The Mugen Fighters Guild

M.U.G.E.N Central => Hyper DBZ => FullGame development => Official Z2 Char Dev => Topic started by: Balthazar on July 29, 2011, 02:19:47 PM

Title: Gohan Z2 [Project]
Post by: Balthazar on July 29, 2011, 02:19:47 PM
Hey everyone; Gohan has a big bunch of stuff done already, because of the tandem sprite work I did while working on Goku.
Now please don't use this thread to bash me and say "finish Vegeta first!". Because I probably will.
Since I haven't really finalized Gohan's moveset, I'd like to ask if you guys want in on this. Gimme some suggestions for moves. But, I won't add moves just for showcase, each move must have at least some sort of special property or something else to make it worthwhile.
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_bigportrait-1.gif)
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_Template_v2.png)

http://www.youtube.com/watch?v=iPn33hIEbkk
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Toshio Tenma on July 29, 2011, 04:30:02 PM
Look like a good start, but try improve his face to not look like a Goku hair swap. Other than that, keep it up^^
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Rolento on July 29, 2011, 04:34:28 PM
Hyper Dimension stance if given subtle animation would probably prove the most interesting one there. Also, may just be me but his hair seems a tad long. Recall it being spiky but still fairly short cut when he was older.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Balthazar on July 29, 2011, 04:43:15 PM
I might to with the Hyper Dimension stance then, Ill give it a try. Also about his hair, well slightly longer I think it's better. See, in the Crouching Kick animation it's a bit shorter, you ment something like that? I think the length is good XD Also in some occasions I did give Gohan a slightly different face, well the expression was different at least ;) Not sure how much different I could make it without looking off-style.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: GOH on July 29, 2011, 04:46:01 PM
Any chance of seeing Ultimate Gohan Elder Kai Unlock Ability as a move or a sort of sub-system?
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Dr. Bob, Beautician on July 29, 2011, 04:53:25 PM
Regarding the stance, I'd say something similar to the third stance since it would really make him look and feel quite different from his father  (although Im sure he'll end up looking and feeling unique either way) :sugoi:
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Balthazar on July 29, 2011, 07:30:20 PM
Quote
Any chance of seeing Ultimate Gohan Elder Kai Unlock Ability as a move or a sort of sub-system?
Well he goes into a power-up state of sorts for his emotion system, you can imagine he goes Mystic then :P
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Cazaki on July 29, 2011, 08:16:43 PM
I think the second stance is best because it's the most like Budokai's stances for Kami Fusion Piccolo and Mystic Gohan.

EDIT: The reason I don't prefer Goku's stance is because you have to remember that it was Piccolo that taught Gohan to fight, and Piccolo was more of a mentor to him than his father, which is part of why he dressed like him throughout the series. Many of his attacks should be nods to this.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Hero on July 29, 2011, 08:44:04 PM
Hair is way too long.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Iced on July 29, 2011, 09:03:41 PM
Hair is way too long.
Stylization, shorter and he looks like yamcha.


How about a heat dome kind of attack that starts with him throwing the opponent upwards before shooting a beam after them ( using the backbreaker for the hit animation.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Loud Howard on July 29, 2011, 09:05:43 PM
his Hyper Dimension stance is better for him in my opinion
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Cazaki on July 29, 2011, 10:51:25 PM
The Hyper Dimension stance logically doesn't even make sense to me. It looks...ineffective.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Cybaster on July 30, 2011, 04:35:27 AM
How about a heat dome kind of attack that starts with him throwing the opponent upwards before shooting a beam after them ( using the backbreaker for the hit animation.
Oh, so that's what you sent me!!! ;P
Well, that's more Trunks' attack when killing Unperfect Cell in the future no ?

You could give him his Super Teleport Combo he did against Super Buu as Mystic Gohan : would be a nice nod to Mystic Gohan while still being faithful enough to Future Gohan IMO. More to 0'@$ if you don't understand what I mean : http://www.youtube.com/watch?v=ksjL6jQUrHE
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Balthazar on July 30, 2011, 12:00:50 PM
The vertical up blast reminds me much more of Trunks as well, indeed. (To Iced, what's the below-left image supposed to be? With the purple after image XD?)
I think we can replicate that teleport super, no sweat!
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Iced on July 30, 2011, 12:28:23 PM
I wasnt sure i should post it here but since you are replying here, i dont see why not.
(http://i.imgur.com/rFwtY.png)

top move yeah, was based on heat dome from Trunks, it could be a super masenko perhaps.
the rightmost move would be the powerpunch he had on the genesis butouden, but with one of two followups, one a ki shockwave explosion, the other, the piccolo dive kick animation after a teleport.

beneath it on the left are two suggestions that I should have written down directly, one was that possibly one of the masenko variations could be a "spark" instead of a fireball, the other was to give him an afterimage counter.
bottom right is a suggestion for one of his dive moves to have him hit with his elbows, flip midair and strike again with both feet.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: NiO ErZeBeTh on July 30, 2011, 12:31:12 PM
Look like a good start, but try improve his face to not look like a Goku hair swap. Other than that, keep it up^^

yes... you could change his smile, because he looks a lot like Goku so far
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Lunchbillion on July 30, 2011, 01:55:39 PM
Agreed. Just changing his expression could help a lot.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Cazaki on July 30, 2011, 04:08:40 PM
The second stance's expression looks more like what Gohan would look like when he's confident and in control of the battle. I guess with the emotion system his expression goes from calm and collected, to worried, to pissed off?
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Balthazar on July 30, 2011, 07:20:51 PM
Well it doesn't mean he'll have a different facial expression for all of his sprites once he activates it, or anything :P
But you got some really devastating moves up your sleeve and especially the way his Ki-blasts act after it, you can get a little more agressive  8)
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Dcat on July 30, 2011, 07:36:14 PM
Look like a good start, but try improve his face to not look like a Goku hair swap. Other than that, keep it up^^

yes... you could change his smile, because he looks a lot like Goku so far

I think the hairline needs to be higher, like it is in your samples
see ?
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_bigportrait-1.gif)
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_HDstance.gif)  <-- also I really like this stance
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Balthazar on July 30, 2011, 07:38:20 PM
Ah yes I'll work on that ;)
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Haver of Sex on July 30, 2011, 11:22:23 PM
I can't wait!
Gohan's portrait should be serious, imho, that pose suits Vegeta the most..

How about a Masenko Barrage or his ki blast move from B2 (Rapid fire blast and a final one that blows the downed opponent off the ground.)

Is Gekiretsu Ranbu (sp?) Or Burst Rush his Level 3?

I think Hien's stance looks better but I havent seen your rendition of Gohan's HD Stance.
imo, he looks like he has to go.

Stop being so awesome   :P
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Cazaki on July 31, 2011, 02:20:39 AM
Well it doesn't mean he'll have a different facial expression for all of his sprites once he activates it, or anything :P
But you got some really devastating moves up your sleeve and especially the way his Ki-blasts act after it, you can get a little more agressive  8)

Oh, yeah, I must've mixed up MUGEN with SSFIV. D'oh! It takes more sprites to do, I'm an idiot.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Balthazar on August 02, 2011, 06:49:50 PM
Diving down with his elbows seems weird, more of a Tenshinhan thing :P ? I'm gonna go with the flip-over thing though. Maybe different follow-ups depending on the strenght of the divekick/divepunch.
Also Masenko as a shortrange (well short to medium) attack, but with shocking features, we're gonna roll with that ;)

Gekiretsu Ranbu will be in, maybe his Lv1 Emotion Hyper. Lv3 will be an all-out punch frenzy. Lv2 will be an all-out ki-blast frenzy, but i'll keep the details on this one a bit secretive for now. Trust me, I have some nice things in mind for that one  :twisted:

So far I have put an aerial, diagonal downwards Chou Kamehameha, in favour of Goku's diagonal upwards one. Not sure if he gets the regular horizontal version, might go with Chou Masenko, just to mix things up a little more.

Also here's baselines for both the unsprited stances. I can't decide atm. 1st might look odd but it will look better when animated.
(http://img.photobucket.com/albums/v297/Tracks2000/stances.gif)
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Cazaki on August 02, 2011, 07:54:45 PM
Yeah the second one (From the first post.) definitely looks the best. Out of those two I would say that the "Arcade" stance looks better than the Hyper Dimension one. The Hyper Dimension stance is just the dumbest looking and most impractical in a fight.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Dcat on August 02, 2011, 09:06:51 PM
1st stance :D
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Goku1515 on August 03, 2011, 01:33:01 PM
The Hair is a little bit simmilar to goku but otherwise its a an awesome char.. if it isnt finished yet then here is what i think u shld add..the move is Gohan's Rage in which he will become angry n burst with rage this will make him more powerfull for a couple of minutes
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Rolento on August 03, 2011, 06:20:24 PM
Prefer the first stance as it is more unique. Once fully animated, it will look fine.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Duo Solo on August 03, 2011, 06:41:39 PM
I like the first stance.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Balthazar on August 03, 2011, 07:19:41 PM
Well I went and did the 2nd (1 sprite only), I'll get around making the 1st as well then :)
(http://img.photobucket.com/albums/v297/Tracks2000/GohanArcadeStance.gif)
Also, this.
(http://img.photobucket.com/albums/v297/Tracks2000/GohanBike.gif)
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: GOH on August 03, 2011, 07:24:32 PM
You used the Jojo sprite?
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Balthazar on August 03, 2011, 07:48:29 PM
Yes I did. I had to redo the bike as well though, since it was a completely different style of shading (cartoon outlines).
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Diepod on August 03, 2011, 08:45:56 PM
second stance
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: rednavi -RETIRED on August 03, 2011, 08:49:09 PM
I grew up with DB Final Bout (:gonk:) so I'll say 1st stance.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Balthazar on August 04, 2011, 12:38:05 AM
Uck I also grew up with Final Bout somewhat (hey come on, it was all there was XD!)
Also (slightly offtopic), do ppl know about this thing??? http://www.youtube.com/watch?v=hnGWNHhKJws&feature=related (http://www.youtube.com/watch?v=hnGWNHhKJws&feature=related) It's DB Final Bout 16 bit!
I found out about it today, luckily I didn't had THAT for growing up with!
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Seph on August 04, 2011, 03:50:46 AM
That game was ten times worse on the PSX. :gonk:
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: rednavi -RETIRED on August 04, 2011, 04:02:53 AM
Oh yeah! That genesis bootleg XD.

BTW I played the japanese version so atleast I didnt have to suffer with the horrible english voice acting :P
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Jarek Bachanek on August 04, 2011, 09:22:36 PM
Second stance is way more natural. HD stance may be more unique but I always disliked it so yeah... And Rednavi prop to you for hating english dubs XD Jap dub rlz !!!
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: C.R.O.M Lando on August 05, 2011, 04:47:55 AM
2nd stance. love that one.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Cazaki on August 05, 2011, 05:07:52 AM
I still say the one based off of Hien's Gohan is the best.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Poemi Watanabe on August 05, 2011, 08:55:54 PM
1st sprite: Ahhhhh, the memories of going to play a DBZ game on the arcade.

2nd sprite: GOHAN STOLE NIGGAH'S BIKE.

Video: Thats the DBGT Final Bout Sega Genesis bootleg. I remember the REAL game at stores.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: bigcasino84 on September 07, 2011, 12:13:03 AM
im new to this just want to say the chars are great finally a good look dbz 2d game char.
and thou im late the( Hien's Gohan) stands look great look more dbz 'esh in a new way
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: dark_light on September 07, 2011, 03:24:51 AM
any chance for him transforming ssj and ssj 2
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: ARCoolguy on September 08, 2011, 08:51:01 AM
This project looks cool and

I prefer the first stance
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: bigcasino84 on September 10, 2011, 12:03:30 AM
true keep up the good work best dbz mugen chars by far
 
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Balthazar on November 10, 2011, 11:57:57 AM
Conversation about Gohan have been re-commensed with Iced and Cy.
I've started adding more Goku headswaps for his stance and crouching.
I'm gonna finish all needed Goku headswaps for now, perhaps update them in a later stage of development.. ;)
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Cazaki on November 10, 2011, 12:30:13 PM
Well hopefully we do it right the first time and don't have to update them after realizing that the size doesn't match up with the other characters.  ;P
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Balthazar on November 10, 2011, 01:05:50 PM
Yeah don't remind me  --; ...
 :P
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Cybaster on November 10, 2011, 05:25:32 PM
Gohan being the same size as Goku, there shouldn't be any problem this time. :P
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: Balthazar on November 12, 2011, 03:57:03 PM
B*TCH I RAAAAGE!!
(http://img.photobucket.com/albums/v297/Tracks2000/Gohanpowerup.gif)
*edit* some more palettes... I am digging how the pink one came out :P!
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_Balthazar_White-Red.png)(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_Balthazar_Uub.png)(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_UB22-ish.png)
BY THE WAY! Cy fixed his template for me, this one works how it should ;) Also updated my older palettes;
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_Template_v2.png)(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_Balthazar_Purple-Red.png)(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_Balthazar_Dark-LightBlue.png)

(http://mugenguild.com/forumx/data:image/png;base64,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)
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Diepod on November 12, 2011, 09:46:01 PM
Where the fuck is the dende pallet!?
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Balthazar on November 12, 2011, 10:27:21 PM
What's keeping you from making one?
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Diepod on November 12, 2011, 10:53:58 PM
We see how good at pallets I am.
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Balthazar on November 12, 2011, 10:56:21 PM
Right so let's go!
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: jweezy34 on November 13, 2011, 10:42:26 PM
Welp guess i should start ripping that English gohan voice lol
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Balthazar on November 13, 2011, 10:46:40 PM
Yes, soon it'll be time for you again :D!
I was thinking, maybe you could use SF4 Ryu's English "Tatsumaki Senpuu Kyaku!!" voice :P since it's the same VA and all. Just a little higher pitch maybe.
But actually, I don't think he says the name of the move in SF4, I know he does in SFxTekken.. :(

Some new things...(Yes I am using the Goku stance for now...)
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_stance-1.gif)(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_turn.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GohanStandingSK.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GohanSoaringDragonStrike.gif)
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: jweezy34 on November 13, 2011, 10:56:30 PM
ohh shit your right!! lol i honestly never even noticed its the same VA lol i'll see what i can do  ;D
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Garaliru on November 13, 2011, 10:59:29 PM
"The answer lies in the heart of battle."

Let me hear it, Jweezy! LET ME HEAR IT!
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Balthazar on November 13, 2011, 11:06:06 PM
I bet you have the japanese voice for Gohan as well? I have the full Budokai 3 jap voice pack, only Adult Gohan seems to be missing... :(
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: jweezy34 on November 13, 2011, 11:13:42 PM
@Garaliru: lmfaoo yeah I'll add that in there as well lol  ;D

@Balthazar: Errrr actually no I dont  :-\ but i could try to find some jap voices for gohan lol hopefully i find some lying around on the internet lol
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Garaliru on November 13, 2011, 11:26:44 PM
Damn, I just got the best (or worst...) idea in "za warudo"! Let's make Gohan have the ability to throw a Hadouken by doing QCF + S (Start)! But it should be a long-ass startup and lazy recovery but unblockable like the Tekken standards! Oh, me and my crazy ideas...
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Rolento on November 13, 2011, 11:47:18 PM
(http://img805.imageshack.us/img805/6906/mysticgohan900047.gif)
Knew I forgot to include something in the sample portraits.
Title: Re: Cybalthazar's Adult/Future Gohan Idea Engineering
Post by: MDD on November 14, 2011, 04:42:29 AM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_Balthazar_Uub.png)
Is this my Rajaa palette? >:(
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Balthazar on November 14, 2011, 09:06:22 AM
Nope that's not your Rajaa palette, it's an Uub palette! Although it indeed comes very close..no I did made this one from 'scratch', I didn't steal your colors :P
And dat Dende;
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_BalthazarDende.png)
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Cybaster on November 14, 2011, 09:23:21 AM
Didn't start working on him yet. But as soon as I get some free time, I'll get a working version in no time (for gethits and basics), sincehe's "just" a Goku headswap for now. Will try to get this done this week. :)
Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Balthazar on November 14, 2011, 09:51:35 AM
Ok sweet man ;) I actually already got an update for ya :P !
I finished crouching LP/MP,  crouching and standing Turn, standing SK, Soaring Dragon Kick
and I got 6/8 of his Omni Kicks done :D Also Ki-Blasts are nearly done ;) YEAH!
And Yeah I talked with Iced a lot about him, did some revisions to his movelist, and we have a ton of ideas for intro's/winposes ;)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 14, 2011, 07:11:54 PM
Something awesome :P

(http://img.photobucket.com/albums/v297/Tracks2000/GohanDestinyPowerUp.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: TRUEMicah on November 14, 2011, 07:13:52 PM
 :datass:
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: PRIIME on November 14, 2011, 07:39:05 PM
 :o Add dust flying from around his feet/ankles please?!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: ~*Ishida-Uryuu*~ on November 14, 2011, 07:51:06 PM
You generally do that with explods as effects in the coding later.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 14, 2011, 07:54:15 PM
Well said, thanks :)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Jarek Bachanek on November 14, 2011, 08:30:15 PM
Something awesome :P

(http://img.photobucket.com/albums/v297/Tracks2000/GohanDestinyPowerUp.gif)

I'm sorry but it looks too much like GokuZ2 power up. I barely notice the difference...
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 14, 2011, 08:46:40 PM
Well it's wider. It's an aura, what did you expect?
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 14, 2011, 09:06:10 PM
There is no difference exept the shorter hair and the disco aura. And it's not his regular power-up, I was thinking this for his Emotion powerup.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: SNT on November 14, 2011, 09:13:38 PM
Would splitting the top and pants be out of the question?  I only ask because this character needs some Great Saiyaman.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 14, 2011, 09:16:17 PM
Yes it is out of the question. Sorry. Maybe some kind soul will color seperate all the sprites after he is finished. As well as add the bottom part of his upper gi. :D
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Yingyay on November 14, 2011, 09:57:20 PM
Well if you consider changing the powerup animation, maybe you can use the one from the cell saga when he turned super sayin/sayajin 2? Just a thought.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 14, 2011, 10:15:45 PM
It is a good thought, and I will concider it ;)
But my first priority is making all his required moves, and later on change the animations that can make him more unique
(such as his stance, run and power-up :))
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: PRIIME on November 15, 2011, 09:36:43 AM
You generally do that with explods as effects in the coding later.

Ah ok. No idea how to make a character, so thanks for clearing that up  :)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: DragonSlayerEX on November 15, 2011, 09:48:09 AM
Something awesome :P

(http://img.photobucket.com/albums/v297/Tracks2000/GohanDestinyPowerUp.gif)
http://www.youtube.com/watch?v=mLRsP4btKfo&feature=channel_video_title

This might work better as a charge for gohan instead.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 15, 2011, 07:22:22 PM
Dat old shit :P???
Here's something that might be fun for him, along with his big airdashing game...alldirections kick! direction+Strong Kick is all you need to do.
The idea was to make this available only during superjump or airdashing, but we'll have to test if it works for regular jumping too..

(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_OmniKicks.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 15, 2011, 09:04:20 PM
Airdashing would work, but if you make it for regular jumping it could really open him up for some tough combos in a trial mode if the kicks have different properties (Like the down version could be an overhead.) and the hitboxes work right. Shit, while your at it, give him a short hop + 8 way airdash and make him as silly as MvC3 Magneto/Doom.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 15, 2011, 09:26:33 PM
Well I've planned 4-way airdashing for him at the moment, but we'll see about the diagonals ;)
I'm not sure on how effectively you're gonna be able to input the df,df command for instance,
it'd be annoying if you ended up doing the forward dash in stead of the forward down dash.
So let's first see how the 4-way dash works :D
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 15, 2011, 09:34:14 PM
Well you have to consider the uses of a 4 way airdash. A four way airdash is ehh. You got some usefulness for the corner air combos (For the up dash.), some keepaway utility (For the backwards dash.), the down dash probably wouldn't do much unless you have some air combo/air-to-ground combos that could be made specifically possible for the down dash, and then the forward dash is obvious. An 8 way dash could be used in a zillion ways if the character's combos were coded with it in mind, and not just tacked on. But it's just food for thought.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 15, 2011, 09:35:55 PM
Yeah well I was thinking maybe his dashes can work with a homing ability of sorts, kinda like chasing after somebody you hit with a launcher..
but not in all cases ofcourse. :)
And for his downdash, well i was thinking you can use it to set up the enemy to attack you so he is wide open...
so you superjump, making him do an anti-air projectile perhaps, then you downdash quickly back to the ground and attack him while he is still recovering..if that works :P
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 15, 2011, 09:42:55 PM
That would be badass but probably annoying when your trying to do things against different sized characters. Having more control is usually better, but going with that would be more unique. As for the down dash thing, not so much. That's pretty unreliable and hard to actually use in real time. It sounds like a neat concept, but it won't work like 85% of the time. And then you have to account for the fact that this is MUGEN, where everyone's AA is safe.  ::)

I could see it working if Gohan could do 2 air dashes in the air, probably cancel a forward one to a down one, which would just be badass.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 15, 2011, 11:20:14 PM
Well yes that's exactly what I had in mind, being able to perform a double airdash :D
So that would indeed mean dash up, dash down,
or dash forward, dash up,
or dash backwards, dash backwards
It will be so juicy ^^!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Iced on November 15, 2011, 11:26:20 PM
adding to that,t here will be tests to see if he should be able to colilde while airdashing, maybe he can not have that which will make him able to do stuff like

air combo-> air dash forward->omni kick down->airdash down->omnikick up
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 15, 2011, 11:31:45 PM
That sounds great. So forget about the 8 way airdash then. Everyone's happy. Well, not really, still want that short hop. Or atleast make it stupidly hard but possible to airdash at a low height out of a superjump (Assuming you can superjump out of any ground attack.)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 16, 2011, 11:30:57 PM
le facekick
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_jumpingSK.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 16, 2011, 11:39:30 PM
His face looks a little too much like Goku right there on and off on the frames, it's like one second he's Goku and then the other it's clearly Gohan. You might actually want to do some adjustments to Gohans face so that we can clearly identify Goku from Gohan by face. Some of these headswaps don't even look swapped yet. Also the transitioning to the kick might need more frames. I'm a fucking critic.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Shadow0X3 on November 17, 2011, 02:26:54 AM
I'm just assuming you're going for heredity in the facial features XD
But I'm guessing that "le facekick" will look better moving with some x velocity as opposed to sitting in place, so, keep going ;D *Support*
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 17, 2011, 09:14:08 AM
Well this is what I am going for, so tough shit Cazaki :P!
I'm making his sprites very gameplay orientated, i am not making a masterpiece of animation but moreso a functional fighting character.
With Goku I've learned that there is absolutely no need for any more frames. Also I have no problem with his face.
And yeah you won't see this move non-moving, so there :) It's a mere jumping MK/SK!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: TRUEMicah on November 17, 2011, 09:16:41 AM
Balthazar mentioned earlier that although Gohan and Goku will be headswaps, they will play as differently as Ryu and Ken.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 17, 2011, 09:19:59 AM
More like Gouki and Sean really : same basics, but entirely different specials and supers (Ken and Ryu still share too much according to Balthazar :P)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 17, 2011, 10:45:00 AM
I think they will set a new standard for headswaps, actually ;)!
People will then be able to refer headswaps by Ryu/Ken,  Sean/Gouki, Goku/Gohan   ;D
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 17, 2011, 08:37:14 PM
Balthazar mentioned earlier that although Gohan and Goku will be headswaps, they will play as differently as Ryu and Ken.

Well I was saying the headswaps all don't look like headswaps. In fact, some of the heads/faces on the sprites look exactly the same. I just said he should work on a new face so it is more easily distinguishable.

Well this is what I am going for, so tough shit Cazaki :P!

Well fuck.  :'(
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Hien on November 17, 2011, 10:19:34 PM
Heres a few new palettes. I'm sure my old palettes for Goku will be applied to Gohan.
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_RedBlack.png)
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_RedBlackSSJ.png)
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_GoldBlueSSJ.png)
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_Bluestreak.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 17, 2011, 10:22:35 PM
Me gusta :) Thanks man, those are nice :P !
*Edit*  The Bluestreak one is not correct 100%. The light shade for his boot lace is still yellow, while the dark shade is blue...glad I caught that :P

And Gohan got some lessons from Chun-li, apparently...(The low kick might need an extra recovery frame, I was lazy...)
(http://img.photobucket.com/albums/v297/Tracks2000/GohanSideKicks.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Hien on November 17, 2011, 11:06:18 PM
Me gusta :) Thanks man, those are nice :P !
*Edit*  The Bluestreak one is not correct 100%. The light shade for his boot lace is still yellow, while the dark shade is blue...glad I caught that :P

And Gohan got some lessons from Chun-li, apparently...(The low kick might need an extra recovery frame, I was lazy...)
(http://img.photobucket.com/albums/v297/Tracks2000/GohanSideKicks.gif)

Ahh thanks for mentioning that! I'll fix it with the new set of palettes.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Karasai on November 17, 2011, 11:20:33 PM
Comic palette
(http://img155.imageshack.us/img155/503/comic2v.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Hien on November 17, 2011, 11:35:27 PM
Bluestreak Palette fixed. Also Here's some new palettes :]

(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_Bluestreak-1.png)
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_KidTrunksSSJ.png)
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_KidTrunks.png)
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_StriderHiryu.png)
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_TrunksSSJ.png)
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_Trunks.png)
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_WhiteSSJ.png)
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_White.png)
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_BurgundySSJ.png)
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_Burgundy.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Diepod on November 18, 2011, 03:24:04 AM
I edited the back roundhouse Balthy. I'll post it if you want.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 18, 2011, 08:57:10 AM
I would like that, Diepod.
And wow thanks Hien, you really made a big bunch of them here, and seem to like all of them :D
New palettes + all existing Goku palettes = Gohan; biggest palette carrier ever.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Omega on November 18, 2011, 03:36:34 PM
Looks really Awesome Balthazar. You are doing Great like always.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Diepod on November 18, 2011, 03:47:16 PM
(http://fc07.deviantart.net/fs71/f/2011/322/c/0/unwanted_help_by_hiivolt_07-d4gjd8u.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 18, 2011, 04:38:45 PM
Gracias ;) !! And help from Diepod is never unwanted :)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 19, 2011, 03:46:01 PM
Some aerial custom combo things going on...
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_jumpingMKx2SKcombo.gif)

Title: Re: Cybalthazar's Adult/Future Gohan Thread
Post by: Flowrellik on November 19, 2011, 04:47:44 PM
Yes, soon it'll be time for you again :D!
I was thinking, maybe you could use SF4 Ryu's English "Tatsumaki Senpuu Kyaku!!" voice :P since it's the same VA and all. Just a little higher pitch maybe.
But actually, I don't think he says the name of the move in SF4, I know he does in SFxTekken.. :(

Some new things...(Yes I am using the Goku stance for now...)
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_stance-1.gif)(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_turn.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GohanStandingSK.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GohanSoaringDragonStrike.gif)
Damn. All it needs is blue eyes and Gold hair and u have SSJ Goku!
Nice work
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Karasai on November 19, 2011, 05:47:46 PM
Some aerial custom combo things going on...
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_jumpingMKx2SKcombo.gif)

3 different kicks or one kick done three times?
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 19, 2011, 06:11:49 PM
It is supposed to be aerial Medium Kick, aerial Medium Kick combo, aerial Strong Kick.
In other words, (in air) MK, MK, SK ;)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: ~*Ishida-Uryuu*~ on November 19, 2011, 06:17:03 PM
HK needs something different then because it looks exactly the same as the first MK.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 19, 2011, 06:30:52 PM
I don't care about that. Ryu's jumping MK and SK are also exactly the same in terms of animation.
And nobody ever complained about Goku's crouching LP and MP being the re-used animation.
In other words, I'm going to get away with it :)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Diepod on November 19, 2011, 06:32:33 PM
 >:( Bad Balthy. I think it would look good it the sk where changed to the first kick from sf4 Ken's Shiryuken combo. That revearse overhead nonsense.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 19, 2011, 06:40:58 PM
You do now, huh :P ? Well I wanted his jumping SK to be a quick one to set up a jump-in combo, unlike Goku's who knocks down p2.
But I have a pretty open mind, I'll keep the suggestion in the rear of my head somewhere :)
*More kicking....
(http://img.photobucket.com/albums/v297/Tracks2000/GohanSideKicks-1.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: ME-AND-EXTASIS-want-to-suck-your-dick on November 19, 2011, 07:45:16 PM
Zaiko
(http://i48.servimg.com/u/f48/12/98/04/21/zaiko_12.png)(http://i48.servimg.com/u/f48/12/98/04/21/zaiko_13.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 19, 2011, 07:49:57 PM
You know the second one won't work, right? Since you added colors to the palette...
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 19, 2011, 10:22:15 PM
I'll get to paletting myself after I burn myself out with Skyrim.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Hien on November 19, 2011, 10:33:32 PM
Some more new palettes. Re did the Gold & Blue SSJ one because the shading in the blue was weird so it looks much better now.
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_GoldBlueSSJ-1.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_BlueGoldSSJ.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_DULL.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_GreatSaiyaman.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_GreatSaiyamanSSJ.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_PurpleRedSSJ.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_SenzuBean.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_SuperAndriod13.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 19, 2011, 11:19:06 PM
Very nice ones :)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Saikoro on November 19, 2011, 11:24:23 PM
Dude.... Your animation style kicks some seroius ass. It's seriously on par with official Capcom quality stuff. Keep up the phenominal job.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 19, 2011, 11:38:45 PM
I'm really feeling the Hyper Dimension and Android 13 ones.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Aldo on November 19, 2011, 11:55:39 PM
Here are some new ones:

(http://i.imgur.com/3TxLy.png)
(http://i.imgur.com/QKMOA.png)
(http://i.imgur.com/ICJfU.png)

Navy Blue, Tough Guy and White/Aqua from the top

So the ones that Goku has will be in the character as well?
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 20, 2011, 12:08:54 AM
The Goku ones are all working on Gohan, so I don't see a reason not to put them in :D And thanks for the palettes :)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 20, 2011, 12:18:40 AM
Damn you for making a Great Saiyaman palette impossible!  >:(

Also, for Gohan's initial palettes (the ones that are initially selectable without any user interference) should probably new palettes instead of the old Goku palettes.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 20, 2011, 12:22:55 AM
Ofcourse, the Goku ones are only bonusses :D
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Hien on November 20, 2011, 12:53:28 AM
Got some more :D
(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_Tapion.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_Golden.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_SupremeKai.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_KibitoKai.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_DMCDante.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_DMCVergil.png)(http://i112.photobucket.com/albums/n187/aznXdragon303/Gohan_DMCNero.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 20, 2011, 01:12:19 AM
(http://i41.tinypic.com/f1jgo5.png)(http://i40.tinypic.com/29lfplj.png)(http://i41.tinypic.com/2w2lywy.png)(http://i40.tinypic.com/a462yh.png)

I'm not proud of the 1st one (Buuhan), I'm going to make some adjustments to the third one (FSU), and the last one I might change up, but for the most part, it, and my 2nd palette I'm okay with. They all are terrible mostly but I'll pump out more later, but I gotta go back to my real life for a moment.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: PRIIME on November 20, 2011, 02:10:39 AM
Dark
(http://1.bp.blogspot.com/-nICWwSgUCs0/TshTGTnMTPI/AAAAAAAAAWM/zLUb7GAq_0U/s1600/dark+gohan.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Karasai on November 20, 2011, 05:19:03 AM
more crappy ones

CPS3-ish
(http://img546.imageshack.us/img546/5996/cps33.png)

Ghostly Spirit
(http://img84.imageshack.us/img84/2061/ghostj.png)

Super Dirty
(http://img35.imageshack.us/img35/9636/supergritty.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Jesuszilla on November 20, 2011, 06:06:08 AM
The Goku ones are all working on Gohan, so I don't see a reason not to put them in :D And thanks for the palettes :)
I dunno, I think they should have completely different palettes to set them apart; they're too similar in looks as it is (no offense).
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: rednavi -RETIRED on November 20, 2011, 06:36:10 AM
Best palette ever :D

Spoiler, click to toggle visibilty
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Aldo on November 20, 2011, 06:44:11 AM
^ *claps*

I dunno, I think they should have completely different palettes to set them apart; they're too similar in looks as it is (no offense).

I do agree and that wouldn't be a problem since I did Goku palettes almost on the deadline and now I have plenty of time :P

Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 20, 2011, 10:42:56 AM
Yeah, we'll probably only take the new palettes for the 12 main palettes.
Goku's palettes will be included in the archive, for people who'd want to use them though.

However, Rednavi's NAKED palette is the only palette I've decided to keep up to now. All your palettes suck guys, do better!!! >:(
Thanks for all the palettes, saved them all. :)

PS : still haven't started on Gohan, as Skyrim has been taking all my time (and work too), but I swear, I'll get to it soon.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: GLB on November 20, 2011, 11:23:17 AM
Stop playing Skyrim!  >:(

Title: Re: Cybalthazar's Adult Gohan Thread
Post by: PRIIME on November 20, 2011, 05:01:56 PM
Yeah, we'll probably only take the new palettes for the 12 main palettes.
Goku's palettes will be included in the archive, for people who'd want to use them though.

However, Rednavi's NAKED palette is the only palette I've decided to keep up to now. All your palettes suck guys, do better!!! >:(
Thanks for all the palettes, saved them all. :)

PS : still haven't started on Gohan, as Skyrim has been taking all my time (and work too), but I swear, I'll get to it soon.

But.. What about Vegeta?  :'(
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 20, 2011, 05:59:37 PM
Vegeta is pending.
Like a baws.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Hien on November 20, 2011, 09:09:45 PM
Balthazar & Cybaster need to do their coding & spriting in the hyperbolic time chamber.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 20, 2011, 09:19:49 PM
And Cybaster can't bring Skyrim or his girlfriend with him.

Here's a SFIII-ish palette from myself
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_BalthazarAnotherSFIII.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 20, 2011, 10:00:36 PM
:haw:
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Shadow0X3 on November 20, 2011, 10:12:51 PM
PS : still haven't started on Gohan, as Skyrim has been taking all my time (and work too), but I swear, I'll get to it soon.
Yes, because Skyrim takes precedence over all else. Blegh, can't be talking. I've put in about nine hours already. Got it on midnight release (F yeah)

EDIT: FIRST (on page eight [since using 8 and ) doesn't work])
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: MDD on November 20, 2011, 10:45:12 PM
Guess i'll contribute some palettes of my own.

Young Gohan:
(http://i.imgur.com/9bn3q.png)

Great Saiyamn (his hair is the white bandana thing):
(http://i.imgur.com/qQxQv.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 20, 2011, 11:09:17 PM
Really it should be orange if you want to account for the full helmet, black if you want to describe him with his bandana off fighting Dabura, and yellow if you want to talk about when he went SSJ in that same get up.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Karasai on November 20, 2011, 11:13:48 PM
Not sure if this one counts.
(http://img834.imageshack.us/img834/8894/hecule.png)

Shadow Gohan
(http://img683.imageshack.us/img683/461/shadowman.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 20, 2011, 11:55:40 PM
The first one won't work. The second one will I guess :)
That's enough kicking for today...
(http://img.photobucket.com/albums/v297/Tracks2000/GohanKickingshowcase.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: MDD on November 21, 2011, 12:16:53 AM
Really it should be orange if you want to account for the full helmet, black if you want to describe him with his bandana off fighting Dabura, and yellow if you want to talk about when he went SSJ in that same get up.
Did you not read the part where I put "his hair is his white bandana"? :P

Besides, making it black or yellow would have been too generic, and orange would have looked too weird.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 21, 2011, 12:34:38 AM
@Balthazar

Damn how does THAT work?

@MDD

Yeah I know, I was just saying that there's like 4 possible hairs for a Great Saiyaman palette.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Rolento on November 21, 2011, 12:49:29 AM
Suppose he traded in his spam dive kick for a standing set. Nice.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 21, 2011, 04:19:10 PM
Spam dive kick will never be out of his moveset! That anim was just a showcase of some kick I had finished for him :)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Margouki on November 21, 2011, 05:35:27 PM
Hi honey! :D
Congratulations for our project!!! ;D
We are doing an excellent work!... ;P
Jejeje...i only came to MFG for you, as i promised... ;)
I hope to see you tonight... :P
Take Care and keep going with your great project!
By the way!...Congratulations to Cybaster too... :)
I love you!... ::)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 21, 2011, 06:58:10 PM
Wow so nice of you to drop by  ;D ! And a lot of nice words from you  :P !
Don't worry I am really into Gohan at the moment, I'm sure he is going to turn out very nicely  ::)
See you tonight honey  ;D !  :heart:
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: TRUEMicah on November 21, 2011, 07:18:40 PM
wut just happened...
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: rednavi -RETIRED on November 21, 2011, 07:28:23 PM
This is my chance! I'll quote embarrassing stuff Balthazar posted around here in the last 6 months :D
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 21, 2011, 07:39:46 PM
Let's not do that  ::) :P
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Diepod on November 21, 2011, 08:06:30 PM
What is this love bullshit?!?!! GET SAD NIKKUH!!!!!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 21, 2011, 08:19:28 PM
Okay :(
The Famous Wing Kick :D !
(http://fc08.deviantart.net/fs71/f/2011/325/e/e/gohan_z2_wing_kick_by_balthazar321-d4gvjsm.gif) (http://fc08.deviantart.net/fs71/f/2011/325/e/e/gohan_z2_wing_kick_by_balthazar321-d4gvjsm.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: DragonSlayerEX on November 21, 2011, 09:39:10 PM
Well Balthazar. Are you going to introduce us to your friend here :blank:


Have you told her about us?
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: MDD on November 21, 2011, 09:40:46 PM
I thought it was obvious on who it was. :P

Though this provides some perfect blackmail material now. ;D
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Diepod on November 21, 2011, 10:01:16 PM
eh, Mines prettier...
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 21, 2011, 10:10:26 PM
Diepod, how do you direct link your Deviant animations like you are doing right now?
I can't get it to work :S My link is simulair to yours but yours show the image, while mine only shows the fukken link... :S
*edit*  Well Photobucket came back online, I still want to know it though ;)
(http://img.photobucket.com/albums/v297/Tracks2000/GohanWingKick.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Diepod on November 21, 2011, 10:19:03 PM
Okay :(
The Famous Wing Kick :D !
(http://fc08.deviantart.net/fs71/f/2011/325/e/e/gohan_z2_wing_kick_by_balthazar321-d4gvjsm.gif)

Drag the download option to the current tab or open it in a new tab then post the adress of the image  by itself in the "insert image" caption things.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 21, 2011, 10:25:29 PM
That worked, thanks mate :)!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 21, 2011, 10:36:52 PM
Some kind of command normal?
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 21, 2011, 10:50:39 PM
forward+Strong Kick, is what I was thinking...
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 21, 2011, 10:57:33 PM
That sounds about right, but the hitbox would be ENORMOUS.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 21, 2011, 11:10:22 PM
I don't know, it would work as an overhead, why would the hitbox be huge :P?
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 21, 2011, 11:38:28 PM
I say that because the kick spans a wide range, but as an overhead that point is moot.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: TRUEMicah on November 21, 2011, 11:52:08 PM
It doesn't look "broken" by any means.  I'm pretty sure it will have reasonable priorities and it obviously has slow startup time...
Where are you getting at?
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 22, 2011, 12:12:03 AM
Nothing. He already explained it's function.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: PRIIME on November 22, 2011, 05:14:53 AM
Okay :(
The Famous Wing Kick :D !
(http://fc08.deviantart.net/fs71/f/2011/325/e/e/gohan_z2_wing_kick_by_balthazar321-d4gvjsm.gif) (http://fc08.deviantart.net/fs71/f/2011/325/e/e/gohan_z2_wing_kick_by_balthazar321-d4gvjsm.gif)

There wasn't enough sadness in that post. We need you sadder... Like, Gohan turning ssj hidden super animation sad....



*crosses fingers*

(loving the progress btw)

(http://2.bp.blogspot.com/-b7Wer8n1HfM/Tss39ydEg7I/AAAAAAAAAWc/MMf3SW-gsKU/s1600/Gohanpowerup.gif)
PRIIME + SSJ
(http://2.bp.blogspot.com/-PRxX6yQJ_z0/Tss3-Iq2WQI/AAAAAAAAAWk/Lr3AlbFJht8/s1600/prime.png)
(http://2.bp.blogspot.com/-WK-hN7iFHWQ/Tss3-V-uPpI/AAAAAAAAAWs/hFbrOl7u8hQ/s1600/ssj+prime.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 22, 2011, 06:00:28 AM
(http://i43.tinypic.com/6fywq1.png)(http://i44.tinypic.com/143mi3d.jpg)(http://i42.tinypic.com/raxa45.png)(http://i42.tinypic.com/29yqo1e.png)(http://i43.tinypic.com/zy7yig.png)(http://i42.tinypic.com/23r64o6.png)

Mostly palettes not directly inspired by any existing character. The pink one could be called something of a Dan palette, and the blood red one was supposed to be Gohan if he were a vampire. The last one...I don't know where I was going with that one.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: ~*Ishida-Uryuu*~ on November 22, 2011, 06:51:08 AM
It's not like it would be any bigger than say Haohmaru's standing HP lol.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 22, 2011, 08:56:04 AM
Me gusta all these pallets :D!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Joulz on November 22, 2011, 10:45:51 AM
god damn, thought i had posted here... anyway good luck on your progress, Balt', and very sexy thing i'm seeing
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 23, 2011, 08:59:09 PM
(http://img.photobucket.com/albums/v297/Tracks2000/GohanRunningLauncherKick.gif)

Damn I want to see him in action... CYWANKER!! GET YOUR REAR IN GEAR!!!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 23, 2011, 09:21:46 PM
Okay BalTASER, I'll get to it !!! >:(
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Diepod on November 23, 2011, 09:28:29 PM
"Stealing animations in this muthuh fukkuh!!!" This is from the "Balthazar's thread" song I'm writing.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 23, 2011, 09:35:28 PM
Hehe great, I can't wait to hear it  ::) !
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Diepod on November 24, 2011, 01:03:35 AM
In all seriousness, the last bunch of animations you've put out have been really top notch. Your animations are getting better... stop it.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Margouki on November 24, 2011, 01:32:26 AM
Congratulations for you great succes honey!!!
As always, you are doing an excellent sprite work!!!
I hope Goku has an update soon... ;)
I Love You!!! ::)
Congratulations to Cybaster too, for his hard code work, keep going that way! :D
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Dope on November 24, 2011, 03:15:31 AM
Hadnt noticed this thread til now. Expect some nice palettes from me on Friday or Saturday.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Aldo on November 24, 2011, 03:26:47 AM
But first:

(http://i.imgur.com/UgEee.png)

Fixed the Navy Blue with a rather less shiny hair colour that I find more appropiate, please put this one

(http://i.imgur.com/QeHnJ.png)

Something it came out after testing some colors
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Kirishima on November 24, 2011, 04:27:36 AM
Been a while since I done any.

(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/Kiri-MintPink-.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 24, 2011, 01:35:26 PM
Thanks everyone, I am liking all the support here :D !
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 24, 2011, 08:11:07 PM
! ! ! ! ! ! E P I L E P S Y ! ! ! ! !

(http://img.photobucket.com/albums/v297/Tracks2000/GohanShocked.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GohanShocked.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GohanShocked.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GohanShocked.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GohanShocked.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GohanShocked.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GohanShocked.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GohanShocked.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Yingyay on November 24, 2011, 08:51:24 PM
Is there a way to get that as nightlight?  8)

Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 24, 2011, 11:42:16 PM
I don't think you'll ever wake up with lights like that :P

Hyper Dimension Tribute #1!

(http://img.photobucket.com/albums/v297/Tracks2000/GohanIntro1.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: MDD on November 24, 2011, 11:46:35 PM
Dimensional Twin:
(http://i.imgur.com/lm45I.png)

Acidic Parasite:
(http://i.imgur.com/RWrYI.png)

Need to show these newcomers how to make some REAL custom palettes. :P

Can't wait to see what Dope and Kirishima come up with.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 24, 2011, 11:53:11 PM
I finally started coding :D (Balthazar threatened me and stole my Skyrim)
No proof of work screenshots for now, since it's just about sprite swapping Goku's SFF basics and gethits for now.

I've tested some palettes. Priime and Hien, your palettes are not working.
Prime, you're saving them in RGB, while they have to stay in indexed colors.
Hien, you've been doing the same mistake as with Goku before, looks like you're optimising the palette or something, while you shouldn't.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Diepod on November 25, 2011, 01:38:10 AM
How interesting.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 25, 2011, 02:51:05 AM
I hope mines are working, cuz uh...I haven't been using Photoshop.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Hien on November 25, 2011, 03:30:32 AM
I finally started coding :D (Balthazar threatened me and stole my Skyrim)
No proof of work screenshots for now, since it's just about sprite swapping Goku's SFF basics and gethits for now.

I've tested some palettes. Priime and Hien, your palettes are not working.
Prime, you're saving them in RGB, while they have to stay in indexed colors.
Hien, you've been doing the same mistake as with Goku before, looks like you're optimising the palette or something, while you shouldn't.
FFFFFFFF -.- Darn I swear I opened the template in PSP (Paint shop pro) Re-colored and over writed the original palette then uploaded. And for this I did not do for Goku. I'll look into it when I can. Or I can always wait for the release of Gohan then apply the palettes to him through Fighter factory, save them, and them upload for you to add to Gohan.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Dope on November 25, 2011, 07:03:50 AM
(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-Oni2.png)(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-Venom.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-Brown.png)(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-SilverBlack.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-RedGray.png)(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-Green.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-GoldSilver.png)(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-Faded2.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-Dark.png)(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-Faded.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 25, 2011, 08:41:50 AM
FFFFFFFF -.- Darn I swear I opened the template in PSP (Paint shop pro) Re-colored and over writed the original palette then uploaded. And for this I did not do for Goku. I'll look into it when I can. Or I can always wait for the release of Gohan then apply the palettes to him through Fighter factory, save them, and them upload for you to add to Gohan.
Faster solution : you open Goku in Fighter Factory and create the palettes for him. You save the PAL/ACT file and apply it to Gohan's template. You're done. ;)
Gohan and Goku share the same palette configuration, so any palette made for one of them would work on the other.

Also, proof of work :
(http://i.imgur.com/xVCdM.png)

(http://i.imgur.com/Ho7UC.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: PRIIME on November 25, 2011, 09:31:54 AM
I finally started coding :D (Balthazar threatened me and stole my Skyrim)
No proof of work screenshots for now, since it's just about sprite swapping Goku's SFF basics and gethits for now.

I've tested some palettes. Priime and Hien, your palettes are not working.
Prime, you're saving them in RGB, while they have to stay in indexed colors.
Hien, you've been doing the same mistake as with Goku before, looks like you're optimising the palette or something, while you shouldn't.

I shall fix them asap  :-\
(I hope my palette makes the cut for the release :-X )

And why would you tease me with that screenshot with vegeta  :'(
It sucks that he's on hold. I shall remain patient though

Edit : Fixed

Prime + SSJ
(http://1.bp.blogspot.com/-U4MSVd1L7ME/Ts9SrpkeC5I/AAAAAAAAAXU/ulkPAiGq3MM/s1600/prime.png)
(http://4.bp.blogspot.com/-SWB5PIRxP4U/Ts9Sr9O1YyI/AAAAAAAAAXc/Sp-ReP_YDU8/s1600/ssj+prime.png)

Dark Gohan
(http://2.bp.blogspot.com/-8vD5lRM6-mM/Ts9SraBoiFI/AAAAAAAAAXM/rFMkOrn5hFI/s1600/dark+gohan.png)

It would be cool if in this position/pose gohan could fire two fireballs/ki blasts to counter attacks.
(http://i.imgur.com/Ho7UC.png)
Sort of like shin gouki's double air fireball
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 25, 2011, 09:36:08 AM
At least one of your palettes was selected by Balthazar to be in the main ones, so that's why I checked them at first. :P

And why would you tease me with that screenshot with vegeta  :'(
Vegeta is just a punching bag for now, so I use him as such. ::)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: PRIIME on November 25, 2011, 10:14:03 AM
At least one of your palettes was selected by Balthazar to be in the main ones, so that's why I checked them at first. :P

And why would you tease me with that screenshot with vegeta  :'(
Vegeta is just a punching bag for now, so I use him as such. ::)

Ah yeah, I definitely appreciate considering at least one of them. I just have no idea which one it was, so I re-saved all of them.

Ah, and the Prince of all Saiyans is always being shafted. One day, he will get the respect he deserves lol
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 25, 2011, 03:06:46 PM
Vegeta will always be a punching bag
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 25, 2011, 03:19:04 PM
He was Freezer's punching bad, Perfect Cell's punching bag, Fat Buu's punching bag, Kid Buu's punching bag.
Poor Prince of Bags. :(
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: GOH on November 25, 2011, 03:27:39 PM
LMAO BALTHAZAR YOUR SIG
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Diepod on November 25, 2011, 04:16:17 PM
Give Vegeta moves.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 25, 2011, 04:29:11 PM
Maybe I'll redo him. I am not quite happy with Veggie is he is now. But in time, in time.
Maybe after Piccolo, Krillin and Muten Roshi.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 25, 2011, 04:41:33 PM
I seriously hope your not fucking with me. Because Piccolo (tied with Gohan.) is my favorite DBZ character of all time. Well mostly because of DB's Ma Junior arc, but you know.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 25, 2011, 07:49:23 PM
I'm always fucking with everybody
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 25, 2011, 08:50:45 PM
Ouch my ass. :(
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 25, 2011, 09:07:40 PM
Yeah sorry for that :P!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: MDD on November 25, 2011, 09:32:26 PM
So much hate in Diepod's sig. :P

And here's another reference palette that should be easy to guess:
(http://i.imgur.com/86LSV.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 25, 2011, 09:48:20 PM
Monsieur Freeza? I don't know  :-\
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: MDD on November 25, 2011, 09:51:03 PM
Hint: It's his wife.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 25, 2011, 10:02:19 PM
He ISN'T gay? Well that's a suprise :P
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Byakko on November 25, 2011, 10:03:34 PM
GOHAN's wife.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: MDD on November 25, 2011, 10:06:45 PM
Balthazar you dumb-dumb, it's Videl.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 25, 2011, 10:12:33 PM
(http://img.photobucket.com/albums/v297/Tracks2000/fuckthisshit.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Dope on November 25, 2011, 10:56:41 PM
Another 4 from me

(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-GreenGray.png)(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-GoldenBrown.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-FadedGray.png)(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-Blue.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Kirishima on November 26, 2011, 04:31:12 AM
My remainders.

(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/Kiri-BrightGold-1.png)
(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/Kiri-DarkPurple.png)
(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/Kiri-YellowRed.png)
(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/Kiri-OrangeBlack.png)
(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/Kiri-Tapion.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: DragonSlayerEX on November 26, 2011, 05:12:50 AM
(http://desmond.imageshack.us/Himg5/scaled.php?server=5&filename=49550931.png&res=medium)(http://desmond.imageshack.us/Himg820/scaled.php?server=820&filename=30663840.png&res=medium)
(http://desmond.imageshack.us/Himg195/scaled.php?server=195&filename=27295081.png&res=medium)(http://desmond.imageshack.us/Himg16/scaled.php?server=16&filename=32578609.png&res=medium)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Aldo on November 26, 2011, 05:28:12 AM
I'm so stupid I totally forgot to edit one color in the stripes of the shoes  --;, so I fixed all my palettes again:

(http://i.imgur.com/npDg7.png) (http://i.imgur.com/gYLV0.png)
(http://i.imgur.com/J8Wqw.png) (http://i.imgur.com/ZZ1Hc.png)

And a new one:

(http://i.imgur.com/WD1Lh.png)

Cold Hearted
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Berry on November 26, 2011, 05:35:19 AM
(http://i933.photobucket.com/albums/ad176/oxe161/pics%20for%20forum%20posts/Lemonade.png)
I tried. :c
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Moon Girard on November 26, 2011, 06:42:37 AM
Damn there are some awesome palettes in here.
(http://i238.photobucket.com/albums/ff261/kpoc758/Gohan_MoonGirardCustom.png)(http://i238.photobucket.com/albums/ff261/kpoc758/Gohan_MGBHFighter.png)(http://i238.photobucket.com/albums/ff261/kpoc758/Gohan_MoonGirardEarthShaker.png)(http://i238.photobucket.com/albums/ff261/kpoc758/Gohan_MoonGirardReaver.png)(http://i238.photobucket.com/albums/ff261/kpoc758/Gohan_MGDFOMaleFighter.png)(http://i238.photobucket.com/albums/ff261/kpoc758/Gohan_MoonGirardCustom2.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Dope on November 26, 2011, 07:18:46 AM
Last 6 from me to make an even 20. Might be too many but at least they're not ugly and 19 of them are custom originals (Venom being the one and only themed palette).

(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-LightTan.png)(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-GrayishGreen.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-Brown2.png)(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-GreenBrown.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-BlackGold2.png)(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-BlueBrown.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 26, 2011, 09:37:23 AM
Well he won't have a shortage of palettes :P! Thanks for the contributions everyone!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 26, 2011, 09:41:49 AM
Damn, he already has 100 palettes. o_O
And if we add Goku's palettes to the list, he tramples Jmorphman's chars in terms of palettes. :haw:

Prime, your palettes still don't work. It's not just about putting them in Indexed colours. I get it you never made any palettes ?
Open the template in Photoshop, then Image > Color > Color Table.
Then you modify the colors ONLY in this color grid you see, and you save. No conversion of any sort or reordering of the colors. ;)

Thanks guys for all the palettes. Gonna be some hard choice here.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: MDD on November 26, 2011, 09:53:13 AM
Gonna be some hard choice here.
Let me make is easier for you. Choose everything I make because i'm super awesome.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: PRIIME on November 26, 2011, 10:25:44 AM
Damn, he already has 100 palettes. o_O
And if we add Goku's palettes to the list, he tramples Jmorphman's chars in terms of palettes. :haw:

Prime, your palettes still don't work. It's not just about putting them in Indexed colours. I get it you never made any palettes ?
Open the template in Photoshop, then Image > Color > Color Table.
Then you modify the colors ONLY in this color grid you see, and you save. No conversion of any sort or reordering of the colors. ;)

Thanks guys for all the palettes. Gonna be some hard choice here.

AAHH! Ok, yeah I've never made palettes so I thought I just had to index the colors.
I shall return, once again
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: DaBlackScourge on November 26, 2011, 10:45:25 AM
Can't wait for him to be done
Then we can have a Z2 team so Goku won't always have to fight alone
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 26, 2011, 11:37:20 AM
Let's continue smashing the Prince of Punching Bags, and let's showcase the cool looking launcher. :)

(http://i.imgur.com/O7rLf.png)

Progress is going smoothly.
All GetHits and Basics (run, walk, stance, crouch, etc.) have been added.
Now adding and coding the basic attacks.
Done : s.MP, s.SP, s.LK, s.MK, s.MK close, s.MK combo, s.SK, c.LP, c.MP, c.LK, s.MK, c.SK (launcher).
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 26, 2011, 11:50:11 AM
Me gusta mucho :D ! Don't slow down now :P !
I'm spriting his a.SP as we speak, it's about 80% done i think.
Is he mute now? Or are you using the Burst Limit soundpack for SFX :) ?
Jweezy we are going to need some voices soon!
*edit*

Done :D !

(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_jumpingSP.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Yingyay on November 26, 2011, 03:44:56 PM
Me muy gusta :D ! Don't slow down now :P !
I'm spriting his a.SP as we speak, it's about 80% done i think.
Is he mute now? Or are you using the Burst Limit soundpack for SFX :) ?
Jweezy we are going to need some voices soon!
*edit*

Done :D!

