The Mugen Fighters Guild

M.U.G.E.N Central => Hyper DBZ => FullGame development => Official Z2 Char Dev => Topic started by: Barker on February 06, 2015, 02:22:19 AM

Title: Super Buu Z2 [Project]
Post by: Barker on February 06, 2015, 02:22:19 AM
New thread and something a little different. Converting the work I did with Buutenks into Super Buu.
More to come, but here's what I have :).

(http://i.imgur.com/n2aiHQW.gif) (http://i.imgur.com/AsoXPCS.gif) (http://i.imgur.com/GDYZEGh.png?1) (http://i.imgur.com/Mthkrot.gif) (http://i.imgur.com/894yVal.gif)

Some screenshots for what Buu might end up looking like in-game:
Spoiler, click to toggle visibilty


Palette template
(http://xgargoyle.mugenguild.com/db/MFG_template.png)

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Title: Re: Super Buu Z2 (Inspired)
Post by: AugustAPC on February 06, 2015, 02:50:42 AM
Sprites are crisp as hell, bro. You really nailed his bubblegum texture.
If you could animate him breathing in that first sprite, where his abdomen goes from flat, as in the third sprite, to bulbous like it is now, it'd look sick as fuck.
Title: Re: Super Buu Z2 (Inspired)
Post by: Iced on February 06, 2015, 02:57:16 AM
you training is paying off those look gorgeous
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 06, 2015, 03:24:06 AM
This'll be awesome.  Simple yet satisfying look too.  Will you still have the intro/win pose of him sipping his drink while reading and staring at the viewer?
Title: Re: Super Buu Z2 (Inspired)
Post by: MotorRoach on February 06, 2015, 03:32:15 AM
What I'm seeing here is already amazing. Those sprites are top notch, and I'm certainly looking forward to see how this project goes.
Title: Re: Super Buu Z2 (Inspired)
Post by: RandomLake on February 06, 2015, 03:52:18 AM
Wow that just looks amazing!
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 06, 2015, 06:13:34 AM
Thanks guys!
This'll be awesome.  Simple yet satisfying look too.  Will you still have the intro/win pose of him sipping his drink while reading and staring at the viewer?

Of course! I've already begun converting most of the Buutenks stuff I did.
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 06, 2015, 06:30:51 AM
I'm pleased then :) good luck on this, man.
Title: Re: Super Buu Z2 (Inspired)
Post by: likiji123 on February 06, 2015, 12:42:43 PM
Those sprites look amazing
just wondering will the other buu forms still be used (for example supers) (that is if this is becoming an actual mugen character)
Title: Re: Super Buu Z2 (Inspired)
Post by: O Ilusionista on February 06, 2015, 01:09:59 PM
That is awesome, really.
Title: Re: Super Buu Z2 (Inspired)
Post by: Balthazar on February 06, 2015, 01:26:51 PM
Looking goood, even better then before :)!
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 06, 2015, 03:11:55 PM
Those sprites look amazing
just wondering will the other buu forms still be used (for example supers) (that is if this is becoming an actual mugen character)

Right now I'm committed to Super Buu's base form in terms of attacks. We're still early though, so there's lots of time for suggestions.
That is awesome, really.

Looking goood, even better then before :)!

Thanks guys! :D
Title: Re: Super Buu Z2 (Inspired)
Post by: DJ_HANNIBALROYCE on February 06, 2015, 03:33:08 PM
very clean. good job.
Title: Re: Super Buu Z2 (Inspired)
Post by: The Street Fighter on February 06, 2015, 04:03:03 PM
Nice work, I will keep an eye out for this progress.
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 06, 2015, 05:07:33 PM
Which sprite will be used for his idle: the first or last one up there?
Title: Re: Super Buu Z2 (Inspired)
Post by: Daeron on February 06, 2015, 05:19:00 PM
(http://oi60.tinypic.com/nfmy4w.jpg)

If you are going to use that as an stance, i would recomend turning his face towards the camera a bit as i did.
 
Also be carefull with the transition of the punches as this is kind of a weird pose for punching.
Title: Re: Super Buu Z2 (Inspired)
Post by: GTOAkira on February 06, 2015, 06:02:12 PM
looking great good luck with everything
Title: Re: Super Buu Z2 (Inspired)
Post by: QuickFist on February 06, 2015, 10:28:08 PM
Really, really awesome! Looking forward to more progress
Title: Re: Super Buu Z2 (Inspired)
Post by: Iced on February 06, 2015, 10:52:01 PM
(http://oi60.tinypic.com/nfmy4w.jpg)
Maybe if the back arm was more towards the front it would be more natural , being bent backwards like that makes it look as if he is in the middle of punching out.

Title: Re: Super Buu Z2 (Inspired)
Post by: Balthazar on February 06, 2015, 11:29:23 PM
Actually I think this one still looks the best :P
(http://i.imgur.com/0Zv8wCo.png)
That profile head is bitchin'!

The abs in that first sprite look a bit odd though (not the abs themselves, they look good, just the abs BEING THERE), we're used to that skinny look of his, but as mentioned it might come out looking awesome in a breathing animation :)
Title: Re: Super Buu Z2 (Inspired)
Post by: XGargoyle on February 06, 2015, 11:41:09 PM
I don't believe a breathing animation would certainly fit with the character. He has no nose to begin with and no need to breathe due to his magic origins.

I would rather have him pumping up his muscles or breaking his "neck bones" while being in an idle stance
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 07, 2015, 12:12:36 AM
I don't think he has any bones, but flexing his muscles might look pretty cool.
Title: Re: Super Buu Z2 (Inspired)
Post by: Gennos on February 07, 2015, 12:35:25 AM
I don't believe a breathing animation would certainly fit with the character. He has no nose to begin with and no need to breathe due to his magic origins.
i agree, he didn't breath in his stance either in this (http://spritedatabase.net/files/ds/20/Sprite/SuperBuu.png) sprite or this (http://spritedatabase.net/files/saturn/282/Sprite/SuperBuu.png) sprite
Title: Re: Super Buu Z2 (Inspired)
Post by: Karasai on February 07, 2015, 12:59:52 AM
Ooooohweeeee this is looking really good! I loved the Buutenks stuff and im sure this will be even more amazing.

Just a suggestion, I think you should change the color of the pants to a more lighter color like this
(http://puu.sh/fznA9/89421578f7.png)
Title: Re: Super Buu Z2 (Inspired)
Post by: WooshaQ on February 07, 2015, 01:01:26 AM
Isn't that irrelevant in this situation? It's just a palette isue not sprite, this always can be corrected later on.
Title: Re: Super Buu Z2 (Inspired)
Post by: AugustAPC on February 07, 2015, 03:21:57 AM
I don't believe a breathing animation would certainly fit with the character. He has no nose to begin with and no need to breathe due to his magic origins.

I would rather have him pumping up his muscles or breaking his "neck bones" while being in an idle stance

He's got tons of holes in his  body that he pumps air in and out of, though. It'd just be a good way to represent his "bubblegum" body that he can inflate and liquidize at will.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 07, 2015, 10:16:37 PM
I don't really want to get into a debate on whether or not Buu needs oxygen, but he can certainly breathe.

(http://i.imgur.com/PL4mERK.jpg)

And regarding the idle, should I keep it as it is? (The third sprite)
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 08, 2015, 01:26:15 AM
Those holes on his body aren't there for show, after all XD

Its a nice idle state, but as people have pointed out, won't it be difficult to transition punches?
Title: Re: Super Buu Z2 (Inspired)
Post by: balmsold on February 08, 2015, 06:50:32 AM
(http://i62.tinypic.com/353egle.png)

fixed lil stuff there and there , if you need some help with animations just pm me , this project looks interesting
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 09, 2015, 05:54:28 AM
Thanks Balmsold, looks like an improvement to me. I like what you did with the abs.

Here's the jab I did for Buutenks with some tweaks. Is the transition back to idle too jumpy? If it looks okay I'll continue filling it in.
(http://i.imgur.com/IIyeKTE.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: Reyriders on February 09, 2015, 08:26:43 AM
He was one of my favorite DBZ characters. I really would love to see him finish and adding him to my roster. Keep up the great work!
Title: Re: Super Buu Z2 (Inspired)
Post by: lui on February 09, 2015, 09:31:04 AM
yup, feels a bit jumpy, try making him bounce a bit. increase it by one frame or two.
Title: Re: Super Buu Z2 (Inspired)
Post by: HQ on February 09, 2015, 12:04:26 PM
still lots to fix, but I think you get the idea of how I made it to transist more fluid to the stance.
(http://i.imgur.com/MTO4PYj.gif)

Good work Barker! keep em coming
Title: Re: Super Buu Z2 (Inspired)
Post by: Iced on February 09, 2015, 01:32:37 PM
I think you should move the arm around on the idle to try other poses, that one looks a bit unnatural but the front arm looks fine.

what if he had his arm relaxed by his side?
Title: Re: Super Buu Z2 (Inspired)
Post by: Watta on February 09, 2015, 01:35:33 PM
what if he had his arm relaxed by his side?

^ This. Buu's fighting style was somwhat lazy iirc
Title: Re: Super Buu Z2 (Inspired)
Post by: Daeron on February 09, 2015, 01:41:53 PM
(http://oi59.tinypic.com/2ykdjr5.jpg)

I think it looks better without the first frame, and being remplaced with a copy of the last frame.

If its the ligh punch, should not have to much anticipation in the movement.

About the stance, it really depends if you transition things correctly again into the stance, i like where the hand is, but i would not mind it that changes so it makes the rest of the anims easier.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 09, 2015, 02:31:35 PM
Those animations look nice guys, but I think everyone's in agreement that the pose causes more problems than it's worth.

I think you should move the arm around on the idle to try other poses, that one looks a bit unnatural but the front arm looks fine.

what if he had his arm relaxed by his side?

(http://i.imgur.com/GhOrCMa.png)
Maybe something like this could work? I think I like it.
(http://i.imgur.com/s9Q1gpC.png)
Title: Re: Super Buu Z2 (Inspired)
Post by: Iced on February 09, 2015, 02:45:46 PM
It would need to move up and down to prevent it from looking like he was scratching himself, but yeah something similar to that  I will try out some sketches when i get home to see if i can show you what i mean about the motion.

Check out Thedge attempt of drawing a superbuu too, it was pretty good.


(http://i707.photobucket.com/albums/ww75/jpccomics/boo_zps750e76bf.png)

balth later on remade it himseslf.
(http://network.mugenguild.com/balthazar/misc/buuz2.png)
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 09, 2015, 03:06:44 PM
It would need to move up and down to prevent it from looking like he was scratching himself

Oh god, you're right. I didn't even think about that. Any sketches would be appreciated though!
Title: Re: Super Buu Z2 (Inspired)
Post by: Iced on February 09, 2015, 10:39:02 PM
(http://i.imgur.com/c9e3oOs.png)
these are very basic ideas, the first is the one i was suggesting, but theres always the chance of doing it like in 2 or even 3, having both arms down.
Title: Re: Super Buu Z2 (Inspired)
Post by: Balthazar on February 09, 2015, 11:11:35 PM
Hehe I'm starting to get a liking to the 3rd one, very monkey-esque :)
Title: Re: Super Buu Z2 (Inspired)
Post by: Iced on February 09, 2015, 11:24:34 PM
it could be a idle, leave him sitting around too much and he gets sick of having his arms up.
Title: Re: Super Buu Z2 (Inspired)
Post by: HQ on February 09, 2015, 11:29:36 PM
Iced, I think your 3rd stance kinda resembles: http://www.fightersgeneration.com/characters2/iori-orochi-cvs-stance.gif (http://www.fightersgeneration.com/characters2/iori-orochi-cvs-stance.gif) which is a great stance for Kid Buu I think, but also hard to transist.

also here's some of my ideas:
(http://i.imgur.com/ia4Mv1P.png)

also what about this one?
(http://www.fightersgeneration.com/np5/kof13/kdash-kof13-stance.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: Iced on February 09, 2015, 11:33:21 PM
:)
i will also leave this for Barker.
(http://25.media.tumblr.com/tumblr_mbyqlfEkbm1r72ht7o1_500.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: AlexSin on February 09, 2015, 11:41:00 PM
That third pose is Kid Buu's from Budokai 3.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 10, 2015, 12:29:08 AM
Don't worry guys, we'll figure this out :P. I combined a few things.

(http://i.imgur.com/bkn40Dw.png)

I like Iced's idea to have his arms go limp after a few cycles in idle. And the dance is perfect for a winpose or taunt :)

And eventually both lower:
(http://i.imgur.com/lpOpVxb.png)
Title: Re: Super Buu Z2 (Inspired)
Post by: HQ on February 10, 2015, 01:27:13 AM
Both lower would look more natural in these ways I guess ;)

(http://i.imgur.com/gVF1KdN.png)

parts of keyframes:
(http://i.imgur.com/kUEaxrK.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: Thammy on February 10, 2015, 01:30:17 AM
I like the idea of having a relaxed stance, something like the K' example, but I think it would look good if he glances off to the side every so often.

Don't remember if it stayed this way in the anime, but the manga's Super Buu was pretty quiet (before absorbing anyone) and didn't move around a lot. You couldn't really read what he was thinking. You couldn't even if he was intelligent. It made him sort of creepy in that way.
Title: Re: Super Buu Z2 (Inspired)
Post by: Daeron on February 10, 2015, 02:49:16 AM
(http://oi58.tinypic.com/2yoptt2.jpg)

I think the arms look better if they appear more relaxed

Thou in this stance, the light punch should be something like an elbow performed by raising his right arm (Artist right)
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 10, 2015, 03:01:30 AM
That looks awesome Daeron. He looks so bored :p
Title: Re: Super Buu Z2 (Inspired)
Post by: DragonSlayerEX on February 10, 2015, 03:22:00 AM
the arms definitely need to be a little more buff in some areas, but I think that might be the most fitting stands for his fighting style and character.when I think of his fighting style, I think of a lazy, hot headed monkey style. Almost like when he's not being serious, he uses quick, simple things like an elbow attack. When he's mad, his attacks are slow, wild, and strong.
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 10, 2015, 03:43:57 AM
(http://oi58.tinypic.com/2yoptt2.jpg)

I think the arms look better if they appear more relaxed

Thou in this stance, the light punch should be something like an elbow performed by raising his right arm (Artist right)

If this stance gets used, which is awesome, he should move like Orochi Iori, but at a much slower pace.  Either that, or have him sway lazily.
Title: Re: Super Buu Z2 (Inspired)
Post by: balmsold on February 10, 2015, 05:42:40 AM
(http://i57.tinypic.com/svm2jd.png)
(http://i59.tinypic.com/2qd0jtw.png)

I think this could be a good stance for him since the other ones fit more kid buu, also remember in the manga he only has  an index finger and his thumb the other fingers are merged together
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 10, 2015, 06:02:47 AM
I think he's going more for the anime adaptation of his anatomy.
Title: Re: Super Buu Z2 (Inspired)
Post by: balmsold on February 10, 2015, 06:47:34 AM
just to save time with anoying fingers , just that :p
Title: Re: Super Buu Z2 (Inspired)
Post by: Balthazar on February 10, 2015, 09:45:39 AM
(http://oi58.tinypic.com/2yoptt2.jpg)
I'm all for this! Who cares if it's a bit Kid Buu-ish, this serves Super Buu just as well. And having the fingers the way Balmsold described (a glove hand pretty much with just the thumb and merged fingers) I think will be pretty neat, makes him even more unique, PLUS it's easier to sprite/animate. Win win if you ass me!
Title: Re: Super Buu Z2 (Inspired)
Post by: Daeron on February 10, 2015, 01:08:26 PM
(http://vignette2.wikia.nocookie.net/dragonball/images/4/48/Buu65.jpg/revision/latest?cb=20110405015941&path-prefix=es)
The problem of having a stand up animation is that super bu is freaking tall, it would clash with other chars height imo.
Also i like the merged finguers better too.

If the stance i did is used, i would recomend an up and down bouncy motion
Title: Re: Super Buu Z2 (Inspired)
Post by: XGargoyle on February 10, 2015, 01:21:08 PM
Height is not an issue if the character has a slightly crouching stance, like Dr.Baldhead in Guilty Gear.

Besides, you can do the jump animations like Anakaris from Vampire Savior, in which the legs shrink while keeping the same upper body size. Certainly it will fit for a bubblegum-based monster :)

(http://i147.photobucket.com/albums/r319/dcatmanga/curse1.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: AlexSin on February 10, 2015, 01:30:26 PM
If the stance i did is used, i would recomend an up and down bouncy motion

He could also reference the Budokai 3/Shin Budokai stance.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 10, 2015, 04:15:33 PM
A quick sketch that probably has lots wrong with it, but I wanted to see what you guys thought.

(http://i.imgur.com/zUzYH1F.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: Daeron on February 10, 2015, 05:57:24 PM

(http://i.imgur.com/zUzYH1F.gif)


Absolutely loving it!
I think this is the definitive! it may be hard transitioning punches later but i would like to assist if that brings problems.

Edit: Legs could use some movement too, but you were probably just focusing on the torso for now
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 10, 2015, 06:01:51 PM
I like that a lot :) but yeah, muscles will be hard to translate between frames.
Title: Re: Super Buu Z2 (Inspired)
Post by: Gennos on February 10, 2015, 06:07:32 PM
the animation is good. can't say that i like the stance tho, he looks like an ape.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 10, 2015, 06:21:36 PM
Attacks with less anticipation might be tricky (jabs), but your idea Daeron to have it be an elbow shouldn't make it too difficult :)
Title: Re: Super Buu Z2 (Inspired)
Post by: Just No Point on February 10, 2015, 06:35:13 PM
Jab can be almost anything with him. Hit with his antennae thing or even just extending his head.
Title: Re: Super Buu Z2 (Inspired)
Post by: Iced on February 10, 2015, 06:38:00 PM
He could even lick you.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 10, 2015, 06:51:20 PM
There's literally so much to pull from this character. Gonna be hard to make everybody happy though. Just look how divisive the idle stance was.
Title: Re: Super Buu Z2 (Inspired)
Post by: lui on February 10, 2015, 07:14:48 PM
oh my god, if this actually happens, will he be added to the official Z2 roster with Yamcha and Slug-M-err Piccolo?
Title: Re: Super Buu Z2 (Inspired)
Post by: Cybaster on February 10, 2015, 11:34:00 PM
Sprites are looking gorgeous. Good luck :)
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 11, 2015, 12:02:04 AM
A good standing medium punch could be like Orochi's crouch light punch.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 11, 2015, 12:30:24 AM
Sprites are looking gorgeous. Good luck :)
Thanks :)
A good standing medium punch could be like Orochi's crouch light punch.

I'm not too familiar with the character or attack actually.
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 11, 2015, 12:37:50 AM
The idea I had:

(http://i61.tinypic.com/711ly8.gif)

Here, to give you a visual of my craptastic sprinting skills.  Buu's medium standing punch.  And no, he's not growing an extra arm, its just to show how his arm will move for the attack.  Of course he has to move with the attack and not look stationary.
Title: Re: Super Buu Z2 (Inspired)
Post by: WooshaQ on February 11, 2015, 12:47:11 AM
bitchslap :P
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 11, 2015, 01:16:40 AM
Something like that could definitely work with a little bit of stretchiness. I'll put it in the idea bin
Title: Re: Super Buu Z2 (Inspired)
Post by: AlexSin on February 11, 2015, 01:36:33 AM
Put this there too:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/gif_1.gif~original)
Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 11, 2015, 02:03:51 AM
That's what I was going for for his standing medium punch :D

Or is that a grab attempt?
Title: Re: Super Buu Z2 (Inspired)
Post by: AlexSin on February 11, 2015, 11:12:46 AM
It's his first (and second) punch, in the neutral 6-punch-combo.
Title: Re: Super Buu Z2 (Inspired)
Post by: Daeron on February 11, 2015, 06:44:26 PM
Barker, just wanted to tell you that its ok to try to please everybody, but its better if you focus on what you want for your char.
I hope all these feedback its not resulting in a turn off of interest for your char, deciding the stance can be some of the most tedious things to decide for a character.

That being said, your work is amazing and you seem to be adapting really fast on the style, good luck and let me know if you need a hand with anything.
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 11, 2015, 09:14:27 PM
I hope I haven't dissuaded him in any way, because I would love to see this character realized.  In Z2, form, of course.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 11, 2015, 10:05:12 PM
It's all good guys. Nobody has been too pushy.

I had a lengthy talk with Iced yesterday about some stuff. Things are in motion for Buu, some really great stuff is planned.

As for that idle stance, I think I'm going to go with what HQ suggested. Hands-up and after a couple of seconds his arms go down.
Title: Re: Super Buu Z2 (Inspired)
Post by: QuickFist on February 11, 2015, 10:52:33 PM
I had a lengthy talk with Iced yesterday about some stuff. Things are in motion for Buu, some really great stuff is planned.
Ooooooooooooohhhh yes..................
Title: Re: Super Buu Z2 (Inspired)
Post by: DragonSlayerEX on February 12, 2015, 12:17:12 AM
So who's gonna be the programmer? If there isn't one, already, I'll definitely do it. :)
Title: Re: Super Buu Z2 (Inspired)
Post by: XGargoyle on February 12, 2015, 12:30:41 AM
You're number #2 8)
Title: Re: Super Buu Z2 (Inspired)
Post by: QuickFist on February 12, 2015, 01:46:11 AM
So who is it?  :D
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 12, 2015, 08:09:15 PM
(http://i.imgur.com/2TG7AJP.gif)

It's a fixer upper, but overall I like it. The feet are probably out of alignment and they sometimes look like they aren't facing forward. His hands and forearms aren't big enough, so i need to fix those. The tentacle doesn't move as much as I want.

As for a programmer, not much thought has been put into it (by me, at least). That's probably something that will be decided after I get a little bit more done. I like the enthusiasm though! :)
Title: Re: Super Buu Z2 (Inspired)
Post by: lui on February 12, 2015, 08:11:39 PM
its obvious POTS will be the coder *insert troll face here*
Title: Re: Super Buu Z2 (Inspired)
Post by: MotorRoach on February 12, 2015, 08:13:18 PM
Damn, that's a boss looking walk, it's just so badass. And yeah, aside the things you mentioned and the jumpy shading on his hand and arm, I'm loving how it's looking so far.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 12, 2015, 08:22:20 PM
^^^ Yeah, I just noticed his right shoulder is jumpy in a couple of frames.
Title: Re: Super Buu Z2 (Inspired)
Post by: Iced on February 12, 2015, 08:36:47 PM
i think you are going to need another frame in there, also a bit of work on the feet. setup guidelines while doing big motions so you are sure the sprites all align properly. HQ can probably help you out with that he is really good at animating.
Title: Re: Super Buu Z2 (Inspired)
Post by: walt on February 12, 2015, 09:23:27 PM
(http://i.imgur.com/2TG7AJP.gif)
Is that based on KOF 2003's Mukai?

Anyhow, I feel the shoulder+arm in the front could sway further back. It looks like it's doing a very natural motion, then it's suddenly stopped by an invisible wall on it's way back.

Title: Re: Super Buu Z2 (Inspired)
Post by: HQ on February 12, 2015, 10:04:04 PM
Great work Barker! I love the process so far!

Something about the timing still looks wrong but that should be faster edits after these improvements are made:
(http://i.imgur.com/2TG7AJP.gif) --> (http://i.imgur.com/FPIlTww.gif) --> (http://i.imgur.com/n3XhlSu.gif) (last one should have better hip-movement)
i think you are going to need another frame in there, also a bit of work on the feet. setup guidelines while doing big motions so you are sure the sprites all align properly. HQ can probably help you out with that he is really good at animating.

haha thanks - I wish I was good at actually animating and not just observing :D
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 12, 2015, 10:33:32 PM
(http://i.imgur.com/AXAog0T.gif)

Basically just filled in the blanks. I'll need to redraw frame 9 but that's easy enough. It already looks much better!
Title: Re: Super Buu Z2 (Inspired)
Post by: HQ on February 12, 2015, 11:36:05 PM
I made some more changes to your edit - you can decide if these are for the better or worse haha
(http://i.imgur.com/zVuATP2.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 13, 2015, 12:10:11 AM
the right arm movement looks a lot smoother :)!

I'll post the results later
Title: Re: Super Buu Z2 (Inspired)
Post by: HQ on February 13, 2015, 12:13:15 AM
Great to hear :)

btw. what is the final stance now?

Ignore the afterimage during the animation - what you need to make the walk transist smoothly is 1 or 2 frames inbetween from the stance:

(http://i.imgur.com/LUmCF4S.gif)
(http://i.imgur.com/1TiVjFh.gif)

of course 2 would be better, seeing that the foot / arm movement from the walk is contrary to the stance.
Title: Re: Super Buu Z2 (Inspired)
Post by: jweezy34 on February 13, 2015, 01:14:18 AM
Say whaaaaa?! Damn I missed alot, this is beautiful dude. I'll be following this religiously as well, you just made a new fan sir.
Title: Re: Super Buu Z2 (Inspired)
Post by: HQ on February 13, 2015, 01:27:45 AM
Also, I dont know if it is worth doing (seeing how Freeza's walk was such a big issue and in all the videos the walk hardly ever shows up long enough to even have an issue with it to begin with), or you'd even would want to do that. But maybe having Buu have two 2 walk animations - depending on what his stance is at the moment (llazy or prepared to fight) could differentiate him even more. That's definetly not on a top priority either way haha
(http://i.imgur.com/sPoxKR9.gif) (would need a transistion frame)
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 13, 2015, 01:32:22 AM
The walk looks beautiful, really digging him so far :)
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 13, 2015, 01:53:50 AM
Something like this:

(http://i.imgur.com/pEFu2jR.gif)

Crouching ---> First Idle ---> Relaxed Idle ---> Walking


Anything is subject to change or tweaking.


(http://i.imgur.com/sPoxKR9.gif)

This could work for his "Hunger" stance. :D
Title: Re: Super Buu Z2 (Inspired)
Post by: Just No Point on February 13, 2015, 02:02:40 AM
It would actually be pretty neat if he was a character that played different in his idle style. So his fighting style would involve him trying to get to a point where you can sit still for a bit.

I'm not sure what all it could change (faster attacks, more stretching, larger attacks). And not sure if it's a timed style or limited to the next attack(s) in some way.
Title: Re: Super Buu Z2 (Inspired)
Post by: GTOAkira on February 13, 2015, 02:03:21 AM
Maybe something like gen in street fighter
Title: Re: Super Buu Z2 (Inspired)
Post by: Just No Point on February 13, 2015, 02:09:40 AM
Style change is obvious. Buu having hard hitting moves and then sitting there getting bored while you recover or are locked/frozen would be interesting and unique.

Since he can warp dimensions he could even have attacks and/or supers that add or subtract time to the timer.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 13, 2015, 02:18:54 AM
Style change is obvious. Buu having hard hitting moves and then sitting there getting bored while you recover or are locked/frozen would be interesting and unique.

Since he can warp dimensions he could even have attacks and/or supers that add or subtract time to the timer.

He is planned to have a slime trap that stops the opponent, as well as a sleep move that slowly regains health. So he'll mostly want to keep opponents away, but has tools if they do get in close.
Title: Re: Super Buu Z2 (Inspired)
Post by: HQ on February 13, 2015, 04:41:07 AM
Maybe this can help you for his stand to crouch anim
(http://i.imgur.com/L4vq6c1.gif)

also...
Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 13, 2015, 06:05:45 AM
Liking the idea with the crouch AND Twelve.
Title: Re: Super Buu Z2 (Inspired)
Post by: Jh0nnY2k on February 13, 2015, 12:37:38 PM
His stance should be cocky ... he should be really really cocky.

Everything about him should be bad ass and that almost crouched stance doesn't fit his anime style.
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 13, 2015, 05:41:19 PM
I think he's fine the way he is.  Besides, him looking bored and lazy suits his demeanor so much better.
Title: Re: Super Buu Z2 (Inspired)
Post by: Balthazar on February 13, 2015, 06:19:00 PM
Yeah the cocky demeanor isn't really saying 'Super Buu' at all, he's totally fine the way he's shaping up right now.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 13, 2015, 06:54:12 PM
I want him to be unique, so I'm mostly going to focus on the goofier side of him.

That being said, he will be hard-hitting and intimidating. The walk cycle and some of the attacks I'm working on will show that.

Edit:   An update on the walk cycle. Changed a bunch of stuff including his face and the size of his forearms and hands.
(http://i.imgur.com/0Y9WdKg.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: SageHarpuiaJDJ on February 16, 2015, 08:57:12 PM
Excellent work there, bud! ^^
Title: Re: Super Buu Z2 (Inspired)
Post by: yaret on February 16, 2015, 09:10:41 PM
wow.! definitly it's time for Buu this time.
Title: Re: Super Buu Z2 (Inspired)
Post by: Balthazar on February 16, 2015, 09:14:41 PM
Wow it really looks nice overall :)
Three tips :
1 the pecks look a bit boxy, I think you can streamline them a bit more; have the line in the center (that seperates the pecks) end a little higher so the pecks sag down and outwards just a little bit.
2 on the limbs that are in the back, you should refrain from using the lightest shade; use only the second-lightest shade on those.
 It makes the limbs in front pop out a bit more and gives a bit more depth to the sprite overall.
3 You can be a bit more generous with the second-lightest (blending) shade; it doesn't have to be a single pixel line (I know that's how my older Z2 sprites are but the newer ones aren't).
This very fast edit I did on one of the frames has all three of these things I mentioned implemented (well the rear arms still has the lightest shade, but that one isn't as far in the back as the leg is, so it's ok if it's fully lit):
(http://network.mugenguild.com/balthazar/misc/buuwalktweak.gif)
I hope this helps you to make your sprites look even better, the animation looks nice, good luck!
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 16, 2015, 09:24:51 PM
I hope this helps you to make your sprites look even better, the animation looks nice, good luck!

