The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Street Fighter Duo => Topic started by: A$AP Buckus on June 23, 2014, 07:08:45 AM

Title: Cody
Post by: A$AP Buckus on June 23, 2014, 07:08:45 AM
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/vssmall_zpsc1fca382.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/vssmall_zpsc1fca382.png.html)

Health: 1000
Combo Bar: 40
Air Jump: 0
Air Dash: 0
Chain Series: Stronger
[Light-Med-Hard]

Command Moves

Crack Kick
F+Med
Spoiler: pics (click to see content)
-Hop kick. Soft Knockdown

Hammer Hook
F+Hard
Spoiler: pics (click to see content)
-Overhead
 -OTG move
 * Still needs to be commissioned

Special Moves

Bad Stone/Knife Throw
QCF+Attack
Spoiler: pics (click to see content)
- projectile trajectory determined by button (LP = shortest/MP = mid/HP = Farthest)
 - holding P will delay && add strength to projectile. Can't delay Knife Throw

Criminal Upper
F,D,DF+Attack
Spoiler: pics (click to see content)
- Hurricane can absorb projectiles
 - button determines duration and number of hits

Ruffian Kick
QCB+Attack
Spoiler: pics (click to see content)
- LK = Low sweeping attack.
 - MK = Knockback attack. Soft knockdown
 - HK = Pop up attack. Allows juggles

Zonk Knuckle
hold Attack, then release
Spoiler: pics (click to see content)
- Hold 1 sec for Light, 2 sec for Med, 3 sec for Hard
 - Light version = Soft Knockdown. Med version = Hard Knockdown. Hard version = Wall bounce

Knife Pickup
QCB+Special
 - Keeps Knife hit or thrown
 - All normal P become knife attacks and cause block damage.

Supers

Dead End Irony - Lvl 1
QCB+2Attack

Final Destruction - Lvl 1
QCF+2Attack

Last Dread Dust - Lvl 3
F,D,DF+2Attack

Assists
 - Zonk Knuckle (Hard version - Wall Bounce)
 - Criminal Upper (Hard)
 - Hammer Hook (Overhead/OTG)

This is the tentative move list for Cody. He's gonna be more of a ground fighter. With the HK Ruffian Kick combined with Hard Zonk, he can create some crazy combos. You'd want to stay close with Cody. He has a lot of offensive tools to keeps opponents off of their game. Cody isn't very mobile though, so he'll need an assist to help get in for the most part.

C&C are welcomed.
Title: Re: Cody
Post by: WizzyWhipitWonderful on June 23, 2014, 10:39:04 AM
Looking great, Buckus.
Title: Re: Cody
Post by: SageHarpuiaJDJ on June 23, 2014, 01:40:29 PM
I'm curious. How exactly will Ruffian kick work in air?
Title: Re: Cody
Post by: A$AP Buckus on June 23, 2014, 07:00:42 PM
That was an accident lol. No air Ruffian Kick. Post edited.
Title: Re: Cody
Post by: varo_hades on June 24, 2014, 01:20:09 AM
Nice for Cody, if you wish when I finished of my Cody you can use the color separation on your Cody.
Title: Re: Cody
Post by: A$AP Buckus on July 10, 2014, 07:17:57 PM
Let me know when it's done. I'll definitely use it.

Cody has all normal, command, and most specials done(need to finish zonk knuckle and ruffian kicks). I made a MSPaint mock up for the hammer hook:

(http://i628.photobucket.com/albums/uu7/mrbuckus/hammerbeta_zpsfad434c7.gif) (http://s628.photobucket.com/user/mrbuckus/media/hammerbeta_zpsfad434c7.gif.html)

A placeholder until I get someone to sprite it. In SF4 his pants are longer, so the bottom 2 stripes have to be shortened. Besides that, everything matches up to the SFA set for the most part Oh and I didn't draw a chain. This is his OTG move.
Title: Re: Cody
Post by: Lost_Avenger on July 10, 2014, 10:29:14 PM
Is it cancelable? Maybe it would make a better assist than mk ruffian?

I might have issues testing for a while btw. My phone is having issues downloading things from mediafire.
Title: Re: Cody
Post by: Dr. Bob, Beautician on July 11, 2014, 12:11:19 AM
I really enjoy your characters. Really hyped about Cody, he's looking good.
Title: Re: Cody
Post by: A$AP Buckus on July 11, 2014, 10:16:56 PM
Is it cancelable? Maybe it would make a better assist than mk ruffian?

I might have issues testing for a while btw. My phone is having issues downloading things from mediafire.

I'm not sure if it should be cancelable. You may be right about the assist thing. Don't worry about testing for now. The version you have is super dated and I'm not planning to send another build until Cody and Charlie is done.
Title: Re: Cody
Post by: varo_hades on July 12, 2014, 01:25:21 AM
Let me know when it's done. I'll definitely use it.

Cody has all normal, command, and most specials done(need to finish zonk knuckle and ruffian kicks). I made a MSPaint mock up for the hammer hook:

(http://i628.photobucket.com/albums/uu7/mrbuckus/hammerbeta_zpsfad434c7.gif) (http://s628.photobucket.com/user/mrbuckus/media/hammerbeta_zpsfad434c7.gif.html)

A placeholder until I get someone to sprite it. In SF4 his pants are longer, so the bottom 2 stripes have to be shortened. Besides that, everything matches up to the SFA set for the most part Oh and I didn't draw a chain. This is his OTG move.

Sure my friend, I will tell you when is ready :), I will try to separate all sprites that I found of him, especially for differentiation of Cody from Final Fight.
Title: Re: Cody
Post by: A$AP Buckus on July 12, 2014, 10:32:36 PM
Changed the properties of Zonk Knuckle:

 - Light version = Soft Knockdown
 - Med version = Hard Knockdown
 - Hard version = Wall bounce
Title: Re: Cody
Post by: A$AP Buckus on July 15, 2014, 07:28:58 PM
Changed his last assist from Ruffian Kick to Hammer Hook. updated assist list:

Assists
 - Zonk Knuckle (Hard version - Wall Bounce)
 - Criminal Upper (HP)
 - Hammer Hook (Overhead/OTG)
Title: Re: Cody
Post by: A$AP Buckus on August 02, 2014, 08:52:47 PM
Put some pics up for Cody in the spoilers. Finally got Zonk Knuckle working the way it should. All specials are done. Now working on supers and knife attacks.
Title: Re: Cody
Post by: A$AP Buckus on August 10, 2014, 06:55:15 AM
(http://i.imgur.com/DTs3EB4.gif)

Finished by Chamat.
Title: Re: Cody
Post by: Lost_Avenger on August 10, 2014, 08:15:13 AM
Thank you! Can you send me the sff when you are done?