(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_jumpingSP.gif)

Yes! The almighty backhand! I'm loving how he's turning out. Not a request or anything but is he gonna have a z-sword move or tribute? Like intro pose or something?
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 26, 2011, 03:56:04 PM
That's a possibility :) We are going to try to top Goku's intro's / winposes, at least :D!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Joulz on November 26, 2011, 04:38:32 PM
this looks beautifull
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Furrydragon on November 26, 2011, 05:48:43 PM
iam just cureious is he gonna have Possbily Picalo's Special Beam Cannon as a special /super move? (*sorry for the bad spelling it sucks i know*)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Berry on November 26, 2011, 06:24:29 PM
Gonna be some hard choice here.
Let me make is easier for you. Choose everything I make because i'm super awesome.
He brings up a good point
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Aldo on November 26, 2011, 06:48:25 PM
http://i.imgur.com/O7rLf.png

You didn't used the fixed one in the previous page :P whatever yep that looks pretty damn nice  :thumbsup:
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Diepod on November 26, 2011, 06:49:13 PM
Geno has the same ASP. Different direction though.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Hien on November 26, 2011, 08:29:01 PM
He should have a Win pose where he is absorbed by Buu.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Byakko on November 26, 2011, 09:02:03 PM
More as a time out loss pose because that makes absolutely no sense as a victory pose.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Lunchbillion on November 27, 2011, 06:02:26 AM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_jumpingSP.gif)

Hey, isn't that attack from Supersonic Warriors?  :D
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: GLB on November 27, 2011, 06:04:17 AM
Looks very good, nice job.  :)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 27, 2011, 11:09:29 AM
Quote
Hey, isn't that attack from Supersonic Warriors?
It is ;)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Byakko on November 27, 2011, 12:13:39 PM
And a punch he dealt to Buu after kicking him up in the air.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Suprizle on November 27, 2011, 12:30:17 PM
Yesh.. another Balt project comin' our way! :sugoi:

I know I won't be saying anything that hasn't already been said and/or discussed, but fudge it.. Imma lay down my opinion anyway since I missed that part of teh topic. I agree with most people here, I also think you should consider using Gohan's HD stance; the fluidity would look really good with your style. As far as Gohan's face goes,  if you're looking to improve on it, you should mainly work on his hairline and bring it further back. Other than that, it's lookin' dece. I'm hyped for this! ;D

Anyway, I hope Future Trunks is in the near future, no pun intended. I would do anything to yo-I mean I would do anything for you... oh wait...
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 27, 2011, 02:36:38 PM
We're two people working on Cybalthazar characters, so I guess you're in for a threesome. Oh wait, none of us is a girl. :ninja:

You didn't used the fixed one in the previous page :P whatever yep that looks pretty damn nice  :thumbsup:
Yeah, didn't get around fixing palettes yet. There are more than 100 of them, and I just included 4 of them for now.

Lovely a.SP. Gonna code that ASAP. :)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 28, 2011, 09:02:32 AM
I'm sure it'll turn out great XD I was thinking it could bounce-juggle p2 Like Goku's a.SK, I'm not sure if I ever mentioned that...? :P
For him to be a fully functional punching bag, all he needs (sprite-wise) at this moment are:

c.SP
Powering-up
at least 1 throw, I think...
Cheap Ko
Dizzy
Midnight Bliss (but I'm calling low-priority on this)

Perhaps we can release an alpha of him after we make him work and balanced properly, (without any specials, supers or emotion system)
what do you say?
Ah forget it I don't think anyone would like that....  :ninja:

Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on November 28, 2011, 09:44:03 AM
Yeah, you mentionned that already. Gonna recycle code to make the a.SP juggle bounce the opponent.

He's not a punching bag if he has attacks. :P
Vegeta IS the mighty punching bag.

And yeah, scrap that idea. I don't see the interest when people release alphas with barely any moves. Same case here, I wouldn't like releasing a half-assed WIP.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 28, 2011, 01:57:17 PM
Ok :)
Finished this!
(http://img.photobucket.com/albums/v297/Tracks2000/GohanDivingKickFlurry-2.gif)
The flurry kick is supposed to be a lot faster. However, it seems that when i put my frames on 1/10 second,
internet plays them very slowly, so I had to put those frames on 2/10 seconds. Making them faster then otherwise with 1/10 second. That's totally logical ofcourse.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Garuda on November 28, 2011, 02:26:27 PM
Super butoden 2.... The memories...
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: NoZ on November 28, 2011, 02:35:56 PM
Oh that is looking sexy
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on November 28, 2011, 04:13:43 PM
He's Kim Kaphwan is what your basically trying to say.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 28, 2011, 04:24:36 PM
No they work differently ;)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Laharl on November 28, 2011, 04:37:55 PM
so since you guys originally only planned on vegeta and goku as single characters now that gohan has entered are there plans to make the rest of the cast as well? Piccolo Buu ect.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 28, 2011, 04:45:07 PM
No
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Laharl on November 28, 2011, 05:18:30 PM
oh i see well that sucks you guys make great versions of these characters. looking forward to vegeta and gohan though :)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 30, 2011, 12:39:36 PM
Cy has begun on implementing my first feedback on the alpha version :P
Still just a couple of anims to finish, then he will be a nice punching bag WITH all basic attacks (including Launcher and Focus Attack / Projectile Reflector)
After that has been made solid, we can move on the the real fun stuff, where he will take shape! Talking about special moves ofcourse!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: zxzero on November 30, 2011, 07:52:30 PM
Since you already have goku and vegeta, Vegito would be very easy( for you anyways) to make......gokus face, vegetas hair, gokus outfit, vegetas gloves and boots....oooooo how i wish, lol
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Long John Killer on November 30, 2011, 08:13:59 PM
Except Vegito also acts quite differently than how Goku or Vegeta would fight.

Most of what he would do is just flying with his arms crossed, kicking people anyways.

Would be neat to see a Vegito Z2, but that's completely up to them.  And unfortuntely, it's not as simple as mixing their clothes together. (It's only that simple in the show)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on November 30, 2011, 09:45:02 PM
Don't get your hopes up any of you guys...
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Koju-kun on November 30, 2011, 09:47:58 PM
Vegito would be really easy now that I'm thinking about it. You guys remember this?:
(http://img.photobucket.com/albums/v297/Tracks2000/NewVegeta.gif)
Just give him two bangs and gloves and BAM, got yourself a Vegito lol.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Joulz on December 01, 2011, 12:30:01 AM
ye stop with that vegito stuff: they will HAVE to make Broly first anyway  ::)

anyway, that flurry kick looks mighty sexy!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 01, 2011, 09:13:02 AM
I seriously hope you guys are joking with that Vegeta headswap on Goku's body.
That was obviously a horrible troll joke to piss you guys off :P
Vegeta might make for one awesome character, but would still look way too much like Goku, and we already have a Gohan coming up  ::)


Yeah I'm pretty happy with how the flurry kick looks :P!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on December 01, 2011, 09:29:29 AM
Sorry I didn't get to work on Gohan yesterday. The fault to Marylin Monroe (Some like it Hot) and to Arkham City. ::)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 01, 2011, 09:33:24 AM
CybasterD all over again... >:(
Hahaha no problem ofcourse! Do you think he'll be ready with Special Moves around christmas?
I'll just have to sprite the Masenko (3 directional obviously)
And Soaring Dragon Strike too :D Maybe...
And yeah I finished Dizzy (doubles for Game Over anim), I have been screwing around trying for a close s.LK too long yesterday so didn't do much else... :(
Don't forget his Z-Counters btw, they are also still Goku's right now ;) . Actually, the aerial P Z-Counter will be the same move as Goku's just swap his sprites :D
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: MDD on December 02, 2011, 02:18:02 AM
Balthazar obviously has to sprite a villain before he does your silly Saiyan fusions. And by villain I mean Buu or Cell. :P

I owe you a couple more palettes. I'll get to them this weekend.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: NoZ on December 02, 2011, 04:37:50 AM
Balthazar obviously has to sprite a villain before he does your silly Saiyan fusions. And by villain I mean Buu or Cell. :P

I owe you a couple more palettes. I'll get to them this weekend.

HELLYESH if its cell lol
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Long John Killer on December 02, 2011, 06:21:19 AM
We already have a good Cell, though....I'm still hoping for a Kid Buu that's worth keeping some day.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: TRUEMicah on December 02, 2011, 06:29:42 AM
Choujin's?
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on December 02, 2011, 09:01:49 AM
Let us do DBZ chars, one char at a time. :P

Small progress, no screenshots because Balthazar already posted GIFs of these :
- a.SK doesn't make a standing opponent fall anymore.
- Lowered s.LK damage due to super long range.
- Realigned s.LP sprites.
- Slightly modified a.SP collision boxes and added more recovery time.
- Added the "shake" to s.SP.
- Added dizzy anim.
- Added side step to s.MK and s.MK combo, so the attacks have a much better range and connect correctly now.
- Added Hyper Dimension intro.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 02, 2011, 09:12:36 AM
I think screenshots are always welcome :P!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Diepod on December 02, 2011, 08:51:18 PM
Lets get some screenshots in this bitch!  >:(
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 02, 2011, 09:55:05 PM
Well it's something... :P
(http://img.photobucket.com/albums/v297/Tracks2000/mugen39.png)(http://img.photobucket.com/albums/v297/Tracks2000/mugen0-1.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on December 02, 2011, 11:30:06 PM
Fine, fine. Here we go :

a.SP :
(http://i.imgur.com/PxYLR.png)

s.MK combo :
(http://i.imgur.com/PN1Qg.png)

a.SK :
(http://i.imgur.com/HIOYQ.png)

Dash Collision :
(http://i.imgur.com/OrUwF.png)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Joulz on December 03, 2011, 12:45:24 AM
Looks superb!!

Title: Re: Cybalthazar's Adult Gohan Thread
Post by: TRUEMicah on December 03, 2011, 12:51:12 AM
That looks awesome. :)
Cy, what is it with you and Gills stage? 
Almost all of your screenshots are taken there.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Long John Killer on December 03, 2011, 01:05:29 AM
Dash Collision :
(http://i.imgur.com/OrUwF.png)
That wouldn't happen to be based off of this? (http://www.youtube.com/watch?v=-T0JIz9vOWs)  Just, you know, less stage destruction-y.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Joulz on December 03, 2011, 01:13:56 AM
That looks awesome. :)
Cy, what is it with you and Gills stage? 
Almost all of your screenshots are taken there.

Beautifull stage + perfect coding, i think
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: SOLIDUS SNAKE on December 03, 2011, 03:58:03 AM
Looking very top notch there, big homie.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: MDD on December 03, 2011, 07:01:45 AM
Here's my own take on a CPS3 palette:
(http://i.imgur.com/HJnum.png)

I don't care if you use mine or stick with yours. I just wanted to attempt one without using exact values from SFIII characters. :P
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: rednavi -RETIRED on December 03, 2011, 07:07:17 AM
He still looks way too similar to goku and i'll be worse in motion, you really need to do something about his face. Adult gohan's head should be more than just a hair swap :P

(But considering how much goku changed during development I guess the same is going to happen to gohan?)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on December 03, 2011, 07:09:34 AM
That's what I said. And at the second part, no, Balth seems to be absolutely positive that he's content with how Gohan is now; which is why we must stop him!  ;P
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: rednavi -RETIRED on December 03, 2011, 07:19:15 AM
Gohan is far more serious than goku. I can't tolerate seeing him smiling as much as goku, even in his standing anim >:C

Eyes may need some touches as well to make him look less Goku-ish :P
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: TRUEMicah on December 03, 2011, 08:03:04 AM
I don't think so. I view Goku and Gohan = Ryu and Ken spritewise.
He has a different hairstyle and slightly different facial features, can't get much better than that.
Besides, weren't they pretty much identical on the show?
*Edit: Although the smiling can be tuned down a bit IMO.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 03, 2011, 09:50:07 AM
The only smiling he really does is in his stance and I thought I made it clear it's just a placeholder for now :/
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on December 03, 2011, 10:50:41 AM
Thanks guys.

Cy, what is it with you and Gills stage? 
Almost all of your screenshots are taken there.
Perfect coding, nice looking, good contrast with colors so I can read the debug, wide enough to test whatever I want, super jump enabled, etc.
I just consider it the perfect stage for debugging and coding process.

That wouldn't happen to be based off of this? (http://www.youtube.com/watch?v=-T0JIz9vOWs)  Just, you know, less stage destruction-y.
That was the idea from the start yeah.

As for the headswap discussion, things such as walk or stance are placeholders for now, so they'll change later on.
And for those unhappy with his current look, "somebody" is cooking a special surprise for you all, but I won't tell more for now. ::) 8)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: SanjiSasuke on December 03, 2011, 04:43:26 PM
Actually, in those shots, I think he does look pretty different.

Wonder what surprise is...
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 03, 2011, 04:52:13 PM
(http://img.photobucket.com/albums/v297/Tracks2000/TAPDATBUTTON.gif)

Something he might need later on :P
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on December 03, 2011, 05:37:16 PM
I'm guessing Gohan's readme will be even more flashier than Goku's?
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 03, 2011, 05:45:54 PM
Lol I don't want his readme to be a seisure attack :P
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Omega on December 03, 2011, 06:37:09 PM
He looks pretty decent than Goku is. A SSJ pallete will give us a SSJ version aswell. İ like Balthazar's en Cybastar's effort. Nothing to complain from My side. Awesome job your doing Guys.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: MDD on December 03, 2011, 08:31:11 PM
(http://i.imgur.com/vP2Fn.png)

Someone had to do it.

I tried to make it more different than my Goku one but there's only so much you can do for SSJ palettes, especially when they share the same exact clothes. :P

Eh, I like it though, so it doesn't really matter I guess. Also, i've deduced that my CPS3 palette is better than yours because it doesn't have pink skin. :P
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 04, 2011, 12:13:16 PM
Hehe Ok my man :P

I decided he should have a close s.LK since his regular s.LK has such a ridiculous range XD. Not much to it lol
(http://img.photobucket.com/albums/v297/Tracks2000/GohanclosestandingLK.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: MDD on December 06, 2011, 01:48:57 AM
(http://i.imgur.com/Ce6f2.png)

I dunno, looks more "Super" this time. Just call it Illuminated or some shit like you did with Goku.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 06, 2011, 11:12:58 PM
Sure we'll throw it on the pile ;)

Thanks to C for this one :P!

(http://img.photobucket.com/albums/v297/Tracks2000/GohanPower-up.gif)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on December 06, 2011, 11:44:20 PM
Great. :)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Jarek Bachanek on December 06, 2011, 11:47:04 PM
Definitelly better power up than last one. Different from Goku that's for sure. Still there is something about hair & face that makes me think hes like Goku in this pose...
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on December 06, 2011, 11:50:14 PM
I'm not reminded of Goku here, but I think some parts of his face should move. Maybe his mouth, to show that he's screaming in typical DBZ fashion.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Tyrant Belial on December 06, 2011, 11:51:55 PM
In all honesty the only two saiyans (That lived) that didn't look like everyone else was Trunks and Vegeta.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: thanewdude07 on December 06, 2011, 11:55:03 PM
(http://img.photobucket.com/albums/v297/Tracks2000/GohanPower-up.gif)

Bitch i look like goku ::)

Looks good man keep it up :sugoi:
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 06, 2011, 11:57:21 PM
Quote
Maybe his mouth, to show that he's screaming in typical DBZ fashion
That doesn't really work on this scale.
But thanks everyone ;)
Yes his face is still Goku's whatever :P
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: TRUEMicah on December 07, 2011, 12:02:54 AM
He's supposed to look like Goku.
IIRC, the only notable difference between Goku and Gohan is that Gohan has his mother's skin complexion.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on December 07, 2011, 12:10:02 AM
Not sure what kind of style/feel you're going for here, but you might want to reserve that power up stance for angry emotions as described in your first post.

Otherwise, you can try to emulate that "silent, calm, confident power up" he showed against Buu when they fight fought.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on December 07, 2011, 12:19:55 AM
He's supposed to look like Goku.
IIRC, the only notable difference between Goku and Gohan is that Gohan has his mother's skin complexion.

Err...no.

Gohan always looked more like a male Chi-Chi in facial features than Goku. When he was younger, it was his eyes, skin tone, hair, and mannerisms that showed more favor to Chi Chi. When he got older, Akira Toriyama's inability to distinguish facial features on his characters without some sort of unique "trait" (Like Piccolo's eyebrows) began to really show. So he just gave him different hair and different facial expressions to differ the two. Before the transformation against Super Buu though Gohan looked way different from Goku, like when he was attending high school.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: TRUEMicah on December 07, 2011, 05:46:49 AM
He's supposed to look like Goku.
IIRC, the only notable difference between Goku and Gohan is that Gohan has his mother's skin complexion.
Akira Toriyama's inability to distinguish facial features on his characters without some sort of unique "trait" (Like Piccolo's eyebrows) began to really show. So he just gave him different hair and different facial expressions to differ the two.
Yea, he looked like Goku without the smiling.
Thanks for the detailed info though.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 13, 2011, 11:03:08 PM
I believe that last animation scared people away. Well it was just a joke, obviously :S

Anyway, here's the first video of Gohan :D!

http://www.youtube.com/user/Balthazar321?feature=mhee
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: TRUEMicah on December 13, 2011, 11:08:54 PM
Fuck yes.
Gohan looks awesome during gameplay, keep the updates comin' Balthazar. ;)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 13, 2011, 11:11:05 PM
Thanks ;) The ball's back in Cy's court now  ::)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on December 14, 2011, 12:03:42 AM
Looks pretty good in motion, a bit shamed that we saw Gohan before Vegeta though admittedly. Them be the breaks sometimes though. I gotta say Gohan looks good, as we all knew he would, but you don't think you'll be modifying some of his standing basics when the new stance is in? Out of the ones we voted on back when this was in Idea Engineering (Still want Hien's stance.), they all might require different standing basic animations.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: PRIIME on December 14, 2011, 01:26:08 AM
Looks pretty good in motion, a bit shamed that we saw Gohan before Vegeta though admittedly. Them be the breaks sometimes though. I gotta say Gohan looks good, as we all knew he would, but you don't think you'll be modifying some of his standing basics when the new stance is in? Out of the ones we voted on back when this was in Idea Engineering (Still want Hien's stance.), they all might require different standing basic animations.

Shhh... Don't bring the Prince up anymore in the threads. Let us be patient because the more we bring him up, the more we might push them to release someone else before him  :ninja:

Thinking about something completely different now though, It would have been awesome to see Goku and Gohan with super jump/air combo abilities. It would make their game play  more fun imo, especially if they had the flying ability like MVC2 Magneto for air battling.

Maybe thats something you guys can take into consideration for updates in the future?

A man can dream? lol
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 14, 2011, 08:57:01 AM
But...he HAS superjump / launch / chase / aircombo features  :gonk: !
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 16, 2011, 03:24:34 PM

WizzyWhipItWonderful really coming through again  :sugoi: ! Thanks mate ! :Dhttp://www.youtube.com/watch?v=K28xISRXynE&feature=g-all-u&context=G2050b70FAAAAAAAAAAA (http://www.youtube.com/watch?v=K28xISRXynE&feature=g-all-u&context=G2050b70FAAAAAAAAAAA)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on December 17, 2011, 12:02:12 AM
Pretty good. Also, now that I've been playing Hyper Dimension for extended periods of time, I'm realizing just how much you take from it.  :P
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 17, 2011, 11:27:29 PM
Just his kick flurry and intro :P?
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on December 18, 2011, 12:26:24 AM
Yeah, plus some of Goku's moves, and pretty much Vegeta's whole projected moveset.  :D
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 18, 2011, 09:30:29 AM
Gohan and Vegeta have nothing in common, I didn't even give him Vegeta-planned moves... :-\
65% Goku moves :P
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on December 18, 2011, 03:24:22 PM
No I meant Goku's actual moves as in Goku Z2, not Gohan, and the moves Vegeta was going to have, before he went on vacation.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on December 18, 2011, 04:01:21 PM
Yeah that's what I was talking about too :P!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: AugustAPC on December 24, 2011, 09:02:53 AM
Loving this character so far. Gohan's my favorite character from DBZ, and I love your style.

I totally support the shared sprites between Goku and Gohan, as I can see how that would save a ton of time. However, I think that a modifying his stance to some degree would go a long way toward aesthetically differentiating Gohan and Goku. Not so much that the normals would look awkward transitioning from the stance, but enough to say that Gohan doesn't look like an alternate costume for Goku when he they both enter the ring.

Anyway, I look forward to seeing more progress on Gohan. Hopefully he'll come before Vegeta, cause Vegeta's a little whiny bitch :D.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on March 03, 2012, 03:31:42 PM
Unlocking because I can :D!

With Goku nearing completion, and Vegeta sprites going slow, and Gohan special moves already sprited (Omni Kicks, Soaring Dragon Strike, Soaring Dragon Kick, Kick Flurry...) I'm sure he'll get some updates in not too much time.

Cybaster, he stil feels a bit floaty to me :S Maybe his jump statistics should be simulair to Goku, with only his Superjumps getting more height.
And dat standing weak kick! Halfscreen is way too much range man :P!! It will always bug me, I just know it! Definitely needs a new animation some time.
(http://img.photobucket.com/albums/v297/Tracks2000/toomuch.gif)
Yo!
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on March 03, 2012, 06:28:56 PM
Didn't work on Gohan for ages, but I'll see when I work back on him.
As for s.LK, I can always try to make the red CLSN shorted so it gets less range, but it would still have quite the long range anyway.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on March 03, 2012, 06:36:24 PM
Yeah that's OK Gohan is not all that interesting to me, at least not right now ;)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Shadow0X3 on March 03, 2012, 08:47:13 PM
Holy crap this thread still exists!! O.O
Anyways, if you ask me (who nobody cares about anyways T.T) the s.LK is fine, because it's not like it can combo into anything that has as much range as it, so you'd still need to be close to get it's full potential. Just my opinion ;D
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: PRIIME on March 04, 2012, 02:30:19 AM
 >:( I don't like punching bag vegeta
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on March 04, 2012, 04:44:00 AM
Well I assumed with all this silence from you two that I would expect atleast some progress, but I guess shit has to slow down eventually
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: I'm Agent Norman Jayden, FBI. on March 04, 2012, 08:25:42 AM
Well I assumed with all this silence from you two that I would expect atleast some progress, but I guess shit has to slow down eventually

Uh... remember that Vegeta they're working on? They've been trying to get progress on THAT lol  o_O
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on March 04, 2012, 10:31:10 AM
Aw Damn Cazaki, you hurt me there!  :'(
I remember saying I'm working on my exam project for school as well? As well as other things.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cybaster on March 04, 2012, 10:37:06 AM
Yeah, Balthazar is working on his exam project and still finds time to sprite a little for Goku and Vegeta.
I'm slowly updating Goku, as we're adding a few things you'll discover the day he's updated.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on June 21, 2012, 07:47:04 PM
RESURRECTION!!!

(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_jumpingpunches.gif)

new aerial punch for Gohan (the 3rd, the uppercut: It's like a MP combo) since he will be so heavily airbased.

Besides that, I have an announcement to make:
 
 The great KOOPAKOOT will be taking over Gohan's coding duties! In fact he is working on him as we speak.
 And since Cybaster already did all the boring stuff, he can go right into coding his special moves!

Some things will ofcourse be tweaked, and naturally Koopakoot will have to get to know the terror of working with Balthazar;
replacing sprites with updated ones around the clock!
 But not right now, now I'll be focussing on making the sprites that are still missing.

In related news, Daeron also helps out with spriting, mostly custom stuff for his winposes and intro. a.k.a. the stuff that should be fun to make,
but somehow I don't like to do that much :P

Have a good day everyone.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Moon Girard on June 21, 2012, 07:58:18 PM
Cool can't wait.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: YoungSamurai5 on June 21, 2012, 09:32:49 PM
awesome i love the z characters  :)
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Joulz on June 21, 2012, 09:43:26 PM
Koopakoot: now that's a name i love to see attached to any project!!!
great news
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: F. James Fernandez on June 21, 2012, 10:39:17 PM
Nice work Balth.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Cazaki on June 21, 2012, 10:48:45 PM
So the new topic title will be "Cybalthakoot's Adult Gohan Thread"?

That sounds great. The Z2 team has grown alot.
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: NoZ on June 21, 2012, 11:00:37 PM
Good news,poor Cybaster had a lot of work,it's always good to have a helping hand,specially if its someone like Koopakoot :twisted:
Title: Re: Cybalthazar's Adult Gohan Thread
Post by: Balthazar on June 21, 2012, 11:23:31 PM
Yes it's all going the right way :)

@Cazaki
Thanks for reminding me, that title should change ;)
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: balmsold on June 21, 2012, 11:30:56 PM
this gonna be awesome  ;D
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: ThisIsGir on June 21, 2012, 11:39:10 PM
Regarding his soundsets.. You knew it was coming lol.. I can do the Kyle Hebert rendition pretty well if I do say so myself... Heres a sample of a bit of my Gohan.  https://dl.dropbox.com/u/36871307/Kiba%26GohanShit.mp3
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: Balthazar on June 21, 2012, 11:39:39 PM
Sweet jezus you are really whoring yourself out man.
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: ThisIsGir on June 21, 2012, 11:45:07 PM
Yeah I know XD Im bored damn it! And I havent voiced anything in a while XD
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: Hien on June 21, 2012, 11:47:37 PM
I'm sure these would help out, I actually have the whole file in MP3 format but if you want I can cut out the voice clips needed.
http://www.youtube.com/watch?v=JvQ58woCLq8&feature=plcp
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: Balthazar on June 21, 2012, 11:59:15 PM
That might help yeah thanks, we're not really concerning ourselves with the voices now,
and JWeezy is mostly on voice patch duties so I think he has stuff. Thanks!
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: Erroratu on June 22, 2012, 12:03:10 AM
Vegeta or Gohan
1 of them will win character of the year award this year  :sugoi:
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: MDD on June 22, 2012, 03:52:40 AM
No that privilege will go to my and MC2's "project". I will not let Cybalthasdjasfdkjsfkjdshgkjdhsgoidfg win this year.
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: Aldo on June 22, 2012, 04:11:49 AM
omg KoopaKoot :D will it follows the exact Z2 gameplay I suppose?
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: Kirishima on June 22, 2012, 05:28:14 AM
Crazy Koopa you need a new alias  :(
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: Cybaster on June 22, 2012, 09:30:51 AM
I'm really happy a creator as good as Koopakoot is part of the Z2 team. :)
There's another creator we have in mind, but the salary he asks for is probably too high for the team he'll be harder to convince.

And yeah, Koopakoot, I hope my code isn't too dirty nor badly organized. Feel free to modify anything and tell me what mistakes there are.
You'll probably end up creating a custom juggle system too. That would be nice for Goku and Vegeta. ;P
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: TRUEMicah on June 22, 2012, 03:00:01 PM
I'm glad Koopa's lending you guys a hand and It'll indeed be interesting to see his take on the Z2 style.  For some reason or another, I was a little down when I heard you wouldn't be coding Gohan again... Maybe that's just the big kid in me, I dunno.
Lol
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: Cazaki on June 22, 2012, 03:16:09 PM
I'm not going to be sad if Cybaster isn't coding it as long as Koopa plans to preserve the style of gameplay that's already established. Of course, if it plays nothing like it should I'll be slightly upset.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 22, 2012, 04:19:21 PM
That's not gonna happen. General Balthazar is here to check on his soldiers. ;P
You should see the PMs where he puts the spriters in boot camp. :ninja:

Nah, if anything, Koopakoot will make the template much better and deliver a character that'll be the same quality as Goku. Damn he's stealing my fame ! >:( :P
Title: Re: Gohan by Team Z2 project thread
Post by: Palette Jesus on June 22, 2012, 04:22:26 PM
Some news, guys:

Seems Koopakoot is going to be busy with his PH.D for this whole summer (Doing research on prostitutes in Asians countries, if you need to know) and I'm gonna be taking over this project.

I'll stay true to the Z2 style, but I will make Balthazar use shiny effects.

 Well, see ya.
Title: Re: Gohan by Team Z2 project thread
Post by: Neocide on June 22, 2012, 04:28:33 PM
from one excellent coder to the next, how the hell do I get help like this  :gonk:
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on June 22, 2012, 04:34:22 PM
Damn, Rajaa's juggling WIP's like a circus clown :P
Good luck on your future WIPs man.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 22, 2012, 04:37:32 PM
That was obvious a joke. --;
Seriously, didn't the shinny effects sell it for you, let alone the PhD on prostitutes ? ...  :ninja:
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on June 22, 2012, 04:38:41 PM
I can be oblivious at times... What can I say? 
Title: Re: Gohan by Team Z2 project thread
Post by: Neocide on June 22, 2012, 05:52:08 PM
That was obvious a joke. --;
Seriously, didn't the shinny effects sell it for you, let alone the PhD on prostitutes ? ...  :ninja:

 :sugoi: disregard my obliviousness!
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 22, 2012, 07:07:09 PM
I finished my Mugen website! You can't yet link to it from mugenguild.com  so here is the link:
 
 http://network.mugenguild.com/balthazar/
 
 I'll keep logs for my chars there as well :) Please take a look, donating is also possible!
Title: Re: CybalthaKoopa's Adult Gohan Thread
Post by: PRIIME on June 22, 2012, 07:26:57 PM
No that privilege will go to my and MC2's "project". I will not let Cybalthasdjasfdkjsfkjdshgkjdhsgoidfg win this year.

Dude. Reading this made me laugh so hard. Real tears bro.

Good to see that Gohan is back though. Also nice to see that the Team has expanded
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 22, 2012, 08:46:16 PM
SK Soaring Dragon Kick!

(http://img.photobucket.com/albums/v297/Tracks2000/GohanSoaringDragonKick.gif)
Title: Re: Gohan by Team Z2 project thread
Post by: Haver of Sex on June 22, 2012, 09:09:40 PM
I love the DeeJay shoutout.
I'm very excited to hear KoopaKoot is joining Z2, im so hyped.
Keep up the fantastic work!   :sugoi:
Title: Re: Gohan by Team Z2 project thread
Post by: A$AP Buckus on June 22, 2012, 09:15:13 PM
SK Soaring Dragon Kick!

(http://img.photobucket.com/albums/v297/Tracks2000/GohanSoaringDragonKick.gif)




@Balthazar: What program do you use to make your animations?
Title: Re: Gohan by Team Z2 project thread
Post by: Hien on June 22, 2012, 09:21:32 PM
Balthazar Uses MS Paint. Simple and Easy. :)
Title: Re: Gohan by Team Z2 project thread
Post by: Diepod on June 22, 2012, 09:46:16 PM
to animate ?
Title: Re: Gohan by Team Z2 project thread
Post by: Palette Jesus on June 22, 2012, 09:47:31 PM
To sprite the animations? Sure. But to animate the sprites? Impossible.
Title: Re: Gohan by Team Z2 project thread
Post by: Hien on June 22, 2012, 09:50:04 PM
Ah my apologies guys. I thought he said what program do you use to sprite animations.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 22, 2012, 09:59:26 PM
for spriting I'm using MS Paint (Vista) and Photoshop,

for animating I've been using Gif Movie Gear 4.0.2 for many satisfying years :)
Title: Re: Gohan by Team Z2 project thread
Post by: Erroratu on June 22, 2012, 10:30:13 PM
Gif movie gear?Is that better than the animation creator we get in FF?
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 22, 2012, 11:03:40 PM
Very nice website. :)
Title: Re: Gohan by Team Z2 project thread
Post by: Hien on June 23, 2012, 07:06:53 AM
Gif movie gear?Is that better than the animation creator we get in FF?

It's great to use since you don't have to convert frames to PCX format and importing them into FF and arranging the frames by groups and number frames.  So yes it's better than FF but thats my own personal opinion.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 23, 2012, 10:29:20 AM
Yes gif movie gear is fast and easy, converting sprites to pcx each time will be really bothersome.

Gohan awesomeness level: Tony Jaa
(http://img.photobucket.com/albums/v297/Tracks2000/GohanWingMegaKickwip.gif)

Gohan and Bluestreak will battle for who has the coolest spin kicks. Your move Diepod!
I was ofc a bit lazy in re-using the actual kick connect part but I think it looks good.
Now in true Tony Jaa fashion he could probably have another version where he does one half spin more,
and throws out a backwards kick ;)

*finished!
(http://img.photobucket.com/albums/v297/Tracks2000/GohanWingMegaKick.gif)
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on June 23, 2012, 07:58:00 PM
Curious, do you still plan on giving him a custom stance? Or rather, one different than Gokus?
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on June 23, 2012, 08:03:59 PM
We talk about it all the time but Balthazar is hellbent on being indecisive about which to switch to. The very FIRST thing we talked about was what would be the new stance.
Title: Re: Gohan by Team Z2 project thread
Post by: TETSUGA GENSHO on June 23, 2012, 08:20:54 PM
i've never seen gohan do that kinda move before! but hell yes! tony jaa style for da win!

which leads to my next statement... lets see a proper tony jaa animation! ur the best one for da job!
Title: Re: Gohan by Team Z2 project thread
Post by: mh777 on June 24, 2012, 10:09:29 AM
Wow, that's friggin' NICE, if I do say so myself! Maybe the extra half-spin->back kick could be the EX version, yes? :)
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 24, 2012, 03:50:15 PM
Hehe yes good idea ;)

yes he will get a different stance, but only once all his other required sprites are finished.
Title: Re: Gohan by Team Z2 project thread
Post by: RamzaNeko on June 24, 2012, 05:04:10 PM
Man you really like to make spinning attacks...  :ninja:
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 24, 2012, 05:20:12 PM
Ofcourse, they are the coolest!
Also:
Spoiler, click to toggle visibilty
http://www.youtube.com/watch?v=ksjL6jQUrHE#t=1m11s

perhaps not it's final look; the last part could be a cinematic dash upwards, THEN the final punch, instead of the teleport.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on June 24, 2012, 05:27:29 PM
Looks beast. A cinematic dash would definitely make that last hit feel more epic.
Title: Re: Gohan by Team Z2 project thread
Post by: \0/ sunbro on June 24, 2012, 07:48:57 PM
that was awesome i think it looks better than the game :P
Title: Re: Gohan by Team Z2 project thread
Post by: WizzyWhipitWonderful on June 24, 2012, 08:48:16 PM
Ofcourse, they are the coolest!
Also:
Spoiler, click to toggle visibilty
http://www.youtube.com/watch?v=ksjL6jQUrHE#t=1m11s

perhaps not it's final look; the last part could be a cinematic dash upwards, THEN the final punch, instead of the teleport.

Loving everything about it, Balthazar.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 24, 2012, 08:55:01 PM
His Mystic Gohan trademark super combo !!! :D
Perfect. Now to see that in game with a cinematic feel to it...
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on June 24, 2012, 09:01:45 PM
Do you feel relieved or sad that you aren't the one coding it?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 24, 2012, 09:38:03 PM
Cy's thoughts are occupied with 'coding' his girlfriend :P He can let this one slide with no affection ;)
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on June 24, 2012, 09:48:59 PM
Hahah!  :)
Amazing Burst Rush you got there!
Is that launcher kick like Vegeta's? And in my opinion you could use a different animation for the punch before the launcher kick to put more strenght to the attack, like this: (look at the pose of the punch,  and yeah, I know they have background)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/gohan_mistico.gif)
or this:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Mistic_Gohangif.gif)
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 24, 2012, 10:02:59 PM
Ah yes that punch was more or a placeholder, preforably it would be a gut punch,
i'll take a look at those gifs too.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 24, 2012, 10:13:06 PM
Cy's thoughts are occupied with 'coding' his girlfriend :P
:stare:
But she's not even here tonight !!!
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 24, 2012, 10:22:31 PM
Alright, good to know you'll be coding an entire evening then :)
Title: Re: Gohan by Team Z2 project thread
Post by: YoungSamurai5 on June 24, 2012, 10:25:07 PM
lol
Title: Re: Gohan by Team Z2 project thread
Post by: Koop on June 25, 2012, 10:39:48 AM
Have some screens:

[img height=240]http://www.koopakoot.trinitymugen.net/Screens/mugen058.png[/img][img height=240]http://www.koopakoot.trinitymugen.net/Screens/mugen059.png[/img][img height=240]http://www.koopakoot.trinitymugen.net/Screens/mugen061.png[/img][img height=240]http://www.koopakoot.trinitymugen.net/Screens/mugen063.png[/img]
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 25, 2012, 10:47:28 AM
Oh Yeah !!! :D

Alignment looks a little strange for the Ki Blast, but it may be due to not seeing it in motion.
So, what's been added exactly ?

Gimme gimme gimme when you send it to Balthazar. :ninja:
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 25, 2012, 11:11:19 AM
Quote
So, what's been added exactly ?
From my understanding, Ki-Blasts, f,f+MK Wing Kick, f,f+MK (hold) Wing Kick Mega, Soaring Dragon Kick (also EX version yet?).
Quote
Gimme gimme gimme when you send it to Balthazar.
we'll have to think about that... :cool4:
I also started spriting Masenko :)
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 25, 2012, 11:17:07 AM
Soaring Dragon Kick causes flip KO right ?
Looking great. Koopakoot is fast! I better hurry up or he'll release Gohan before I release Vegeta. :ninja:
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 25, 2012, 11:48:40 AM
Soaring Dragon Kick causes I think normal Street-Fighter-esque effects,
but the EX version causes HYYYPPERR LAAAAUUNNNCHHHH
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on June 25, 2012, 03:21:35 PM
OOoooooh shiiit! Can't wait to see Masenko! Is it gonna be purple and orange like in the anime?
Title: Re: Gohan by Team Z2 project thread
Post by: F. James Fernandez on June 25, 2012, 07:44:46 PM
Ofcourse, they are the coolest!
Also:
Spoiler, click to toggle visibilty
http://www.youtube.com/watch?v=ksjL6jQUrHE#t=1m11s

perhaps not it's final look; the last part could be a cinematic dash upwards, THEN the final punch, instead of the teleport.

Ah yes I remember this. Good work.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 26, 2012, 02:32:04 PM
Aaaand it's done.
(http://img.photobucket.com/albums/v297/Tracks2000/GohanMasenko.gif)

Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 26, 2012, 02:33:13 PM
Oh Yeah ! :D
Title: Re: Gohan by Team Z2 project thread
Post by: walt on June 26, 2012, 02:36:38 PM
Please don't mark his forehead/side of the head like that.
He's not Vegeta, it makes Gohan look old and/or weird.
Title: Re: Gohan by Team Z2 project thread
Post by: F. James Fernandez on June 26, 2012, 03:50:49 PM
its not his forehead, its the head overall. Check his head Balth, it seems a little big. Fix that and it should be fine. Everything else looks good.
Title: Re: Gohan by Team Z2 project thread
Post by: walt on June 26, 2012, 04:19:39 PM
Them screens man. Future Gohan.

HEY BALTH, YOU SHOULD SPRITE HIM WITHOUT AN ARM, IT'LL BE EASIER!
Title: Re: Gohan by Team Z2 project thread
Post by: Koop on June 26, 2012, 04:21:21 PM
That or give him one armed versions of his moves, like in Budokai Tenkaichi 3.

Aaaand it's done.
(http://img.photobucket.com/albums/v297/Tracks2000/GohanMasenko.gif)

 :D
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 26, 2012, 04:46:07 PM
His head is fine, he just has a higher hairline then Goku.  Because he doesn't have as much overhanging bangs.
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 26, 2012, 05:43:34 PM
Now im curious about the graphic Effect of the Masenko, i dont know why but im thinking on a yellow dejin hadoken. (that one that is big)

Great work as always Balth!
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on June 28, 2012, 09:00:35 PM
If you want some japanese voices for him, I can rip some of them...
http://mugenguild.com/forumx/index.php?topic=142274.0
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 28, 2012, 10:17:31 PM
That would be awesome :)
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on June 29, 2012, 12:52:16 AM
If you want some japanese voices for him, I can rip some of them...
http://mugenguild.com/forumx/index.php?topic=142274.0

Oh god please do.  :o
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on June 29, 2012, 09:23:09 PM
What game do you want me to rip voices from?  :)
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 29, 2012, 10:34:06 PM
Budokai 3/Infinite World preferably ;)?
Title: Re: Gohan by Team Z2 project thread
Post by: Dfalcon on June 29, 2012, 10:41:58 PM
nice gohan the sprite look fanastic
Title: Re: Gohan by Team Z2 project thread
Post by: Jarek Bachanek on June 29, 2012, 11:09:19 PM
Maybe you could rip Vegeta too ? Cybaster once said they don't have so much jap voices for Veggie :P
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 29, 2012, 11:20:43 PM
I have the B3 japanese Vegeta voice pack, even re-labeled them with corresponding names, I think they will suffice.
We'll have to see what JWeezy can make with it :)
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on June 29, 2012, 11:24:59 PM
Okay I'll do it!
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on July 01, 2012, 02:48:31 PM
Double post because I did it. Check the link I posted earlier.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 01, 2012, 06:02:21 PM
Thank you :)
ps. is there a way for me to download this file without having to subscribe to 4shared :P?
Also KoopaKoot is probably the guy who needs them most since he is the coder ;)
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on July 01, 2012, 07:25:30 PM
Eh sorry, but you need to register to get the file, but I might register to mediafire, I'll tell you later.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 01, 2012, 07:26:51 PM
Or you can put it on sendspace. Nobody needs to register this way.
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on July 01, 2012, 07:43:53 PM
Too late, I registered on Mediafire :P
http://www.mediafire.com/?txu3tbts214vkqb  (it doesn't work if you were wondering :P )
 
Here the sounds and voices for Gohan.
Title: Re: Gohan by Team Z2 project thread
Post by: Jape on July 01, 2012, 07:44:25 PM
don't mess with the gohan (zohan)
Title: Re: Gohan by Team Z2 project thread
Post by: DragonSlayerEX on July 01, 2012, 08:07:43 PM
I use dropbox and nothing else. :P
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 01, 2012, 08:13:03 PM
Balthazar's method: Don't reply for a while and everything will work itself out  ;D !
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 01, 2012, 08:18:00 PM
Cybaster's method: Don't code for a while and hope Balthazar won't harass you ;D !
Title: Re: Gohan by Team Z2 project thread
Post by: DragonSlayerEX on July 01, 2012, 08:20:01 PM
StormEX's method: Don't code or sprite for awhile, and post something to make it look like I'm doing something, when I'm really not! ;D
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on July 01, 2012, 08:20:34 PM
StormEX's method: Don't code or sprite for awhile, and post something to make it look like l=I'm doing something when I'm really not! ;D

Balthazar's method: Don't reply for a while and everything will work itself out  ;D !

Cybaster's method: Don't code for a while and hope Balthazar won't harass you ;D !

Oh yeah ! :dio:
Title: Re: Gohan by Team Z2 project thread
Post by: ThisIsGir on July 02, 2012, 08:51:24 AM
Edward Elric Method: Code multiple characters simultaneously over the course of 3 years and never release any of them due to having an extreme perfectionist nature and thus being considered a lazy bastard by the mugen community. But make up for it with sfx and voice acting contributions...
Title: Re: Gohan by Team Z2 project thread
Post by: Diepod on July 02, 2012, 09:14:47 AM
Diepod's Method: Shit on you all for having a method.
Title: Re: Gohan by Team Z2 project thread
Post by: Chatman on July 02, 2012, 04:03:15 PM
Damn, diepod beat me to it.  >:(
Title: Re: Gohan by Team Z2 project thread
Post by: YoungSamurai5 on July 03, 2012, 06:51:48 AM
lmfao oh wow
Title: Re: Gohan by Team Z2 project thread
Post by: Koop on July 03, 2012, 08:59:10 AM
KoopaKoot's Method: Work a little, get distracted, work a little, get distracted, work a little, get distracted, work a little, get distracted.......

I'm so distracted because I was trying to update my characters before being asked to work on Gohan and I don't want anything that has gone uncorrected to creep into this or anything new that I make.  :(
Title: Re: Gohan by Team Z2 project thread
Post by: I'm Agent Norman Jayden, FBI. on July 03, 2012, 07:09:57 PM
Gothic Army's Method: Make a couple of sprites, then don't do ANYTHING else for the rest of the year :)
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on July 03, 2012, 07:58:25 PM
Ok at the risk of going offtopic... but i cant resist!

Daeron Method:  Start a character, make like the 20%or even the 35% of the char in just a  few days, then leaving the char dead for 5 months... Get interested in others people Wips and offer to cooperate with them, getting better from learning from them, then updating my works. finally complain about how boring are to do the get hits and then going to play Ps3
Title: Re: Gohan by Team Z2 project thread
Post by: Koop on July 04, 2012, 01:19:05 PM
[img height=240]http://www.koopakoot.trinitymugen.net/WIPs/mugen071.png[/img][img height=240]http://www.koopakoot.trinitymugen.net/WIPs/mugen072.png[/img]

 :)
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 04, 2012, 01:20:46 PM
Ratatatata !!! :D
Title: Re: Gohan by Team Z2 project thread
Post by: WizzyWhipitWonderful on July 04, 2012, 02:26:51 PM
[img height=240]http://www.koopakoot.trinitymugen.net/WIPs/mugen071.png[/img][img height=240]http://www.koopakoot.trinitymugen.net/WIPs/mugen072.png[/img]

 :)

Very nice, KoopaKoot.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 04, 2012, 02:59:57 PM
Ah great! Will expect greatness when the updated beta is beneath my fingers tonight ;)
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on July 04, 2012, 03:10:19 PM
Wow a Beta already? sounds SUUUUPEEEERRRR, great job guys!
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 04, 2012, 03:47:28 PM
Well there was already a beta when Cybaster last touched him, but yeah Koopakoot is pretty fast coder!
Cybaster shall now be renamed Slowbaster.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 04, 2012, 04:01:27 PM
I never said I was fast. I work at a slow yet regular rate. :P

So, can I has the Gohan beta ? I'll trade it for a pokeball Vegeta beta with Koopakoot. :)
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on July 04, 2012, 04:19:05 PM
That SlashDown kick looks too much like Goku's...
Title: Re: Gohan by Team Z2 project thread
Post by: I'm Agent Norman Jayden, FBI. on July 04, 2012, 04:59:01 PM
That SlashDown kick looks too much like Goku's...

Well he is based off of Goku after all :P
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 04, 2012, 05:04:01 PM
That SlashDown kick looks too much like Goku's...
ORLY !?
(http://img.photobucket.com/albums/v297/Tracks2000/GohanDivingKickFlurry-2.gif)
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on July 04, 2012, 05:16:03 PM
I mean the first part, of course the second part is not, coming from Hyper Dimension... :-\
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on July 04, 2012, 05:18:52 PM
The first part does look really similar but Balthazar is going to have a fit if we bitch. So bitchzaki will not bitch this time
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 04, 2012, 05:20:31 PM
He's based on Goku. That's the point.
Balthazar is NOT going to change every single little piece of animation when there's no reason to.
Did you notice that Ryu and Ken's Shoryuken animations look alike ? Hell, even their Hadouken anims are the same !!! Oh fuck, now that I look at it, they have the same Tatsumaki animation !!! OH WAIT, GOUKI TOO !!!
Title: Re: Gohan by Team Z2 project thread
Post by: Palette Jesus on July 04, 2012, 06:03:53 PM
Gohan has too much of Goku's DNA, don't sprite him, he's too similar to Goku!
Title: Re: Gohan by Team Z2 project thread
Post by: Diepod on July 04, 2012, 06:11:49 PM
I told you I should have sprited him, Balthazar. Now he's just a Goklone.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 04, 2012, 06:20:58 PM
You never made such an offer!
And has everybody already forgotten the Soaring Dragon Strike, Masenko and that epic Tony Jaa kickery  :???: ?
Not to mention his motha fukka 8-directional air kicks. I'm telling you at least in gameplay he is in no means a Goklone.
And did I not tell you at the very beginning that I was gonna first off finish all the required animations,
then backtrack and see what animations I can redo to differenciate him more from Goku?

Jeez I never saw Capcom getting so much crap for headswapping 5 characters, I'm only partially doing one!
Title: Re: Gohan by Team Z2 project thread
Post by: Hoshi on July 04, 2012, 06:31:17 PM
Sean is a good example. Looks like a shotoclone, but plays with a completely different style.
Title: Re: Gohan by Team Z2 project thread
Post by: Koop on July 05, 2012, 12:56:42 AM
I told you I should have sprited him, Balthazar. Now he's just a Goklone.

No one can afford you.  >:(
Title: Re: Gohan by Team Z2 project thread
Post by: Diepod on July 05, 2012, 01:06:48 AM
I told you I should have sprited him, Balthazar. Now he's just a Goklone.

No one can afford you.  >:(

I should not have to put "lol" after every comment that is obviously a joke.

The joke was that I should have sprited Gohan from the start. This would mean before I started taking commissions, which would mean for free.


Title: Re: Gohan by Team Z2 project thread
Post by: Rolento on July 05, 2012, 01:34:08 AM
Quote
I told you I should have sprited him, Balthazar. Now he's just a Goklone.
(http://img20.imageshack.us/img20/6507/headswapaction.gif)
But if Goku and Gohan are the Ryu and Ken, who is the Gouki?
Title: Re: Gohan by Team Z2 project thread
Post by: Diepod on July 05, 2012, 01:40:24 AM
Hercule.
Title: Re: Gohan by Team Z2 project thread
Post by: Rolento on July 05, 2012, 01:41:37 AM
But I thought he was supposed to be the Dan... unless that is actually Yamcha. Hmm.
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on July 05, 2012, 01:47:52 AM
But if Goku and Gohan are the Ryu and Ken, who is the Gouki?

...Vegito?
Title: Re: Gohan by Team Z2 project thread
Post by: DragonSlayerEX on July 05, 2012, 01:56:42 AM
you really can't compare street fighter to DBZ.
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on July 05, 2012, 02:10:41 AM
you really can't compare street fighter to DBZ.

Not to mention Gohan is shorter than Goku.  ;)
Title: Re: Gohan by Team Z2 project thread
Post by: Kreuzer on July 05, 2012, 02:23:58 AM
Goku - Ryu
Vegeta - Akuma
Gohan - Sakura?  8)

I told you I should have sprited him, Balthazar. Now he's just a Goklone.

Its sounds like you underestimate  whole thing, also do you remember when Mystic Gohan arrived?
Even his step godfather Piccolo could not recognize him, not to mention his own brother, they thought its Goku, so blame Toriyama.

Im ok with shotoclones, so I can be ok with sayianclones.
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on July 05, 2012, 03:49:11 AM
you really can't compare street fighter to DBZ.

They are fairly comparable if you only take shotos into account.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 05, 2012, 11:35:36 AM
(http://img.photobucket.com/albums/v297/Tracks2000/Balthazar_shiny.png)(http://img.photobucket.com/albums/v297/Tracks2000/Balthazar_Earhty.png)
(http://img.photobucket.com/albums/v297/Tracks2000/Balthazar_PicoSSJ.png)(http://img.photobucket.com/albums/v297/Tracks2000/Balthazar_Yun.png)
Palettes! I love palettes!
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on July 05, 2012, 12:32:37 PM
Since you said that Goku and Gohan have the same palette system, I'll give you one based on Toskomics' Goku Hr.
Here for Goku...
(http://i1066.photobucket.com/albums/u402/GodofDeath94/1x.png)
... and here for Gohan.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GohanHR.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 05, 2012, 12:48:34 PM
Cool thanks :D!
Title: Re: Gohan by Team Z2 project thread
Post by: Diepod on July 05, 2012, 02:36:23 PM
Goku - Ryu
Vegeta - Akuma
Gohan - Sakura?  8)

I told you I should have sprited him, Balthazar. Now he's just a Goklone.

Its sounds like you underestimate  whole thing, also do you remember when Mystic Gohan arrived?
Even his step godfather Piccolo could not recognize him, not to mention his own brother, they thought its Goku, so blame Toriyama.

Im ok with shotoclones, so I can be ok with sayianclones.

No I don't remember that, I'm not a dragonball z fan. I wasn't serious.
Title: Re: Gohan by Team Z2 project thread
Post by: Ζεϱø on July 10, 2012, 09:49:21 PM
I would definitively like to see him FLYING, almost all dbz chars for mugen fly but i guess he's too big to fly or at least teleport when i want to
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on July 10, 2012, 10:03:13 PM
Heeeeeell nah brah
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 10, 2012, 10:12:59 PM
Quote
I would definitively like to see him FLYING, almost all dbz chars for mugen fly but i guess he's too big to fly or at least teleport when i want to

Don't you understand that we're trying to get AS FAR AWAY AS POSSIBLE from those other debacles that are dbz mugen characters?
Title: Re: Gohan by Team Z2 project thread
Post by: Dope on July 10, 2012, 10:27:56 PM
Personally I think flying, teleporting, and too many energy blasts was a bad choice for DBZ. I liked that Dragonball had a very minimal amount of the three and Z ended up with too much flying and energy blasts, and the melee fighting had too much teleporting. I don't see how both fighters rapid punching/kicking while flying and teleporting all over the place is supposed to be an effective way of fighting. I love that these Z2 characters don't have free flight and only have teleporting for a couple of moves. Energy blasts are also tastefully done in these Z2 characters.
Title: Re: Gohan by Team Z2 project thread
Post by: I'm Agent Norman Jayden, FBI. on July 10, 2012, 11:16:42 PM
I would definitively like to see him FLYING, almost all dbz chars for mugen fly but i guess he's too big to fly or at least teleport when i want to

All SHIT dbz characters can fly. As you can plainly see, this character isn't shit. So, no, he's NEVER going to fly. Honestly, it was a stupid concept to begin with. :I
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 10, 2012, 11:46:38 PM
The concept worked in DBZ games for the 16 bits era were there were 2 plans and beam attacks from far away. Z2 chars are about SF-esque gameplay, so no flying or teleporting.
Title: Re: Gohan by Team Z2 project thread
Post by: \0/ sunbro on July 11, 2012, 03:16:07 AM
The concept worked in DBZ games for the 16 bits era were there were 2 plans and beam attacks from far away. Z2 chars are about SF-esque gameplay, so no flying or teleporting.
totally truth... and about flying DBZ chars in mugen...... ugh..... :S
Title: Re: Gohan by Team Z2 project thread
Post by: force on July 12, 2012, 01:17:57 AM
 :( Choujin with his teleportation does well
Title: Re: Gohan by Team Z2 project thread
Post by: Joulz on July 12, 2012, 01:56:46 AM
working/fitting with Choujin's chars doesn't mean it would work/fit with the Z2 chars' gameplay
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on July 12, 2012, 02:08:28 AM
Choujin's chars ≠ CyBalthazar's chars
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on July 12, 2012, 02:55:16 AM
It COULD have MvC style flight but that shit wack.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 12, 2012, 07:51:02 AM
Plus you won't be able to see shit if you have non-superjump stages.
I don't know, maybe we'll add something in the future.
For now we'll just see what Gohan's airdash-cancelling and double-airdashes will bring us ;)
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on July 12, 2012, 07:30:20 PM
Maybe a fly mode like the one that Painwheel have in skullgirls could work.
It doesnt go to high and its very slow compared to jumping back and fort ,the mode stops when the user get hit or does any aerial attack or special, it also cant block. It could be used as a risky way to start from aerial combos from the perfect position you want. or to enlarge aerial combos if you perform the fly mode in a middle of an aerial combo, or to limit it more the mode could only be triggered standing on the floor.
But i see z2 chars perfectly without a fly mode :)
Title: Re: Gohan by Team Z2 project thread
Post by: force on July 12, 2012, 09:28:30 PM
ce que je voulais dire, c'est qu'une petite téléportation comme les Choujin feraient bien


what I meant was that he put a small teleportation as his Choujin would do well
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 12, 2012, 09:57:25 PM
I don't think so.
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on July 12, 2012, 10:04:34 PM
Only char that could feasibly have a teleportation thing in his gameplay would be ssj goku and even then it would have to be worked so that the timing worked like dhalsim teleportation.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 12, 2012, 10:40:25 PM
The wise man spoke again  :toffgoi:

Now who's gonna do those SSJ Goku hairswaps for me  :wink3: ?
Title: Re: Gohan by Team Z2 project thread
Post by: Ζεϱø on July 12, 2012, 10:54:10 PM
OK don't be so harsh on me people i'm new and i get it now, Street fighter style.
Btw i love the palettes
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on July 12, 2012, 11:16:26 PM
Seriously tho, if someone makes those hair swaps i will prepare a new moveset out of the existing animations. Its not really that hard since his anims are pretty flexible already.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 12, 2012, 11:35:46 PM
I guess I cannot hold you from doing that  :brood: :biker: :builder2: :beatnik: :goofy:
Title: Re: Gohan by Team Z2 project thread
Post by: Garaliru on July 13, 2012, 01:50:42 AM
Tossing out stupid ideas, but I still think you could give them teleport moves if you just did it right. You could just copy how the Musou Tensei (http://wiki.shoryuken.com/Raoh/Special_Moves) (check the link and scroll down for somewhat of an explanation) worked in that Hokuto no Ken fighting game. I think they did a really good job with that. You could too if you just wanted. Or we can still leave it out. No real problem with that, but... I feel there's something that is missing.
Title: Re: Gohan by Team Z2 project thread
Post by: Basara Tachibana on July 13, 2012, 02:25:23 AM
I was looking where to post this, but since this is Gohan thread, I guess should be a good idea :P

Balt, I was looking to your new website in Guild and I saw your GohanZ spritesheet (Young Gohan from Cell saga). And I was thinking about making a character, but there's not enough sprites to make him a character :sadgoi: any possibilities of completing that sheet for anyone (like me) who wanted to convert him into a char??
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 13, 2012, 09:17:50 AM
*gulp*  I still get requests about that teen Gohan ssj2 spritesheet even after all these years,
but sadly no, I have no plans to finish that sheet what so ever,
If I ever plan to make him a character, I'll surely re-do his sprites because they don't mix that well with the new Goku/Vegeta Z2 (also he is too big in scale)
Sorry!
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on July 13, 2012, 09:20:53 AM
He's got enough going on as it is.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 13, 2012, 09:28:28 AM
This Gohan sprite sheet has enough stuff to make him a simple 2 button character, with 3/4 basics, 2/3 specials and 1/2 supers, just to test some ideas and have a very simple yet nice looking character.
Heh, whatever.