Ouuu pretty! Thanks dude. :)

I had no idea about the thing with the lightest shade.
Title: Re: Super Buu Z2 (Inspired)
Post by: Balthazar on February 16, 2015, 09:59:31 PM
You're welcome ;)
Oh another thing I just noticed: His pants are longer in his front leg (in that frame at least).
Compare his ankles: There is way more visable ankle on the rear leg; in the front leg it's all but covered by his saggy pants ;)
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 17, 2015, 04:34:57 AM
Okay here we go. Tweaks to his chest, pant legs, and shading stuff.
(http://i.imgur.com/ApTGkCT.gif)

I'll probably come back to this another day, but I think I'm happy with it for now.
Title: Re: Super Buu Z2 (Inspired)
Post by: QuickFist on February 17, 2015, 04:58:05 AM
Looks great Barker! BTW, do you already have a move set?
Title: Re: Super Buu Z2 (Inspired)
Post by: Balthazar on February 17, 2015, 10:37:37 AM
Very nice, man :)
As for a moveset, Iced and me have been doing some idea engineering, but we didn't want to overwhelm Barker just yet ;)
This guy allows for a ton of interesting gameplay mechanics!
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 17, 2015, 05:10:43 PM
As for a moveset, Iced and me have been doing some idea engineering, but we didn't want to overwhelm Barker just yet ;)

I've actually seen a lot of your guy's work for Buu that Iced had in a spreadsheet :P. I think it was more comforting than overwhelming, actually. Now I know that once I finish Buu's movements and hit sprites (the boring stuff) there's already a foundation built for his moves.

If this character gets finished, he might be the most unique fighter in the cast. Really exciting stuff!

Title: Re: Super Buu Z2 (Inspired)
Post by: Iced on February 17, 2015, 05:32:31 PM
(http://www.fightersgeneration.com/np2/char2/gif/zato/zato-pback.gif)
something like this could be a good backdash. if his head was also dangling at least.
Title: Re: Super Buu Z2 (Inspired)
Post by: QuickFist on February 17, 2015, 05:42:18 PM
Jajaja that would look really cool
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 17, 2015, 07:07:48 PM
That would look good with this face:
(http://i.imgur.com/zrGYR9s.png)


A scribble I did for his backwards walk (ignore how ugly it looks now):
(http://i.imgur.com/hrYNf0w.png)
Title: Re: Super Buu Z2 (Inspired)
Post by: QuickFist on February 17, 2015, 07:56:22 PM
I like it
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 18, 2015, 02:27:36 AM
I know I'm thinking far ahead, but for his superpause, there should be steam blasting from the holes on his body, or use it for the superpause during his transformation into his emo mode.
Title: Re: Super Buu Z2 (Inspired)
Post by: hatter on February 18, 2015, 02:34:21 AM
A scribble I did for his backwards walk (ignore how ugly it looks now):
(http://i.imgur.com/hrYNf0w.png)

I find that with a bit of editing and smoothing out, it would look legit Z2. Keep it up Barker! :D :D

Title: Re: Super Buu Z2 (Inspired)
Post by: AugustAPC on February 18, 2015, 10:50:18 AM
A scribble I did for his backwards walk (ignore how ugly it looks now):
(http://i.imgur.com/hrYNf0w.png)

This is brilliant. I'd love to see him slightly float up and down while he lofts backwards.
Title: Re: Super Buu Z2 (Inspired)
Post by: FeLo_Llop on February 18, 2015, 10:55:21 AM
HOW could not I see this? It's an awesome wip, Barker!! And in my favourite form!!
Title: Re: Super Buu Z2 (Inspired)
Post by: zero de armentis on February 19, 2015, 06:30:33 AM
Hi Barker, I made this for you i hope it help you (i guess it look more relaxed)

(http://i.imgur.com/yf0OJ5L.png)
 you have a terrific project here
Title: Re: Super Buu Z2 (Inspired)
Post by: Jh0nnY2k on February 19, 2015, 01:10:54 PM
I like Zero's version. Looks more relaxed:)) I say go for it and use it.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 19, 2015, 04:37:14 PM
Great stuff Zero! And thanks everyone for the kind words
Title: Re: Super Buu Z2 (Inspired)
Post by: Thammy on February 20, 2015, 12:31:51 AM
Would you be interested in hearing ideas for moves, or would that be too annoying?

I think a variation of Buu's absorption could be interesting. A surprise projectile that covers the opponent in slime (dizzy-like effect). Maybe shooting out from behind, or being set as a trap and activated later.
Title: Re: Super Buu Z2 (Inspired)
Post by: AVPboy on February 20, 2015, 12:58:17 AM
This... is... imperative... in anyones roster... <3
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 20, 2015, 01:15:10 AM
Would you be interested in hearing ideas for moves, or would that be too annoying?

It's never too late ;). I haven't even started spriting attacks yet. I'm trying to get his movements and other boring stuff out of the way, because that's when the fun stuff begins.
Title: Re: Super Buu Z2 (Inspired)
Post by: Reyriders on February 20, 2015, 03:24:21 AM
Wow, I really look forward to seeing you finish Buu. This is awesome and the ideas of what others suggest also.
Title: Re: Super Buu Z2 (Inspired)
Post by: Thammy on February 20, 2015, 11:01:12 PM
It's never too late ;). I haven't even started spriting attacks yet. I'm trying to get his movements and other boring stuff out of the way, because that's when the fun stuff begins.

Makes sense. No point burning yourself out.
Still, if suggestions are okay, I'll give just one more. It's really Kid Buu's move but whatever:

(http://abload.de/img/ds-jumpultimatestars-xdjdb.png)

Super cool. Could be a variation on Zato-1's Invite Hell:

(http://abload.de/img/ggxrd_zato_invitehell9wk4m.png)
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 21, 2015, 08:41:57 PM
I hope he doesn't mind me posting this... but Zero edited the standing sprite. Some really good stuff, he sent Buu to the gym! :P

(http://i.imgur.com/IatIuBg.png)
Original -> Zero Edit -> 1 and 2 Combined
(http://i.imgur.com/D2iTHR0.png)

I combined the original with what Zero made and came up with the third sprite. He pops out nicely and I really like it. So thanks Zero! :)

Oh, the pants will probably get a tweak as well to be more in-line with Balthazar's recent work.
Title: Re: Super Buu Z2 (Inspired)
Post by: altoiddealer on February 21, 2015, 09:00:16 PM
Personally I prefer original on the neck/chin, as well as his pecs.  The new abs look awesome!  Great WIP
Title: Re: Super Buu Z2 (Inspired)
Post by: AugustAPC on February 22, 2015, 01:57:33 AM
I agree with the pectorals being best in the first sprite. As for his chin, Super Buu doesn't have a very pronounced jaw. However, I think it could use with a tiny bit more definition than it has in the third sprite.
Title: Re: Super Buu Z2 (Inspired)
Post by: DragonSlayerEX on February 22, 2015, 08:37:18 PM
The first one's a better pick. Though, I have to agree with the pack, on the 3rd image.
Title: Re: Super Buu Z2 (Inspired)
Post by: Narx221 on February 22, 2015, 08:51:34 PM
The first one has the best body but i think that the third one has a better face tan the others.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 22, 2015, 08:53:49 PM
(http://i.imgur.com/Nt3kOJP.png)(http://i.imgur.com/f1izYaE.png)

Original pecs. New abs. More chin
Title: Re: Super Buu Z2 (Inspired)
Post by: DragonSlayerEX on February 23, 2015, 12:54:12 AM
You now have your new bubblegum man look. :3
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 23, 2015, 01:05:53 AM
Looks about right.  :)
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 27, 2015, 07:33:24 PM
Not a big update, but here's something.

(http://i.imgur.com/rR4OjUG.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: MotorRoach on February 27, 2015, 07:52:58 PM
That's some good progress there already. Loving the stretchy anim~
Title: Re: Super Buu Z2 (Inspired)
Post by: hatter on February 27, 2015, 08:08:42 PM
That anim is beautiful. Keep it up Barker!! :D :D
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 28, 2015, 06:15:37 PM
Yay, gethits :) using that awkward stretch animation from MvC as reference?
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on February 28, 2015, 07:00:08 PM
Thanks guys:).

Actually I used a mixture of Twelve, Necro, and facial expressions from the anime :p
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on February 28, 2015, 10:02:20 PM
Even better, because the gethits in MvC look awkward and weird ^^;
Title: Re: Super Buu Z2 (Inspired)
Post by: H Mr. Ton! on February 28, 2015, 11:42:37 PM
Seems like the (viewers) right lower pants shin area, should move back a little in the second "get hit".  Maybe the foot should move a little as well?  Either way, it looks great.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on March 01, 2015, 08:47:36 PM
An ugly and quick concept, but here's Buu's neutral jump.

(http://i.imgur.com/4v46OnF.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: hatter on March 01, 2015, 09:18:04 PM
Your use of Urien as a base for animation is beautiful. I like how the concept was executed.
Title: Re: Super Buu Z2 (Inspired)
Post by: lui on March 02, 2015, 08:42:09 AM
nice!
on a litte note, why not make him smile all evil like when he jumps? it looks like he's having fun jumping up and down that way.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on March 03, 2015, 05:09:33 AM
Some progress:
(http://i.imgur.com/AtloWJC.gif)
Some small details and tweaks still needed, like the tentacle going upwards as Buu descends.
(http://i.imgur.com/tGFkhTZ.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: MotorRoach on March 03, 2015, 05:34:44 AM
Liking what I see in here so far~
Title: Re: Super Buu Z2 (Inspired)
Post by: lui on March 03, 2015, 05:50:40 AM
nice! you added in my suggestion as well, nice touch!
he needs maybe 1 or 2 more frames in order to look smooth when he transitions into the air, it looks a bit choppy.
other than that, fantastic!
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on March 04, 2015, 04:01:50 PM
^^^ It definitely needs at least 1 or 2 more frames. If you scroll up to the Urien animation you can see it's much smoother. Urien has something like 22 frames for his jump.

Here's an update to the walk:
(http://i.imgur.com/xUkKzAw.gif)
(http://i.imgur.com/8tlPRpQ.gif)

I might start working on his run today.
Title: Re: Super Buu Z2 (Inspired)
Post by: altoiddealer on March 04, 2015, 04:25:32 PM
There's a shading just below his crotch area that quickly appears and disappears, which is pretty jarring.  I also think when his right foot is all the way back, there should be some light on the front of his leg... right?  Personally I think there's just too much contrast on the legs in general, that there should be less of the dark shade and more of the neutral shade.

*EDIT* Although I'm sure the legs are consistent with other DBZ characters... my opinion doesn't take that into account.
Title: Re: Super Buu Z2 (Inspired)
Post by: AlexSin on March 04, 2015, 04:43:00 PM
His head tail (?) looks a bit odd, shading changes too much and too fast.
Title: Re: Super Buu Z2 (Inspired)
Post by: AugustAPC on March 04, 2015, 06:43:36 PM
Lookin' really good, but I'd add that the top line of his abs fluctuates a lot.
Title: Re: Super Buu Z2 (Inspired)
Post by: XenoCard on March 04, 2015, 08:47:38 PM
Looking really awesome man. Boy, I wish I can do sprites like that.
Title: Re: Super Buu Z2 (Inspired)
Post by: Loupil on March 04, 2015, 09:24:13 PM
Been watching this thread for about a month and damn that's delightful for the eyes, keep it up ;)
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on March 04, 2015, 10:12:20 PM
Thanks guys. I'll come up with something
Title: Re: Super Buu Z2 (Inspired)
Post by: sabockee on March 04, 2015, 10:37:21 PM
Oh yes, you're doing great job :)
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on March 05, 2015, 10:02:59 PM
I hope this addresses a few of the concerns:

(http://i.imgur.com/Rj1Zu7e.gif)

-The lighting on his right leg shouldn't be as jarring as before
-Changed the top of his abs
-His ear now moves smoother
-The tentacle shading isn't as bad
-Shading under his pecs is a little more streamlined
Title: Re: Super Buu Z2 (Inspired)
Post by: Zo_Warudo on March 05, 2015, 10:09:14 PM
(http://i.imgur.com/Rj1Zu7e.gif)


Damn this looks fresh as f*ck! Keep up the great work man!
Title: Re: Super Buu Z2 (Inspired)
Post by: Balthazar on March 05, 2015, 10:32:22 PM
Looks really great :)!
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on March 05, 2015, 10:40:43 PM
Thanks! Here's what I'll be working on next:
(http://i.imgur.com/jIFzfPB.gif)
I really like how this face turned out. Really creepy to have that running towards you.
Title: Re: Super Buu Z2 (Inspired)
Post by: hatter on March 05, 2015, 10:47:32 PM
Nice use of Magaki, I think it would fit Super Buu really well! :)
Title: Re: Super Buu Z2 (Inspired)
Post by: SageHarpuiaJDJ on March 05, 2015, 11:34:51 PM
That rape face : O

Nice, dude!
Title: Re: Super Buu Z2 (Inspired)
Post by: Gennos on March 06, 2015, 12:10:37 AM
on the running animation, can you outline his teeth so they can be more visible?
(http://i.imgur.com/VRkZ4bG.png)
and in this frame (and all the other frames where his left leg is forward), i think his left leg should get lighting on it because he's moving it forward.
Title: Re: Super Buu Z2 (Inspired)
Post by: Balthazar on March 06, 2015, 12:10:41 PM
Quote
and in this frame (and all the other frames where his left leg is forward), i think his left leg should get lighting on it because he's moving it forward.
No :whip:
Title: Re: Super Buu Z2 (Inspired)
Post by: hatter on March 06, 2015, 04:34:59 PM
Quote
and in this frame (and all the other frames where his left leg is forward), i think his left leg should get lighting on it because he's moving it forward.
No :whip:

Yeah, I think it's great the way it is. Kinda like most of the CvS2 animations.
Title: Re: Super Buu Z2 (Inspired)
Post by: Gennos on March 06, 2015, 06:04:44 PM
Quote
and in this frame (and all the other frames where his left leg is forward), i think his left leg should get lighting on it because he's moving it forward.
No :whip:
lol, and five lashes for being inexperienced in shading!
but now that i think about it, you're right. the inner side of his leg shoud stay shaded because the outter side obviously blocks the lighting.
sorry, amateur mistake.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on March 12, 2015, 01:06:33 AM
A little update (Thanks Zero for the help!):
(http://i.imgur.com/dAJtD10.gif)

New crouch stance (Needs to be scaled up a bit):
             (http://i.imgur.com/adcxo3F.png)
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on March 12, 2015, 02:04:11 AM
For his run, his arms should bounce a little bit.  And for his crouch he should open his mouth and lick his top teeth.
Title: Re: Super Buu Z2 (Inspired)
Post by: AlexSin on March 13, 2015, 12:47:33 PM
The levels for the feet to land should be different for each one. If you look closely you can see they both land on the green line, but that shouldn't be. Also, in the same frames, edit the folds a little more, because right now it's easy to spot they're the same legs with very minor edits in shading; the shoes should be fixed too, but now I'm nitpicking.
Title: Re: Super Buu Z2 (Inspired)
Post by: DJ_HANNIBALROYCE on March 13, 2015, 01:16:16 PM
run buu run!!!!
Title: Re: Super Buu Z2 (Inspired)
Post by: HQ on March 18, 2015, 03:27:02 AM
As already said through private messaging, great work!

But now, feedback time:

- the running could definetly use two more frames to make it smoother - I dont know how many frames Balthazar uses but I guess around 8 to 10. If you have added these you will need to transist the upperbodies to make the movement look right :)
- I fixed the leg issues
- add some facial expressions, usually the "eyebrows" go down through the fast impact on the ground and the starting motion upwards

(http://i.imgur.com/MPiNNZ7.gif)-->(http://i.imgur.com/OKChZDS.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: RamzaNeko on March 18, 2015, 09:18:13 PM
the other hand looks weird where it is, you could hide it
Title: Re: Super Buu Z2 (Inspired)
Post by: H Mr. Ton! on March 19, 2015, 05:55:53 PM
I would suggest adding even more height difference to the feet contact points.  Something closer the stand pos even.
Title: Re: Super Buu Z2 (Inspired)
Post by: HQ on March 20, 2015, 01:09:03 AM
Sorry for this big mess, but I hardly find time at this moment:
(http://i.imgur.com/yI3vKla.gif)

The head tail needs some major movement when he jumps up, pulling down and when he falls down it should float in the air while falling down (I would another frame in the falling down if he gets some sort of super jump)
also it still needs some major realignment on the legs (especially the landing)

also get hits are an easy fix - havent done the legs much yet, but the upperbody movement should look something like this for a rubber dude like buu:
(http://i.imgur.com/6Ir4yoW.gif) (also note where I cut the head tail, it should be an inbetween the prior and the following frame there)
On another note I just realized how much you could show the heavy impact in the first frame in his headtail being straight from the hit area

something like this maybe
(http://i.imgur.com/6Vy2qr7.gif) --> plus update on the arms: (http://i.imgur.com/lCstS5G.gif)

comparison:(http://i.imgur.com/rR4OjUG.gif)(http://i.imgur.com/lCstS5G.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: Thammy on March 20, 2015, 04:21:11 PM
On another note I just realized how much you could show the heavy impact in the first frame in his headtail being straight from the hit area

Looks nice for the harder hit, but the effect is too much for the weaker hit. Buu's head isn't moving far enough or fast enough for the antenna is lag behind. Instead, the antenna looks like it's moving towards the opponent.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on March 20, 2015, 04:53:39 PM
Looking really good! :)   I think Thammy might be right about the weaker hit effects. Maybe a shorter / less whipping motion would look better for the tail. I'll test some stuff out later today after I get some work done on other animations. Thanks dude!
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on March 27, 2015, 10:00:49 PM
No updates for a bit, so here's some screens ;):

Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 (Inspired)
Post by: XGargoyle on March 27, 2015, 10:02:32 PM
Super Buu is certainly invincible, not even a punch from Mystic Gohan could harm him :P
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on March 27, 2015, 10:07:10 PM
Seeing the size comparison, I can say he's the right size.
Title: Re: Super Buu Z2 (Inspired)
Post by: HQ on March 30, 2015, 12:28:23 AM
Behind the scenes this is happening:

As Barker strives for high quality, there's steady improvement of the art and animations. I'm admiring his patience and perseverance to edit the improvements of the animations I do - each time. Take a look at the progress:

(http://i.imgur.com/RbJVS4E.gif) --> (http://i.imgur.com/OKChZDS.gif) --> (http://i.imgur.com/SGFZBhk.gif) --> (http://i.imgur.com/jChAJnE.gif) --> (http://i.imgur.com/p2z1mRk.gif) --> (http://i.imgur.com/hpEoKdu.gif) --> (http://i.imgur.com/4v0GqHt.gif) --> (http://i.imgur.com/eRyLVAi.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: z3phyros on March 30, 2015, 01:44:44 AM
This is looking so amazing...The sprite and animation quality is superb.
Title: Re: Super Buu Z2 (Inspired)
Post by: Balthazar on March 30, 2015, 10:13:21 AM
You're making me proud ^_^
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on March 30, 2015, 11:46:37 PM
Thanks guys. :)

Here's what I hope to be the final version. Quite an improvement!
(http://i.imgur.com/dAJtD10.gif)
(http://i.imgur.com/lg7jVgN.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: The Sudden Rarity on March 30, 2015, 11:50:01 PM
I like the final dash/run animation.  It has force and power, not just speed.
Title: Re: Super Buu Z2 (Inspired)
Post by: Balthazar on March 31, 2015, 10:21:22 AM
I love it  :sombrero:
Title: Re: Super Buu Z2 (Inspired)
Post by: F. James Fernandez on April 09, 2015, 10:14:53 PM
Looking good. For the hit-states, instead of making his body do a slight stretch you can make his body splatter a bit. He is a puddy. Good luck.
Title: Re: Super Buu Z2 (Inspired)
Post by: Vegaz_Parrelli on April 10, 2015, 10:33:09 PM
Man...these are hardcore. Excellent work on the walk.  And the run sprites are coming along.
Looking good. For the hit-states, instead of making his body do a slight stretch you can make his body splatter a bit. He is a puddy. Good luck.

Yo, who those dudes in your sig? They look gangster.

Edit. Nevermind I clicked the image. It's even more awesome than ithought. Rock and the son of Ken?! Ftw?!
Title: Re: Super Buu Z2 (Inspired)
Post by: AlexSin on April 11, 2015, 12:36:02 AM
And it's a ten year old project! How could you miss that project? ;P

On topic though, maybe the abs could use a line to be defined; also the chest seems to jump a little bit... nevermind, it's Majin Buu we're talking about.
Title: Re: Super Buu Z2 (Inspired)
Post by: F. James Fernandez on April 11, 2015, 04:38:11 AM
Let's stay on topic, we don't people to get in trouble. Feel free to PM me

(http://i958.photobucket.com/albums/ae70/fjamesfernandez/Untitled-2_zps9oxkmsr7.png)

Any ways I did some edits (dont follow what i do) The main focus was on the chest. The shoulder on the background wont so as much but the part of the chest would. Therefore you had to move the chest to the middle a bit like I did. Everyone in this forum should know I fucking hate low res sprites but I try my best to help just a little. I was gonna post up a running animation I did which is similar to this one but it didn't bend down that far so I didn't want to give you a bad reference.

Good luck with the sprites, but all in all you should really invest on just drawing out the frames. You'll spend too much time cutting and splitting pieces just to get an animation. But that's just my thought.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on April 11, 2015, 04:36:57 PM
Thanks for the feedback guys. For now I'm keeping it the way it is, with possibly some small changes in the future (abs and chest detail are easy fixes).

Easiest way to get burnt out is to work on the same animation for months, and I don't want that to happen. I'll have an update in the coming weeks with some of the stuff HQ, Iced, and myself have cooked up.
Title: Re: Super Buu Z2 (Inspired)
Post by: F. James Fernandez on April 12, 2015, 04:08:36 AM
Well everyone has their own way of working :D Me I don't mind taking my time to do how I want them to turn out rather then worrying about people complaining on the time you take. Its about dropping a classic, not hits :P

But all in all good luck on the animations and don't feel the need to rush. Its a learning experience and if you get stuck just know that we are all here to help out with what we can.
Title: Re: Super Buu Z2 (Inspired)
Post by: Smurfyeah on April 25, 2015, 12:29:15 AM
Lookin' good! As for moves, I'd suggest Terry Bogard's (Fatal Fury) Rising Tackle and Sabrewolf's (Killer Instinct) Sabrepounce.
Title: Re: Super Buu Z2 (Inspired)
Post by: Cazaki on April 25, 2015, 07:51:39 PM
Nice, seems like this will be one of the few to actually be seen through to the end
Title: Re: Super Buu Z2 (Inspired)
Post by: z3phyros on April 26, 2015, 03:39:41 PM
Nice, seems like this will be one of the few to actually be seen through to the end

Pls
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on April 27, 2015, 05:56:53 PM
Nice, seems like this will be one of the few to actually be seen through to the end
It will. I've come too far to stop now ;)
Title: Re: Super Buu Z2 (Inspired)
Post by: hatter on April 27, 2015, 08:07:58 PM
Just decided to drop by and give you two thumbs up for your hard work man. I hope that the Z2 team will make full use of these for HDBZ.
Keep it up Barker! You're great! :D :D
Title: Re: Super Buu Z2 (Inspired)
Post by: -Whiplash- on April 27, 2015, 09:01:28 PM
Lookin' good! As for moves, I'd suggest Terry Bogard's (Fatal Fury) Rising Tackle and Sabrewolf's (Killer Instinct) Sabrepounce.

I would hope we could see his Ill (III?) ball attack and wave attack from budokai 3. I really liked their aesthetic.

This project is excellent. I think Super Buu is one of my favorite DBZ villains. Or at least I liked him in Budokai 3.
Title: Re: Super Buu Z2 (Inspired)
Post by: Reyriders on May 09, 2015, 06:29:09 AM
Keep it up! He shall be added to my roster when your done. :)
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on May 11, 2015, 07:06:36 PM
Hey all, thanks for the kind words. Your enthusiasm is what keeps me going!  :yes:
A small update for you guys. I'm realizing that some of my earlier sprites really aren't up to par with the quality that you guys expect from a Z2 character.
(http://i.imgur.com/HLTKoOp.gif) ---> (http://i.imgur.com/n2aiHQW.gif)
^^^The shading on the closest arm was really lackluster. I don't know how you guys let me get away with that :P
And here's something I don't think I've shown yet, a very very work-in-progress of his first stance.
(http://i.imgur.com/Mthkrot.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: hatter on May 11, 2015, 07:12:29 PM
Hey all, thanks for the kind words. Your enthusiasm is what keeps me going!  :yes:
A small update for you guys. I'm realizing that some of my earlier sprites really aren't up to par with the quality that you guys expect from a Z2 character.
(http://i.imgur.com/HLTKoOp.gif) ---> (http://i.imgur.com/n2aiHQW.gif)
^^^The shading on the closest arm was really lackluster. I don't know how you guys let me get away with that :P
And here's something I don't think I've shown yet, a very very work-in-progress of his first stance.
(http://i.imgur.com/Mthkrot.gif)


OOMPH!! o_O

Wow, that shading change on the walking animation changed everything, a whole new level of realism has been added.

For the stance, it's very good looking, but maybe one or two filler frames just to smooth out the animation; focus specifically on the abs, top part of pants, and movement of arms, everything else looks flawlessly perfect from my angle. :)
Title: Re: Super Buu Z2 (Inspired)
Post by: Aumio Khan on May 11, 2015, 07:38:02 PM
It's really nice!
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on May 11, 2015, 07:41:14 PM
Yupp, the stance will definitely get more frames. The pants will pretty much be redrawn and I might go with a more noticeable "in and out" shading for the abs. This is one of the most important animations, so it's got to be good!
Title: Re: Super Buu Z2 (Inspired)
Post by: walt on May 11, 2015, 09:11:42 PM
Pecs are shaded with almost SNK style gradient, whereas Z2 style is supposed to be a somewhat CVS in color usage and distribution.
Title: Re: Super Buu Z2 (Inspired)
Post by: kaczor787 on May 11, 2015, 10:17:43 PM
if balthazar or cybaster see those sprites they could make a full character :)
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on May 11, 2015, 10:25:35 PM
Pecs are shaded with almost SNK style gradient, whereas Z2 style is supposed to be a somewhat CVS in color usage and distribution.

Duly noted. I like how they look, tbh, but I also don't want style to clash.
if balthazar or cybaster see those sprites they could make a full character :)

If only it were so easy
Title: Re: Super Buu Z2 (Inspired)
Post by: walt on May 11, 2015, 10:50:33 PM
if balthazar or cybaster see those sprites they could make a full character :)
If only it were so easy
Don't give up, and eventually it will happen.

Keep those spirits up! Also, the great spriting stuff you've been putting out, gotta love that eye candy :2thumbsup:


Title: Re: Super Buu Z2 (Inspired)
Post by: HQ on May 11, 2015, 11:07:27 PM
if balthazar or cybaster see those sprites they could make a full character :)

if barker makes all those sprites you can imagine this is going to be a full character :)
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on May 12, 2015, 12:13:51 AM
Thanks walt, but there's no stopping this train! :wacky: If all goes well, I'll have a couple characters under my belt before I'm through.
if barker makes all those sprites you can imagine this is going to be a full character :)
I suppose not everyone knows what's been going on behind the scenes. Maybe some info should be added to the first post haha. For those that don't know, Team Z2 has been supporting this endeavor since it started.
Title: Re: Super Buu Z2 (Inspired)
Post by: Thammy on May 12, 2015, 12:21:44 AM
^^^The shading on the closest arm was really lackluster. I don't know how you guys let me get away with that :P

When your work is good enough, we in the peanut gallery start glossing over little issues like that.
Actually, even looking at your "very very work-in-progress" stance, I can't even see what you need to do. Add more frames and get his arms more animated?
Title: Re: Super Buu Z2 (Inspired)
Post by: PRØJECT.13 on May 15, 2015, 12:45:26 PM
As far as the stance goes, I was originally going to suggest giving him a big of an angry shake a few loops in, but that would be the same stance as Majin Vegeta Z2, if I remember correctly. Perhaps his more characteristic neck roll or just an evil grin a few loops in, plus a few more frames for smoothness?
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on May 15, 2015, 01:36:25 PM
- I definitely want a few more frames.
- If you look closely at the pants they look off. The foot on the right needs some subtle movement. Abs might need some polish. Arms might need more rotational movement.
- Different facial expressions on the loops. A grin or head tilt would add some character to it.

Other than that, it's off to a pretty good start. :)
Title: Re: Super Buu Z2 (Inspired)
Post by: Cybaster on May 15, 2015, 06:42:01 PM
The walk and stance are looking amazing. You've really came a long way, and I can't wait to see more from you ! ^_^
Title: Re: Super Buu Z2 (Inspired)
Post by: likiji123 on May 17, 2015, 12:15:56 PM
That walking sprite is amazing
Title: Re: Super Buu Z2 (Inspired)
Post by: F. James Fernandez on May 17, 2015, 02:23:30 PM
Looking at the animation it seems that the background leg is animated smoother while the foreground leg looks to be missing a frame. but that can just be due to the angle you decided on the leg when he is stepping forward. Take a look at it. Kinda looks like he is limping a bit. I dont want to make things difficult for you, but just wanted to point that out.

