The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Famicom Fighters => Topic started by: KingPepe2010 on July 03, 2014, 07:58:38 PM

Title: Character: Bomberman
Post by: KingPepe2010 on July 03, 2014, 07:58:38 PM
(yeah this is sort of a repost from the poll but this is basically a progress thread for Bomberman)
Bomberman
(http://i.imgur.com/bRhtetl.gif)
Representative of: Hudson Soft
First Game: Bomberman (1985 port in Japan)
Progress: 100%
Playstyle: Highly damaging character with his traps.

Strengths:
-Scary damage output.
-Tons of knockdown options to help him set up bombs.
-Has ranged attacks that are unaffected by projectiles.
-Several anti-airs that can help keep the opponent from getting too close.

Weaknesses:
-Only special move that can be chained into and out of (while comboing properly) sacrifices Bomberman's health. His juggles are where most of his damage output comes from.
-Only reversal requires him to sacrifice health.
-Specials hit indirectly, require specific conditions to connect or are just plain risky.
-Poking game isn't entirely great, his pokes are either too short compared to others or have a bit of startup.

Moveset:

Basics

Specials

EX Specials

Super Attacks

Helpers:
Black Bomberman:

Lode Runner:

Challenger:

Palettes:
(http://i.imgur.com/0zkUoVR.png)
1 - Default
2 - 2P Bomberman from Bomberman 2
3 - 3P Bomberman from Bomberman 2
4 - Milk (Nuts & Milk)
5 - Lode Runner robot
6 - Male penguin from Binary Land

Video:
https://www.youtube.com/watch?v=-KB62de86v8&feature=youtu.be
Title: Re: Character: Bomberman
Post by: Strider Gunstar on September 14, 2014, 03:32:58 PM
Seems like a pretty spiffy and well though out character. I personally prefer his right form more, makes him look a bit more badass.
Title: Re: Character: Bomberman
Post by: KingPepe2010 on September 26, 2014, 07:13:51 PM
Here's Bomberman's possible final stance animation:
(http://i.imgur.com/mhPjq2z.gif)
Title: Re: Character: Bomberman
Post by: DJ_HANNIBALROYCE on October 27, 2014, 01:51:58 AM
Here's Bomberman's possible final stance animation (yeah I accidentally blew his sprite up):
(http://www.ezimba.com/work/140927C/ezimba14015298088900.gif)

The eyes aren't exactly final, I might stick with those or use the Bomberman 1-like eyes.

im loving this!
Title: Re: Character: Bomberman
Post by: Omega Shironeko on December 26, 2014, 10:33:43 PM
Stick with Bomberman 2's eyes. The first ones don't look right in a way that makes me feel a bit paranoid looking at them. (No Offense)
 
Title: Re: Character: Bomberman
Post by: KingPepe2010 on January 25, 2015, 07:08:35 PM
Some of Bomberman's palettes:
(http://i.imgur.com/SCYxpJL.png)
1 - Default
2 - Red Bomberman (Bomberman II)
3 - Blue Bomberman (Bomberman II)
4 - Robot (Lode Runner)
5 - Nuts (Nuts & Milk)
6 - Gurin (Binary Land)
Title: Re: Character: Bomberman
Post by: Omega Shironeko on January 25, 2015, 10:08:37 PM
I want to know what the stage for bomberman is.
Title: Re: Character: Bomberman
Post by: Gamey DJ on January 26, 2015, 03:13:58 AM
Id ask for a Quote palette (Cave Story), but sadly its not on the NES. It would fit perfectly though.
Title: Re: Character: Bomberman
Post by: KingPepe2010 on March 27, 2015, 03:04:29 AM
Some screenshots of Bomberman:
(http://i.imgur.com/ePDIrGv.png)
(http://i.imgur.com/1lYbqG0.png)

...

"So I'll just lay down this bo-wait what's with the fuse on this":
(http://i.imgur.com/znFpHsw.png)
(http://i.imgur.com/wO7yyZV.png)
(http://i.imgur.com/isaMyKT.png)
Title: Re: Character: Bomberman
Post by: DJ_HANNIBALROYCE on March 27, 2015, 03:06:27 AM
absolutely loving this!!!!! the hype!!!!
Title: Re: Character: Bomberman
Post by: Omega Shironeko on March 27, 2015, 03:05:56 PM
Looks like your done with most of the specials! Nice work.