Hey Koopakoot, nice progress on Gohan Z2, but please make a progress log like I do so I can see what has been added or changed in the character. :)
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 13, 2012, 10:08:18 AM
I told him that, but he said he wasn't the 'logging' kind of person :P

Do it though, Koopa!
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 13, 2012, 10:42:51 AM
Yeah, no need to make it as descriptive as me (only Orochi Herman is worst than me), but at least the main stuff : added this special, added this super, updated this move, changed this and that in the system stuff.
Title: Re: Gohan by Team Z2 project thread
Post by: Basara Tachibana on July 14, 2012, 01:27:22 AM
*gulp*  I still get requests about that teen Gohan ssj2 spritesheet even after all these years,
but sadly no, I have no plans to finish that sheet what so ever,
If I ever plan to make him a character, I'll surely re-do his sprites because they don't mix that well with the new Goku/Vegeta Z2 (also he is too big in scale)
Sorry!
Booohoooo :sadgoi:

This Gohan sprite sheet has enough stuff to make him a simple 2 button character, with 3/4 basics, 2/3 specials and 1/2 supers, just to test some ideas and have a very simple yet nice looking character.
Heh, whatever.
Hmmmm, interesting, I can give it a try then ;D (if I could do a 8-bit char with 4 buttons and even with super, why not try something with that sheet?? :P)

EDIT: I forgot it, good advances CybalthazakootZ2, I'm waiting Gohan and Vegeta so much :D
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on July 14, 2012, 06:16:30 AM
Soaring Dragon Strike is the move from Budokai 3 right?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 14, 2012, 09:22:31 AM
Yes, it won't work exactly the same though (probably).
There it was a dashing smash followed by the uppercut,
our version will probably be just the dashing uppercut (with the dash being able to dodge some high-enough projectiles).
Gonna be your long-range juggle-tool ;) .

*edit*

just to keep you best-informed ;)

(http://network.mugenguild.com/balthazar/gallery2/SoaringDragonStrike.gif)
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on July 14, 2012, 12:20:02 PM
Alright!
If you have to use the sound I ripped be sure to edit some of them, because they're for the B3/IW move (3 hits) and you're only going to use for 1 hit. Will he have FX for that too? Like Infinite World/Budokai 3?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 14, 2012, 01:21:55 PM
I didn't really think of any graphical effect for it yet. It might also be a 3-hitter, not sure yet :)
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 14, 2012, 02:08:38 PM
(http://network.mugenguild.com/balthazar/gallery2/SoaringDragonStrike.gif)
Doesn't F,F+c already feel the gap for running juggling move ? Or does this one have some other property I'm unaware of ?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 14, 2012, 02:12:59 PM
f,f+C has pretty short hitbox, and the running itself leaves you wide open.
the Soaring Dragon Fist could dash under projectiles (mostly fullscreen),
also since it's a special move it could combo into more things.

f,f+C I'm actually starting to doubt it's use since it is SO shortrange, even after Koopa increased the hitbox for it. It's THE SAME as d+C , except you have a tiny bit of forward momentum and you can combo it off the focus attack, which doesn't always work that well.
Title: Re: Gohan by Team Z2 project thread
Post by: ThisIsGir on July 16, 2012, 12:42:49 PM
I can hear it now.. In my personal version of this Gohan for Soaring Dragon Strike he will be saying SHORYUKEN! :sugoi:
Title: Re: Gohan by Team Z2 project thread
Post by: Laharl on July 17, 2012, 05:40:24 AM
does gohans dub voice actually say shoryuken ever? cause if so I totally want to know when. or are you going to voice it.
Title: Re: Gohan by Team Z2 project thread
Post by: Diepod on July 17, 2012, 05:50:21 AM
Gohan's english voice actor also plays Ryu in sf4, ssf4 ae sudsisdgjsdgjdspjpo, mvc3, and sfxt-bag.
Title: Re: Gohan by Team Z2 project thread
Post by: CozySquirtle on July 17, 2012, 06:01:57 AM
Gohan's english voice actor also plays Ryu in sf4, ssf4 ae sudsisdgjsdgjdspjpo, mvc3, and sfxt-bag.

Kyle Hebert is the person you were aiming for, I presume?
Title: Re: Gohan by Team Z2 project thread
Post by: Diepod on July 17, 2012, 06:17:01 AM
I know who he is. I was answering Laharl's question.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 17, 2012, 09:15:28 AM
It's always sad to come off a bit noob-ish when all you want to do is kindly answer a true noob  :'(
Title: Re: Gohan by Team Z2 project thread
Post by: \0/ sunbro on July 19, 2012, 04:08:10 AM
i like that attack it looks like goku's "shoryuken" in the punch combo from DB final bout.... :P
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on July 19, 2012, 11:44:02 AM
Well the thing about using it as a command move is that you can still differentiate it and the crouching HP via coding. Can increase the juggle points of what you can do after it, increase the damage, adjust dampening and really it can just be a punish, considering that it's a dash. Either way Balthazar you need to get a bit more creative with your command normals, it seems like all of the characters have really similarly performed command normals, so you should diversify.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on October 15, 2012, 04:37:20 PM

Sup guys,
I felt like I needed to update you a bit on Gohan's progress/whereabouts;

As you all may know, I've lost interest in working on Gohan these last months, and here are the main reasons;

1) Not happy with his sprites; a lot of them are old versions of Goku's sprites, and it's against my standards to work with these.
2) Wasn't really feeling his gameplay yet, but the main reason for this might be because I was in the middle of Goku and Vegeta.
3) Couldn't get a right grip on his movelist as it was now.
4) Couldn't decide if I wanted to finish this Gohan, or focus on Teen Gohan later on instead.
5) If it was gonna be late teens Gohan, or Gohan from the Future (from History of Trunks), but with both arms intact obviously.

So basicly, his sprites bother me, and I mainly didn't want to spend time on revaming/remaking them, and they were too similar to Goku anyway,
and that really got in my way. Capcom might be happy with making 5 clone characters, but I'm not.
Still, there are a lot of people that want to see this character finished, and perhaps I shouldn't disappoint them.


I'd like to thank Chamat for the work he did on Gohan's alternate costume, but I'm not sure if that's what I'm looking for.
I've been thinking of different outfits, and I think I'd like the Great Saiyaman outfit best (minus cape/helmet obviously).

This, pretty much;

Spoiler, click to toggle visibilty

As you also know, KoopaKoot took over Gohan's coding duties not so long ago, and I guess I just have to get used to that,
it's not easy for me to juggle coders and put my mind on one character at the time, which is somewhat required at times.

My MSN also died on me, and I never really got back to MSN, so contact with KoopaKoot was sadly lost a bit,
and I should feel bad for this.

Daeron did offer me to work on/finish Gohan's sprites, which is quite honorable.
These things just sit uneasy with me, this might be because I'm a bit of a control-freak concerning my Mugen projects,
I'm just not at peace with myself if I'm not bringing the finest quality I'm able to deliver,
and that's hard when you're not spriting the characters yourself!

It's also bad trying to focus on a character when you've already planned 3-some next characters.
Somehow Gohan just became a thorn in my eye, I did start on him with the intention of a side-project,
because I was having trouble with spriting Vegeta at the time, but then it became clear to me I wasn't just gonna be able to drop him.


Gohan does have some potential though, some very interesting things planned for his movelist,
mainly his Omni Kicks, and the double airdashing and juggling that allows to combo those together.

In conclusion: I should probably get my act together some time soon, and get some people lined up to finish him.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 15, 2012, 06:31:31 PM
I feel you about the quality control. You spend so much time with your projects.

Would be pretty sick to see the Saiyaman costume that you referenced. I thought that look was pretty sweet. But Mystic Gohan is all good too. Hope to see more progress on him, anyway. He's my favorite character.
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on October 16, 2012, 08:12:45 PM
I'm probably going to be the only guy here that prefers Adult Gohan to Teen Gohan but yeah I think a Great Saiyaman outfit Gohan would be excellent, I'd much rather you finish him before getting to Piccolo honestly. The only thing I could see you struggling with is how to manage that "skirt".
Title: Re: Gohan by Team Z2 project thread
Post by: raremew on October 16, 2012, 08:25:30 PM
I bet this will be a really good character
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on October 16, 2012, 10:47:04 PM
I bet this will be a really good character

Did you read Balthy's post above? .__.
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on October 16, 2012, 10:55:04 PM
I prefer the mystic version , adult gohan, black haired, it looks the most stable of all his versions.
Title: Re: Gohan by Team Z2 project thread
Post by: Neocide on October 16, 2012, 10:58:48 PM
I agree with Iced. Although I find the name mystic gohan silly as shit now. That or in his purple gi when he trained with goten and videl. That outfit is my favorite. It's distinctive to gohan while paying kudos to his father and piccolo.
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on October 16, 2012, 11:03:48 PM
I believe chamat made a cool swap with that outfit, which looked really good.

The Mystic gohan ( or adult gohan, i think it sounds better like that ) was a really cool moment in the show tho, I never liked the whole teen gohan thing where he was the strongest thing even tho he was what, 15?

Title: Re: Gohan by Team Z2 project thread
Post by: Byakko on October 16, 2012, 11:12:20 PM
Gohan is like 17 in the Buu saga, and 10 in the Cell saga.
Future Gohan is the best, that is all.
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on October 16, 2012, 11:33:02 PM
About Gohan's age click this :

Spoiler, click to toggle visibilty
Title: Re: Gohan by Team Z2 project thread
Post by: Neocide on October 16, 2012, 11:36:05 PM
Gohan is like 17 in the Buu saga, and 10 in the Cell saga.
Future Gohan is the best, that is all.

Future gohan was a weenie who couldn't beat two androids.
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on October 16, 2012, 11:38:03 PM
Future Gohan didnt have anyone else to train with besides Trunks.

Besides Future 17 and 18 were super powerful and sadistic as crap
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on October 17, 2012, 12:34:07 AM
Future Gohan is maaaad overrated. Buu Saga Gohan is probably the best iteration of Gohan in my opinion, but Balth has some sort of beef with spriting characters in gi for some reason.
Title: Re: Gohan by Team Z2 project thread
Post by: Byakko on October 17, 2012, 12:39:47 AM
It's not about power but about technique. Though he didn't do much in the source manga/anime special, Future Gohan is usually represented in the games as having pushed further along his training with Piccolo's techniques rather than switching to Goku's and the Kamehameha. His one-handed style is also a lot more original along with Gohan's (any form) usual usage of kick attacks. Also his "war hardened veteran" design is much better.
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on October 17, 2012, 12:47:51 AM
but Balth has some sort of beef with spriting characters in gi for some reason.

he just doesnt want to sprite characters with similar designs (gohan, krillin, yamcha, etc)
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on October 17, 2012, 02:25:28 AM
Nothing can stop the swag of Gohan SSJ2 Cell saga.
Title: Re: Gohan by Team Z2 project thread
Post by: Graphicus on October 17, 2012, 04:24:51 AM
Personally, I find Cell saga Gohan to be the most interesting version of the character. Buu Saga Gohan feels like a Goku clone with "teenage drama" added to the storyline. It was funny, don't get me wrong, just not that interesting.
Title: Re: Gohan by Team Z2 project thread
Post by: Jango on October 17, 2012, 05:20:02 AM
The best Gohan was 4-year-old Gohan after eating the fruit and getting drunk off his preschooler ass.
Title: Re: Gohan by Team Z2 project thread
Post by: Long John Killer on October 17, 2012, 05:32:58 AM
Jangie speaks the truth.

Not to add yet another project to the ever-growing list, but if one of the reasons working on Gohan was getting hard was trying to decide on which form of him should be done, you can always try another version of him down the line.  I mean, you do have two Gokus now, and Mystic Gohan compared to Teen Gohan in the Cell games are two quite different personalities and fighters.  Anger mostly in Teen, calm in Mystic. (And Teen is a lot more flashier)

Of course that wouldn't be until quite some time later, you have other priorities, but just a possibility.  Even the Great Saiyaman version of Gohan is quite a different version of himself, so could do both versions of Gohan at that age.
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on October 17, 2012, 05:36:59 AM
I would help sprite a Great Saiyaman/Purple Gi Gohan.
Title: Re: Gohan by Team Z2 project thread
Post by: PRIIME on October 17, 2012, 06:38:57 AM
Great SaiyaMan version would be dope.

Whatever ends up releasing down the road would be cool though. So, doesn't matter to me. 
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on October 20, 2012, 08:58:41 PM
Did this as a test...


(http://img.photobucket.com/albums/v297/Tracks2000/testGohan.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Long John Killer on October 20, 2012, 09:15:17 PM
Is he in his Super Saiyan 2 state, or just Super Saiyan?

It looks good.  So going more for the Saiyaman version, then?
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on October 20, 2012, 09:26:53 PM
balthy i would totally help you with doing that gohan

well, attempt...
Title: Re: Gohan by Team Z2 project thread
Post by: WizzyWhipitWonderful on October 20, 2012, 09:33:52 PM
Did this as a test...


(http://img.photobucket.com/albums/v297/Tracks2000/testGohan.png)

Looks good;

the clothing doesn't give you a problem, does it?
Title: Re: Gohan by Team Z2 project thread
Post by: Ness on October 20, 2012, 10:04:39 PM
Quote
I told you I should have sprited him, Balthazar. Now he's just a Goklone.
(http://img20.imageshack.us/img20/6507/headswapaction.gif)
But if Goku and Gohan are the Ryu and Ken, who is the Gouki?

Bardock!!!
Title: Re: Gohan by Team Z2 project thread
Post by: Noctis on October 20, 2012, 11:17:53 PM
Quote
I told you I should have sprited him, Balthazar. Now he's just a Goklone.
(http://img20.imageshack.us/img20/6507/headswapaction.gif)
But if Goku and Gohan are the Ryu and Ken, who is the Gouki?

Bardock!!!

I think you mean Broly.

Anyhow, Saiyaman Gohan is definitely the way to go. He's more technique oriented when it comes to fighting since he refused to use ki attacks as Saiyaman. Not just a bunch of kicks and punches.
Plus, he would have a very interesting set of attacks in Mugen. I think the way Kim Kaphwan fights is similar to how Saiyaman Gohan should fight.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 21, 2012, 01:16:42 AM
Did this as a test...


(http://img.photobucket.com/albums/v297/Tracks2000/testGohan.png)

That looks kick ass! I'd love to see this character fleshed out. Keep him in normal form, though. Black hair totally suits the Saiyaman outfit better! Plus they totally raped SSJ Gohan when he was in that suit.
Title: Re: Gohan by Team Z2 project thread
Post by: Byakko on October 21, 2012, 01:19:25 AM
Saiyaman outfit + base form kind of calls for locking up all his powers and restricting him to the showy masked hero that does nothing else that kicking thugs out of crime.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 21, 2012, 01:22:59 AM
Not really. SSJ Gohan was depicted terribly in the Buu Saga. At least with his black hair you have some reminiscence of his ultimate form where he had some redemption. Plus, Gohan is still Saiyaman after he gains his ultimate form.

The whole SSJ transformation was raped to the point of insignificance in the Buu Saga. I never followed the whole fanboy outlook in which people only want characters to be depicted in their "top form", regardless of how ridiculously poor those forms were depicted in the actual series. Adult Gohan had far more personality in his standard form as Saiyaman. He did all kinds of goofy shit, but still whooped ass.

Capture what makes Gohan, Gohan. Make him stand out with what made the character great, before they gave up on characterization and just started dumping transformations on everyone for instant gratification.
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 21, 2012, 01:27:57 AM
No way. If it's only the black hair you'd want then I'd just go for Ultimate/Mystic Gohan. If I had to choose any Buu Saga Gohan, besides Ultimate, it would definitely have to be the exact one he just posted. Gohan is pretty useless in base form except during the Namek Saga. . . . . .but if I had ANY say....I'd say drop Buu Saga Gohan and gimme my main man Cell Saga SSJ2 Teen Gohan.
Title: Re: Gohan by Team Z2 project thread
Post by: Byakko on October 21, 2012, 01:31:56 AM
Base form Gohan puts on the Saiyaman outfit to fight bank robbers, not superpowered aliens that can blow up the planet in one move. If he's serious, he's not in saiyaman outfit.
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 21, 2012, 01:35:10 AM
Base form Gohan puts on the Saiyaman outfit to fight bank robbers, not superpowered aliens that can blow up the planet in one move. If he's serious, he's not in saiyaman outfit.
My argument is only this...who the hell in MUGEN is Gohan going to be fighting that consist of back alley thugs and bank robbers?

....wait....don't answer that.

Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 21, 2012, 01:45:05 AM
(http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_13/DragonballZ-Movie13_627.jpg)

Gohan before he fights with Hirudegarn.

Fuck all transformations that happened after The Cell Games. They were ALL done terribly. SSJ and SSJ2 were actually cool before the Buu Saga. After that, they just became generic tools for instant gratification to satisfy viewers that didn't care about the actual story. In much the same vein as adding SSJ3 Vegeta to Raging Blast 2, even though it went completely against his character. The only justification for it was, "who cares if it makes no sense and completely destroys Vegeta's character, he's stronger now!!"
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 21, 2012, 01:46:19 AM
(http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_13/DragonballZ-Movie13_627.jpg)

Gohan before he fights with Hirudegarn.

That WAS Ultimate Gohan was it not?
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on October 21, 2012, 01:47:07 AM
It is, WOTD takes place after the Buu Saga
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 21, 2012, 01:48:06 AM
Well yeah I'd be all about that form of Gohan, but I was saying NON-Awakened Base Form Gohan is pretty blah...IMO.
Title: Re: Gohan by Team Z2 project thread
Post by: Byakko on October 21, 2012, 01:51:35 AM
Seconding what Niko said. If we're talking Ultimate/Mystic Gohan, it's the Turtle school uniform. Otherwise it's like taking Majin Vegeta and giving him his very first Saiyan saga armor just because he had it in the past. Majin Vegeta goes without armor, Mystic Gohan wears the Turtle school uniform, and he wears the Saiyaman outfit to fight bank robbers.
Quote
In much the same vein as adding SSJ3 Vegeta to Raging Blast 2, even though it went completely against his character.
Uh, Vegeta keeping training until he reaches at least the same level as Goku if not past him is completely in line with his character, even after the Buu saga.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 21, 2012, 01:52:24 AM
They look the same, which is my point. SSJ Gohan was pathetic in the Buu Saga, anyway. His normal form was no worse off.

      Posted: October 21, 2012, 01:54:16 AM
Uh, Vegeta keeping training until he reaches at least the same level as Goku if not past him is completely in line with his character, even after the Buu saga.

You completely miss the point of the SSJ transformation. It never came from just "training"... it was always a life changing event in which power was needed, not wanted.

No offense, but you're the kind of person I'm talking about. Don't care about characterization, just want to see more fireworks.

Seconding what Niko said. If we're talking Ultimate/Mystic Gohan, it's the Turtle school uniform. Otherwise it's like taking Majin Vegeta and giving him his very first Saiyan saga armor just because he had it in the past. Majin Vegeta goes without armor, Mystic Gohan wears the Turtle school uniform, and he wears the Saiyaman outfit to fight bank robbers.

(http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_13/DragonballZ-Movie13_627.jpg)

Once again, here is Gohan, wearing his Saiyaman outfit, about to fight Hirudegarn, who is not a robber/thug.
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 21, 2012, 02:01:49 AM
Cell Saga is where the series ended for me. Everything after that was horrible in my eyes. Save for some of the movie villians and Kid Buu. I can't get enough of that pint-sized asshole for some reason. But when it comes to Gohan in the Buu Saga he looked HORRIBLE in any SSJ form.

APC I totally did forget about him wearing the outfit in WOTD, but sicne you reminded me I'm all about Mystic Gohan in the Saiyaman outfit.
Title: Re: Gohan by Team Z2 project thread
Post by: Byakko on October 21, 2012, 02:02:28 AM
You completely miss the point of the SSJ transformation. It never came from just "training"... it was always a life changing event in which power was needed, not wanted.
That's totally how it worked out for Goku reaching SSJ3 :blank:
Quote
No offense, but you're the kind of person I'm talking about. Don't care about characterization, just want to see more fireworks.
Nice... I hated SSJ kid Trunks and Goten that were completely pointless, but you were talking about Vegeta and the SSJ3 level. Vegeta training the same way Goku did to reach SSJ3 is not out of character like you make it out to be.
Quote
Once again, here is Gohan, wearing his Saiyaman outfit, about to fight Hirudegarn, who is not a robber/thug.
What part of "the image associated with this form" did you not get the first three times

Please don't jump on high horses like you're the only one who cares for the true spirit of Dragon Ball Z, thank you.
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 21, 2012, 02:08:07 AM
Not taking sides but this totally smells like the late 90's where all the American kids thought they knew everything about DBZ and would argue about the stupidest things with older people who had seen the series WAY past what was airing here in the states.

....Those were dark times....and lots of amateur horribly made fan websites with colors that burned out your retinas.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 21, 2012, 02:10:08 AM
Cell Saga is where the series ended for me. Everything after that was horrible in my eyes. Save for some of the movie villians and Kid Buu. I can't get enough of that pint-sized asshole for some reason. But when it comes to Gohan in the Buu Saga he looked HORRIBLE in any SSJ form.

APC I totally did forget about him wearing the outfit in WOTD, but sicne you reminded me I'm all about Mystic Gohan in the Saiyaman outfit.

I'm with you. It's like Toriyama stopped giving a shit after the Cell Saga. He had everything mapped out PERFECTLY, and he just gave it all up.

Gohan's surpassing his father. Goku passing the role of protector of earth onto his son. Vegeta coming full circle, realizing WHY he couldn't keep up with Gohan and Goku and vowing never to fight again.

Can you imagine if they actually continued THAT story instead creating that steaming pile of Buu?

What if VEGETA was the one who had fallen out of practice? What if Gohan needed his help and had to remind him of his pride and his reason to fight. Vegeta could have had a sick return to form.

Instead, Vegeta returned to the same ol' shit. Completely forgot all the lessons he learned. Goku came back for more of the same ol' shit. And the SSJ form lost every shred of integrity it ever had.

That's totally how it worked out for Goku reaching SSJ3 :blank:

That's why that form was fucking stupid.

What part of "the image associated with this form" did you not get the first three times
Associated by you. Ultimate Gohan had a total of two appearances. One wearing Goku's Gi. The other wearing his Saiyaman get up. The only thing I associate with Ultimate Gohan is that his hair is black and his facial features are more defined.

Not taking sides but this totally smells like the late 90's where all the American kids thought they knew everything about DBZ and would argue about the stupidest things with older people who had seen the series WAY past what was airing here in the states.

....Those were dark times....and lots of amateur horribly made fan websites with colors that burned out your retinas.

Ever heard of the site KissDBZ.com? That was the first site that got me into spriting. I remember when I used to use Altavista search engine to google DBZ gifs. I found gifs from Super Butdoen and Hyper Dimension, then eventually found people editing sprites from those games. This was back in like... 1999. THOSE were good times! lol.

I do remember the old Broly SSJ 5 pics and shit, though. Haha.

God damn, I remember I took a vacation to Chile during this time. I got food poisoning and had to stay in our hotel for the rest of the trip. Only thing that was cool was that DBZ was on, and it was much further in the story than America was. Only it was in Spanish and I couldn't understand it. I was still hyped as fuck to watch it, though.

Fuckin' memories!
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on October 21, 2012, 02:13:35 AM
I made a couple ideas for a Saiyaman gohan moveset

Justice Finishing Pose (QCB + Taunt)
Gohan does his signature pose

Justice Carnival (QCB + K)
Gohan kicks the opponent in the gut, then does multiple spinning kicks. Normal one does 2 kicks while EX version does 5 kicks and a overhead kick which knocks them to the ground.
Spoiler, click to toggle visibilty

Justice Dynamite (Throw?)
Gohan punches then kicks the opponent in the air, hops up and does a gut kick smash back to the ground.

Justice Wave (QCFx2 + P)
Gohan sticks his hand outward, then fires a shockwave which has wallbounce capabilities

Explosive Madan (QCBx2 + P)
Gohan does his signature Masenko, however it is short range instead of a beam.

Justice Judgement (QCF QCB + P)
Starts off with a barrage of punches and kicks, then the Justice Punch, which knocks them away. Gohan then poses, gets ready, then does the Justice Kick, slashing through the opponent as the screen goes Black and the words "Hero of Justice" are written in Kanji
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 21, 2012, 02:18:43 AM
I made a couple ideas for a Saiyaman gohan moveset

Justice Finishing Pose (QCB + Taunt)
Gohan does his signature pose

Justice Wave (QCFx2 + P)
Gohan sticks his hand outward, then fires a shockwave which has wallbounce capabilities

Explosive Madan (QCBx2 + P)
Gohan does his signature Masenko, however it is short range instead of a beam.

Justice Judgement (QCF QCB + P)
Starts off with a barrage of punches and kicks, then the Justice Punch, which knocks them away. Gohan then poses, gets ready, then does the Justice Kick, slashing through the opponent as the screen goes Black and the words "Hero of Justice" are written in Kanji

Eh...I don't know. The only Saiyaman playable in a 2D game I can think of off the top of my head sucked ass, might work though.

Can you imagine if they actually continued THAT story instead creating that steaming pile of Buu?

What if VEGETA was the one who had fallen out of practice? What if Gohan needed his help and had to remind him of his pride and his reason to fight. Vegeta could have had a sick return to form.

WANT
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 21, 2012, 02:23:45 AM
Also, everyone is entitled to their opinions. I speak passionately 'cause DBZ was a huge part of my childhood. Main reason I love Balth so much for taking these characters I love and actually doing them justice in my favorite gaming genre.

If you like SSJ3. More power to you. I'm just stating my opinions and personal preferences.
Title: Re: Gohan by Team Z2 project thread
Post by: Noctis on October 21, 2012, 02:25:57 AM
Is it really such a big deal if he's in Saiyajin form or Regular/Mystic form? The whole point was to make him different from Goku and that was already achieved by changing the outfit and hair color.
Personally, Saiyajin Saiyaman kind of ruins his image, but not enough to fight about it.

I made a couple ideas for a Saiyaman gohan moveset

Justice Carnival (QCB + K)
Gohan kicks the opponent in the gut, then does multiple spinning kicks. Normal one does 2 kicks while EX version does 5 kicks and a overhead kick which knocks them to the ground.
Spoiler, click to toggle visibilty

Yes! I think a kicking character would be perfect for Saiyaman.
Now that I think about it...didn't Saiyaman have a kick where he would shoot ki like blades from his leg?
Also, leg grapples.
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 21, 2012, 02:29:03 AM
Not that I can remember. My favorite Gohan kick is the downward machine gun kick that he learned from Piccolo. In Hyper Dimension it was the (In Air QCF + K) so as long as he has that I don't care what is made.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 21, 2012, 02:32:07 AM
Don't mistake discussion for fighting.

No, it really doesn't matter. Just offering my view on the matter. I realize that, with Gohan's hair, the pallet could be changed to make him appear normal or SSJ very easily. My main thing is I want to see Gohan's personality realized just as well as Vegeta's was, without having to rely on SSJ for that epic feel.

Balth is gonna show up and be like, "WTF, I just did one sprite!" lol.

Anyway, I'm out of bullets. I hope Balth eventually has the inspiration to do continue working on Gohan.
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on October 21, 2012, 02:37:21 AM
The move Noctis is talking about is Justice Kick

Now that you mention it, I could see Saiyaman Gohan as a kicky character, He had that fancy kick chain combo in Budokai 3 and Infinite World

0:03
http://www.youtube.com/watch?v=M3fBgYaHrAM
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on October 21, 2012, 07:01:01 AM
Everyone had fancy combos in B3/IW lol. One thing I will say is that all iterations of Gohan from games should be taken into consideration as far as moves go, speaking of which it's another reason I don't want (Pre) Teen Gohan, because he has less moves to use overall.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on October 21, 2012, 10:39:02 AM
Quote
Balth is gonna show up and be like, "WTF, I just did one sprite!" lol.

WTF, I just did one sprite!!

No need to give movelist suggestions, his current movelist as it's planned is already dope.
(http://www.fightersgeneration.com/characters2/kim-kick.gif)
Looks to me he already had that :mtongue:
(http://[url=http://mugenguild.com/forum/file:///D:/%23MUGEN/Baltha(1)/images_gohan_ado/soaring_dragon_kick.gif]file:///D:/%23MUGEN/Baltha(1)/images_gohan_ado/soaring_dragon_kick.gif[/url])

(http://fc08.deviantart.net/fs70/f/2012/174/f/1/gohan_z2_sk_soaring_dragon_kick_by_balthazar321-d54lcqu.gif)
Same with the diving Kick Flurry, he already has it in my char!

And for all discussions: I was never really a fan of the whole Mystic Gohan thing, so he's just gonna be 'Gohan',
and you can decide for yourself if he's base form or 'Mystic' form.
I just think the Saiyaman outfit is cool and makes him stand out a lot more from Goku,
but I haven't decided if it's worth redoing all his sprites like that, but shit WILL have to be redone in order for me to be satisfied.
Title: Re: Gohan by Team Z2 project thread
Post by: DragonSlayerEX on October 21, 2012, 11:10:00 AM
(http://www.cosplayisland.co.uk/files/costumes/1704/32450/Gohan_Render_3.jpg)
Why not this? :)
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on October 21, 2012, 11:25:04 AM
Another option, yeah. Chamat did make LOTS of alternate sprites for me, with that custom.
The sprites are more my problem then the custom, I just feel like redoing them completely, whatever the outfit.
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on October 21, 2012, 11:28:31 AM
It would be so much better to simply do a Gohan SSJ2 Cell saga...
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on October 21, 2012, 11:55:01 AM
This is obviously a thread discussing a character that was already started, I dont see how that comment helps in anyway.

I wish you'd give some more constructive replies then the ones you've been giving.
Title: Re: Gohan by Team Z2 project thread
Post by: Demitri on October 21, 2012, 03:19:42 PM
There's no such thing as constructive when people want something.

If I could sprite in the Z2 style i'd make a Masenko anim for shits and giggles
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on October 21, 2012, 04:11:06 PM
^
don't do unneccesairy things :P
(http://img.photobucket.com/albums/v297/Tracks2000/GohanMasenko.gif)
Title: Re: Gohan by Team Z2 project thread
Post by: Erroratu on October 21, 2012, 07:53:29 PM
Screw you Barrels!
Balthazar rocks.
I like the Mashenko sprite,but a question,will the Z2 team make only DBZ chars or will you guys do other game/cartoon characters etc.?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on October 21, 2012, 08:08:37 PM
Most possibly DBZ chars yeah.
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 21, 2012, 08:18:29 PM
Does that mean I should give up making Krillin Z2 style?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on October 21, 2012, 08:40:57 PM
Hhhm yeah XD


I don't want to come off inpolite, but if you would do such a thing, I'd have to get in there to oversee the char or something,
making sure it has the same quality control...agh no that will be hell, my brain's already about to explode XD
I can't stop you from doing your own thing ofcourse, but just don't label it Z2...
It's only Z2 if it's by Balthazar+Cybaster. We should copyright this or something ;)
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 21, 2012, 08:48:53 PM
And for all discussions: I was never really a fan of the whole Mystic Gohan thing, so he's just gonna be 'Gohan',
and you can decide for yourself if he's base form or 'Mystic' form.
I just think the Saiyaman outfit is cool and makes him stand out a lot more from Goku,
but I haven't decided if it's worth redoing all his sprites like that, but shit WILL have to be redone in order for me to be satisfied.

So I guess that means he will be conceptualized to be in his standard form. Good to hear.

I really liked his Saiyaman outfit when he took off the bandana and glasses. Tunics can be definitely be pretty bad ass. Link is living proof of that. Plus, you've got an endless supply of great win-poses if you decide to start working on him again.
Title: Re: Gohan by Team Z2 project thread
Post by: \0/ sunbro on October 21, 2012, 08:55:24 PM
"from my point of view" i think that mystic gohan is the best gohan.... i mean he was at his top.... you'll just have to fix his stance or some sprites to make him different... i mean you've really worked on him and he was looking really nice.... or like someone said before you can use his purple gi..... but without losing what you've done so far....
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 22, 2012, 12:53:32 AM
Of course Balth. I know that, I just wanted to make a Krillin that was bad ass enough to go along with your stuff, but I think I'll give that up. I lost all the progress I made shortly after I asked for your opinion on my Krillin's proportions and began spriting. Anyway if you EVER work on him and need an english VA for him I'm actually a pretty damn good Krillin. Actually freaked Kyle Hebert and Sonny out when I did it.
Title: Re: Gohan by Team Z2 project thread
Post by: Demitri on October 22, 2012, 02:36:55 AM
^
don't do unneccesairy things :P
(http://img.photobucket.com/albums/v297/Tracks2000/GohanMasenko.gif)

 I was totally gonna do that tomorrow :grrr:  j/k I guess I missed that earlier in the thread (I refuse to go through 29 pages ¬_¬)
Looks smooth  :2thumbsup:

lol KrillinZ2 would need a KidGokuZ2 IMO and then a Young Bulma and a young Yamacha and a Master Roshi and a turtle and a Young Chichi and and and
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on October 22, 2012, 02:40:31 AM
making sure it has the same quality control...agh no that will be hell, my brain's already about to explode XD
I can't stop you from doing your own thing ofcourse, but just don't label it Z2...
It's only Z2 if it's by Balthazar+Cybaster. We should copyright this or something ;)

So Chamat and Koopakoot were exiled from it?
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 22, 2012, 02:47:39 AM
lol KrillinZ2 would need a KidGokuZ2 IMO and then a Young Bulma and a young Yamacha and a Master Roshi and a turtle and a Young Chichi and and and

WHOA WHOA WHOA WHOA. Krillin does NOT need Kid Goku. He's the strongest Human in the entire series. Seriously a lot of people neglect him but if you play him in ANY of the Budokai/Tenkaichi/Raging Blasts he is in the top spot for fastest Z Fighters....besides SSJ2 Teen Gohan.
Title: Re: Gohan by Team Z2 project thread
Post by: Long John Killer on October 22, 2012, 02:53:48 AM
...But fastest doesn't equal strongest...also, I thought Tien was the strongest human?  Unless you count Uub.

Also, nice Masenko.  Something about the back foot just getting squished after firing looks a little odd to me, though.
Title: Re: Gohan by Team Z2 project thread
Post by: Demitri on October 22, 2012, 03:50:02 AM
WHOA WHOA WHOA WHOA. Krillin does NOT need Kid Goku. He's the strongest Human in the entire series. Seriously a lot of people neglect him but if you play him in ANY of the Budokai/Tenkaichi/Raging Blasts he is in the top spot for fastest Z Fighters....besides SSJ2 Teen Gohan.
Calm Down. I was just saying at that point he'd be making the whole cast,plus when I think about Krillin I think Dragonball for some odd reason  :dizzy2:
Technically he's Goku's best friend(though personally I felt like it wasnt even evident during the Z series besides the Frieza Saga) so wouldnt be too far off for Kid Goku to be made IF Krillin was made. Plus Powerpole Kid Goku kicks ass.
Also, nice Masenko.  Something about the back foot just getting squished after firing looks a little odd to me, though.

Now that you mention it......
(http://img.photobucket.com/albums/v297/Tracks2000/GohanMasenko.gif)
:inquisitive:
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 22, 2012, 04:31:15 AM
Krillin is cool. I was sad to see so many characters get the back seat in DBZ. They remained fairly relevant through the Cell Saga... but I'm not gonna get into how much I hate the Buu Saga again, lol. Honestly, I think many of the "Z-Fighters" have more potential as 2D fighting characters than many of the villains in the series. Yamcha, Tien, Krillin and Piccolo practically ooze potential and variety. Too bad there's only one Balthazar. We need to make clones of this fucker and put them to work in sweatshops.

I am curious as to what Balth's comment about only him and Cy doing Z2 content meant. Obviously Chamat is still reppin' Freeza, but what about Vegito Z2?
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on October 22, 2012, 04:57:19 AM
what he means is that those chars he has a say on them. If anyone wants to mimick his style thats up to them, but he cant nor wont be claiming ownership over characters done by other people.

When he codes vegeta with cybaster, or gohan with koopakoot, they are z2 characters, if someone elses wants to do characters like those, they are "those person names" characters. He doesnt want to have to make a character just because someone started it and it mimicks the style he is using and everyone that wants to do a similar character should be able to without his approval or control.

its like asking pots if every character made based on his work is his content or gets his seal of approval. Anyone wanting to do a character inspired by Pots work should without him having to give it a seal of approval and control how its produced and call it his own character, thats just silly.
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 22, 2012, 05:09:11 AM
...But fastest doesn't equal strongest...also, I thought Tien was the strongest human?  Unless you count Uub.

Also, nice Masenko.  Something about the back foot just getting squished after firing looks a little odd to me, though.

Well it depends on the Saga but Tien and Krillin usually had that spot. Yamcha just kind of...didn't give a shit anymore. When it comes to the Humans Krillin was always my favorite. I think it was when I started using him in the Budokai series and fell in love with his speed and combos. Plus he's a snarky little bastard.

Also:
(http://img.photobucket.com/albums/v297/Tracks2000/GohanMasenko.gif)
At first I was going to agree but looking at it again....I like it. It's kind of hard to see but with some different shading (which I'd do if I had a working mouse/touch pad), it makes sense. It's not that his foot is shrinking, it's like his foot sliding into the background a little more to help him compensate and brace his body from the Masenko's force.
Title: Re: Gohan by Team Z2 project thread
Post by: Noctis on October 22, 2012, 06:41:46 AM
His feet are fine. He could have him bending his feet forward as if he were being pushed back. Like when you jump, you jump on the soles of your feet, but it's fine.

I knew it! Kim was so perfect for Gohan's style.
Balthazar, you're still kind of asking our opinions on what you should do, right?
I think you should go with Saiyaman. I know it'll require a lot more time so if you absolutely don't want to do Saiyaman, I don't think anyone will complain, but Teen Gohan is out, Regular/Mystic Gohan is just Goku with a different movelist and purple clothed Gohan is just a palette change of his regular.
Then again, there's also....
Spoiler, click to toggle visibilty
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 22, 2012, 07:15:28 AM
Okay in all seriousness I do have some suggestions for Gohan:

Not So Serious
Spoiler, click to toggle visibilty

Even making one sprite of this would make my face implode AND explode at once...I mean SERIOUSLY, why the hell didn't he keep rocking this?
Spoiler, click to toggle visibilty

It IS what he went up against Fat Buu in.
Spoiler, click to toggle visibilty

I will be all about the Saiyaman Outfit ONLY if you add this touch
Spoiler, click to toggle visibilty
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on October 22, 2012, 09:47:28 AM
Thanks Iced for that explanation, couldn't have said it better myself!


Gohan's foot in the Masenko is just perspecitve/angle (his knee goes towards the viewer).


I still think the Saiyaman outfit (minus the helmet/bandana and cape ofcourse) is the coolest option for Gohan,
to differenciate him most from Goku. The Kai outfit seems too troublesome to do, but could always appear in an intro.
Title: Re: Gohan by Team Z2 project thread
Post by: Koop on October 22, 2012, 09:49:42 AM
I still think the Saiyaman outfit (minus the helmet/bandana and cape ofcourse) is the coolest option for Gohan,

This.


Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on October 22, 2012, 09:59:28 AM
Quote
This.


hyper bomb internet bro-fist!
Now let me lock myself into my room for 6 months and you'll have the sprites  :ninja:
Title: Re: Gohan by Team Z2 project thread
Post by: WizzyWhipitWonderful on October 22, 2012, 02:37:40 PM
Quote
This.


hyper bomb internet bro-fist!
Now let me lock myself into my room for 6 months and you'll have the sprites  :ninja:

Don't forget your survival kit, Balthazar!

Remember, you've got to eat and you need water, lol!
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on October 22, 2012, 02:40:31 PM
Well, you're welcome to focus on Gohan once you start sending me SSJ Goku sprites.
With SSJ Goku and ??????, I already have enough Mugen coding to do for many months. ;P
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 22, 2012, 06:17:25 PM
All I ask for is glorious SSJ Sunglasses. IF anything have it be a "Deal With It" win pose. :P
Title: Re: Gohan by Team Z2 project thread
Post by: flashshello on October 24, 2012, 03:16:08 AM
I know others my not agree with me, But I would like to see Future Gohan made in your style. There's quite a few versions of Gohan out there but not a good version of his alternate future counterpart. He was an awesome character, and in games, he was a great combo beast. 8)

Plus, If you decide to make Future Trunks, they would make quite the pair. Just my 2 cents, I know Mystic/Ultimate Gohan is cool, and teen SSJ 2 Gohan as well,  but let's give Future Gohan some love to. :)

http://www.youtube.com/watch?v=W91mdjQqtNM

(http://images2.wikia.nocookie.net/__cb20100816122004/dragonball/images/f/fa/Future_Gohan_art_in_RB2.JPG)

 :c00l:
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 24, 2012, 03:19:06 AM
(http://images2.wikia.nocookie.net/__cb20100816122004/dragonball/images/f/fa/Future_Gohan_art_in_RB2.JPG)

Two Arms are overrated for that badass. Hack one off and we'll be talking.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 24, 2012, 05:24:28 AM
Be quite a project to code and sprite a one-armed character.
Title: Re: Gohan by Team Z2 project thread
Post by: flashshello on October 24, 2012, 08:16:40 PM
All you would have to do, is make one arm the center of his punch attacks, like they did in the dbz games. So I don't think it would be that bad a trade off.

:)
Title: Re: Gohan by Team Z2 project thread
Post by: Byakko on October 24, 2012, 08:20:38 PM
If you mean let him have both arms but just use one, I support that.
Title: Re: Gohan by Team Z2 project thread
Post by: flashshello on October 24, 2012, 08:22:16 PM
If you mean let him have both arms but just use one, I support that.

Yep, exactly what I ment. ;)
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 24, 2012, 08:40:50 PM
I liked how in Tenkaichi they had him without his arm. In was just graphical but in no other games after that. The man was badass with one arm, and it bugs me not being able to have him without both. Eh to each their own.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 25, 2012, 01:46:07 AM
All you would have to do, is make one arm the center of his punch attacks, like they did in the dbz games. So I don't think it would be that bad a trade off.

:)

That would work... but wouldn't be as cool. Gives off more of the "grand master, I'm too good to use both arms" rather than, "I lost one arm in battle but still am still badass" feel.
Title: Re: Gohan by Team Z2 project thread
Post by: Shadow0X3 on October 25, 2012, 02:16:30 AM
Be quite a project to code and sprite a one-armed character.
Coding it wouldn't be hard. Just use the 'facing' trigger for which animation side you use. Spriting would be a whole other story though. That'd be doubles of every single sprite, one from each direction. THAT would be hell
Title: Re: Gohan by Team Z2 project thread
Post by: Chatman on October 25, 2012, 03:59:22 AM
You guys are overthinking it. Sprite as normal, but then have one arm changed to the transparency color when facing using pal changing.
Title: Re: Gohan by Team Z2 project thread
Post by: Byakko on October 25, 2012, 09:51:34 AM
have one arm changed to the transparency color when facing using pal changing.
... What ? I've been very distant from the 1.0 loop and the magic it can do, but I'm pretty sure that's not possible. There should still be only one color slot recognized as transparent, and the remappal only changes the colors in each slot, so a pixel associated to a given color slot (like a pixel in the arm) would still not be associated with the transparent color slot, it would only be changed to that color but not transparent.
Plus it wouldn't fix the problem I already said thought I posted something about how when he's facing right it'd be his front arm attacking but when he'd turn around it would be his back arm doing the attacking, I must've ended up not posting it.
And it wouldn't even make sense when the arm covers the body.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on October 25, 2012, 10:03:37 AM
What Byakko said. Not possible.
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 25, 2012, 05:03:25 PM
Or you just flip the sprites? Unless it really matters to everyone that the arm he is missing changes when he faces the other way.
Title: Re: Gohan by Team Z2 project thread
Post by: Koldskool on October 25, 2012, 08:52:06 PM
have one arm changed to the transparency color when facing using pal changing.
... What ? I've been very distant from the 1.0 loop and the magic it can do, but I'm pretty sure that's not possible. There should still be only one color slot recognized as transparent, and the remappal only changes the colors in each slot, so a pixel associated to a given color slot (like a pixel in the arm) would still not be associated with the transparent color slot, it would only be changed to that color but not transparent.
Plus it wouldn't fix the problem I already said thought I posted something about how when he's facing right it'd be his front arm attacking but when he'd turn around it would be his back arm doing the attacking, I must've ended up not posting it.
And it wouldn't even make sense when the arm covers the body.

Well, I've noticed that Fighter Factory 3 allows you to apply alphas to any color in a palette. Now whether or not that will work in mugen is still debatable. I may have to do an experiment when I return from my weekly gaming session, tonight. I mean, it obviously still won't work with Gohan's arm(s) because of what you already said. But, if it works, it could open some new possibilities in costuming and color separation.
Title: Re: Gohan by Team Z2 project thread
Post by: ZeroxDivided on October 25, 2012, 08:55:43 PM
Amazing!
Title: Re: Gohan by Team Z2 project thread
Post by: Byakko on October 25, 2012, 09:20:41 PM
Well, I've noticed that Fighter Factory 3 allows you to apply alphas to any color in a palette. Now whether or not that will work in mugen is still debatable. I may have to do an experiment when I return from my weekly gaming session, tonight. I mean, it obviously still won't work with Gohan's arm(s) because of what you already said. But, if it works, it could open some new possibilities in costuming and color separation.
That has absolutely nothing to do with making one arm transparent on the whole sprite.
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 26, 2012, 05:33:49 AM
(http://images2.wikia.nocookie.net/__cb20090322002118/guilty-gear/images/6/66/Baikenspriteani.gif)
One Arm

Flip the sprite. Don't make it so damn complicated.
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on October 26, 2012, 05:48:41 AM
or you could just sprite both arms and have him not use the other one
Title: Re: Gohan by Team Z2 project thread
Post by: Sinnesloschen on October 26, 2012, 05:50:18 AM
Don't make it so damn complicated.
But complicated is fun!
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on October 26, 2012, 06:54:10 AM
Or we can just do buu saga gohan and stop arguing over a character that was featured in the show for less than 2 hours.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on October 26, 2012, 07:56:10 AM
(http://images2.wikia.nocookie.net/__cb20090322002118/guilty-gear/images/6/66/Baikenspriteani.gif)
One Arm

Flip the sprite. Don't make it so damn complicated.


Tits make up for arm paradox
Title: Re: Gohan by Team Z2 project thread
Post by: Jango on October 26, 2012, 08:20:15 AM
Future Gohan's tits are pretty rockin too
Title: Re: Gohan by Team Z2 project thread
Post by: Neocide on October 26, 2012, 08:25:56 AM
still on one armed gohan? it's a dumb concept. spriting a character with one arm can make doing moves with punches annoying as hell to work out. totally different with a person with a sword.
Title: Re: Gohan by Team Z2 project thread
Post by: Hoshi on October 26, 2012, 09:28:09 AM
Baby Gohan
Kid Gohan (Piccolo training, orange)
Kid Gohan (Piccolo training, purple, white bandana)
Kid Gohan (purple, bowl-cut)
Kid Gohan (Saiyan Armor)
Teen Gohan (Purple/SSJ1/SSJ2, shoulder pads maybe)
Teen Gohan (Goku training/SSJ Armor)
Teen Gohan (Orange/Movie 9)
Adult Gohan (School outfit)
Great Saiyaman
Adult Gohan (black suit/GSM top lost)
Mystic Gohan (Supreme Kai uniform)
Mystic Gohan (Orange)
Mirai Gohan (one arm)
Adult Gohan (GT, LOL)


There, take your pick.
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on October 26, 2012, 09:51:02 AM
 Baby Gohan.
Title: Re: Gohan by Team Z2 project thread
Post by: Jango on October 26, 2012, 10:18:36 AM
I just realized my joke about Baby Gohan after eating the fruit would probably make an awesome bonus stage for any character if this was a full-game where you fight all that trippy stuff he was hallucinating. Round two you'd fight the blue triceratopa thingy and when he dies he'd blow up into a bunch of tiny copies of himself dancing.

Also Baby Gohan as a character would need this

Title: Re: Gohan by Team Z2 project thread
Post by: Koldskool on October 26, 2012, 04:28:58 PM
Well, I've noticed that Fighter Factory 3 allows you to apply alphas to any color in a palette. Now whether or not that will work in mugen is still debatable. I may have to do an experiment when I return from my weekly gaming session, tonight. I mean, it obviously still won't work with Gohan's arm(s) because of what you already said. But, if it works, it could open some new possibilities in costuming and color separation.
That has absolutely nothing to do with making one arm transparent on the whole sprite.

Pretty sure I already acknowledged that.
Title: Re: Gohan by Team Z2 project thread
Post by: Byakko on October 26, 2012, 04:33:25 PM
It's not just for Gohan, AFAIK the alpha transparency would apply to the whole sprite, so that's entirely disconnected from making alt costumes from color separation, it wouldn't select specific ranges of color slots on the palette to make the associated pixels transparent. And even if there was something that could do that, it still wouldn't be usable for alternate costumes since when a part of a costume would get in front of, say, the face, the alt costume would hypothetically turn those pixels transparent but there wouldn't be any head behind that to become visible depending on the palette/costume. Gohan's arm is just a side-effect of that.

It doesn't work as layers where you can turn one top layer invisible for the other bottom layer to become visible. It's a flat sprite with pixels that may turn invisible, but what's behind that is the background only (or other effects).
Title: Re: Gohan by Team Z2 project thread
Post by: Hoshi on October 26, 2012, 05:10:46 PM
lol the arm would be a helper so that it would flip correctly.
Title: Re: Gohan by Team Z2 project thread
Post by: Koldskool on October 26, 2012, 05:13:34 PM
It's not just for Gohan, AFAIK the alpha transparency would apply to the whole sprite, so that's entirely disconnected from making alt costumes from color separation, it wouldn't select specific ranges of color slots on the palette to make the associated pixels transparent. And even if there was something that could do that, it still wouldn't be usable for alternate costumes since when a part of a costume would get in front of, say, the face, the alt costume would hypothetically turn those pixels transparent but there wouldn't be any head behind that to become visible depending on the palette/costume. Gohan's arm is just a side-effect of that.

It doesn't work as layers where you can turn one top layer invisible for the other bottom layer to become visible. It's a flat sprite with pixels that may turn invisible, but what's behind that is the background only (or other effects).

It obviously wouldn't be possible for making parts on a single sprite invisible. But would work for separated elements such as making Captain America's shield appear to be made of energy instead of solid matter. But, all that is simply theory, and can't be applied in mugen because *drumroll* while FF3 allows you to apply alpha channels to individual colors in a palette, (click spoiler for proof of concept)
Spoiler, click to toggle visibilty
Mugen(1.0) either does not recognize the alpha channels in the .act file, or FF3 doesn't include the alpha channels when saving .act files. And therefore, this doesn't work in mugen. But I needed time to actually try it out, I couldn't do so from my phone. And now I know, and knowing is half the battle. Failure is always an option. :rugoi:
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on October 26, 2012, 05:18:43 PM
No, Balthazar just has to sprite the sprites twice à la Gill. ::)

Or maybe people could just drop the conversation since sprites flip all the time in fighting games where both arms or legs are not symmetric. Nobody ever complained (Shigen in Last Blade comes to mind).
Or even better : since Balthazar is NOT going to sprite one-armed Gohan, but rather Saiyaman Costume Gohan (which is much better and original), why is this still going on ?

Also, FF3 allowing alpha channels is probably either for testing purpose for the effects, or more probably for Mugen 1.1, which does accept RGBA sprites in PNG format.
Title: Re: Gohan by Team Z2 project thread
Post by: Byakko on October 26, 2012, 05:52:46 PM
If we're talking helpers, transparency through the code is already possible on those even without alpha channel on the palette, and it can be triggered by palette or facing. But alt costume through helpers is just like transformations, it breaks with custom gethit animations.
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on October 26, 2012, 06:32:04 PM
New wip, when selected with Start pressed goku will get a halo.
Title: Re: Gohan by Team Z2 project thread
Post by: The Real Niko on October 26, 2012, 09:05:37 PM
New wip, when selected with Start pressed goku will get a halo.

Sounds awesome and yet even more off-topic than one-armed Gohan. XD
Title: Re: Gohan by Team Z2 project thread
Post by: Noside on May 26, 2013, 09:40:57 PM
Wow! very interesting character. :3
Title: Re: Gohan by Team Z2 project thread
Post by: drewski90 on May 26, 2013, 09:47:04 PM
I can't test a character because nothing has written in his def file, please do so so I can try this out
Title: Re: Gohan by Team Z2 project thread
Post by: Noside on May 26, 2013, 09:51:47 PM
That's weird, i'm already testing it. :3
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on May 26, 2013, 09:55:29 PM
Chamat, you fooled me! Hahahah, I thought you really were Koopakoot.

23/09/2013:
Chamat and Koopakoot, both with the same avatar, released a nice bunch of sprites; (http://www.mediafire.com/download/ykra97s3zt6puh5/GhnZ2_(just_sprites_for_a_project_by_Chamat).rar) but, because of Chamat's obsession of deleting his posts for whatever reason (there's none) and Koopakoot, deleting his posts as well, you, guy who is reading this, won't understand a shit. .Secret link in this post!.
Title: Re: Gohan by Team Z2 project thread
Post by: Hephaistos31 on May 26, 2013, 10:02:00 PM
The LEGohanZ2.def is still blank. :)
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on May 26, 2013, 10:06:20 PM
/me looks into the *Chamat* folder.

WHAT IS THIS I DON'T EVEN !!!!
:stare: :stare: :stare: :stare: :stare: :stare: :stare: :stare: :stare:

LOL Awesome !!! :D
Title: Re: Gohan by Team Z2 project thread
Post by: Noside on May 26, 2013, 10:10:48 PM
What are you guys talking about? it works. :3

(http://i.imgur.com/QAQ5uQF.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Hephaistos31 on May 26, 2013, 10:13:19 PM
Well, you got me, guys. :D

OMG IT'S INCREDIBLE!!!
Title: Re: Gohan by Team Z2 project thread
Post by: drewski90 on May 26, 2013, 10:17:45 PM
Error message:
Missing [Files] section in GohanZ2.def
Error finding characters/stages in IMT02/select.def
Title: Re: Gohan by Team Z2 project thread
Post by: Noside on May 26, 2013, 10:19:04 PM
Error message:
Missing [Files] section in GohanZ2.def
Error finding characters/stages in IMT02/select.def

Gee i wonder what could it be? :3
Title: Re: Gohan by Team Z2 project thread
Post by: Hephaistos31 on May 26, 2013, 10:22:08 PM
THIS IS AMAZING!!!
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on May 26, 2013, 10:23:20 PM
:3
Title: Re: Gohan by Team Z2 project thread
Post by: drewski90 on May 26, 2013, 10:24:07 PM
Error message:
Missing [Files] section in GohanZ2.def
Error finding characters/stages in IMT02/select.def

Gee i wonder what could it be? :3


maybe it's the fact that the def file's empty or something
Title: Re: Gohan by Team Z2 project thread
Post by: Hephaistos31 on May 26, 2013, 10:25:21 PM
THIS MAKES ME CRAZY!
Title: Re: Gohan by Team Z2 project thread
Post by: Aldo on May 26, 2013, 10:25:43 PM
COTM Material right here.
Title: Re: Gohan by Team Z2 project thread
Post by: Noside on May 26, 2013, 10:25:57 PM
Error message:
Missing [Files] section in GohanZ2.def
Error finding characters/stages in IMT02/select.def

Gee i wonder what could it be? :3


maybe it's the fact that the def file's empty or something
Yeah, could be possible. ::)
Title: Re: Gohan by Team Z2 project thread
Post by: Hephaistos31 on May 26, 2013, 10:28:18 PM
THIS IS SO SEXY!!
Title: Re: Gohan by Team Z2 project thread
Post by: 100_Sad_Pandas on May 26, 2013, 10:39:01 PM
Thank you sooo much!!!
He's my favorite DBZ character!
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on May 26, 2013, 10:39:15 PM
Late April's fool I guess.
Title: Re: Gohan by Team Z2 project thread
Post by: Aldo on May 26, 2013, 10:44:20 PM
^ Yeah, would have fun if this happened in April 1st... come on Chamat, where are finishing May already...
Title: Re: Gohan by Team Z2 project thread
Post by: Koop on May 26, 2013, 10:47:53 PM
Chamat, you fooled me! Hahahah, I thought you really were Koopakoot.

he is KoopaKoot
Title: Re: Gohan by Team Z2 project thread
Post by: Leon de Cervantes A.K.A. Zerberus Dante on May 26, 2013, 11:12:53 PM
what kind of magic is this?? XD!!, verywell blatho, i guess this char can have a move like this:



that can be very fun and adds the posibility to make "alternate Clothes" punch/kick anims for him to add more originality, congrats to cybaster too and the clone guy koopakoot
Title: Re: Gohan by Team Z2 project thread
Post by: rednavi -RETIRED on May 26, 2013, 11:26:14 PM
Add piccolo next to him during that move to explain his clothing changes :P
Title: Re: Gohan by Team Z2 project thread
Post by: 『レム-レム』 on May 27, 2013, 12:11:18 AM
when I see your creations
the future vs. fighting is you
you make beautiful creation
congratulations to you all
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on May 27, 2013, 12:13:32 AM
Can this be in the hall of fame
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on May 27, 2013, 12:38:40 AM
Isn't working for me, looks like i'm not gonna experience the hype.
Title: Re: Gohan by Team Z2 project thread
Post by: Chazzanova on May 27, 2013, 11:37:03 AM
(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Gifs/LV3-Finisher_zps8336c14d.gif)
Maybe a LV3 Finisher?
Title: Re: Gohan by Team Z2 project thread
Post by: DragonSlayerEX on May 27, 2013, 11:42:34 AM
His DEF file is still showing up blank?