Now for the positive note, Look really good. One of your best animations.
Title: Re: Super Buu Z2 (Inspired)
Post by: Barker on May 19, 2015, 07:47:33 PM
^^^Well, that wouldn't be too difficult a thing to fix. I'll have to mess around with it a little. Thanks for pointing it out.

The walk and stance are looking amazing. You've really came a long way, and I can't wait to see more from you ! ^_^
Thanks dude :)

Here's something new. HQ came up with most of the animation and I coloured it.
(http://i.imgur.com/2kZX0EZ.gif)
It also looks neat in reverse.
(http://i.imgur.com/8pnzHho.gif)
Title: Re: Super Buu Z2 (Inspired)
Post by: altoiddealer on May 19, 2015, 07:52:52 PM
I have a suggestion:  Perhaps he should re-compose himself upright first (with his arms up a bit, too?), then settle down into his stance.

Looks REALLY cool though.  The last frames look particularly weird on his shoes.

The reverse looks great too but obviously the pants would need some work "fading out"
Title: Re: Super Buu Z2 (Inspired)
Post by: Thammy on May 19, 2015, 09:54:39 PM
This is going to be Buu's dash / backdash, right?
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: Iced on May 19, 2015, 11:13:17 PM
Bout time I officialize this.


I've been working stuff out with Barker behind the scenes. Super Buu z2 is now a official Z2 project.
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: Hephaistos31 on May 19, 2015, 11:14:53 PM
Oh guys!
2 days ago I was thinking: Hum those days Mugen activities are pretty low...
And BAM you made me a fucking liar.

Congratulations, Barker. You worth it! ;)
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: -Whiplash- on May 19, 2015, 11:21:52 PM
Congrats Barker.

I look forward to seeing more of Super Buu.
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: QuickFist on May 19, 2015, 11:25:28 PM
Team Z2 is on fire! You deserved this Barker, best of luck!
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: Barker on May 19, 2015, 11:42:06 PM
:)   Thanks everyone. I've been fortunate these past months. Hopefully many more months working with these guys.
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: z3phyros on May 20, 2015, 12:09:07 AM
Yes! So much good news from Team z2 lately
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: Lunchbillion on May 20, 2015, 02:13:10 AM
Finally, Buu is a real boy!
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: DragonSlayerEX on May 20, 2015, 02:25:41 AM
When will I begin to program super buu?
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: Odb718 on May 20, 2015, 05:31:15 AM
Awesome awesome work! This looks amazing.
That back dash/forward dash could work as a get up escape too.
You could make the distance controllable also. The longer you hold back the longer he stays goo.
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: Aumio Khan on May 20, 2015, 02:39:47 PM
excellent project! really following this!
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: Iced on May 20, 2015, 03:51:42 PM
When will I begin to program super buu?

We havent selected a coder yet, nor is there enough to create a first version.
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: DragonSlayerEX on May 20, 2015, 05:06:22 PM
When will I begin to program super buu?

We havent selected a coder yet, nor is there enough to create a first version.
I see what you mean. Regardless, I'm definitely available to program buu once he's accumulated more animations. :yes:
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: Aumio Khan on May 20, 2015, 05:08:10 PM
When will I begin to program super buu?

We havent selected a coder yet, nor is there enough to create a first version.
I see what you mean. Regardless, I'm definitely available to program buu once he's accumulated more animations. :yes:

are you gonna adding a good AI, too, if u hold the work?
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: Cybaster on May 20, 2015, 05:50:03 PM
AI is the least of our concerns at this point in development.
It will eventually get one (all Z2 chars are slowly getting AI), but sprites and game design are what come first.
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: Iced on May 20, 2015, 05:57:27 PM
cool ass intros come before aI even!
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: Aumio Khan on May 20, 2015, 06:34:05 PM
AI is the least of our concerns at this point in development.
It will eventually get one (all Z2 chars are slowly getting AI), but sprites and game design are what come first.

That's right. but some release have no good like freeza and gohan. though those was beta, I know.
Title: Re: Super Buu Z2 (Inspired) [PROJECT]
Post by: DragonSlayerEX on May 22, 2015, 07:45:25 AM
I'm not big on developing AI, so don't wait up, for that.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 03, 2015, 04:47:36 PM
Not a super exciting update, but here you go:

(http://i.imgur.com/rzkIVoI.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: GTOAkira on June 03, 2015, 05:00:04 PM
Super smooth
Are you guys going to give him is candy transformation?
if yes I think it could work like Alessi child transformation or Anakaris curse
keep the great work
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HadeS on June 03, 2015, 05:01:45 PM
Not super exciting update? I think it's amazing, Barker! I remember when you first started trying to make a BuuZ2 and it was kind of... funny. Look at you know, you're part of the project and you're doing amazing things! That anim is superb.

I have an idea for when he loses because the time is over, he could do the same but his pieces end up running away. I don't know, it's just an idea (and maybe it already exists, I don't know lol)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on June 03, 2015, 05:06:41 PM
Super smooth
Are you guys going to give him is candy transformation?
if yes I think it could work like Alessi child transformation or Anakaris curse
keep the great work

you ever played rare akuma?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: GTOAkira on June 03, 2015, 05:08:28 PM
Actually I never tried him
guess I should
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 03, 2015, 05:10:41 PM
Thanks guys. I suppose when you look at something over and over for a while it gets less exciting :P. HQ had a big hand in making this smooth, and hopefully we'll have more to show this month.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Balthazar on June 03, 2015, 06:12:29 PM
Too cool puddle forming ^_^
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Hephaistos31 on June 03, 2015, 06:16:09 PM
Hey barker, You'll believe me if I tell you it's better than Krillin? :D
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 03, 2015, 06:24:49 PM
Hey barker, You'll believe me if I tell you it's better than Krillin? :D

;) I probably had more fun making this :
(http://i.imgur.com/z9oXfm1.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Hephaistos31 on June 03, 2015, 06:26:52 PM
Ah I can imagine your laugh! :D (I don't know if the sentence is correct but you understood me)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: XGargoyle on June 03, 2015, 07:06:18 PM
there should be an intermediate frame between lying on the ground and the first frame of the chewing gum state. You need a frame in which Buu is part chewing gum and part normal body
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 05, 2015, 07:55:26 PM
(http://i.imgur.com/tri33m3.gif)

Buu's power up (once I invert the lighting). These frames will have other uses, too.

-- Edited with a few fixes --
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on June 05, 2015, 08:15:13 PM
Lessen the amount of bounciness on the top part of the right (viewer) leg. Then the result is pure gold.. ^_^
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 05, 2015, 09:03:55 PM
^^ That should be an easy fix :)

Added a frame:

(http://i.imgur.com/aKDkcjv.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Lunchbillion on June 06, 2015, 02:08:48 PM
That power charge is FULL of character!
The get up animation is very cool in concept, but it still needs more frames to get that liquid/sludge feel.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Smurfyeah on June 09, 2015, 02:46:40 AM
(http://www.fightersgeneration.com/nx/chars/arakune-twirl.gif)
Arakune (Blazeblue) would be a good reference for a lot of Buu's puddy-like animations. If you need the sprites, send me a message.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: -Whiplash- on June 09, 2015, 03:24:45 AM
(http://i.imgur.com/tri33m3.gif)

Buu's power up (once I invert the lighting). These frames will have other uses, too.

-- Edited with a few fixes --

Are you gonna add steam to this?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Reyriders on June 13, 2015, 11:53:29 PM
Wow! It's been a while since I checked back on here and I see a lot of updating done. I love how much work is been done for this character. :)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 18, 2015, 02:03:03 PM
Are you gonna add steam to this?

Maybe. I think we're only going to use the steam for when Buu really means business, so it might work for his charge. We'll see!

Here's one of Buu's basic kicks:
(http://i.imgur.com/US3rRrd.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: MotorRoach on June 18, 2015, 04:25:54 PM
Goddamn, that flows excellently. It feels so natural too!
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Cybaster on June 18, 2015, 04:29:15 PM
Looking really good, with a very fluent animation! ^_^
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: walt on June 18, 2015, 04:41:28 PM
I love the way you capture Buu's character in the face area. You really get this character and it shows.

It will fit right in with the rest of the Z2 Roster, it's very damn solid, congrats Barker :beam:
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 18, 2015, 05:09:38 PM
Thanks guys! This one was all me, so it's nice to know I'm improving a bit.  :sugoi:

I have a jab in the works that I might show this week. Stay tuned
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 22, 2015, 07:41:47 PM
This is still quite early, but I wanna get some opinions on Buu's jab.

Edit:

HQ to the rescue:

(http://i.imgur.com/aw32nYx.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on June 23, 2015, 12:45:38 AM
looks like a charge move though. like the ones that reflect ki blasts
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Byakko on June 23, 2015, 12:58:44 AM
Same here, he winds it up a bit much for a jab. His hand would barely reach between his head and his right shoulder for a simple jab (slap / chop) and he wouldn't slice all the way through, just sort of make his hand "bounce back".
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Lunchbillion on June 23, 2015, 01:09:13 AM
I don't know, maybe you just need to up the fps?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HQ on June 23, 2015, 01:16:46 AM
a small update + a faster played gif
(http://i.imgur.com/BCYRaZI.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Thammy on June 23, 2015, 02:04:58 AM
Not every chop has to be a focus attack. But yeah, maybe this should be a medium punch or something. A jab doesn't need any windup at all, it's just to create an opening.
(http://abload.de/img/ryu-wpo7uma.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 23, 2015, 05:16:11 AM
Since I already had plans for the medium attacks, this might become the focus and MP when standing close to the opponent. Brainstorming jabs when I wake up tomorrow. Thanks for the feedback guys.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Daeron on June 23, 2015, 12:19:07 PM
Maybe for a jab, you could give it a motion like when you try to take a bug out in front of you with one hand, like "get off"
Like an uninterested slap with the back of the hand.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Just No Point on June 23, 2015, 02:05:53 PM
I think for a jab you should have him attack with his genie head tail thing. Or a quick arm/shoulder steam blast. I was going to say have his head lunge forward without wind up but I think that'd be more kid Buu like
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AlexSin on June 23, 2015, 03:19:55 PM
I have an idea for his light punch.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Buu2_2.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Buu3_1.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Buu4_1.gif~original)
Frames are not polished.
The first animation explains
the frames that could be used for
his light punch, the other two are
animation tests.
I know, the animation speed is the same for almost all frames, but it was just a proof of concept, I would have explained it terribly with words (like "Make him move his left arm for the jab, using the stance" or something like that: what do you understand with this?).
The blur effect is not needed but I added it anyway (maybe you're going to add more impact to the move if you use this).
The "another idea" frame was just me messing around with the sprite a bit more.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Byakko on June 23, 2015, 03:31:00 PM
Now that's the opposite of the previous chop : he needs to move more than that, it's almost unnoticeable :-\ The torso not moving at all would be fine, if the hand was higher, but when it's hanging low at the belt, there's just no movement. He needs to move his torso a little, probably turning his left shoulder forward, and his head looking a bit downward and turned toward the screen a little (in a 3/4 view).
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on June 23, 2015, 03:33:59 PM
make the jab just him sticking his tongue out
repeatedly presses result in his tongue wiggling about.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AlexSin on June 23, 2015, 03:56:09 PM
Now that's the opposite of the previous chop : he needs to move more than that, it's almost unnoticeable :-\ The torso not moving at all would be fine, if the hand was higher, but when it's hanging low at the belt, there's just no movement. He needs to move his torso a little, probably turning his left shoulder forward, and his head looking a bit downward and turned toward the screen a little (in a 3/4 view).

Thanks, I'm fixing it.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 23, 2015, 04:11:28 PM
I'm sketching some stuff right now as well. I'll keep checking to see what you come up with Alex.

Any sketches or ideas are appreciated!

Edit:
(http://i.imgur.com/IaHSOXr.gif)
Made this quickly for Iced's idea. There's no transition frames and it's poorly drawn, but what do you guys think in general?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on June 23, 2015, 05:45:12 PM
Unless you post a new post they wont be notified the thread updated =P( this one counts as a new post)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AlexSin on June 23, 2015, 05:51:54 PM
I applied some of the feedback I received (I don't know if that's all, that's the reason I said "some"):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/BuuEdit_1.gif~original)
It still misses some frames to be considered finished. And again, the animation is too even. voidednumb, do you mind lending me a hand? :)
Spoiler, click to toggle visibilty
The reason the folds become darker is personal preference, I think they look better and they're easier to work with.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: XGargoyle on June 23, 2015, 05:57:32 PM
who had the idea of using light pink colored fonts on a magenta background????
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Just No Point on June 23, 2015, 06:08:43 PM
It simply doesn't have any power behind it. Even if you made it go faster it just lacks any umph.

It looks more like he'd be moving a bar on a machine back and forth or something.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AerosMugen on June 23, 2015, 06:11:48 PM
It could look better if the fist rotates a bit, making the palm face the camera en the impact frame.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HQ on June 23, 2015, 06:26:06 PM
Not meaning to be rude, but the animation right now looks like the fist equivalent to:
(http://31.media.tumblr.com/tumblr_lovbekS14G1qiqegzo5_r2_500.gif)

Thanks Alex, I'll take a look at that idea later, but I think I have another one down the road too
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: │ㄷ ▌ on June 23, 2015, 06:53:41 PM

(http://i.imgur.com/vJh1TfL.gif)

Spoiler: references (click to see content)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: XGargoyle on June 23, 2015, 07:02:32 PM
with a bit more circular motion, you get a bolo punch: https://www.youtube.com/watch?v=jYe2-Zvpk6M
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on June 23, 2015, 07:03:49 PM
(http://i.imgur.com/IaHSOXr.gif)(https://upload.wikimedia.org/wikipedia/commons/thumb/5/5a/Gummi_Bears_in_Action_08.png/120px-Gummi_Bears_in_Action_08.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 23, 2015, 07:19:44 PM
(http://i.imgur.com/NJF3QwF.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AlexSin on June 23, 2015, 07:39:56 PM
Not meaning to be rude
Don't worry, I expected this reaction. It's too weak, it can't even be considered a punch.
Maybe I'll try to remake it looking at the references Chamat posted.
This is probably the worst animation I've done until today. My fault though, as I went the lazy way for this anim.
(http://i.imgur.com/vJh1TfL.gif)
(http://i.imgur.com/IaHSOXr.gif)(https://upload.wikimedia.org/wikipedia/commons/thumb/5/5a/Gummi_Bears_in_Action_08.png/120px-Gummi_Bears_in_Action_08.png)
(http://i.imgur.com/NJF3QwF.gif)
These made my day. ;D
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Lunchbillion on June 24, 2015, 05:06:04 AM
I like the head whip and tongue ideas a lot. Gotta make good use of those unique attributes, fighting games are all about the personality in each character's movements. Out there and malleable character designs like Buu allow for lots of creativity in that regard :D
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on June 24, 2015, 05:48:36 AM
Perhaps a headbutt for his l.p. I think that comboing into the slash m.p would look pretty cool.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Karasai on June 24, 2015, 07:11:08 AM
I tried one myself :v
(https://38.media.tumblr.com/222bced4ac5763ada596d859ae44508c/tumblr_nqfnuxxrpy1rwxvn2o1_250.gif)

AugustAPC ninja'd me
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: shulbocka on June 24, 2015, 08:11:23 AM
I have yet to chime in on this project, but it looks really cool so far. I agree that lp is kind of on the weak side too. I agree with AugustAPC about maybe using a headbutt instead. The concept Karasai showed looks good, but maybe instead of a lunging forward one, maybe more of a chopping downwards headbutt would look better, and maybe lift his leg up a little before bringing the head down to show that it has a good amount of force behind it. IDK. The one I keep seeing in my head is the one used by Majin Vegeta Z2 as his standing close HP, which saying that now, might not be so good for a standard lp. Still, current jab isn't doing Buu justice. Karasai's headbutt concept might be good for a standing close lp though cause it looks like a good move for checking the opponent or stunning them up close. Keep it up man, everything looks great so far. I've looked over the whole thread and the whole project looks like it's coming along really well. I'm pumped.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Daeron on June 24, 2015, 12:30:52 PM
(http://oi62.tinypic.com/wi3mmc.jpg)

A little present for you Barker :)

I also added an extra frame for the pudding to stance transition
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 24, 2015, 02:21:51 PM
^^^ This was nice to see first thing this morning. :)

You really nailed Buu's expressiveness.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Balthazar on June 24, 2015, 03:55:04 PM
Yeaaaah looks great! Man, those goo animations look so fun.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Gennos on June 24, 2015, 04:06:17 PM
(http://www.fightersgeneration.com/nx5/char/twelve-cieling-entrance.gif)
it's kind of an obvious remake of Twelve's intro, don't you think?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Cybaster on June 24, 2015, 04:19:46 PM
Nobody said the contrary.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HQ on June 24, 2015, 04:51:22 PM
(http://oi62.tinypic.com/wi3mmc.jpg)

A little present for you Barker :)

I also added an extra frame for the pudding to stance transition

That's great work Daeron! Thanks :) We will put good use for that
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Thammy on June 24, 2015, 08:52:35 PM
Twelve intro or not, it looks great.

The lick, the whip, and the headbutt all sound like good ideas to me. But I don't think Alex's little animation necessarily needs to be scrapped, either; just have the arm raise earlier and the punch extend fully. Maybe twist the fist so it looks like a real punch.

Crappy MS Paint:

(http://abload.de/img/buupunch1evl8n.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: likiji123 on June 25, 2015, 10:33:28 AM
(http://oi62.tinypic.com/wi3mmc.jpg)

A little present for you Barker :)

I also added an extra frame for the pudding to stance transition
That looks insanely fluid and i love it
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Odb718 on June 27, 2015, 09:00:24 AM
I think if there was trails behind his elbow and it went out a bit further it'd look a million times better.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Buu4_1.gif~original)
As it is, it barely goes past his leg. It wouldnt be bad as a directional or close standing light punch. It does need a bit more editing though.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: balmsold on June 27, 2015, 11:56:36 PM
(http://i57.tinypic.com/259zekw.gif)

(http://i60.tinypic.com/f5a7ep.gif)
' 3'
edit: theres some fuck ups I didn`t notice ah well...
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on June 28, 2015, 12:00:54 AM
Holy hell, those look great. Also, loving that Twelve-esque animation by Daeron. oWo
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: FeLo_Llop on June 28, 2015, 12:07:43 PM
Everything is so smooth and awesome.

EYEGASMIC WORK,GUYS!!
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 29, 2015, 06:29:17 PM
Still indecisive about the jab, so I moved onto other stuff. Balmsold, I may use that in the future, thanks.

Something new:
(http://i.imgur.com/0jB1J3h.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Gennos on June 29, 2015, 06:33:49 PM
loving the details. especially in the final frame, you made him close his eyes when he impacts.
very professional :)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: -Whiplash- on June 29, 2015, 06:39:06 PM
III ball attack

YESSSSSSSSSS.

:D
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 29, 2015, 07:09:13 PM
loving the details. especially in the final frame, you made him close his eyes when he impacts.
very professional :)

That was actually a very last-minute change that was implemented. :)
III ball attack

YESSSSSSSSSS.

:D

There was no way we weren't going to include this one  :yes:  Also credit to HQ for most of the animating!

Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Daeron on June 29, 2015, 07:23:42 PM
great looking, however, i think it could use one more transition frame between the stance and the first frame of the animation
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 29, 2015, 07:33:42 PM
As of right now it's basically a SSW2 -> Z2 conversion, so the frame count perhaps is lacking. Another frame on both ends of the animation would help, I agree.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AlexSin on June 29, 2015, 08:31:43 PM
You also have to keep in mind the lightsource. I did a terrible job in the animation below, but I hope you can understand what I say:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/IIIBAFix.gif~original) vs (http://i1066.photobucket.com/albums/u402/GodofDeath94/IIIBAOriginal.gif~original)
Edited vs original

(I have to understand the folds better)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: ProjectorB on June 29, 2015, 08:45:39 PM
is he going to have some of his moves from budokai 3 and infinte world? most importantly, iii flash.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 29, 2015, 09:17:06 PM
You also have to keep in mind the lightsource. I did a terrible job in the animation below, but I hope you can understand what I say:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/IIIBAFix.gif~original) vs (http://i1066.photobucket.com/albums/u402/GodofDeath94/IIIBAOriginal.gif~original)
Edited vs original

(I have to understand the folds better)

The animation moves so quickly that I didn't bother to be 100% accurate with the lighting (it's just the same sprite rotated 4 ways). Your edit looks pretty decent so maybe i'll use it when I work on that move next.
is he going to have some of his moves from budokai 3 and infinte world? most importantly, iii flash.


Is this the blast he shoots from his mouth?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: The Sudden Rarity on June 29, 2015, 09:17:56 PM
The progress is phenomenal.  This is going to be an awesome inspired, now official, Z2 creation :) can't wait to get behind his controls.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: -Whiplash- on June 29, 2015, 09:32:03 PM

Is this the blast he shoots from his mouth?

Yeah, it is.

Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on June 29, 2015, 10:07:18 PM
^^^ Yepp, that one is in, except it will be called "GACKT!" :P This is the concept Iced and I cooked up:
He might charge like this -> (http://i.imgur.com/UQVKjRH.gif) And fire like this-> (http://i.imgur.com/KAzxus7.jpg)

Not final by any means, so expect the poses to change in the future. The animation will probably used for Buu's dizzy state if not here.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Promestein on June 29, 2015, 10:13:23 PM
All of these animations look really great... I'm excited to see what you'll come up with in the end!
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Lunchbillion on June 30, 2015, 12:55:07 AM
That's a bit frightening, lol
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on June 30, 2015, 05:34:08 AM
if he charges up like that... i am never going to play with him in a dark room..that shit scarryyyyyy
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on June 30, 2015, 11:36:34 AM
That's a bit frightening, lol

Good.
Anyone tries to change that animation they are pulling back a stump.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: lui on June 30, 2015, 11:39:48 AM
(http://i.imgur.com/UQVKjRH.gif)
im sorry i have to...but...

Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: -Whiplash- on June 30, 2015, 11:54:47 AM
(http://i.imgur.com/UQVKjRH.gif)

I like it.

Anything Based on Omega Red is fine in my book!

Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Loupil on June 30, 2015, 08:50:19 PM
About the III ball, how will the EX version work ? Is buu gonna stick to p2 and keep spinning like a chainsaw ? because that would be pretty nasty ;)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Karasai on June 30, 2015, 09:40:07 PM
TURN DOWN FOR WHAT DUN DUN DUNDUN DUNDUNDUNDUN

(https://38.media.tumblr.com/1ef37d6b7d26af9364b613ce36527875/tumblr_nqrw41X2Se1rwxvn2o1_250.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: ProjectorB on July 01, 2015, 02:07:28 AM
(http://i.imgur.com/3IFzyTw.gif)
reminds me of bernie dance
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: walt on July 01, 2015, 07:34:08 PM
You guys have got it all wrong. That's the Harlem Shake

(http://i.imgur.com/Djdq3IA.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Loupil on July 07, 2015, 05:24:39 PM
Now that I think of twelve's intro. Will Super Buu be able to morph into his opponent like Twelve XCOPY ?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 07, 2015, 05:27:59 PM
Now that I think of twelve's intro. Will Super Buu be able to morph into his opponent like Twelve XCOPY ?

No, but we might do something cool with his absorb during finishing moves and winposes.

Hey, all you people that like making palettes. Wanna make some palettes?
(http://i.imgur.com/EbTHWNr.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: SaltAddict on July 07, 2015, 05:52:00 PM
(http://i.imgur.com/VsNb5cc.png)
Evil Buu pallet because why not?
Also, some sprites have color errors (the bottom left one, for example, has tongue colors on the wrists)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 07, 2015, 05:54:21 PM
^^^Thanks for the heads up. I'll update the template in a second.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Gennos on July 07, 2015, 06:00:49 PM
and maybe change the background color too? because it's the same as one of the pants color. i suggest bright green.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 07, 2015, 06:25:39 PM
Updated the template, hopefully everything is in order now. Please report any errors if you find any!
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Daeron on July 07, 2015, 06:37:08 PM
tongue mid color is placed in the wrists of the sleeping pose, i havent found any more errors
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: PinkieTron on July 07, 2015, 06:39:20 PM
(http://i.imgur.com/TZoTQht.gif)

Budokai 3 alt colours
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 07, 2015, 07:04:34 PM
Made one as a test. It seems there was a bunch of compression on the walking sprites. Gonna have to fix that along with what Daeron pointed out.
(http://i.imgur.com/9d45tCC.gif)
^^^This is more or less Kid Buu's EB palette.

Edit: Updated the template again. It should be more efficient now. Removed some poses that weren't necessary.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on July 07, 2015, 08:20:45 PM
this super buu is honestly the closest thing to the anime version i've ever seen in a game. it literally looks like a super buu in the anime, just smaller. i swear to Dende this is a perfect looking character
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: SaltAddict on July 07, 2015, 10:09:49 PM
Redid my Evil Buu pallete to fit with the current template:

(http://i.imgur.com/0AUQyPu.png)

EDIT:
Super Janemba pallete:

(http://i.imgur.com/ac9okwM.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: kakabot on July 07, 2015, 11:04:15 PM
Redid my Evil Buu pallete to fit with the current template:

(http://i.imgur.com/0AUQyPu.png)

EDIT:
Super Janemba pallete:

(http://i.imgur.com/ac9okwM.png)

I quoted you because I like your quote...that is all...sorry.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Balthazar on July 07, 2015, 11:36:07 PM
Please don't quote images like that, it's unnessesairy and fills up the thread with copies, again...unnessesairy.

Iced made me do this. It's supposed to be a Piccolo palette!
(http://i61.tinypic.com/2wfpr3a.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: ProjectorB on July 08, 2015, 12:05:54 AM
looks z2 team has 6 terrific palettes for super buu. btw  that sprite on the bottom right of super buu, is it gackt? it looks real good
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 08, 2015, 03:04:49 AM
^^^Yes it is :)

Balth, you'll recognize this one:
(http://i.imgur.com/5Lz9a0R.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: likiji123 on July 08, 2015, 04:00:32 AM
(http://i.imgur.com/pwnDLaU.png)
Inspired by this
Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Gennos on July 08, 2015, 04:12:40 AM
^^^Yes it is :)

Balth, you'll recognize this one:
(http://i.imgur.com/5Lz9a0R.png)
sorry for intruding but i have to know, is it supersonic warriors 2's?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: QuickFist on July 08, 2015, 04:38:45 AM
Get Dumped!!
(http://i.imgur.com/Sr4J3ao.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Jango on July 08, 2015, 08:07:17 AM
(http://i.imgur.com/0adrfho.png)
Lord English (rapidly flashing eyes not included :( )

(http://i.imgur.com/C0SWtje.png)
Jack Noir

(http://i.imgur.com/8p4cGlw.png)
Mewtwo's Gameboy Color palette in Red/Blue

(http://i.imgur.com/1UgjOZ5.png)
My main R.O.B. palette in Smash Bros (which is based on the Mint x White 3DS XL colors)

(http://i.imgur.com/6U2jxft.png)
Famicom (I just noticed that if I made him have a tan skin color, he could pass himself off as Andy Bogard lol)

(http://i.imgur.com/k6GTwSn.png)
Quickie edit of the above so that it looks like Andy Bogard lol

(http://i.imgur.com/LmPLqrt.png)
Scrafty

EDIT: Updated Mewtwo palette
EDIT 2: Added MxW and Famicom palettes
EDIT 3: Added Andy Bogard
EDIT 4: Tweaked Mewtwo, added Scrafty
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 08, 2015, 02:33:10 PM
sorry for intruding but i have to know, is it supersonic warriors 2's?

Yes, as well as the original colour scheme for Buu Z2 sprites (as seen in the trailer they made a while back).
(http://i.imgur.com/QhlsbSu.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Gennos on July 08, 2015, 03:43:43 PM
I'm loving these, please use them!
Spoiler, click to toggle visibilty

Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: kakabot on July 08, 2015, 06:29:52 PM
Get Dumped!!
(http://i.imgur.com/Sr4J3ao.png)

Super demon God Dumplin
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: XGargoyle on July 08, 2015, 07:29:39 PM
The template is not indexed correctly and some colors are shared (nails, mouth and eyes, to name an example)

Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Cybaster on July 08, 2015, 07:39:46 PM
Indeed, I'd refrain making any palettes until the coder (whoever it will be) starts coding him and makes a palette template to his liking (ordering colors in the palette as he wishes, adding of FX to the template, etc.)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 08, 2015, 07:51:58 PM
Weird, when I open it in photoshop everything seems to be separate. Admittedly though I have no idea what I'm doing and you two would know better.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: XGargoyle on July 08, 2015, 08:07:46 PM
Open the template file, select the magic wand tool (disable the "contiguous" checkbox) and click on the black square from the eyes color. It will also select other areas, meaning the template is not color separated, and while still possible to a point, it makes palette creation and management much more complicated. The background color is not even indexed in the right position.

What does all that mean? It means that in order to convert the submissions for other people into working palettes, you will need to use a lot of palette editing, moving color slots up and down in order to get a mugen compatible ACT file, and hope you or the palette submitter didn't fail or missed a single color.

