The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: davismaximus on June 09, 2012, 03:45:16 PM

Title: Limbo
Post by: davismaximus on June 09, 2012, 03:45:16 PM
This is an homage to the indie game Limbo.  Effect works best with "shadow" characters/monochrome palettes.


Hi-Res - Light Super Jump - Animated - BGM Included

(http://i.imgur.com/N8Em1.png)
http://www.youtube.com/watch?v=i4KDfQkB5FQ&feature=youtu.be
Link:
http://www.mediafire.com/?1zt223ey1c556dj
Title: Re: Limbo
Post by: I'm Agent Norman Jayden, FBI. on June 09, 2012, 03:47:03 PM
Damn, good stuff bro.
Title: Re: Limbo
Post by: Staubhold on June 09, 2012, 03:51:59 PM
Ohhh nice! Love the game.
Title: Re: Limbo
Post by: reyn on June 09, 2012, 05:57:12 PM
This looks greath :o
Title: Re: Limbo
Post by: Long John Killer on June 09, 2012, 06:58:57 PM
I loved Limbo as much as Braid, so this is beyond awesome.  Now I must find a spider-related boss to set to this stage.

My only complaint, though, the grass in the foreground is a bit tall.  Don't remember the grass being that tall in the beginning area with the kid who died in that cage in the sky.  Plus, it just obscures any shorter character, making it a bit hard to play as or fight against them.

Of course, this is a homage, so it doesn't need to be 100% accurate, just my two cents.
Title: Re: Limbo
Post by: davismaximus on June 09, 2012, 08:24:43 PM
Thanks for the comments, guys.

The grass being that tall was one of the concessions I had to make with my method animating it, unfortunately.  Reducing its size made it difficult to make the individual blades move. 
Title: Re: Limbo
Post by: Vitobrine on June 09, 2012, 09:48:23 PM
VERY NICE!

I love that game! It is very mysterious!
I love the stage! Thanks for sharing! Made my day.

 :D
Title: Re: Limbo
Post by: kreen on June 10, 2012, 12:45:26 AM
Guy, you is great... :sugoi:
Title: Re: Limbo
Post by: Markpachi on June 10, 2012, 12:59:51 AM
Guy, you are great. :sugoi:
Fixed and I agree. Very creative stage!
Title: Re: Limbo
Post by: XamΣeta on June 10, 2012, 01:19:59 AM

Very atmospheric and a great homage to the original game.

...also, the fact that it invites you to make palettes solely for it is very cool.

Excellent release.

Thanks for sharing.
Title: Re: Limbo
Post by: fer619 on June 10, 2012, 02:16:25 AM
...also, the fact that it invites you to make palettes solely for it is very cool.

good point here, max bro

excellent stage
Title: Re: Limbo
Post by: Vegaz_Parrelli on June 13, 2012, 05:02:16 PM
Now THIS is what I'm talking about. I've never played the source, but your stage gives me a great idea of what the game must be like. Putting together different resources to create your "own" interpretation is awesome!

Nice work, my friend  8)
Title: Re: Limbo
Post by: Agent DeadPool on June 14, 2012, 08:21:01 PM
This is a wonderful stage man I never would of expected anything like this ,has the same style to the game great stage.
Title: Re: Limbo
Post by: Fluffy on July 12, 2012, 08:00:55 PM
That looks Epic
Title: Re: Limbo
Post by: Cybaster on July 17, 2012, 11:25:25 AM
Cybaster’s comments :
- Very nice and original looking stage. Would be even better if a stage could set the palFX of a character, but hey, no Davismaximus' fault...
- Coming from a platformer, I would have waited for a much wider stage, it's kinda limited here.
- I like the little glowing animations a bit everywhere, and the different X deltas given to the little lights. Makes it look dynamic when the camera moves.
- Loving the effect around the screen too.
- Coding is fine. Nothing super fancy, but not a very simple stage either. Base was done with my stage tool it seems.

ExShadow’s comments :
+ Great sense of originality.
+ Like how you gave each particle their own velocity.
- A couple of the particle deltas are too low.  The movement is unnatural.
- While the grass animation in the front is nice, it's kind of distracting during the battle.
- You can see through the ground base of a couple trees.
- You could have used a higher vertical Follow, and a lower floor tension to make the camera feel less stiff while jumping.

Tamez’ comments :
- Fog tiling spacing error. 
- The hanging cage could have used a more unique delta to set it apart from the rock.