Edit:
You asshole! :3
Title: Re: Gohan by Team Z2 project thread
Post by: Hephaistos31 on May 27, 2013, 01:06:45 PM
IT MAKES ME HORNY!
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 14, 2013, 05:15:21 PM
Masenko !
(http://i.imgur.com/oefTzCS.png)

It's basically a Lv1 Denjin Hadouken, as Gohan should only have Kamehameha as a Lv2 (beam move).
Can be charged, low damage, shocks opponent, the longer you charge the longer the opponent is dizzied.
Title: Re: Gohan by Team Z2 project thread
Post by: Chazzanova on June 14, 2013, 05:33:16 PM
Really cool, Cybaster. I'm glad we can enjoy another Z2's character soon. What are the missing animations to finish the Gohan's spritesheet?
Title: Re: Gohan by Team Z2 project thread
Post by: 100_Sad_Pandas on June 14, 2013, 05:36:45 PM
Really cool, do you guys have a voice actor for him yet?
Title: Re: Gohan by Team Z2 project thread
Post by: RamzaNeko on June 14, 2013, 05:44:29 PM
thats beautiful D:
Title: Re: Gohan by Team Z2 project thread
Post by: Koop on June 14, 2013, 05:54:13 PM
Awesome. Can't wait for you to finish him.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 14, 2013, 06:01:57 PM
To be honest, this is something I started working on since I had finished everything possible on Z2 chars and was waiting on new sprites or feedback.
This was done without telling Balthazar, and because I was bored. :P

Hence, he is missing a lot of sprites in order to be able to code what was originally planned for him. Unless Balthazar's interest in Gohan comes back because he realizes how awesome Gohan actually is, I cannot say if this character will actually be finished one day.

All I can say is that for now, he has :
- 1 intro
- All basics (3 punches and 3 kicks, on ground/crouch/air).
- All GetHits (apart form Midnight Bliss and Cursed, I think).
- Usual system stuff (super jump, air dash, slash chop, power charge, etc.)
- 2 kick combo basics (mk2 on ground and air) and a command move (F,F,mk).
- Ki Blast *2 (QCF+p)
- Soaring Dragon Kick (triple anti air kick), DP+k. And a EX version too.
- Dive Kick Flurry (Piccolo's dive kick from the genesis game), QCF+k in air
- Hurricane Kick (need I explain ?), QCB+k
- Omni Kicks (8 directional kicks with bouncing or other properties), Dir+sk in the air.
- Masenko (Denjin Hadouken), QCBx2+p

I have the necessary sprites to also code Chou Kamehameha and Aerial Chou Kamehameha, but not more.
No voice actor for now, since this is basically a "behind the back solo project" LOL. ;P
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on June 14, 2013, 06:14:01 PM
If there is anyone interested in doing extra anims ( AND finish them , this part is important )
contact me and we will see what we can do.

Also, cy, you have material for an extra intro, someone made a gohan car, remember?
Title: Re: Gohan by Team Z2 project thread
Post by: Omega on June 14, 2013, 06:49:44 PM
Great to see some updates on Gohan.

Take a look at this.

http://www.youtube.com/watch?v=JMFFIBTIbOI

Gohan throws a beam at the beginning of the video. Maybe your Gohan could use something like that wich you could call "Bowling Beam."

At 1:25 Gohan dashes into Frieza and does a punch blast. You could include something similiar and let the enemy shake when being punched wich causes the explosion after.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 14, 2013, 07:27:13 PM
Gohan is dumb. You're all dumb  :laugh4:
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on June 14, 2013, 08:47:18 PM
Gohan is dumb. You're all dumb  :laugh4:

Turles all the way.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 14, 2013, 08:50:32 PM
Actually I changed my mind after playing the latest beta. Gohan rocks :D
Maybe I've finally gotten over the fact that I don't like his sprites that much.
His gameplay is potentially very interesting, he offers something no other character has.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 14, 2013, 08:57:39 PM
Thanks to Cybaster's amazing coding skills! :kungfugoi:

(and Koopakoot, the stuff he coded helped me a lot).
Title: Re: Gohan by Team Z2 project thread
Post by: Ex☆Cham on June 14, 2013, 09:03:04 PM
Who is Cybaster??? =/

So this Gohan sprites are based on Goku or completely new?
Either this one looks good.
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on June 14, 2013, 09:04:19 PM
So...you guys decided to finish Gohan?
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on June 14, 2013, 09:16:53 PM
Cybaster codes Z2 characters.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 14, 2013, 10:45:12 PM
So this Gohan sprites are based on Goku or completely new?
His sprites are 70% hairswaps of Goku, with a bunch of unique animations made for him.
It was that issue (looking too much like Goku) that resulted in my lack of interest in this project for a long long time.
I'm still not completely over it. If I had the time, I'd probably make Teen Gohan and mix him with this character, but alas.
There's no time.

Who is Cybaster??? =/
You deserve a severe spanking.
Title: Re: Gohan by Team Z2 project thread
Post by: YoungSamurai5 on June 15, 2013, 12:33:41 AM
Who is Cybaster??? =/

oh goodness lol never thought i would here someone in mugen say this., this is like one of the first few names i heard when i walked in the mugen scene.

even though he is a hair swap kinda this is still pretty interesting to see how you put your take on it, animation wise and coding wise.

Title: Re: Gohan by Team Z2 project thread
Post by: MotorRoach on June 15, 2013, 01:04:49 AM
So, like, if you had the time, you would make him just new animations to replace the Goku edited ones, or go for a different Gohan outfit? Not demanding or anything, but just to have an idea, because I might try contributing when I am free from working on things.
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on June 15, 2013, 01:08:12 AM
Honestly when the project started I was like make him in his Saiyaman (minus the helmet) or capeless Piccolo outfit but Balthazar was adamant in his decision to keep him a hairswap, so I didn't really think the fact that he was a hairswap was why Balth lost interest. It's alright I have accepted that he will never be made, but atleast I can get something of a slight "I told you so" out of it. Or not.
Title: Re: Gohan by Team Z2 project thread
Post by: Chazzanova on June 15, 2013, 01:29:57 AM
Balthazar is working on Majin Vegeta, Frieza and now In PFD Bluestark too (sounds like a side-project, anyway). I don't think he want to focus on redraw whoooole the project from 0, at least not for now. From my point of view, not because Gohan is a "headswap" must be considered bad or boring. I defend the "Ansatsuken argument" that was defended by Balthazar from the beginning. Ryu, Ken, Akuma, Sean, same costume, blah blah blah blah.

Gohan's Gameplay seems cool, and although it sounds like a headswap, the graphics are really cool too. Finish this project is good, but re-start it now? I don't know. Maybe in the future. For now I would like to see this character, with these sprites, finished.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 15, 2013, 09:24:03 AM
^
Thank you :P
Yeah Gohan to me was always ment as a side project because of his headswapping nature,
whilst still giving him a completely new moveset, different from Goku.
But then as time went by, I started getting annoyed by those old Goku sprites (even with the Gohan hair, maybe even because of it),
and I would've preferred to redraw the whole character, in another costume perhaps,
but like you said, restarting a project (or the sprites) when I have so much other projects going on would just be a waste of time,
and most people would rather just play Gohan already, regardless of how his sprites look.
The sprites aren't bad by any means, I've just got my standards really high :)

So yeah I'm kinda over the whole sprites issue, and started focussing on his gameplay again.
We'll see if Gohan gets put to the side again once work on Majin Vegeta is greenlit (when Vegeta update is released),
or we'll finish Gohan first. People might like the latter, actually.
Title: Re: Gohan by Team Z2 project thread
Post by: Jarek Bachanek on June 15, 2013, 08:24:43 PM
Actually I always liked current sprites so I'm really hoping this will go on after MajinVegeta gets released. Good luck Cybaster (& Balthazar of course).
Title: Re: Gohan by Team Z2 project thread
Post by: Ex☆Cham on June 15, 2013, 09:06:19 PM
Who is Cybaster??? =/

oh goodness lol never thought i would here someone in mugen say this., this is like one of the first few names i heard when i walked in the mugen scene.

lol random comment yo i couldnt resist XP
I know who is Cybaster from Tamez's words basically....
Dunno about is chars but stage wise Cybaster is really good.

So i have seen some anims for Gohan (dunno if was for this one) you are taking some sprites from hyper dimencion as reference for some?
Title: Re: Gohan by Team Z2 project thread
Post by: Shadow0X3 on June 15, 2013, 09:12:08 PM
Personally Teen Gohan was always one of my favorite Dragon Ball characters. Even though I can see the sense in just making Gohan a headswap of Goku, I still think you should take Chamat's "pushy" advice lol

Who is Cybaster??? =/
oh goodness lol never thought i would here someone in mugen say this., this is like one of the first few names i heard when i walked in the mugen scene.
I managed to go three years in mugen without knowing Cybaster, PoTS, or most anyone "big" in mugen. My first two years were strictly making private projects for me and my friends. So the possibility does exist that not everyone comes straight here and meets the celebs

EDIT:
So i have seen some anims for Gohan (dunno if was for this one) you are taking some respritess from hyper dimencion sprites for some?
The sprites are all custom, or edited from custom sprites Balthazar made for Goku Z2
Title: Re: Gohan by Team Z2 project thread
Post by: kakabot on June 16, 2013, 09:55:55 AM
>_< so is it possible to play the beta version of gohan? I downloaded it, but im pretty sure I need help.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 16, 2013, 10:32:58 AM
That thing is a joke, WE never released any beta of Gohan. You should know better, we don't do public betas.
Title: Re: Gohan by Team Z2 project thread
Post by: Hephaistos31 on June 16, 2013, 12:20:45 PM
THis public beta? :D

I WANT IT TASTY! :D (Ok, I stop, I swear)! Like always it's a great work, men. Keep them coming, Mugen is becoming really huge those times, and you're a good part of it! ;)
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 17, 2013, 02:00:53 AM
*le gasp* Wait, you guys actually considered starting him back up?!
Title: Re: Gohan by Team Z2 project thread
Post by: Jango on June 17, 2013, 02:10:06 AM
If I had the time, I'd probably make Teen Gohan and mix him with this character, but alas.
There's no time.
It wouldn't work anyway outside of a fullgame, since MUGEN is very strict about required sprites, so you'd either have to get people to code in alternate animations for when they fight Gohan, or you'd be stuck with him turning into the form you put the requireds on every time he got thrown.

Still, glad to see the progress is coming along well.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 17, 2013, 02:28:11 AM
I think (I'm not sure) he rather meant respriting the character into Teen Gohan completely while retaining the gameplay the current Adult Gohan has.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 17, 2013, 02:31:30 AM
That would be unbelievably awesome.
Title: Re: Gohan by Team Z2 project thread
Post by: Shadow0X3 on June 17, 2013, 02:34:49 AM
So long as he got Rage Mode as a teen instead of Justice Mode I'd be happy. Gohan messed people up when he got mad. Just ask Cell (or to a lesser extent, Raditz). (+1 for buying Balthazar some spare time)
Title: Re: Gohan by Team Z2 project thread
Post by: Long John Killer on June 17, 2013, 04:53:55 AM
I'd prefer Gohan as he is, being Ultimate/Mystic, but that's just me liking the concept of an awesome Mugen character for the strongest non-fused DBZ character.  Teen Gohan's awesome as well, though.

I'm a bit late for this, just wanted to say, the Masenko looks good.  Why orange, though?  To differentiate it from the normal ki blasts?
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on June 17, 2013, 04:56:17 AM
The Masen-Ko IS orange, look at the anime and the games
Title: Re: Gohan by Team Z2 project thread
Post by: Long John Killer on June 17, 2013, 04:59:04 AM
...Uh. (https://www.google.com/search?hl=en&site=imghp&tbm=isch&source=hp&biw=1440&bih=775&q=gohan+masenko&oq=gohan+mas&gs_l=img.3.0.0l3j0i5j0i24l2.214.1187.0.1883.9.7.0.0.0.0.112.435.6j1.7.0...0.0.0..1ac.1.17.img.cJHGwT0m6Fc)

Game's I can't say, I haven't played every DBZ game, but I thought it was yellow there too.  Could be wrong there.

I don't mind it being orange, just curious why.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 17, 2013, 05:09:11 AM
Yellow is a bit overused in my opinion, so I'm glad that it's a different color.
Title: Re: Gohan by Team Z2 project thread
Post by: \0/ sunbro on June 17, 2013, 07:02:50 AM
that's the z2 beam color... i like it, it's also nice to see that you've done a lot with gohan, i really like this one over his younger versions.. that masenko looks pretty cool!!
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 18, 2013, 03:19:41 AM
By the way, I have a quick question about his air-dashes. Are you still planning on an omni-directional airdash, or a double air-dash that can only go horizontal or vertical?
Title: Re: Gohan by Team Z2 project thread
Post by: Karasai on June 18, 2013, 03:29:26 AM
Gohan never had a 8 way dash, he has a 8 way Aireal kick.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 18, 2013, 03:30:33 AM
Yeah, he has that already, courtesy of Koopakoot.

You can air dash twice in any direction (with each air dash in a different direction), even after a super jump. This gives him more mobility than any Z2 character.
There are 4 dash directions (up, down, left, right), not 8, though.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 18, 2013, 03:38:12 AM
Oh, that solved my question. Thanks for the info; man, his unique gameplay just keeps surprising me :D.
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on June 18, 2013, 04:36:48 AM
That's appropiate for him, since he's one of the fastest fighters in the anime
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on June 18, 2013, 06:03:18 AM
Gohan needs a spot back on your site Balthy :D
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 18, 2013, 09:29:33 AM
Yeah soon it'll be included back there.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 18, 2013, 10:43:38 AM
http://network.mugenguild.com/balthazar/gohan_ado.html

There :)
Title: Re: Gohan by Team Z2 project thread
Post by: ThisIsGir on June 18, 2013, 06:31:00 PM
I can voice him if you need me to   :beam:
Title: Re: Gohan by Team Z2 project thread
Post by: Koju-kun on June 18, 2013, 08:13:26 PM
Hey Edward,
Spoiler, click to toggle visibilty

I can throw in some auditions too you know  :smug:
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on June 18, 2013, 08:22:36 PM
I can't wait to see an up to date video of Gohan.
His movelist and development sounds awesome. :yes:
Title: Re: Gohan by Team Z2 project thread
Post by: Cazaki on June 18, 2013, 08:44:59 PM
Lol my horrible palettes are on the Gohan page. Forgot about them. Well one of them looks okay.
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on June 18, 2013, 08:56:00 PM
Don't be so shrewd, Lol.
They look fine to me.  :P
Title: Re: Gohan by Team Z2 project thread
Post by: ThisIsGir on June 19, 2013, 12:12:14 AM
Lol Koju. I say bring it on yo! Im pretty damn confident in my abilities :3 Ive made several of the pros shit themselves many times :3
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 19, 2013, 12:30:39 AM
I wish I had a program that lets me record voice clips. I'd do a decent job as Gohan.
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on June 19, 2013, 12:32:00 AM
you are talking as if voice recording programs are hard to find.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 19, 2013, 12:36:08 AM
I'll look some up but, staying on topic, have they settled on his idle stance yet?
Title: Re: Gohan by Team Z2 project thread
Post by: Sinnesloschen on June 19, 2013, 12:39:54 AM
Audacity. :3
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on June 19, 2013, 12:40:34 AM
http://audacity.sourceforge.net/
Here, its freeware.

Gohan has his goku idle pose for now, maybe he will keep it, we dont know for now.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 19, 2013, 12:44:12 AM
Hey thanks! I really need to get a job soon (barely got out of my first year of College)...

On idle stances, I found this picture lying around on google images and I thought that it might be a good one for Gohan if you haven't come to a conclusion yet.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/gohanZ2.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on June 19, 2013, 12:50:03 AM
that picture is from this thread. from the first posts.
(http://img.photobucket.com/albums/v297/Tracks2000/stances.gif)

You are showing off something balth did and suggesting it for balth.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 19, 2013, 01:06:38 AM
I don't know where the picture I found is at on this thread, but I was aware of where the picture you've shown me is (I didn't want to use that picture since it wasn't colored or shaded and that it had another pose I wasn't concerned with). And I knew that Balthazar did it, I just wanted to see if anyone else liked it as much as/more than his Goku stance and if Balthazar and Cybaster were still choosing over idles.
Title: Re: Gohan by Team Z2 project thread
Post by: Dragon of Courage on June 19, 2013, 02:03:59 AM
Looking forward to Gohan... because:

If you smeeeeeeeel... what Gohan is cooking!
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 19, 2013, 05:45:30 AM
By the way, are additional palettes still acceptable at this point?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 19, 2013, 01:46:22 PM
Eh, we've already drowning in palettes, not really needed.

(http://img.photobucket.com/albums/v297/Tracks2000/mugen0sdf2_zps1f25d805.png) (http://smg.photobucket.com/user/Tracks2000/media/mugen0sdf2_zps1f25d805.png.html)
Yeah, you're fucked.
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 19, 2013, 03:12:07 PM
Balth, i remember that we shared some wip intros/winposes for gohan,  these days i can find some time so i think i could work on those.
Also, how many base attacks have changed? since some of them were used by Ssj goku, do you plan on making new ones?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 19, 2013, 04:47:39 PM
I'm quite satisfied with his basic attacks as they are now, but let's see what we got:

Differences between Goku Z2 and Gohan Z basic attacks.

STANDING

LP = the same, but with a palm instead of a fist
MP = identical
SP = modified version of Gokus combo MP, with a bit of a shake at the end
LK = very long range shin kick poke (all new animation)
LK close = fast knee shot (all new animation)
MK = sidekick with a step (all new animation)
MK close = low sidekick (all new animation)
MK combo = high sidekick (all new animation)
SK = Goku's Snap Kick animation, but it's very cool and fitting for Gohan

CROUCHING

LP = identical
MP = identical
SP = Goku's Turn Elbow
LK = identical
MK = similar to Goku's crouching SK, but with an edited leg and it doesn't trip.
SK = launcher kick (all new animation)

JUMPING

LP = identical
MP = identical
SP = butterfly smash, bounce juggles (all new animation)
LK = identical
MK = jumping side kick (all new animation)
MK combo = jumping cresent kick (identical to Goku's jumping MK)
SK = identical to jumping MK

His Focus Attack (Slash Chop) is also identical to Goku's.

Any help from you would prefered to be in the intro/winpose department :)
Title: Re: Gohan by Team Z2 project thread
Post by: GTOAkira on June 19, 2013, 04:59:46 PM
well i cant really sprite this but maybe for an intro you could make that kibito is with gohan. gohan have the kaioshin outfit and kibito change them back to is orange one

sorry for my english :)
and keep the good work :yippi:
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on June 19, 2013, 05:06:21 PM
Intro: Gohan and Videl stands face to face, Gohan gives her a nod and a smile, reassuring her he'll be Ok and Videl runs off the screen.
Outro: Goten and Trunks run around him playfully, maybe tackle him, friendly wrestle, etc.
Outro # 2:  Chi-Chi points and nags at Gohan for not studying....? :???:
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on June 19, 2013, 05:09:04 PM
Balth, i remember that we shared some wip intros/winposes for gohan,  these days i can find some time so i think i could work on those.
Also, how many base attacks have changed? since some of them were used by Ssj goku, do you plan on making new ones?

Could you do him in casual clothing ( and glasses) doing the superman intro?
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 19, 2013, 05:27:33 PM
"Fight you? No, I wanna kill you." that line should be used as one of his intros, especially if he had the above intro.
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 19, 2013, 06:24:50 PM
Im currently working on a bike intro where he uses his school clothes, it should ride from enemys side of the stage and pass him from behind, then  as gohan goes at the middle of the stage, he should look back at the enemy with surprise face.

Then he dissapears at his side of the stage, and then he jumps back already with his clothes (like he has changed clouthes out off camera)

I think it fits with the "damn im late at school... oh who is that an enemy? i think ill have to skip the first class"

And yeah, i think Videl intro is a must have
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 19, 2013, 06:27:34 PM
Remember SSJ Goku who had a car exit? You should totally do that for Gohan and Videl. The bike intro sounds cool too (it's somewhat similar to Sakura Kasugano's "run past the enemy, notice the enemy, stop and get ready to fight").
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 19, 2013, 06:35:45 PM
Remember SSJ Goku who had a car exit? You should totally do that for Gohan and Videl.

Your late :D

(http://i49.tinypic.com/98xeh3.png)

And yeah, the Sakura intro its a perfect example ^-^
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 19, 2013, 06:37:31 PM
I wanted to know if everyone else knew that (also, I thought you were just spriting stuff for the fun of it). Also, why no 666 for the car? is it too small or is it because it's THAT number?
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 19, 2013, 06:52:21 PM
Mostly because its small, but aniway the car could use some fixes, like some brighter shading in the frontal part to make the car form pop out a little more.
Videl arm needs details too...
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 19, 2013, 06:55:09 PM
I just noticed that too...
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 19, 2013, 06:56:25 PM
Videl could use animated ponytails too :)
Gohan will probably be seperated so the palette still functions.

One other intro can be the Kinton intro, with a few variants
(just Gohan, one with Goten on his shoulders who'll leap off and fly off, one with Kid Trunks in the same way...).
Title: Re: Gohan by Team Z2 project thread
Post by: ThisIsGir on June 19, 2013, 07:15:30 PM
Audishy sent o.o
Title: Re: Gohan by Team Z2 project thread
Post by: CapnWTF on June 19, 2013, 07:44:39 PM
I'm late as all hell on this thread, I know, but I wanted to suggest a move. A follow-up for his tatsu where he does an aerial flash-kick type of move that can be used as the 3rd or 4th hit, because why have a rekka input with no options other than stopping?
Title: Re: Gohan by Team Z2 project thread
Post by: Dope on June 19, 2013, 07:49:34 PM
I made enough palettes for Gohan before but I'd like to throw my Unholy and Asura palettes onto the pile. That's the only new ones I'll make for Gohan. I still need to make more palettes for Frieza though.

(http://i1127.photobucket.com/albums/l629/DopeKing05/Other/Dope-Unholy_zps81e4f869.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/Other/Dope-Asura_zpsa4b3928b.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 19, 2013, 09:08:09 PM
Heres what i did for the bike intro, needs the "head turning" part :D

(http://i39.tinypic.com/rstxe9.gif)
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on June 19, 2013, 09:14:56 PM
AWESOME!
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 19, 2013, 09:25:53 PM
:2thumbsup:
Title: Re: Gohan by Team Z2 project thread
Post by: Ex☆Cham on June 19, 2013, 09:30:28 PM
Any World devasting super move ala DBZ planed?
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 19, 2013, 10:18:33 PM
Oh wow, that is awesome Daeron!
Title: Re: Gohan by Team Z2 project thread
Post by: Hien on June 19, 2013, 10:34:52 PM
Great to hear this is back in the works. I hope you guys don't mind 2 more palettes from me, it's SF3-Ish Styled like how I did for SSJGoku and Vegeta. Enjoy!

(http://i112.photobucket.com/albums/n187/aznXdragon303/Hien-SF3IshSSJGohan_zps2cc759e4.png) (http://s112.photobucket.com/user/aznXdragon303/media/Hien-SF3IshSSJGohan_zps2cc759e4.png.html)

(http://i112.photobucket.com/albums/n187/aznXdragon303/Hien-SF3IshGohan_zps542e3257.png) (http://s112.photobucket.com/user/aznXdragon303/media/Hien-SF3IshGohan_zps542e3257.png.html)
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 19, 2013, 10:59:37 PM
Thanks for the pals, he already has two SF3 styled pals however :P
Goddamn Daeron that stage will be sweeeeeet! And the bike thing looks very nice as well.
Title: Re: Gohan by Team Z2 project thread
Post by: GTOAkira on June 20, 2013, 12:03:01 AM
it maybe me but i find the bike a little to big but overall it look great
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 20, 2013, 12:17:35 PM
Hey @Hien: thanks for the palettes. I have a huge bunch of palettes you made, from the WIP topic years ago, but none of them works because you didn't save them correctly at the time.
Tell me if  you want me to send them to you so you can remake them. If not, that's cool, there are already a huge bunch. Plus ALL GOKU'S PALETTES are compatible with Gohan. :ninja:

That being said. Soaring Dragon Unleashed. Lv2 super move. Dashes towards the opponent then super uppercuts him.
OH SHIT OH SHIT OH SHIT :
(http://i.imgur.com/1HsjIN0.png)

Spoiler, click to toggle visibilty
Deals 220 damage for a Lv2, which I think is reasonable with respect to other Z2 chars Lv2 supers, considering it's invincible (except vs grabs) during the startup and dash.
Title: Re: Gohan by Team Z2 project thread
Post by: DJ_HANNIBALROYCE on June 20, 2013, 12:41:18 PM
WHAT A GREAT WAY TO START MY MORNING.....XD #gohanz2ohshit
Title: Re: Gohan by Team Z2 project thread
Post by: HQ on June 20, 2013, 01:44:49 PM
the new stuff looks great :)

great to see the former sprite work you have done not go to waste :)


ps. does this mean teen gohan will not be made? (as chamats outlines looked great)
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on June 20, 2013, 02:13:43 PM
Nice to see that you guys resumed the work on this Gohan (Going with Teen Gohan would be better but well we cant have everything right ?). I was afraid you might really endup doing the Saiyaman version o_o
Title: Re: Gohan by Team Z2 project thread
Post by: Laharl on June 20, 2013, 02:16:50 PM
if he does i hope he gives him JUSTICE PUNCH and JUSTICE KICK.
Title: Re: Gohan by Team Z2 project thread
Post by: NoZ on June 20, 2013, 04:00:54 PM
Gohan goes thought the Chou kame like a boss "fuck your shit"
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 20, 2013, 04:06:11 PM
(http://i43.tinypic.com/9bi443.gif)

"Who is he?"
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 20, 2013, 04:34:03 PM
Awesome :D!
Title: Re: Gohan by Team Z2 project thread
Post by: Hien on June 20, 2013, 05:25:50 PM
@Cybaster: Sure go ahead and PM all the palettes I made and I will go ahead and re-do them all. Perhaps I can improve and make better ones off my older ones.
Title: Re: Gohan by Team Z2 project thread
Post by: MUGreed on June 20, 2013, 10:05:09 PM
hey, if you're resuming working on Gohan Z2, can you add the "Burst Rush" move for him? here's the link if you don't know that. [no offense if you know that move...]

http://www.youtube.com/watch?v=j6793Zg8Xvk
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 20, 2013, 10:08:29 PM
Already planned. ;)
Title: Re: Gohan by Team Z2 project thread
Post by: MUGreed on June 20, 2013, 10:53:14 PM
are there anything else you're planning to put for gohan's movesets? or....
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 21, 2013, 12:47:03 AM
I wonder how close they are to finishing him at this point. They must be really close...
Title: Re: Gohan by Team Z2 project thread
Post by: Ness on June 21, 2013, 02:03:08 AM
They'll probably release him on his release date .... :smug:
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 21, 2013, 05:52:58 AM
(http://i43.tinypic.com/9bi443.gif)

"Who is he?"

"My Saiyan senses are tingling...wait who's that?"
Also, his frontal bang not blowing how it actually would until he turns his head.
Title: Re: Gohan by Team Z2 project thread
Post by: Noside on June 21, 2013, 06:17:22 AM
I did read Chamat did an alt costume for him, how far is it?
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on June 21, 2013, 07:08:05 AM
Alternate costumes would be so radical.
Title: Re: Gohan by Team Z2 project thread
Post by: Sinnesloschen on June 21, 2013, 07:09:30 AM
Alternate costumes would be so impractical.
Fixed.
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on June 21, 2013, 07:21:38 AM
A man can dream, C.A.N.
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 21, 2013, 01:36:44 PM
http://www.youtube.com/watch?v=Xp4Fqywmmg4

0:37

Bike its as big as it appear on the intro, and his frontal hair just does that XD

-Edit-

Ok shes kinda hard to sprite XD

(http://i44.tinypic.com/2nh3ktc.png)
Title: Re: Gohan by Team Z2 project thread
Post by: GTOAkira on June 21, 2013, 05:16:47 PM
wow even if she look like karin she look quite good nice job daeron
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 21, 2013, 05:25:15 PM
I think i could change the rigth hand to make her look less like karin

Yeah im aware of the two different hairstyles, im triying to see if i can do an intro with Videl, and short hairs was easier to sprite, but in the end if there are both videl anims they will have the same hair.
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on June 21, 2013, 05:39:10 PM
You should go with her second hair style cuz it suit better a Mystic gohan.
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on June 21, 2013, 06:58:48 PM
She has the short hair when he's Mystic
Title: Re: Gohan by Team Z2 project thread
Post by: Hien on June 21, 2013, 08:46:01 PM
I re-did most of my older palettes well the ones that were pretty unique to me. I'll do the rest later one I just wanted to get these out the way cause personally they look they best out of the palettes I made for Gohan.
Spoiler, click to toggle visibilty
Title: Re: Gohan by Team Z2 project thread
Post by: Shadow0X3 on June 21, 2013, 09:25:15 PM
(http://i112.photobucket.com/albums/n187/aznXdragon303/Hien-DMCNero_zps68d564aa.png)
'Merica palette? O.o

Anyways, I can't remember Videl ever having long hair after Gohan got his Mystic state from that old Kai person. Maybe I'm forgetting something?
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on June 22, 2013, 02:47:12 AM
Videl! :D
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 22, 2013, 03:16:45 AM
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Custom_FPSSJ-pcx_zps9446a5a0.jpg?t=1371863678)

Custom Full-Power SSJ palette. At least three more planned from me.
Title: Re: Gohan by Team Z2 project thread
Post by: ArtistofLegacy on June 22, 2013, 03:29:02 AM
Why is it a jpg?
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 22, 2013, 03:37:41 AM
...Actually, just disregard that one. I'll make a better one right now.

Update: Here's the correct image file.
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Custom_F-P_SSJ-pcx_zps88ebdd3b.png?t=1371866107)
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 22, 2013, 08:59:17 AM
Awesome, Hien :

Hope you'll do the rest soon, 'specially that Trunks one, it's one of my favourites!
(http://network.mugenguild.com/balthazar/images_gohan_ado/Gohan_ado_Hien_Trunks.png)
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 22, 2013, 09:01:44 AM
Is that a Trunks palette or an original one?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 22, 2013, 09:41:28 AM
Goddamnit boy, I talk about a Trunks palette and I post an image, ofcourse the two are related! Learn to read before posting  :klingon:

Also stuff (no beam struggle just ingame)
(http://img.photobucket.com/albums/v297/Tracks2000/waves_zps88780689.png) (http://smg.photobucket.com/user/Tracks2000/media/waves_zps88780689.png.html)
Title: Re: Gohan by Team Z2 project thread
Post by: Chazzanova on June 22, 2013, 12:13:58 PM
CP Default:
(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Other%20Stuff/CPDefault_zpsc544013d.png)

CP SSJ:
(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Other%20Stuff/SSJCP_zps72ae45a9.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 22, 2013, 12:40:29 PM
CP stands for...?
They're pretty nice :)
Title: Re: Gohan by Team Z2 project thread
Post by: Chazzanova on June 22, 2013, 12:54:49 PM
CP stands for...?
LOL me, Chazz Princeton :)
Title: Re: Gohan by Team Z2 project thread
Post by: Hien on June 22, 2013, 07:57:52 PM
Here's the re-do of Trunks and Great Saiyaman palettes. The rest of my older palettes I might not re-do them because most I already done for Goku already I believe and some of them also don't look that great to me now. If there's a specific one that you would like me to re-do don't hesitate to ask.

Spoiler, click to toggle visibilty
Title: Re: Gohan by Team Z2 project thread
Post by: MUGreed on June 23, 2013, 06:37:50 AM
They'll probably release him on his release date .... :smug:

His release date... and that would be......
Title: Re: Gohan by Team Z2 project thread
Post by: Lunchbillion on June 23, 2013, 07:10:48 AM
They'll probably release him on his release date .... :smug:

His release date... and that would be......
The date on which they release him, of course. Duh.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 23, 2013, 11:10:04 AM
He's done when he's done. The fun part about this is that we don't have deadlines to deal with. Relax.

How does Goten look compared to Gohan, feels alright? Too big/small? Note his hair makes him look a lot bigger already.
(http://img.photobucket.com/albums/v297/Tracks2000/gotenscale_zps403a9519.png) (http://smg.photobucket.com/user/Tracks2000/media/gotenscale_zps403a9519.png.html)
Title: Re: Gohan by Team Z2 project thread
Post by: Chazzanova on June 23, 2013, 11:19:08 AM
Perhaps the head looks a little big, but as you said, the hair is what gives that feeling. In addition, the "kid characters" have big heads in the original series.

Just one thing: Why normal Gotenks and not SSJ Gotenks?

EDIT: Sorry! You never said that has been a finisher or something like that.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 23, 2013, 11:22:25 AM
Well this was unexpected. I love it (and how you keep managing to surprise us). Though Goten's head could be SLIGHTLY smaller.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 23, 2013, 11:58:30 AM
I trimmed his hair and jawline slightly ,should be good now.
Also, new forward throw for Gohan (decided not to do the judo foot trip from Hyper Dimension):
(http://img.photobucket.com/albums/v297/Tracks2000/Gohanforwardgrab_zps75e5d77c.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanforwardgrab_zps75e5d77c.gif.html)
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 23, 2013, 12:07:13 PM
Eat your heart out Chun-li, cause Gohan Z2 is showing you up hard. Nice forward throw: it fits Gohan Z2 perfectly.
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on June 23, 2013, 12:13:18 PM
Just one thing: Why normal Gotenks and not SSJ Gotenks?
EDIT: Sorry! You never said that has been a finisher or something like that.

And he never said Gotenks, it's Goten.
By the way,
(http://img.photobucket.com/albums/v297/Tracks2000/gotenscale_zps403a9519.png)
I think the head is big, you should edit it in the nose area (in my opinion) to make it a little smaller.
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on June 23, 2013, 04:46:37 PM
Maybe reduce him a pixel or so, he looks too big overall
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 23, 2013, 06:06:48 PM
(http://img.photobucket.com/albums/v297/Tracks2000/famkame2_zps18324e67.png) (http://smg.photobucket.com/user/Tracks2000/media/famkame2_zps18324e67.png.html)
I like the look of this. I trimmed off a few pixel here and there but overall I liked this size for Goten.
Title: Re: Gohan by Team Z2 project thread
Post by: Rolento on June 23, 2013, 06:53:42 PM
Might just be the pose, but feels somewhat like it was not the head that is big but his arms compared to the rest of his body.
Title: Re: Gohan by Team Z2 project thread
Post by: \0/ sunbro on June 23, 2013, 07:08:51 PM
yes.. i agree if you reduce a bit the size of his arms he might look smaller and better.. btw nice sprite hahaha his face is so cool...
Title: Re: Gohan by Team Z2 project thread
Post by: WizzyWhipitWonderful on June 23, 2013, 09:24:00 PM
(http://img.photobucket.com/albums/v297/Tracks2000/famkame2_zps18324e67.png) (http://smg.photobucket.com/user/Tracks2000/media/famkame2_zps18324e67.png.html)
I like the look of this. I trimmed off a few pixel here and there but overall I liked this size for Goten.

Although I'm fashionably late, this is good to see.
Title: Re: Gohan by Team Z2 project thread
Post by: Laharl on June 23, 2013, 10:34:26 PM
goten looks kind of ridiculous honestly.
Title: Re: Gohan by Team Z2 project thread
Post by: Long John Killer on June 23, 2013, 10:40:42 PM
Doesn't he always?

I like it.  So, Family Kamehameha for Ultimate Gohan?  I'm guessing he won't be going SSJ, what with being Ultimate and SSJ being in the palettes, but will Goten?
Title: Re: Gohan by Team Z2 project thread
Post by: MotorRoach on June 23, 2013, 10:42:17 PM
Well, what everyone else said. His arms need to be reduced a bit.
Title: Re: Gohan by Team Z2 project thread
Post by: Laharl on June 24, 2013, 01:38:13 AM
also shrink his head? he looks like a chibi literally lol.
Title: Re: Gohan by Team Z2 project thread
Post by: ThisIsGir on June 24, 2013, 01:52:14 AM
Did you guys ever get my audition o_O?
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on June 24, 2013, 06:50:25 AM
I got one.

(http://i.imgur.com/j0fyRwF.png)
Title: Re: Gohan by Team Z2 project thread
Post by: flashshello on June 24, 2013, 07:02:45 AM
Oh Yeah!  :yippi: Gohan Z2 is back and Kicking, Literally!

(http://img.photobucket.com/albums/v297/Tracks2000/Gohanforwardgrab_zps75e5d77c.gif)

(http://img.photobucket.com/albums/v297/Tracks2000/famkame2_zps18324e67.png)

Man, this stuff looks spectacular man! Without a doubt, I know this is going to be awesome and not just a goku Z2 clone. Though this may not be Future Gohan, I know he'll be just as Bad @$$ the way things are going for him that you have planned.  :2thumbsup:

Can't wait to get him.

 :beamgoi:
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 24, 2013, 09:52:17 AM
Thanks

I think the head is good, it's just as big as Gohan's, which is correct.
Spoiler, click to toggle visibilty
The big hair ofcourse aids in making the overall head appear larger, bit it isn't.
His arms aren't that long, it's mostly because of his pose (with the sleeves and how his two hands are together) they look longer.
Also his legs aren't as stubby as they might look, it's again because of the pose (he's got his knees more bent then you might think).

I got one.

(http://i.imgur.com/j0fyRwF.png)

It's pretty apparent this one won't work, since the background is changed from the template.
You made a ton of nice Freeza palettes, how could it go wrong now :P?
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 24, 2013, 10:54:15 AM
The BG colour has nothing to do wit that, it's the color order in the color table. :P
But anyway, the colors are indeed all mixed up in the table, thus the palette won't work.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 24, 2013, 11:13:03 AM
Yeah, oh and to 'solve' my issues with the costume, we decided to make this his default palette:
(http://img.photobucket.com/albums/v297/Tracks2000/gohan1_zps21cfda92.png) (http://smg.photobucket.com/user/Tracks2000/media/gohan1_zps21cfda92.png.html)(http://img.photobucket.com/albums/v297/Tracks2000/gohan2_zps7739da93.png) (http://smg.photobucket.com/user/Tracks2000/media/gohan2_zps7739da93.png.html)
It's the alternate palette from Supersonic Warriors...
let the bashing begin!!
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 24, 2013, 11:26:16 AM
That actually looks better than giving him Goku's default palette.
Title: Re: Gohan by Team Z2 project thread
Post by: Zer0degreez on June 24, 2013, 11:29:22 AM
Yea i actually really like that palette.keep it up!
Title: Re: Gohan by Team Z2 project thread
Post by: Joulz on June 24, 2013, 12:02:58 PM
awesome, it looks great !
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 24, 2013, 01:45:52 PM
Thanks guys.

Still haven't decided which stance he should get:
(http://img.photobucket.com/albums/v297/Tracks2000/gohanstances_zpscfe8806c.png) (http://smg.photobucket.com/user/Tracks2000/media/gohanstances_zpscfe8806c.png.html)
1= hyper dimension gohan
2= ssj goku z2
3= dbz arcade goku

I like the hyper dimension stance for Gohan, but only in that game, the transition to Z2 sprite didn't work that well,
and animating it will be awkward.
The SSJ Goku Z2 stance is nice, but should probably be reserved for that char only.
The 3rd sprite is updated since before (as is 1)). It's probably the best contender.
I dunno, I really like 1) in essense, but now really how the sprite turned out. Maybe I should just redo it, give it another shot.
Keep in mind that whatever new stance he gets, the feet have to be the same width apart, or he'll have weird jumps in all his animations
transitioning from his stance.

I'm redoing base Goku's stance as well (that'll make it mark 5). Yeah it's mostly the same, I just had some problems with the current one.
He leans slightly more forward, I devided the mass of his torso and legs a bit better, his left arm is rotated more to the side,
and I kept his arms 'cleaner'; less lines on it making it look like a jumbled mess.
Probably still won't give him the raised fingers on his front arm though; he'll keep the fisted hand.
(http://img.photobucket.com/albums/v297/Tracks2000/gokustance_zpsc12a479a.png) (http://smg.photobucket.com/user/Tracks2000/media/gokustance_zpsc12a479a.png.html)
Title: Re: Gohan by Team Z2 project thread
Post by: ARCoolguy on June 24, 2013, 01:57:15 PM
I'd say go with 1 it looks more interesting than the rest
Title: Re: Gohan by Team Z2 project thread
Post by: Shadow0X3 on June 24, 2013, 02:10:03 PM
The Hyper Dimension stance looks nice in it's own environment. As you said, the transition to Z2 style didn't seem to do it too much justice. As it is I think the DBZ Arcade Goku stance is the best looking of them for Z2 style, as it seems to relay the relation to Goku while still giving him a unique feel to the other characters. Since you're Balthazar, you could probably make the Hyper Dimension stance work, but it just seems off right now
Title: Re: Gohan by Team Z2 project thread
Post by: jweezy34 on June 24, 2013, 02:14:22 PM
Well my two cents on it:

1) I'm just being biased lol I hated his HD stance lol

2) Seems like an awesome looking stance and less of a hassle to sprite and all that jazz(Just imo of course)

3) Just oozes sexiness and it's original when it comes to Z2

But imo I like 2 it just seems right for gohan lol
Title: Re: Gohan by Team Z2 project thread
Post by: Hyogo on June 24, 2013, 02:20:56 PM
Nah, we wouldn't want Gohan using the same stance Goku so 2 is out of the question IMO.

I'm leaning more between his HD stance than anything but I think the Arcade stance is pretty great too.
Title: Re: Gohan by Team Z2 project thread
Post by: Infinite Daze on June 24, 2013, 02:43:52 PM
I don't like the HD stance, it looked ok in the source game (which came out in the 90's), the HD stance makes Gohan look kind of uncomfortable, and the left arm (artist right) seems odd.   I think both 2 and 3 look good IMO. 2 looks the most aggressive (which makes sense for a fighting character),  2 also has similarity's with Goku, but I can see some differences and Goku is his father so it could work. but 3 seems the most unique/practical for him IMO. I'm cool with either 2 or 3 though. 1 is unique just looks a little weird.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 24, 2013, 02:57:15 PM
Yeah, never been fan of the HD stance, which I think is uncomfortable and doesn't really make sense.
Choice 2 should be kept for SSJ Goku only, to differentiate Z2 chars.
Arcade stance is the way to go IMO. Or Koki's Goku stance maybe ?
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 24, 2013, 03:05:21 PM
While i love Hd stance, i have to agree with the rest, for some reason it doesnt look rigth in z2 as it is, And it could generate jumps in between anims.
So i would go for numer 3, because 2 should be reserved for ssjgoku as you said, and not only that, because i think 3 its the best looking one and will be probable easier to animate and wont cause as much problems as number 1.

Any ideas of possible movement for number 3?  It could lean a little back and foward as he goes up and rigth too (like a circle movement)
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 24, 2013, 03:17:17 PM
Haven't tought about movement for 3 yet.
Koki's Goku stance = SSJ Goku Z2 stance = 2) :P
Title: Re: Gohan by Team Z2 project thread
Post by: C.v.s The Abstract on June 24, 2013, 03:28:59 PM
here a suggestion for HD stance,Wind moment animation on his cloth and hair and heavy breathing like freeza
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 24, 2013, 03:32:15 PM
Koki's Goku stance = SSJ Goku Z2 stance = 2)
:haw: brb hanging myself.
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on June 24, 2013, 04:30:21 PM
Well I guess you should go with option 3 too for the same reasons as you Balt.  :2thumbsup:
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on June 24, 2013, 05:31:54 PM
I'll go with # 3.
Title: Re: Gohan by Team Z2 project thread
Post by: CapnWTF on June 24, 2013, 05:46:30 PM
what about a saiyaman stance...I mean number 3.
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on June 24, 2013, 06:01:16 PM
I say 3
Title: Re: Gohan by Team Z2 project thread
Post by: NoZ on June 24, 2013, 06:04:57 PM
3 it is
Title: Re: Gohan by Team Z2 project thread
Post by: GTOAkira on June 24, 2013, 06:42:40 PM
yup i think 3 is better
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 24, 2013, 06:43:42 PM
Welp I guess that's that!
New reverse throw concept:
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_reversethrow_zps0a2a2dc2.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohan_reversethrow_zps0a2a2dc2.gif.html)
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on June 24, 2013, 06:48:12 PM
LOVE IT
Title: Re: Gohan by Team Z2 project thread
Post by: Froz on June 24, 2013, 07:00:58 PM
Gohan's hair looks cropped on his Arcade stance.  The reversal throw looks awesome!
Title: Re: Gohan by Team Z2 project thread
Post by: Shadow0X3 on June 24, 2013, 07:29:17 PM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohan_reversethrow_zps0a2a2dc2.gif)
It looks almost like he puts his opponent in a wavedash-type state. As for the attack itself, it looks really nice
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 24, 2013, 07:34:37 PM
So Chou Masenko is supposed to be a short-range beam. Dunno how short that is actually (red CLSN only extends through half the sprite, but still feels long to me). Or maybe I'll have to scale the sprites, we'll see :
(http://i.imgur.com/Gu6mwiH.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Trice on June 24, 2013, 08:50:23 PM
Am I the only one who likes the HD stance?....... If anything keep the hair from it IMO.. looks cool.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 24, 2013, 09:01:18 PM
He should definitely get the hyper dimension stance. It looks very nice for him...never mind, I think that the arcade one should be used for him following Balthazar's reasoning on it.
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on June 24, 2013, 09:38:30 PM
(http://image.noelshack.com/fichiers/2013/26/1372102655-gohan-fixed.png)

Fixed your Gohan's head a lil bit to feel more like Gohan. Probably need to be fixed a tiny bit more but I think its alright for now.  :)
Title: Re: Gohan by Team Z2 project thread
Post by: Hyogo on June 24, 2013, 09:45:06 PM
Yeah, that looks better now.
Title: Re: Gohan by Team Z2 project thread
Post by: TheNOGoodThief on June 24, 2013, 09:52:22 PM
(http://image.noelshack.com/fichiers/2013/26/1372102655-gohan-fixed.png)

Fixed your Gohan's head a lil bit to feel more like Gohan. Probably need to be fixed a tiny bit more but I think its alright for now.  :)

Thumbs Up!
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on June 24, 2013, 10:01:43 PM
So Chou Masenko is supposed to be a short-range beam. Dunno how short that is actually (red CLSN only extends through half the sprite, but still feels long to me). Or maybe I'll have to scale the sprites, we'll see :
(http://i.imgur.com/Gu6mwiH.png)

Please experiment with Rock Spark
(http://www.fightersgeneration.com/characters3/rock-cv-super5.gif)
(http://www.fightersgeneration.com/characters3/rock-cv-specialthrow2.gif)
Title: Re: Gohan by Team Z2 project thread
Post by: Chazzanova on June 25, 2013, 12:03:18 AM
I really like the second stance, but with the face of the original sprite.
(http://img.photobucket.com/albums/v297/Tracks2000/GohanArcadeStance.gif)
Title: Re: Gohan by Team Z2 project thread
Post by: Joulz on June 25, 2013, 05:21:23 AM
arcade stance all the way!
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on June 25, 2013, 06:15:34 AM
I like chazzanova's gohan sprite edit, makes him stand out.
Title: Re: Gohan by Team Z2 project thread
Post by: Chazzanova on June 25, 2013, 11:35:25 AM
I like chazzanova's gohan sprite, makes him stand out.
In fact, it's a sprite that Balthazar created long time ago.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 25, 2013, 12:25:41 PM
Showing off progress in a special manner, with our shared team-coop movelist :
(http://i.imgur.com/wEDBmpe.jpg)

Green means the move has been coded, while yellow means the move hasn't been coded yet.
As you can see, progress is going pretty smoothly, he's missing a throw, a special, a Lv2 and his Lv3, for which I already have 95% of the sprites.
Emotion system still needs a lot of brainstorming on our end to make it fun and functional, and finishers are not completely set yet (in terms of ideas).

Then, there's all the usual fan service with intros, winposes and whatnot, which we'll work on in due time.

So yeah, he's basically at 60-70% right now. Expect a release soon. Just kidding, you know us.
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on June 25, 2013, 12:59:23 PM
lmao, thats a novel way to share info.
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 25, 2013, 03:12:39 PM
Thats great news, about the emotion system, i think you should consider the other chars modes to make something new...
So Vegeta rage mode its like a projectyle oriented mode, goku its buffer mode for an hyper move, and ssj goku its teleport/juggling options.

What if Gohan gets a something related with mobility? he seems more aerial based, maybe something to stay more time in the air, or he could gain more aerial moves i dont know XD
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 25, 2013, 03:31:44 PM
Daeron, you're about right on the money :) Gohan's emotion system will indeed elaborate on his airgame!
Title: Re: Gohan by Team Z2 project thread
Post by: Hyogo on June 25, 2013, 03:39:32 PM
So yeah, he's basically at 60-70% right now. Expect a release soon. Just kidding, you know us.
Welp, Seph would be really hyped about that news, even if it is a semi-cocktease!

Gohan's emotion system will indeed elaborate on his airgame!
Just a small suggestion/question.

Will he be able to juggle more in this mode? that would be hella fun.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 25, 2013, 10:24:21 PM
Kicks and an air game would be good for his emotion system.
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 26, 2013, 02:36:00 PM
Yeah, we'll see how we can make the air game even more interesting, if that's the route we take.

It's a well known fact Saiyajins are not the smartest, but come on guys! Really !?
(http://i.imgur.com/WioNDuw.png)
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 26, 2013, 02:39:11 PM
Dumbasses...Goku especially; c'mon Gohan, you're smarter than that! I thought Chi-Chi beat it into you with a frying pan?

That's an awesome stage you got there. What's it called?
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 26, 2013, 02:43:15 PM
Starry Night by Chrono_Strife and Roken. Available on Chrono_Strife's website.
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 26, 2013, 05:16:21 PM
Gohan its going to have some short of aerial projectyle special?
I would like to have some Z2 char with a diagonal aerial projectyle (like Akuma aerial hadokens)
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on June 26, 2013, 05:18:39 PM
It'd be really nice, a combination of aerieal kicks and ki specials.
Title: Re: Gohan by Team Z2 project thread
Post by: Trice on June 26, 2013, 11:51:54 PM
I really like the second stance, but with the face of the original sprite.
(http://img.photobucket.com/albums/v297/Tracks2000/GohanArcadeStance.gif)

hey Balth, I'm REALLY liking this idea... Any chance it may come to fruition?
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on June 27, 2013, 02:03:30 AM
(http://i.imgur.com/iFc7RRK.png)

i think i got it right this time.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 27, 2013, 02:39:40 AM
Sandman palette? Looks neat.
Title: Re: Gohan by Team Z2 project thread
Post by: walt on June 27, 2013, 02:47:35 AM
DOTON - KAGE BUNSHIN NO JUTSU
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 27, 2013, 06:07:33 AM
...What does that mean?
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on June 27, 2013, 06:40:01 AM
What if Gohan gets a something related with mobility? he seems more aerial based, maybe something to stay more time in the air, or he could gain more aerial moves i dont know XD
I was thinking about Gohan Z2's special mode today.

- Maybe it should be called Tapped Potential or Hidden Power... something along those lines. 
- His attack/mobility speed can increase to around 5-15%, air dashes could go further and have longer "hang time" and his 8 way kick could have more priority?  Or be more juggle friendly?
- He can gain a dashing move of some sort which has a good amount of invincibility frames to advance toward foes (It's hard to brainstorm since I've no clue how he is in action.  :S)

Gohan is one of the most powerful and fastest DBZ chars ever to exist.  In his teens, he easily surpassed Perfect Cell in speed and power.  After going Mystic, he did the same to Majin Buu.  I can't wait to see what you guys do with em.  :yes:
Title: Re: Gohan by Team Z2 project thread
Post by: Wolvegeta on June 27, 2013, 09:57:37 AM
Hi, a couple of things:

So Chou Masenko is supposed to be a short-range beam. Dunno how short that is actually (red CLSN only extends through half the sprite, but still feels long to me). Or maybe I'll have to scale the sprites, we'll see :
(http://i.imgur.com/Gu6mwiH.png)

Looks like the beam is coming from his wristbands, wouldn't look better if you'd place it a little bit forward?


It's a well known fact Saiyajins are not the smartest, but come on guys! Really !?
(http://i.imgur.com/WioNDuw.png)

Those beams make me think:
Balthazar, Cybaster: Have you considered making an air/ground version of the beam struggle?? think of Vegeta vs Goku or Cell vs Gohan, when the villains tried to destroy the Earth and the good guys had to counter with their kamehamehas. This could give even more of a DBZ feel to the Z2 chars, even if some won't be compatible (Vegeta M.Vegeta, Freeza...?).


This:
http://www.youtube.com/watch?v=mLRsP4btKfo&feature=channel_video_title
This might work better as a charge for gohan instead.
Since Gohan's power up animation was used for SSJ Goku, maybe this could be used as a base for Gohan's.


Also, his perfect/untouched winpose could be based on his saiyaman introduction:
(http://918thefan.com/wp-content/uploads/2011/03/Great-Saiyaman-Posing-e1301595699502.jpg)

Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 27, 2013, 03:27:34 PM
Cy says diagonal beamclash will be a bitch to code, but hasn't scrapped the idea completely yet. Fingers crossed :)
The Saiyaman pose is very cool indeed, and we might include some posing, since a seperate Saiyaman character is not going to happen ever, but it's too good to completely ignore it!
Oh shit!
(http://img.photobucket.com/albums/v297/Tracks2000/kaiserwave_zps49d8d94e.png) (http://smg.photobucket.com/user/Tracks2000/media/kaiserwave_zps49d8d94e.png.html)

What if Gohan gets a something related with mobility? he seems more aerial based, maybe something to stay more time in the air, or he could gain more aerial moves i dont know XD
I was thinking about Gohan Z2's special mode today.

- Maybe it should be called Tapped Potential or Hidden Power... something along those lines. 
- His attack/mobility speed can increase to around 5-15%, air dashes could go further and have longer "hang time" and his 8 way kick could have more priority?  Or be more juggle friendly?
- He can gain a dashing move of some sort which has a good amount of invincibility frames to advance toward foes (It's hard to brainstorm since I've no clue how he is in action.  :S)

Gohan is one of the most powerful and fastest DBZ chars ever to exist.  In his teens, he easily surpassed Perfect Cell in speed and power.  After going Mystic, he did the same to Majin Buu.  I can't wait to see what you guys do with em.  :yes:

-It's been labeled Unleashed and Justice Mode, I'm not sure we've decided on one or the other yet.
I'm not sure about increasing his speed, it's likely to mess up your combo timing.
His juggles will most likely be updated, he might gain one more juggle per combo, but the most interesting will be a persuit-system we'll try to incorporate in his Omni Kicks.
-He already has a forward dashing move (Soaring Dragon Strike, Lv1 and Lv2), it's not too hard to get knocked out of before you can land hits, but we'll see what we'll upgrade for his emo system. Not too much, but just the right things.