With the correct indexation and color separation, you extract the ACT palette directly from the submitted sprite, without requiring any processing or transformation
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Jango on July 08, 2015, 08:31:33 PM
I was using the most recent template and didnt run into any weird color sharing issues. Besides, I wouldn't mind redoing my palettes again if you have to rearrange the colors or something (although the order seems fine to me IMO)

EDIT: added moar palettes to my last post
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 13, 2015, 10:08:24 PM
I decided to take advantage of the punch Balmsold sketched.
(http://i.imgur.com/pWs1hwB.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: ProjectorB on July 14, 2015, 02:20:16 AM
i personally think this would work well as a medium punch

however, you can have his elbow bend inwards sort of like a hook, and also have his right leg turn torwards the opponent( in this case turn right )



just going to leave this here
(http://orig01.deviantart.net/aebb/f/2013/050/2/8/cvs_jin_wind_hook_punch_by_cvsnb-d5vj648.gif)

edit: wait this is a light punch right?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Odb718 on July 14, 2015, 02:49:01 AM
I think his butt would turn a bit more and his feet movement should be swapped. His right foot would lift off it's heel onto it's ball, and his left would stay flat.
Definitely dig it
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 16, 2015, 07:25:32 PM
(http://i.imgur.com/hOfrgEp.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Gennos on July 16, 2015, 07:34:43 PM
lol i think he'd rather just turn people into whatever he wants to eat :P
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on July 17, 2015, 09:56:54 PM
Kirby style... !
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Reyriders on July 19, 2015, 12:15:40 AM
(http://i.imgur.com/hOfrgEp.gif)

Lol...I like it!
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 21, 2015, 12:24:58 AM
(http://i.imgur.com/X61ZSdm.gif)

Buu's stomach punch get-hit frames. HQ did the animation base.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on July 21, 2015, 12:47:15 AM
he's like the only character you has get hits that look as if he's getting hit hard af. the rest just have mini flinches but buu just looks like he's getting whooped
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HadeS on July 21, 2015, 12:54:02 AM
It looks amazing! I love it :D
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: MotorRoach on July 21, 2015, 04:46:04 AM
Goddamn it, that's so smooth.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 24, 2015, 06:49:02 PM
This is going to be Buu's vice shot. Similar to Goku's level 1 kamehameha but with a slight twist we'll elaborate on later. (The orb sprites aren't final here.)
(http://i.imgur.com/Q3fHSMU.gif)
And the diagonal version fired from the air:
(http://i.imgur.com/K39uKEU.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on July 24, 2015, 08:06:54 PM
Uhm.. Vice SHOT? i thought the only "Vice" anyone in the entire series had was Vice SHOUT.
this looks more like a mini Planet Burst like Hyper Dimension versions of Kid Buu.
Also, it might just be me.. but his jump looks cartoon level silly. just feels a bit weird
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: altoiddealer on July 24, 2015, 08:12:13 PM
Comparing the two, I find the diagonal version to look much better.  On the first anim, I feel like his body should turn when he throws the shot, but his posture looks appropriate on the second one.

Just my opinion.  Keep up the great work!
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 24, 2015, 08:56:45 PM
Uhm.. Vice SHOT? i thought the only "Vice" anyone in the entire series had was Vice SHOUT.
We aren't just pulling moves from the anime and games. Some of these will be entirely original yet true to the character. I've already begun work on Vice Shout, as stated previously in the thread.

Also, it might just be me.. but his jump looks cartoon level silly. just feels a bit weird

Well that's kind of what we're going for here - he's a big pink cartoon monster that's gonna murder you and dance on your candy grave.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on July 24, 2015, 09:10:13 PM
Oh, like Vegeta's Bakuhatsu-ha and Photon Bomb. But Isn't Fat buu the only Buu to attack in silly ways? the others are silly but when they attack for example, they are blood thirsty as hell.

That's scary T^T
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Lunchbillion on July 25, 2015, 12:18:24 AM
That's a very unique launching animation. Buu is definitely looking to have his own flavour in the Z2 cast. I like it a lot.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 25, 2015, 01:39:59 AM
That's a very unique launching animation. Buu is definitely looking to have his own flavour in the Z2 cast. I like it a lot.

Thanks. Nothing is final here, so the animation has room for improvement ofc. Also this isn't really how the move will function in game, but these are the base frames we'll be using.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: lui on July 25, 2015, 01:45:28 AM
have you looked at any darkstalkers get hits for inspiration? if not, i suggest you do, they have great over-exaggerated get hits that would suit super buu finely.
but damn, these animations are sooooo good, it makes me jealous >.<
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 29, 2015, 04:25:21 PM
(http://i.imgur.com/jWiGdLt.gif)
Still a work in-progress. Some stuff with the pants and feet will be fixed for sure.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on July 29, 2015, 05:42:40 PM
is that the candy beam? caaaaaaaaaaaaaanddddddddddddddyyyyyyyyyyyyy beeeeeaaaaaaaaaaaaaaaaaaam?????????????
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: The Sudden Rarity on July 29, 2015, 10:59:50 PM
As a joke, it'd be funny to hear him yell "CHOCOLATE!" when the opponent changes into candy XD
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on July 30, 2015, 08:23:08 AM
(http://i.imgur.com/jWiGdLt.gif)
Still a work in-progress. Some stuff with the pants and feet will be fixed for sure.

I think a bit of motion-blur when he whips his head-dildo would help. Also, I think it would look a bit less stiff if he stretched his arms out behind him instead of bring them up to his chest.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: shulbocka on July 30, 2015, 08:37:55 AM
(http://i.imgur.com/Q3fHSMU.gif)
(http://i.imgur.com/K39uKEU.gif)
It might just be my current state of mind, but with his air Vice Shout, I think it would do him justice to over exaggerate the entire animation a little more. Meaning, have him bend down even more, stretch his arms out more, and lift his legs higher and stretch them out more. It would give the animation a lot more impact, and make it seem more like what he's throwing is packing a hefty punch. Just imagine what someone would look like throwing a shot put. Not saying Vice Shout is a shot put, but you know what I mean. Just a suggestion. Also, another suggestion is to have him hold/pause for at least 1 second on the sprite that has the projectile being released, but don't hold/pause the projectile. It would just cool in my opinion. Whatever you do though, keep on doing. You're blowing my mind with what you are doing with Buu, seriously. Nice job so far.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 30, 2015, 02:57:57 PM
Thanks for the feedback, guys. I think in the vice shot gifs the projectile I added for placeholder took away some of the impact of the move. With some FX and SFX and a properly animated projectile I think it'll look good. Also this move MAY involve teleport shenanigans, more on that later.
(http://i.imgur.com/VmnAlyD.gif)
Things could still be changed, but for now I think I'm happy with it.
I think a bit of motion-blur when he whips his head-dildo would help.
hehe
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on July 30, 2015, 04:40:55 PM
@Barker: If you don't mind, I took the liberty of fixing it up for ya. ^_^

Mine: (https://33.media.tumblr.com/e58a830e245e42fe245b5730fc492189/tumblr_nsb27toc0j1ut4tduo1_400.gif) Yours: (http://i.imgur.com/VmnAlyD.gif)

Though I put it on my Tumblr, I made sure to credit you and link to your thread.  ;)

As for Capcom styled FX, Psycho Ball is your best friend here. ^_^
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 30, 2015, 04:56:03 PM
 This might help a bunch, thanks dude.:sugoi:
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: MotorRoach on July 30, 2015, 06:32:27 PM
As for Capcom styled FX, Psycho Ball is your best friend here. ^_^

Psycho Ball is from SNK's Athena. Unless there's another projectile named Psycho Ball?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on July 30, 2015, 07:07:00 PM
As for Capcom styled FX, Psycho Ball is your best friend here. ^_^

Psycho Ball is from SNK's Athena. Unless there's another projectile named Psycho Ball?

I was referring to that ball like move M.Bison does in Maki's ending, IDK the name exactly, Psycho something but here's what I'm talking about:



With a bit of minor editing, it should become something suitable for Super Buu. ^_^

This might help a bunch, thanks dude.:sugoi:

Anytime bruh. It's good practice for me, lets me see how much I've learned. ^_^
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Byakko on July 30, 2015, 07:40:24 PM
Psycho Shot, it replaces his Psycho Crusher in one of the ISMs, I think X-ISM.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on July 30, 2015, 07:55:37 PM
Psycho Shot, it replaces his Psycho Crusher in one of the ISMs, I think X-ISM.

Yes, that was it, now I remembered. Sorry about that mishap, hehe ;D

So yeah Barker, Psycho Shot can probably work as an FX for that move, only maybe some minor editing is needed, and your as good as gold! ^_^
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Karasai on July 30, 2015, 08:20:36 PM
(http://41.media.tumblr.com/c147b94b4ad3d2ec42cb919eac42e198/tumblr_nsbcg2t8VW1rwxvn2o1_1280.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on July 30, 2015, 08:22:38 PM
That will save me some time^^^ thanks fellas.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: The Sudden Rarity on July 30, 2015, 09:25:30 PM
Or, you could snag the death ball from Freeza Z2 XP
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Balthazar on July 31, 2015, 11:38:42 PM
Yo Barker, here is a little present curtousy of Iced and myself: concept for crouching Weak Punch:
(http://network.mugenguild.com/balthazar/misc/Buu_cLP2-2.gif)
All it would need is to redraw those Buu frames that have some motion in it.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: XGargoyle on August 01, 2015, 12:13:18 AM
wouldn't it look better if the crouching weak punch was actually a whipping motion with his antenna??
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: S. Jetstream on August 01, 2015, 02:02:48 AM
I see that more like a taunt or intro
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Thammy on August 01, 2015, 02:24:33 AM
His standing light punch is already a tongue attack, right? It might be weird having two standard tongue attacks. I know multiple punches and kicks is usual, but they're less noticeable because they're expected.

Although that other one was a tongue slap and this one is a tongue poke. Maybe I'm overthinking it.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Just No Point on August 01, 2015, 02:30:53 AM
I thought they changed the standing LP
If not then I agree, 2 lickings is too much.

Feedback:: Have him do the eye lid thing when he does this and it'll look like a better attack IMO

(http://i.stack.imgur.com/1wU4S.jpg)
Hope the image shows
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on August 01, 2015, 03:18:30 AM
Thanks dudes!   8)
Standing jab will probably be that straight punch that Balmsold sketched. The standing tongue is still in limbo.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: balmsold on August 01, 2015, 03:54:58 AM
hoho, haven`t been here in a while, glad that punched was helpful ^^
I don`t know if you already tweaked it, but I would like to add and change some frames
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on August 01, 2015, 02:34:19 PM
You're welcome to make any changes.
(http://i.imgur.com/pWs1hwB.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on August 01, 2015, 03:09:06 PM
(http://i.imgur.com/82Ha9Al.gif)

Not exactly fixes, but hopefully you'll see what I'm getting at. Also, didn't post this one on Tumblr because hell everyone will start reblogging it and liking it, and the notifications will pile up on my poor Samsung Mini S3 >_<.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on August 01, 2015, 03:28:18 PM
Crap, I forgot to fix the feet. They need to be reversed so his back heel lifts up.

Also, does anyone else feel like his torso enlarges on the actual punch frames. I usually draw him quite skinny.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Byakko on August 01, 2015, 04:06:08 PM
It's probably just because his back is such a wide space, try making his shoulder blades stick out more in the middle.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on August 01, 2015, 06:45:57 PM
That might be it ^^^

Backwards air-dash: (http://i.imgur.com/XmtuTjl.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on August 01, 2015, 06:47:26 PM
LOL that head dildo looks so funny.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: balmsold on August 01, 2015, 09:15:56 PM
(http://i.imgur.com/TrIn6cl.gif)

I added an extra frame for better flow on the transition and other several changes that you might notice
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on August 01, 2015, 09:21:46 PM
Yep I can see what you did there, balmsold. ^_^
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Joulz on August 03, 2015, 08:21:51 AM
so much win in these Z2 threads, wow!
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Lunchbillion on August 03, 2015, 08:25:58 AM
Man, I can't wait to play as Buu. HDBZ has enough dirty Saiyans already! He looks like so much fun to control, and I don't even really know his moveset yet.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on August 05, 2015, 01:35:25 AM
You know those few times Buu went inside someone through their mouth? well, other than Vegetto, there was that fat guy who was in cahoots with the guy who shot mr.satan. point is, Buu went in through his mouth in liquid form and then the guy blew up from the inside with Buu Goo splashing out. that would make a really cool finisher
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Odb718 on August 05, 2015, 02:33:08 AM
you'd have a tough time of that though. Everyone's hit reactions are pretty different. You could however set up a standard and have people make custom sprites, or align their hit reactions as needed. It would be pretty cool. Setting up the standard would be pretty easy too. The custom sprites I've made for my chars to match the Z2 guys didnt take too long. In the end it makes for a more badass mugen.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on August 05, 2015, 01:05:51 PM
you'd have a tough time of that though. Everyone's hit reactions are pretty different. You could however set up a standard and have people make custom sprites, or align their hit reactions as needed. It would be pretty cool. Setting up the standard would be pretty easy too. The custom sprites I've made for my chars to match the Z2 guys didnt take too long. In the end it makes for a more badass mugen.

Nah, not for that. Its just a grab where he enters the opponent body. Jojo bizarre did it just by having the opponent go into several get hits.
you can even drag the opponent around the stage and smash him into walls with the options mugen gives.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Thammy on August 05, 2015, 05:28:29 PM
If you wanted it as a finisher, you could always do the black on red silhouette thing. Screen turns black, we see shadow Buu entering shadow whoever's body, and then we just see an explosion. Assuming you can work that in Mugen.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Odb718 on August 06, 2015, 11:51:04 PM
Nah, not for that. Its just a grab where he enters the opponent body. Jojo bizarre did it just by having the opponent go into several get hits.
you can even drag the opponent around the stage and smash him into walls with the options mugen gives.
Through the mouth though? I doubt Ken and Ryu's mouths at the same X & Y pos. I guess you could do a (const(size.head.pos.y)) for a general position.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on August 14, 2015, 09:09:46 PM
Haven't updated for over a week, so here's something. Buu's dizzy animation:
(http://i.imgur.com/UaDVAn4.gif)

Straight from the anime (when he gets blown up from a Super Ghost).
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HadeS on August 14, 2015, 09:26:29 PM
Amazing! I remember that scene :laugh:

I think the anim is a bit misaligned and it makes his right leg (our left) look a bit jumpy.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on August 14, 2015, 09:43:58 PM
it looks to serious for something that a tiny masenko/atomic blast can do. or if the time runs out..
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: likiji123 on August 15, 2015, 05:21:38 AM
Wow, that animation is horrifying, in a good way though

also i don't know if its too late to post palettes but i made theese
Buu (Gameboy Colour)
(http://i.imgur.com/IvFpIgR.png)
Buu (Gameboy Colour alt)
(http://i.imgur.com/8UbqeLI.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Jango on August 18, 2015, 12:31:56 PM
Sorry, but that just looks lazy. For starters, a Gameboy Color's color scheme is definitely not that limited. While it's true that an individual sprite is limited to three colors, most sprites were made by overlaying sprites on top of each other, which pushes your limit up to 12 colors. Don't limit yourself to the point that it looks bad. Even an old-school palette can look good if done correctly.

The second problem is that the outlines don't really mesh with the color palette. It might work on other sprites (ie: simple SNES-style sprites you want to reduce to look like GBC sprites), but not on full-sized fighter sprites.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: germanvasquez on August 18, 2015, 08:08:38 PM
Haven't updated for over a week, so here's something. Buu's dizzy animation:
(http://i.imgur.com/UaDVAn4.gif)

Straight from the anime (when he gets blown up from a Super Ghost).

It looks Really great
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: likiji123 on August 19, 2015, 08:34:41 AM
Sorry, but that just looks lazy. For starters, a Gameboy Color's color scheme is definitely not that limited. While it's true that an individual sprite is limited to three colors, most sprites were made by overlaying sprites on top of each other, which pushes your limit up to 12 colors. Don't limit yourself to the point that it looks bad. Even an old-school palette can look good if done correctly.

The second problem is that the outlines don't really mesh with the color palette. It might work on other sprites (ie: simple SNES-style sprites you want to reduce to look like GBC sprites), but not on full-sized fighter sprites.
Well i based it on this
(http://www.spriters-resource.com/resources/sheets/52/55415.png)
though the palette i made doesn't look bad to me.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Jango on August 19, 2015, 09:21:27 AM
Notice that the black outlines cover the entirety of the sprite. It makes sense in that case. Additionally, the design philosophies are different. In smaller sprites like those with those limitations, the emphasis is less on making it look amazing than it is to make someone be able to think "Oh that's Buu" when they see it. When the sprites get bigger, it's easier to identify something naturally, so the artist is able to use more colors, hence why Buu doesn't have a single-colored outline.

This write-up does a good job explaining the differences (http://2dwillneverdie.com/tutorial/fix-my-sprite-volume-3/)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: likiji123 on August 19, 2015, 09:34:31 AM
Notice that the black outlines cover the entirety of the sprite. It makes sense in that case. Additionally, the design philosophies are different. In smaller sprites like those with those limitations, the emphasis is less on making it look amazing than it is to make someone be able to think "Oh that's Buu" when they see it. When the sprites get bigger, it's easier to identify something naturally, so the artist is able to use more colors, hence why Buu doesn't have a single-colored outline.

This write-up does a good job explaining the differences (http://2dwillneverdie.com/tutorial/fix-my-sprite-volume-3/)
Hmmm, i guess the palette i made isn't that good
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: ProjectorB on August 19, 2015, 10:06:38 AM
im sorry barker i just cant help myself

Spoiler, click to toggle visibilty

dont feel bad i like the palette you made
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: S. Jetstream on August 19, 2015, 09:40:03 PM
Intro Idea
http://vignette4.wikia.nocookie.net/dragonball/images/1/1f/424824_1276077103965_441_300.jpg/revision/latest?cb=20121003092838
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on August 19, 2015, 09:47:03 PM
Already sort of done (well it's planned).
(http://i.imgur.com/K7ETCrE.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on August 19, 2015, 09:51:03 PM
Just remove that vest and it's gold. ^_^
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on August 20, 2015, 01:49:33 AM
(http://i.imgur.com/nHYW40x.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Promestein on August 20, 2015, 02:46:48 AM
That's looking great. It's full of character and is definitely unique.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: The Sudden Rarity on August 20, 2015, 03:43:37 AM
In Soviet Russia, gum chews you.

(http://i.imgur.com/nHYW40x.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on August 20, 2015, 03:52:02 AM
wait is that a bone? or am i imagining things. Buu has no bones, so like.. what is that
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on August 20, 2015, 04:01:03 AM
I think Iced put that bone there to make the "stump" easily recognizable for what it is. Obviously when we polish it up he wont have that.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on August 20, 2015, 06:49:46 AM
Can I ask what that animation is for?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: The Sudden Rarity on August 20, 2015, 07:06:51 AM
Probably a winpose, or maybe for a super move involving him eating candy-fied opponent.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on August 20, 2015, 03:12:27 PM
now with the second part
(http://i.imgur.com/6NICSpw.png)

edit: huh i messed up one frame in the reforming, that one should have a longer antenna
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: likiji123 on August 21, 2015, 03:50:09 PM
That looks creepy, cant wait to see it fully complete and animated

made another palette
Shadow Buu
(http://i.imgur.com/Gn3VD2e.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Jango on August 21, 2015, 07:58:42 PM
Me about a month ago said:
(http://i.imgur.com/C0SWtje.png)
Jack Noir
*cough cough*
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Balthazar on August 23, 2015, 10:05:25 AM
more Iced antics:
(http://i58.tinypic.com/ng4va8.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: likiji123 on August 23, 2015, 10:32:33 AM
WOW, that looks insane.
Dont know what its gonna be used for but it still looks cool
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on August 23, 2015, 05:12:42 PM
more Iced antics:
(http://i58.tinypic.com/ng4va8.gif)

This is gonna be so fun to detail! Great work, you two! :)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Gennos on August 23, 2015, 05:36:09 PM
yeah that would work very good as a teleport.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Balthazar on August 25, 2015, 07:42:34 PM
Another concept! This could be one of his Finishers.
(http://i61.tinypic.com/2hygb2w.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HQ on August 25, 2015, 07:45:04 PM
love the idea & concept! The only thing I would improve is to make the fluid more dynamic :) (I can edit it later)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: lui on August 26, 2015, 12:16:39 PM
just a small suggestion, why don't you change the title to remove the "inspired" part? this is an official Z2 project now after all.

also, will you be using custom voices or Rips like from Xenoverse?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: PlasmoidThunder on August 26, 2015, 09:50:47 PM
The only problem I can see with that move is if the opponent doesn't open their mouth like Goku during gethits.

Then again, there are other orifices through which to enter the body (http://i.imgur.com/BSKy1GJ.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: The Sudden Rarity on August 27, 2015, 12:30:41 AM
Good thing there aren't any female characters . . . yet >_>
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AerosMugen on August 27, 2015, 12:40:15 AM
Then again, there are other orifices through which to enter the body (http://i.imgur.com/BSKy1GJ.png)

Like the nose wich is always open... unless you are Krillin, or Buu, or Mr. Popo.

Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on August 27, 2015, 12:37:05 PM
Good thing there aren't any female characters . . . yet >_>

omg... Hentai Z2
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on August 27, 2015, 03:56:51 PM
Females?
(http://i.imgur.com/i4cvhav.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Hephaistos31 on August 27, 2015, 03:57:30 PM
wow i like it Barker!!
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on August 27, 2015, 04:03:57 PM
Females?
(http://i.imgur.com/i4cvhav.png)

Oh my God :o
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: The Sudden Rarity on August 27, 2015, 10:18:38 PM
Females?
(http://i.imgur.com/i4cvhav.png)

Damn, nice MB sprite of Buu :)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Ryūku Tsukuyomi on August 28, 2015, 12:23:36 PM
Females?
(http://i.imgur.com/i4cvhav.png)

Midnight Bliss anyone?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AlexSin on August 28, 2015, 12:29:08 PM
The guy above you said "nice MB sprite", so...

Where's the lightsource for her?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on August 28, 2015, 02:18:27 PM
Yepp, it's for midnight bliss.

Alex, the light-source is meant to be from above. Anywhere in particular that looks off? I suppose the abs or face could use some tweaking.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AlexSin on August 28, 2015, 02:26:10 PM
Alex, the light-source is meant to be from above. Anywhere in particular that looks off? I suppose the abs or face could use some tweaking.

abs... face
and the shorts. :)
Maybe the black "socks" too, but I have to examine it more.


Edit:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/EditForBarker.png)
First = Super Buu; second = Lamp sprite by Barker; third = Lamp by barker + some edits by me (and some faces).
I left a bit of light in the shorts because I thought they could stay like that. Of course, they can also have no light at all.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Odb718 on August 28, 2015, 09:12:28 PM
more Iced antics:
(http://i58.tinypic.com/ng4va8.gif)
This would work well for a dodge/roll move also.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Xenomic on August 28, 2015, 11:09:58 PM
Ha, I'm so reminded of the Xenoverse female Majins with that Midnight Bliss. A very nice job on that, I have to say~
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on August 29, 2015, 12:27:55 AM
Well, it isn't my design. but thanks!

Alex, some nice changes. The only thing i'm unsure of is her shorts. I think it looks better with a bit more light, even if it doesn't make sense with the source.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on August 29, 2015, 12:33:13 AM
Alex, some nice changes. The only thing i'm unsure of is her shorts. I think it looks better with a bit more light, even if it doesn't make sense with the source.

Actually, the only thing wrong with Alex's fixes was the lighting he put for the shorts, it looked more pleasing to the eyes in Barker's first iteration. This reminds me of something Rolento said on his spriting tutorial:

Rolento said:
While it's good to be as technically correct as possible, the sprite's appearance is the final decider. To paraphrase some advice I've gotten in the past, if something is correct but looks wrong, then it's wrong. If something isn't quite right but it looks good, then it's good.

I think if we take Alex's body modifications and Barker's shorts (LMAO), then MB Buu will be top notch. Just my $0.02.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on August 29, 2015, 03:27:41 AM

(http://i1066.photobucket.com/albums/u402/GodofDeath94/EditForBarker.png)


The shorts definitely need lighting. They look deflated and flat without it.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AlexSin on August 29, 2015, 01:47:50 PM
You're right about the shorts, guys.

That was my intention, I treated the shorts as a skirt but I was wrong.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: S. Jetstream on August 29, 2015, 02:52:52 PM
With light they are shorts, without light they look like a skirt
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on August 29, 2015, 04:43:24 PM
i say remove the clothing, saves time. huehuehue
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: ProjectorB on August 30, 2015, 06:34:49 AM
i say remove the clothing, saves time. huehuehue

:)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on August 30, 2015, 10:22:13 AM
You want to see some buubs?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on August 30, 2015, 02:59:16 PM
Yes, i want to see Buubs.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on September 01, 2015, 02:15:24 PM
AS I've done for Gotenks I now share one of the potential moves for Buu

SLEEPY... lv1
QCBx2+K
-Buu crouches down and starts snoring! His health refills as long as he is in this state.
Move lasts only a few seconds by itself and he can be hit out of it.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Odb718 on September 01, 2015, 10:28:04 PM
Ohshi! My friends HATE Elena's HEALING! So I'm sure this will irritate them too.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Jango on September 02, 2015, 02:56:35 AM
BEATS IN MY HEAD
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: GOD984 on September 04, 2015, 03:57:46 PM
New thread and something a little different. Converting the work I did with Buutenks into Super Buu.
More to come, but here's what I have :).

(http://i.imgur.com/n2aiHQW.gif) (http://i.imgur.com/AsoXPCS.gif) (http://i.imgur.com/GDYZEGh.png?1) (http://i.imgur.com/Mthkrot.gif) (http://i.imgur.com/894yVal.gif)

Some screenshots for what Buu might end up looking like in-game:
Spoiler, click to toggle visibilty




-------------------------------------------------------------------------

AWESOME!!!!!!!!!!!!! Dude I hope you make this!

I wish I could sprite Z2 like you, but sadly I can only sprite like the rest of the DBZ Chars. So yeah!
Although I have been making a mugen character, putting in the sprites, and animations!
Also do you still have the Buutenks sprites? and if so do you still plan on making him a Mugen Char?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on September 04, 2015, 04:10:13 PM
I'm glad you like it. :) We're definitely going to finish this one.

The Buutenks stuff was never scrapped, but he wont be made into a full character any time soon. With Gotenks, Piccolo, and Super Buu now being made there isn't much point. Now, there is potential we could see him appear in an intro/finishing move/ outro. But none of that is for certain.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: GOD984 on September 04, 2015, 04:48:43 PM
Cool! Also do you know any programmers that would be willing to make a mugen char, when it comes to .cns I'm kind of a newbie, although I did manage to make a combo.
Oh, and is there a possibility  we could see a Buuhan? (Buu/Gohan) Just wondering?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on September 04, 2015, 04:53:42 PM
It's possible, but I wont be the one doing it. I'll be moving onto other projects after Super Buu. If you're looking for help, i'm sure there's somewhere on the forum you can ask.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on September 04, 2015, 05:23:08 PM
Here you go
http://mugenguild.com/forum/msg.1615911
Dont derail threads with offtopic, specially wip threads. Thats what pms are for.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: GOD984 on September 04, 2015, 05:45:20 PM
Thank you, also once again the sprites look awesome along with the animations.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: WekRiptor on September 04, 2015, 07:35:39 PM
It's possible, but I wont be the one doing it. I'll be moving onto other projects after Super Buu. If you're looking for help, i'm sure there's somewhere on the forum you can ask.

Ya know, person with custom sprited Cell that fits the Z2 style for their icon, could it be that you are going to work on 17 after this?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Jango on September 04, 2015, 10:43:09 PM
Isn't that just an Extreme Butoden sprite?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HadeS on September 04, 2015, 10:47:29 PM
No ^
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: PlasmoidThunder on September 04, 2015, 10:58:19 PM
It technically is, though it was partially redrawn/reshaded to fit the Z2 style.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HadeS on September 04, 2015, 11:07:01 PM
As far as I know, it's not a sprite from the Extreme Butoden set. I double checked the sprite sheet and it's not there. Unless it's a frankesteinized sprite.

@Barker: Correct me if I'm wrong.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Dave Rattlz on September 04, 2015, 11:38:28 PM
no in extreme butoden there is only Kid Buu and Majin Buu (Fat Buu) this is completely custom for sure, props to the creator of the sprites
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AlexSin on September 04, 2015, 11:41:09 PM
They were talking about this:
(http://i1307.photobucket.com/albums/s592/n93Barker/cellavi_zps8v2xywxr.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Dave Rattlz on September 05, 2015, 12:01:52 AM
Oh ok ahahahahahahahahahah my bad
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on September 05, 2015, 03:55:42 AM
That  Cell isn't an Extreme Butoden sprite,  just to clarify.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: WekRiptor on September 05, 2015, 05:06:11 AM



Seems to be that this topic is less stable that Buu lmao jk
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: GOD984 on September 06, 2015, 09:57:36 PM
lol, how is work on super buu coming? if you don't mind me asking.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: WekRiptor on September 07, 2015, 01:53:55 AM
lol, how is work on super buu coming? if you don't mind me asking.