Btw I can see you renamed Bomb Toss, Bombs away.
Title: Re: Character: Bomberman
Post by: AntonioQuirino on March 27, 2015, 04:19:27 PM
Hey About that standing move of the challenger can you make him stop the time and then throw the knives?
Title: Re: Character: Bomberman
Post by: Omega Shironeko on March 29, 2015, 05:30:47 PM
Hey About that standing move of the challenger can you make him stop the time and then throw the knives?

Stopping the time for a few seconds might be a great crouching assist attack.
Title: Re: Character: Bomberman
Post by: AntonioQuirino on March 29, 2015, 08:10:04 PM
Yeah You're right. :)
Title: Re: Character: Bomberpony
Post by: AntonioQuirino on April 01, 2015, 01:44:24 AM
Hey When will there The Video With New movesets of the Bomberman ?
Title: Re: Character: Bomberpony
Post by: KingPepe2010 on April 01, 2015, 03:31:52 AM
@supersonicmix: Not entirely sure on time stopping, it might work but if I do implement it, it'd probably take away half of Bomberman's whole meter bar.

@AntonioQuirino: A few days? A week from now? Hopefully somewhat soon. ._.
Title: Re: Character: Bomberman
Post by: Omega Shironeko on April 03, 2015, 12:35:09 AM
Hopefully you are probably 75% done now... You made progress on the April Fools Game you presented. I can tell your almost done with everything. Just the AI and the Helpers are left
Title: Re: Character: Bomberman
Post by: KingPepe2010 on April 03, 2015, 03:17:05 AM
...you might want to check Bomberman again in that game and see how he plays. (hint: nothing like how he's supposed to in FCF)
Title: Re: Character: Bomberman
Post by: Omega Shironeko on April 05, 2015, 09:50:13 PM
It would be easier if you used GIF's or flash animations to show the specials and how they work ._.

(PS: I realized that it was a sprite edit of simon, retarded me lol)
Title: Re: Character: Bomberman
Post by: KingPepe2010 on April 06, 2015, 04:12:08 PM
Well, I do plan on getting a video out with all of his moves although when that will come, I'm not sure. (hopefully soon ._.)
Title: Re: Character: Bomberman
Post by: KingPepe2010 on May 06, 2015, 03:14:07 AM
Might as well throw this screenshot here:
(http://i.imgur.com/LkBL7kR.png)
Title: Re: Character: Bomberman
Post by: AntonioQuirino on May 06, 2015, 03:50:53 AM
@KingPepe2010: AWESOME BOMBERMAN STAGE BUT WAIT RAGIN FLAME? is that super move replace someone?
Title: Re: Character: Bomberman
Post by: R565 on May 06, 2015, 04:06:15 AM
It's part of the character and lifebar. When a character does a super the name pops up on the lifebar. Thus the name of the super Bomberman is doing is Raging Flame.
Title: Re: Character: Bomberman
Post by: AntonioQuirino on May 06, 2015, 04:13:01 AM
@R565: I know about this, i think this is kinda like a new super move. because this is not listed on the list of the super moves
Title: Re: Character: Bomberman
Post by: KingPepe2010 on May 06, 2015, 05:38:51 AM
It's actually the first super listed on the first post but I ended up renaming it.

...which I should go fix now.
Title: Re: Character: Bomberman
Post by: AntonioQuirino on May 06, 2015, 05:00:56 PM
wait just one flame powerup doesn't make that(Only The Golden one).
Title: Re: Character: Bomberman
Post by: KingPepe2010 on May 06, 2015, 07:57:20 PM
Yeah, I know but eh, it'd look silly with a bunch of them appearing at once.
Title: Re: Character: Bomberman
Post by: AntonioQuirino on May 06, 2015, 08:19:32 PM
@KingPepe2010: That victory sound of the super famicom fighters you got from fighter street v1 right?
PS: here in brazil i have a nes pirated machine and some catridges.
Title: Re: Character: Bomberman
Post by: Omega Shironeko on May 06, 2015, 11:12:47 PM
So, Helpers and AI left?