About his gameplay, well so far his combos are easier (I think) then Vegeta, about on par with Gokus,
he has a large emphesis on kicks (evident in his diving Kick Flurry, Hurricane Kick and Soaring Dragon Kick (or Rising Hurricane Kick, as you wish), all which have an EX version, and his Omni Kicks ofcourse. That, and his basic mobility is the most elaborate yet, being able to do 2 consecutive airdashes in a single jump (maybe even 3 in emo mode).
He only has simple Ki Blasts which combo up to 2x, for basic projectile attacks, which seems a bit lacking compared to Goku (who can combo them 3x), but he can still very much hold his own in a fireball battle, with his Lv1 Masenko which you can charge up and will shock and stun enemies, the Lv2 Masenko which comes out right away and does big damage (but is short-ranged) and will quickly eat through most projectiles.
Last but not least he also packs the Chou Kamehameha (Lv2), both ground and air-down version.
The only thing he lacks is an anti-air projectile, but he'll most likely get the option to launch his Lv1 Masenko diagonal upwards.
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 27, 2013, 03:53:07 PM
That sounds great

Btw:

(http://i44.tinypic.com/2lmav4x.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 27, 2013, 04:21:25 PM
Looks good to me :)
Next: Midnight Bliss  :gorgeous:
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 27, 2013, 04:32:09 PM
(Soaring Dragon Strike, Lv1 and Lv2), it's not too hard to get knocked out of before you can land hits, but we'll see what we'll upgrade for his emo system.
Except that Lv2 is fully invincible on startup, during the dash, and up to the first hit (except to grabs), which makes it pass through all attacks and projectiles. So much for the "not too hard to get knocked out of" part.

the Lv2 Masenko which comes out right away and does big damage (but is short-ranged) and will quickly eat through most projectiles.
More like 3/4th screen range fully invincible projectile. :P

See guys how Balthazar makes me balance stuff and makes you believe it is, by toning down the attributes in his posts. ::)

Lovely cursed sprites Daeron. :)
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on June 27, 2013, 04:36:20 PM
Hey where can I find the palette template? I wanna try and make some
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 27, 2013, 04:40:33 PM
It's hidden within this thread, burried where only true champions who are worthy of making palettes can find it!

ps. somewhat related, Goku stance sprite MARK 5!
(http://img.photobucket.com/albums/v297/Tracks2000/Gokustance5_zps09cdad33.png) (http://smg.photobucket.com/user/Tracks2000/media/Gokustance5_zps09cdad33.png.html)
Title: Re: Gohan by Team Z2 project thread
Post by: CapnWTF on June 27, 2013, 06:47:57 PM
I'm not sure why, but it seems more Turles than Goku to me. Maybe it's the sinister face? Looks good though.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 27, 2013, 07:07:10 PM
Hmm you're right, the face can use a little work.
In the meantime, here are some combos I pulled off with Gohan, giving you more pieces of his puzzle...(try these, Cybaster :)!)

a.SK, s.LP, c.LK, s.MKx2, d+SK, (jump) a.LK, a.MKx2, a.SK, u+SK Omni Kick.

a.MK crossup, s.LK, s.MKx2, d.SP, s.SK, EX Hurricane Kick (wall-bounces), EX Soaring Dragon Kick (launches), (jump) EX Diving Kick Flurry. [uses 1,5 super bars]

Focus Attack, dash cancel s.LK, s.MK, s.SK, SP Ki Blast x2, Lv1 Masenko, Lv2 Soaring Dragon Unleashed, (land) LK Soaring Dragon Kick. [uses 3 super bars].

a.MP, s.LK, s.MKx2, s.SK, SK Hurricane Kick, (enemy in corner) d+LK, Ki Blast x2, lv1 Masenko (when timed right, p2 will fall and the be dizzy when getting up, but only for a split second), anything timed very tightly. [uses 1 super bar]

s.LP, s.MP, d+SP, SK, EX Soaring Dragon Kick, (land, jump), d+SK Omni Kick, (land), s.SK, EX Soaring Dragon Kick, (land) Lv2 Soaring Dragon Strike Unleashed, (land), u+SK Omni Kick. [uses 3 super bars]
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on June 27, 2013, 07:17:08 PM
So is there still a possibility that you may redo his sprites to have his green tunic and black tights? He's looking to be an amazing character and would certainly be deserving of the effort.
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on June 27, 2013, 07:24:00 PM
So is there still a possibility that you may redo his sprites to have his green tunic and black tights? He's looking to be an amazing character and would certainly be deserving of the effort.

Its just a costume. Not a character. Who cares if he does have it anyway ?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 27, 2013, 07:37:21 PM
Yeah man, why even pick that up again, after I finally was able to set that costume issue behind me and actually start working on the character again (thanks to Cybaster). Do you really want me to lose interest and boycot the char again >:(?
Title: Re: Gohan by Team Z2 project thread
Post by: jweezy34 on June 27, 2013, 07:50:45 PM
balthazar said:
About his gameplay, well so far his combos are easier (I think) then Vegeta, about on par with Gokus,
he has a large emphesis on kicks (evident in his diving Kick Flurry, Hurricane Kick and Soaring Dragon Kick (or Rising Hurricane Kick, as you wish), all which have an EX version, and his Omni Kicks ofcourse. That, and his basic mobility is the most elaborate yet, being able to do 2 consecutive airdashes in a single jump (maybe even 3 in emo mode).
He only has simple Ki Blasts which combo up to 2x, for basic projectile attacks, which seems a bit lacking compared to Goku (who can combo them 3x), but he can still very much hold his own in a fireball battle, with his Lv1 Masenko which you can charge up and will shock and stun enemies, the Lv2 Masenko which comes out right away and does big damage (but is short-ranged) and will quickly eat through most projectiles.
Last but not least he also packs the Chou Kamehameha (Lv2), both ground and air-down version.
The only thing he lacks is an anti-air projectile, but he'll most likely get the option to launch his Lv1 Masenko diagonal upwards.
I like this so far bro
Oh man I'm gonna Main gohan more than vegeta now :eaugh:
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on June 27, 2013, 08:06:30 PM
Yeah man, why even pick that up again, after I finally was able to set that costume issue behind me and actually start working on the character again (thanks to Cybaster). Do you really want me to lose interest and boycot the char again >:(?

Lol, I just remember you saying that you may come back to him and change his outfit after he was done. I think he's a great character and it wouldn't be a wasted effort to do so. Though I guess I have this whole perfect image of a 2D DBZ fighter in my head, and this is the closest anything has come to it.

Definitely don't stop working on him. He's awesome, regardless of what outfit he's wearing.

What do I do to show them bigger?

When you open the link to your image, right-click on the picture and hit "view image". Use this direct URL instead of a link to a page with the picture on it.

Example: (http://imageshack.us/a/img811/1603/o7ub.png)
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on June 27, 2013, 08:17:05 PM
(http://imageshack.us/a/img199/1182/7ulx.png)
(http://imageshack.us/a/img824/8334/qf5v.png)
(http://imageshack.us/a/img16/9458/qv67.png)
(http://imageshack.us/a/img824/9307/o16.png)
(http://imageshack.us/a/img811/1603/o7ub.png)
 
Thanks AugustAPC
Now, what do you think?
Sorry it's just that I'd like some feedback I'm just starting to make palettes
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 27, 2013, 09:01:16 PM
The black/blue one is the best, you need some more practice with the balance of your contrasts :)
The white one has too little contrast, for example, and the black 'laces' on his boots really hurt the eyes. But I've seen worse, I think!
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on June 28, 2013, 02:08:04 AM
(http://i.imgur.com/TyacqH8.png)
(http://i.imgur.com/CGLTMSA.png)
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 28, 2013, 02:45:15 AM
I'd like to make a comment on the Masenko and the Chou Kamahameha. I've been on Gohan's page over on Balthazar's Mugen, and his move pool is very lovely (I mean it too). Personally, I think that the Chou Kamehameha would be better suited for Gohan's UNLEASHED mode if you are planning on a three stage buffer bar like with Vegeta Z2 and SSJ Goku Z2 as a Super he gains access to when he enters his emotion system but not his main super for that mode; the move has been already coded though I believe. The Level 1&2 Masenko are fine the way they are, though as you said earlier they could use an anti-air variation, as well as an aerial version (akin to Vegeta's Garlic Ho) and a Beam Struggle compatibility for Level 2. Isn't the Makosen Ha (aka the Light Grenade) a variation of the Masenko? If so, that would be a more suitable replacement for the Level 3 Chou Kamehameha. That's just my opinion though, but feedback would be welcomed. Also, I like that new Goku stance. Will it be present in a future update for Goku?
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on June 28, 2013, 05:05:54 AM
The Light Grenade is a move used only by Piccolo, and is not a variation of the Masenko, Makankosapou is, I think his lvl3 move should be the Burst Rush from Budokai Tenkaichi 3, and the finisher move depends on the buffer bar like Goku SSJ.
EDIT:More pals
Crossover! Dragon Ball Z X Evangelion
(http://imageshack.us/a/img42/9636/a9gs.png)
(http://imageshack.us/a/img812/1570/vhqz.png)
(http://imageshack.us/a/img208/5239/y5hu.png)
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on June 28, 2013, 10:03:22 AM
(http://i.imgur.com/T9p4fdk.png)
(http://i.imgur.com/A1pXGu9.png)
Title: Re: Gohan by Team Z2 project thread
Post by: MUGreed on June 28, 2013, 11:39:56 PM
my next take on this one, try adding some moves from jackie chan or jet li. check this one out:

http://www.youtube.com/watch?v=LgM2LTqfByc
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 29, 2013, 03:54:46 AM
:pwn:
Title: Re: Gohan by Team Z2 project thread
Post by: Diepod on June 29, 2013, 04:44:45 AM
Not sure if that stuff would fit the character, considering Jackie and Jet Li are doing Kung fu and not Karate.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on June 29, 2013, 06:05:47 AM
I always thought a great move for Gohan would be from when he first starts fighting Buu. He walks up to him, and trips him off balance and does a spinning backhand to his face. Would be a sick parry move, IMO.

http://www.youtube.com/watch?v=tEF1JCdN54I

4:42 in this video.
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on June 29, 2013, 07:04:34 AM
(http://i.imgur.com/6vylWlU.png)
(http://i.imgur.com/QzFEDhE.png)
(http://i.imgur.com/8lJ1dcB.png)
Title: Re: Gohan by Team Z2 project thread
Post by: MUGreed on June 29, 2013, 08:27:07 AM
@Balthazar: what about some donnie yen moves, the same? all of a sudden, I was also thinking of some moves from donnie yen could work on goten and vegito for future makings..
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 29, 2013, 09:06:57 AM
I don't really try to worry about future characters and Gohan doesn't need any new moves at this point..
Title: Re: Gohan by Team Z2 project thread
Post by: Neocide on June 29, 2013, 09:11:45 AM
gone a few weeks and another z2 character spreading like wildfire. Awesome he's looking good right now. Any plans to do his little combo move he did on super buu? It would be a cool little super.
Title: Re: Gohan by Team Z2 project thread
Post by: Gritsmaster on June 29, 2013, 09:20:03 AM
I think I have it. For his emotion system, as an aireal based character...

Spoiler, click to toggle visibilty
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 29, 2013, 07:14:54 PM
He'll have swag air combos, don't worry :P

Goku Z2 idle animation > Mark 5 Final!
(http://img.photobucket.com/albums/v297/Tracks2000/GokuidleFinal_zps224b0352.gif) (http://smg.photobucket.com/user/Tracks2000/media/GokuidleFinal_zps224b0352.gif.html)
Hopefully the transition to all his other animations don't look weird. I don't want to redo his complete sheet a 3rd time  :gonk:
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on June 29, 2013, 07:21:07 PM
That looks splendid!
And this is the final version?  Pfft, yea right.  :P
I'm sure a year from now Mark VI will be here as well, Lol.
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on June 29, 2013, 08:09:12 PM
I'll be honest with you, this DOES look weird. But its still better then the previous one.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on June 29, 2013, 08:32:24 PM
Looks great. Can we see some animations of him doing some normals and transitioning back into his new stance?
Title: Re: Gohan by Team Z2 project thread
Post by: ViBeZ on June 30, 2013, 12:27:02 AM
SO nice and he doesnt look like goku
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on June 30, 2013, 12:53:15 AM
What's weird about it?
Edit:  He sorta jiggles underneath his right elbow. 
Other than that, the stance is awesome IMO.
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on June 30, 2013, 12:57:29 AM
He is crouching WAY too much
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on June 30, 2013, 01:07:38 AM
But that's his actual stance.
Spoiler: Google Images FTW (click to see content)
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on June 30, 2013, 01:15:47 AM
only the third pic works, host the rest at imgur if you want to show them.
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on June 30, 2013, 01:26:09 AM
But that's his actual stance.
Spoiler: Google Images FTW (click to see content)

I think you're missing the point.
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on June 30, 2013, 01:39:27 AM
What's the point?
only the third pic works, host the rest at imgur if you want to show them.
Bah, my bad.  Editing links now.
Edit:  Imgur is being a pain.
Open Google images and Google "Goku's Stance" to see what I mean Ryuku. ;P
Title: Re: Gohan by Team Z2 project thread
Post by: PRØJECT.13 on June 30, 2013, 02:43:17 AM
Looking at those pictures,I think I prefer the extended fingers.

Back to the topic of Gohan:

(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/Unlimited.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on June 30, 2013, 03:42:27 AM
What's the point?
The point is that whatever Z2 team does, Ryūku Tsukuyomi will always complain for the sake of complaining. Life is fun with him.

That being said, it is true that the left elbow (artist right) is kinda jelly-ish. His left biceps is a little bumpy during the animation too, so is his right leg upper outline (artist left).
Title: Re: Gohan by Team Z2 project thread
Post by: Neocide on June 30, 2013, 04:03:53 AM
tbh, he's not complaining just to complain about you guys' stuff. Ryuku is passionate about db mugen and expresses his self about it more than he should. It's just his nature, honestly don't take it personally, he does it all the time with my stuff when I show him too. It's not something that's just Z2 related. Although I can get why it feels that way.

The stance feels a little weird to me due to the fact that his body moves in a way that his feet should show some sort of movement, but they are just stiff, it feels a little weird in that aspect.
Title: Re: Gohan by Team Z2 project thread
Post by: Lunchbillion on June 30, 2013, 06:49:26 AM
Definitely an improvement over the previous stance, feels a lot more like Goku - but I'd edit his left bicep. It looks a little jiggly, like it's fat rather than muscle.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 30, 2013, 09:35:40 AM
I will try to fix those little issues mentioned
He is crouching WAY too much
I hope you understand that's because of the all his OTHER animations. All his punches and walking and stuff have him crouched.
I'm pretty sure it'll look ugly when his stance is higher, and he goes into that crouch for almost every other standing (attack) animation.
Same with Gohan, the stance will HAVE to be at least a little similar to the first stance I made for Goku since all his other animations are based off that.

EDIT
(http://img.photobucket.com/albums/v297/Tracks2000/GokuidleFinalv2_zps6bd02f47.gif) (http://smg.photobucket.com/user/Tracks2000/media/GokuidleFinalv2_zps6bd02f47.gif.html)
Well here is the fixed version, I got rid of the left elbow problem and some issues he had with his right arm,
as well as giving him some slight movement in his ankles.
I couldn't really see what was wrong with his right (artist's left) leg according to Cy, if it's wobbly then that's supposed to be his knee
extruding a bit from the crouch.
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 30, 2013, 01:23:25 PM
The air seems to stop at some point, i think its because its two frames at the same pose (just the hair) i get the effect you wanted with that, to make the hair more fluid, but i think it could be better to difference those two frames on the hair a little (one pixel more lower) That way i think it would look even more fluid.

But thats just some nitpicking, the rest its just perfect for me.
Any idea when that new stance could be implemented?
Title: Re: Gohan by Team Z2 project thread
Post by: Duos.act on June 30, 2013, 01:25:24 PM
Maybe it's my sleep deprived eyes playing tricks on me, but there looks to still be a little bit of weird wobbly movement in his left (viewer's right) arm.
Title: Re: Gohan by Team Z2 project thread
Post by: DJ_HANNIBALROYCE on June 30, 2013, 01:31:45 PM
i thought the wobble was on purpose since he's in constant movement. eh, #kanyeshrug
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on June 30, 2013, 01:35:37 PM
It does still look a tad too wobbly. His hair also seems to abruptly go into the next frame almost immediately like a repeated animation with little smooth transition...
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on June 30, 2013, 01:56:14 PM
Yeah there remains a slight wobbly in his arm,  I can still fix that.
But yeah if you want SF3 quality each-frame-animates- fluidness, you're bound to have some of it.
Better then stiffness I guess. But Ill try to fix that without having it static.

A little bonus:
(http://img.photobucket.com/albums/v297/Tracks2000/oshit_zpsf37b2360.png) (http://smg.photobucket.com/user/Tracks2000/media/oshit_zpsf37b2360.png.html)
Spoiler, click to toggle visibilty

EDIT
(http://img.photobucket.com/albums/v297/Tracks2000/GokuidleFinalv3_zps7e4edc6d.gif) (http://smg.photobucket.com/user/Tracks2000/media/GokuidleFinalv3_zps7e4edc6d.gif.html)
Boom, all the issues should be fixed now. Added the extra animation in the hair and worked the arm wobble to the minimum without losing it's movement.
Title: Re: Gohan by Team Z2 project thread
Post by: WizzyWhipitWonderful on June 30, 2013, 02:27:21 PM
Vert nice, Balthazar!
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on June 30, 2013, 02:28:38 PM
Candy for the eye!
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on June 30, 2013, 04:13:16 PM
Thats much better.
Title: Re: Gohan by Team Z2 project thread
Post by: ARCoolguy on June 30, 2013, 07:38:33 PM
It still looks like an alien is trying to get out of his arm but, we can always blame that on buu
Title: Re: Gohan by Team Z2 project thread
Post by: Aldo on June 30, 2013, 09:39:53 PM
Digging my old colors from the grave.

I'm so stupid I totally forgot to edit one color in the stripes of the shoes  --;, so I fixed all my palettes again:

(http://i.imgur.com/npDg7.png) (http://i.imgur.com/gYLV0.png)
(http://i.imgur.com/J8Wqw.png) (http://i.imgur.com/ZZ1Hc.png)

And a new one:

(http://i.imgur.com/WD1Lh.png)

Cold Hearted
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 01, 2013, 12:01:39 AM
Alrighty, here's my three palettes for the fledgling Saiyajin warrior.
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-My_Morning_FruitSalad-p_zpsaaa1e55f.png?t=1372629228)
A palette based on my morning fruitsalad of grapes, melons, cherries, bananas, and Granny Smith Apples with some milk and strawberry cream cheese...I bet y'all wish you had some...:smug:

(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Shinobi-pcx_zpsfb97125a.png)
A basic Shinobi Palette.

(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Bordeaux_Cherry_Chocolate_zps948b7570.png?t=1372638171)
Bordeaux Cherry Chocolate, my favorite flavor of Ice Cream (next to Cookies&Cream).
Welp, that's my contribution for this wee little project you got goin' on here.
Title: Re: Gohan by Team Z2 project thread
Post by: SageHarpuiaJDJ on July 01, 2013, 04:01:00 AM
The first and third palettes' pink makes some areas of Gohan look transparent. I don't really like the blue on the first one either. The third one's black looks off to me. The second one is decent, but it kinda looks like pitch black. Rather then using pitch black, try a darker blue or purple.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 01, 2013, 04:05:20 AM
Modifications to some of my palettes.
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-My_Morning_Fruit_Salad_V2_zpsc6253e41.png?t=1372646775)
My Morning Fruit Salad V2. I made most of the colors a wee bit darker to make them closer to the fruits themselves (emphasis on a little), and changed the skin by some bit...and it's still just as delicious.

(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Shinobi_V2-pcx_zps93ffc45c.png?t=1372646797)
Shinobi V2. I just needed to add a little gray and darker grays that were NOT black but closer to each other so that the color difference wouldn't be too stark. No blue or purple though, since that actually ruins the palette to me. I just wanted to use variations of gray for this one.

The Bordeaux Cherry Chocolate stays unchanged though, as I genuinely don't see anything wrong with the colors.
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on July 01, 2013, 04:46:09 AM
(http://i.imgur.com/I2ggOdU.png)
(http://i.imgur.com/HeAnJsZ.png)
(http://i.imgur.com/lzSZqHs.png)
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 01, 2013, 04:58:11 AM
Nice palettes mate. Are they originally yours or based on another series (please try to name them)?
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on July 01, 2013, 05:31:22 AM
All original man.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 01, 2013, 05:41:14 AM
Cool.
Title: Re: Gohan by Team Z2 project thread
Post by: AugustAPC on July 01, 2013, 05:48:05 AM
Like the white one, but the black and muddy orange isn't doing it for me.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 01, 2013, 06:04:51 AM
...I ain't changing it a second time. I will admit that V2 is better than V1, but that's that. Anywho, any more sprites to be made? If so, any help needed?
Title: Re: Gohan by Team Z2 project thread
Post by: PRØJECT.13 on July 01, 2013, 06:13:38 AM
Contributing more palettes.

(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/WildSoul.png)

(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/SuperSaiyanCustom.png)

(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/SuperSaiyanCustomAltHair.png)

Didn't know which hair I should've used,so yeah =P
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 01, 2013, 06:19:59 AM
I'd prefer the second one to the one above it due to the darker hair; I'm a sucker for darker (and wavier) hair (especially if it's long). The first palette is embodying some kind of Amazon Jungle hunter, and I like it :).
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on July 01, 2013, 07:39:55 AM
(http://i.imgur.com/LXPV5w8.png)
(http://i.imgur.com/5jJyLLP.png)
(http://i.imgur.com/PlIMIPh.png)
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 01, 2013, 08:41:31 AM
Oh wow, you are just a natural at coming up with these aren't you?
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on July 01, 2013, 12:29:07 PM
You should see my freeza palettes.
(http://i.imgur.com/1LHWrF0.png)
(http://i.imgur.com/eG6vZg7.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on July 02, 2013, 03:13:21 AM
Daeron Intro/winpose departament would like to present:

(http://i42.tinypic.com/mi29og.png)

Spoiler, click to toggle visibilty

Btw, Balthazar i would use this pose instead of the one we talked earlier, i think its better and it has more style
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 02, 2013, 03:38:14 AM
As much as I HATE his headwear, this looks really nice.
Title: Re: Gohan by Team Z2 project thread
Post by: BullockDS on July 02, 2013, 05:12:13 AM
Since folks're still whipping up Gohan palettes, I figure I'd do the same. Granted, I'm kinda new to suggesting palettes, so question: is it bad that I changed the BG color?
(http://i.imgur.com/WxWJjQ9.png)

Also, apologies if I've accidentally mimicked someone else's palette.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 02, 2013, 06:00:51 AM
It's not necessarily suggested to change the "transparent" background.
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on July 02, 2013, 07:38:17 PM
(http://i.imgur.com/MINdcVV.png) (http://i.imgur.com/dKR1cv1.png)
(http://i.imgur.com/kPVneyw.png) (http://i.imgur.com/Pa2vvRq.png)
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 03, 2013, 04:15:34 AM
Is that a SSJ God palette I see there?
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on July 03, 2013, 03:49:16 PM
It's probably a coincidence, i never watched the movie.
(http://i.imgur.com/0CcCl1g.png)
(http://i.imgur.com/OkZMUpS.png)
(http://i.imgur.com/M320rHw.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 03, 2013, 07:31:45 PM
Nice! Although I must say I think we've got plenty of palettes already, time to slow down, I think ;)

"I've got your back, big brother!"
(http://img.photobucket.com/albums/v297/Tracks2000/gotyourback_zps952acec9.gif) (http://smg.photobucket.com/user/Tracks2000/media/gotyourback_zps952acec9.gif.html)
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 03, 2013, 07:58:06 PM
Oh cool, Goten! Is he going to appear in one of Gohan's emotion mode's Supers?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 03, 2013, 08:05:37 PM
Yeah most likely the Lv3 one. Family Kamehameha ftw!

Ok here's what's happening for Gohan:

Sprites

-animate his idle (going with the DBZ Arcade pose, with the slight face/hair revamp by Tsuku)
-poses for his special counter attack (if he still even needs it? I'm not really convinced, I think his moveset is nice as it is)
-any new stuff he might need for his Gekiretsu Ranbu (I think he only needs some sort of pose at the start of it)
-diagonal upwards Masenko...if he also still needs it? I'm not so sure! Or maybe I just don't feel like spriting it!
-perhaps a new walk cycle because this one is ugly and outdated...but I HATE doing walkcycles!

Coding

-Gekiretsu Ranbu, if Cy can start it with the current sprites
-uhm again, I think that's all Cy can do with the sprites in his posession now!

Soaring Dragon Strike and Masenko are both finished and are badass!
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on July 03, 2013, 09:59:17 PM
Awesome!, Maybe some screens please...
Is he really gonna have the Family KameHameHa?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 03, 2013, 11:35:53 PM
The concept for it isn't set in stone or fully planned out at the moment, but yeah we do want it in there!
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 04, 2013, 02:57:24 AM
So, do you have a Focus Attack/Projectile Reflector planned for him? If not, you could make it a kick to emphasize Gohan's different play style from the others, like this move for example:
(http://images2.wikia.nocookie.net/__cb20101219165104/streetfighter/images/b/b9/High-BladeLegKick.gif)
Then again, you could use this as his special counter attack that you mentioned earlier.

Also, is he going to have SSJ Goku's pursuit system for his UNLEASHED mode?
Title: Re: Gohan by Team Z2 project thread
Post by: Wolvegeta on July 04, 2013, 06:13:32 AM
Even though Gohan attacks heavily focus on kicks, it would still be weird for anyone to repel a projectile with the leg (except for Vegeto maybe).
May I suggest this? I don't know how to describe it exactly but if you look carefully you'll see that Gohan swings his right arm backwards (three times) to deflect the rocks.

(Move to 11:28)
http://www.youtube.com/watch?feature=player_detailpage&v=tEF1JCdN54I#t=687s
Title: Re: Gohan by Team Z2 project thread
Post by: Lunchbillion on July 04, 2013, 06:56:01 AM
If you make a new walk animation you should make it different to Goku's in order to differentiate them further.
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on July 04, 2013, 06:57:56 AM
If you make a new walk animation you should make it different to Goku's in order to differentiate them further.

Its useless to do a new walk. That would only be a waste of time.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 04, 2013, 07:54:53 AM
Even though Gohan attacks heavily focus on kicks, it would still be weird for anyone to repel a projectile with the leg (except for Vegeto maybe).
May I suggest this? I don't know how to describe it exactly but if you look carefully you'll see that Gohan swings his right arm backwards (three times) to deflect the rocks.

(Move to 11:28)
http://www.youtube.com/watch?feature=player_detailpage&v=tEF1JCdN54I#t=687s

Yeah...I can see him doing that in M.U.G.E.N to reflect projectiles, but it's almost identical in execution to Goku's (which is a backhanded swipe too just with an open hand). I know you were making a suggestion and I really respect that, but in my honest opinion I think that a kick would actually look better on him, and the way he kicks makes it very possible to reflect projectiles that way. I can see why it's hard to imagine anyone using kicks to reflect projectiles, but it's not entirely implausible.

Also, I'm against adding a completely new walk for him. It would be hard to get some of his attacks to transition well from something completely different than what they stem from such as idles and walks. If the arms are in a slightly different stance when he walks like how they're positioned when he's idle, you get an altered walk that still works for him.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 04, 2013, 02:04:23 PM
He's got Goku's Slash Chop and frankly I feel just fine with that.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 05, 2013, 08:24:44 AM
It's not bad-looking on him in any way; I just figured a kick would be a little more fitting for him, but if you want a Slash Chop I'll respect that decision.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 05, 2013, 10:54:46 AM
Kicking a projectile away just seems very weird to me, and yeah Vegetto is the only character I would concider giving something like that.

This feels about right:
(http://img.photobucket.com/albums/v297/Tracks2000/GotYourBackBro_zps5d633170.gif) (http://smg.photobucket.com/user/Tracks2000/media/GotYourBackBro_zps5d633170.gif.html)
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 05, 2013, 12:28:10 PM
Goten is here to kiss some major ass with his bro! I love it!
Title: Re: Gohan by Team Z2 project thread
Post by: C.v.s The Abstract on July 05, 2013, 12:42:45 PM
YOU MEAN "KICK"...NOT "KISS"
Title: Re: Gohan by Team Z2 project thread
Post by: TheLegendarySSW on July 05, 2013, 03:08:52 PM
 AWEEEEESOMMMMMEEEEEE!!!!
Title: Re: Gohan by Team Z2 project thread
Post by: TRUEMicah on July 05, 2013, 06:34:28 PM
That looks great Balth.  :)
About the reflector, If a kick WERE to ever be considered, a spinning side kick or a spinning back kick would fit perfectly.  :yes:
I love seeing the way you and Cy are putting this guy together and I can't wait to see this guy in action.  :)
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 05, 2013, 06:44:50 PM
I meant to say "kick"...damn my tablet for being screwy at times and for me not noticing...
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on July 05, 2013, 07:40:11 PM
Maybe goten can teleport from the ground and then charge the kamehameha?

(http://i.imgur.com/KuGSyGe.png)
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 05, 2013, 07:45:42 PM
Goten looks nice teleporting from the sky.
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on July 05, 2013, 08:24:32 PM
More crossover palettes:
 Vasto Lorde Ichigo
(http://imageshack.us/a/img191/2029/j8vc.png)
Ulquiorra Ciffer
(http://imageshack.us/a/img547/91/o122.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Daeron on July 05, 2013, 09:15:23 PM
Nice! Although I must say I think we've got plenty of palettes already, time to slow down, I think ;)

I think Goten looks good teleporting from air.
Maybe we could have special winpose with him if the round its won with that finisher, like he just stays and smiles or jumps with joy
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on July 05, 2013, 09:59:53 PM
Nice! Although I must say I think we've got plenty of palettes already, time to slow down, I think ;)

The last palettes from me:
Tobirama Senju
(http://imageshack.us/a/img833/7577/obmn.png)
Szayel Aporro Granz
(http://imageshack.us/a/img835/4607/t8gh.png)
Sasuke Uchiha Pre-Timeskip
(http://imageshack.us/a/img600/8228/wvj8.png)
Minato Namikaze
(http://imageshack.us/a/img854/7025/jpe.png)
Madara Uchiha
(http://imageshack.us/a/img94/1460/jbgy.png)
Hashirama Senju
(http://imageshack.us/a/img827/9089/ic61.png)
Grimmjow Jaegerjaques
(http://imageshack.us/a/img10/6617/t0de.png)
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 06, 2013, 02:28:32 AM
Thanks for the palettes guys.

BlueSunStudios and BullockDS, your palette images are in RGB format, thus won't work.
They need to be indexed, with the color table the same order as the original file.

Gohan now has 141 unique palettes.
Since Gohan is 100% compatible with Goku's palettes, this brings the number of palettes for both chars to 141 + 157 = 298 palettes !!! :ninja:
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on July 06, 2013, 02:39:15 AM
You guys should probably stop giving out palettes.
Title: Re: Gohan by Team Z2 project thread
Post by: ViBeZ on July 06, 2013, 02:40:59 AM
Nice! Although I must say I think we've got plenty of palettes already, time to slow down, I think ;)

The last palettes from me:
Tobirama Senju
(http://imageshack.us/a/img833/7577/obmn.png)
Szayel Aporro Granz
(http://imageshack.us/a/img835/4607/t8gh.png)
Sasuke Uchiha Pre-Timeskip
(http://imageshack.us/a/img600/8228/wvj8.png)
Minato Namikaze
(http://imageshack.us/a/img854/7025/jpe.png)
Madara Uchiha
(http://imageshack.us/a/img94/1460/jbgy.png)
Hashirama Senju
(http://imageshack.us/a/img827/9089/ic61.png)
Grimmjow Jaegerjaques
(http://imageshack.us/a/img10/6617/t0de.png)


The Minato Pal looks nothing like him and the Grimmjow Pal needs more Contrast although great pals cant wait
Title: Re: Gohan by Team Z2 project thread
Post by: Duos.act on July 06, 2013, 02:41:09 AM
You should probably stop giving out blowjobs to gay men, palettes are the most important releases on MFG, even more important than the characters they are made for.  :)
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on July 06, 2013, 02:45:16 AM
(http://i.imgur.com/tV5CaCe.png)
(http://i.imgur.com/8oAbkvM.png)
Now it's 300.
Title: Re: Gohan by Team Z2 project thread
Post by: Aldo on July 06, 2013, 02:46:20 AM
You should probably stop giving out blowjobs to gay men, palettes are the most important releases on MFG, even more important than the characters they are made for.  :)

Indeed, a character is nothing without decent palettes...
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 06, 2013, 02:50:36 AM
Now it's 300.
Are you kidding me, you posted the 1st one a few hours ago. :wiseguy:

And yeah, while making palettes is a pretty basic task, coming up with great colors that match together and really make a character beautiful is much harder, and we can't thank you guys enough for taking the time to make all these great palettes. :)
Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on July 06, 2013, 04:07:41 AM
I had these in the backburner for while. The last gohan palettes you'll be seeing from me(maybe).
(http://i.imgur.com/bFLiz6f.png)
(http://i.imgur.com/rmHTkI4.png)
(http://i.imgur.com/SMijtiU.png)
Title: Re: Gohan by Team Z2 project thread
Post by: MUGreed on July 07, 2013, 01:41:24 AM
lemme guess SoldierSunday... you still have more? /:)
Title: Re: Gohan by Team Z2 project thread
Post by: Omega on July 07, 2013, 09:02:01 AM
İ should make some palletes aswell. Those are really great guys.
Title: Re: Gohan by Team Z2 project thread
Post by: DragonSlayerEX on July 07, 2013, 10:04:53 PM
lemme guess SoldierSunday... you still have more? /:)
he better :doom:
Title: Re: Gohan by Team Z2 project thread
Post by: QuickFist on July 07, 2013, 10:26:54 PM
Updated Grimmjow pal:
(http://img94.imageshack.us/img94/6072/mip.png) (http://imageshack.us/photo/my-images/94/mip.png/)

Title: Re: Gohan by Team Z2 project thread
Post by: SoldierSunday on July 08, 2013, 03:31:28 AM
lemme guess SoldierSunday... you still have more? /:)

Just one unfortunately.
(http://i.imgur.com/sYdi1W8.png)
Title: Re: Gohan by Team Z2 project thread
Post by: MUGreed on July 08, 2013, 03:16:47 PM
Kicking a projectile away just seems very weird to me, and yeah Vegetto is the only character I would concider giving something like that.

This feels about right:
(http://img.photobucket.com/albums/v297/Tracks2000/GotYourBackBro_zps5d633170.gif) (http://smg.photobucket.com/user/Tracks2000/media/GotYourBackBro_zps5d633170.gif.html)

Say.... ever thought that goten's kamehameha could be a special intro for GotenZ2 when vs GohanZ2...?
Title: Re: Gohan by Team Z2 project thread
Post by: PRØJECT.13 on July 08, 2013, 03:17:42 PM
There is no Goten Z2..
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 08, 2013, 03:33:58 PM
Well, Goten Z2 will probably be released after we finish working on Broly Z2 and Cell Z2.
Title: Re: Gohan by Team Z2 project thread
Post by: Neocide on July 08, 2013, 03:39:08 PM
I know thats a joke, but cmon man, broly? I thought me and balth were doing goten after cell and kid buu z2 D:
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on July 08, 2013, 03:40:49 PM
wtf kid buu? I didnt approve of this, we were going to start on c18 next only then start on cell and thats only after we spriteswap her into c17
Title: Re: Gohan by Team Z2 project thread
Post by: PRØJECT.13 on July 08, 2013, 04:01:16 PM
Hey,that's all well and good and everything,but at least wait for them to finish Dende Z2 >o>
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on July 08, 2013, 04:35:16 PM
And what about BeeZ2 ?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 08, 2013, 05:01:40 PM
guys, guys, that's all highly implausable. The only way I could ever see those characters come to life is if everyone massively invests in a cloning machine for me. So, get your wallets ready. Otherwise please keep all this other-character talk out of here.
Title: Re: Gohan by Team Z2 project thread
Post by: Neocide on July 08, 2013, 05:30:29 PM
sometimes just sometimes, I think you're entirely too dense :p
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on July 08, 2013, 05:36:32 PM
guys, guys, that's all highly implausable. The only way I could ever see those characters come to life is if everyone massively invests in a cloning machine for me. So, get your wallets ready. Otherwise please keep all this other-character talk out of here.

Stop taking everything so seriously :/
Title: Re: Gohan by Team Z2 project thread
Post by: Ejectok on July 08, 2013, 05:47:59 PM
GotenZ2?
Why don't you just do GotenksZ2 instead?
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 08, 2013, 06:21:32 PM
SIIIGHHH
sometimes just sometimes, I think you're entirely too dense :p
Wow that's uncalled for >:(
Title: Re: Gohan by Team Z2 project thread
Post by: Neocide on July 08, 2013, 06:27:50 PM
I kid, I kid because I love! :3
Title: Re: Gohan by Team Z2 project thread
Post by: DragonSlayerEX on July 08, 2013, 07:54:01 PM
Barack Obama Z2? :)
Title: Re: Gohan by Team Z2 project thread
Post by: Prototype God on July 08, 2013, 10:22:00 PM
Everyone, don't forget about Farmer Z2  :-\
Title: Re: Gohan by Team Z2 project thread
Post by: Ryūku Tsukuyomi on July 08, 2013, 10:35:12 PM
Barack Obama Z2? :)

Everyone, don't forget about Farmer Z2  :-\

Stop guys, the joke is old already.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 08, 2013, 11:02:19 PM
Come on guys. Be grateful that they're taking the time to make the characters that we do have.
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on July 08, 2013, 11:19:33 PM
They were obviously joking.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 08, 2013, 11:21:36 PM
Some probably weren't. Anyways, I'm guessing his spritesheet is nearly (if not entirely) complete. Any thing else needed for Gohan?
Title: Re: Gohan by Team Z2 project thread
Post by: Neocide on July 08, 2013, 11:25:14 PM
everyone was joking, it's not that hard to see that.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 08, 2013, 11:26:09 PM
And that can get real annoying too.
Title: Re: Gohan by Team Z2 project thread
Post by: Neocide on July 08, 2013, 11:34:25 PM
you're in a Z2 topic where everything from power levels to what color beams people should be shooting happen. And this joke is annoying you? O_o
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 08, 2013, 11:35:51 PM
Only those that really get out of hand.
Title: Re: Gohan by Team Z2 project thread
Post by: TheNOGoodThief on July 09, 2013, 12:13:10 AM
Pretendo moderators can get pretty annoying as well. On another note, Gohan is coming along smashingly.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 09, 2013, 12:34:37 AM
I do wonder if Ghost Goku would make an appearance in the Family Kamehameha. That could be really awkward if you're going up against Goku/SSJ Goku.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 09, 2013, 09:12:03 AM
Hence he won't appear.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 09, 2013, 09:44:14 AM
At least that's clear.
Title: Re: Gohan by Team Z2 project thread
Post by: Omega on July 09, 2013, 10:27:02 AM
İ like Goten's sprite man. Smooth animation. When i saw him it reminded me of him throwing rocks at Gohan. İ am not sure if you do go for strikers but, it could be decent if Goten shows up and throws rocks at the enemy. This could work as a super, team attack too besides Super Kamehameha really. Btw, any cameo ideas for Gohan? Anyways, lovely work as usual.
Title: Re: Gohan by Team Z2 project thread
Post by: Balthazar on July 09, 2013, 10:50:35 AM
No I don't like Stikers at all, the Team Kame is the only instance which I allowed for something similar to occur.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 09, 2013, 10:51:33 AM
What is a striker?
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 09, 2013, 11:28:06 AM
Another character who comes in the battlefield, performs an attack, then goes away as if nothing happened.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 09, 2013, 11:32:01 AM
Oh...yeah I can't see that happening for anyone but Gohan with the Family Kamehameha (and MAYBE Vegeta).
Title: Re: Gohan by Team Z2 project thread
Post by: PRØJECT.13 on July 09, 2013, 01:36:42 PM
Reading BSS's comment,I kinda thought of how cool it would have been for Vegeta to have a Saibaman striker come in and just explode on the opponent like they did with Yamcha.But then I realized how little a striker would fit into the Z2 gameplay,and the fact of that specific attack would be better fit for a Super,and 'Geta's got enough of those anyway,lol.
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on July 09, 2013, 01:40:04 PM
The only one that would fit throwing a saiba as a projectile would be Nappa, Vegeta moveset was stronger on his own and its not a fitting move for his design as the show went on.

I believe that was one of his attacks in Zenkai battle actually, functioned somewhat like a giant fireball would with delayed explosion on impact.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 09, 2013, 01:40:39 PM
I had Bulma in mind, but she's better off as a victory cameo. Hey Balthy, you still got plans for that low rider victory fro Gohan w/ Videl?
Title: Re: Gohan by Team Z2 project thread
Post by: AlexSin on July 09, 2013, 05:22:18 PM
Can't you wait?
If they spoil everything there's no fun in finding the easter eggs and everything else.
Title: Re: Gohan by Team Z2 project thread
Post by: Omega on July 09, 2013, 06:54:35 PM
Here are 2 palletes from me.

Dio Brando Colors
(http://i.imgur.com/L1zmhnx.png)

Toriko Colors
(http://i.imgur.com/pUCTojQ.png)
Title: Re: Gohan by Team Z2 project thread
Post by: The Sudden Rarity on July 09, 2013, 07:16:42 PM
Good to see that you guys are working on him again.  Wish I could contribute some palettes, but I have GIMP 2 which doesn't support color tables right now.

Since Gohan is an aerial fighter, he should be able to use ki blasts while in the air.  If this was planned or already mentioned, then sorry for my redundancy.
Title: Re: Gohan by Team Z2 project thread
Post by: DJ_HANNIBALROYCE on July 09, 2013, 07:18:23 PM
Here are 2 palletes from me.

Dio Brando Colors
(http://i.imgur.com/L1zmhnx.png)

Toriko Colors
(http://i.imgur.com/pUCTojQ.png)

im feeling the blue-haired one.. #goodjob
Title: Re: Gohan by Team Z2 project thread
Post by: Cybaster on July 09, 2013, 09:01:41 PM
Nice palettes Dj Track, but they won't work.
The colors have been all mixed up in the color table. You may have checked the "optimize palette" button or something by mistake.
Title: Re: Gohan by Team Z2 project thread
Post by: Omega on July 09, 2013, 10:06:44 PM
True indeed. İ will fix that when İ can man.
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 09, 2013, 11:25:49 PM
Optimize Palette? Is that a function on FFU (Fighter Factory Ultimate, my only method of making palettes)?
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on July 09, 2013, 11:48:28 PM
why would you ask that if it wasnt about pallettes made by you and they are pointing out that it would be wrong to use it?
Title: Re: Gohan by Team Z2 project thread
Post by: BlueSunStudios on July 10, 2013, 12:47:17 AM
Because none of my palettes are working. They are in RGB format apparently, and I have no idea what that means.
Title: Re: Gohan by Team Z2 project thread
Post by: Iced on July 10, 2013, 01:55:54 AM
it has nothing to do with what they are talking about, he misordered the palletes you made a rgb image instead of a palleted image.

Head out to the graphic section and go read up on tutorials instead of asking everything here.
Title: Re: Gohan by Team Z2 project thread
Post by: Omega on July 10, 2013, 05:38:09 PM
Character pallete's are do-able in mugen tools aswell. You can definitly look for them.
Title: Re: Gohan Z2: premiere video added!
Post by: Balthazar on July 11, 2013, 05:33:59 PM
Actually I lied, I made a video of his alpha about a year and a half ago, maybe even two years.
Anyway, this one's more up to date! (I'm even playing with a slightly outdated version, I forgot to transfer the newer one). Enjoy!

*because of youtube rendering the Flip KO doesn't look that good (it even looks like he's flipping the other way the first time!).
Title: Re: Gohan Z2: premiere video added!
Post by: WizzyWhipitWonderful on July 11, 2013, 05:43:59 PM
Incredible!!!
Title: Re: Gohan Z2: premiere video added!
Post by: Diepod on July 11, 2013, 06:59:53 PM
Neat
Title: Re: Gohan Z2: premiere video added!
Post by: Omega on July 11, 2013, 07:48:09 PM
That's so great man. Can't wait to see more.
Title: Re: Gohan Z2: premiere video added!
Post by: Quuadvent225 on July 11, 2013, 07:56:06 PM
that's whats up, looking forward to a dope Gohan for MUGEN
Title: Re: Gohan Z2: premiere video added!
Post by: flashshello on July 11, 2013, 07:57:58 PM
Ah yeah, that's right, prove that you're the ultimate Saiyain Gohan! Awesome stuff as usual Balthazar.

Makes me wonder though, how other characters would turn out by you if you to make a marvel or dc character for mugen. Oh the possibilities.

:D
Title: Re: Gohan Z2: premiere video added!
Post by: Kintoku on July 11, 2013, 08:26:02 PM
As usual, amazing! I'm really loving the gameplay here, and the animation really gives the attacks style. Looking forward to him getting finished! :D
Title: Re: Gohan Z2: premiere video added!
Post by: BlueSunStudios on July 11, 2013, 09:51:33 PM
That video was so freaking awesome! I knew that he would be my favorite as soon as I saw the video (props to your Freeza as well)!
Title: Re: Gohan Z2: premiere video added!
Post by: QuickFist on July 11, 2013, 10:39:35 PM
oh my god, the torture watching this and having no idea when he's gonna be finished.
I see that you really meant that the gameplay had a lot of emphasis in kicks, loved the masen-ko and what I guess it's the Soaring Dragon Strike, have you implemented the KKH?
Title: Re: Gohan Z2: premiere video added!
Post by: BlueSunStudios on July 11, 2013, 10:59:49 PM
He's the most put-together as of now. Here's what was stated in the video description:
No voice packs (Jweezy34's department)
No win poses
Old idle, walk, and crouch animations
There may be more to work on but so far he's pretty damn close.
Title: Re: Gohan Z2: premiere video added!
Post by: AugustAPC on July 11, 2013, 11:09:37 PM
I hope he has a lot of cool win-poses :D
Title: Re: Gohan Z2: premiere video added!
Post by: BlueSunStudios on July 11, 2013, 11:19:36 PM
We should probably dig up some poses to use as bases if they approve.
Title: Re: Gohan Z2: premiere video added!
Post by: TRUEMicah on July 11, 2013, 11:40:00 PM
Balth and Cy usually come up with a intro idea that the whole community can get involved in.
I'm sure they'll probably do the same with Gohan and Freeza.
Title: Re: Gohan Z2: premiere video added!
Post by: Cybaster on July 12, 2013, 02:22:00 AM
Yeah, already done for Freeza, with heads to sprite for soldiers of his army. We'll probably revive the topic at some point.
The concept is done for Gohan, I believe Balthazar hasn't completely finished it, but the whole idea is set in stone (and is awesome). :D
Title: Re: Gohan Z2: premiere video added!
Post by: BlueSunStudios on July 12, 2013, 02:37:25 AM
Makes waiting for them all the worth while :D.
Title: Re: Gohan Z2: premiere video added!
Post by: Karasai on July 12, 2013, 05:50:57 AM
Maybe for Gohan's stance you could use the Budokai 3 stance? All you would have to change is the arm placement.
Title: Re: Gohan Z2: premiere video added!
Post by: BlueSunStudios on July 12, 2013, 05:53:30 AM
They already have one: it's the arcade fighting game stance, they just haven't animated it yet and coded it in.
Title: Re: Gohan Z2: premiere video added!
Post by: Omega on July 12, 2013, 12:02:06 PM
They already stated before that Gohan's stance would be different. They will get to it when they are there.
Title: Re: Gohan Z2: premiere video added!
Post by: BlueSunStudios on July 12, 2013, 11:46:39 PM
I'd like if they work on whatever is easiest for them to do. Of course I don't want them to rush it, but to get it out of the way so that they could move on to other things. It seems that the standing animation would probably by easiest to do, but who knows?
Title: Re: Gohan Z2: premiere video added!
Post by: AlexSin on July 13, 2013, 12:21:41 AM
Maybe it's better to let him/them do what he/they wants/want.
Title: Re: Gohan Z2: premiere video added!
Post by: BlueSunStudios on July 13, 2013, 12:32:26 AM
That would work too.
Title: Re: Gohan Z2: premiere video added!
Post by: Omega on July 13, 2013, 10:25:56 AM
That is the best.

Cybaster and Balthazar, do you guys plan to give Gohan a Angry Mode like SSJ Goku's Rage Mode?
Title: Re: Gohan Z2: premiere video added!
Post by: BlueSunStudios on July 13, 2013, 10:32:40 AM
He has his UNLEASHED mode, so yeah. All of his moves are set in stone and all that's left are a few minor (and a not so minor) requirement.
Title: Re: Gohan Z2: premiere video added!
Post by: Balthazar on July 13, 2013, 11:39:29 AM
Mr. BlueSun, we appreciate your involvement with our characters, but I think you can turn it down a notch or two in these threads.
We didn't ask you to be our secretairy, or whatever :P I don't wanna sound like a douche; but you don't have to respond to EVERYTHING.
Title: Re: Gohan Z2: premiere video added!
Post by: BlueSunStudios on July 14, 2013, 05:09:39 AM
Oh holy crap, I didn't notice that! I'll try it to keep it at a minimum starting with this post, but way to make me feel older than I already do XD.
Title: Re: Gohan Z2: premiere video added!
Post by: Omega on July 16, 2013, 01:35:44 PM
Just an idea İ got. At the end of the fight you could give him a winpose that he gets called about trouble and transforms into great saiyaman wich makes him fly off the screen. So he sees the call as trouble and the fight he had wasnt really trouble at all. Some sort of mockery.
Title: Re: Gohan Z2: premiere video added!
Post by: The Sudden Rarity on July 16, 2013, 06:44:35 PM
Now I like that idea, but Gohan always takes his fights seriously, its Freeza that doesn't.
Title: Re: Gohan Z2: premiere video added!
Post by: AugustAPC on July 17, 2013, 12:41:15 AM
Now I like that idea, but Gohan always takes his fights seriously, its Freeza that doesn't.

Gohan is cocky too. You saw it with Cell, he blatantly ignored Goku's command to kill Cell and decided he just wanted to make Cell suffer. Again with Majin Buu, he decided to let Gotenks into the fray instead of finishing Buu himself.
Title: Re: Gohan Z2: premiere video added!
Post by: BlueSunStudios on July 17, 2013, 02:45:44 AM
Gohan could simply pull off some badass karate poses as one of his victory poses or maybe Ken's peace sign while saying something.
Title: Re: Gohan Z2: premiere video added!
Post by: Boryema on July 17, 2013, 02:55:30 AM
how about a stance similar to that of captain commando (various stance changes)
Title: Re: Gohan Z2: premiere video added!
Post by: kakabot on July 17, 2013, 06:57:47 AM
You could have a nimbus with goten on it fly by/swoop down, and Gohan jumps on or chases after it similar to SSJ Goku's win pose thing.
Title: Re: Gohan Z2: premiere video added!
Post by: Omega on July 18, 2013, 10:40:39 AM
Also, a Superman style intro could work too. He is a study guy so he could get off his glasses and put them on again after the battle.
Title: Re: Gohan Z2: premiere video added!
Post by: MUGreed on July 20, 2013, 05:03:22 AM
so how many winposes can we think for gohan..?
Title: Re: Gohan Z2: premiere video added!
Post by: BlueSunStudios on July 20, 2013, 07:09:31 AM
And now here's something to perpetuate the Ryu/Ken and Goku/Gohan comparisons.
(http://www.fightersgeneration.com/characters2/ken-wins3.gif)
Kennith Masters approves , and apparently so does Bis-...er, Vega :bison:.
Title: Re: Gohan Z2: premiere video added!
Post by: Bastard Wolf on July 20, 2013, 07:30:27 AM
you know balthazar if you're going to update the first post to mention the first video has been added why not... well, you now... ADD THE VIDEO TO THE FIRST POST AS WELL?!

i found the video 3 pages back but it would be nice to add it to the first page for people who don't follow the thread

nice stuff as always
Spoiler, click to toggle visibilty
Title: Re: Gohan Z2: premiere video added!
Post by: Dr. Bob, Beautician on July 20, 2013, 07:33:27 AM
Spoiler, click to toggle visibilty

PiccoloZ2 is going to be sick. /end highjacking
Title: Re: Gohan Z2: premiere video added!
Post by: Omega on July 20, 2013, 08:25:42 AM
İ wonder what type of cameos Gohan will have since Goku and Vegeta do too have those. We'll see when we are there.
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: MUGreed on July 22, 2013, 06:15:12 AM
what cameos do you have in mind?
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: AugustAPC on July 22, 2013, 07:45:54 AM
Is Balthy even mulling over doing elaborate win poses? Saiyaman and Saiyagirl would be cool.
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Omega on July 22, 2013, 07:53:50 AM
He should atleast have an intro with Kibito Kai giving him clotes that Goku wears. There are alot intro's and winposes wich could be made.
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Balthazar on July 22, 2013, 09:40:21 AM
Just about all of the things you guys suggested as winposes/intros are already concidered, Gohan is just on a bit of low steam right now...
patience is the keyword here.
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: AugustAPC on July 22, 2013, 09:41:25 AM
That's a good idea, but it was just Kibito that gave him his outfit.

At that juncture, though, I'd be sad... because I'm hoping Balthazaar will one day... after all his Z2 chars are done, come back and resprite Gohan with a new outfit :P
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: BlueSunStudios on July 22, 2013, 11:16:45 AM
At this point, all we gotta do is wait for them to finish the lil' fledgling. He's going to be my automatic fave out of the current Z2 characters (at least until Majin Vegeta is worked on and possibly Freeza).
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Cybaster on July 22, 2013, 02:07:34 PM
A little heads-up to tell you the projects will progress much slower for a month or so.
I just found a job as a consultant, and while work hours are very fine, I want to focus for now on my friends and job. I'll put some time into Mugen too, but much less than now, until I've settled down properly.
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: AugustAPC on July 22, 2013, 04:32:22 PM
Uncacceptable! Quit your job and glue your ass to the computer chair.
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: BlueSunStudios on July 22, 2013, 04:33:54 PM
You got a job Cybaster?! Lucky bastard, what kind is it?!
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Hyogo on July 22, 2013, 04:39:33 PM
I just found a job as a consultant
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Ryūku Tsukuyomi on July 22, 2013, 04:44:52 PM
A little heads-up to tell you the projects will progress much slower for a month or so.
I just found a job as a consultant, and while work hours are very fine, I want to focus for now on my friends and job. I'll put some time into Mugen too, but much less than now, until I've settled down properly.

How about you give me your job and focus on mugen ?  ;)
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Cybaster on July 22, 2013, 06:24:57 PM
I have no idea what your field of competence is, but I'm pretty sure you don't have the background to understand dozens of research projects from various companies (from small ones to multinational corporations), define elligible R&D projects and justify them by writing the technical files related to said projects in order for the companies to obtain a Research and Development Tax Credit. :haw:
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: DragonSlayerEX on July 22, 2013, 07:43:34 PM
Sounds complicated. O.o
I'm amazed how you can still make time for mugen. ^_^
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: SoldierSunday on July 22, 2013, 09:28:26 PM
Mugen coding is just practice for cybaster ;D
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Ryūku Tsukuyomi on July 22, 2013, 09:29:24 PM
I have no idea what your field of competence is, but I'm pretty sure you don't have the background to understand dozens of research projects from various companies (from small ones to multinational corporations), define elligible R&D projects and justify them by writing the technical files related to said projects in order for the companies to obtain a Research and Development Tax Credit. :haw:

Is it just me or you are just unable to take a joke as a joke ? :(
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Cybaster on July 22, 2013, 11:08:43 PM
And here I thought the smiley obviously implied it was a joke, even though I was explaining what my job was about. :(
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Aldo on July 22, 2013, 11:11:14 PM
I have no idea what your field of competence is, but I'm pretty sure you don't have the background to understand dozens of research projects from various companies (from small ones to multinational corporations), define elligible R&D projects and justify them by writing the technical files related to said projects in order for the companies to obtain a Research and Development Tax Credit. :haw:

So... you´re an industrial engineer?? Or something more specific??
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Graphicus on July 22, 2013, 11:15:49 PM
Just let us take care of your job... we'll use the proven method of "Eeny, meeny, miny, moe..." to decide which R&D project to pick.

What's the worst that could happen? :D
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Cybaster on July 22, 2013, 11:48:37 PM
So... you´re an industrial engineer?? Or something more specific??
I'm not sure about the term in English, and it's sort of a special job : Innovation Finance Consultant.

What's the worst that could happen? :D
You'd still have to write 50 to 100 pages after you pick up the project. :P
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Aldo on July 22, 2013, 11:59:02 PM
I'm not sure about the term in English, and it's sort of a special job : Innovation Finance Consultant.

Oh so you´re a consultant, that certainly explain more of your working process so that´s good.

Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Balthazar on July 25, 2013, 10:21:07 AM
Going back on-topic, I hereby request Gohan's voice ripped! Prefered is the one from Budokai 3/Infinite World. Both English and Japanese!
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: AlexSin on July 25, 2013, 10:24:21 AM
I think I did that once.