Pls don't bump. Got me excited for nothing,usually, inactivity on the forums means they are hard at work. 
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: GOD984 on September 08, 2015, 09:07:10 PM
Very true! : )
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on September 18, 2015, 06:22:30 PM
No posts for a while, so here's some updated animations. HQ made the stance look ace.
(http://i.imgur.com/HpE81lZ.gif)
(http://i.imgur.com/Mthkrot.gif)--->(http://i.imgur.com/3BD0n2K.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HadeS on September 18, 2015, 06:33:36 PM
I'm sorry but I don't like the new stance at all, he feels like jelly (even if he "is").
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Gennos on September 18, 2015, 06:34:14 PM
 :o
amazing. the stance looks alot more lively too, the only minor complaint there is that his head moves a bit lower in one of the frames then comes back in the next.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: GOD984 on September 18, 2015, 07:11:09 PM
I like both stances.
Also Awesome Work! :)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on September 18, 2015, 07:19:13 PM
Honestly, the new stance looks too jittery. especially his right (viewer left) elbow and forearm.  It doesn't quite look like one fluid motion.
Might just a case of less is more... but then again, it could just need a bit smoothing and cleaning.

On another note, that back-dash (?) is awesome. I love everything about it.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: altoiddealer on September 18, 2015, 07:33:45 PM
On that back-dash, I think his shoes should begin appearing sooner in the animation - the color just pops up in way too suddenly.

I think they should be more like the armbands, which start off smaller then grow to normal size.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on September 18, 2015, 09:00:17 PM
I actually kinda like how they form out of the pants. Somehow I feel like I saw similar animations from the anime... where the color would come in like that.

I might be wrong... it just seems very familiar.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: The Sudden Rarity on September 18, 2015, 09:31:00 PM
His shading looks better as well.  I have a thing with aesthetics XP
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Jango on September 18, 2015, 10:40:36 PM
I think for the backdash, you could show the shoe colors slowly coming back in so that the transition looks a bit more natural (well as natural as Buu can get). Other than, it's beautiful.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Thammy on September 19, 2015, 01:47:00 AM
I like the pants on the new stance, but the upper body of the old stance. Maybe there's some way to get the "bounce" from the new stance without being so rubbery?

Backdash is great though.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: MotorRoach on September 20, 2015, 10:17:23 PM
I mostly prefer the newer stance because it has a little more movement to it in a way it makes the stance feel less generic.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Odb718 on September 21, 2015, 08:40:34 AM
The new stance is a lot betting in my opinion. The only thing that could be a little better is his right elbow POPS for 1 or 2 frames. Like it disappears for a frame. The 6th frame the nubby part is gone for a frame. Maybe knock down frame 5 and 7 because I think it looks great.
----
Hopefully you got to see the 3 images before they were removed from the host.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on September 21, 2015, 04:14:57 PM
Interesting... lots of different feedback here. The backdash seems to be popular, though, so that's good!
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on September 24, 2015, 08:28:42 PM
Update to crouching jab:
(http://i.imgur.com/DlZyhpQ.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HQ on September 25, 2015, 12:32:09 PM
now with the second part
(http://i.imgur.com/6NICSpw.png)

Did you had something like this in mind?
(http://i.imgur.com/X7yYgoA.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on September 25, 2015, 12:52:51 PM
I was thinking of the head literally detaching and falling in an arc, biting the ankles before splashing in the ground.
 but that animation is also pretty nice.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on September 25, 2015, 03:14:17 PM
That's not what he intended, but that still looks pretty amazing. We might just have to use that :)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HQ on September 25, 2015, 07:29:23 PM
So you can see how we make progress.
Iced plans out some crazy thing - I work a bit on it and Barker polishes it to something that can be put in a Z2 quality character :)

(http://i.imgur.com/bLapW0j.gif)-->(http://i.imgur.com/lkepGa5.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Odb718 on September 25, 2015, 08:14:19 PM
LOVE that roll kick morph move!
If you went 1 step further and made it do a complete loop, you could make it into a special. Sort of like Fei Long's 3 punch special.
LK = the animation above
MK= Full 360
FK= 540 rotation so the morph move is at the end.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Thammy on September 26, 2015, 10:57:35 PM
Iced plans out some crazy thing

"some crazy thing" is a pretty good description of that animation.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: GOD984 on September 27, 2015, 02:24:14 AM
Agreed
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Lunchbillion on September 27, 2015, 01:03:06 PM
Love the concept, those off-the-wall moves will make Buu a very fun and unpredictable character.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Cybaster on September 27, 2015, 11:03:02 PM
Great progress right here.

And this roll kick looks really nice. And also less disturbing than when Iced showed me Buu's head coming out from his ass ! :D
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HQ on September 27, 2015, 11:36:42 PM
That is merely the case, because I haven't had the chance to implement his most recend feedback yet:

"When you have the butt head pop out have a few ticks of tension as his butt bulges before it pops through."

Iced is a genius. Every genius likes butt jokes.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on September 27, 2015, 11:43:21 PM
Iced is a genius. Every genius likes butt jokes.

I like European female butt-related jokes, am I an artistic genius now?  :llama:

Ignore that, and allow me to get back on topic by saying that the part in the first anim where the head pops out can be easily implemented to the 2nd anim while applying Iced's feedback about the ticks of tension. I whole-heartily recommend you go with mixing up the two anims (or at least the parts mentioned; in this case, head popping out in 1st anim, and the entirety of the 2nd one), as it gives it a..... how can I describe it? It gives it a Tom & Jerry/Disney/Merry Melodies vibe that I ABSOLUTELY
love.

Lovely progress, please continue on your way. ^_^

Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AerosMugen on September 28, 2015, 12:14:17 AM
Watching Buu's head popping out of his ass made my day, thanks Iced, HQ and Barker.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on September 28, 2015, 12:33:30 AM
Watching Buu's head popping out of his ass made my day, thanks Iced, HQ and Barker.

New meaning to "get your head out of your ass"?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on September 28, 2015, 11:21:27 PM
Thanks for the kind words, folks. More new stuff:

(http://i.imgur.com/jWiGdLt.gif)-->(http://i.imgur.com/VRknhCe.gif)

HQ is a wizard.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: HQ on September 29, 2015, 12:01:30 AM
great work Barker! :)

We just need to add some mouth/face emotions and a few small improvements to it then it's perfect :)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Odb718 on September 29, 2015, 12:52:53 AM
Add his left arm behind his back too? Maybe just his wrist/hand.
It's definitely good. I really like how the spark lights up while it's back.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on September 29, 2015, 01:53:05 AM
(http://i.imgur.com/jWiGdLt.gif)-->(http://i.imgur.com/VRknhCe.gif)

There's a couple things I'm a bit iffy on.

First, I think there should be some motion blur when he whips his head-tendril forward.
Second is when he's leaning forward, the shading his chest seems a bit too heavy.

Otherwise it looks much better.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on September 29, 2015, 02:10:23 AM
As usual, good job guys. And I agree with August on his feedback, some SF3 motion blur when the head tendril goes forward would give it a nice punch, and the chest looks... like a Wilson basket ball :XD:

I think integrating the shape of the chest of the old anim into the new would make it perfect. It's fine shading wise, but the shape is totally strange.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Balthazar on September 29, 2015, 10:10:51 AM
Oh I agree on the chest in the new version, when he leans forward his peck turns into a ball! And his neck/throat disappears.
It looks pretty weird. I did a little version of my own, this might help you out with his anatomy a little bit.
(well don't go around redoing your entire sheet, it looks great otherwise, just be wary of those bloated pecks)
(http://i58.tinypic.com/9pq887.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on September 29, 2015, 06:50:46 PM
Yeah I knew about the pecs when I posted but decided to anyway. I got busted though :P I'll do some tweaking using those lines as a reference.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: ProjectorB on September 30, 2015, 02:18:18 AM
make him inhale before executing the move and as soon as he executes it make him close his mouth and eyes. imo, i think it might give buu more expression
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on September 30, 2015, 02:43:32 AM
Having him inhale is kinda silly to me, but he will have dialog like "Turn to chocolate!" and stuff like that. The expression is blank right now because I'll be drawing an animated mouth and layering it over top.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on September 30, 2015, 08:16:47 PM
Trying to apply some feedback. Adjusted some of the body, chest uses flatter lines, extended the head further from the body, and motion blur scribbles as the tentacle is flipping over his head.
(http://i.imgur.com/VRknhCe.gif)-->(http://i.imgur.com/wzzWSr6.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Odb718 on October 01, 2015, 10:13:52 AM
The neck definitely adds a lot to this animation.
I think his black arm bands need to get tweaked just a tiny bit. The point seems to be missing while his arms are back
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on October 08, 2015, 05:29:00 PM
Cr.MP progress:
(http://i.imgur.com/UrGQ2xB.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on October 08, 2015, 05:51:49 PM
Cr.MP progress:
(http://i.imgur.com/UrGQ2xB.gif) (http://img3.wikia.nocookie.net/__cb20140327074058/herebemonsters/images/7/7b/Plain-Cake-Sprite.png)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: altoiddealer on October 08, 2015, 05:57:58 PM
Looks pretty cool

My opinion is that his teeth should remain clenched just a bit longer - keep his teeth clenched a little bit on the last 2 or 3 frames.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on October 08, 2015, 06:07:35 PM
I think you're right^^^
(http://i.imgur.com/UrGQ2xB.gif)-->(http://i.imgur.com/kYZ6AFe.gif)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: The Sudden Rarity on October 08, 2015, 06:49:49 PM
For some reason I think it should repeat when you rapidly tap Y for multiple bites, like with Joe's TNT Punch or Chun-Li's Hyakuretsukyaku.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: altoiddealer on October 08, 2015, 08:48:32 PM
Yep, now that's pretty awesome right there!

Got plans for crouch HP?  Maybe use the same thing but he lunges foward/up or something, with a yet even bigger bite?  I'm sure you have something cool planned already though :)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: hatter on October 08, 2015, 08:57:41 PM
Man who made that delicious looking delicacy, right there?

Pretty good, Barker, please continue on your way.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on October 08, 2015, 09:02:01 PM
Iced -> HQ -> and then Me

Jolly cooperation.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: walt on October 09, 2015, 12:07:56 AM
It looks amazing. If you were decided to invest more time into the animation, viewer's left leg needs some transition/retooling/polishing on a pixel level. As it stands now, it looks jumpy and rough around the edges.

But if you leave it as it is, I bet very few would notice ;)
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Gennos on October 09, 2015, 12:27:26 AM
the animation looks really good  :thumbsup:
Spoiler, click to toggle visibilty

Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: deddy95 on October 09, 2015, 08:14:21 PM
I love the concept, i love the facial expression and overall it's a great animation. The only thing i don't like is the way you animated the pants, they are visibly divided into "sections" that moves up and down (see his right knee). The upper body was animated the same way i guess but it's not that pronounced, in fact i like it very much!
Edit: Shit, i totally jumped the comment of Walt who said exactly what i was thinking, sorry.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Thammy on October 09, 2015, 08:39:46 PM
Now that they mention it, the pants do sort of jump out.

I like the way Buu now grits his teeth when his head comes back. It's like he's too ferocious to stop biting.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: ProjectorB on October 09, 2015, 10:19:20 PM
any idea of his voice actor? or will he have ripped voice clips from his games?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on October 09, 2015, 10:22:43 PM
We already have the script recorded. :) and as far as I know, you should be able to set his voice to the North American version when he's released.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on October 09, 2015, 10:37:20 PM
Final script is recorded but I havent gotten it yet, so for now I will leave you with some samples from the first takes.

http://vocaroo.com/i/s1pMrCM9swT2
http://vocaroo.com/i/s1DyX4UrZWA0

When I have the final versions I will share some samples :) the voice actor is Excelent.

Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Barker on October 09, 2015, 10:49:23 PM
http://vocaroo.com/i/s1pMrCM9swT2
http://vocaroo.com/i/s1DyX4UrZWA0

When I have the final versions I will share some samples :) the voice actor is Excelent.

Indeed. I suppose we can formally announce that the actor is Kamran Nikhad! :) We'll have more clips once the recordings are finalized.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: ProjectorB on October 10, 2015, 02:17:02 AM
that voice acting is amazing! sounds so much like super buu
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Lunchbillion on October 10, 2015, 07:54:51 AM
That second clip kinda reminds me of english Broly, actually
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AlexSin on October 12, 2015, 07:41:44 PM
The voice actor really sounds like Super Buu! Great job!
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: TheHateThatHateMade on October 12, 2015, 07:56:42 PM
I agree, this is far and away my favorite va out of the new characters.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on October 14, 2015, 09:19:26 PM
Kamran voices are here. This is a sampler so you can get a feel of Super Buu.

(http://i.imgur.com/BRIKCvE.gif)
=========SUPER BUU========
The God eater

Gluttony incarnate, the creature named Buu was concocted by Wizard Bibidi to kill the Gods.
He is made of a rubbery pink substance and can absorb more creatures inside him, gaining their abilities and bits of their personality.
He is both childish and dangerous, showing bursts of intelect amidst his savage fighting style.

Buu is based off the concept of Arabian Genies( Djinns) , with the tail on his head being reminiscent of how genies have a smoke trail.

http://vocaroo.com/i/s1yXQBySWUDN
http://vocaroo.com/i/s0mvi3RmihsT
http://vocaroo.com/i/s1JsylUALvIk
http://vocaroo.com/i/s0QbjEoZU1vw
http://vocaroo.com/i/s027WmmBCEsa
http://vocaroo.com/i/s01ZYbar7MUI
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Balthazar on October 14, 2015, 09:44:51 PM
We really managed to secure ourselves another homerun VA! Good work Iced and Excellent work KamRan!
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: altoiddealer on October 14, 2015, 09:55:55 PM
Concocted?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on October 14, 2015, 10:13:48 PM
Concocted?
Thanks, fixed.
What do you think about the VA?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: altoiddealer on October 14, 2015, 10:18:38 PM
I wasn't a big fan of the show, so I can't really comment on source accuracy.

BUT the VA sounds really good in my opinion!!  It's amazing you can find a VA that's this good.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Kenshin X on October 14, 2015, 10:58:07 PM
i feel like the last one doesn't fit his character. Super Buu isn't as much of a jokes and rhymes guy, more like the ultimate troll.. i can totally see him as a troll tho
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: The Sudden Rarity on October 15, 2015, 03:25:00 AM
"I will eat your underwear"? EW! XD I love it though.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on October 15, 2015, 04:39:09 AM
"I will eat your underwear"? EW! XD I love it though.

It sounds more like he's saying, "...now you'll eat your underwear"!

Wasn't the rhyme supposed to be, "...I'll pull down your underwear", though?
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Jango on October 15, 2015, 06:47:45 AM
I grew up with "you can smell my underwear."
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on October 15, 2015, 07:16:03 AM
You grew up weird.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Jango on October 15, 2015, 07:27:24 AM
No I grew up Fundamentalist Chris-oh... yeah
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Gennos on October 15, 2015, 08:17:59 AM
now i don't want you guys to think that im undermining your work but i don't remember him saying any of those when he was in this form. iirc he barely spoke at all.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on October 15, 2015, 10:44:57 AM
now i don't want you guys to think that im undermining your work but i don't remember him saying any of those when he was in this form. iirc he barely spoke at all.

They write their own material. They take inspiration from the series, but give their characters' unique lines. I do agree, though, that having him speak too much is out of character for him. He usually just speaks in short, broken sentences.
Instead of saying the whole Trick Or Treat rhyme, I'd imagine him saying something like, "Trick...or...treat?....Treat...", In sort of a guttural, intimidating way.
His Z2 dialogue is coming across a little too articulate and silly...kinda Joker-esque.  He was really intimidating and primal in the series. He had a twisted edge to him, but it wasn't like he was trying to fuck with your head. He's really straight to the point, and I think that's what's missing here.
I'm reminded of when Chi-Chi came up and hit him while he was waiting for Gotenks to train. He simply says to her, "Do you like eggs?" Then he turns her into one and smashes her. Straight to the point, but still really fucked up.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Gennos on October 15, 2015, 10:51:35 AM
yeah thats what i loved about him, his primal and simplistic nature. he didn't tell you that he was evil, he showed you.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on October 15, 2015, 12:30:16 PM
Thats the longest sentence he has, if i was just linking to grunts no one would be able to tell what the voice actor sounds like!


Super buu is actually pretty articulate, he interrupted his fights to make short but concise declarations and every game he was in had him talk. The one that talked savagely and only spoke barely was Kid buu.
https://www.youtube.com/watch?v=zozGk_GCFJQ
 
Quote
Super Buu: I was promised a good fight. Produce the challenger. Which one of you is it? Don't be shy. Come forward. The time has arrived.
Videl: What's an hour? It's no big deal! Unless you're scared! Is that it, Buu?
Super Buu: Loud-mouth girl! You should die!
Super Buu: Very well. This Majin Buu will wait one hour. Then I will kill you all.


Quote
i don't remember him saying any of those
You never noticed Vegeta talking on the phone with Bulma, Bulma literally stepping up and threatening opponents, Majin stating the m on his head stands for Murder , Gohan having a speech about becoming a storm?

Half our dialogue is original, its one of the positive things of having voice actors.  So nah, he didnt say any of those, although he has most of his spoken dialogue dubbed by the new actor as well.
Even stuff like
"Should I chew you to bits, or lick you to death?" and "Your failure means the end of everything."
that were spoken in his further fused forms.

But really im surprised you never noticed all the original voice actors are speaking original dialogue =|
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Gennos on October 15, 2015, 01:06:55 PM
I'm sorry, i didn't mean to imply that you shouldn't give him original lines.
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: Iced on October 15, 2015, 01:10:22 PM
Nothing to be sorry, I didnt took it like that, i was just surprised you hadnt noticed the original lines before.  We even added Piccolo's DODGE .
Title: Re: Super Buu Z2 (Inspired) [Project]
Post by: AugustAPC on October 15, 2015, 01:34:30 PM
There were a few moments in the series where he spoke with a fair amount of articulation. Even then, though, there were still very distinct mannerisms. His sentences were all very short and to the point, but also slightly irregular, for lack of a better word.
"This Majin Buu will wait one hour."
"Produce the fighter! PRODUCE!"
"Buu make you dead! What Buu say, Buu do! NOW YOU DIE!"
Even when he's at his most articulate, there's still a rudimentary element to his speaking. His extended dialogue is also pretty really far and few between. Also, I just don't think any of his dialogue in the series matches the tone of reciting the entire 'Trick or Treat' rhyme. That seems too deliberate, like he's trying come off a certain way... again much like the Joker. The feeling I got from Super Buu was that he just wanted to kill, destroy and eat candy... and anything that slowed him down from doing so pissed him off. Kinda like an impatient child.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on October 15, 2015, 04:07:55 PM
I think of it as the Eat, sleep kill cycle.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 15, 2015, 05:00:47 PM
I'll just leave this here...

Title: Re: Super Buu Z2 [Project]
Post by: walt on October 15, 2015, 05:02:17 PM
(that animation ... as bad as the one people are criticizing these days)
Title: Re: Super Buu Z2 [Project]
Post by: AerosMugen on October 15, 2015, 05:03:12 PM
(Nostalgia glasses)
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 15, 2015, 05:06:10 PM
(that animation ... as bad as the one people are criticizing these days)

Let's not get derailed here :P  The script is what I was pointing out.
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on October 15, 2015, 10:04:27 PM
That dialogue would be awesome if Mick Lauer would be down for that "Who's there?" line for a VS intro between Super Buu and Vegeta.
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on October 15, 2015, 11:31:39 PM
I'll just leave this here...

[youtube]https://www.youtube.com/watch?v=4roegVCpD24[/youtube]

Fair point. Still, I feel that's a contextual situation. I dunno, maybe it's just my personal perception of the character.
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on October 16, 2015, 01:32:05 AM
Honestly the Knock knock joke was a lot more Buu than the Trick or Treat song because. It still shows his sadistic nature while remaining childish. The trick or treat song is something I'd expect from Gotenks more than Super Buu. Not saying its bad. Just unfitting. Voice work is fantastic so far.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 18, 2015, 12:40:36 AM
A concept sprite for an intro I'm working on. Thoughts?
(http://i.imgur.com/1oVYXu1.png)
Title: Re: Super Buu Z2 [Project]
Post by: likiji123 on October 18, 2015, 02:22:44 AM
A concept sprite for an intro I'm working on. Thoughts?
(http://i.imgur.com/1oVYXu1.png)
I feel like pure evil buus shading is a little weird but other than that it looks good!
the colour of his pants is different and his head seems squashed
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on October 19, 2015, 09:57:52 AM
are you going to have a short cutscene with a few hits against a fat buu before he hits him or something?
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on October 19, 2015, 10:57:33 AM
A concept sprite for an intro I'm working on. Thoughts?
(http://i.imgur.com/1oVYXu1.png)

On Evil Buu, his second darkest shade needs more contrast. It blends too much with the third darkest and makes him lack muscle definition. Also, his jaw a bit too concave. Looks like his face is being sucked into itself.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 19, 2015, 03:34:42 PM
Adjusted the head and palette. The pants are different on purpose. Edit: the gloves and boots have too much contrast but it's fine for now.
(http://i.imgur.com/NV3Di24.png)

The plan for this intro is meant to be a quick transformation. Fat Buu will probably just appear in chocolate form.
Title: Re: Super Buu Z2 [Project]
Post by: Gennos on October 19, 2015, 04:01:03 PM
looks awesome man :)
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on October 19, 2015, 04:02:30 PM
Looks nice! The main thing that sticks out to me is the shading on his cape, the overhanging bit (on the left),
the shading makes it look very thick, poofy, while it should be flat, thin. So, especially on that lower part that curls inward,
I think you can remove the darker shades and leave it filled in with just the lightest shade. I would do a quick edit as an example but you posted the sprite zoomed-in :P (and I didn't want to use the one you posted earlier since its outdated).
*edit:
(http://i.imgur.com/AHiyP0K.png) > (http://i.imgur.com/Eskb33B.png)
Title: Re: Super Buu Z2 [Project]
Post by: HQ on October 19, 2015, 04:29:27 PM
man I also worked on some improvement ideas
(http://i.imgur.com/RUYvMAd.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 19, 2015, 04:46:59 PM
^^^ That looks really good. Especially the face, it has a lot more character than mine.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 19, 2015, 05:22:54 PM
A super early look at Human Extinction:
(http://i.imgur.com/NNdXUEt.gif)

Really excited about this one!
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on October 19, 2015, 05:27:56 PM
That looks super promising!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 20, 2015, 09:48:27 PM
Going back to the voice, I feel like we could benefit from a deeper, scarier sounding Buu. I did some very amateur sound editing with the following results.
Here's some assorted dialogue:
http://vocaroo.com/i/s1XhTqXU05dB


And here's the ones previously posted.
http://vocaroo.com/i/s0mvi3RmihsT > http://vocaroo.com/i/s0MlO5jIVpTw   "Hey, do you like candy?"
http://vocaroo.com/i/s1JsylUALvIk > http://vocaroo.com/i/s1I842NayBsu   "Get inside me!"
http://vocaroo.com/i/s0QbjEoZU1vw > http://vocaroo.com/i/s0BrLquawEKu   "FIGHT! FIGHTFIGHTFIGHTFIGHTFIGHTFIGHT!"
http://vocaroo.com/i/s027WmmBCEsa > http://vocaroo.com/i/s1YGKffydatl   "You look like you could be tasty..."
http://vocaroo.com/i/s01ZYbar7MUI > http://vocaroo.com/i/s18FECzysfbI   "Trick or Treat"

So let me know what you guys think.
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on October 20, 2015, 09:55:37 PM
Ooh, sounds good with a deeper tone.
Title: Re: Super Buu Z2 [Project]
Post by: R565 on October 20, 2015, 10:03:10 PM
This should be the final Super Buu voice. He always had kind of a semi-deep menacing voice.
Title: Re: Super Buu Z2 [Project]
Post by: WekRiptor on October 21, 2015, 12:44:04 AM
"welcoming to cooking with Buu,today the main coarse is over there." genius!
Title: Re: Super Buu Z2 [Project]
Post by: HQ on October 21, 2015, 01:08:50 AM
I agree Barker - to be honest - I have never watched DBZ in English, so listening to the original voice actors now, makes me want to go for the deeper voice too :)
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 21, 2015, 02:22:54 AM
I grew up watching the US funimation dub, so I am a little biased that way ;) Thanks for the feedback everyone.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 21, 2015, 11:05:57 PM
Put yo' hands up in the air
(http://i.imgur.com/KWLjqhP.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Jango on October 21, 2015, 11:09:45 PM
all the single ladies, all the single ladies...

(also is that a callback to the intro of Final Bout?!)
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 22, 2015, 12:49:30 AM
In what way?
Title: Re: Super Buu Z2 [Project]
Post by: GTOAkira on October 22, 2015, 01:25:34 AM
nice I do think it could use one more frame just before putting his hand in the hand
keep up the great work Barker
Title: Re: Super Buu Z2 [Project]
Post by: lui on October 24, 2015, 07:16:01 PM
all the single ladies, all the single ladies...

(also is that a callback to the intro of Final Bout?!)

it's the human extinction attack
Title: Re: Super Buu Z2 [Project]
Post by: deddy95 on October 24, 2015, 07:33:59 PM
I'm here to nitpick, that's a wonderful animation.
- The hand during the charging section is a little bit weird, kinda blobby, even the way it opens.
- The pectorals during the shooting seems a bit "overshadowed", they don't share the same style of shading you used on the rest of the body.
- As City_Hunter said it could use even only one more frame for the transition.
- Maybe some shaking on the pants?

Other than that i gotta say you're doing a great job on his facial expressions, the mouth is perfect and gives buu a great personality.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 24, 2015, 08:04:52 PM
Thanks guys, I just addressed some of the feedback and noticed some other small things that were off. The hands are blobby because of an early decision we made in the thread to merge buu's fingers into a sort of glove/mitten. The pants I could animate, but if we add screen shake wouldn't it be sort of unnecessary?

Here's a (very early) look at crouching HP:
(http://i.imgur.com/zPQNqtH.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 24, 2015, 08:46:14 PM
A test for the firing frames:
(http://i.imgur.com/1Tu1Cam.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Gennos on October 24, 2015, 09:00:42 PM
 :joyful
great animations. the genocide super looks very realistic, i love the attention that went into shaking his pants and head.
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on October 24, 2015, 10:04:42 PM
I think the shaking could go just a little bit more into his head. But I agree with Gennos, awesome work.
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on October 24, 2015, 10:12:37 PM
Looks nice! I would advice you to add a 3rd frame for the pants movement loop ;)
I did a quick fx test with some fx i had laying around, check it out:
(http://network.mugenguild.com/balthazar/misc/humanextinguisher.gif)
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on October 24, 2015, 11:14:29 PM
A test for the firing frames:
(http://i.imgur.com/1Tu1Cam.gif)

I kinda feel like it might be better if he had a closed fist when he's lifting his hand into the air. It has a bit of a casual feel to it, making it seem a little less epic. If he's clenching his fist it may give the feeling that he's charging the blast. Or maybe having him gritting his teeth when he's creating the blast? Something to give it some oomph.
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on October 24, 2015, 11:25:51 PM
I feel like there's frame missing towards the end, just before he enters the final pose. It looks a tad choppy.

Also, I'm probably overthinking it, but won't it look weird when Buu starts looking at the screen instead of his opponent during battle?
Title: Re: Super Buu Z2 [Project]
Post by: Lunchbillion on October 24, 2015, 11:39:45 PM
I love the head whip! Can't wait to see it in more detail...
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 24, 2015, 11:53:13 PM
(http://network.mugenguild.com/balthazar/misc/humanextinguisher.gif)
This looks awesomeeeeeee. An extra frame for the pants and startup will be added.
I kinda feel like it might be better if he had a closed fist when he's lifting his fist when he's lifting his hand into the air. It has a bit of a casual feel to it, making it seem a little less epic. If he's clenching his fist it may give the feeling that he's charging the blast. Or maybe having him gritting his teeth when he's creating the blast? Something to give it some oomph.

That's actually what I want out of this move :P. He's able to wipe out everyone on earth without any effort. I wanted him to look bored/lazy.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 27, 2015, 04:33:51 PM
(http://i.imgur.com/wIcGvHC.gif)

Another frame added for the pants.
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on October 28, 2015, 06:03:07 AM
That's actually what I want out of this move :P. He's able to wipe out everyone on earth without any effort. I wanted him to look bored/lazy.
I figured. That works in the context of the show... but in a fighting game? Seems out of place.
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on October 28, 2015, 07:38:16 AM
i never saw how the " genocide blast " as they call it was ever a good idea in games. how is it even usable in combat? i think if he aimed directly at the opponent and had the attacks come after him like homing blasts it would be a lot better. although this does look cool.. or as dub vegeta says.. Mondo Cool
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on October 28, 2015, 10:37:11 AM
It's probably more cinematic... as in he will hit them with an attack that puts them in a stunned state and then do the genocide attack and cause the blasts to rain down on the enemy.
That's my guess, anyway.
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on October 28, 2015, 12:06:41 PM
I'm pretty sure he'll get a launcher or wall-bouncing attack that puts the enemy right above him...then they'll eat all the blasts up their butt.
Title: Re: Super Buu Z2 [Project]
Post by: Gennos on October 28, 2015, 12:11:59 PM
stig put this attack in his Super Buu char, he made it a projectile super kinda like Gill's meteor strikes. it would be cool if you guys made it like his.
Title: Re: Super Buu Z2 [Project]
Post by: -Whiplash- on October 28, 2015, 01:15:33 PM
I figured it would be like a Hyper version of Doom's hidden missles.
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on October 28, 2015, 04:29:32 PM
I'm pretty sure he'll get a launcher or wall-bouncing attack that puts the enemy right above him...then they'll eat all the blasts up their butt.

i like this idea, this is  a very good idea. use this idea.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 28, 2015, 06:15:12 PM
I believe it's planned to be like Balthazar said: hitboxes above him to hit enemies in the air, and then 3 or more come crashing down to hit standing enemies. There's a few Capcom moves that are good comparisons (Hawkeye, Doom, etc.)
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on October 28, 2015, 06:35:41 PM
I was thinking an IronMan where he shoots them all up and they all come down.
Also, Skullomania would be good. He shoots 1 up, and depending on the button press the return timing is different. Skullo also hits on the way up, but 1x instead of 6x.
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on October 30, 2015, 09:09:25 PM
I think it's fine to have as an attack, since it's one of Buu's most iconic moves. Probably only second to Chocolate Beam.