Ok, Might as well throw a idea for the black bomberman's crouching assist

Crouching - Black Bomberman will throw 2 bombs, one up close and one really far. Great for trapping opponents between bombs. The bombs will explode in 1.5 seconds after coming on contact with the ground. The only way to dodge this would be to get in the very middle of the bombs. (500 Power)
Title: Re: Character: Bomberman
Post by: AntonioQuirino on May 06, 2015, 11:31:32 PM
@supersonicmix: LOL F**K YEAH.
Title: Re: Character: Bomberman
Post by: KingPepe2010 on May 07, 2015, 03:44:20 AM
@AntonioQuirino: Stop going off-topic.

@supersonicmix: Actually, that could totally work. Thanks for the suggestion!
Title: Re: Character: Bomberman
Post by: Omega Shironeko on May 07, 2015, 11:18:58 PM
@KingPepe2010:

Thanks, I might come up with a crouching assist with the challenger while I'm doing stuff (And by crouching assist I mean a LEGIT crouching assist, which means you can't stop time)
Title: Re: Character: Bomberman
Post by: Omega Shironeko on May 08, 2015, 11:22:06 PM
Ok I got a good crouching assist for the challenger.

Crouching - The Challenger will get powered up (There are no other names for this) and ram into the opponent (Blockable) causing a wall bounce on hit. (500 Power)
Title: Re: Character: Bomberman
Post by: AntonioQuirino on May 08, 2015, 11:38:01 PM
The Item the challenger could use will be the MattŨkujira (flying invincible whale), the sword(get faster and stronger), or the jewel(kill all near enemies)?
Title: Re: Character: Bomberman
Post by: Omega Shironeko on May 08, 2015, 11:59:45 PM
The Sword is the best choice because
1. Mattokujira is way too cheap and doesn't give you a burst of speed.
and
2. The Jewel wouldn't really work in fighting game, That's like instant K.O.-ing the opponent
Title: Re: Character: Bomberman
Post by: AntonioQuirino on May 09, 2015, 12:03:45 AM
Yeah You Are right. the sword is the best one.
I know this is not the bonus stage topic but i will tell one.
Get the key(Challenger bonus): you have to jump into 4 water geysers and get the item,but there have a jumping Tama(jumping fireball) you have to dodge. and when you get the item yo have to go back and then the bonus is finished.
Title: Re: Character: Bomberman
Post by: KingPepe2010 on May 09, 2015, 08:13:33 PM
@supersonicmix: Yeah, I'll definitely use that.
@AntonioQuirino: ...maybe, I'll have to see how that would work out.

Title: Re: Character: Bomberman
Post by: AntonioQuirino on May 09, 2015, 10:57:49 PM
@KingPepe2010: hey when you will made master higgings plz remade his sprites in adventure island 4. And the animals you forgot classies(seal). and wait i see your video with bomberman movesets, why have another health bar with urban champion and mario?
Title: Re: Character: Bomberman
Post by: Omega Shironeko on May 09, 2015, 11:27:08 PM
@AntonioQuirino: He might of added Tag Team Battles (Maybe I dunno)
Title: Re: Character: Bomberman
Post by: AntonioQuirino on May 09, 2015, 11:29:22 PM
@supersonicmix: Hey In famicom fighters have 2 player cooperative?
Title: Re: Character: Bomberman
Post by: Omega Shironeko on May 09, 2015, 11:36:01 PM
No, Only Tag Team Single Player (But I may be wrong)
Title: Re: Character: Bomberman
Post by: AntonioQuirino on May 09, 2015, 11:41:14 PM
i'm afraid he will don't put 2 player cooperative. but if he put i will challenge alot with my cousin.XD
Title: Re: Character: Bomberman
Post by: KingPepe2010 on May 10, 2015, 12:32:39 AM
Yeah, it's tag team. There is a co-op mode where 2 people can be on the same team as well so don't worry.
Title: Re: Character: Bomberman
Post by: KingPepe2010 on May 11, 2015, 02:36:15 PM
AntonioQurino, stay on-topic.
Title: Re: Character: Bomberman
Post by: Omega Shironeko on May 11, 2015, 11:21:12 PM
Hopefully the helpers are finished quick so I can test out bomberman for bugs/glitches.