Gohan English: (Budokai 3)
http://spritedatabase.net/file/16673
Gohan Japanese (Infinite World)
http://spritedatabase.net/file/16674

Budokai 3 is almost the same as Infinite World. Maybe only one voice and sound changes. So you don't have to worry for translations etc. ...
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Balthazar on July 25, 2013, 10:45:48 AM
W00t, thanks!!
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: BlueSunStudios on July 25, 2013, 10:51:26 AM
That was rather fast! Two voive packs already?
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: AlexSin on July 25, 2013, 01:47:00 PM
He requested some time ago (like some months ago), so I remembered that I already did the rips.
Title: Re: Gohan Z2: video added to the first post for all you lazy mofo's.
Post by: Cybaster on July 25, 2013, 07:13:15 PM
Thanks for the files. They'll definitely come handy. :)
Title: Re: Gohan Z2
Post by: BlueSunStudios on July 29, 2013, 10:33:06 PM
Blue Sun Studi-Update: Here are all of my Gohan palettes that I plan on making. By the way, they're all indexed.
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Hyper_Dimension_zpse45ae022.png)
Hyper Dimension
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Alucard_zps4176d38e.png~original)
Alucard/Dracula/Vlad Hellsing
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Luigi_zpsb445967f.png)
Imma Luigi, number one!
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Bordeaux_Cherry_Chocolate_zpsd45839d2.png?t=1375154468)
Bordeaux Cherry Chocolate Ice-Cream
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-My_Morning_Fruit_Salad_zps97556584.png)
My Morning Fruit Salad
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Shinobi_zps878840f2.png?t=1375156623)
Shinobi Gohan
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-FP_SSJ_zpsf36a053f.png~original)
Full-Power SSJ
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-TDC_Ultimate_Gohan_zps941f0804.png)
The-Devils-Corpse Ultimate Gohan
Title: Re: Gohan Z2
Post by: Balthazar on August 06, 2013, 05:20:14 PM
"aaaaaaahhh!!!!"  ?
Seriously what kind of dumb reply is this? We'll work with what we've got, obviously!
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 06, 2013, 09:11:10 PM
Still looking for win poses? I got one last idea.
Title: Re: Gohan Z2
Post by: Balthazar on August 06, 2013, 09:14:58 PM
Let's just say he's on hold until Cy codes his Ranbu move, there's not much progress as of lately.
But if you want to give more winpose suggestions, please do, you don't have to ask, this is the place for those kind of things!
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 06, 2013, 09:32:25 PM
His Gekiretsu Ranbu? I saw that move earlier and it looks sweet so far. Okay, here goes. It's a cameo based win pose akin to SSJ Goku but with DB characters; Gohan stands above his defeated opponent bending over then senses something coming (either behind, in front of him, or both) I have a few options listed below which could be random or you could chose the best one out of them if not all of them.

 1. Goten and Trunks try to tackle him from both sides, but he side steps and they crash into each other, knocking themselves out.
 2. Videl tackles him from behind into the ground. Cue the make out session.
 3. If Goku/SSJ Goku is absent from the fight, he sneak attacks him, but Gohan flies off with his dad hot on his tail.
 4. Majin Vegeta replaces SSJ Goku if Vegeta/Majin Vegeta is absent from the fight.
 5. Piccolo replaces the above two if he is absent from the fight.

I'm just noticing how active I am with Gohan compared to the other characters. He was my favorite character back in the Cell Saga, so I guess that's why.
Title: Re: Gohan Z2
Post by: Shadow0X3 on August 06, 2013, 11:25:17 PM
Those winpose cameo ideas seem pretty nice, although all of the chase winposes seem kind of redundant. Perhaps Piccolo could just shove Gohan offscreen for some explosion, as a reference to "DODGE!" for those of us who are watchers of TFS. Also, Majin Vegeta seems like a bit of a stretch for chasing Gohan, as I'm pretty sure Vegeta was fairly well on their side once he was Majin, but he was never really into the whole "training with others" thing
Title: Re: Gohan Z2
Post by: Iced on August 06, 2013, 11:37:00 PM
for japanese and english gohan, what do you think could be his death cry..?


"PICCOLO SAMAAAAA!"
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 06, 2013, 11:43:22 PM
For the Piccolo win pose, I had Gohan dodge him first and then fly off. SSJ Goku wants to test how good Mystic Gohan is, hence the sneak attack. Majin Vegeta, on the other hand, wants to beat the ever living daylights out of him for upstaging him again. As well loved Dragon Ball Z Abridged is, I don't think I've ever seen Team Z2 reference it at all or want to except for one of Goku/SSJ Goku Z2's win quotes: "Now I can get back to my delicious muffins!" Other than that, it seems like they want to avoid Abridged references.

That death cry reminds me of Krillin's Supersonic Warriors death cry.
Title: Re: Gohan Z2
Post by: Byakko on August 07, 2013, 12:16:25 AM
"PICCOLO SAMAAAAA!"
He's never called him -sama. (half guessing you're just joking and you know that, but just in case someone actually believes it)
Title: Re: Gohan Z2
Post by: Quuadvent225 on August 07, 2013, 12:50:01 AM
I think a cool win pose would be him jumping out of screen and then seen riding by on a bike kinda like the post majin buu saga pics in the manga, another one could be him saying that there is to big of a difference between the two of them, turn his back to the opponent and then flying off
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 07, 2013, 02:22:36 AM
I hope his Mugen 1.0 version isn't different from his WinMugen version, 'cause I am officially sticking with Mugen 1.0. None of the hi-res stages come out right on WinMugen, and the screen packs just screw it up badly. On topic, I was hoping that he got a win pose like that with Videl in her car (akin to SSJ Goku's perfect win pose).
Title: Re: Gohan Z2
Post by: Quuadvent225 on August 07, 2013, 02:29:52 AM
Yea either one would be dope and they could ride off to Cha La song playing
Title: Re: Gohan Z2
Post by: Sinnesloschen on August 07, 2013, 02:30:39 AM
I hope his Mugen 1.0 version isn't different from his WinMugen version
I don't remember Cybalth doing separate versions anymore. :-\
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 07, 2013, 03:15:22 AM
They may be just one version hopefully.
Title: Re: Gohan Z2
Post by: Iced on August 07, 2013, 03:26:32 AM
we have avoided cameos of characters that have their own "character" so far, usually only using cameos of people we dont plan to do ever.
Hence the cameos so far are things like freeza soldiers, dragons, capsules, saibamen , pieces of the character history that are interwined with them.
So, for instance, gohan wont have a intro where he punches freeza and kills him. And if piccolo was around in an intro changing clothes then it would be less likely he got made.

Anyone could probably plot out a few cameos without any element that has potential to be a full char, imo.

In the same vein i think that after daerom showed the frames where he was making videl in the car, that if that ends up finished it will be used.


I also dont get the winmugen 1.0 comment considering the chars have always been one version fits all so far , maybe it was just filler for posts, i dunno, but it seemed like an odd question out.




Title: Re: Gohan Z2
Post by: Omega on August 07, 2013, 09:01:35 AM
İ am not worried about cameos. After all, Balthazar knows what to use and what not to use. When we were talking about characters, İ know him saying: "İt has to stay fun and original with small new twists."
Title: Re: Gohan Z2
Post by: Balthazar on August 07, 2013, 11:00:47 AM
Yeah man, you said it just right :D!
Title: Re: Gohan Z2
Post by: maxxion on August 07, 2013, 11:02:23 AM
Alright, I know I'm 54 pages late tot he party, but I couldn't resist. Isn't his hair a bit...long? Almost Vegeta length here?
Title: Re: Gohan Z2
Post by: Balthazar on August 07, 2013, 11:06:42 AM
Some people might feel that way, but well that's just my personal preference. And I wanted to distinguish it enough from Yamcha's hair.
Title: Re: Gohan Z2
Post by: maxxion on August 07, 2013, 11:07:20 AM
Fair enough, I suppose.
Title: Re: Gohan Z2
Post by: SoldierSunday on August 09, 2013, 12:25:08 PM
Can i ask how much is left for Gohan?
Title: Re: Gohan Z2
Post by: Balthazar on August 09, 2013, 01:44:01 PM
No.
Title: Re: Gohan Z2
Post by: SoldierSunday on August 09, 2013, 02:54:07 PM
Oh well. I hope you dont spread yourself too thin on all these projects.
Title: Re: Gohan Z2
Post by: Balthazar on August 09, 2013, 03:57:42 PM
I'm mainly waiting for Cybaster to code that Ranbu, then all that's left is his Rage mode and the Finishers,
and then a tonne more intros/winposes.
Title: Re: Gohan Z2
Post by: Hyogo on August 09, 2013, 04:01:18 PM
That's all that's left?

Heck, Gohan's Progress is going alot more faster compared to Goku's and Vegeta's
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 09, 2013, 07:29:11 PM
All we have to do is wait now. Not sure if Balthazar has already sprited everything for Gohan, but if he has done that then honestly, that's all he can do for Gohan and we'd have to wait for Cybaster to finish the coding (who has to alternate between this and his job).
Title: Re: Gohan Z2
Post by: Titiln on August 09, 2013, 07:31:46 PM
thanks for the assessment of the current gohan situation
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 09, 2013, 07:32:39 PM
...you're welcome?
Title: Re: Gohan Z2
Post by: Byakko on August 09, 2013, 08:50:29 PM
He means it's useless and it would be really really nice if you didn't post just to fill space and raise your post count as if you were saying something that mattered to this topic, Captain Obvious.
Balthazar already told you you didn't need to respond to everyone. Take the hint, man.
Title: Re: Gohan Z2
Post by: AlexSin on August 09, 2013, 08:51:44 PM
I recall Balthazar saying this:
Mr. BlueSun, we appreciate your involvement with our characters, but I think you can turn it down a notch or two in these threads.
We didn't ask you to be our secretairy, or whatever :P I don't wanna sound like a douche; but you don't have to respond to EVERYTHING.
Title: Re: Gohan Z2
Post by: SoldierSunday on August 10, 2013, 02:42:31 PM
Balthazar, will you be accepting more palettes? I got a ton more.
Title: Re: Gohan Z2
Post by: Balthazar on August 10, 2013, 03:02:21 PM
Nah I think it's really, really plenty now. I'm putting the plug in palettes from this point on.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 11, 2013, 03:15:33 AM
SWEET MOTHER OF ALL THAT IS TRANQUIL IN THE LOVE OF THIS UNIVERSE. Balthazar, you are my hero. I don't need to know when you are going to be finished with this char, let alone how much is left to do. Simply hearing that you and Cy are working on this char and watching the youtube teaser is a blissful sensation that makes the great goddesses of harmony themselves, soothe the heavens with thier ever so joyous singing. Forgive me for this off topic fan-boyish outburst, but I worship you. ◎v◎
On a less as hyper side note, nice win-pose ideas Bluesun.
Title: Re: Gohan Z2
Post by: SoldierSunday on August 11, 2013, 04:53:01 AM
Yeah i'm gonna a celebratory stream when this is released.

And i'm gonna try to advance the metagame as soon as possible.
Title: Re: Gohan Z2
Post by: Ness on August 11, 2013, 03:22:01 PM
Blue Sun Studi-Update: Here are all of my Gohan palettes that I plan on making. By the way, they're all indexed.
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Hyper_Dimension_zpse45ae022.png)
Hyper Dimension
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Alucard_zps4176d38e.png~original)
Alucard/Dracula/Vlad Hellsing
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Luigi_zpsb445967f.png)
Imma Luigi, number one!
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Bordeaux_Cherry_Chocolate_zpsd45839d2.png?t=1375154468)
Bordeaux Cherry Chocolate Ice-Cream
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-My_Morning_Fruit_Salad_zps97556584.png)
My Morning Fruit Salad
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Shinobi_zps878840f2.png?t=1375156623)
Shinobi Gohan
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-FP_SSJ_zpsf36a053f.png~original)
Full-Power SSJ
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-TDC_Ultimate_Gohan_zps941f0804.png)
The-Devils-Corpse Ultimate Gohan

What is the deal with Devil's courpse I keep seeing it everywhere!?
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 11, 2013, 08:24:15 PM
What is the deal with Devils-Corpse I keep seeing it everywhere!?

He's one of my favorite Dragon Ball artists on deviantART. I'm interested in his Dragon Ball Redux project, and I figured I'd make a few palettes based on his works.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 12, 2013, 07:01:17 AM
I understand it's a little late to ask with Gohan's completion in clear sight, but is it possible for you guys to make his aura colors a customization, similar to what you did with SSJ Goku's aura? I just think it would be a lovely touch that would fit with some palettes like SSJ and such.
Title: Re: Gohan Z2
Post by: Balthazar on August 12, 2013, 10:26:59 AM
His palette template is identical to base Goku's, which didn't have the aura included, so that's not an option.
ps. Ranbu is pretty cool :)
Title: Re: Gohan Z2
Post by: SoldierSunday on August 12, 2013, 12:04:47 PM
I was starting to wonder why the aura wasnt included.

How technical do you want Gohan to be, Balth?
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 12, 2013, 02:38:28 PM
Say Balthy, looking at Gohan what was the most fun thing for you to work on for him?
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 12, 2013, 03:02:08 PM
His palette template is identical to base Goku's, which didn't have the aura included, so that's not an option.
ps. Ranbu is pretty cool :)

I see. That's a shame, but oh well. Nothing a little curled up crying on the floor can't handle! :D
Somedays, I feel like a Yamcha...
Title: Re: Gohan Z2
Post by: Balthazar on August 12, 2013, 03:41:34 PM
I think you three boys here need to just calm down until there are updates, OK?
Title: Re: Gohan Z2
Post by: Balthazar on August 12, 2013, 08:58:35 PM
OH ALRIGHT here's some gameplay:
Title: Re: Gohan Z2
Post by: Hephaistos31 on August 12, 2013, 09:12:42 PM
Epic, Balthazar. Great work! :)
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 12, 2013, 09:32:10 PM
That is just awesome and he's not even finished yet! I can already tell he's gonna be my favorite. :)
Title: Re: Gohan Z2
Post by: thanewdude07 on August 12, 2013, 10:34:08 PM
great video man!!

Love gohan's grab!! and the music was soo on point! >.<
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 12, 2013, 10:36:23 PM
Awesome. He's coming along well. I really loved that combo special too. Goku would be proud of how you made his son, Balth. Here, have a Dragon Ball. (☆)
So I'm still kind of trying to figure stuff out around here. I was hoping one of you fellow awesome Z2 followers could tell me how you guys upload palettes. Please don't shun me to death. º^º
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 12, 2013, 10:49:27 PM
I upload palettes to Photobucket and link the pictures into my posts. If you have any problems, PM me.
Title: Re: Gohan Z2
Post by: AlexSin on August 12, 2013, 10:50:51 PM
To make one using Fighter Factory Ultimate (I use it too):
1- go to the palette section:
2- change image (and you select the image, in this case the palette template);
3- set the edit mode to Image;
4- edit the colours;
5- save image (in png);
6- and that's all. Not that difficult. Of course you have to upload it.
The palette should have the organized colour index. Both when you open it and when you make and save it.
Image hosting sites can be Photobucket (like BSS said), Imageshack, Imgur, TinyPic.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 12, 2013, 10:59:26 PM
Thanks alot, you guys are awesome. :)
Title: Re: Gohan Z2
Post by: Cybaster on August 12, 2013, 11:14:45 PM
Please note we already have plenty of palettes for Gohan, and all Goku palettes are compatible with him too, so we have more than enough palettes for him.
If you want to make palettes for Z2 chars, please make some for Freeza. We do have more than enough already, but at least we're still taking them. ;)
Download the palette template in the 1st post (which SHOULD be indexed if Balthazar didn't fuck up) and play from there.

Nice progress video Balthy. ;)
Title: Re: Gohan Z2
Post by: HUNGRY WOLF on August 12, 2013, 11:19:40 PM
WOW! Gohan is coming along nicely. Keep up the great work Balthazar & Cybaster
Title: Re: Gohan Z2
Post by: Zer0degreez on August 12, 2013, 11:24:00 PM
Nice video Balthazar, Gohan is looking crazy! cant wait to add him to my roster.
Title: Re: Gohan Z2
Post by: Bonobi on August 12, 2013, 11:33:09 PM
Wow, very amazing. I have been enjoying your other creations too. Thank you for all of your work. I know that it is going to be so much fun playing with this one as well.
Title: Re: Gohan Z2
Post by: ~*Ishida-Uryuu*~ on August 12, 2013, 11:36:05 PM
Awesome work Balthazar and Cybaster!

people still use my characters holy shit o_o
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 14, 2013, 03:54:56 AM
Okay so I know you guys are full of palettes, but I just wanted to get some opinions on this one. The colors are taken from the show. (sorry Cy, don't worry I'll get some palettes for Frieza.)
(http://imageshack.us/a/img20/9681/u7wu.png)
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 14, 2013, 04:09:55 AM
It looks real genuine dude. Plus, even if they're not accepting palettes, you can save this and put it in Gohan's folder when he comes out.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 14, 2013, 06:14:33 AM
Thanks BlueSun, and yeah I planned on doing that, if that were the case. Also, anybody notice it's kinda blurry? Or is it just my Wii and it's none HDness? I uploaded it from Imageshack, so I guess there's a change in quality..
But you guys can see the colors good, right?
Title: Re: Gohan Z2
Post by: flashshello on August 14, 2013, 06:31:42 AM
Cybaster, Balthazar, you guys are really knocking this WIP out of the park. Everything is just awesome. Can't wait till guys finish him.

:)
Title: Re: Gohan Z2
Post by: SoldierSunday on August 14, 2013, 06:54:30 AM
Good job guys, Gohan looks pretty good. The MP looks GodLike.
Title: Re: Gohan Z2
Post by: Omega on August 15, 2013, 10:16:59 AM
That video shows the differences between Goku and Gohan. He isnt really a Goku clone wich is great.
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 16, 2013, 06:53:42 AM
I see no Goklone/hair-swap here; just Gohan in all his fine-KickAss-ery.
Title: Re: Gohan Z2
Post by: Omega on August 17, 2013, 10:51:31 AM
İ agree, the difference is markable. Balthazar knows what to do really.
Title: Re: Gohan Z2
Post by: SoldierSunday on August 21, 2013, 05:39:03 AM
We'll all boycott Balth if he makes a clone  :twisted:
Title: Re: Gohan Z2
Post by: Fauxcry on August 21, 2013, 08:19:25 AM
Hey Balthazar since you and Cybaster are are so good at these type of character did you guys ever think about making the Female super sayajin like the picture in wizzy's First female super sayajin theme
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 21, 2013, 08:21:58 AM
That was Midnight Bliss Vegeta.
Title: Re: Gohan Z2
Post by: Omega on August 22, 2013, 09:52:12 AM
You know a super with full body stance at the beginning would be excellent.

Spoiler, click to toggle visibilty

Something like this. Skip to 4:25

Title: Re: Gohan Z2
Post by: BlueSunStudios on August 24, 2013, 04:39:02 PM
New Palettes:

(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Hyper_Dimension_Updated_zpsf0930f73.png)
Updated Hyper Dimension
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/HDPoweredUp_zpsebe17569.png)
Powered Up Hyper Dimension

I'm aware that you're not accepting palettes. In the event that you don't accept these two, I'll just place them in Gohan's folder when you release him.
Title: Re: Gohan Z2
Post by: Balthazar on August 26, 2013, 04:00:44 PM
Oh it's up to Cybaster to include those or not, I'm fine with it.
Some stuff:
New unique landing floating pose after Rising Hurricane Kicks (possibly also Omni Kicks):
(http://img.photobucket.com/albums/v297/Tracks2000/specialdown_zpsc54f2683.gif) (http://smg.photobucket.com/user/Tracks2000/media/specialdown_zpsc54f2683.gif.html)
The special diagonal upward dash, part of his Ranbu (this goes before the final butterfly smash):
(http://img.photobucket.com/albums/v297/Tracks2000/specialup_zpsbfaddd64.gif) (http://smg.photobucket.com/user/Tracks2000/media/specialup_zpsbfaddd64.gif.html)
Special 'focussed/serious' powerup pose when initiating his Ranbu (I was a bit lazy with this, might need something better):
(http://img.photobucket.com/albums/v297/Tracks2000/specialpow_zps68ed4599.gif) (http://smg.photobucket.com/user/Tracks2000/media/specialpow_zps68ed4599.gif.html)
*Also, best quote ever:
(http://www.vgmuseum.com/end/arcade/d/dbz2gohan-1.png)
Title: Re: Gohan Z2
Post by: GTOAkira on August 26, 2013, 04:03:22 PM
pretty good balth
Title: Re: Gohan Z2
Post by: Cybaster on August 26, 2013, 06:04:12 PM
Special 'focussed/serious' powerup pose when initiating his Ranbu (I was a bit lazy with this, might need something better):
(http://img.photobucket.com/albums/v297/Tracks2000/specialpow_zps68ed4599.gif) (http://smg.photobucket.com/user/Tracks2000/media/specialpow_zps68ed4599.gif.html)
This is not the ranbu beginning I was expecting. You could just use the SSJ Goku winpose when he has his arms unfolded before he teleports, headswaping it for a cocky look, and add clothes motion to simulate "wind power" coming from his own body (as in the video posted above).

LOL, nice quote.
Title: Re: Gohan Z2
Post by: Balthazar on August 26, 2013, 06:54:56 PM
Ok Ill get on it.
By the way, did you plan to have that windy/focussed pose after the first punch, or before it?
Because how will you justify p2 being frozen while he's (Gohan's) just standing there?

Here's some other Gohan stuff I'm working on.
(http://img.photobucket.com/albums/v297/Tracks2000/stuffgohan_zpsbe79b2fd.png) (http://smg.photobucket.com/user/Tracks2000/media/stuffgohan_zpsbe79b2fd.png.html)
Title: Re: Gohan Z2
Post by: GTOAkira on August 26, 2013, 07:27:37 PM
wow very nice kibito and gohan look great
Title: Re: Gohan Z2
Post by: Balthazar on August 26, 2013, 08:30:24 PM
Thanks :)
By the way, did you plan to have that windy/focussed pose after the first punch, or before it?
Because how will you justify p2 being frozen while he's (Gohan's) just standing there?
OR maybe you were thinking of having that 'serious' pose as his actual ingame pose (and the super's activated when he's hit during it)?
Because that might work.
Title: Re: Gohan Z2
Post by: Cybaster on August 26, 2013, 08:58:43 PM
Yeah, the base idea was to have Gohan in his "serious pose" instead of the focus attack one.
Another idea would be to have the super activated, and P2 Frozen in his stance pose, to recreate Gohan and his opponent staring at each other.
But I guess the first solution makes more sense.
Title: Re: Gohan Z2
Post by: Balthazar on August 26, 2013, 09:30:55 PM
Yeah let's go with the first one. Working on it, the pose is pretty nice. Ofcourse it needs some frames for windy movement in his hair/clothes.

Close medium punch:
(http://img.photobucket.com/albums/v297/Tracks2000/GohansMPclose_zpsa5eef8dc.gif) (http://smg.photobucket.com/user/Tracks2000/media/GohansMPclose_zpsa5eef8dc.gif.html)
Masenko Up (whoohoo!)
(http://img.photobucket.com/albums/v297/Tracks2000/GohanMasenkoUp_zps66437bd1.gif) (http://smg.photobucket.com/user/Tracks2000/media/GohanMasenkoUp_zps66437bd1.gif.html)
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 26, 2013, 11:21:06 PM
Balthazar I must say, up Masenko looks glorious like the gleaming shine of a shooting star's reflection gently rippling across a placid stream. It's synthetic outline, a particle only matched by the moonlight's uttermost tranquility.
Title: Re: Gohan Z2
Post by: walt on August 26, 2013, 11:28:59 PM
hahahaha wtf

but yeah, I'm with this guy. It looks great
Title: Re: Gohan Z2
Post by: Balthazar on August 27, 2013, 12:38:36 AM
Balthazar I must say, up Masenko looks glorious like the gleaming shine of a shooting star's reflection gently rippling across a placid stream. It's synthetic outline, a particle only matched by the moonlight's uttermost tranquility.
For the love of god man, thanks, but that's how you should talk to girls, not on a thread like this :P
Keep it real, sonny boy.
Title: Re: Gohan Z2
Post by: Aldo on August 27, 2013, 12:40:52 AM
Such a poetic description. Progress is looking good so far, like that Anti-Air Masenko animation.
Title: Re: Gohan Z2
Post by: Iced on August 27, 2013, 01:15:51 AM
Ok Ill get on it.
By the way, did you plan to have that windy/focussed pose after the first punch, or before it?
Because how will you justify p2 being frozen while he's (Gohan's) just standing there?

Here's some other Gohan stuff I'm working on.
(http://img.photobucket.com/albums/v297/Tracks2000/stuffgohan_zpsbe79b2fd.png) (http://smg.photobucket.com/user/Tracks2000/media/stuffgohan_zpsbe79b2fd.png.html)

try this.
Gohan folds arms, a "invisible" throw happens( you can even have wind fx going around him) , if the opponent is right in front of them they are automatically grabbed. They stay in that pose for a bit, then the opponent strikes gohan in the face, him unmoving, resulting in the next few attacks and finally the butterfly flip.
Title: Re: Gohan Z2
Post by: Byakko on August 27, 2013, 01:21:59 AM
Quote
then the opponent strikes gohan in the face
Can't be done in Mugen, any character can use any animation number for their attack without Gohan knowing which one to use, and they can be aligned very differently.
I think I remember the Saturn game having both characters stand and Gohan throw the first punch. That being said, I don't think it would look too good to just have the opponent be in their stance animation, and then Gohan suddenly sucker-punching them out of nowhere, even for a super...
In fact, it would probably make more sense to have this super be a counter, if you want to stick to the manga (edit - wait, I don't actually remember if Buu punches him and Gohan takes it without flinching...) Otherwise, the whole "death stare face-off" won't be much good.
Title: Re: Gohan Z2
Post by: Iced on August 27, 2013, 01:40:10 AM
Its actually not a counter in the manga, they just staredown and then gohan starts breaking him apart.

Okay what if they stare off and the opponent taunts gohan?
Title: Re: Gohan Z2
Post by: Byakko on August 27, 2013, 01:41:54 AM
Taunt anim number is optional but it's pretty common, it can work I guess (if there's a safeguard filler anim in case the target has no anim 195).
Title: Re: Gohan Z2
Post by: Iced on August 27, 2013, 01:46:37 AM
"stares into chunli "
"chunli goes gomen ne"
"Gohan punches her in the kidney"
If they have no taunt they just get punched out of stance, nothing lost there i think.
I can live with this.
Title: Re: Gohan Z2
Post by: SoldierSunday on August 27, 2013, 03:48:57 AM
Masenko up? Wasnt expecting that actually.
Title: Re: Gohan Z2
Post by: Lunchbillion on August 27, 2013, 08:01:17 AM
What happens if their taunt is a pause screen or a helper or something?

BTW are you guys going to include winquotes for those using Mugen 1.0 or above?
Title: Re: Gohan Z2
Post by: Sinnesloschen on August 27, 2013, 08:02:48 AM
It theoretically goes into the anim, not the actual state, so that isn't a problem.
Title: Re: Gohan Z2
Post by: Balthazar on August 27, 2013, 09:07:57 AM
Iced, what the hell are you talking about? I already TOLD you Ranbu is already in a first alpha state, and works as a counter.
I even told you to watch my latest Gohan video where it's featured, you numb nuts >:(
Anyway, it'll stay like that, only the pose where he'll counter from (think Dudley's Sucker Punch) will be the 'confident' pose (it was his focus attack charge pose first, but you don't even see it in the video because the opponent hit Gohan the split second the move was activated).

     Posted: August 27, 2013, 09:08:16 AM
And the ending punch will be more cinematic.
Title: Re: Gohan Z2
Post by: Iced on August 27, 2013, 10:39:08 AM
nothing prevents it from being updated.
I would have it work in both ways, both a counter and a throw.

throw only if he is side by side, counter is if throw fails, he remains in the pose.

That actually would also mean you could use it against a fireball , that could be fun.
Title: Re: Gohan Z2
Post by: Balthazar on August 27, 2013, 11:03:11 AM
It could still work as a counter against fireballs (having him teleport next to p2 to deliver the first blow and consecutive attacks).

(http://img.photobucket.com/albums/v297/Tracks2000/Gohanconfident_zps792791be.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanconfident_zps792791be.gif.html)
Title: Re: Gohan Z2
Post by: Iced on August 27, 2013, 11:20:04 AM
looks perfect, can probably be reused as winpose and activation for his emotion mode.
Title: Re: Gohan Z2
Post by: Omega on August 27, 2013, 11:59:04 AM
Excellent man. That could also work as a barrier against projectile moves.
Title: Re: Gohan Z2
Post by: AugustAPC on August 27, 2013, 02:14:05 PM
Bad ass.

At this point, what animations are Goku and Gohan sharing? It seems like he's got a ton of unique animations. I'm sure he'll share the get hit animations and whatnot, but what else?
Title: Re: Gohan Z2
Post by: walt on August 27, 2013, 02:36:03 PM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohanconfident_zps792791be.gif)
It's great, but there's only 1 frame in which a part under viewer's left knee lights up suddenly. You could either make it lit up all the time, or just remove that temporary light all together, and it'll be perfect.

Title: Re: Gohan Z2
Post by: Balthazar on August 27, 2013, 03:53:31 PM
I was planning to make it pop up more in next frames, but I figured 1-2-3-2 would look good enough :)
Actually I still think it looks nice enough, since the cloth around his knee 'bulges out' more during the blowing, and hence catches a hint of sunlight :D
Title: Re: Gohan Z2
Post by: walt on August 27, 2013, 04:22:30 PM
alright, if you wanna keep it that way, it's fine.

The face really makes it stand out a lot, and the pose is amazing. Great job man
Title: Re: Gohan Z2
Post by: NoZ on August 27, 2013, 04:32:31 PM

(http://img.photobucket.com/albums/v297/Tracks2000/Gohanconfident_zps792791be.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanconfident_zps792791be.gif.html)
And now I'm gonna kill you
Title: Re: Gohan Z2
Post by: walt on August 27, 2013, 05:01:59 PM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohanconfident_zps792791be.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanconfident_zps792791be.gif.html)
And now I'm gonna kill you
It would be fun if Balth could sneak in a crotch bulge moving in there, for serious threat.
Title: Re: Gohan Z2
Post by: Cybaster on August 27, 2013, 06:43:22 PM
That actually would also mean you could use it against a fireball , that could be fun.
It could still work as a counter against fireballs (having him teleport next to p2 to deliver the first blow and consecutive attacks).
I'll repost a PM exchange I had with Bathazar. 8)
Quote
Balthazar said:
-Also I'm not sure if it's cool that it uses Lv3 even when it misses. I was thinking it might be better if it used Lv1 to activate, and then as soon as it connects and goes to the superpause, it uses another Lv2, coming to the Lv3 in total.
-Hmmm do you think it should also work when he's hit by fireballs? Maybe you can have Gohan teleport next to the shooter. Eh might be overdoing it.
- How about I make the move performable with Start only, not use any powerbar when it misses and fill up Gohan's powerbar with 3000 power when it connects, as well as killing the opponent automatically ? ::)
- See previous point. If Gohan is hit by a fireball, it should probably regenerate him completely too. Good idea. ;)

Wonderful stance, ME LUV !!!!!
Send me !!! Send me !!! Send me !!! :D
Title: Re: Gohan Z2
Post by: Iced on August 27, 2013, 06:56:44 PM
Could he also get a free car?


Aha I get you, you are right, its way too much lenience.
I did think he should grab if performed right next to the opponent, but then it  misses the whole point of activating it as you are about to get punched.

I would still let the punch or attack connect, just because it would be badass to have him block it with his face.
Title: Re: Gohan Z2
Post by: Cybaster on August 27, 2013, 10:00:02 PM
Included everything Balthazar sent me. :)

Oh Gohan why u so stupid !?
(http://i.imgur.com/Q6jps53.png)
Title: Re: Gohan Z2
Post by: QuickFist on August 27, 2013, 10:04:32 PM
Included everything Balthazar sent me. :)

Oh Gohan why u so stupid !?
(http://i.imgur.com/Q6jps53.png)

DAAAAMMMNN!
Title: Re: Gohan Z2
Post by: TRUEMicah on August 27, 2013, 10:08:02 PM
My God, look at the huge swirling ball of Death!  :gonk:
Spoiler, click to toggle visibilty
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 28, 2013, 12:24:33 AM
I would honestly prefer if the Gekiretsu Ranbu stayed as a counter super art. Also, may I ask something Balthazar? Are you planning to have the foreground and background black out for the duration of the Gekiretsu Ranbu (akin to the Kaioken). Looking at Gohan's special diagonal upwards dash and the super in the video, he'd have to fly really fast to land in that final Butterfly Smash on the opponent.
Title: Re: Gohan Z2
Post by: SoldierSunday on August 28, 2013, 01:04:07 AM
Gohan is reminding me of Gouken for the masenko.
Title: Re: Gohan Z2
Post by: Cybaster on August 28, 2013, 01:12:28 AM
I would honestly prefer if the Gekiretsu Ranbu stayed as a counter super art. Also, may I ask something Balthazar? Are you planning to have the foreground and background black out for the duration of the Gekiretsu Ranbu (akin to the Kaioken). Looking at Gohan's special diagonal upwards dash and the super in the video, he'd have to fly really fast to land in that final Butterfly Smash on the opponent.
- Gekiretsu will remain as a counter only. At least that's what I want.
- The last part will get a black BG, speedlines and all, as Kaiyoken. It was just a misunderstanding on my end about what Balthazar wanted (but I didn't have all the necessary sprites anyway, and still don't :P ).
Title: Re: Gohan Z2
Post by: SoldierSunday on August 28, 2013, 01:21:01 AM
It could still work as a counter against fireballs (having him teleport next to p2 to deliver the first blow and consecutive attacks).

(http://img.photobucket.com/albums/v297/Tracks2000/Gohanconfident_zps792791be.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanconfident_zps792791be.gif.html)

I would love this as a counter stance.

Nah, thats stupid.
Title: Re: Gohan Z2
Post by: Cybaster on August 28, 2013, 01:22:28 AM
That's what we did. He uses this stance as a counter startup. If he's hit during this stance, it activates the super.
Title: Re: Gohan Z2
Post by: Zer0degreez on August 28, 2013, 01:46:08 AM
Awesome pose! man each update gets me more and more hype for these future releases. keep up the good work balth and cybaster!
Title: Re: Gohan Z2
Post by: AugustAPC on August 28, 2013, 03:51:14 AM
It's unreal how professional those screenshots look. Seriously, get the fuck at Bandai and start working on a official game.
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 28, 2013, 06:03:10 AM
They're too good for Bandai. And besides, if they work for them chances are that they'll get ran into the ground from overwork. And we don't want another Yoshinori Ono incident do we? I'd rather that they do this for fun.

I want to ask more questions about the Gekiretsu Ranbu, but I'll save them for another time. On another note, the pose looks like it could use maybe a little more frames. The animation looks a little too quick for my taste, but it's still cool nonetheless.
Title: Re: Gohan Z2
Post by: Neocide on August 28, 2013, 06:07:58 AM
holy shit what are you talking about.
Title: Re: Gohan Z2
Post by: NoZ on August 28, 2013, 06:13:21 AM
This guy has platinum replicas of Balth and Cybaster's cock's hanging on his wall for encouragement,seriously the dickride must end
Title: Re: Gohan Z2
Post by: Laharl on August 28, 2013, 06:13:59 AM
dont mind him hes just acting as he normally does XD

wow Noz you said what I wanted to say but didn't want to sound like an ass for no reason +1 bud.
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 28, 2013, 07:23:20 AM
What are you all, middle schoolers? "Dick Riding"? Pfft, real mature there...
Title: Re: Gohan Z2
Post by: Berry on August 28, 2013, 07:26:30 AM
BlueSun isn't the only dickrider here.
Title: Re: Gohan Z2
Post by: Sinnesloschen on August 28, 2013, 07:29:22 AM
What are you all, middle schoolers? "Dick Riding"? Pfft, real mature there...
>Doesn't listen when people kindly ask him to stop.
>Calls others immature.
Spoiler, click to toggle visibilty
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 28, 2013, 07:54:33 AM
...Okay you know what? Fuck it, I will let you think what you guys think of me. I know who I am, what I'm doing, and if you believe otherwise then oh well. Back on topic, if they're still open for win poses, then I have a few more ideas left.
Title: Re: Gohan Z2
Post by: TRUEMicah on August 28, 2013, 08:05:05 AM
You're right.  You are who you are and you're entitled to your own opinion.
However I agree with Noz When he says:
Spoiler, click to toggle visibilty
You need to ease off bro. 
Watch them work.
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 28, 2013, 08:09:41 AM
It just so happened that the animation looked a little odd to me. That however was not dickriding. I do need to ease off, but he could have chosen a different word.
Title: Re: Gohan Z2
Post by: Berry on August 28, 2013, 08:16:02 AM
Don't worry about it, people love to talk about dickriding as if they themselves don't do it. Just ignore it and try to just be more chill with the posts here.


And for the love of God try to post elsewhere or reserve your posts here.
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 28, 2013, 08:19:29 AM
...Sure, thanks dude.
Title: Re: Gohan Z2
Post by: TRUEMicah on August 28, 2013, 08:22:09 AM
I think that your praise/feedback is over and beyond at times.
You don't have to go over and beyond to give feedback or even praise for that matter.
When you go over and beyond, it's pretty yuck IMO.  :S
Title: Re: Gohan Z2
Post by: Ryūku Tsukuyomi on August 28, 2013, 08:23:11 AM
Putting a limit to how much post a member of the guild can do in a Z2 topic per day would fix that. Less people would post dicksucking posts because they would have to think before posting. I think 1 or 2 post/day in a Z2 topic seems like a cool idea what do you guys think ?
Title: Re: Gohan Z2
Post by: Sinnesloschen on August 28, 2013, 08:24:23 AM
Not really. Sometimes they post more than one or two updates a day and that would leave the updates for some of them notably uncommented on.
Spoiler, click to toggle visibilty
Title: Re: Gohan Z2
Post by: Berry on August 28, 2013, 08:25:39 AM
Seems like it's more inconvenient than anything.
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 28, 2013, 08:26:57 AM
Oh my God people, can we please move on? I'm not trying to sound mean, but I get it.
Title: Re: Gohan Z2
Post by: Balthazar on August 28, 2013, 11:55:09 AM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohanconfidentanim_zpsb71bf659.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanconfidentanim_zpsb71bf659.gif.html)

Made a tiny start-up anim, but I kept it very short since this will be ingame (the activation), not in a superpause
(the superpause occurs when the enemy hits Gohan), and you want to be able to activate it and counter an enemy's attack within a split-second.
I found this little tornado windy anim in my folders, maybe it's not great but it's just a test, it might actually work.
Well I dunno. It also looks as if Scotty is Beaming him up. Maybe.

If he gets this pose as a winpose he might still need a proper slower/more fluid transition.
Title: Re: Gohan Z2
Post by: Fauxcry on August 28, 2013, 02:00:41 PM
any way we could get the gohan on the Videl character by Tomo sprite redone as this gohanZ2
Title: Re: Gohan Z2
Post by: Trice on August 28, 2013, 02:06:48 PM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohanconfidentanim_zpsb71bf659.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanconfidentanim_zpsb71bf659.gif.html)

Made a tiny start-up anim, but I kept it very short since this will be ingame (the activation), not in a superpause
(the superpause occurs when the enemy hits Gohan), and you want to be able to activate it and counter an enemy's attack within a split-second.
I found this little tornado windy anim in my folders, maybe it's not great but it's just a test, it might actually work.
Well I dunno. It also looks as if Scotty is Beaming him up. Maybe.

If he gets this pose as a winpose he might still need a proper slower/more fluid transition.

no need for that "beam me up" effect IMO... I think all you'd need is dust at his feet being pushed away from him and it'd look pretty damn sweet.
Title: Re: Gohan Z2
Post by: Fauxcry on August 28, 2013, 02:13:06 PM
I never understood why everyone uses dust what if he is on a stage that Is clearly clean like a lab or a plane then we see dust particle that don't fit the setting meaning we if we have gohanZ2 we could only have certain stages without making are game look weird or you could do both and have the option in the config file
Title: Re: Gohan Z2
Post by: SoldierSunday on August 29, 2013, 01:31:44 AM
Dust around the feet would be another option? Kinda agree with Trice.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 29, 2013, 02:47:45 AM
 Well if my poetic tongue is not to the best of your liking, then here's a something else from me.
Bored as hell in history class today, all I did was think about about how awesome Gohan was going to be when you guys released him. So much so that it led me to drawing him. I LOVE YOU GUYS FOR THIS. PLEASE FINISH BEFORE I DIE FROM MY OWN GAWKING. :woeh:
(http://imageshack.us/a/img18/1756/nfp9.jpg)
Title: Re: Gohan Z2
Post by: Ume Retired on August 29, 2013, 02:50:25 AM
Hey that's pretty good, but can you ease off the "lord" and poetic stuff? It makes me think of a creepy guy in his basement.
Title: Re: Gohan Z2
Post by: Long John Killer on August 29, 2013, 02:56:30 AM
Gohan beating up Buu is history.

(http://img.photobucket.com/albums/v297/Tracks2000/Gohanconfidentanim_zpsb71bf659.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanconfidentanim_zpsb71bf659.gif.html)
About this idea, perhaps it should start at the feet, then expand and rise? As it is, the wind surrounding the upper-half of his body seems weird.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 29, 2013, 03:21:40 AM
Umezono, what are you talking about? "creepy guy in his basement"? How dare you! I'll have you know that position's already taken by Cybaster! Unfortunately, I have to stick with his closet instead...
I couldn't agree with Llong Jjohn Killer anymore. The art of the dust is just badass and I do love the blur effect on Gohan, but I can't help but feel it's movement is a little jittery. IMO It would look better rising and expanding.
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 29, 2013, 06:02:04 AM
No offense dude but seriously, please knock it off with that language. It's getting really creepy...
Title: Re: Gohan Z2
Post by: Joulz on August 29, 2013, 06:17:35 AM
plus, stop chatting like it's the Random Topic: it brings this thread up as if there were some updates which most of the time is not -____-
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 29, 2013, 07:37:13 AM
Pff you're all just jealous that you're not with Balth-kun like me!
(Okay okay, sorry. Last creepy, unrelated post, I swear!:p Now let us get back to the current subject at hand, that is our long awaited half-saiyan Gohan.)
Title: Re: Gohan Z2
Post by: AugustAPC on August 29, 2013, 09:30:00 AM
Not really feeling the those wind effects. Kinda looks like Gohan got hit by Caterpie's string-shot.
Title: Re: Gohan Z2
Post by: Balthazar on August 29, 2013, 09:42:18 AM
Yeah that dust fx will not make the cut. Some other more simple already-used dust will take it's place.
He shouldn't draw too much attention to himself or people might see the counter coming and hold off their attacks!
And you just blew 3 super bars (only really matters against human players I guess).

Ok, concept for the 1st Finisher for Gohan (although I think it's better if it becomes the 2nd, with the 1st being more physical (no beams)):
(http://img.photobucket.com/albums/v297/Tracks2000/GohanGekiretsuRanbuFinisher1_zps45b25bb8.gif) (http://smg.photobucket.com/user/Tracks2000/media/GohanGekiretsuRanbuFinisher1_zps45b25bb8.gif.html)
Title: Re: Gohan Z2
Post by: QuickFist on August 29, 2013, 06:09:19 PM
That looks so awesome Balth!
Title: Re: Gohan Z2
Post by: flashshello on August 29, 2013, 06:51:54 PM
Daang, I'd hate to be on the recieving end of that. XD

Makes me wish you could have made him into future gohan for how awesome this wip is turning out, but mystic/ultimate gohan is still cool.

Great Job as always Balthazar. :)
Title: Re: Gohan Z2
Post by: Shadow0X3 on August 29, 2013, 10:04:34 PM
Is this anime-inspired or something? Don't remember Gohan ever fighting like that, and all I can think is Sasuke's Shishi Rendan from Naruto. Looks amazing nonetheless :D Will it have the cinematic effects like SSJ/Goku and Vegeta? I can only imagine how amazing it'd look to have short little pauses after each of the motion hits
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 29, 2013, 11:08:33 PM
That would be better as the second finisher (though it does resemble SSJ Goku's Ultimate Kamehameha finisher that way). It looks like he's not charging it right now like he does for the Masenko and the Chou Masenko, but who knows.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 29, 2013, 11:19:21 PM
Yeah that dust fx will not make the cut. Some other more simple already-used dust will take it's place.
He shouldn't draw too much attention to himself or people might see the counter coming and hold off their attacks!
And you just blew 3 super bars (only really matters against human players I guess).

Ok, concept for the 1st Finisher for Gohan (although I think it's better if it becomes the 2nd, with the 1st being more physical (no beams)):
(http://img.photobucket.com/albums/v297/Tracks2000/GohanGekiretsuRanbuFinisher1_zps45b25bb8.gif) (http://smg.photobucket.com/user/Tracks2000/media/GohanGekiretsuRanbuFinisher1_zps45b25bb8.gif.html)

Do you guys see this? DO YOU GUYS SEE TH-And ladies and gentleman, it's official. Balthazar has left this puny realm, and transcended to a whole other plane of "Holy shit, dude please stop being so badass", breaking through all signs of humanity to reach a dimension of pure, spiritual, almighty attonement.
Title: Re: Gohan Z2
Post by: Sinnesloschen on August 29, 2013, 11:22:05 PM
Please stop. ._.
Title: Re: Gohan Z2
Post by: QuickFist on August 29, 2013, 11:23:25 PM
Yeah that dust fx will not make the cut. Some other more simple already-used dust will take it's place.
He shouldn't draw too much attention to himself or people might see the counter coming and hold off their attacks!
And you just blew 3 super bars (only really matters against human players I guess).

Ok, concept for the 1st Finisher for Gohan (although I think it's better if it becomes the 2nd, with the 1st being more physical (no beams)):
(http://img.photobucket.com/albums/v297/Tracks2000/GohanGekiretsuRanbuFinisher1_zps45b25bb8.gif) (http://smg.photobucket.com/user/Tracks2000/media/GohanGekiretsuRanbuFinisher1_zps45b25bb8.gif.html)

Do you guys see this? DO YOU GUYS SEE TH-And ladies and gentleman, it's official. Balthazar has left this puny realm, and transcended to a whole other plane of "Holy shit, dude please stop being so badass", breaking through all signs of humanity to reach a dimension of pure, spiritual, almighty attonement.


Reminds me of Will Ferrell as James Lipton on SNL
Title: Re: Gohan Z2
Post by: Hyogo on August 29, 2013, 11:25:31 PM
Or the Occasional dick-rider.

Yeah, let's go with that.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 29, 2013, 11:29:22 PM
Or the Occasional dick-rider.

Yeah, let's go with that.

Fair enough but in all honesty, can you not? CAN YOU NOT DICK RIDE? Look at this shit man. o.o
Title: Re: Gohan Z2
Post by: QuickFist on August 29, 2013, 11:31:58 PM
Or the Occasional dick-rider.

Yeah, let's go with that.

Fair enough but in all honesty, can you not? CAN YOU NOT? Look at this shit man. o.o

Didn't mentioned that one cause it's kinda offensive, but it's getting annoying now
I get it dude, we all recognize balth's skill, but, chill, ok? chill
Title: Re: Gohan Z2
Post by: Sinnesloschen on August 29, 2013, 11:32:01 PM
Fair enough but in all honesty, can you not? CAN YOU NOT DICK RIDE? Look at this shit man. o.o
Yes.
Title: Re: Gohan Z2
Post by: Hyogo on August 29, 2013, 11:37:57 PM
Fair enough but in all honesty, can you not? CAN YOU NOT DICK RIDE? Look at this shit man. o.o
But I'm not saying nice things for Balthazar Senpai to notice me.

I was only rude because they and other fourm members have told you to stop it with the Romantic poetry.
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 29, 2013, 11:38:49 PM
That's not romantic; that's straight up annoying. I just don't say anything about it, but now it's getting out of hand.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 29, 2013, 11:43:58 PM
Very well, I suppose there is such a thing as too much praise. :l
You make a fine point guys. I will leave the "dick riding" or just my appreciation, for his release.
Let us carry on.
Title: Re: Gohan Z2
Post by: Iced on August 29, 2013, 11:45:20 PM
Bluesun you have made more posts about "not wanting to post but having to" than anyone else, how about not posting if you dont have anything to add or say?

Also, sunder, posting implies actually passing on messages, I can understand your excitement but try to at least convey thoughts and words through posts.

If you want to discuss gameplay or whatever, please do so, but post actual content, not platitudes.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 29, 2013, 11:56:26 PM
My deepest apologies, I just have much passion for Balthazar's art and the Z2 characters, as I'm sure you all do too. But alas, I shall follow your words. :yes:
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 30, 2013, 12:03:11 AM
...whatever. I'm planning on making a palette patch for Gohan once he comes out as with Majin Vegeta and maybe a few others. I have no idea how to make patches, but I'll figure that out in the meantime unless there is a tutorial out there somewhere.
Title: Re: Gohan Z2
Post by: Cybaster on August 30, 2013, 12:10:01 AM
You can make palettes, or you can make a sprite patch. A palette patch means nothing, unless you mean something like color separation ?
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 30, 2013, 12:13:00 AM
A color separation and a sprite patch. That's what I meant.
Title: Re: Gohan Z2
Post by: QuickFist on August 30, 2013, 12:25:39 AM
Then all you have to do is color separate all the sprites in the SFF, and there's the patch, you release that CS SFF and some pals and there you go
Title: Re: Gohan Z2
Post by: SoldierSunday on August 30, 2013, 12:37:19 AM
I'm so hoping for a aerial diagonal Masenko.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 30, 2013, 12:47:29 AM
Wait, Balthazar said "1st/2nd Finisher for Gohan". Obviously Implying that that's not even his last. But what more could you use to top a flurry of flashing attacks, ended with a Masenko? That's honestly the most epic special I could imagine for him. I don't know what you guys have planned next, but these ARE the Z2 creators, so odds are you guys will think of something to blow us away.
Title: Re: Gohan Z2
Post by: Cybaster on August 30, 2013, 01:18:21 AM
Balthazar already posted an animated GIF of what his Lv3 finisher will be like. Use your memory, or browse through the pages.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 30, 2013, 01:41:17 AM
Oh he did? Was it as badass as this finisher? I'll go find it then.
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 30, 2013, 03:20:55 AM
Then all you have to do is color separate all the sprites in the SFF, and there's the patch, you release that CS SFF and some pals and there you go

That's all? Cool, thanks. I'll have to save the changes in a different folder though to test it out.
Title: Re: Gohan Z2
Post by: QuickFist on August 30, 2013, 03:34:09 AM
Then all you have to do is color separate all the sprites in the SFF, and there's the patch, you release that CS SFF and some pals and there you go

That's all? Cool, thanks. I'll have to save the changes in a different folder though to test it out.

Exactly, have backup In case you screw something up
Title: Re: Gohan Z2
Post by: BlueSunStudios on August 30, 2013, 03:36:09 AM
I'd figured that I'd have to re upload all of the sprites to Fighter Factory 3, but I can just edit them using the image editor and use Photoshop to make a new color table? Look out world, I'm coming up with a new SSJ Goku Z2 Palette template!
Title: Re: Gohan Z2
Post by: QuickFist on August 30, 2013, 03:38:17 AM
I'd figured that I'd have to re upload all of the sprites to Fighter Factory 3, but I can just edit them using the image editor and use Photoshop to make a new color table? Look out world, I'm coming up with a new SSJ Goku Z2 Palette template!

But you should check tutorials to get it right.
I'll PM you the link of a good tutorial, this is getting too off-topic
Title: Re: Gohan Z2
Post by: CapnWTF on August 30, 2013, 05:21:49 PM
Hey, Balthazar, is there a system mechanic list anywhere that I could look at? It's really mostly out of curiosity, but the design of things like Universal Mechanics and the laws of a game really interest me so I wanted to see if you had a list. I'm talking about things like what the Z2 characters can, can not, and can't usually do, you know? Like in SFIII, for example, you can not normally ground or wall bounce, but there are characters that can do it (like Q, for example), or that everyone can parry.
Do people even make lists of that kind of thing here or do they just go with the flow?
Also Gohan's looking sharp.
Title: Re: Gohan Z2
Post by: Cybaster on August 30, 2013, 06:06:46 PM
Open the readme of any Z2 character, there's a list of all the mechanics which all Z2 chars share (run, air dash, Slash Chop, zero counter, super jump, beam collision, dash collision, etc.)
Title: Re: Gohan Z2
Post by: Iced on August 30, 2013, 06:20:08 PM
documentation on those chars is topnotch so you can see how unique they are.

Gohan air dash is a good example of this, he has increased mobility when compared to goku or vegeta.
Title: Re: Gohan Z2
Post by: CapnWTF on August 30, 2013, 07:39:52 PM
I see, thank you.
Title: Re: Gohan Z2
Post by: Omega on August 31, 2013, 10:07:55 AM
Gohan to me is more like a close combat Character compared to Goku and Vegeta. İ believe that is what makes him different.

Cybaster and Balthazar: Any idea's for using moves from the DBZ Movies? Gohan has some Great moves against Broly in The Broly Returns Movie.
Title: Re: Gohan Z2
Post by: Chazzanova on August 31, 2013, 11:00:26 AM
Cybaster and Balthazar: Any idea's for using moves from the DBZ Movies? Gohan has some Great moves against Broly in The Broly Returns Movie.