I still think it would look more natural if he constantly faced in the same direction though. Look at Final Bout, where it was a spread shot.
https://youtu.be/c6bRXBf2WEY?t=100 (https://youtu.be/c6bRXBf2WEY?t=100)
There's probably a better video out there for seeing the move, but there's no obvious one that I can find.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 31, 2015, 03:32:05 PM
I'm pretty happy with how he's posed, so don't expect any changes there. We already tried it a different way and this looked much better.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 31, 2015, 10:21:44 PM
:devil: Happy Halloween, everybody! :zombie: 

(http://i.imgur.com/aSVBR3n.gif)

Buu doesn't look too happy about his costume...
Title: Re: Super Buu Z2 [Project]
Post by: hatter on October 31, 2015, 10:24:33 PM
:rofl:

I love it
Title: Re: Super Buu Z2 [Project]
Post by: Gennos on October 31, 2015, 10:27:20 PM
oh my goooooooooooooood it's kirbuu!
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on October 31, 2015, 11:15:26 PM
That's very much appropriate for him XD if this is his "curse" transformation, then I'm all for it.
Title: Re: Super Buu Z2 [Project]
Post by: Staubhold on October 31, 2015, 11:25:32 PM
This is great.  :mlol:
Title: Re: Super Buu Z2 [Project]
Post by: Ryūku Tsukuyomi on November 01, 2015, 02:03:39 AM
So thats how Buu died after all... Thank you Kirby, you are our hero.
Title: Re: Super Buu Z2 [Project]
Post by: Tokume on November 01, 2015, 05:05:14 PM
Seriously?... You just said: genocide blast (you even put quotation marks) wasn't good in games and then your next question "how is it even usable in combat?".
If you think Genocide Blast isn't suitable for games, then why are you being anecdotal with how usable is it in combat?, this is made for a game and we want it to be flashy and very similar to the original not what you think you want. (OR HOW YOU PROBABLY WANT IT TO BE CHEAP JUST TO LOOK GOOD FOR COMBAT)

Well I'll tell you, I've played all and will play all upcoming TEKKEN games and for sure TEKKEN is all about flashy combats and people enjoy it.
(Sorry, If you're some big-shot and i offended you... I'm not new to MUGEN but it's my first time on a MUGEN forum)
Title: Re: Super Buu Z2 [Project]
Post by: hatter on November 01, 2015, 05:11:39 PM
May I please inquire what in God's name are you rambling on about? What does that have to with Super Buu?

Stay on topic or don't post here at all.
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on November 01, 2015, 05:14:50 PM
May I please inquire what in God's name are you rambling on about? What does that have to with Super Buu?

Stay on topic or don't post here at all.


i think he went bananas over my comment on how i generally never understood how that attack would work in combat (considering in dbz you might as well get blitzed trying that). i didn't say i didn't like it, i just never understood how it could work in a non stationary situation, like a fight. it's quite a dumb thing to "fight" about it was a pointless rant imo
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on November 04, 2015, 03:43:15 AM
I nail my friends with Skullomania's move that's extremely similar. Trip or air fall you know they're not getting up fast from, right into the move. They dont have time to attack so they go into a forced block setting up other opportunities for one.
You might not be able to combo into it, but if P2 missed an ultra or a special with a long recovery you can hit with similar moves.
If Ryu throws an air ultra that's way off target you have all the time in the world.

These moves have their uses.

----
awesome kirby-buu btw.
Title: Re: Super Buu Z2 [Project]
Post by: GOD984 on November 04, 2015, 02:49:27 PM
:devil: Happy Halloween, everybody! :zombie: 

(http://i.imgur.com/aSVBR3n.gif)

Buu doesn't look too happy about his costume...

if you even plan on doing his cursed form, that should be his!
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on November 07, 2015, 04:09:44 PM
Not a big update, but here's something.

(http://i.imgur.com/rR4OjUG.gif)

hey man do u think maybe i can get a couple of super buu sprites? i am thinking of doing him as a character. i would really appreciate it
Title: Re: Super Buu Z2 [Project]
Post by: WekRiptor on November 07, 2015, 04:39:03 PM
Not a big update, but here's something.

(http://i.imgur.com/rR4OjUG.gif)

hey man do u think maybe i can get a couple of super buu sprites? i am thinking of doing him as a character. i would really appreciate it

Uhh, might want rethink that, since you know, HES MAKING A CHARACTER WITH THOSE SPRITES!
Title: Re: Super Buu Z2 [Project]
Post by: GOD984 on November 08, 2015, 05:10:32 AM
WekRiptor, he might  be asking, if he will make specific sprites for his own char.
Title: Re: Super Buu Z2 [Project]
Post by: WekRiptor on November 08, 2015, 05:35:33 PM
WekRiptor, he might  be asking, if he will make specific sprites for his own char.
Yeah I guess, I might have overreacted a bit, though I think he should have rephrased that, since it just seemed he wanted to use the sprites to make a character Barker is already making.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on November 08, 2015, 05:37:11 PM
I got that impression as well.   ^^^
Title: Re: Super Buu Z2 [Project]
Post by: Barker on November 08, 2015, 08:27:11 PM
Update to st.SK:

(http://i.imgur.com/sbnDCSL.gif)
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on November 08, 2015, 08:48:50 PM
Ooh, I likey :) st.SK is coming along great.
Title: Re: Super Buu Z2 [Project]
Post by: hatter on November 08, 2015, 08:52:09 PM
Looking mighty fine, Barkmaestro. Can't wait for the full product. :yes:
Title: Re: Super Buu Z2 [Project]
Post by: Lunchbillion on November 08, 2015, 11:05:34 PM
This animation is likely going to need one billion trillion frames to get the effect you'd want. Great keyframes though.
Title: Re: Super Buu Z2 [Project]
Post by: GOD984 on November 09, 2015, 12:03:27 AM
AWESOME! Its just to awesome for my mortal eyes to look at.

 @LunchPolice Also I don't get what you said
Title: Re: Super Buu Z2 [Project]
Post by: Gennos on November 09, 2015, 12:22:03 AM
the animation is good, in both key frames and in betweens, it doesn't have to be CPS3 quality.
more details on the body in the transformation frames would certainly make it better, but it's very good as it is.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on November 09, 2015, 05:31:21 AM
An idea for a taunt. Based on a hilarious image of Akuma drinking tea. Now, 2 things... is it clear what he's doing? And is anyone here an expert at spriting teacups and other pottery. The teacup can't be white as it ends up looking like his teeth.
(http://i.imgur.com/84u4lDY.png)

Here's the layers seperate:
(http://i.imgur.com/QkHJ0Ut.png)
Title: Re: Super Buu Z2 [Project]
Post by: Nakiri on November 09, 2015, 08:27:41 AM
relate mode
(https://s-media-cache-ak0.pinimg.com/originals/d8/13/38/d81338e81346f5feb27270fbe38df739.jpg)
Kill/Rage mode
(http://suptg.thisisnotatrueending.com/archive/40433885/images/1433646856149.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Gennos on November 09, 2015, 09:02:22 AM
An idea for a taunt. Based on a hilarious image of Akuma drinking tea. Now, 2 things... is it clear what he's doing? And is anyone here an expert at spriting teacups and other pottery. The teacup can't be white as it ends up looking like his teeth.
(http://i.imgur.com/84u4lDY.png)

Here's the layers seperate:
(http://i.imgur.com/QkHJ0Ut.png)
it is clear yes, but it would be more clear if he was holding the cup's plate with the other hand. but i guess making him read the book is funnier.
also, i edited the tea cup a bit:
(http://i.imgur.com/zvo6rv1.png)
for the color, something like light blue or light green would fit a tea cup much better imo.
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on November 09, 2015, 11:11:13 AM
the stool needs more work though... needs perspective and an additional leg
Title: Re: Super Buu Z2 [Project]
Post by: Barker on November 09, 2015, 02:33:15 PM
The stool was super rushed haha. I actually almost posted it with Buu just floating.

Thanks Gennos, it looks to be more clear now.
Title: Re: Super Buu Z2 [Project]
Post by: GOD984 on November 09, 2015, 02:57:29 PM
Buu? drinking tea? This would fit if hercule was there doing it with him XD, Then again this is not Fat Buu. Although it definitely works, since its the exact opposite of what buu would do XD.
Title: Re: Super Buu Z2 [Project]
Post by: jweezy34 on November 10, 2015, 05:01:20 PM
(http://i.imgur.com/wIcGvHC.gif)

Another frame added for the pants.
I'm probably super late but maybe instead of frowning he gives a sadistic smirk/smile or something?
Title: Re: Super Buu Z2 [Project]
Post by: Lewa on November 10, 2015, 08:31:44 PM
(http://i.imgur.com/wIcGvHC.gif)

Another frame added for the pants.

I know you guys have been talking about this being a super move for a while now, and I know it might be a little too late,
But I was thinking it would look great as a finisher move.
Maybe after the pre-finisher combo ends, the opponent falls at Buu's feet, behind Buu or anywhere really; and Buu, standing in the middle of the screen, proceeds to perform the Genocide Blast as all the Ki blasts fall randomly across the screen hitting the opponent in the process and everywhere across the stage until the screen turns white due the amount of explosions all around.
Just an idea
Title: Re: Super Buu Z2 [Project]
Post by: Barker on November 10, 2015, 09:54:33 PM
I'm probably super late but maybe instead of frowning he gives a sadistic smirk/smile or something?
Nothing's ever too late! (unless it's too late)
We went with this expression because it's straight from the anime and it's neutral (also we might be animating a mouth overtop)

Just an idea
For now it's going to stay as a super. We have 3 really good finishers in mind. :) The one is going to be so much fun to sprite!

Here's the Air.LP (HQ Edit):
(http://i.imgur.com/eDC8cTt.gif)
Title: Re: Super Buu Z2 [Project]
Post by: GOD984 on November 11, 2015, 12:49:58 AM
Nice air light punch anim.
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on November 11, 2015, 02:25:47 AM
Barker, that pants shading looks fantastic.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on November 11, 2015, 03:54:38 AM
Thanks ^^^ as this project goes on I hope I'm improving in some areas.
Title: Re: Super Buu Z2 [Project]
Post by: Reyriders on November 11, 2015, 09:37:54 PM
You're improving!! Also this project is turning out awesome!
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on November 12, 2015, 05:23:32 AM
New thread and something a little different. Converting the work I did with Buutenks into Super Buu.
More to come, but here's what I have :).

(http://i.imgur.com/n2aiHQW.gif) (http://i.imgur.com/AsoXPCS.gif) (http://i.imgur.com/GDYZEGh.png?1) (http://i.imgur.com/Mthkrot.gif) (http://i.imgur.com/894yVal.gif)

Some screenshots for what Buu might end up looking like in-game:
Spoiler, click to toggle visibilty




-------------------------------------------------------------------------

when will he be ready? its been like 9 months and we are all excited
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on November 12, 2015, 05:26:59 AM
Quote
when will he be ready? its been like 9 months and we are all excited

Dude it'll be done when it's done. No need to rush.
Title: Re: Super Buu Z2 [Project]
Post by: hatter on November 12, 2015, 05:27:18 AM

when will he be ready? its been like 9 months and we are all excited

It'll be ready WHEN it's ready. Wait like everybody else, sprite projects need time.

EDIT: :ninja:
Title: Re: Super Buu Z2 [Project]
Post by: Barker on November 12, 2015, 04:36:50 PM
I'll take your impatience as a compliment, afrahbedo.

Here's a look at air MP:
(http://i.imgur.com/cXmMTZl.gif)
Title: Re: Super Buu Z2 [Project]
Post by: HadeS on November 12, 2015, 05:03:16 PM
It's amazing!!! I love it :o
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on November 12, 2015, 06:32:12 PM
I see some super sonic warriors animations have made their way into Z2 again. Looks awesome BTW
Title: Re: Super Buu Z2 [Project]
Post by: Barker on November 13, 2015, 01:30:58 AM
We gotta preserve the legacy! :)
Title: Re: Super Buu Z2 [Project]
Post by: Lunchbillion on November 13, 2015, 04:22:40 AM
Kinda looks more like a jumping HP to me. I can imagine it spiking the opponent to the ground.
Title: Re: Super Buu Z2 [Project]
Post by: Gennos on November 13, 2015, 10:11:22 AM
Here's a look at air MP:
(http://i.imgur.com/cXmMTZl.gif)
it's a 2 hits attack?
Title: Re: Super Buu Z2 [Project]
Post by: lui on November 13, 2015, 10:16:12 AM
first swing is the lp. second swing is the mp, hes showing how they both look in motion
Title: Re: Super Buu Z2 [Project]
Post by: GOD984 on November 13, 2015, 02:34:18 PM
Nice Medium Punch!
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on November 13, 2015, 05:12:11 PM
I'll take your impatience as a compliment, afrahbedo.

Here's a look at air MP:
(http://i.imgur.com/cXmMTZl.gif)

man i am impressed. u sure have done a great job. awesome work

Quote
when will he be ready? its been like 9 months and we are all excited

Dude it'll be done when it's done. No need to rush.

ok then


when will he be ready? its been like 9 months and we are all excited

It'll be ready WHEN it's ready. Wait like everybody else, sprite projects need time.

EDIT: :ninja:

ok man
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on November 13, 2015, 05:17:11 PM
try not to triple post. and try to understand this takes time. if it's that hard for you to get.. you can always give spriting a shot and then give up 5 minutes later (especially if you have no idea what you're doing) trust me, it'll help you be patient
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on November 13, 2015, 07:42:36 PM
We gotta preserve the legacy! :)

Preserve the Legacy would be a good name for a Dragonball Z movie.

Title: Re: Super Buu Z2 [Project]
Post by: Barker on December 08, 2015, 12:40:12 AM
I finally got around to updating this one.

(http://i.imgur.com/LJ5hsIO.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Biff McGheek on December 08, 2015, 01:02:40 AM
that animation is slick as frick. Is that his slash chop or a normal?
Title: Re: Super Buu Z2 [Project]
Post by: Barker on December 08, 2015, 01:04:17 AM
It'll probably be his close-range MP, as well as being his focus attack.
Title: Re: Super Buu Z2 [Project]
Post by: Biff McGheek on December 08, 2015, 01:13:09 AM
Oh, ok. I know Goku's Focus Attack is called Slash Chop in his readme so I thought that was the name of the move for Z2 characters. However I feel that, with Buu's stretchy body and unorthodox moveset, it might be interesting for him to have a focus attack the hits on both sides of him. Maybe like a whirlwind move where the charging animation would be him winding his upper body like a spring and then spinning really fast. It would be unique and could work well as an anti-crossup move. That's just my opinion though and it might be a b*tch to animate.
Title: Re: Super Buu Z2 [Project]
Post by: S. Jetstream on December 08, 2015, 02:58:23 AM
666 replies, for Devil's sake you're working this really fast and well. I hope having it in my roster soon
Title: Re: Super Buu Z2 [Project]
Post by: Barker on December 08, 2015, 03:02:50 AM
 I hope so too! :devil:
Title: Re: Super Buu Z2 [Project]
Post by: Barker on December 15, 2015, 05:03:22 PM
Some new stuff:
(http://i.imgur.com/Ql1KGMD.gif)(http://i.imgur.com/xjZZDYs.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on December 15, 2015, 05:06:40 PM
Niiiiiiiiiiiiiice man!!
Title: Re: Super Buu Z2 [Project]
Post by: Hephaistos31 on December 15, 2015, 05:13:08 PM
One word:
Fantasticastic
Title: Re: Super Buu Z2 [Project]
Post by: Barker on December 15, 2015, 05:14:41 PM
The melting animation is almost entirely by Iced, for the record. It looks pretty nice. :)
Title: Re: Super Buu Z2 [Project]
Post by: hatter on December 15, 2015, 05:21:37 PM
Iced, can you train me.

Spoiler, click to toggle visibilty

Jokes, I loved how it turned out tho :)
Title: Re: Super Buu Z2 [Project]
Post by: Iced on December 15, 2015, 05:39:00 PM
(http://vignette2.wikia.nocookie.net/gravityfalls/images/9/99/S2e5_Paul_Robertson_golden_cat.gif/revision/latest?cb=20141010213959)

Always room to leave a nice impression.
A nice impression of my fist in your face!! >:O
Title: Re: Super Buu Z2 [Project]
Post by: Biff McGheek on December 15, 2015, 10:21:42 PM
That looks sick! Is there supposed to be a blue outline during the melting animation or...?
Title: Re: Super Buu Z2 [Project]
Post by: Jango on December 15, 2015, 10:55:49 PM
Those are just reference lines for Barker to sprite stuff easier
Title: Re: Super Buu Z2 [Project]
Post by: Biff McGheek on December 15, 2015, 10:57:57 PM
Ok, I thought so but I wanted to make sure.
Title: Re: Super Buu Z2 [Project]
Post by: hatter on December 15, 2015, 10:58:53 PM
Ok, I thought so but I wanted to make sure.

Sure, no harm done.

I forgot to say this, but lmao at Iced :XD:
Title: Re: Super Buu Z2 [Project]
Post by: Barker on December 15, 2015, 10:59:52 PM
Iced drew that animation with crayons, so the outlines make things easier for me. ;)
Title: Re: Super Buu Z2 [Project]
Post by: Biff McGheek on December 15, 2015, 11:53:55 PM
Iced drew that animation with crayons, so the outlines make things easier for me. ;)

Please tell me you're being serious.
Also BAYONETTA HYPE
Title: Re: Super Buu Z2 [Project]
Post by: Barker on December 19, 2015, 08:01:09 PM
(http://i.imgur.com/IEFqN2s.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on December 19, 2015, 08:03:13 PM
lol? XD
Title: Re: Super Buu Z2 [Project]
Post by: hatter on December 19, 2015, 08:09:02 PM
Oh my God, that looks epic. What'll it be used for? Time Over, I presume?
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on December 19, 2015, 08:11:39 PM
he looks all cocky at first, then he's like...    ._. wat
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on December 19, 2015, 08:42:31 PM
It would be hilarious if he blew into his arm like Luffy does. This looks awesome on it's own though
Title: Re: Super Buu Z2 [Project]
Post by: Barker on December 19, 2015, 10:47:40 PM
Need some feedback. #1 has an extra startup frame but 2 looks snappier.
#1(http://i.imgur.com/62YQXIn.gif)#2(http://i.imgur.com/ngWB4tm.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Lunchbillion on December 19, 2015, 10:55:31 PM
#2 doesn't work, I can't see it.
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on December 19, 2015, 11:12:13 PM
is this for the standing light punch? he needs some additional move on the torso, waist and hips, at least, otherwise it's too static
Title: Re: Super Buu Z2 [Project]
Post by: -Whiplash- on December 19, 2015, 11:17:09 PM
(http://i.imgur.com/IEFqN2s.gif)
(https://38.media.tumblr.com/tumblr_m4vottvXFa1rojksqo1_400.gif)

Can't see #2 btw.
Title: Re: Super Buu Z2 [Project]
Post by: hatter on December 19, 2015, 11:19:42 PM
I can't see #2, like what LunchPolice said, but I'd go for an LP with a snappier effect.

Also, lmao at -Whiplash-, I can't believe I didn't make that connection :XD:
Title: Re: Super Buu Z2 [Project]
Post by: Barker on December 20, 2015, 12:09:13 AM
Sorry guys, I'll have a fix for the link as soon as I get back to my computer.
Title: Re: Super Buu Z2 [Project]
Post by: GOD984 on December 20, 2015, 04:44:15 PM
Barker, you son of a Majin! This is great work, also, while #1 looks better, but I like the snappyness
Title: Re: Super Buu Z2 [Project]
Post by: Barker on December 20, 2015, 04:54:02 PM
Thanks, I think I feel the same way about it. It needs the snap.
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on December 21, 2015, 10:16:45 AM
Are 1 and 2 the same timing? If 1 has an extra frame, does 2 have the extra tic(s) to match 1?
That'd be the the way to really tell which looks better.
Title: Re: Super Buu Z2 [Project]
Post by: Djoul on December 21, 2015, 03:17:50 PM
Wow I just really love the style of your sprites man. Congratulations, this is good work ;)
Title: Re: Super Buu Z2 [Project]
Post by: THESALADISALIE on December 22, 2015, 09:23:54 PM
Hey guys, i just found this project and i'm gonna say,  oh my god he looks beautiful.

keep up the good work guys!




BTW no. 2 looks better
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on December 22, 2015, 09:57:22 PM
No need to double post, just edit your original post if you forgot something.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on December 24, 2015, 03:15:18 AM
With the new release of HDBZ I bring some screenshots from the alpha build of Super Buu. :)
Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 [Project]
Post by: hatter on December 24, 2015, 03:16:03 AM
Marvelous man. You're hard work will pay off very soon. :)
Title: Re: Super Buu Z2 [Project]
Post by: jerem1987 on January 02, 2016, 03:46:50 AM
what a great, work !!!!!

do you know when Gotenks and Super Buu will be released? =)

thanks
Title: Re: Super Buu Z2 [Project]
Post by: TMC55 on January 02, 2016, 04:16:11 AM
what a great, work !!!!!

do you know when Gotenks and Super Buu will be released? =)

thanks
You know you shouldn't really bump the thread like this. It misleads people to think it's an update. Just be patient and wait, they're not going to have an exact release date.
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on January 02, 2016, 07:11:23 AM
do you know when Gotenks and Super Buu will be released? =)

They'll let us know when they're ready. In regards to the screenshots, Buu Is lookin great guys. Keep it up.

Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 11, 2016, 11:56:15 PM
New kick that HQ and I put together:
(http://i.imgur.com/FqYdGPP.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on January 12, 2016, 12:08:14 AM
Love it!
Title: Re: Super Buu Z2 [Project]
Post by: Lunchbillion on January 12, 2016, 01:00:58 AM
Damn, that's some range!
Title: Re: Super Buu Z2 [Project]
Post by: walt on January 12, 2016, 01:36:40 AM
Looks great! I really like this WIP.
Title: Re: Super Buu Z2 [Project]
Post by: koufdell on January 12, 2016, 12:48:55 PM
would be fun if we had that dhalsim prototype in this game .... great work
Title: Re: Super Buu Z2 [Project]
Post by: Iced on January 12, 2016, 08:36:11 PM
(http://i.imgur.com/TKfShEW.png)
Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 12, 2016, 08:52:07 PM
Oh shit! ^^^
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on January 12, 2016, 09:30:59 PM
you could even show Buu's alternate intro ;)
Title: Re: Super Buu Z2 [Project]
Post by: AlexSin on January 12, 2016, 09:54:25 PM
Will you keep into account the stages when coding the intro deciders?
Because in this case Buu doesn't have anything to hang on. Another case would be Goku not flying with Shenron or the Nimbus in the Room of Space and Time, or Vegeta not coming with his Saiyan space ship.

I'm just thinking for a full-game release.
Title: Re: Super Buu Z2 [Project]
Post by: HadeS on January 12, 2016, 09:56:48 PM
The lifebar ^

I know it's not true but it'd be funny if they did that.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on January 12, 2016, 09:59:01 PM
Will you keep into account the stages when coding the intro deciders?
Because in this case Buu doesn't have anything to hang on. Another case would be Goku not flying with Shenron or the Nimbus in the Room of Space and Time, or Vegeta coming with his Saiyan space ship.

I'm just thinking for a full-game release.
Nah.
Title: Re: Super Buu Z2 [Project]
Post by: AlexSin on January 12, 2016, 10:01:57 PM
Ok.
Title: Re: Super Buu Z2 [Project]
Post by: PlasmoidThunder on January 12, 2016, 11:41:18 PM
Spider-Man swings from seemingly nothing in the MvC series, so...
Title: Re: Super Buu Z2 [Project]
Post by: AerosMugen on January 13, 2016, 12:49:57 AM
I'd be nice to add those details Alex mentions and those are really easy to code.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on January 13, 2016, 01:04:38 AM
I'd be nice to add those details Alex mentions and those are really easy to code.

Its not happening. Im not limiting the number of winposes and intros that can occur in each stage.
Title: Re: Super Buu Z2 [Project]
Post by: Lewa on January 13, 2016, 02:05:53 AM
Will Buu's hanging intro get more frames added to it? It didn't look bad at all in the Majin Build trailer, but I believe the animation could look way smoother with some more frames when he dissolves into goo
Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 13, 2016, 03:13:22 AM
(http://i.imgur.com/NE6hXIu.gif)

Eventually when I finish it ^^^
Title: Re: Super Buu Z2 [Project]
Post by: Lunchbillion on January 13, 2016, 03:49:47 AM
Ooh, that's looking much better.
Title: Re: Super Buu Z2 [Project]
Post by: AlexSin on January 13, 2016, 11:17:31 AM
Here's something new. HQ came up with most of the animation and I coloured it.
(http://i.imgur.com/2kZX0EZ.gif)
I just found out what this animation references:
(http://orig12.deviantart.net/e000/f/2015/079/b/c/surrealv1large_by_genbaku-d8men2d.gif) http://genbaku.deviantart.com/art/Surreal-521364037
Title: Re: Super Buu Z2 [Project]
Post by: HQ on January 13, 2016, 11:29:56 AM
very true, that's no secret ;)
Title: Re: Super Buu Z2 [Project]
Post by: PNathaniel on January 13, 2016, 07:09:55 PM
All that slithery goodness.
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on January 14, 2016, 12:01:40 AM
New kick that HQ and I put together:
(http://i.imgur.com/FqYdGPP.gif)

This reminds me of Yang's St.HK in Third Strike. I like it.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 14, 2016, 12:02:36 AM
Good eye ^^^
Title: Re: Super Buu Z2 [Project]
Post by: Iced on January 24, 2016, 12:36:18 AM
(http://i.imgur.com/SaYf78D.png)
Title: Re: Super Buu Z2 [Project]
Post by: GTOAkira on January 24, 2016, 12:39:31 AM
Nice Cream intro
Title: Re: Super Buu Z2 [Project]
Post by: Iced on January 24, 2016, 12:54:49 AM
he eats what he wants
(http://i.imgur.com/1bkSjgN.png)
Title: Re: Super Buu Z2 [Project]
Post by: Hadoking on January 24, 2016, 02:07:57 AM
I know it's a little late but I think the trick or treat line could be improved if it was slower. "Trick or Treat , Smell my feet, Give me something good to eat, and it's YOOOOUUUU!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 24, 2016, 03:39:48 AM
Iced keeping this thread alive.
Title: Re: Super Buu Z2 [Project]
Post by: hatter on January 24, 2016, 03:52:33 AM
Good Lord, da fuck is that post to be?

Looks great for starters though.
Title: Re: Super Buu Z2 [Project]
Post by: HadeS on January 24, 2016, 05:34:47 AM
It's the new Z2 Style, Hatter. Don't you like it? :( They had to do it so Iced could join with his impressive anims (they're better than something I could do though lol)! ^

I love when concept ideas are posted! I can't wait to see them finished by Barker (and retouched by HQ) :D
Title: Re: Super Buu Z2 [Project]
Post by: hatter on January 24, 2016, 05:42:17 AM
It's the new Z2 Style, Hatter. Don't you like it? :( They had to do it so Iced could join with his impressive anims (they're better than something I could do though lol)! ^

Nice joke, mate. :D

I love when concept ideas are posted! I can't wait to see them finished by Barker (and retouched by HQ) :D

Seconded! :)
Title: Re: Super Buu Z2 [Project]
Post by: DragonSlayerEX on January 26, 2016, 03:12:21 PM
he eats what he wants
(http://i.imgur.com/1bkSjgN.png)
hmm, I've seen this art style before! That takes me back lol

I love the concept :yes:
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on January 28, 2016, 10:01:36 PM
"Peek-a-Buu"
(http://xgargoyle.mugenguild.com/db/mugen009.png)
Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 28, 2016, 11:38:37 PM
I keep forgetting this thread exists :P. Some newer stuff:
(http://i.imgur.com/yrqVHQ8.gif)(http://i.imgur.com/d4ohJ4A.gif)(http://i.imgur.com/a9vmcrG.gif)
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on January 29, 2016, 04:42:28 AM
Idk if it's just me, but that fist blur looks really odd.  Like how the trail starts much further back from where his armband originates, and how his hand doesn't look like it's flopping enough for the two different blur angles to look convincing.