Because at my area I only have 3 days left of school. (I'm exempt from exams)
I don't mean to be off-topic. ._.
Title: Re: Character: Bomberman
Post by: KingPepe2010 on May 12, 2015, 02:32:22 AM
Eh, you're fine. At least it was related to Bomberman.
Title: Re: Character: Bomberman
Post by: AntonioQuirino on May 12, 2015, 02:54:08 AM
Hey supersonic can i help you too to find bugs/glitches in bomberman?
I need your permission too KingPepe2010.
Title: Re: Character: Bomberman
Post by: KingPepe2010 on May 12, 2015, 06:24:25 AM
I only ask someone if I need a tester, I don't accept random people.
Title: Re: Character: Bomberman
Post by: Omega Shironeko on June 10, 2015, 09:29:53 PM
So, If tag team was implemented it would be like this


So lets pretend my assist was Mario. If I was standing and I pressed select. He would do a fireball. If I was crouching and I press select, He would do the Raccoon Tail move.

That's how the assist would work. (I guess)
Title: Re: Character: Bomberman
Post by: KingPepe2010 on June 12, 2015, 07:20:22 AM
...you're actually not too far off there to be honest. I'll explain the whole tag team system at some point.
Title: Re: Character: Bomberman
Post by: Omega Shironeko on June 13, 2015, 12:37:32 AM
I hope the next version gets released by the end of the month or in the beginning of next month.

Mainly because I want to search for bugs as soon as possible.
Title: Re: Character: Bomberman
Post by: Omega Shironeko on July 05, 2015, 04:08:16 AM
Helpers are taking a bit longer than usual. But shouldn't some helpers be resized?

I mean they need to be height equivalent to Bomberman.
Title: Re: Character: Bomberman
Post by: KingPepe2010 on July 05, 2015, 05:18:38 AM
Yeah, they would need to be.
Title: Re: Character: Bomberman
Post by: KingPepe2010 on January 21, 2016, 03:02:18 AM
"hey hold this for me"
(http://i.imgur.com/AvkeEyA.png)

"k thx"
(http://i.imgur.com/lCSoRZi.png)

"ooooops"
(http://i.imgur.com/F9puyUj.png)
Title: Re: Character: Bomberman
Post by: Omega Shironeko on January 21, 2016, 01:07:28 PM
Your getting the helpers done quite nice. I can expect them to be finished pretty quickly. Also that skit tho.
Title: Re: Character: Bomberman
Post by: KingPepe2010 on January 27, 2016, 10:17:10 PM
More screenshots featuring the other helpers :P :
(http://i.imgur.com/YNDs3zB.png)
(http://i.imgur.com/fzujaIA.png)
Title: Re: Character: Bomberman
Post by: Omega Shironeko on January 27, 2016, 11:14:09 PM
Neato. So Bomberman is done besides AI Stuff?
Title: Re: Character: Bomberman
Post by: KingPepe2010 on January 27, 2016, 11:16:43 PM
Yeah, pretty much. :P
I might have the new build containing him either out this week or next week.
Title: Re: Character: Bomberman
Post by: Omega Shironeko on January 27, 2016, 11:23:55 PM
Sweet. ^_^
Title: Re: Character: Bomberman
Post by: R565 on January 27, 2016, 11:28:48 PM
Oh hey, good to see you're still working on this KingPepe.
Title: Re: Character: Bomberman
Post by: Omega Shironeko on January 31, 2016, 11:06:43 PM
Shouldn't be too long before release.. I mean AI takes around only 3-4 hours. (Besides the uploading stuff.)

And yes.. I am very excited about the game. >3<
Title: Re: Character: Bomberman
Post by: Omega Shironeko on February 06, 2016, 07:52:48 PM
Today is the deadline. Lets see the new Famicom Fighters. >:3
Title: Re: Character: Bomberman
Post by: sluigi123 on February 06, 2016, 09:42:20 PM
I think that you're gonna have to do a little harder than THAT, I'm afraid. >_<