The Mugen Fighters Guild

Help => Development Help => Topic started by: RedDragonCats17 on July 23, 2026, 03:08:34 AM

Title: Ken Masters help: EX Air Tatsumaki bug
Post by: RedDragonCats17 on July 23, 2026, 03:08:34 AM
So I've finally started work on Ken after all these years, and I've begun working on the EX Air Tatsumaki. I got it mostly working, but there's this annoying bug that keeps the explod animating even after Ken is standing. It has to be from a very precise jump in order for the bug to trigger.

Here's what it looks like: https://streamable.com/qubd3z

Here is also the code for the explod:

[State 0, Explod]
type = Explod
trigger1 = animelem = 2
anim = 6060
ID = 6060
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = -1
removetime = -1
pausemovetime = 1
scale = 1,1
sprpriority = 5
ontop = 1
removeongethit = 1

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = animelem = 32
trigger2 = stateno = 52
id = 6060


I'll be experimenting with this, but does anybody know what's going on?

Edit: I'm only posting on here because I'm muted in the Discord server, so yeah.

Update: Managed to fix it on my own.