Besides that, looking good!! :)  Love seeing new progress on this guy
Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 29, 2016, 04:51:19 AM
I actually already fixed the jab, just picture it without the blue blur that makes no sense. :P
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on January 29, 2016, 12:54:21 PM
Everything is looking awesome, as always. I think you're going a bit too heavy on his pectorals, especially on the jump kick animation.
Title: Re: Super Buu Z2 [Project]
Post by: deddy95 on January 29, 2016, 02:17:31 PM
I love the sprites, i don't really like the transitions from idle to attack(maybe they lack a frame or two?). Other than that i don't really quite get the shading you're applying to his body, some parts of his body are shaded with a coherent understanding of the light source and some aren't like his left side (arm and leg) or the pectorals. Why are the pecs shaded to seem darker than the abs?
Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 29, 2016, 02:43:57 PM
I love the sprites, i don't really like the transitions from idle to attack(maybe they lack a frame or two?).
These are light variants of standing punch/kick, not really looking for high frame counts here.
i don't really quite get the shading you're applying to his body, some parts of his body are shaded with a coherent understanding of the light source and some aren't like his left side (arm and leg) or the pectorals. Why are the pecs shaded to seem darker than the abs?
Being a little more specific would help here :P. For the air kick, the "falling frames" are kind of ugly and they should be redrawn (they're quite old now). For the pecs I tend to overuse the 2nd darkest shade, so I can cut that down a bit.
Title: Re: Super Buu Z2 [Project]
Post by: Diepod on January 29, 2016, 08:33:14 PM
I notice a lot of the attack animations lack a sense of pivoting. Punches require turning hips and shoulders.

Of course Buu isn't natural so... idk.

Also its a bit too easy to see which frames are copied and shifted. I'm sure HQ knows what I'm getting at.
Title: Re: Super Buu Z2 [Project]
Post by: MegaSobi on February 01, 2016, 12:25:51 AM
^^^
I'd suggest adding a frame before the actual punch where he draws back the punching arm and the foremost arm comes a little forward. The jab kinda reminds me of Sol's air dust animation, but on the ground. Maybe a quicker version of this?

Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 [Project]
Post by: GOD984 on February 02, 2016, 05:03:35 PM
Looking good :) Goodjob Ice, Barker, I like the I guess what you can call the "melting" animations of Buu! They look really good!
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on February 18, 2016, 03:43:50 PM
Some fx tests:
(http://network.mugenguild.com/balthazar/images_buu/Buu_manicalball_fx_test1.gif) (http://network.mugenguild.com/balthazar/images_buu/Buu_manicaball_fx_on_bg.png) (http://network.mugenguild.com/balthazar/images_buu/chocobeam_fx_test1.gif)
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on February 18, 2016, 04:23:09 PM
I know this horse has had the shit kicked out of it... but I just wanted to see what he'd look like without such heavy shading on his pectorals. I just took a few frames and quickly lightened the chest a bit. (added Gohan just to compare the shading of the pecs)

(http://oi63.tinypic.com/28b8npi.jpg)

Whether you guys think it looks better or whether or not you're open to even going back and changing the old sprites is your call. Just wanted to throw it out there since it's been a recurring criticism with Buu.
Title: Re: Super Buu Z2 [Project]
Post by: AlexSin on February 18, 2016, 04:28:24 PM
So much better now.
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on February 18, 2016, 04:57:37 PM
That poor horse.
Title: Re: Super Buu Z2 [Project]
Post by: walt on February 18, 2016, 05:37:08 PM
I didn't say anything before because Barker was nailing the rest of the character so damn great, I didn't think a little bit of KOF styled gradient shading was too important. I think it does look more consistent to the style's shading and it's good.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on February 18, 2016, 05:56:00 PM
Since AugustAPC's last post on the previous page I've been implementing the new shading. :) I can't ignore it when a bunch of people have noticed it.

Edit: Any feedback on Balth's fx?
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on February 18, 2016, 06:16:24 PM
I feel like the Ill Ball is a little to bright, but Buu's always about the bright colours, so maybe that's fine. It might also look better when we see it moving across the screen.

The candy beam looks fine to me. But for some reason, I can't help but interpret it as Buu having projectile dysfunction. He just can't keep his beam up.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on February 18, 2016, 06:17:10 PM
Its not the size of the projectile that counts, its how you use it.
Title: Re: Super Buu Z2 [Project]
Post by: AlexSin on February 18, 2016, 06:46:50 PM
(http://network.mugenguild.com/balthazar/images_buu/Buu_manicalball_fx_test1.gif) (http://network.mugenguild.com/balthazar/images_buu/Buu_manicaball_fx_on_bg.png)

I guess it looks fine in-game, but I don't see the appeal with the dithering, since all Z2 characters usually have "solid" effects for their attacks. Something like SSJ Goku's aura effect when he does his super rush would work in my opinion.
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on February 19, 2016, 12:13:53 AM
I personally never really envisioned much of an aura around him on his cannonball move. I'd have to see it in game to really form an opinion. His candy beam looks great.

I'm glad to hear you're touching up the shading on his pecs. You've done such an excellent job with Buu and the rest of his anatomy.
Title: Re: Super Buu Z2 [Project]
Post by: Alpha Proto on February 19, 2016, 03:38:40 AM
Will the cannon ball's hit box include the aura?
Title: Re: Super Buu Z2 [Project]
Post by: cidiego on February 19, 2016, 06:33:13 PM
I just want to say that you guys are doing an incredible work!  Keep it up!
Title: Re: Super Buu Z2 [Project]
Post by: Jango on February 20, 2016, 04:13:45 AM
Yeab I'm not a huge fan of the dithering either. I think a better effect (and more in-line with what an old-school Capcom Arcade game would do) would just be to make the spark completely invisible every other tick. It tricks the brain into thinking it's transparent, and it's Arcade-accurate!
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on February 20, 2016, 11:15:11 AM
Alright so I guess no dithering.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on February 25, 2016, 04:55:57 PM
Updates to jab:
(http://i.imgur.com/0twhXJo.gif)>>>(http://i.imgur.com/tKb0z3u.gif)
Title: Re: Super Buu Z2 [Project]
Post by: lui on February 25, 2016, 09:52:51 PM
yeah that looks much better
Title: Re: Super Buu Z2 [Project]
Post by: AlexSin on February 25, 2016, 09:53:29 PM
... but there's still that shading on the pectorals.
Title: Re: Super Buu Z2 [Project]
Post by: walt on February 28, 2016, 09:30:19 PM
BTW that looks more like a Medium Punch than a Light Punch. There's even shift in balance, and recoil physics on the clothes :P
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on March 01, 2016, 06:19:57 AM
hhmmm is the jab always going to yell? You could make two versions, one with his mouth like the original, one the new way. Then the code for yelling would/could match. It'd add a teeeny tiiiiny bit of awesome.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on March 17, 2016, 05:31:39 PM
Apologies for the lack of updates. Here's some stuff that's being worked on:
(http://i.imgur.com/kyM4bz8.gif)>>>(http://i.imgur.com/VSMGzRh.gif)
(http://i.imgur.com/Adag37c.gif)(http://i.imgur.com/DMuLaAg.gif)
Title: Re: Super Buu Z2 [Project]
Post by: AlexSin on March 17, 2016, 05:34:18 PM
Yay for the UB22/Shin Butouden kick!
Cool stuff!
Title: Re: Super Buu Z2 [Project]
Post by: hatter on March 17, 2016, 05:47:14 PM
Love that you are using stuff from Heritage for The Future as reference, that punch looks really fluid. :2thumbsup:
Title: Re: Super Buu Z2 [Project]
Post by: Hephaistos31 on March 17, 2016, 05:48:52 PM
Barker your work is awesome!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on March 17, 2016, 05:57:16 PM
Thanks guys.  :) I love the Shin Butouden sprites, so I try to use them as much as possible. Also, credit to HQ doing animation work behind the scenes. I'm slowly learning!
Title: Re: Super Buu Z2 [Project]
Post by: Lunchbillion on March 17, 2016, 07:23:14 PM
I love the way he takes a second to pull his leg out of the ground. These animations are getting better and better.
Title: Re: Super Buu Z2 [Project]
Post by: DarkSaibot on March 17, 2016, 07:39:57 PM
I like this process of this guy!!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on March 17, 2016, 07:51:12 PM
I love the way he takes a second to pull his leg out of the ground. These animations are getting better and better.

That was @HQ:'s idea :)
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on March 17, 2016, 07:56:28 PM
(http://i.imgur.com/DMuLaAg.gif)

YES YES YES
Title: Re: Super Buu Z2 [Project]
Post by: Karasai on March 17, 2016, 08:53:01 PM
These sprites are REALLY good. I love the fluidity.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on March 18, 2016, 01:39:12 AM
Pretty much done here. Pants came out pretty smooth!
(http://i.imgur.com/VSMGzRh.gif)>>>(http://i.imgur.com/ZxBaCnP.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on March 18, 2016, 01:56:25 AM
I think there needs to be a bit of blur or something with the one on the right. It doesn't look like Buu has two left arms instead of moving from one position to the other.
Title: Re: Super Buu Z2 [Project]
Post by: Alpha Proto on March 18, 2016, 08:52:08 AM
Why not add a blur like Duo Lon's ground kick?
(http://www.fightersgeneration.com/characters/duo-special.gif)
At least on the way out. It would help match the blur his arms are making, and keep it consistent.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on March 30, 2016, 07:30:16 PM
An improved version of Human Extinction. I wasn't happy with a few things.
(http://i.imgur.com/LrwLMwF.gif)
Title: Re: Super Buu Z2 [Project]
Post by: HadeS on March 30, 2016, 08:30:51 PM
Badass! Amazing job, guys!
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on March 31, 2016, 05:32:33 AM
The "M" on the belt looks a bit off through that anim.   Aside from that, the spritework is just amazing
Title: Re: Super Buu Z2 [Project]
Post by: Barker on March 31, 2016, 10:05:03 PM
Thanks guys! :)

The "M" on the belt looks a bit off through that anim.   Aside from that, the spritework is just amazing
That damned "M". Balthazar must have transferred me the curse!  >:(
Title: Re: Super Buu Z2 [Project]
Post by: StevenB on March 31, 2016, 10:06:55 PM
An improved version of Human Extinction. I wasn't happy with a few things.
(http://i.imgur.com/LrwLMwF.gif)

I feel as if his upper legs suddenly grow a bit too big in this animation. They don't seem to match the lenght of the upper legs in the other animations imo
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on April 01, 2016, 01:20:39 AM
That damned "M". Balthazar must have transferred me the curse!  >:(

He isn't really Majin Buu until you fix the 'M'. Please edit all your sprites.
=P
Title: Re: Super Buu Z2 [Project]
Post by: Watta on April 01, 2016, 05:52:48 PM
...april fools?
Title: Re: Super Buu Z2 [Project]
Post by: Barker on April 01, 2016, 05:55:04 PM
...april fools?

Where?! :0
Title: Re: Super Buu Z2 [Project]
Post by: Barker on April 05, 2016, 07:42:11 PM
I revisited an old animation this past week:
(http://i.imgur.com/DuehUZB.gif)
Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 [Project]
Post by: WizzyWhipitWonderful on April 05, 2016, 11:40:49 PM
I revisited an old animation this past week:
(http://i.imgur.com/DuehUZB.gif)
Spoiler, click to toggle visibilty

Omega Red homage...Oh, I love it!
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on April 07, 2016, 08:01:11 PM
Love me some Omega Red! Animation looks great!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on April 07, 2016, 08:10:21 PM
Thanks guys. :) There's still some stuff that needs fixing, and it needs some final FX!
Title: Re: Super Buu Z2 [Project]
Post by: HQ on April 16, 2016, 02:08:25 AM
There's still progress on Buu ;)

At this moment, I'm going over some older animations/ frames, trying to make the size more consistent
Original > In Progress
(http://i.imgur.com/Vtct9tu.gif)
(http://i.imgur.com/xxT5QBZ.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on April 19, 2016, 12:57:13 AM
I figure Buu is getting the "team z" whirlwind effect over that animation, right? It might look nice to dye the front pink and the back white instead of all blue. Wouldn't take to long either.
Title: Re: Super Buu Z2 [Project]
Post by: Blazingztar755 on April 22, 2016, 03:08:35 AM
Not sure if you guys have something like this already, but an animation of him beating his chest while laughing is a must
Title: Re: Super Buu Z2 [Project]
Post by: Barker on April 29, 2016, 01:44:37 AM
Some Team Z2 Cooperation! :) Concept by Iced, rough anim by Balthazar, cleaned up by me.

(http://i.imgur.com/3QWYxky.png)>(http://network.mugenguild.com/balthazar/images_buu/scorpionkick2.gif)>(http://i.imgur.com/VhoxiaN.gif)
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on April 29, 2016, 03:08:33 AM
That gonna be his crouching strong kick?  Because I dig it ^..^
Title: Re: Super Buu Z2 [Project]
Post by: Nicotinefist on April 29, 2016, 04:02:14 AM
That kick looks insane, very fitting. good job guys.  :)
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on April 29, 2016, 04:32:53 AM
Lol oh the joys of spriting Buu.(or any character that lacks a spine). This looks great guys! Don't know why but this attack makes me think of Twelve lol.
Title: Re: Super Buu Z2 [Project]
Post by: WekRiptor on April 29, 2016, 05:10:28 AM
lmao, that looks great, is the crouching SK?
Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 [Project]
Post by: Barker on April 29, 2016, 05:15:57 AM
Thanks guys. :) This will be the crouching strong kick.
that hit sprite tho :smitten:
8)
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on April 29, 2016, 11:13:48 AM
 :-* you did great!
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on April 29, 2016, 07:23:45 PM
I concur.
Let me know what month you plan on releasing this... I want a shot at CotM one of these months.
Title: Re: Super Buu Z2 [Project]
Post by: Djoul on May 04, 2016, 11:10:45 PM
Love it, good creativity :)
Title: Re: Super Buu Z2 [Project]
Post by: Reyriders on May 04, 2016, 11:23:17 PM
Wow, I haven't been on here in awhile. Buu is turning out awesome!!! I like what you all are doing.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on May 09, 2016, 06:49:25 PM
Thanks!^^^
Another HQ+Barker collab:
(http://i.imgur.com/RFsa9SZ.gif)>>(http://i.imgur.com/wy2z08o.gif)
Title: Re: Super Buu Z2 [Project]
Post by: HadeS on May 09, 2016, 06:59:54 PM
It's perfect!
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on May 09, 2016, 07:33:58 PM
Jotaro Buujo lol yes! I love the animation
Title: Re: Super Buu Z2 [Project]
Post by: Barker on May 17, 2016, 11:12:21 PM
If anyone is interested in helping me out, I just opened up commissions:
http://mugenguild.com/forum/topics/barkers-commissions-174119.0.html (http://mugenguild.com/forum/topics/barkers-commissions-174119.0.html)

This will help me continue progress on Buu and other Hyper DBZ related works! :) Thanks!
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on May 18, 2016, 10:13:53 PM
(http://xgargoyle.mugenguild.com/db/mugen010.png)

Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on May 18, 2016, 11:38:17 PM
...wow. That's awesome. You can whiff punish that?
Title: Re: Super Buu Z2 [Project]
Post by: WekRiptor on May 19, 2016, 01:22:14 AM
(http://i.imgur.com/QYM4fi8.png)
Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on May 19, 2016, 03:55:43 AM
Ooh, clever idea.  Me likey ^..^
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on May 28, 2016, 11:38:58 PM
(http://i.imgur.com/KrRW1Fe.png)
"I'm melting, MELTING, oh whatta world, what a woorrldblehblublbubb"

(http://i.imgur.com/2Zoh9Az.png)
"peek-a-Buu!"

(http://i.imgur.com/NrPJD52.png)
"Energy....Yummy!"

(http://i.imgur.com/xATL323.png)
"Boy go away now!"
Title: Re: Super Buu Z2 [Project]
Post by: Diepod on May 29, 2016, 01:46:04 AM
Hype shots.
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on June 05, 2016, 10:30:25 PM
Some hype video :P
Title: Re: Super Buu Z2 [Project]
Post by: TheHateThatHateMade on June 05, 2016, 10:48:50 PM
Hype levels over 9000! Buu looks like he is going to be a lot of fun.
Title: Re: Super Buu Z2 [Project]
Post by: Hephaistos31 on June 05, 2016, 10:51:56 PM
Suggestion: Can you make buu launch more energy balls, but deal less damage for each?
It would gain more punch, I think.
Of course it's awesome, I want to play with him. :)
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on June 06, 2016, 03:04:05 AM
Suggestion: Can you make buu launch more energy balls, but deal less damage for each?
It would gain more punch, I think.
Of course it's awesome, I want to play with him. :)

I think there's gonna be a Level 2 version where it does what you ask. Not sure though, I am just assuming after all. Anyhoo, Buu looks great so far! Keep it up guys.
Title: Re: Super Buu Z2 [Project]
Post by: Hadoking on June 06, 2016, 04:10:37 AM
I thought this was a level 3 finisher?
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on June 06, 2016, 04:20:10 AM
It only takes one Ki bar so it's defo a Lvl 1 Super
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on June 06, 2016, 10:28:30 AM
Yes, it's a Lv1 only. I agree it's a bit tame compared to when he does this attack in the anime. I think we could add a few blasts. Maybe we can also boost the move when used in his emo mode, or indeed reuse it as a Lv2 or as one of his finishers and then go all out with it.
Title: Re: Super Buu Z2 [Project]
Post by: Cybaster on June 06, 2016, 11:01:59 AM
Reusing it as a Lv2 may be the option to give more consistency to the game, sort of like Goku's Lv1 kamehameha is just a Shinku Hadouken (for gameplay purpose), while Lv2 Kamehameha is the real deal. Same could be done for Buu.
Title: Re: Super Buu Z2 [Project]
Post by: Alpha Proto on June 06, 2016, 01:42:39 PM
I don't like the way Buu moved when he was a puddle.
I think it would look better if the puddle waved at the bottom like a slug instead of inching like a worm.
 example.
(http://img.photobucket.com/albums/v327/AlphaProto/puddle_zpsimp12d07.gif)
The inching forward is cool, but adding a wave at the bottom helps.
Tapering the end also helps give weight to the direction he is moving in.
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on June 09, 2016, 03:35:43 AM
I kinda hope you have a winpose where Super Buu, after finishing off the enemy by turning them into chocolate, he starts shouting "CHOCOLATE!" as he shoots beams all over the place while various candies fall from the sky.

"Why, though?" you ask.  Because this:
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on June 18, 2016, 05:42:48 PM
Have a trailer:
Title: Re: Super Buu Z2 [Project]
Post by: Saint on June 18, 2016, 05:46:31 PM
Balthazar good shit man u see my profile pic Vegeta is eating your HYPER DBZ Dinnner lol
<----
:)

(https://pp.vk.me/c622426/v622426440/52393/27eKgP_4WEY.jpg)
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on June 19, 2016, 01:55:09 AM
Amazing.
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on June 19, 2016, 06:57:58 AM
Trailer was great. Seems like Buu still has his heavily shaded pectorals? Are you guys sticking with those?
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on June 19, 2016, 09:18:37 AM
Just let 'em be :P You can't win 'em all!
Title: Re: Super Buu Z2 [Project]
Post by: lui on June 19, 2016, 05:22:43 PM
He looks like hes gonna be one of the more difficult fighters to learn, sweet!
Title: Re: Super Buu Z2 [Project]
Post by: warecus on June 19, 2016, 11:19:45 PM
great look and like the rolling ball being able to change directions
Title: Re: Super Buu Z2 [Project]
Post by: Barker on June 19, 2016, 11:25:32 PM
Trailer was great. Seems like Buu still has his heavily shaded pectorals? Are you guys sticking with those?

All the new sprites don't have that shading. I have to go back and change all the old sprites and make sure the animations are still smooth. I'll do it eventually...
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on June 19, 2016, 11:34:48 PM
All the new sprites don't have that shading. I have to go back and change all the old sprites and make sure the animations are still smooth. I'll do it eventually...

I feel you. Was just curious.
Title: Re: Super Buu Z2 [Project]
Post by: Saint on June 20, 2016, 12:19:05 AM
Yo balthazar keep up the work. :)
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on June 20, 2016, 11:11:54 AM
Yo balthazar keep up the work. :)
.....Yeah balthazar.... keep up the work....
Title: Re: Super Buu Z2 [Project]
Post by: Iced on June 20, 2016, 11:24:35 AM
Okay guys I want your feedback on the puddle mode, what do you feel about it? From seeing it operate?


Here are the deeds, by pressing down down and holding down you enter a second stance.
In this stance you can't attack but your hitboxes are minimal and you can't be grabbed.
Once hit you are thrown into getup anim, forcing you out of the stance.

You can enter the secondary stance in two more ways.

By holding Down while using aerial SK ( the sleepy bye bye attack) where Buu passes zout mid jump and sleeps until he connects with the floor.
By holding down when shooting his Maniac ball attack against the floor.

Buu is being developed to have weird basics, which include attacking from anatomically impossible poses and using all parts of his body to attack.
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on June 20, 2016, 11:53:16 AM
I think the animation needs work. Someone mentioned that the goop should kinda roll, like in waves. Right now it just kinda stretches and contracts.
As for the function, how long is the recovery when you get out of it? You can't attack in the mode, so do you recover quickly enough for a cross-under mix-up? If it's too reactable, I'd probably want to stay near it and punish it when he exits the mode.
Glacius has a similar move in Killer Instinct, and he uses it to low-profile fireballs and sometimes close distance when he's being out-zoned. He also has an ability where he liquidizes and travels a certain distance and goes immediately into an uppercut. This can also cross-up opponents if they're close enough. Maybe you guys should look to that character for some solid data on how it effects his play.
It seems like a decent concept for an escape function, or maybe to make some attacks safe if you can cancel into it.... but it's offensive potential is hard to gauge without knowing more.
Also hard to know if I'd use it without knowing Buu's full move-set and style. If he doesn't have any moves that have strong synergy with it., for like strong set-ups or whatever.
Title: Re: Super Buu Z2 [Project]
Post by: AlexSin on June 20, 2016, 11:55:59 AM
- How long can he stay as a puddle?
- At 0:51 and at 0:58 he should spin the other way when going upwards or downwards (he should spin anti-clockwise);
- I just noticed that his aerial SK (Sleepy bye-bye attack) sprite has fingers on his hands while in most of his other sprites he hasn't.

Also I feel like this post was overlooked so I'm quoting this:
I don't like the way Buu moved when he was a puddle.
I think it would look better if the puddle waved at the bottom like a slug instead of inching like a worm.
 example.
(http://img.photobucket.com/albums/v327/AlphaProto/puddle_zpsimp12d07.gif)
The inching forward is cool, but adding a wave at the bottom helps.
Tapering the end also helps give weight to the direction he is moving in.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on June 20, 2016, 12:13:22 PM
I think the animation needs work. Someone mentioned that the goop should kinda roll, like in waves. Right now it just kinda stretches and contracts.
As for the function, how long is the recovery when you get out of it? You can't attack in the mode, so do you recover quickly enough for a cross-under mix-up? If it's too reactable, I'd probably want to stay near it and punish it when he exits the mode.
Glacius has a similar move in Killer Instinct, and he uses it to low-profile fireballs and sometimes close distance when he's being out-zoned. He also has an ability where he liquidizes and travels a certain distance and goes immediately into an uppercut. This can also cross-up opponents if they're close enough. Maybe you guys should look to that character for some solid data on how it effects his play.
It seems like a decent concept for an escape function, or maybe to make some attacks safe if you can cancel into it.... but it's offensive potential is hard to gauge without knowing more.
Also hard to know if I'd use it without knowing Buu's full move-set and style. If he doesn't have any moves that have strong synergy with it., for like strong set-ups or whatever.

He's meant to be able to stay in it as far as he wants right now, but he can be attacked by any low attacks, he can avoid any fireballs with it.  His getup is not invulnerable and he can't attack straight out of it. It's main function is avoiding and fast moving. He trades all possibilities of attacking for his vcery high mobility. Ideal way to use it, avoid fireball spam by madly dashing under them, popup  and attack .

Ive been toying with the idea to give him a wakeup attack out of it but right now it would be extremely cheap.

EVerything is bound to change depending on how he does during beta testing tho.

His specials moveset right now is as follows.

Maniac ball, a changing direction rolling attack, where he can change direction once during the flight ( Ex allows for several flight changes)
Turn to chocolate! A cursing move, hits only close to him, turns opponents into a non attacking, non defending candy form that wobbles around. Opponents revert on a hard hit.
Pop up kick : otg kick that pops up at several different distances.
HARK: spitting move, its an arc traveling fireball.

His odd basics are his main strenght, the other attacks give him his own flavour.

Hypers are still being fleshed out so I will hold out on talking about those for now.
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on June 20, 2016, 12:44:27 PM
Well, with Glacius, he actually has two separate commands. One where he can just liquidize and move on the ground with low-profile... pretty much identical to what Buu currently has, if I understand correctly. Then he has his puddle-punch, which has him liquidize and move a set distance and come out immediately into an uppercut. So... it's more of a commitment, you can't just liquidize and move anywhere and then attack. It sorta works like Yang's rolling kick, except it will cross under an opponent and auto-correct for a mix-up.
Not sure if that's an avenue you guys would want to explore... I'm sure there's plenty of variations on the concept that could be played with.

It seems like HARK might have some potential to mesh with puddle mode. I guess it depends on the projectile arc and speed. I was thinking if you could throw a full-screen HARK and have enough time to go into puddle-mode and travel to your opponent, you could use the block-stun of the HARK projectile to cover your get-up animation and start some pressure, or get a mix-up.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on June 20, 2016, 12:49:52 PM
Good idea, gonna take that into consideration. If it isnt too cheap.
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on June 20, 2016, 12:51:38 PM
One of the Hypers is featured on the video, so we can also explain its behavior

Heavy Rain Lv1
Buu launches 6-7 fireballs into the sky which will fall on top of the enemy after some delay. The button press will determine the scattering of the different projectiles on the screen.
Due to the delay, it will be used as combo starter or mid-in-combo (start hitting the enemy before the projectiles fall to the ground)
Title: Re: Super Buu Z2 [Project]
Post by: Kuroi on June 20, 2016, 09:27:37 PM
Some hype video :P
[youtube]https://youtu.be/DgI9v7nNGzA[/youtube]

that's too cool! any idea about when we could play it? even a WIP version perhaps
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on June 20, 2016, 11:58:21 PM
He will be released when we believe it's the right time after finishing the character and ironing out all the problems
Title: Re: Super Buu Z2 [Project]
Post by: hatter on June 21, 2016, 12:04:41 AM
Trailer looks wonderful. You are all doing a good job, mateys. ;)
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on June 30, 2016, 08:16:57 PM
Something tells me that Fat Buu would have more combat options..

I'm late af
Title: Re: Super Buu Z2 [Project]
Post by: WekRiptor on July 01, 2016, 03:07:56 PM
What are you even on about? Also, general rule of thumb, please don't post on a thread if it's been inactive for a bit, It gets people hopes up that there is news on the project. No mean to be rude, but you got me excited to no avail.
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on July 01, 2016, 03:35:25 PM
What are you even on about? Also, general rule of thumb, please don't post on a thread if it's been inactive for a bit, It gets people hopes up that there is news on the project. No mean to be rude, but you got me excited to no avail.

This. literally this.
Title: Re: Super Buu Z2 [Project]
Post by: HQ on July 01, 2016, 03:56:17 PM
There's much progress behind the scenes lately!
Barker and me are working hard on new animations (the forward and back throw, some intros, win poses etc...)
Title: Re: Super Buu Z2 [Project]
Post by: Barker on July 01, 2016, 05:44:23 PM
Something tells me that Fat Buu would have more combat options..

I'm late af



Criticisms are fine. Hopefully we change your mind once the character is actually complete.
Title: Re: Super Buu Z2 [Project]
Post by: Reyriders on July 15, 2016, 10:12:26 PM
I like this verse of Buu! Also, I think you and the others are doing a great job. Keep it up! I'm excited for his release whenever he's done. ^_^
Title: Re: Super Buu Z2 [Project]
Post by: Smurfyeah on July 16, 2016, 01:12:34 PM
It maybe too lite for this but I had a suggestion for his "Pink Projectile Thingy" Have a version where Buu shoots the ball in a straight line with it's movement slowed. It'll help Buu when he's moving in a flying ball himself or in a puddle around the screen.
Title: Re: Super Buu Z2 [Project]
Post by: mali249 on July 21, 2016, 10:00:46 PM
will there be a black goku skin fore goku ??
Title: Re: Super Buu Z2 [Project]
Post by: hatter on July 21, 2016, 10:07:53 PM
will there be a black goku skin fore goku ??

Hmm that's a great question, m8. Maybe you'd want to, oh I don't know, ask it in a thread about Goku? You know, considering this thread is called Super Buu Z2 and all that jazz.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on July 21, 2016, 10:43:04 PM
will there be a black goku skin fore goku ??
:(

Anyway, here's Buu's forward throw, a powerful slam!
(http://i.imgur.com/6gqPTsL.gif)
Title: Re: Super Buu Z2 [Project]
Post by: HadeS on July 21, 2016, 10:44:34 PM
It feels a bit exaggerated but I love it :D
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on July 21, 2016, 11:13:35 PM
P2 needs to BOUNCE after that!
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on July 21, 2016, 11:51:46 PM
Nothing's exaggerated concerning Buu XD

And yes, that slam is fucking SEXY DX
Title: Re: Super Buu Z2 [Project]
Post by: Jh0nnY2k on July 22, 2016, 11:17:35 AM
Juggle? From throw? Is this gonna be a command throw so we can juggle the opponent? Or pure throw juggle?
Title: Re: Super Buu Z2 [Project]
Post by: Barker on July 22, 2016, 12:06:26 PM
No, this is just a regular throw.
Title: Re: Super Buu Z2 [Project]
Post by: Nakiri on July 22, 2016, 01:07:39 PM
I really want his moveset like Kirby.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on July 22, 2016, 03:03:21 PM
I really want his moveset like Kirby.

