Some quick feedback based off what I tested:
- Could really benefit from a movelist so I don't have to keep looking at the .cmd
- Could also benefit from more consistent commands. here is an example of what I mean:
[command]
name = "Ikman kick up"
command = D,D,b
time = 15
[command]
name = "Ikman kick forward"
command = D,F,c
time = 15
[command]
name = "Ikman kick back"
command = D,B,a
time = 15
Even though these are 3 versions of the same move they all use different commands. It's kinda confusing.
Another example of this is how some supers are activated with 1 button while others are activated with 2.
- The specials and supers can only be activated while standing which makes them a little hard to perform. To fix this change "statetype = S" to "statetype != A".
- Her taunt makes her lose CLSNs
- Her head.pos and mid.pos are misaligned meaning some throws are gonna look weird on her. You can check this with a character like Training by Stupa.
- The startup on the standing Ryu Stand attacks could be faster.
- same deal with the tandem super, the startup on Ryu should be a lot faster like in actual jojo's. His actual attacks during the super seem like they should be faster too
- Honestly I think the LUCK TIME special would work better if it didn't have all that startup and instead functioned more like, say, Hsien-ko's item toss.
- If Sakura is P2, the Stand On message and the LUCK TIME box end up on the wrong side
- Projectiles would feel smoother if they didnt have hitpause (for example, instead of "pausetime = 7,7", do "pausetime = 0,7")
- If you time it right Air MK is an infinite
- Whenever an anvil appears in her intros and winposes it falls kinda slowly and not very anvil-like. IMO it would look a lot better if it fell faster.
- Feels odd that the Ryu Stand doesn't have forward/back attacks.
- Muscle Men super would look better if the hitspark positions were more random
Overall this is pretty nice! some funny stuff in here. greatly appreciate the MF DOOM in the dance winpose.