If my memory serves me correctly, some pages back Balthazar posted a gif of Goten performing a Kame Hame Ha, that would be used in the family's finisher.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on August 31, 2013, 06:46:30 PM
Oh yeah they did! I've been looking through these pages, trying to figure out what Cybaster was talking about. Yeah a brother/family kamehameha would definitely top that beat rush, as the third finisher.
Title: Re: Gohan Z2
Post by: Balthazar on September 04, 2013, 08:36:54 PM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohantexting_zps7ea55fd1.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohantexting_zps7ea55fd1.gif.html)

Part of a winpose he'll get. This is a bit more elaborate then you might think at first. Wait for the reveal after Cybaster's coded it :)
Title: Re: Gohan Z2
Post by: walt on September 04, 2013, 09:55:20 PM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohantexting_zps7ea55fd1.gif)
Sexting Videl. CALLED IT.
Title: Re: Gohan Z2
Post by: CapnWTF on September 04, 2013, 11:21:03 PM
is there a version where he sits down and starts furiously studying? I need it.
Title: Re: Gohan Z2
Post by: Balthazar on September 04, 2013, 11:28:33 PM
Noted down :) That will make a great one. Actually I wanted to give him something like that for his taunt, but I kept stalling that.
So I guess I can use this (the version with study books). Thanks :D!
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 05, 2013, 01:38:19 AM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohantexting_zps7ea55fd1.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohantexting_zps7ea55fd1.gif.html)

...Not even Gohan is safe from the temptation of Spacebook...I blame Piccolo for this.
Title: Re: Gohan Z2
Post by: SuliOfTheNerdVaid Suli on September 05, 2013, 02:10:50 AM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohantexting_zps7ea55fd1.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohantexting_zps7ea55fd1.gif.html)


I bet you Gohan's Tweeting about his fight or he is checking his status on SpaceBook (thanks alot Piccolo)
Title: Re: Gohan Z2
Post by: DragonSlayerEX on September 05, 2013, 04:39:17 AM
Instagram that shit, Gohan!!  :XD:
Title: Re: Gohan Z2
Post by: AugustAPC on September 05, 2013, 07:31:21 AM
I love how he goes does that whole DBZ teleport into his sitting position. It's like he so eager to start texting or whatever it is he's doing, lol.
Title: Re: Gohan Z2
Post by: Balthazar on September 05, 2013, 10:55:12 AM
Here's the studying variant. At first I had him shifting his eyes in the still pose as to look as if he's reading, but that looked just wrong.
(http://img.photobucket.com/albums/v297/Tracks2000/Gohanstudying_zpsf5bc443f.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanstudying_zpsf5bc443f.gif.html)

Also, with the huge Masenko now being Finisher #2, I present you the new Finisher #1:
(http://img.photobucket.com/albums/v297/Tracks2000/GohanGekiretsuRanbuFinisher1_zps837c70a3.gif) (http://smg.photobucket.com/user/Tracks2000/media/GohanGekiretsuRanbuFinisher1_zps837c70a3.gif.html)
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 05, 2013, 11:03:33 AM
Holy fuck that is an awesome finisher!
Title: Re: Gohan Z2
Post by: Byakko on September 05, 2013, 11:08:07 AM
At first I had him shifting his eyes in the still pose as to look as if he's reading, but that looked just wrong.
Shifting left-right ? Up-down may work (or rather forward-down). Otherwise, maybe blinking ?
Title: Re: Gohan Z2
Post by: PRØJECT.13 on September 05, 2013, 11:16:27 AM
The very punch that Gohan used to re-kill Frieza in "Fusion Reborn" I believe it was? Tasty callback, Mr. Balthazar.
Title: Re: Gohan Z2
Post by: Balthazar on September 05, 2013, 11:19:16 AM
Yeah it's the 'Freeza killer punch'  :)

For the reading, I guess blinking will work. The shifting was both left-right and up-down, but there's only so much pixels to work with, it just didn't work in this case.
Title: Re: Gohan Z2
Post by: Cybaster on September 05, 2013, 02:54:18 PM
Wonderful finisher! :)

I hope to code his winpose soon, but I have parties every day from tonight till sunday, and during the whole weekend at days too.
Title: Re: Gohan Z2
Post by: Omega on September 05, 2013, 04:50:22 PM
Great animation there guys. İ like that finisher move and can't wait to see it in action. That unfinished winpose is Awesome too. Will wait to see what Cybaster will reveal. Really great progress you guys have there.
Title: Re: Gohan Z2
Post by: DragonSlayerEX on September 05, 2013, 07:09:53 PM
Wonderful finisher! :)

I hope to code his winpose soon, but I have parties every day from tonight till sunday, and during the whole weekend at days too.
Party animal :smug:
Title: Re: Gohan Z2
Post by: MUGreed on September 05, 2013, 07:47:03 PM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohantexting_zps7ea55fd1.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohantexting_zps7ea55fd1.gif.html)

Part of a winpose he'll get. This is a bit more elaborate then you might think at first. Wait for the reveal after Cybaster's coded it :)

"Oh hold on, let me tweet this!"
Title: Re: Gohan Z2
Post by: Balthazar on September 06, 2013, 03:53:20 PM
Have some Gohan action. This is from the latest version I got. This's got voices for Gohan.
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 06, 2013, 04:47:53 PM
I am loving the English voice for him. And he's vBeta8 right now? Hot damn, he must be almost finished at this point. Hype levels are off the charts for me (at least over 9000 right now).
Title: Re: Gohan Z2
Post by: TheSnackist on September 06, 2013, 05:51:31 PM
Was concerned on some level he would be a sort of Shotocloned - Goku, but with the new default palette and all those new specials, I'm sold! Another solid Z2 character, anyone? Keep up the good work guys!
Title: Re: Gohan Z2
Post by: Balthazar on September 06, 2013, 06:01:24 PM
Still kinda disappointed that some of you even doubted he'd wouldn't be a Shotoclone :P
Title: Re: Gohan Z2
Post by: Ryūku Tsukuyomi on September 06, 2013, 06:13:34 PM
This intro kinda makes him a Goku clone though.
Title: Re: Gohan Z2
Post by: Balthazar on September 06, 2013, 06:18:10 PM
Well that's because the variants aren't added yet, this is just a temporary thing (the variants will have Goten and/or Gohan in his school outfit).
Besides, he is still a wip, even if beta 8, so you can't judge yet :P
Title: Re: Gohan Z2
Post by: Nanashi_1337 on September 06, 2013, 07:19:33 PM
I'm sorry if this has been asked or explained before, but how would you define his gameplay?
Title: Re: Gohan Z2
Post by: Balthazar on September 06, 2013, 07:46:11 PM
Honestly I wouldn´t know how to discribe it, he´s got a little bit of everything.
Title: Re: Gohan Z2
Post by: Quuadvent225 on September 06, 2013, 07:51:33 PM
Being a Vegeta player I was kinda rooting for him lol, but anyway looks very fluent, im looking forward to more from him  :2thumbsup:

Title: Re: Gohan Z2
Post by: SuperGohanSunderland on September 06, 2013, 11:06:05 PM
I love how it looks like near the end of the fight, Balth tried really hard to finish it with a super. Lol Vegeta's AI is just like "Nope".
Anyways I like the backflipping, after his downward kick barrage thing. Is there any chance of adding that to his EX version of the move too? Or is that put for some kind of character balance thing?
Title: Re: Gohan Z2
Post by: Karasai on September 06, 2013, 11:20:26 PM
Gohan looks like a blast to play as. I've always liked kick-y characters in fighting games.
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 06, 2013, 11:23:22 PM
I'm a huge sucker for those kind of characters, and thus Gohan will be my instant favorite when he comes out.
Title: Re: Gohan Z2
Post by: SoldierSunday on September 07, 2013, 02:12:37 AM
Gohan looks good. Hope he has a unique combo game.
Title: Re: Gohan Z2
Post by: Arkillo1985 on September 07, 2013, 06:41:32 AM
Balthazar... after being able to play with you previous chars, Goku and Vegeta, I gotta say that I'll definitely wait for Gohan to be ready too!
And btw: if some day you decide to start working on Broly too, let me know... I'll bring the beers! :P
Title: Re: Gohan Z2
Post by: Omega on September 07, 2013, 09:15:17 PM
Excellent video. Each update you have is Great there man.
Title: Re: Gohan Z2
Post by: Quuadvent225 on September 07, 2013, 09:43:00 PM
just like goku I can tell he's going to be the type of character that once he connects the first hit its going to be a brutal trip of combos before you can fight back again
Title: Re: Gohan Z2
Post by: TRUEMicah on September 07, 2013, 11:01:50 PM
@Quuadvent225:  You only say this because you're afraid of how much I'll own you with him when he's released.  :eaugh:
Looking good Balth, can't wait to see his Unleashed mode and Lvl 3's.  :yes:
Title: Re: Gohan Z2
Post by: Quuadvent225 on September 08, 2013, 08:43:14 PM
@TrueMicah keep talking like that and ill be smacking you up with Vageta today, also Balth will he have any teleporting moves to showcase his crazy speed like in the show
Title: Re: Gohan Z2
Post by: Omega on September 12, 2013, 12:06:54 PM
Gohan's moves should shake the opponents with little pauses like he was punching and kicking Super Buu.

Like İ said before man, You Guys know what to do really.
Title: Re: Gohan Z2
Post by: Balthazar on September 16, 2013, 02:56:57 PM
Boom

(http://fc05.deviantart.net/fs71/f/2013/259/d/1/gohan_saiyaman_henshin_by_balthazar321-d6mj1g2.gif)
Great Saiyaman sprite by Daeron.
Title: Re: Gohan Z2
Post by: Joulz on September 16, 2013, 02:57:58 PM
dayuuuuum  nice :D
Title: Re: Gohan Z2
Post by: GTOAkira on September 16, 2013, 02:58:21 PM
awesome
Title: Re: Gohan Z2
Post by: Laharl on September 16, 2013, 02:59:55 PM
I would still want great saiyaman as his own char lol. Also videl Idc what anyone says she is beast in the games shes in. sprite looks excellent.
Title: Re: Gohan Z2
Post by: Neocide on September 16, 2013, 03:05:17 PM
NEEDS MORE SAYAIMAN POSE OFF.
Title: Re: Gohan Z2
Post by: Koop on September 16, 2013, 03:22:15 PM
NEEDS MORE SAYAIMAN POSE OFF.

^

(http://www.koopakoot.trinitymugen.net/GreatestDragonBallPage.jpg)

Title: Re: Gohan Z2
Post by: Omega on September 16, 2013, 03:37:33 PM
Wow! That's lovely there man. Maybe adding Videl is an option aswell. When Gohan transforms she can look suspicious at Great Saiyaman. İ like the spritework there.
Title: Re: Gohan Z2
Post by: AlexSin on September 16, 2013, 04:08:44 PM
For the poses it's easier if you look at Budokai 2/3/"4" (Infinite World) videos.
The supermove when he kicks the opponent, then smashes them on the ground, lands and does the poses.
Title: Re: Gohan Z2
Post by: Balthazar on September 16, 2013, 04:35:23 PM
Thanks,
and don't worry for the posing, I got my bases on. I just wanted to show this to keep things moving.
Title: Re: Gohan Z2
Post by: Cybaster on September 16, 2013, 09:30:30 PM
Send me the effects and all!!! ^_^
Title: Re: Gohan Z2
Post by: Daeron on September 16, 2013, 09:35:17 PM
Boom

(http://fc05.deviantart.net/fs71/f/2013/259/d/1/gohan_saiyaman_henshin_by_balthazar321-d6mj1g2.gif)
Great Saiyaman sprite by Daeron.

OH BOY!
this awoken me from my mugen slumber!
Title: Re: Gohan Z2
Post by: Karasai on September 16, 2013, 10:15:14 PM
Looks great, but I think Saiyaman's pose needs to be a little more dynamic.
Title: Re: Gohan Z2
Post by: Cybaster on September 16, 2013, 10:16:57 PM
There will be several of them (probably those shown by Koopakoot), so that should be enough for "dynamic stuff". :)
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on September 16, 2013, 10:36:27 PM
Hurray! Finally more Gohan material! Nice sprite-work, Daeron! :)
Title: Re: Gohan Z2
Post by: Aldo on September 16, 2013, 10:51:11 PM
NEEDS MORE SAYAIMAN POSE OFF.

WHERE IS IT. THIS IS REALLY IMPORTANT.
Title: Re: Gohan Z2
Post by: Daeron on September 17, 2013, 08:20:13 PM
The cape can always be animated for more Dinamic feeling, that would not be very hard.
Title: Re: Gohan Z2
Post by: Balthazar on September 17, 2013, 10:31:36 PM
Indeed, I was planning to give animation to the cape. Maybe even his whole outfit for even better effect :)
Title: Re: Gohan Z2
Post by: Cybaster on September 18, 2013, 12:28:30 AM
Just missing the sounds. :)
(http://i.imgur.com/3nLp72M.png)
Title: Re: Gohan Z2
Post by: GTOAkira on September 18, 2013, 12:30:37 AM
so cool
Title: Re: Gohan Z2
Post by: Hephaistos31 on September 18, 2013, 12:40:20 AM
God, I was searching for this background for a collaboration with Omega... during about 45 minutes. Good job, guys, as always.
My last mugen need your chars!! :)
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 18, 2013, 07:44:42 AM
You never cease to amaze do you?
Title: Re: Gohan Z2
Post by: Omega on September 18, 2013, 09:45:34 AM
İt's not just spriting and editing that amazes Me. İt's also the material and sources you guys use for making decent Characters wich is a Great thing.
Title: Re: Gohan Z2
Post by: darkmanx_429 on September 20, 2013, 06:18:39 PM
How about making Sayaiman a mode you could transform into for a short time with more powerful attacks but it takes away your power bar?
Title: Re: Gohan Z2
Post by: Balthazar on September 20, 2013, 06:23:20 PM
That would require respriting all of his frames + it would be buggy, same as an ingame ssj transformation would be = no
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 20, 2013, 06:24:47 PM
Damnit, I was gonna say that.
Title: Re: Gohan Z2
Post by: Omega on September 20, 2013, 07:39:51 PM
Great Saiyaman would be only good as another Character. Gohan without that transformation is Great enough really.
Title: Re: Gohan Z2
Post by: Balthazar on September 24, 2013, 10:51:46 AM
Quick update: Gohan now has an EX Ki Blast (a two-in-one shot) and a Super Tatsumaki (air super).
Also I'm actually working on animating his stance now.
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 24, 2013, 11:58:24 AM
The two-in-one shot is like Vegeta's Charged Ki Blast level 2 if I'm correct? Kinda saw that aerial super coming for a while now.
Title: Re: Gohan Z2
Post by: Iced on September 24, 2013, 12:53:37 PM
how?
Title: Re: Gohan Z2
Post by: Balthazar on September 24, 2013, 03:57:53 PM
Because he's so bro he knows what we're up to.
The two-in-one blast means he fires two consecutive blasts in a row with a single command, not a single blast that hits multiple times.
Title: Re: Gohan Z2
Post by: Omega on September 24, 2013, 05:41:26 PM
Gohan definitly needs a new stance. İ can't wait to see that. Are you also planning to include İcarus for his intro or winpose? İt would be Great to see İcarus remembering Adult Gohan from the time when he was a kid. That could work for sure.
Title: Re: Gohan Z2
Post by: Iced on September 24, 2013, 09:09:07 PM
Because he's so bro he knows what we're up to.
its like a reverse joseph joestar.


"I already knew what you said there."

we are having auditions for gohan on voice alliance, if you want to try out you should send over an audition!
Title: Re: Gohan Z2
Post by: Balthazar on September 25, 2013, 12:50:47 AM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohanstance_zpsd03166b3.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanstance_zpsd03166b3.gif.html)

Animated stance. Am I happy with it? No. Do I care? Not right now.
To be honest I couldn't see a good way to animate that stance, so it became this standard job.
Pssh the Hyper Dimension stance would've been better  :no:
Or maybe I'll go with SF4 Ryu's stance, I've been entertaining that idea for a long time now.
Title: Re: Gohan Z2
Post by: Cybaster on September 25, 2013, 01:01:09 AM
They're good enough for now anyway. Send them ASAP! :P
Title: Re: Gohan Z2
Post by: walt on September 25, 2013, 01:02:16 AM
To be honest, not EVERYTHING needs to be gold. This fits right in with the rest of the Z2 materials. Like, if you made a full game, you can't make everyone ULTRA BADASS because then people would get confused about who the biggest badass is.

Don't beat yourself over it, it looks pretty darn good as it is.
Title: Re: Gohan Z2
Post by: Iced on September 25, 2013, 01:07:06 AM
it looks great and fits with all his basics.
send it over so we can start his secret alternate mode where he becomes a shoot em up.
Title: Re: Gohan Z2
Post by: Cazaki on September 25, 2013, 01:13:00 AM
Pssh the Hyper Dimension stance would've been better

I told ya.
Title: Re: Gohan Z2
Post by: GTOAkira on September 25, 2013, 01:20:33 AM
it is pretty good and i dont need more
Title: Re: Gohan Z2
Post by: QuickFist on September 25, 2013, 01:23:57 AM
it looks great and fits with all his basics.
send it over so we can start his secret alternate mode where he becomes a shoot em up.

LOL
Title: Re: Gohan Z2
Post by: Suprizle on September 25, 2013, 01:26:33 AM
Now that's a lot better. I say continue with this stance or go HD. Either way, wonderful job!
Title: Re: Gohan Z2
Post by: Cybaster on September 25, 2013, 01:47:23 AM
Let's not go into the stance debate again.
Some like HD, others think it doesn't fit Z2 style at all (I'm one of these people). What we have here is more than fine IMO, not to say very good.
Title: Re: Gohan Z2
Post by: Daeron on September 25, 2013, 01:52:36 AM
To me it looks perfect, i would say stick with this one :)
Title: Re: Gohan Z2
Post by: Cazaki on September 25, 2013, 02:14:08 AM
Let's not go into the stance debate again.
Some like HD, others think it doesn't fit Z2 style at all (I'm one of these people). What we have here is more than fine IMO, not to say very good.

I didn't say change it. I think the HD one would've been better but this is perfectly fine.
Title: Re: Gohan Z2
Post by: DragonSlayerEX on September 25, 2013, 03:13:45 AM
The stance's fine. How it's animated is the issue at hand. Will it be the traditional bounce up & down motion?
Title: Re: Gohan Z2
Post by: Graphicus on September 25, 2013, 05:17:19 AM
The only thing that's kinda weird is the thumb (?) on his right hand that just seems to pop in and out. It's a great stance all the same.
Title: Re: Gohan Z2
Post by: senorfro on September 25, 2013, 06:09:26 AM
(http://img.photobucket.com/albums/v297/Tracks2000/Gohanstance_zpsd03166b3.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanstance_zpsd03166b3.gif.html)

Where he clenches his fists and his hair snaps, it looks like there's hair missing in the front where his bang connects with the rest of his hair.
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 25, 2013, 06:21:00 AM
On top of that, the animation itself transitions abruptly into the clenched fist sprite itself.
Title: Re: Gohan Z2
Post by: senorfro on September 25, 2013, 07:11:57 AM
I actually like the abruptness
Title: Re: Gohan Z2
Post by: Zer0degreez on September 25, 2013, 11:48:22 AM
I like the stance but I do agree it looks rather abrubt. Its not a big deal  me though
Title: Re: Gohan Z2
Post by: Neocide on September 25, 2013, 11:54:09 AM
meh, I like it as is tbh, ya'll too nitpicky.
Title: Re: Gohan Z2
Post by: Maxximus on September 25, 2013, 12:43:55 PM
meh, I like it as is tbh, ya'll too nitpicky.

AGREED
Title: Re: Gohan Z2
Post by: Hien on September 25, 2013, 09:57:55 PM
Stance looks good. I'm actually more curious about the SF4 Ryu Stance, I'd like to see that even if it won't be used.
Title: Re: Gohan Z2
Post by: Shadow0X3 on September 26, 2013, 12:42:31 AM
As for now it's animated and works, but like the others I think it could use one more frame before the fists are fully clenched. Noticing the left (artist's right) arm at the elbow joint it really jumps right as the fist closes. Decent idea, and I second the idea of the SF4 Ryu stance
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 26, 2013, 02:53:56 AM
I'd rather he'd animate the stance ideas first before he settles on one, but hey it's his call. That SF4 Ryu stance sounds really enticing.
Title: Re: Gohan Z2
Post by: PRØJECT.13 on September 26, 2013, 03:55:34 AM
Just curious,is the SF4 Ryu stance our of sheer preference,or a callback to the fact that they shared the same English VA?
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on September 26, 2013, 05:57:01 AM
I don't see what the deal is, I like it. I mean sure the hands are a little strange, but I see what he's trying to do with them. Maybe it's jittery, but I see it as fitting. It's calm and focused. Very true to Gohan.
Title: Re: Gohan Z2
Post by: Balthazar on September 26, 2013, 10:27:39 AM
The kind of jump it has to the clenched fist sprite was intentional.
Here's a hint of what his shoto stance'll look like:
(http://img.photobucket.com/albums/v297/Tracks2000/gohansf4kenstance_zps8b2f823a.png) (http://smg.photobucket.com/user/Tracks2000/media/gohansf4kenstance_zps8b2f823a.png.html)
Title: Re: Gohan Z2
Post by: Iced on September 26, 2013, 10:33:20 AM
that looks way taller than his attacks.

Whats next in line for him? I think his moveset was already fully sprited, wasnt it?
Title: Re: Gohan Z2
Post by: Balthazar on September 26, 2013, 10:38:14 AM
Yes, there's nothing left but the coding of Finishers,
and spriting more winposes/intro's.

Yeah that shoto stance might look good but it's probably gonna look weird transitioning into most of his attacks. Will see about that.
Title: Re: Gohan Z2
Post by: Omega on September 26, 2013, 08:49:26 PM
That Ryu stance doesn't really fir Gohan. İ think you should take a look at Guile, Guy, Charlie, Yun and Yang. They have all decent poses. Especially Guy wich has a good and calm stance. That could definitly work for Gohan.
Title: Re: Gohan Z2
Post by: Jiggeh on September 26, 2013, 09:32:11 PM
Stance looks perfectly fine to me. Doesn't need any more frames, but I definitely think there is some room for improvement in the timing of the animation. Even subtle tweaking can make a huge difference.

Here's what I got after fiddling with the timings a bit:
(https://lh4.googleusercontent.com/-_po2lvAKA78/UkSKaPyLBuI/AAAAAAAAIbo/rh9xxdGIEQ8/s800/gohan1.gif)

You could even get something like this:
(https://lh4.googleusercontent.com/-Q34sa8MkKsw/UkSKaF7HapI/AAAAAAAAIbs/cmR_gaQMazg/s800/gohan2.gif)

I didn't draw a single pixel. There's more to animation than just adding frames.
Title: Re: Gohan Z2
Post by: Iced on September 26, 2013, 09:34:02 PM
Perfect! and finally someone that actually agrees with me on that! You dont know the ammount of good spriting you can see wasted on some forums due to terrible timings.
Title: Re: Gohan Z2
Post by: DragonSlayerEX on September 26, 2013, 10:09:17 PM
Please don't use the shoto stance. I like the stance as it is, & I agree with the timing. You should take into account that gohan's a speed based character. So if anything: his frames should actually move faster, BUT be more fluent. and if there's anything about the stance I'd change, I'd make him blink, give him a slight smirk (occasionally), & redo the motion on his fingers. They're kinda moving in a weird way.

that's basically it, but for the most part. This animation is still great, no matter what you decide. :)
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on September 26, 2013, 10:20:04 PM
Stance looks perfectly fine to me. Doesn't need any more frames, but I definitely think there is some room for improvement in the timing of the animation. Even subtle tweaking can make a huge difference.

Here's what I got after fiddling with the timings a bit:
(https://lh4.googleusercontent.com/-_po2lvAKA78/UkSKaPyLBuI/AAAAAAAAIbo/rh9xxdGIEQ8/s800/gohan1.gif)

You could even get something like this:
(https://lh4.googleusercontent.com/-Q34sa8MkKsw/UkSKaF7HapI/AAAAAAAAIbs/cmR_gaQMazg/s800/gohan2.gif)

I didn't draw a single pixel. There's more to animation than just adding frames.

Well hot diggity-damn! I'd say Jigsaw pretty much fixed it. This stance is fine. I agree completely with DragonSlayer.
Title: Re: Gohan Z2
Post by: Balthazar on September 27, 2013, 12:06:31 AM
That reworked timings animation does look pretty good :)
Title: Re: Gohan Z2
Post by: AugustAPC on September 27, 2013, 02:58:25 AM
Look's like he spazzing to me.

I still vote HD pose :p
Title: Re: Gohan Z2
Post by: Diepod on September 27, 2013, 05:44:12 AM
I say 10 more frames, but whatever
Title: Re: Gohan Z2
Post by: Balthazar on September 27, 2013, 01:34:00 PM
Alright, it's settled, Diepod will redraw the stance and make it awesome and many many frames >:)

I'm redoing the second kick of his Hurricane Kick. It's basicly his second Rising Hurricane Kick rotated to a horizontal angle, with some edits. I was really starting to hate those original sprites!
(http://img.photobucket.com/albums/v297/Tracks2000/GohanHurricaneKick2_zpsc04b2c05.gif) (http://smg.photobucket.com/user/Tracks2000/media/GohanHurricaneKick2_zpsc04b2c05.gif.html)
I also wanted to give him a new cool strong kick finisher (strong kick x2, like SSJ Goku's SK kick combo), but I realised I'm really starting to hate spriting Goku/Gohan Z2 stuff. I need to move on :P!
Title: Re: Gohan Z2
Post by: Graphicus on September 27, 2013, 05:18:31 PM
...I'm really starting to hate spriting Goku/Gohan Z2 stuff. I need to move on :P!

Alright, it's settled, Balthazar will start working on Piccolo >:)

You could even get something like this:
(https://lh4.googleusercontent.com/-Q34sa8MkKsw/UkSKaF7HapI/AAAAAAAAIbs/cmR_gaQMazg/s800/gohan2.gif)

I'd put the shaking motion when his arms are moving down instead of up... but it does look pretty awesome!
Title: Re: Gohan Z2
Post by: Cybaster on September 27, 2013, 06:01:12 PM
But first he'll send me the new hurricane kick sprites.
Title: Re: Gohan Z2
Post by: Balthazar on September 27, 2013, 07:04:28 PM
Ill send them when they're done (the animation just shows the roughs, if you didn't see it)
Title: Re: Gohan Z2
Post by: DragonSlayerEX on September 27, 2013, 07:21:03 PM
I saw it... :blank:
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 27, 2013, 09:45:10 PM
I also wanted to give him a new cool strong kick finisher (strong kick x2, like SSJ Goku's SK kick combo)

You could reuse the 360 Splits Kick from SSJ Goku.
Title: Re: Gohan Z2
Post by: Balthazar on September 27, 2013, 10:01:17 PM
Nah the whole point would've been to make him more unique. Reusing yet another one of Goku's animations isn't gonna help that.
Title: Re: Gohan Z2
Post by: Noctis on September 28, 2013, 12:21:30 AM
I'm not sure how the Z2 style is, but maybe a suggestion for an attack to make him a bit more different than Goku?
How about a medium, low, high kick combo? Taki in Soul Caliber II has a combo like that and I absolutely love it. Seems like a good idea.
She jumps up a little and spins to the right (meaning the opponent would get hit with the back of the foot, not the front) with her right leg extended and when she lands she lets herself get low to the ground, while spinning still, for a low kick with the same leg, then just does a spinning high kick while coming back up with the same leg.

Actually, pretty much all of Taki's attacks in Soul Caliber II are a good reference for Gohan.
Title: Re: Gohan Z2
Post by: Saikoro on September 28, 2013, 12:45:55 AM
Stance looks perfectly fine to me. Doesn't need any more frames, but I definitely think there is some room for improvement in the timing of the animation. Even subtle tweaking can make a huge difference.

Here's what I got after fiddling with the timings a bit:
(https://lh4.googleusercontent.com/-_po2lvAKA78/UkSKaPyLBuI/AAAAAAAAIbo/rh9xxdGIEQ8/s800/gohan1.gif)

You could even get something like this:
(https://lh4.googleusercontent.com/-Q34sa8MkKsw/UkSKaF7HapI/AAAAAAAAIbs/cmR_gaQMazg/s800/gohan2.gif)

I didn't draw a single pixel. There's more to animation than just adding frames.

Bottom one. BOTTOM ONE!!
Title: Re: Gohan Z2
Post by: Ryūku Tsukuyomi on September 28, 2013, 12:56:12 AM
Bottom one behave like he has parkinson.
Title: Re: Gohan Z2
Post by: Saikoro on September 28, 2013, 01:00:06 AM
Bottom one behave like he has parkinson.

LOL Hmmm... how about an animation that cycles through both of them?? That would be cool. The funny thing is that there are tons of references that I could make right now, but my brain has been shut off for the past three hours. :(
Title: Re: Gohan Z2
Post by: Cybaster on September 28, 2013, 01:00:39 AM
I chose the top one for now. I don't think the bottom one fits Gohan's persona very well.
Title: Re: Gohan Z2
Post by: Saikoro on September 28, 2013, 01:11:34 AM
I chose the top one for now. I don't think the bottom one fits Gohan's persona very well.

Understood. And out of curiosity, when do you expect a release??  :???:
Title: Re: Gohan Z2
Post by: Cybaster on September 28, 2013, 01:29:14 AM
Hopefully before 2014, but nothing is never set in stone with Z2 team. :P
Title: Re: Gohan Z2
Post by: Iced on September 28, 2013, 01:32:32 AM
I want my majin vegeta cybaster, dont make me cut you.
Title: Re: Gohan Z2
Post by: Jiggeh on September 28, 2013, 02:20:36 AM
Don't consider either animation as 'final' or even a serious suggestion, really. I just wanted to explain visually that you can change the feel of an animation a lot by just tweaking the timings a little. I don't know anything about Dragonball Z. :P
Title: Re: Gohan Z2
Post by: Saikoro on September 28, 2013, 02:24:07 AM
Hopefully before 2014, but nothing is never set in stone with Z2 team. :P

Nothing wrong with that. You can't rush quality, that's for sure. Knowing that he is in the masterful hands of you and Balthazar is a relaxing thought indeed. I look forward to the final result; the wait will be worth it. ;D
Title: Re: Gohan Z2
Post by: Iced on September 28, 2013, 02:24:47 AM
this is off topic but you should really pickup some "original" comic book characters and rework their animation timing, you would make some characters get really better just with a bit of animation know how.
Title: Re: Gohan Z2
Post by: Diepod on September 28, 2013, 11:43:35 PM
...I'm really starting to hate spriting Goku/Gohan Z2 stuff. I need to move on :P!
Alright, it's settled, Balthazar will start working on Piccolo >:)

Spoiler, click to toggle visibilty
Title: Re: Gohan Z2
Post by: Aldo on September 28, 2013, 11:45:23 PM
^ That spoiler made my day!
Title: Re: Gohan Z2
Post by: Balthazar on September 29, 2013, 12:04:32 AM
 :sunny:
Title: Re: Gohan Z2
Post by: Cybaster on September 29, 2013, 12:06:24 AM
What the fuck just happened !? :ninja:
Title: Re: Gohan Z2
Post by: Karasai on September 29, 2013, 12:11:00 AM
 :wth:
Title: Re: Gohan Z2
Post by: DragonSlayerEX on September 29, 2013, 12:22:38 AM
:blank:
Title: Re: Gohan Z2
Post by: Sinnesloschen on September 29, 2013, 12:23:09 AM
:beatnik:
Title: Re: Gohan Z2
Post by: AugustAPC on September 29, 2013, 02:13:05 AM
(http://4.bp.blogspot.com/-t7ess5cW88Y/TyBGY6WicZI/AAAAAAAAAkI/NAAqflaWNMY/s400/so+much+want.jpg)
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 29, 2013, 02:30:29 AM
That's a pretty decent Piccolo combo for starters. Getting back on topic, how about Liu Kang's Flaming Dragon Kick from MK9? You can use that for Gohan's SK finisher.
Title: Re: Gohan Z2
Post by: Saikoro on September 29, 2013, 02:42:11 AM
(http://4.bp.blogspot.com/-t7ess5cW88Y/TyBGY6WicZI/AAAAAAAAAkI/NAAqflaWNMY/s400/so+much+want.jpg)

That Piccolo....  :qq: WOW....
Title: Re: Gohan Z2
Post by: HUNGRY WOLF on September 29, 2013, 02:59:33 AM
^ That spoiler made my day!

Seriously!
Title: Re: Gohan Z2
Post by: Hephaistos31 on September 29, 2013, 09:29:59 AM
 :gorgeous:
You can take my body now!
Title: Re: Gohan Z2
Post by: Balthazar on September 29, 2013, 11:40:26 AM
Finished the new hurricane kick sprites
(http://img.photobucket.com/albums/v297/Tracks2000/GohanHurricaneKick_zpsc8d3cddd.gif) (http://smg.photobucket.com/user/Tracks2000/media/GohanHurricaneKick_zpsc8d3cddd.gif.html)
Title: Re: Gohan Z2
Post by: Cybaster on September 29, 2013, 01:15:30 PM
And they're already in. ;)
Title: Re: Gohan Z2
Post by: Balthazar on September 29, 2013, 01:22:49 PM
Good, you didn't lose them :P
Title: Re: Gohan Z2
Post by: Cybaster on September 29, 2013, 01:24:41 PM
You never sent me those diagonal flying sprites !!! >:(
When I opened the archive, I'm positive I had never seen them before. Stop making me look like the stupid guy! >:(
Title: Re: Gohan Z2
Post by: Balthazar on September 29, 2013, 01:53:58 PM
I might be wrong. I DID post an animated gif of them though :) You could've just ripped the sprites from that >:)
Title: Re: Gohan Z2
Post by: Iced on September 29, 2013, 08:40:20 PM
great lineart on picles there Diepod.
Title: Re: Gohan Z2
Post by: Cybaster on September 29, 2013, 10:32:15 PM
You could've just ripped the sprites from that >:)
You're the sprites, I'm the code. Be glad I don't ask you to index all the sprites! >:)

Anyway, finished updating Gekiretsu Ranbu to give it what all Z2 chars have in their Lv3 super : speed lines!
(http://i.imgur.com/t0v8OOb.png)

I guess it's time to start coding Destiny Mode. But did we even talk about what this mode gives Gohan exactly (apart from the finishers) :???:
Title: Re: Gohan Z2
Post by: QuickFist on September 29, 2013, 10:38:17 PM
That looks awesome, so he'll finish with a bicycle kick thing?
Title: Re: Gohan Z2
Post by: Cybaster on September 29, 2013, 10:43:58 PM
Nope, a butterfly punch :
(http://i.imgur.com/47RbY6w.png)
Title: Re: Gohan Z2
Post by: QuickFist on September 29, 2013, 10:48:16 PM
Fantastic!
Title: Re: Gohan Z2
Post by: Neocide on September 29, 2013, 10:49:36 PM
is that effect supposed to be the strong effect they show when hitting? or like a charging effect? if the latter, it looks weird for a punch effect.
Title: Re: Gohan Z2
Post by: Hyogo on September 29, 2013, 10:53:45 PM
Sorry if this seems lazy of me.
Is the Template on the first post of the thread the most recent one?

Fancy makin' some Pals for Gohan.
Title: Re: Gohan Z2
Post by: Cybaster on September 29, 2013, 11:06:51 PM
is that effect supposed to be the strong effect they show when hitting? or like a charging effect? if the latter, it looks weird for a punch effect.
It's the special hitspark for this move (same as SSJ Goku's Shin Shoryuken).

Sorry if this seems lazy of me.
Is the Template on the first post of the thread the most recent one?

Fancy makin' some Pals for Gohan.
It should be. Gohan is entirely compatible with Goku (not SSJ) when it comes to palettes, and they're interchangeable.
So make palettes for Gohan, and test them on Goku to see if they work. ;)
Title: Re: Gohan Z2
Post by: DragonSlayerEX on September 29, 2013, 11:27:12 PM
considering gohan has a VAST amount of abilities, speed,  & strength: destiny mode (or mystic mode, if you wanna call it that) should be a pump up. As in, Give him a stun count. Like if he's hit more then two or three times, he'll be in his 5000 animations state. (If you get what I'm trying to say)

it doesn't necessarily have to change the properties of his attacks,  unless you want it too. Or you could just give him a slight power increase.
Title: Re: Gohan Z2
Post by: Balthazar on September 29, 2013, 11:43:07 PM
Does it end with the camera following the enemy down, with the speedlines horizontally mirrorred so they show p2 falling really fast?
I think that'll look really cool, and we haven't really shown something like that before (the camera focussing on p2 instead of the attacker).

As for his Unleashed Mode, our notes and talks with Iced say:

-Gains a special gauge for his Finishers. It goes from 1 through 3 levels. He can charge it up himself by MP+MK (just like Goku for his Hope Gauge. Not the same animation though).
-Random blowing wind effects on the stage.
-Performing a Masenko cancels the special gauge, however, the Masenko itself is stronger; it does a little more damage and it's shock properties are increased.
-Performing a Soaring Dragon Strike drains the Special gauge.
-Obviously, enables you to use his Finishers, depending on how full the special gauge is, he'll automaticly do a Finisher at the end of his Ranbu.

-We had a special persuit scene planned for his Omni Kicks, but I'm not sure if it'll come out right. We should do SOMETHING with his Omni Kicks though.
*Maybe they can activate an auto-teleport kick as a follow-up.
*They can do more damage themselves.

actually that's all I could think of. Do any of you folks have any suggestions to enhance his Omni Kicks?
For the record, they're his 8-directional kicks, direction+strong kick while jumping.

Title: Re: Gohan Z2
Post by: Byakko on September 29, 2013, 11:59:35 PM
They don't have any special strength, they just kick the target in a particular direction, right ? How juggle-capable is it, is it just a couple of kicks at a time and no high count juggle, zipping left and right all over the screen ? Maybe a new attack in the middle of the others that causes a ground bounce / wall slam to extend it further ? Make it super cancelable ? (making Gohan zip to the ground if you do a ground super)
Title: Re: Gohan Z2
Post by: Balthazar on September 30, 2013, 12:04:08 AM
They already have ground-bounce abilities, the db / d / df+SK versions. The f/b+SK ones don't cause a wallbounce right now. Nor do the ub / u /uf+SK versions do anything special besides knocking the enemy away.

Perhaps we can remove the ground-bounce ability from the down versions normally, and make it + wallbounce for f/b+SK versions available for the mode. ub / uf+SK versions might even wall-bounce as well. It'll be fun because he kicks them away high + wallbounce, so you should have some nice time to plan your follow-up attack.
We can even increase it's hitbox a lot so it'll be easier to use in launch combos (so a d+SK kick would still hit and bounce them, now it whiffs).
Title: Re: Gohan Z2
Post by: Cybaster on September 30, 2013, 12:05:56 AM
They're juggle moves (using 0 juggles points).
They're either finishers as they send the opponent in the air in a state where they can't get hit, or can ground bounce the opponent if you send P2 to the ground.
The red CLSNs make it so you have to carefully chose which one you're going to perform depending on Gohan's position with respect to P2's one.

Edit : ninja'd by Balthazar.
With these changes, it'd make them VERY similar to SSJ Goku's pursuit attacks though.
Title: Re: Gohan Z2
Post by: Byakko on September 30, 2013, 12:14:59 AM
Say, Gohan doesn't zip to the target, he just kicks right where he is, in the direction you picked, is that correct ? A super cancel would be well placed there. Then again it looks like the supers take a lot out of the mode, so it wouldn't be usable a lot.
edit - or if it's not too easy to do several in a row, make it dash further during the kick and make it easier to connect a second one in a row ? (so still with a ground / wall bounce) Maybe not more than that.
Title: Re: Gohan Z2
Post by: Balthazar on September 30, 2013, 12:21:46 AM
You can't really do a lot in a row. I'm not sure :P It's pretty hard. You can only do a second air jump assault after one that ground-bounces now.
But yup it should be made more easy to do another one later on in the combo.
Title: Re: Gohan Z2
Post by: Byakko on September 30, 2013, 12:28:09 AM
So the regular kick doesn't move much ? Then, in the special mode, make the first one do a good dash (like half a screen), allow the input of a second one at any point (maybe go nearly as fast as the target, like the target is launched up a little, or more in an arc for the downward kicks while Gohan goes straight), and the second one is like the regular version, no dash ?
If we're talking about making the Omni kicks stronger in the special mode, I dunno what kind of improvement can be done beside "need more dakka add more kicks"...
Title: Re: Gohan Z2
Post by: kakabot on September 30, 2013, 01:14:41 AM
You could give is omni kick a follow up option, like goku's flurry kick from super dbz he could chase them down with another kick.
http://youtu.be/RTESC1KfhoE?t=1m20s
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 30, 2013, 02:05:18 AM
If you want suggestions I'll be glad to offer some. For DESTINY mode maybe you could allow Gohan an additional Air-Dash for more air-combos? As far as I know he only has one air-dash but it can go in eight directions like his Omni-Kicks. For his regular Omni-Kicks I've got some effects here:
*F/B+SK: Roundhouse Kick; Wall Bounces
*D,F+SK/D,B+SK: Boomerang Kick; Wall-Bounces (if p2 hits the wall)/Bounce-Juggles (if p2 hits the ground); p2 is shot downward at a diagonal trajectory
*D+SK: Bicycle Kick; Bounce Juggles
*U,F+SK/U,B+SK: Sky Roundhouse; Launhces/Wall Bounces (if p2 hits the wall while going up); p2 is shot upward at a diagonal trajectory and then falls
*U+SK: Flash Kick; Launches
These effects would work the same as let's say the standard Boomerang Kick. You could use one of any effect once per combo, either a Bounce Juggle, Wall Bounce, or a Launch.
Also, maybe you could give him Pursuit-Omni-Kicks like with SSJ Goku's pursuit attacks. These kicks are triggered by pressing in any direction and using the MP+MK input to warp to the opponent and kick them with their original effects. Each kick could only be used twice per combo (cannot be used twice in a row) and drain from the buffer bar.
Are these decent suggestions by any chance?
Title: Re: Gohan Z2
Post by: Byakko on September 30, 2013, 02:24:08 AM
You've got any more blatantly obvious brilliant suggestions like those to make ? Like suggesting that the omni-kick, which we already know can hit in any direction, should launch the opponent upward if we use the upward kick, and that the upward kick should look like it's kicking upward ? Or that the opponent should be shot downward if you use the downward kick ?
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 30, 2013, 02:28:51 AM
I simply decided to list all of them out of convenience. Plus, from what I remember from Gohan's most recent video, the Flash Kick didn't launch the opponent into the air setting them up for combos.
Title: Re: Gohan Z2
Post by: Iced on September 30, 2013, 02:45:33 AM
Gohan destiny mode was supposed to be an aerial combo mode that turns him from a ground based character into a more aerial character.
At one point Balth wanted to instead also give him free level 1 supers.

that idea would be
1-he gets the added mobility to his omni kicks
2- he gets different versions of soaring punch, masenko and typhoon.
         -soaring becomes a close range uppercut  ( can still be done on air)
         -masenko is electrified
         -typhon is controllable ( start the move and direct gohan after )
If he uses three moves his emotion mode ends, if he uses any level 2 his emotion mode ends ( he cant use two moves in a row so, no two masenkos )
3-he can gather finisher energy via charging a la goku

I once also suggested it was just a "flying" mode with the added finishers.

Dunno what would be more interesting at this point. I kinda would go with extra speed and some additions to his moveset, to show him as being ultra charged. Its harder to make him balanced than to make him interesting tbh.
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 30, 2013, 04:45:07 AM
I really like that flying mode idea Iced, and just in case Balthazar is convinced to put it in I have some ideas on how to balance it (considering how much it would break him). Let me know how this sounds here:
*Whenever Gohan Super-Jumps, he enters a mid-air state that allows him to move freely around the stage ala Supersonic Warriors (or Iron Man/War Machine from the Marvel V.S. Capcom series), and he can land whenever he reaches the ground. The Buffer Bar however slowly fills up for as long as he remains flying and air-dashing (whether flying or not) fills it up more (to a lesser extent if not flying).
*Stringing a long combo while in flying mode would fill up the DESTINY bar and slow down the increase of the Buffer Bar. The DESTINY bar can be charged similar to Goku's hope mode only while on the ground.
*Chō Kamehameha outright cancels the DESTINY mode but doesn't use up the Super Bar.
*The Pursuit-Omni-Kicks from my idea fill up the Buffer Bar more than air-dashing but also fill up the DESTINY bar as much, making them double-edged swords in that regard.
*Gekiretsu Ranbu can be performed in midair. If Gohan counters while in the air he grabs the opponent and warps to the ground to execute the Super (which is unavoidable). I won't explain if he counters a projectile since Balthazar did that already.
Title: Re: Gohan Z2
Post by: Byakko on September 30, 2013, 09:47:21 AM
A "double-edged sword" is something that has both positive and negative effects.
Title: Re: Gohan Z2
Post by: Hephaistos31 on September 30, 2013, 10:20:01 AM
A "double-edged sword" is something that has both positive and negative effects.
Dixit Centaur Warchief.
Title: Re: Gohan Z2
Post by: Balthazar on September 30, 2013, 10:31:03 AM
We already tried giving him a more floaty jump in the beginning, and it sucked. I'm not really feeling the flightmode either.
Enhancing/Enabling the juggle capabilities on his Omni Kicks sounds like a plan.
The Ranbu also becoming an air grap sounds interesting.

One early idea Iced had was that he would gain a flurry punch (a la SSJ Goku standing strong punch but longer) when tapping the P button rapidly, similar to Honda's Hundred Hand Slap or something. That would work both on the ground and in the air. Thoughts on that? I discarded the idea some time ago but it might actually be a nice addition.

Soaring becomes a close range uppercut  ( can still be done on air)
What do you mean by this? What good would that do, really? I'm not doing new sprites!

Typhoon is controllable ( start the move and direct gohan after )
Yes that was a plan. I'm not entirely sure if it's really needed since p2 gets sucked into it, a la Shinkuu Tatsumaki.
Title: Re: Gohan Z2
Post by: Iced on September 30, 2013, 11:00:03 AM
The soaring punch becoming close range would just change his gameplay.

The emotion system moved towards being a bit like a dark force, sometihng that powers up the character and gives them access to a few new things. Besides the finishers each gets a tiny change in gameplay, Goku gains a genkidama burst that can electrify the opponents and a focus on keeping the opponent away so you can charge up, vegeta gains free exs and a focus on aggressivity so you can charge up, ssj goku gains free teleports and a focus on comboing so you can charge up.

Gohan should get something that evokes this. His original plan was to focus on his aerial gameplay, way to do that is to add new tools on the air.

actually hold up, how about this:

1-He can charge destiny, but only on air, if he does it on the air he stays in place floating ( can be used to avoid falling into beams )

2-if he performs any lvl 1 he loses destiny mode, lvl1 are free tho ( like vegeta has )

3-gains flurry punch as an added bonus .( alternatively, gains a safe moment on all his dashes where he vanishes like demitri )

4-at any point in time you can perform his combo move and if you have no bars all you get is the normal move
                                                               1 bar and you get the finishing punch
                                                               2 bars and you get the masenko
                                                              3 bars and you get goten kamehameha

losing the access to his hypers gives him the negative side.
Title: Re: Gohan Z2
Post by: Balthazar on September 30, 2013, 12:29:51 PM
Sound good so far. On a side note; I went with the wing kick mega animation for his strong kick finisher, and I changed the animation for his f,f+MK overhead move. That was one of my biggest irks I had with Gohan at the moment. Code-wise it's all fine, I just didn't like how the animation played.
(http://img.photobucket.com/albums/v297/Tracks2000/GohansSKx2_zpsebfe7d81.gif) (http://smg.photobucket.com/user/Tracks2000/media/GohansSKx2_zpsebfe7d81.gif.html)(http://img.photobucket.com/albums/v297/Tracks2000/GohanWingKicknewanimfix_zps71f456ff.gif) (http://smg.photobucket.com/user/Tracks2000/media/GohanWingKicknewanimfix_zps71f456ff.gif.html)
                           s.SK x2                                                       f,f+MK
Title: Re: Gohan Z2
Post by: Omega on September 30, 2013, 12:31:25 PM
Destiny mode sounds good but, angry mode was better duo Gohan's personality and emotions in the series. Gohan is able to use more beams and blasts in this state.
Title: Re: Gohan Z2
Post by: Cybaster on September 30, 2013, 01:24:24 PM
This is more based on cocky Mystic Gohan than young angry SSJ Gohan.
Title: Re: Gohan Z2
Post by: Hyogo on September 30, 2013, 02:54:05 PM
It should be. Gohan is entirely compatible with Goku (not SSJ) when it comes to palettes, and they're interchangeable.
So make palettes for Gohan, and test them on Goku to see if they work. ;)
Might only be the case in Photoshop that it'll work like that.
I use Fighter Factory Classic for palette making, So it just makes Goku pure black.

Still, I'll submit some when I'm done making some more.
Title: Re: Gohan Z2
Post by: BlueSunStudios on September 30, 2013, 10:58:43 PM
Those are some nice kicks. Now that I see it, the Wing Mega Kick would be better as a SK finisher. His new MK almost looks like Liu Kang's Flying Dragon Kick (something I suggested earlier). That Flurry Punch idea sounds cool, though I'm torn between that and a Lightning Kick. At this point I think I've ran out of ideas.
Title: Re: Gohan Z2
Post by: Hyogo on September 30, 2013, 11:31:23 PM
Really hope these work, I didn't like put any time of my life on them zzz

Spoiler, click to toggle visibilty
Title: Re: Gohan Z2
Post by: Balthazar on October 01, 2013, 12:08:31 AM
Sure, they are nice palettes and I'm sure Cybaster will include them :)!
Title: Re: Gohan Z2
Post by: Saikoro on October 01, 2013, 12:09:14 AM
Here I am at work, browsing and posting away at Guild as I normally do, and I come across this thread. Seriously... every time I come here to look around at updates, I get blown away. Gohan is looking hot!! I love all of the subtleties of his animations.

You guys are giving official CPS2 styled animations a run for their fucking money. Street Fighter 5's art direction and animation should be handled by Balthazar. You heard it here first.

Keep up the always amazing work. I cannot wait to see this in my Mugen. :2thumbsup:
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 01, 2013, 05:44:45 AM
Saikoro says it best! We all love your work and are very hyped for this half-breed looking badass!! :D
Title: Re: Gohan Z2
Post by: Omega on October 01, 2013, 04:09:45 PM
This is more based on cocky Mystic Gohan than young angry SSJ Gohan.

Mystic Gohan wasn't really cocky man. He was pretty much sensitive but, was also sure of his Mystic powers. And with sure İ mean too sure so that he made Buu absorb Gotenks.

Sure, they are nice palettes and I'm sure Cybaster will include them :)!

İ still have to fix my own two palletes for Gohan aswell. İ will do that when İ get to it.
Title: Re: Gohan Z2
Post by: Balthazar on October 01, 2013, 04:49:16 PM
Street Fighter 5 done by me/team Z2? I'm in!

Mystic Gohan was maybe not enterely cocky, but very confident. And yes he got overconfident and that got him absorbed by Buu.
Well, his fate will now lie in your hands, not in Toriyama's writing!

I added some animation to his Saiyaman stance, to make it more dramatic. I'll get him to do some epic sentai poses as well soon.
(http://img.photobucket.com/albums/v297/Tracks2000/Saiyamancape_zpsa6ebdd37.gif) (http://smg.photobucket.com/user/Tracks2000/media/Saiyamancape_zpsa6ebdd37.gif.html)
I also seperated his face so Cy can overlap that part and it'll be shared with his palette.
I also did his midnight bliss. It's just Goku's with different hair, but at least it's out of the way.
Z2 chars don't even have a midnight bliss themselves so it's not that big of a deal to me :P
Title: Re: Gohan Z2
Post by: Saikoro on October 01, 2013, 05:50:38 PM
:pwnonk:

Wow... That sprite looks crazy awesome. And Super Sentai sprites eh?? If you're going that route, you might as well make the fab four, E.G. Power Ranger crew as characters. Hell, I'll find a way to pay you for a solid Lord Zedd!!
Title: Re: Gohan Z2
Post by: Niitris on October 01, 2013, 06:08:52 PM
Street Fighter 5 done by me/team Z2? I'm in!

I'd pay so much too see that.

I can't believe as long as I've been here I've been depriving myself on this epic spritework... I must be a masochist or something. :P
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 02, 2013, 09:15:52 PM
That's IF Capcom Co., Ltd. decides to make a Street Fighter 5 and not another DLC patch for Street Fighter 4 :megaeyes:...
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 02, 2013, 10:45:33 PM
If Capcom made a DBZ game seing how they are now, the Kamehameha wave would be DLC.
Title: Re: Gohan Z2
Post by: Duos.act on October 02, 2013, 10:56:09 PM
>Implying Capcom still develops their own games
>Implying they don't just outsource their IPs to crappy outside studios and then wonders why they don't sell
Title: Re: Gohan Z2
Post by: Balthazar on October 02, 2013, 11:28:13 PM
Ok that's enough guys, let's get back on topic here.
Title: Re: Gohan Z2
Post by: CapnWTF on October 02, 2013, 11:45:21 PM
LOLCapcom Co., Ltd.WUT?

Ah...I'm sorry Balth, but did you ever give Gohan's spin-kick a launcher followup? I'm not trying to pressure you into doing it, I'm just not sure because attention span.

Also...would calling you Jessica Balthalba be appropriate now?
Title: Re: Gohan Z2
Post by: Balthazar on October 02, 2013, 11:57:17 PM
1) Which spin-kick? His EX Rising Hurricane Kick does launch.

2) No.
Title: Re: Gohan Z2
Post by: WizzyWhipitWonderful on October 03, 2013, 02:38:51 AM
Felt this was appropriate for this thread...

http://www.youtube.com/watch?v=7998fLoU_Zk
Title: Re: Gohan Z2
Post by: Cazaki on October 03, 2013, 03:04:06 AM
2) No.

You had to atleast got a little kick out of that. I sure did, why you actin all hard lol
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 03, 2013, 03:46:17 AM
Cool theme Wizzy.
Title: Re: Gohan Z2
Post by: AlexSin on October 03, 2013, 02:40:35 PM
I think this weekend I'll release the Great Saiyaman ShinB spritesheet, maybe you could use a sprite or two from that.
Title: Re: Gohan Z2
Post by: Omega on October 04, 2013, 08:00:34 PM
Those Characters are pretty much air and ground based if those are the right terms for them. They do have much launchers wich combo's greatly from one move to another.

Also, Great Theme there Wizzy. İt fits The Great Saiyaman. İs there also one for Adult Gohan?
Title: Re: Gohan Z2
Post by: WizzyWhipitWonderful on October 04, 2013, 11:28:19 PM
Yes;

I've covered Adult Gohan, Teen Gohan, Future Gohan, and The Great Saiyaman.
Title: Re: Gohan Z2
Post by: Cybaster on October 05, 2013, 12:18:46 AM
Thanks Wizzy. :)

(http://i.imgur.com/o5s0ub6.png)
Title: Re: Gohan Z2
Post by: walt on October 05, 2013, 12:28:03 AM
Sup subliminal penis cloud on the far right/center
Title: Re: Gohan Z2
Post by: DragonSlayerEX on October 05, 2013, 05:06:51 AM
Damnit walt! How'd you find that! ? >_<
Title: Re: Gohan Z2
Post by: Ryūku Tsukuyomi on October 05, 2013, 05:25:24 AM
I must be blind cuz I cant found it.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 05, 2013, 04:55:38 PM
I just love how Cybaster posts this nice screenshot, and fans only care about finding the obscure dick in it..um good job guys.. .___.
Title: Re: Gohan Z2
Post by: Cybaster on October 06, 2013, 03:34:14 AM
What are you guys even talking about ? GOOOODDDDD !!!!!
Title: Re: Gohan Z2
Post by: Iced on October 06, 2013, 10:00:08 AM
alright thats enough, im cleaning this crap up. dont post insults to gay people "joking" or not, and stop attempting to derail the thread .
Title: Re: Gohan Z2
Post by: Cybaster on October 06, 2013, 05:59:46 PM
Quick Videl, your father has arrived !!!

(http://i.imgur.com/ffrjx7B.png)



On the next derail, I won't post any Gohan updates for a month. Any answer to this part of the post (not the screenshot, obviously) will be considered a derail. That'll teach you (probably not).
Title: Re: Gohan Z2
Post by: Duos.act on October 06, 2013, 06:09:42 PM
That shade of pink on Hercule is too dark and saturated.

4/10, best I can give.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 06, 2013, 06:13:51 PM
Nice! Videl looks spot on. These intros will look terrific in-game. Iced sure knows how to set these forums straight, glad to see he's in this group.
Title: Re: Gohan Z2
Post by: Long John Killer on October 06, 2013, 06:15:45 PM
Gohan, Hercule and Videl all wearing pink?  And no jealous variety of flower Vegeta around?
Title: Re: Gohan Z2
Post by: AlexSin on October 06, 2013, 08:29:13 PM
There should be more shadow under the car. To give it more of a 3d feel than a 2d one...
Title: Re: Gohan Z2
Post by: Omega on October 07, 2013, 09:27:30 AM
İf Hercule is smart enough, he will wait at Goku's house for Gohan to return. That's where he lives anyways.

İ like the screenshot and the palettes there.
Title: Re: Gohan Z2
Post by: Daeron on October 07, 2013, 02:24:20 PM
That shade of pink on Hercule is too dark and saturated.

4/10, best I can give.

Really? you are looking at a complete custom and original mugen set up, stage, sprites and wonderfull coding and you just simply complain about a shade of pink of a pallete of a joke char????
Out of curiosity, what would be a 10/10 for you?
Title: Re: Gohan Z2
Post by: AlexSin on October 07, 2013, 03:11:02 PM
I think it was a joke.
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 07, 2013, 10:28:48 PM
Oh nice! You implemented the car intro, thank you!
Title: Re: Gohan Z2
Post by: Aldo on October 07, 2013, 10:42:19 PM
That shade of pink on Hercule is too dark and saturated.

4/10, best I can give.

Really? you are looking at a complete custom and original mugen set up, stage, sprites and wonderfull coding and you just simply complain about a shade of pink of a pallete of a joke char????
Out of curiosity, what would be a 10/10 for you?

It was a rating regarding the palette, dude. Just like how much I hate Vegeta Z2 default palette to his extremely red outline.
Title: Re: Gohan Z2
Post by: Daeron on October 08, 2013, 12:43:39 AM
A rating is a way of measuring things and palletes are a matter of taste, and i see pretty much pointless rating a Satan z2 pallete in Gohan Z2 topic aniway, focus on the topic!!!
Title: Re: Gohan Z2
Post by: Balthazar on October 08, 2013, 09:23:52 AM
Well it was a joke, even I got it, and that's saying a lot :P
Title: Re: Gohan Z2
Post by: Omega on October 10, 2013, 05:28:25 PM
Hey Balthazar, what about a parody cameo for one of Gohan's winposes?

İ am sure you know about Super Sentai wich is adapted to Power Rangers in US. The Ginyu Force was basicly a parody of Super Sentai aswell. You could make Gohan transform into a Mighty Morphin Power Ranger in one of his winscreens and Bulma shows up with a "oops, sorry" look on her face. Gohan looks down with the helmet in his hand wich he takes off since he wasnt able to turn into Great Saiyaman. Since he wears the red Gİ, he could turn into Red Ranger.
Title: Re: Gohan Z2
Post by: Ness on October 10, 2013, 09:51:16 PM
Have him change into a power ranger then shake his head and press the button on his wrist watch and change back, and fly off ...
Title: Re: Gohan Z2
Post by: Balthazar on October 10, 2013, 09:55:17 PM
I'll concider the power ranger thing, but no promsies. I'm not sure it'll fit.
Power rangers would be good for a cameo but actually one of the dbz guys turning into them, not sure.

