The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Kamui_De_Los_Vientos on January 28, 2025, 03:24:06 pm

Title: [MUGEN 1.1/IKEMEN GO]OG-Corridor: The Dark Night.(AI)
Post by: Kamui_De_Los_Vientos on January 28, 2025, 03:24:06 pm
The Dark Night.



Download:
https://1drv.ms/u/s!Ai3CGGx1QpOngvATDr_rWei-B9kqXg?e=jIS5TO
Title: Re: [MUGEN 1.1/IKEMEN GO]OG-Corridor: The Dark Night.(AI)
Post by: Knut on January 28, 2025, 09:56:43 pm
Simple, but beautiful IA stage.  :beamgoi: Would surely be so better with some anims (glowing lights…) and parallax floor.... but as a simple stage editor, I can say it's some hard work.  :sweatdrop:
Title: Re: [MUGEN 1.1/IKEMEN GO]OG-Corridor: The Dark Night.(AI)
Post by: Vegaz_Parrelli on January 29, 2025, 01:51:47 am
Simple, but beautiful IA stage.  :beamgoi: Would surely be so better with some anims (glowing lights…) and parallax floor.... but as a simple stage editor, I can say it's some hard work.  :sweatdrop:

It would be quite a task to parallax a floor with reflection. I didn it once, and it was a low resolution stage. I can't imagine doing that to this floor. He'd have to separate the reflection. Fill in the spaces where the reflection was. Code that as parallax. Then, code the reflection as a transparent layer over the floor. Getting past the first step alone is enough to not even try.

Watches video after typing that

Wait...I think he may have done that...