Also, a slightly new animation for standing MK:
(http://img.photobucket.com/albums/v297/Tracks2000/GohansMKnew_zps800276e1.gif) (http://smg.photobucket.com/user/Tracks2000/media/GohansMKnew_zps800276e1.gif.html)
It's more similar to SSJ Goku's MK, but it's still a lower angle and it has a couple new frames.
Title: Re: Gohan Z2
Post by: Byakko on October 10, 2013, 10:05:26 PM
Power rangers would be good for a cameo but actually one of the dbz guys turning into them, not sure.
Gohan turns into Great Saiyaman, the Power Rangers jump in and they all pose together, Ginyu Tokusentai style. Anything else with the Rangers just being there / doing anything else would just be weird, so Gohan turning into the Red Ranger by mistake would be better than that.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 11, 2013, 12:03:59 AM
That kick looks just visually pleasing. I mean like, it's similar to Goku's but I really like the forward start up he uses before it. Christ, you animate gud! Oh my lord guys. All those ideas sound nice for his Power Rangers cam. I personally like the Bulma cameo idea Omega mentioned, but they're all nice. If implemented, I hope Balth chooses the best one. Or who knows, maybe he'll think of something even better!
Title: Re: Gohan Z2
Post by: Balthazar on October 12, 2013, 01:05:08 AM
Finally, a new winpose! This is the SuperSonicWarriors one, a little bit upgraded ofcourse!
Tomorrow I'll have the HyperDimension one finished.

(http://img.photobucket.com/albums/v297/Tracks2000/Gohanwin2_zps9542ea7e.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanwin2_zps9542ea7e.gif.html)
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 12, 2013, 01:58:32 AM
Awesome! I love the unique spark you've given him. With the new stance, all the different specials, attacks and winposes, he really does feel like his own character now. Far from a Goklone. 
Title: Re: Gohan Z2
Post by: Omega on October 12, 2013, 09:30:27 AM
Great winpose you got there man. Gohan will be an Excellent Character to play with. Also, no problem about the Power Rangers win apperiance. İ even got another one for a winpose. Hirudegarn shows up and Gohan transforms in Great Saiyaman. He than notices someone behind him. İt's The Green Ranger playing on his dagger to call out Dragonzord. Dragonzord doesn't need sprites. İt's just to give The Green Ranger that twist. Since Hirudegarn is big, Green Ranger wich is calling the Dragonzord could work really Great.
Title: Re: Gohan Z2
Post by: Balthazar on October 12, 2013, 11:46:15 AM
Hirudegarn is WAY too big to sprite, if it's for just a winpose!
Well as promised, here is the Hyper Dimension (ground) winpose:
(http://img.photobucket.com/albums/v297/Tracks2000/Gohanwin1_zps311112e6.gif) (http://smg.photobucket.com/user/Tracks2000/media/Gohanwin1_zps311112e6.gif.html)
I can do a few alternates where instead of a fistpump, he does a piece-sign or a wave or something, they can then randomize.
Title: Re: Gohan Z2
Post by: Cybaster on October 12, 2013, 11:49:17 AM
Time to send me these! :D
Title: Re: Gohan Z2
Post by: Quuadvent225 on October 12, 2013, 12:37:10 PM
Epic
Title: Re: Gohan Z2
Post by: Balthazar on October 12, 2013, 07:19:56 PM
Started on his different Kinton intro, the one with Goten.
(http://img.photobucket.com/albums/v297/Tracks2000/backrubs_zps609fc75a.gif) (http://smg.photobucket.com/user/Tracks2000/media/backrubs_zps609fc75a.gif.html)
Yeah I was too lazy to include the actual Kinton sprites.
When they arrive at the spot, Goten will do a frontflip on top of Gohan's shoulders, then dismount and fly away, out of the screen.
Gohan himself will then dismount as normal. Should be good!
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 12, 2013, 07:32:28 PM
Love it. I feel Goten's head is a little big, but then again, he's kind of like that in the show too.
Title: Re: Gohan Z2
Post by: Balthazar on October 12, 2013, 07:51:27 PM
Yeah Ill make a few edits to Goten's face, his cheeck kinda bulges out too much, and his expression is kinda meh.
Title: Re: Gohan Z2
Post by: Omega on October 14, 2013, 07:02:36 PM
Balthazar, İ saw your Goten just yesterday and must say that he looks good but, his face looks a little stretched in height to Me.
What are any other plans for Gohanthat you could share?

Also, your photobucket isn't showing any of your images today.
Must be your photobucket account. Even your profile picture has an error message.

Title: Re: Gohan Z2
Post by: Cybaster on October 14, 2013, 07:19:40 PM
Captain obvious to the rescue LOL.
Title: Re: Gohan Z2
Post by: Daeron on October 14, 2013, 07:39:07 PM
But whos popular? damn... i really want to know XD

The intro looks very cool, no need to add the kinton we get the idea, good work!
Title: Re: Gohan Z2
Post by: walt on October 14, 2013, 10:53:05 PM
Balthazar should have 2 Photobucket accounts to alternate between images he posts, to avoid losing all his bandwidth.

I was actually thinking about backing up some of his stuff for times like this ... but I can barely follow everything he posts :S
Title: Re: Gohan Z2
Post by: Iced on October 14, 2013, 11:14:41 PM
he could use his guild account for those things.
Title: Re: Gohan Z2
Post by: Cybaster on October 15, 2013, 12:12:25 AM
Yeah...
Title: Re: Gohan Z2
Post by: Saikoro on October 15, 2013, 12:21:39 AM
Balthazar should have 2 Photobucket accounts to alternate between images he posts, to avoid losing all his bandwidth.

I was actually thinking about backing up some of his stuff for times like this ... but I can barely follow everything he posts :S

Actually, I bought in to PhotoBucket's Bandwidth myself: 30.00 for the year, and that's not to bad if you ask me. :mmhmm: Considering how much we post our WIP's and whatnot here, I think it's a sound, albeit small investment.
Title: Re: Gohan Z2
Post by: Infinite Daze on October 15, 2013, 12:37:20 AM
I had the same problem with Photobucket a few years back. I set my images to private and haven't had the problem since.
Title: Re: Gohan Z2
Post by: Sinnesloschen on October 15, 2013, 01:17:58 AM
It's probably too much to suggest switching to Imgur, but I know it never seems to have bandwidth problems for me.
Title: Re: Gohan Z2
Post by: DragonSlayerEX on October 15, 2013, 02:28:15 AM
I use http://imgur.com (http://imgur.com) :)
Title: Re: Gohan Z2
Post by: Balthazar on October 15, 2013, 09:32:29 AM
I never thought about using my Mugen Network page for that. It could just be a blank page you couldn't even link to, but it could still have the image, I guess...
Well I'm not going to re-link every image that's on Photobucket now, but I can start using that method from now on. For now you'll just have to be patient :)
Title: Re: Gohan Z2
Post by: Balthazar on October 15, 2013, 09:29:13 AM
I never thought about using my Mugen Network page for that. It could just be a blank page you couldn't even link to, but it could still have the image, I guess...
Well I'm not going to re-link every image that's on Photobucket now, but I can start using that method from now on. For now you'll just have to be patient :)
Title: Re: Gohan Z2
Post by: Hephaistos31 on October 15, 2013, 11:16:31 AM
Imgur works well, guys. :)
Title: Re: Gohan Z2
Post by: C-r-a-v-e-r on October 15, 2013, 11:23:42 AM
is more suitable because ;)


WFG,
Craver
Title: Re: Gohan Z2
Post by: Iced on October 15, 2013, 11:34:37 AM
Craver, dont try to hijack threads to talk about your site.
Title: Re: Gohan Z2
Post by: AlexSin on October 15, 2013, 11:38:23 AM
Again, Craver, it's MFG, not WFG.

I agree that using
his guild account for those things
would be the best choice.

Balthazar, if you need Budokai 1/2/3 screenshots for some moves, ask me and you shall receive.
Oh, maybe I already asked that...
Title: Re: Gohan Z2
Post by: C-r-a-v-e-r on October 15, 2013, 11:45:15 AM
Quote
oh I'm sorry, just wanted to help.

it's not my website, I use it only.

Quote
@; Alex Sinigaglia

WFG <- I mean, W= With, F= friendly, G= greet
Craver
;)

back to the topic....

how far is the char already?
Title: Re: Gohan Z2
Post by: Balthazar on October 15, 2013, 12:11:54 PM
Don't ask questions like that. You'll know when we post updates. Somebody else even inquired about his progess a couple of posts ago.
Don't just post if you're not gonna read the rest of the thread!
But me and Cybaster did set a sort of deadline for a Christmas release. We'll see if we can make that. I'm sure it's possible.

@Alex Sinigaglia
Nope for now, I'm good, but thanks :)
Title: Re: Gohan Z2
Post by: Balthazar on October 15, 2013, 01:54:28 PM
Ok I put some stuff on the Gohan network page, I never realised I could use it like that and not have to worry about bandwidth crap.

A new walking animation I'm making for him
(http://network.mugenguild.com/balthazar/images_gohan_ado/Gohan_walkNew.gif)

And I think I finished the Goten Kinton intro, it's pretty fun! Especially if Gohan (sitting on Kinton) is pushed about a bit like in the animation here :)
(http://network.mugenguild.com/balthazar/images_gohan_ado/Goten_Kinton-intro.gif)
Perhaps for a Gohan vs Gohan match, the two Gotens could collide head-first into eachother, that will be pretty funny I think!

Also, this is what I call his Triangle Attack. It's basicly just superjumping forward, then airdashing backwards, then doing a Kick Flurry.
(http://network.mugenguild.com/balthazar/images_gohan_ado/TriangleAttack.gif)
The name comes from a similar move that Cell Jr. had in Super Buthouden 2, I thought it was pretty wicked.
Title: Re: Gohan Z2
Post by: AugustAPC on October 15, 2013, 05:37:54 PM
The Gotens colliding sounds great. Do it! I also think Gohan should look up as Goten jumps up on his shoulders and kicks off.
Title: Re: Gohan Z2
Post by: Byakko on October 15, 2013, 05:40:39 PM
I also think Gohan should look up as Goten jumps up on his shoulders and kicks off.
I don't think that's necessary, if he's going to look up and then down again, plus he should be looking at his opponent.
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 15, 2013, 10:12:05 PM
Gohan being able to dash backwards while super-jumping? He is definitely going to be easier to play with that way :).
Title: Re: Gohan Z2
Post by: Balthazar on October 15, 2013, 11:49:23 PM
Yeah man he can airdash into any direction he'd like (except diagonal). And you know he has the double airdash.
So you can totally do things like dash up, then forward;  or forward, then backwards;  or up, then down.
I also didn't post this finished walkcycle yet. Here it is.
(http://network.mugenguild.com/balthazar/images_gohan_ado/Gohan_walkNewFinished.gif)
Not perfect, has some issues, but I can live with it. I'm already happy I finished a walkcycle in just 2 days.
Title: Re: Gohan Z2
Post by: Hyogo on October 16, 2013, 12:02:14 AM
Lookin' Good Balthy.

Will his Air Dashes be like the other Z2 Characters? Or would we be able to cancel out of air attacks to create longer combos?
(Launcher -> Air MK -> Dash Cancel -> Air MK -> Dash Cancel -> Some other move, Just an example of what I mean)
Title: Re: Gohan Z2
Post by: Balthazar on October 16, 2013, 10:05:49 AM
Well nope, the example you mentioned won't be possible. But you can at least always have one extra Strong Kick which makes it pretty powerful
(launcher > jumping LK, MKx2, SK, uf+SK, for instance).
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 16, 2013, 11:54:51 AM
I also noticed that Gohan can chain his SK from his c.SP like Goku's Smash Elbow and then a Snap Kick afterwards. Was that intentional or a coincidence?
Title: Re: Gohan Z2
Post by: Balthazar on October 16, 2013, 12:15:30 PM
You bet your ass that was intentional.
Title: Re: Gohan Z2
Post by: CapnWTF on October 16, 2013, 06:41:00 PM
Is the Great Saiyaman planned to be a playable character? Because I just came up with some really good system mechanics for him...sucks I can't sprite lol.(I can giveyou the rundown if you wannahear it anyway.)   
Title: Re: Gohan Z2
Post by: Cybaster on October 16, 2013, 06:42:40 PM
Not planned. Balthazar is not respriting the whole character, and we're not making Gohan twice anyway.
Title: Re: Gohan Z2
Post by: Iced on October 16, 2013, 06:46:16 PM
"scraps docs for ssj3 gohan"
Title: Re: Gohan Z2
Post by: CapnWTF on October 16, 2013, 06:54:19 PM
Aww...It was really good, too...
Title: Re: Gohan Z2
Post by: Balthazar on October 16, 2013, 08:53:00 PM
Well too bad, Gohan was already an 'accident' and I'd MUCH rather spend my time on another, not-Gohan character.
That said, I did some tinkering around his Finishers, I changed them up a little bit. In the end, they were mostly the same, but with some changes (All of these take place after the Butterfly Smash of his initial Ranbu move, which ends with the enemy being smacked downwards from the air):

FINISHER #1 -Hi-Ex Blast Fist                     FINISHER #2 -Devil's Punishment       FINISHER #3 -Team Kamehameha
(http://network.mugenguild.com/balthazar/images_gohan_ado/Gohan_Finisher2.gif) (http://network.mugenguild.com/balthazar/images_gohan_ado/Gohan_Finisher1.gif)(http://network.mugenguild.com/balthazar/images_gohan_ado/Gohan_Finisher3.gif)

I'll see what we're gonna do with the twin Kamehameha beams. It will be cool to have them twirl around, as Iced suggested.
So far, Gohan is the most brutal character, having fatalaties for all three of his Finishers! (Hi-Ex Blast Fist makes them explode, and both the Full-Power Masenko and Team Kamehameha disintergrate the enemy).
Title: Re: Gohan Z2
Post by: QuickFist on October 16, 2013, 08:57:15 PM
 :computer: Holy fuck!
I don't wanna sound like a kiss-ass but, I gotta say it, extraordinary
Title: Re: Gohan Z2
Post by: Byakko on October 16, 2013, 09:15:39 PM
Yeah, at this point Gohan's forte isn't just mobility and kicking, it's all-around beatdown. Goku being just well rounded in a bit of everything, a showcase of random abilities, and Vegeta being all projectile. Going back to the discussion from a few weeks back about his emotion system, Just an all around hitcount lift (or even just one thing in that direction) is definitely the way to go, even if it's just "repeating a second kick".
Title: Re: Gohan Z2
Post by: Daeron on October 16, 2013, 10:11:19 PM
Cool animations and ideas!

As for the team kamehame, i would suggest another idea... maybe more easy to sprite
Instead of the beams twirling, they could just make a big kamehame, so big that it digs trough the ground as it advances.
So you could just cut the lower part of the beam and add earth effects like Hulk earthquake sprites for example.
Title: Re: Gohan Z2
Post by: QuickFist on October 16, 2013, 10:16:49 PM
It's been done a lot.
The twirling beams would be amazing
Title: Re: Gohan Z2
Post by: AlexSin on October 16, 2013, 10:57:18 PM
Twirling kamehamehas + one big kamehameha?
Title: Re: Gohan Z2
Post by: Karasai on October 16, 2013, 11:47:45 PM
Those animations look amazing!
Title: Re: Gohan Z2
Post by: Balthazar on October 17, 2013, 10:55:06 AM
How does this look for some swirling Kamehameha action? There can perhaps be some additional effects that swirl around both beams.
(http://network.mugenguild.com/balthazar/images_gohan_ado/swirling-kamehamehas.gif)
Title: Re: Gohan Z2
Post by: Koop on October 17, 2013, 12:35:58 PM
(http://network.mugenguild.com/balthazar/images_gohan_ado/Gohan_Finisher3.gif)

Shouldn't Goten be Super Saiyan for this move?
Title: Re: Gohan Z2
Post by: Balthazar on October 17, 2013, 01:04:17 PM
I don't see why :P
Title: Re: Gohan Z2
Post by: Iced on October 17, 2013, 01:08:03 PM
he could go blonde haired when he shoots i guess.
Title: Re: Gohan Z2
Post by: Balthazar on October 17, 2013, 01:19:26 PM
I'm not turning Goten into a little Ronnie >:(
Title: Re: Gohan Z2
Post by: Cybaster on October 17, 2013, 02:39:19 PM
Are you calling me a big Krillin !? >:(
Title: Re: Gohan Z2
Post by: AugustAPC on October 17, 2013, 03:27:19 PM
How does this look for some swirling Kamehameha action? There can perhaps be some additional effects that swirl around both beams.
(http://network.mugenguild.com/balthazar/images_gohan_ado/swirling-kamehamehas.gif)

Yea, I think some spiraling particle-esque effects would really tie this together.
Title: Re: Gohan Z2
Post by: Omega on October 17, 2013, 03:41:46 PM
That is Excellent man. Will it also merge as one and become bigbefore it hits or is this the deal?
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 17, 2013, 09:06:24 PM
They look fine to me. I was actually thinking that you might sprite them moving in a spiraling pattern instead.
Title: Re: Gohan Z2
Post by: Balthazar on October 17, 2013, 09:08:47 PM
Yeah this was my first attempt at avoiding having to sprite new effects, and tbh I think they'd already look real cool ingame like that.
If I get really lazy and don't want to sprite a big spiralling Kame, I guess we can have them spiral around eachother faster and faster, until they his p2, at what point they could be rotating at bizarre speeds.
Then when the screen whitens, I'm not sure if you should still see any new effects in the screen where p2 dissolves.
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 17, 2013, 09:35:50 PM
Sounds like a plan there :).
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 17, 2013, 10:26:50 PM
Good the way it is. But once you add those additional effects you mentioned to it, I think it'll look really complete.
Title: Re: Gohan Z2
Post by: Balthazar on October 17, 2013, 10:59:27 PM
Are you calling me a big Krillin !? >:(
Big? Aren't you about the same height  :eaugh:?
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 17, 2013, 11:18:07 PM
Maybe when I get a hold of Gohan's completed SFF I'll allow coloring for the Kamehameha amongst other stuff (including projectiles and maybe cameos). Didn't get time for SSJ Goku so maybe I'll make up for it with Gohan. Who likes that idea?
Title: Re: Gohan Z2
Post by: QuickFist on October 17, 2013, 11:22:29 PM
I do
Title: Re: Gohan Z2
Post by: Balthazar on October 18, 2013, 12:17:38 AM
That will be cool

This is far from finished (just one frame, and it's not shaded yet), but how does it look (the concept)?
(http://network.mugenguild.com/balthazar/images_gohan_ado/swirltest.png)
Title: Re: Gohan Z2
Post by: QuickFist on October 18, 2013, 12:19:59 AM
It looks awesome
Title: Re: Gohan Z2
Post by: Iced on October 18, 2013, 12:20:52 AM
would look better if that only happened after both beams fused.
Title: Re: Gohan Z2
Post by: walt on October 18, 2013, 12:21:07 AM
(http://network.mugenguild.com/balthazar/images_gohan_ado/Gohan_Finisher3.gif)(http://network.mugenguild.com/balthazar/images_gohan_ado/swirling-kamehamehas.gif)(http://network.mugenguild.com/balthazar/images_gohan_ado/swirltest.png)

Isn't the size a bit big?
Title: Re: Gohan Z2
Post by: Berry on October 18, 2013, 12:23:38 AM
too small
Title: Re: Gohan Z2
Post by: Aldo on October 18, 2013, 12:25:17 AM
Looks pretty good. The spiral adds the needed effect, looking forward to seeing it finished. Thought the size of beam looks uneven in the concept while in the gif they are of the same size..
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 18, 2013, 01:40:05 AM
That will be cool

This is far from finished (just one frame, and it's not shaded yet), but how does it look (the concept)?
(http://network.mugenguild.com/balthazar/images_gohan_ado/swirltest.png)

Aaaaaaand now it looks really complete.
What do you mean by the size? Are you referring to the beam itself or the rings? If you mean the rings, I think it fits well and should be big. All the other finishers you've made have been fairly huge and grand.
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 18, 2013, 04:08:58 AM
This is very nice Balthazar. The beams do look too large and too small in the image with the rings. If you applied the completed rings to the animated gif you have there, it'll probably look perfect.
Title: Re: Gohan Z2
Post by: Balthazar on October 18, 2013, 09:30:48 AM
I have no idea what you are talking about, about the beams being too big in that image. I literally copied one of the images from the animated gif (with the twirling beams) and drew the spiral sprite overneat that. It's not bigger or smaller, it's identical.
Ofcourse I used the frame where the beams where the furthest apart, so the spiral sprite wouldn't turn out too small.

Isn't the size a bit big?
Story of my life :( Why can't people just deal with it!

*edit

Here's another test with the swirl sprite shaded. Now on to the other (2 I think) sprites to make a proper spiralling animation!
That's gonna crack my skull, thinking about how to make those. But I'll manage.
(http://network.mugenguild.com/balthazar/images_gohan_ado/swirltest2.png)
Title: Re: Gohan Z2
Post by: WizzyWhipitWonderful on October 18, 2013, 10:46:01 AM
I'm not turning Goten into a little Ronnie >:(

I don't know why, but I found this INCREDIBLY funny.
Title: Re: Gohan Z2
Post by: Balthazar on October 18, 2013, 11:50:21 AM
Haha I'm glad to hear that :)

Now, here is some BalthaMagic for you all:

(http://network.mugenguild.com/balthazar/images_gohan_ado/balthamagic.gif)
It's actually a 3 frame loop, but the animation of the spiral itself sadly gets lost a bit due to the horizontal/drill movement.
*edit
Damn looking at it for too long makes me dizzy  :rolleyes5:
**edit
(http://network.mugenguild.com/balthazar/images_gohan_ado/drill.gif)
Here is the thing without horizontal animation.
Title: Re: Gohan Z2
Post by: Iced on October 18, 2013, 11:51:20 AM
Hey look, its mafuba!
Title: Re: Gohan Z2
Post by: Ryūku Tsukuyomi on October 18, 2013, 11:52:20 AM
I'm pretty sure Gohan is using this to fuck with Piccolo.
Title: Re: Gohan Z2
Post by: AugustAPC on October 18, 2013, 12:06:53 PM
(http://network.mugenguild.com/balthazar/images_gohan_ado/balthamagic.gif)


(http://4.bp.blogspot.com/_qLNG67Mcimg/TI5RwuuZ4zI/AAAAAAAAAZE/BLqMwWsV7mc/s200/high+smiley.jpg)
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 18, 2013, 06:38:21 PM
I misspoke when I said "beams". I meant the uppermost beam, but now I see otherwise. That animated spiral effect really sells it for me here.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 18, 2013, 11:39:41 PM
Okay, now it looks really, really, really perfect. The shading on the twirls actually adds alot. But it's a shame your wanted animation didn't come quite out. Maybe it'll look better in-game.
Title: Re: Gohan Z2
Post by: CapnWTF on October 19, 2013, 04:51:17 PM
Am I the only one that thinks it would be cooler if the spirals tapered a bit? Like having them smaller and more concentrated near the front, and then the spiral gets wider as if the energy was dissipating. I'm pretty sure I'm not explaining this well, but that's my opinion. (Also I'm sorry if that's way more work than I thought it would be.)
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 20, 2013, 11:07:48 AM
Am I the only one that thinks it would be cooler if the spirals tapered a bit? Like having them smaller and more concentrated near the front, and then the spiral gets wider as if the energy was dissipating. I'm pretty sure I'm not explaining this well, but that's my opinion. (Also I'm sorry if that's way more work than I thought it would be.)
I was actually thinking he'd animate it just like this, at first. But as cool of an idea as that is, I'm not too sure the work's worth it for him. I mean we may not even get to see the beam for very long on-screen. Still, that's a nice idea, I think.
Title: Re: Gohan Z2
Post by: Omega on October 20, 2013, 12:15:58 PM
İt's a Great animation. İt shows how differen Gohan will be in his supers. İt's better than calling out Goten and let him throw rocks at the opponent. The spiriling Effects should look better in screen. Balthazar, when they win with this super, You should make Goten say, "İs it okay if İ become like you now" and becomes a SSJ. That would a reference wich is Excellent.
Title: Re: Gohan Z2
Post by: Balthazar on October 20, 2013, 01:37:16 PM
Omega, I'm not sure that winpose you suggested will fit, because our Gohan is already Mystic, hence he won't become SSJ anymore, thus Goten's 'can I be like you now' doesn't hold up anymore. I do plan to have SOME sort of unique winpose for them when they win with that move.
Title: Re: Gohan Z2
Post by: AugustAPC on October 20, 2013, 05:36:43 PM
Balth's Gohan already has a ton of references.
Title: Re: Gohan Z2
Post by: Omega on October 20, 2013, 07:10:13 PM
True about his mystic form but, there could be decent coding for his SSJ palette really. İt was just an idea and İ'm sure that You can give him unique winposes.
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 20, 2013, 09:48:59 PM
Coding for his SSJ Palette? What are you talking about?
Title: Re: Gohan Z2
Post by: Quuadvent225 on October 22, 2013, 09:31:07 AM
the goten win pose would work if he said something like I wanna be like you how can I do it and gohan just says "yea... about that..." but thats just a thought
Title: Re: Gohan Z2
Post by: Omega on October 22, 2013, 05:03:39 PM
İ was talking about decent options for each palette. İ remember Strife making a Yamcha with Saiyan Saga and Cell Saga outfit and you could select them. İt worked as a palette. So maybe winposes and intro's could be coded decently for the palette that's selected. That might work out really.
Title: Re: Gohan Z2
Post by: Iced on October 22, 2013, 05:06:45 PM
too much work for a single pal really.  And with the ammount of pals that these chars get you would have people replacing them eventually.

Im sure you will enjoy his winposes with goten.
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 22, 2013, 11:28:23 PM
You saved my ass there Iced; that would be too much to work on. Is it so wrong to have simple win poses these days?
Title: Re: Gohan Z2
Post by: Omega on October 25, 2013, 09:26:45 AM
Since Z2 Characters do use different elements, İ was trying to help out with new suggestions. No big deal man. İ agree that it could require more work for a single pallete really. Gohan will be Great. Especially want to see his Super Moves in Screen and Game.
Title: Re: Gohan Z2
Post by: Balthazar on October 25, 2013, 09:41:01 PM
I revised Soaring Dragon Strike (it's sprites); it's a vast improvement!
(http://network.mugenguild.com/balthazar/images_gohan_ado/soaring_dragon_strike_new.gif)
Title: Re: Gohan Z2
Post by: QuickFist on October 25, 2013, 09:47:45 PM
ideed, love the recovery
Title: Re: Gohan Z2
Post by: walt on October 25, 2013, 09:56:02 PM
That SFA1 6-Hit Tiger Uppercut :datass:
Title: Re: Gohan Z2
Post by: SanosukeSagara on October 25, 2013, 10:00:12 PM
It remember me Ken in Street fighter alpha the animated movie. When he do is big shoryuken. He concentrate his Ki, dash on the enemy and done his strongest shoryuken.

http://www.youtube.com/watch?v=S4a9pAQ6gQA
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 25, 2013, 10:58:50 PM
That is much better Balthazar!
Title: Re: Gohan Z2
Post by: WizzyWhipitWonderful on October 26, 2013, 12:39:20 AM
Wonderful!
Title: Re: Gohan Z2
Post by: Quuadvent225 on October 26, 2013, 01:43:04 AM
very nice i plan to take advantage of many grounded or aerial enemies with that one
 
Title: Re: Gohan Z2
Post by: Balthazar on October 26, 2013, 02:18:16 AM
The Lv1 version is kind of terrible on the ground, only good as a combo ender, really.
The Lv2 version is better, even from fullscreen, since it can pass by some attacks/projectiles, then punish the enemy.
Title: Re: Gohan Z2
Post by: Cybaster on October 26, 2013, 02:39:22 AM
The Lv2 version is better
In Balthazar language, "better" = godly properties that are only balanced by low damage.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 26, 2013, 06:48:02 AM
If I can be completely honest here, I thought the old animation for his uppercutt felt just a little lazy and unpolished in-game(although I did of course know he was still far from completion.) This however is perfect. Rather then just him punching straight up, the movement of his clothing gives it life. And that landing sprite is freaking nice! He's only looking better and better! :D
Title: Re: Gohan Z2
Post by: Omega on October 26, 2013, 10:05:32 AM
İ agree with that. This versions is better. İt's always good and necessary to have two versions with differences. Great as usual there man. Balthazar, what's left for him spritewise?
Title: Re: Gohan Z2
Post by: Balthazar on October 26, 2013, 11:44:53 AM
-Superman intro (got the bases for it)
-Gohan + Goten winpose (already working on it)
-intro/winpose with Hiya Dragon that Iced keeps pushing me to do.

I might also take some outdated sprites and redraw them, like some blocking/dashing ones. I'll regret it if I don't get it out of the way way.
He also got a new crouch animation, here's the crouch pose:
(http://network.mugenguild.com/balthazar/images_gohan_ado/Gohannewcrouch.png)
That pose should look familiar:
Spoiler, click to toggle visibilty
Title: Re: Gohan Z2
Post by: Lunchbillion on October 26, 2013, 12:27:31 PM
I really like how you're changing up some of his basic movements so he feels more like a different person and not just Goku with a haircut. He's really gaining his own identity now. :)
Title: Re: Gohan Z2
Post by: AlexSin on October 26, 2013, 02:18:03 PM
In my opinion you should (have) switch(ed) the arms pose, because in the image you posted it had another meaning... how can I say...
Title: Re: Gohan Z2
Post by: Balthazar on October 26, 2013, 03:21:15 PM
I know but that'd have looked dumb. Trust me.
Title: Re: Gohan Z2
Post by: Cazaki on October 26, 2013, 03:55:14 PM
It looks dumb if he faces the enemy with the pose like he's supposed to? Is it just the angle?
Title: Re: Gohan Z2
Post by: Balthazar on October 26, 2013, 04:01:56 PM
Yes. And who cares, this looks good, right? Let's stop right here before the thread derails into another shitfest.
HE'S GOT A NEW CROUCH POSE, JEEJ!  :2thumbsup:
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 26, 2013, 05:06:12 PM
I've been looking at that crouching pose for awhile and I honestly can't figure out just how you got it. Where's it from? Is it a nod to his Hyper Dimension pose? I think I've seen him make that pose before in the anime too. I don't know.. looks great though! 'u'
Title: Re: Gohan Z2
Post by: AlexSin on October 26, 2013, 05:12:35 PM
I've been looking at that crouching pose for awhile and I honestly can't figure out just how you got it. Where's it from? Is it a nod to his Hyper Dimension pose? I think I've seen him make that pose before in the anime too. I don't know.. looks great though! 'u'
That pose should look familiar:
Spoiler, click to toggle visibilty

Title: Re: Gohan Z2
Post by: Balthazar on October 26, 2013, 05:32:23 PM
Jesus Fucking Christ, man, how hard is it to look inside the spoiler which is situated DIRECTLY under the image?
Ugh, why do I still even try?
Title: Re: Gohan Z2
Post by: Ryūku Tsukuyomi on October 26, 2013, 06:10:08 PM
My guess is that he didnt want to be spoiled.  :smug:
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 26, 2013, 06:18:55 PM
Sorry, my internet's limited to my Nintendo Wii, which doesn't like to show some things on here.  My PC currently lacks firefox and a whole lot of boring stuff for internet, so yeah.

Also this guy!
My guess is that he didnt want to be spoiled.  :smug:

Title: Re: Gohan Z2
Post by: BlueSunStudios on October 26, 2013, 10:50:16 PM
That's a nice new sprite there. And yeah, I tried picturing the arms switched around and it does look weird...it would also be weird if Gohan's tail grew out of nowhere.
Title: Re: Gohan Z2
Post by: DragonSlayerEX on October 26, 2013, 11:23:28 PM
If I'd change anything about the crouch sprite: I'd move his left arm, an place it on the ground in between both legs, for more support. but honestly, even that isn't necessary.. at all..! It's a great pose. Nice job :yes:
Title: Re: Gohan Z2
Post by: MotorRoach on October 27, 2013, 12:06:27 AM
I think the new crouching pose is kinda okay. Not too natural for a crouching, but it works too, maybe give the impression that he's also prepared when he's crouching. Only thing that bothered me at first is his left arm, not sure why.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 27, 2013, 01:32:29 AM
I actually got a little curious about how it would look with arms switched, so I took the liberty of modifying. Here's the results.
(http://imageshack.us/a/img29/5145/w66i.png)
One on the left is obviously the original. Sorry if my sprite editing is lacking.
Btw, love the new signature Balth.
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 27, 2013, 02:33:09 AM
This is why the crouching sprite should be left as is. It's a nice edit, but it looks real awkward like that. Maybe if gohan was leaning the other way with those positions for his arms it would look better.
Title: Re: Gohan Z2
Post by: Iced on October 27, 2013, 02:39:26 AM
(http://i.imgur.com/dBHCqpr.png)
Goku:"Gohan why are you pretending to be piccolo"
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 27, 2013, 02:00:55 AM
That's glorious.^
 Yeah, I felt it looked a little awkward, but just thought it would be an interesting test.

Title: Re: Gohan Z2
Post by: Omega on October 27, 2013, 09:03:53 AM
The original one is better. Also, İ like Goku mentioning about Piccolo's stance.
Title: Re: Gohan Z2
Post by: AugustAPC on October 27, 2013, 12:29:02 PM
I think the "problem" is that Gohan's body isn't actually in the "correct" positioning. His body is facing the opponent, rather than the fourth wall so the stance appears fairly different from the source image.

That said, the sprite doesn't have to directly mimic the source to work. I'm glad Gohan is getting so many unique animations. When you look at it objectively, that is, not comparing it to the source image, it looks pretty cool.
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 28, 2013, 12:35:36 AM
By the way Balthazar, I have about two questions about Gohan's Wing Mega Kick. Is the opponent bounce-juggled, sent spinning, or nothing special when it hits them? And is it possible to successfully chain Special Moves/Super Moves from it?
By the way I tried editing the crouching stance just a teeny bit and this is what I got:
(http://network.mugenguild.com/balthazar/images_gohan_ado/Gohannewcrouch.png)(http://i1281.photobucket.com/albums/a518/BlueSunStudios/GohanCrouchEdit_zpse155e11d.png~original)
Here's a comparison between the original and my edit.
Title: Re: Gohan Z2
Post by: AlexSin on October 28, 2013, 08:57:16 AM
Won't that sprite make it difficult for Balthazar to sprite other transitional frames? Not only for the stand-to-crouch animation, but also for the other attacks?

That head you used (its shading) seems familiar... to me... because I shaded it... but whatever.
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 28, 2013, 09:02:02 AM
...Hyper Dimension stance. Reworking on that edit.
Title: Re: Gohan Z2
Post by: Balthazar on October 28, 2013, 09:12:02 AM
While your edited crouch sprite looks alright, it's not practical at all. If you're fighting someone, would you ever turn your back against them?
When I said 'trust me' about changing the pose to be more practical, why can't you all just TRUST me? Now look what's happened, another page full of fussing about some pose! Why don't any other threads get this kind of crap?

Wing Kick Mega spin-knock-outs the enemy, but they are still hitable with any of his Supers you can chain into right after it hits (Masenko, lv2 Kame and SDS). You'll be able to find out any of that in new upcoming videos, or when he is released. Keep your pants on!
Title: Re: Gohan Z2
Post by: AlexSin on October 28, 2013, 09:15:21 AM
I trust you. :)
Title: Re: Gohan Z2
Post by: Long John Killer on October 28, 2013, 10:07:08 AM
Why don't any other threads get this kind of crap?
Because they love you.  Now, about that M on Majin Vegeta...

Seriously though, think of it just as how much people want this to be as close to perfect as possible.  That said....the pose it fine, no further changes are really needed.
Title: Re: Gohan Z2
Post by: Omega on October 28, 2013, 10:31:50 AM
Balthazar is an Great skilled sprite artist. İt's just not right that some are commenting like "do it like this or do it like that." Being excited is another case but, he already asks for idea's and suggestions when he needs, wants. İ know Balthazar for a couple years over the internet now, We do talk from time to time, he is the kind of guy that reads anything before he says/does something. So tell Me here really, could You except a bad creation from him?
Title: Re: Gohan Z2
Post by: AugustAPC on October 28, 2013, 02:31:58 PM
Why don't any other threads get this kind of crap?

Because this world desperately needs a good 2D DBZ fighting game... and since Namco-Bandai has seen fit to offer us the same, shallow game each year, we have only you to look to for our fix.
Title: Re: Gohan Z2
Post by: Iced on October 28, 2013, 03:38:06 PM
While your edited crouch sprite looks alright, it's not practical at all. If you're fighting someone, would you ever turn your back against them?
When I said 'trust me' about changing the pose to be more practical, why can't you all just TRUST me? Now look what's happened, another page full of fussing about some pose! Why don't any other threads get this kind of crap?

its called interest and feedback =P and its why your stuff ends up good usually, constantly challenging oneself instead of just thinking things are as good as they can be.

Besides who would trust you! You like dbz!
Title: Re: Gohan Z2
Post by: Balthazar on October 28, 2013, 08:56:34 PM
LADIES AND GENTLEMEN!
 FOR TONIGHT'S ENTERTAINMENT;
  PLEASE WELCOME:
   ~THE AMAZING SON BROTHERS!!~

(http://network.mugenguild.com/balthazar/images_gohan_ado/CircusAct.gif)
Title: Re: Gohan Z2
Post by: Hyogo on October 28, 2013, 08:58:27 PM
Normal Winpose or Special?

Otherwise that's looking fantastic!
Title: Re: Gohan Z2
Post by: SuliOfTheNerdVaid Suli on October 28, 2013, 09:00:49 PM
That is Awesome Balthazar

can't wait till he is finished!
Title: Re: Gohan Z2
Post by: QuickFist on October 28, 2013, 09:03:33 PM
LADIES AND GENTLEMEN!
 FOR TONIGHT'S ENTERTAINMENT;
  PLEASE WELCOME:
   ~THE AMAZING SON BROTHERS!!~

(http://network.mugenguild.com/balthazar/images_gohan_ado/CircusAct.gif)

Now this, just made my day!
Fan-fucking-tastic!
Title: Re: Gohan Z2
Post by: Cybaster on October 28, 2013, 09:32:17 PM
Send it to me right now so I can include it FUCKIMMEDIATINGLY !!!! :D
Title: Re: Gohan Z2
Post by: Balthazar on October 28, 2013, 09:35:18 PM
Sorry i'm doing some working out, I'll try to remind it so you'll have them in maybe 2 hours :P
Otherwise, tomorrow ;)
Title: Re: Gohan Z2
Post by: sabockee on October 28, 2013, 09:37:40 PM
Pure awesomeness!
Title: Re: Gohan Z2
Post by: GTOAkira on October 28, 2013, 09:54:34 PM
Awesome
Title: Re: Gohan Z2
Post by: jweezy34 on October 28, 2013, 10:00:26 PM
Dat Pose  :datass:

Homage to Saiyaman??? idk why but it reminds me of on of his poses lol
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 28, 2013, 10:35:07 PM
That HAS to be his perfect winpose if I know Balthazar well enough.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 28, 2013, 11:06:09 PM
LADIES AND GENTLEMEN!
 FOR TONIGHT'S ENTERTAINMENT;
  PLEASE WELCOME:
   ~THE AMAZING SON BROTHERS!!~

(http://network.mugenguild.com/balthazar/images_gohan_ado/CircusAct.gif)

>Gets home after rough day.
>Logs in to see this.
I don't think it's even in your genetics to not impress the hell out of your fans.
Title: Re: Gohan Z2
Post by: kakabot on October 29, 2013, 01:08:31 AM
Looks fuckin awesome, but Goten's belt knot isn't supposed to be in the middle :P (Vegeta's M part 2 or like 9).

Spoiler, click to toggle visibilty

 
Title: Re: Gohan Z2
Post by: Long John Killer on October 29, 2013, 01:22:30 AM
It's loosely knotted and shifts around.

Is Gohan doing a backwards-facing fusion dance at first?
Title: Re: Gohan Z2
Post by: Cazaki on October 29, 2013, 02:03:53 AM
I love it. I really do, but Goten's eyes though. C'mon bruh. I know you're sick of criticism but that has to be an easy fix.
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 29, 2013, 05:01:53 AM
I love it. I really do, but Goten's eyes though. C'mon bruh. I know you're sick of criticism but that has to be an easy fix.

While I can agree to some extent that the eyes may look a tad off, I think that's more or less just Balthazar's art style. However, I didn't notice the belt being in the middle at first. That would have to be my only feedback, aside from the obvious praise it deserves.
Title: Re: Gohan Z2
Post by: Cazaki on October 29, 2013, 05:47:41 AM
After another close look it seems to be moreso his nose that makes them look off. So I guess I'll retract my statement
Title: Re: Gohan Z2
Post by: Snakebyte on October 29, 2013, 05:51:38 AM
Holy shit, that's amazing. Especially the way the arm jerks a little in response to the weight landing on it.

Though after reading some of the other comments, I agree that Goten's face could use a little polish.
Title: Re: Gohan Z2
Post by: Omega on October 29, 2013, 10:30:09 AM
Great Sprites and Animation man. Looks really smooth and enjoyable.
Title: Re: Gohan Z2
Post by: AugustAPC on October 29, 2013, 11:32:00 AM
Love it.
Title: Re: Gohan Z2
Post by: Graphicus on October 29, 2013, 06:01:00 PM
Wonderful stuff. :)
Title: Re: Gohan Z2
Post by: Balthazar on October 30, 2013, 03:13:11 PM
Alright here is MORE wonderful stuff:
The current henshin pose is non-existent, not to mention the sprites are ugly. So, I made a new animation, the classic Kamen Rider henshin!
Lacking fx, but you get the idea. The fx will probably be the same as the current.
(http://network.mugenguild.com/balthazar/images_gohan_ado/riderhenshin.gif)
Title: Re: Gohan Z2
Post by: Daeron on October 30, 2013, 03:46:41 PM
 :yippi:    AWESOME!!!!!!!!!!!!
Title: Re: Gohan Z2
Post by: DragonSlayerEX on October 30, 2013, 05:47:34 PM
 :bison:
Title: Re: Gohan Z2
Post by: Cybaster on October 30, 2013, 06:41:15 PM
And there goes my 2 hours aligning the FX and getting the timing spot on for the old version. :(
You're lucky this version is really nice!!! >:)
Title: Re: Gohan Z2
Post by: Bea on October 30, 2013, 09:41:50 PM
Henshin!!!



YES, YES, YES! :D
That is awesome, Balth! All my love!!!
Would be ten times more awesome if he were to turn into Kamen Rider Black for one frame. :P
Title: Re: Gohan Z2
Post by: Balthazar on October 30, 2013, 09:46:10 PM
Hello and welcome to our humble project thread, Bea :) Always a welcome presence.

Thanks and I'll see what I can do about Rider Black ;)
Title: Re: Gohan Z2
Post by: GTOAkira on October 30, 2013, 09:54:54 PM
nicely done balth
Title: Re: Gohan Z2
Post by: Byakko on October 30, 2013, 10:44:11 PM
Would be ten times more awesome if he were to turn into Kamen Rider Black for one frame. :P
I disagree, Great Saiyaman is based on the Super Sentai in the first place, not Kamen Rider. The Kamen Rider pose is fine, but showing him as a specific Kamen Rider wouldn't fit IMO.
... Unless it's one in several references, including Kamen Rider 1 and a couple of Sentai Reds, at random.
Title: Re: Gohan Z2
Post by: Aldo on October 30, 2013, 10:46:03 PM
http://network.mugenguild.com/balthazar/images_gohan_ado/riderhenshin.gif

Yes, that´s what I´m talking about!! :D
Title: Re: Gohan Z2
Post by: BlueSunStudios on October 30, 2013, 10:57:00 PM
I am so going to color separate those effects.
Title: Re: Gohan Z2
Post by: flashshello on October 31, 2013, 02:36:55 AM
Alright here is MORE wonderful stuff:
The current henshin pose is non-existent, not to mention the sprites are ugly. So, I made a new animation, the classic Kamen Rider henshin!
Lacking fx, but you get the idea. The fx will probably be the same as the current.
(http://network.mugenguild.com/balthazar/images_gohan_ado/riderhenshin.gif)

Man, that was awesome!

But even though you base this on kamen rider, It just reminds me of Viewtiful Joe. Good times.



Keep up the good work. Can't wait for him.
Title: Re: Gohan Z2
Post by: Fauxcry on October 31, 2013, 04:26:35 AM
Oh these are win poses thought for a second there that this was if you were to hold start and pick gohan you get to use great saiyaman as an alternate
Title: Re: Gohan Z2
Post by: Balthazar on October 31, 2013, 12:37:02 PM
I thought we made it clear we are never going to incorporate in-game transformations, SSJ transformation nor henshins. Just in winposes.

About those; thanks to Iced, we now have an adult Haiya Dragon/Icarus. But I'll be damned if I'll make more frames of him.
What I thought was, the screen should probably dim all the way black, you hear sounds of the dragon swooping in, and when the black fades away, he's there. Most I can do is MAYbE some mouth open/close action.
(http://network.mugenguild.com/balthazar/images_gohan_ado/AdultIcarus.png)
Base used:
Spoiler, click to toggle visibilty
Title: Re: Gohan Z2
Post by: Iced on October 31, 2013, 12:57:02 PM
Screen dims black, fog seeps into the stage
Dark silhouette falls down behind gohan.
massive dragon roar as Icarus is shown.

Ps the top of the wing's back looks odd compared to the rest, but Icarus looks great overall
Title: Re: Gohan Z2
Post by: jweezy34 on October 31, 2013, 01:29:08 PM
Icarus :D!!!!

Cute little gut but he looks awesome as an Adult lol...ferocious but still has the cuteness factor in there.....that is if you disregard the giant razor claws, teeth and horns lol
Title: Re: Gohan Z2
Post by: Daeron on October 31, 2013, 02:18:34 PM
Another way of making him enter of the stage could be, spriting just another frame of him braking, (you know when cartoon chars stop running and they drift a little)

You could hear the wings flaping and a hit sound for the landing from out of the stage, then Icarus shows up from one on the stage walls braking and finally stopping near gohan
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on October 31, 2013, 03:49:51 PM
Adult Icarus? Now that's just creative.
Just an idea of offering, but what if when he lands near Gohan from the sky, rather than animating his landing and having to do all the work, you could just use a purple blur effect? This one might be going just a tad overboard on the laziness though.
Title: Re: Gohan Z2
Post by: Byakko on October 31, 2013, 04:07:20 PM
A blur into a fully inanimate sprite would just look wrong.
Title: Re: Gohan Z2
Post by: Ryūku Tsukuyomi on October 31, 2013, 04:18:34 PM
I thought we made it clear we are never going to incorporate in-game transformations, SSJ transformation nor henshins. Just in winposes.

About those; thanks to Iced, we now have an adult Haiya Dragon/Icarus. But I'll be damned if I'll make more frames of him.
What I thought was, the screen should probably dim all the way black, you hear sounds of the dragon swooping in, and when the black fades away, he's there. Most I can do is MAYbE some mouth open/close action.
(http://network.mugenguild.com/balthazar/images_gohan_ado/AdultIcarus.png)
Base used:
Spoiler, click to toggle visibilty

Adult Icarus ? But Goku ate him D:
Title: Re: Gohan Z2
Post by: AugustAPC on November 01, 2013, 03:25:28 AM
Damn, Icarus reached max level.
Title: Re: Gohan Z2
Post by: BlueSunStudios on November 01, 2013, 06:44:09 AM
I'd bet he'd have Dragonskin equipped if he a boss, just like good ol' Grima. Methinks Icarus could use a little more sprucing up in a few areas (namely the left wing and under the right wing). Other than that, this was really unexpected and awesome.
Title: Re: Gohan Z2
Post by: Balthazar on November 01, 2013, 01:50:44 PM
Did some silouette animation and head animation. Oh and I reworked the wings a bit. I don't think anyone can argue with the results.

(http://network.mugenguild.com/balthazar/images_gohan_ado/GohanIcarus.gif)
Title: Re: Gohan Z2
Post by: Cybaster on November 01, 2013, 02:32:28 PM
It looks like Gohan is about to get some of the most epic intros and winposes. :D
Title: Re: Gohan Z2
Post by: Daeron on November 01, 2013, 04:49:22 PM
looks perfect, it would be to hard to make gohan tap icarus head a little? you could make icarus face go happier too, like he closes his eyes and smiles just a bit.
To make it more cheesier a little heart could float and pop too hahaha 
Title: Re: Gohan Z2
Post by: Balthazar on November 01, 2013, 04:51:37 PM
Let's forget the heart idea, but I did mean to add a little tap animation for Gohan, shouldn't be hard at all.
Title: Re: Gohan Z2
Post by: Iced on November 01, 2013, 04:53:40 PM
Hes going to be delivering some cool lines while with icarus. :)
Title: Re: Gohan Z2
Post by: walt on November 01, 2013, 04:57:48 PM
BLACK SILHOUETTES? GREAT IDEA! :buttrox:
Title: Re: Gohan Z2
Post by: Iced on November 01, 2013, 05:00:35 PM
Majin might have something similar. =D just wait up to see.
Title: Re: Gohan Z2
Post by: Daeron on November 01, 2013, 05:00:41 PM
Please make gohan hum or whistle their song!!! *-*  that would be freaking awesome!
http://www.youtube.com/watch?v=bMEhIaivBq4

mind if try to make a sound for Icarus? like a dragon huming/roaring the song, i like to mess with filters and sound distorsions :D
Title: Re: Gohan Z2
Post by: SanosukeSagara on November 01, 2013, 05:10:56 PM
Nice but new wings look bad
Title: Re: Gohan Z2
Post by: Balthazar on November 01, 2013, 05:12:24 PM
Sure, Daeron, give it a go if you wanna :)
Title: Re: Gohan Z2
Post by: Bea on November 01, 2013, 05:14:19 PM
Now that is some next level stuff!
Pretty swell animation you got there, Balth! :O
Title: Re: Gohan Z2
Post by: Balthazar on November 01, 2013, 08:31:59 PM
Thanks :)!
Updated the animation with some petting action;
(http://network.mugenguild.com/balthazar/images_gohan_ado/GohanIcarus.gif)
Title: Re: Gohan Z2
Post by: BlueSunStudios on November 01, 2013, 09:20:22 PM
It's official: Gohan Z2 will be my favorite character.
Title: Re: Gohan Z2
Post by: AerosMugen on November 01, 2013, 09:31:59 PM
What you are doing with these character is beyond amazing, I really dig them and I don't even like DBZ.
Title: Re: Gohan Z2
Post by: Joulz on November 01, 2013, 11:45:45 PM
seconded: the level of creativity is out there!!
great looking animation
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on November 02, 2013, 12:05:45 AM
I love the way he's turning out. With all the little cameos and neat little tie-ins the Z2 team has made, it really feels like a tribute to the character. Most people would've probably preferred teen Gohan and while that probably would've turned out good aswell, I feel as though you've captured truly the general essence of the character. Even pulling things from across the series. This isn't just adult/mystic Gohan, but rather a Gohan of the whole franchise. And most certainly the char the character himself, and the fans deserve. Toriyama would have to be proud.
Title: Re: Gohan Z2
Post by: Balthazar on November 02, 2013, 12:15:57 AM
'would have been proud'? You make it sound as if he's dead.   :shifty:
Title: Re: Gohan Z2
Post by: SuperGohanSunderland on November 02, 2013, 12:37:06 AM
I meant "would have to be", as in if he could ever get on this site and witness the great masterpieces you guys have made. Which I believe he should. But I was worried how that would look when typed. :S
Title: Re: Gohan Z2
Post by: Cybaster on November 02, 2013, 01:02:40 AM
(http://i.imgur.com/bnEWN2q.png)
Title: Re: Gohan Z2
Post by: BlueSunStudios on November 02, 2013, 01:24:03 AM
Why does that sound like something Akira Toriyama would actually say? (not hating on the picture though)
Title: Re: Gohan Z2
Post by: AlexSin on November 02, 2013, 10:54:26 AM
(http://i.imgur.com/bnEWN2q.png)

Not again!
Title: Re: Gohan Z2
Post by: Ryūku Tsukuyomi on November 02, 2013, 08:21:05 PM
(http://i.imgur.com/bnEWN2q.png)

Wow that was weird.
Title: Re: Gohan Z2
Post by: SanosukeSagara on November 02, 2013, 09:09:53 PM
Nice
Title: Re: Gohan Z2
Post by: AlexSin on November 03, 2013, 12:35:39 AM
What is nice?
Title: Re: Gohan Z2
Post by: Balthazar on November 03, 2013, 12:36:23 AM
This thread, obviously
Title: Re: Gohan Z2
Post by: Saikoro on November 03, 2013, 01:27:49 AM
Two words: HOLY FUCK!!

That's how I feel. Your sprite work is incredible and this project gets better and better with each and every update you share. Wow. :lugoi2:
Title: Re: Gohan Z2
Post by: Balthazar on November 03, 2013, 07:58:25 PM
Well Saikoro, you're certainly looking forward to this, aren't you :)

Here's a little progress update:
Concerning sprite-work, all he really needs is the Superman intro. I've got one sprite, and I'll have some fun with the rest.
I also plan to give Icarus some animation. I seperated his wings, tail and head from his body, and I'll animate the pieces seperately.
His wings should be able to fold down a little further, and the tail can also 'breath' a little, as well as shake when Gohan pets his head.

Furthermore I am doing revamps/updates on a whole bunch of animations that I deem unworthy to still appear in the character.
Most of those are also shared by Goku/SSJ Goku, and I intend to hairswap them once they are done for both those guys.
As of now I've already redone c.LP, c.MP, a.LK,, dash up, and am working on the Guard sprites and his s.SP now.
The ones I still plan to update are c.LK, the air elbow drop, Ki Blast animation, Slash Chop and s.LP.
Maybe a few more, but most of them will most likely need a redo of the face and the hair.

Oh and I also decided to drop the Great Saiyaman posing for the Perfect winpose. It's too much work and not really worth it I think.

Coding-wise, the emotion system has to be further implemented, as well as the Finishers. And some refinement here and there.
Title: Re: Gohan Z2
Post by: Saikoro on November 03, 2013, 08:15:43 PM
Well Saikoro, you're certainly looking forward to this, aren't you :)

You bet!! :2thumbsup:

I love your spriting style and how Cybaster makes it come to life. You two have carved out quite a niche, that's for sure. Keep the updates coming strong as they always impress. :mmhmm:
Title: Re: Gohan Z2
Post by: Ryūku Tsukuyomi on November 03, 2013, 08:22:52 PM
Well Saikoro, you're certainly looking forward to this, aren't you :)

Here's a little progress update:
Concerning sprite-work, all he really needs is the Superman intro. I've got one sprite, and I'll have some fun with the rest.
I also plan to give Icarus some animation. I seperated his wings, tail and head from his body, and I'll animate the pieces seperately.
His wings should be able to fold down a little further, and the tail can also 'breath' a little, as well as shake when Gohan pets his head.

Furthermore I am doing revamps/updates on a whole bunch of animations that I deem unworthy to still appear in the character.
Most of those are also shared by Goku/SSJ Goku, and I intend to hairswap them once they are done for both those guys.
As of now I've already redone c.LP, c.MP, a.LK,, dash up, and am working on the Guard sprites and his s.SP now.
The ones I still plan to update are c.LK, the air elbow drop, Ki Blast animation, Slash Chop and s.LP.
Maybe a few more, but most of them will most likely need a redo of the face and the hair.

Oh and I also decided to drop the Great Saiyaman posing for the Perfect winpose. It's too much work and not really worth it I think.

Coding-wise, the emotion system has to be further implemented, as well as the Finishers. And some refinement here and there.

How about we bet on the release date ? I bet he will be released in the beginning of December.
Title: Re: Gohan Z2
Post by: Berry on November 03, 2013, 08:24:30 PM
Early 2014. Early entry to ensure a spot in COTY that year.
Title: Re: Gohan Z2
Post by: Balthazar on November 03, 2013, 08:29:19 PM
You boys don't even follow the thread! I've stated multiple times we're aiming for a Christmas release.
Freeza's gonna be our COTY 2014 submission :)
Title: Re: Gohan Z2
Post by: Ryūku Tsukuyomi on November 03, 2013, 08:31:41 PM
I do follow the thread, its just I have a shitty memory.
Title: Re: Gohan Z2
Post by: QuickFist on November 03, 2013, 08:32:21 PM
Christmas is gonna be sweeeeeeeeeeeet!
Title: Re: Gohan Z2
Post by: Saikoro on November 03, 2013, 08:43:15 PM
Christmas is gonna be sweeeeeeeeeeeet!

Oh yes.

Fuck it... I'm lining up some DBZ ports to work on after Garou