I have no idea what that means.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on July 22, 2016, 03:48:56 PM
I think they mean like in Smash Bros, where you can temporarily steal an ability that's unique to your opponent.
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on July 23, 2016, 06:42:56 AM
I think it'd be a good idea, but it's like... How would that work? Like, how would he copy their abilities?
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on July 23, 2016, 07:55:27 AM
Well, it could be like they just do select specials from the opponent and maybe a lvl1 super of theirs as well?
Title: Re: Super Buu Z2 [Project]
Post by: PlasmoidThunder on July 23, 2016, 10:46:59 AM
Though it would work fine in a closed environment such as HDBZ, I recall them saying they wanted the characters to be identical between the game and regular MUGEN, which would mean the attack would be useless against all but Z2 characters unless copying a non-compatible character gives Buu a random move, or they compiled a huge list of characters.

I personally don't feel the need for such a thing.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on July 23, 2016, 02:35:29 PM
Sorry brorigami but thats not happening.
Title: Re: Super Buu Z2 [Project]
Post by: yaret on July 23, 2016, 03:12:55 PM
would it be possible to replicate these attacks?  ::) 1:31 and 3:08
https://www.youtube.com/watch?v=_c3Wy4dzmuI
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on July 23, 2016, 09:58:29 PM
Maybe the one at 1:31 could look like this:

(http://network.mugenguild.com/balthazar/images_buu/Buu_manicalball_fx_test1.gif)

And it would be cool if the move at 3:08 looked like this:

(http://i.imgur.com/DuehUZB.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Iced on July 23, 2016, 10:02:19 PM
Maybe the one at 1:31 could look like this:

(http://network.mugenguild.com/balthazar/images_buu/Buu_manicalball_fx_test1.gif)

And it would be cool if the move at 3:08 looked like this:

(http://i.imgur.com/DuehUZB.gif)

Im confused, those are the same moves that he used in that fight.


Maniac ball and GACK!, one is a multi hitting ball attack where he rolls himself and hits the opponent, changing directions mid shooting and the other is a vomit attack where he barfs out a large ammount of energy.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on July 23, 2016, 10:04:58 PM
Thammy was being sarcastic. It's obvious that Buu already has these moves that Yaret mentioned.
Title: Re: Super Buu Z2 [Project]
Post by: yaret on July 24, 2016, 04:03:08 AM
Dramatic like this 0:28 https://www.youtube.com/watch?v=Zxk51BTvozc
like the serie is dramatic 3:08
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on July 24, 2016, 06:53:36 AM
Awesome sarcasm is awesome
Title: Re: Super Buu Z2 [Project]
Post by: Iced on July 26, 2016, 04:04:21 PM
Dramatic like this 0:28 https://www.youtube.com/watch?v=Zxk51BTvozc
like the serie is dramatic 3:08

No he wont have those moves as finishers.


Sorry Thammy, i didnt recognize your sarcasm at first.



Super buu will be using his "Kill you" move as a level 3, following it he shall do one of 3 finishers.

They are going to be moves that usually wouldnt be possible to use during normal gameplay. Nothing as complex as Freeza supernova, but expect some really cinematic-like finishers.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on July 27, 2016, 07:56:33 PM
What could these be for?!
(http://i.imgur.com/dOVdAnW.png)
Title: Re: Super Buu Z2 [Project]
Post by: Lichtbringer on July 27, 2016, 07:59:27 PM
What could these be for?!
Absorbing Finisher? ö.ö
Title: Re: Super Buu Z2 [Project]
Post by: HadeS on July 27, 2016, 08:01:06 PM
Elementary, my dear Lichtbringer ^

They look amazing! It's interesting that the Majin Vegeta one has the M on his forehead.
Are you planning to make them as a win pose, Barker?
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on July 27, 2016, 08:23:22 PM
Doesn't this version of Buu still like Hercule? Like, wouldn't he not want to absorb Hercule since he befriended Buu? Also, wouldn't you have to code the palletes you have on the individual characters that Buu absorbs? If that made any sense..
Title: Re: Super Buu Z2 [Project]
Post by: Barker on July 27, 2016, 09:11:31 PM
They look amazing! It's interesting that the Majin Vegeta one has the M on his forehead.
Are you planning to make them as a win pose, Barker?
The reason Balthazar didn't do the M is because of how troublesome it is to sprite. These are just single sprites so I don't have to worry about consistency in a full sheet. :) I should also mention that Daeron and Balth contributed the Buubidi and Saibuuman sprites.
Doesn't this version of Buu still like Hercule? Like, wouldn't he not want to absorb Hercule since he befriended Buu? Also, wouldn't you have to code the palletes you have on the individual characters that Buu absorbs? If that made any sense..
I don't recall Super Buu showing any kindness to Mr Satan in the anime while in his Super form. Also this is a fighter where Goku can fight Goku, so I don't think there should be worries about this kind of stuff. :)
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on July 28, 2016, 03:54:46 AM
Ooh, cool 0..0 No Gohan?
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on July 28, 2016, 12:31:45 PM
Ooh, cool 0..0 No GohanGoku?
Fixed
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on July 30, 2016, 08:35:53 AM
I just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?

Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?

Sorry if this is kind of a stupid question.. ^^'
Title: Re: Super Buu Z2 [Project]
Post by: -Whiplash- on July 30, 2016, 09:21:09 AM
I don't recall Super Buu showing any kindness to Mr Satan in the anime while in his Super form. Also this is a fighter where Goku can fight Goku, so I don't think there should be worries about this kind of stuff. :)

I agree as a fighting game it does not matter, but Super Buu let Hercule live when he killed 99.999999% of the population. On some level he still cared for him.

Title: Re: Super Buu Z2 [Project]
Post by: mrsatan on July 30, 2016, 09:56:12 AM
What could these be for?!
(http://i.imgur.com/dOVdAnW.png)

Whoooa, great !!!
I especially like the Saibuuman (who could have guessed that? XD )

A detail, but I have the feeling Buucolo is smaller than Buutenks. Seems kind of strange, since Piccolo is kind of a tall guy.

I don't recall Super Buu showing any kindness to Mr Satan in the anime while in his Super form.

Just after he transformed in Super Boo, he rushed on Mr Satan (and the dog) to kill them, but stopped suddenly and left, making Satan realize there was still some fat Buu's influence inside him.

Also, he accepted to give Piccolo some time at Kami's lookoot when he discovered Videl was indeed Satan's daughter ("she has the same smell than Satan" :D ).

Quote
Also this is a fighter where Goku can fight Goku, so I don't think there should be worries about this kind of stuff. :)

On that however, I agree ^^

I just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?

Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?

Sorry if this is kind of a stupid question.. ^^'

No, that's not a stupid question, in fact ;)

If most cases a "X vs Y" does not require specific dialogues, but it would be very surprising to have for example a Gohan vs Piccolo with the 2 characters speaking to each other as if they didn't share a special link or didn't even know each other.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on July 30, 2016, 12:05:37 PM
I just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?

Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?

Sorry if this is kind of a stupid question.. ^^'

While we had  some specific lines at t he beginning, if we create those then someone who is stuck in a fight in arcade mode is stuck always seeing the same intros and winposes against that character. That happened a lot with goku vs vegeta in the first build, so now we are trying to avoid doing a lot of those "specific" intros and winposes, also specific winquotes and etc.
Title: Re: Super Buu Z2 [Project]
Post by: Hadoking on July 30, 2016, 10:09:53 PM
I just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?

Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?

Sorry if this is kind of a stupid question.. ^^'

While we had  some specific lines at t he beginning, if we create those then someone who is stuck in a fight in arcade mode is stuck always seeing the same intros and winposes against that character. That happened a lot with goku vs vegeta in the first build, so now we are trying to avoid doing a lot of those "specific" intros and winposes, also specific winquotes and etc.

If they are indeed stuck in an arcade fight, then wouldn't they be skipping the intros and winposes by then anyway?
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on July 30, 2016, 11:32:22 PM
I don't know anything about the specific limitations of MUGEN, but wouldn't it be possible to have the use of character specific intros be randomly determined? I'm thinking something like:



      if enemyCharacter = specificCharacter
      {
         rnd = random number from 0 and 1
         if rnd > 0.6
         {
            characterSpecificIntroAnimation
            return
         }
      }
      randomIntroAnimation



I know MUGEN script is totally different, just wondering. If you could do something like this that randomly chooses between performing a character specific intro animation and a regular intro animation, wouldn't that still get the variety?
Title: Re: Super Buu Z2 [Project]
Post by: -Whiplash- on July 31, 2016, 10:26:16 AM
Yes, it's possible, it's also really easy to do too.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on July 31, 2016, 07:55:19 PM
There aren't any character specific intros being planned for Buu. All of the voice work accounted for this.

"You want to fight Majin Buu?"
"What Buu say, Buu do! Now you die!"

      - Obviously a reference to his fight with Gohan, but it works against every fighter.

"This is your final hour."
      - Reference to the fight in the Time Chamber, but it works in every situation.

"All you people do is talk!"
     - Direct from the anime/manga. Works against every fighter.

Basically, we want Buu to say cool stuff that can be applied to all situations. Maybe this isn't what people want, but that's the approach we're taking.
Title: Re: Super Buu Z2 [Project]
Post by: Reyriders on August 02, 2016, 01:47:22 AM
I like what you guys are doing about having Buu intros be applied to all situations. I think it works out best for upcoming characters or whoever he fights.
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on August 04, 2016, 07:46:05 PM
We're glad you are excited about Buu but it is very rude to come into a thread like this and try to turn it into a discussion about your work in progress. You should show your sprites in the Graphics board (http://mugenguild.com/forum/graphics.340) in their own topic.
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on August 04, 2016, 08:15:29 PM
sorry to interrupt but how do i comment with a picture on this website? similar to what you do like pictures and stuff.
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on August 04, 2016, 08:27:54 PM
@afrahbedo:  PM sent.
@Barker: I still havent forgotten about the little project I started for you.
Title: Re: Super Buu Z2 [Project]
Post by: Reyriders on August 06, 2016, 01:50:10 AM
We're glad you are excited about Buu but it is very rude to come into a thread like this and try to turn it into a discussion about your work in progress. You should show your sprites in the Graphics board (http://mugenguild.com/forum/graphics.340) in their own topic.

Wait, are you *Just No Point* addressing what I posted?
Title: Re: Super Buu Z2 [Project]
Post by: Speedpreacher on August 06, 2016, 01:52:33 AM
When in doubt check the Recycle Bin my man
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on August 06, 2016, 03:02:58 AM
Yeah Reyriders, it was directed at someone that deleted their message.
Title: Re: Super Buu Z2 [Project]
Post by: Reyriders on August 11, 2016, 10:23:46 PM
Oh, okay.
Title: Re: Super Buu Z2 [Project]
Post by: LightScarecrow on August 13, 2016, 11:46:19 AM
This seems like a awesome addition to the roster.
When Buu beats Piccolo, Gotenks and Gohan, he should have a special animation where he absorbs them.
Also, as a special intro against Gohan, it could have the classic "You want to fight Majin Buu?" "Fight you? No, I wanna kill you" quote.
For Gotenks, maybe he can say that he won't fall for the Ghost Attack again or something. I don't really know.
Keep up the good work.
EDIT: Oh, and about the Kirby thing. That could work like Twelve's X.C.O.P.Y from 3rd Strike, but with a different startup. In X.C.O.P.Y, Twelve just jumps and turns into the character. Following how he absorbed people, this could work like throwing a projectile or something ( as he absorbs using parts of his body that completely cover the victim up ).
Title: Re: Super Buu Z2 [Project]
Post by: HQ on August 22, 2016, 01:52:17 AM
Some behind the scenes stuff to show part of the sprite creating process.

Click Spoiler :)
Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 [Project]
Post by: Saint on August 22, 2016, 02:30:28 AM
cool i didnt know that ps1 game. animtaion was killer
Title: Re: Super Buu Z2 [Project]
Post by: LightScarecrow on August 22, 2016, 04:44:19 AM
THAT LOOKS AWESOME!
Damn, that looks amazing. I can't wait to play him.
Title: Re: Super Buu Z2 [Project]
Post by: AerosMugen on August 22, 2016, 04:48:56 AM
That's awesome, great work HQ, can't wait to see the finished version!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on September 07, 2016, 08:20:15 PM
Been a while since I posted any new sprites, so here's one I finished this morning:
(http://i.imgur.com/Zb6BEI3.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on September 07, 2016, 09:51:15 PM
Damn! That's looking mighty good!

I mean, I probably would've made the jaw just a bit more open, since Buu is laughing hysterically.

But, even still; that's pretty well animated. Good on ya!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on September 08, 2016, 01:24:24 AM
Been a while since I posted any new sprites, so here's one I finished this morning:
(http://i.imgur.com/Zb6BEI3.gif)
**Quoted for the new page**
Damn! That's looking mighty good!

I mean, I probably would've made the jaw just a bit more open, since Buu is laughing hysterically.

But, even still; that's pretty well animated. Good on ya!
Thanks man, we actually have a few different laughing animations sprited. This one is probably the medium.
Title: Re: Super Buu Z2 [Project]
Post by: Alpha Proto on September 08, 2016, 05:36:22 AM
This animation is well done! :)
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on September 08, 2016, 08:31:51 AM
I think the triceps need to move just a bit more to match the elbows. They seem stagnant compared to how much the forearm(s) move. Still looks great though.
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on October 10, 2016, 12:00:16 PM
Ready for some Buu action?
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on October 10, 2016, 12:15:06 PM
Boy, you didn't perform any Chaos Burst at all :P
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on October 10, 2016, 12:18:26 PM
Totally dig the steam!
Title: Re: Super Buu Z2 [Project]
Post by: Jh0nnY2k on October 10, 2016, 12:29:14 PM
Looks nice, gl with this project :)
Title: Re: Super Buu Z2 [Project]
Post by: Hephaistos31 on October 10, 2016, 12:30:34 PM
(http://imgur.com/rC7lfSl.png)
(http://imgur.com/7oShU3m.png)
Those 2 frames should maybe be reworked (speaking of graphics), it clashes with the rest of the sprites in the action.
After this little nitpick it's awesome. :)
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on October 10, 2016, 02:31:21 PM
Boy, you didn't perform any Chaos Burst at all :P
I oftentimes forget it's there! I'll try n use it in the next video.
Title: Re: Super Buu Z2 [Project]
Post by: PlasmoidThunder on October 10, 2016, 03:22:24 PM
The Zs during Buu's winpose seem misaligned.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on October 10, 2016, 03:29:25 PM
Lets talk sub systems.

Buu has stow special systems that no other characte rhas.

Chaos burst and Puddle stance

Puddle stance can be acchieved in several manners. You can perform a command attack on midair to fall into it, perform maniac ball and aim it at the ground or use its specific command.

While on puddle mode, he has absolutely zero attack options, he can however move very fast. Hes not invulnerable, he can be shot, bombed, kicked, the whole deal, but his hitboxes are very small during the whole thing and his speed increases.

Use it to slap vegeta in the butt after you have dodged his tantrums.




Chaos burst is the move to go for when you got hit by a combo thats building up to be really damaging, at any point after a couple of hits comboed.
It does no damage, but you can escape into puddle mode while exploding Buu body, and run the fuck away.
Use it on those opponents that like to trap you between attacks and cheap you out on wins by comboing you for 20 minutes, turn into a puddle and vomit on them!! That will teach them a lesson or two.
Title: Re: Super Buu Z2 [Project]
Post by: Saint on October 10, 2016, 04:09:24 PM
Z2 swag



swag
swaɡ/
noun
1.
a curtain or piece of fabric fastened so as to hang in a drooping curve.
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on October 10, 2016, 05:08:26 PM
He looks sick. I dig the new animation for his "puddle" form. Much better.
Still seeing the heavy shading on his pecs during neutral, lol. I know, I'm a broken record.
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on October 10, 2016, 05:15:51 PM
Have to admit, the last Buu video I was worried that the movement (as in the gameplay) seemed a bit too restrictive. The new video has dispelled my fears; the Z2 Quality (TM) is clear when you see him in action.
Title: Re: Super Buu Z2 [Project]
Post by: Saint on October 10, 2016, 05:36:10 PM
for sure super buu looks perfect! great move design choices!
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on October 10, 2016, 07:17:56 PM
Was that his backward, throw, where he absorbed them and spit them out? That was sick as fuck.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 10, 2016, 07:26:06 PM
There's a bunch of cool stuff that we haven't posted yet. I think it's more exciting for you guys if we keep some secrets, and then reveal them in trailers or let you discover them for yourselves!
Title: Re: Super Buu Z2 [Project]
Post by: Diepod on October 10, 2016, 07:30:51 PM
I noticed quite a bit of size changing in his animations, stance is still a bit jerky, but I'm trust that stuff will get ironed out over time. Looks like hes coming together.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 10, 2016, 07:50:25 PM
Unfortunately the sprites and animations from early on aren't great, since I used this project to learn. :(  I won't be doing a full revamp, as to not get burnt out. Hopefully folks can look past a few ugly frames, and look forward to whatever character I might do next.
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on October 11, 2016, 12:57:19 AM
But the pecs will be fixed, right? I swear my eye is drawn straight to his tits because they're so bold. I wouldn't complain if he was hot... but....
Title: Re: Super Buu Z2 [Project]
Post by: Barker on October 11, 2016, 01:03:55 AM
I'm gonna keep them in now. Just for you.
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on October 11, 2016, 01:19:45 AM
I'm gonna keep them in now. Just for you.

(https://i.imgflip.com/qf8l6.jpg)
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on October 11, 2016, 02:44:26 AM
I wouldn't complain if he was hot

Says you. Many people are very attracted to bubble chewing gum and bubble gum people. Look it up, the communities are huge.
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on October 11, 2016, 03:36:06 AM
Says you. Many people are very attracted to bubble chewing gum and bubble gum people. Look it up, the communities are huge.

Not kinky enough.
Title: Re: Super Buu Z2 [Project]
Post by: Lunchbillion on October 12, 2016, 12:41:27 PM
Can't wait to play as this guy! That gameplay vid's got me all excited.

Unfortunately the sprites and animations from early on aren't great, since I used this project to learn. :(  I won't be doing a full revamp, as to not get burnt out. Hopefully folks can look past a few ugly frames, and look forward to whatever character I might do next.

I think that's the right call.
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on October 22, 2016, 05:45:42 PM
buu looks amazing. i have been here from the beginning of this buu project and i gotta say this is great. you guys really pulled it off. cant wait to play as him
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on October 23, 2016, 02:33:54 AM
I'm loving how you're going with the version of Buu that I actually thoroughly enjoyed! (As in, I didn't really like Kid Buu at all, and I don't think that Fat Buu was all that fit to be a villain, though I did enjoy the moments where Hercule befriended Buu).

All that opinion jazz aside, really nice project going here! Can't wait for him, Gotenks and Piccolo later down the road!

Keep up the awesome work, you Magnificent Bastards at Team Z2
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on November 15, 2016, 08:52:04 PM
Ok folks, it's time to unleash your color skills!!!!

Here's Buu's palette template:
(http://xgargoyle.mugenguild.com/db/MFG_template.png)
Image has been indexed and color sorted for easier management and edition. Please try to keep the same order when saving the image and editign the color table

Are you bad dude enough to provide a nice color scheme??
Title: Re: Super Buu Z2 [Project]
Post by: hatter on November 15, 2016, 09:03:57 PM
First!

(http://imgur.com/R8hIpi8.png)

Twelve palette, based on his SF3 artwork.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on November 15, 2016, 09:33:47 PM
Apologies to those who submitted palettes previously. That was my mistake for releasing the template way too early.

I'll do my best to convert the previous submissions to the new template.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on November 15, 2016, 09:38:37 PM
No! Bad spriter! "whips"
Back to doing dozens of winposes and intros.
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on November 15, 2016, 10:02:11 PM
I'm not sure if this is good or not, but it's my attempt :)
No offense taken if not used, or if any adjustments made.

Noid Buu
(http://i.imgur.com/KDvWgg4.png)
Title: Re: Super Buu Z2 [Project]
Post by: sabockee on November 15, 2016, 10:48:19 PM
(http://i.imgur.com/WqXY5Gt.png)
(http://i.imgur.com/lrpyCa3.png)
(http://i.imgur.com/LqzuQji.png)
Title: Re: Super Buu Z2 [Project]
Post by: HadeS on November 15, 2016, 11:15:15 PM
Custom (because I have no imagination).
(http://i.imgur.com/rUMg72p.png)
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on November 15, 2016, 11:23:35 PM
YES,i was waiting for this  :yippi:
Wait,aren't auras customizable?
Anyway,here is mine (i'll make 2 more)

I call it AgentofDestiny-AstralDemon

(http://orig15.deviantart.net/b207/f/2016/320/5/7/agentofdestiny_astraldemon_by_agentofdestiny-daon4br.png)

P.S. Goddamn it Hatter i had this idea too,but thank you for making it  :hyo:
Also, if you have a secret character in the works i'll make 3 palletes for that bugger too :D

Edit:No Hades by making it custom proves you have a lot of imagination,nice pallete :)
Title: Re: Super Buu Z2 [Project]
Post by: Prototype God on November 15, 2016, 11:33:45 PM
Did somebody say Z2 Palettes?
Spoiler, click to toggle visibilty

Good thing I didn't make palettes with the last template  :P
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on November 16, 2016, 12:22:02 AM
Whoa  :shocked2:
These are really cool :)

Well,here is my 2nd pallete
(EDIT:I did some edits,if you wish to include it in the game please take this one)

I call it AgentofDestiny-FloraGhost

(http://orig10.deviantart.net/f1a6/f/2016/320/5/0/50434aaacf8f855ce85312c0c58f60c6-daon999.png)

Loosely based of Slimer of Ghostbusters  :muttrox:
Also,im expecting a Goop color pallete here (Ben 10 Alien Force alien)

EDIT2:I made this pallete as a bonus (1 pallete to go maybe)
i call it AgentofDestiny-DeadGrey

(http://orig04.deviantart.net/13fe/f/2016/320/4/8/agentofdestiny_deadgrey_by_agentofdestiny-daonhj5.png)

EDIT3:This is my last pallete for Buu
I call it AgentofDestiny-HotBlood

(http://orig02.deviantart.net/a016/f/2016/320/5/1/agentofdestiny_hotblood_by_agentofdestiny-daonm4r.png)
Title: Re: Super Buu Z2 [Project]
Post by: WizzyWhipitWonderful on November 16, 2016, 01:48:53 AM
I'm surprised there aren't any "Tobal No. 1" influenced pallettes here...
Title: Re: Super Buu Z2 [Project]
Post by: Gogngos on November 16, 2016, 07:01:19 AM
Three palettes:
Grape Gum:
(http://i.imgur.com/v5jdzwR.png)
Blueberry Gum:
(http://i.imgur.com/lTtRsGi.png)
Cola Gum:
(http://i.imgur.com/CvNFvPP.png)
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on November 16, 2016, 07:24:54 AM
Figured it out. FF3 put the green background at the bottom. I just flipped the order, saved the palette, reimported the sprite forcing the new palette.
Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 [Project]
Post by: Prototype God on November 16, 2016, 08:22:42 AM
Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 [Project]
Post by: likiji123 on November 16, 2016, 09:04:46 AM
(http://i.imgur.com/25CbBlj.png)
Remake of an oldie i made (dont remember what it was called, just call it original1)

(http://i.imgur.com/PXqy7K1.png)
Demon God Dumplin

(http://i.imgur.com/hph5XR7.png)
Street Fighter 3 Styled
Title: Re: Super Buu Z2 [Project]
Post by: Ethan The Human on November 16, 2016, 11:15:22 AM
Spoiler, click to toggle visibilty

-Edit-
Spoiler, click to toggle visibilty
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on November 16, 2016, 05:03:58 PM
(http://i.imgur.com/1dSkFsm.png)

(http://i.imgur.com/NJWDe5C.png)
Title: Re: Super Buu Z2 [Project]
Post by: hatter on November 16, 2016, 05:19:36 PM
(http://imgur.com/iQTqM1p.png)

Martian Buuhunter.

EDIT: Forgot to color his belt and nails >.< its there now.
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on November 16, 2016, 05:33:35 PM
(http://i.imgur.com/VpZUuX7.png)

----
Prototype God that purple skin looks awesome
Title: Re: Super Buu Z2 [Project]
Post by: LoganMugenStuffs on November 16, 2016, 05:47:14 PM
Sans the skeleton palette, coming up!

(https://1.bp.blogspot.com/-wCf7173Ng5U/WCyMwQF-YuI/AAAAAAAABOs/fVXA68WlxLMBxMa2q5QpPoDJGhJ_K9tygCLcB/s1600/LDWA%2BSans%2BBuu%2BZ2%2BPalette.png)
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on November 16, 2016, 10:28:30 PM
Compared to these ,my palletes are bad....
But im happy because i'll have nice Buu palletes  to use and play with  in the next build :)
Title: Re: Super Buu Z2 [Project]
Post by: hatter on November 16, 2016, 10:38:19 PM
(http://imgur.com/M9rWxKa.png)

Swabuut (Swalot palette)

Will try out custom colors if I have the time for it.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on November 16, 2016, 11:10:21 PM
I hope all of these palletes make it into  the character.(Mine included since time was spent and
are purely original and because im bad at references)
This comment makes me look like a narcissist  or a jerk.
Anyway,im waiting to see more awesome palletes from awesome people.
See ya :hyo:
Title: Re: Super Buu Z2 [Project]
Post by: QuickFist on November 17, 2016, 08:50:10 PM
Buu XIII
(http://i.imgur.com/2o0lHpS.png)

BurakkuSaito
(http://i.imgur.com/mnMUUn5.png)

Android 13
(http://i.imgur.com/AllAlJy.png)

Custom 1
(http://i.imgur.com/0tm35yl.png)

Custom 2
(http://i.imgur.com/gk7WaCj.png)

Custom 3
(http://i.imgur.com/QFBZM0N.png)

Custom 4
Title: Re: Super Buu Z2 [Project]
Post by: spicemastah on November 17, 2016, 08:54:33 PM
(http://i.imgur.com/WqXY5Gt.png)
(http://i.imgur.com/lrpyCa3.png)
(http://i.imgur.com/LqzuQji.png)

Hoooooooly. These palettes are so good I had to create an account just to compliment you on them. You have amazing colour sense :D
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on November 18, 2016, 03:32:35 AM
Sabockee's palettes are sooooo good :)
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on November 18, 2016, 04:26:33 AM
Get Dumped!!
(http://i.imgur.com/Sr4J3ao.png)

Someone already made Dumplin ma dude lol
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on November 18, 2016, 11:32:21 PM
Get Dumped!!
(http://i.imgur.com/Sr4J3ao.png)

Someone already made Dumplin ma dude lol

It isn't like you can't make a similar palette just because "someone already made it ma dude lol".

(I'm saying you can make any palette you want, even if someone has already made a similar one.)
Title: Re: Super Buu Z2 [Project]
Post by: AlexSin on November 20, 2016, 01:59:49 PM
Some custom palettes (some of which were made for another Super Buu):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/palette1Buu.png)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/palette2Buu.png)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/palette3Buu.png)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/palette4Buu.png) oh hey look, it's so similar to Ethan's palette even though I based it on my old palettes here (http://mugenguild.com/forum/msg.2046946))
Title: Re: Super Buu Z2 [Project]
Post by: LightScarecrow on November 23, 2016, 09:05:32 AM
(http://orig07.deviantart.net/7c97/f/2016/326/a/2/lightscarecrow_tien_by_lightscarecrow-dapbdeq.png)
Tien
(http://orig06.deviantart.net/c596/f/2016/326/5/a/lightscarecrow_piccolo_by_lightscarecrow-dapbdec.png)
Piccolo
(http://orig08.deviantart.net/4d88/f/2016/326/e/d/lightscarecrow_hit_by_lightscarecrow-dapbdea.png)
Hit
(http://orig04.deviantart.net/7f06/f/2016/326/8/8/lightscarecrow_spidey_by_lightscarecrow-dapbdef.png)
Spider-Man
(http://orig15.deviantart.net/42ec/f/2016/326/d/0/lightscarecrow_bronze_by_lightscarecrow-dapbde5.png)
Bronze
(http://orig14.deviantart.net/0d9e/f/2016/326/8/8/lightscarecrow_silver_by_lightscarecrow-dapbded.png)
Silver
(http://orig14.deviantart.net/4de6/f/2016/326/7/e/lightscarecrow_golden_by_lightscarecrow-dapbde7.png)
Golden

I may do more than these later, but I felt no need to do them now.
Also working on shady stuff.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on November 29, 2016, 10:31:19 PM
here comes that grey boy

(http://i.imgur.com/gVJcQD5.gif)
Title: Re: Super Buu Z2 [Project]
Post by: HadeS on November 29, 2016, 10:33:22 PM
It looks awesome! I really wanted to see the animation when I first saw the sprite in the template and now you're sharing it, Iced :D
Title: Re: Super Buu Z2 [Project]
Post by: Iced on November 29, 2016, 10:35:38 PM
Weve been doing a ton of stuff, we dont share most of it because theres a lot of redrawing going on.

Heres something cool. Weve recently replaced his walk back. Look at how smooth this is.
(http://i.imgur.com/V2NiReA.gif)
Title: Re: Super Buu Z2 [Project]
Post by: WizzyWhipitWonderful on November 29, 2016, 10:41:43 PM
It's looking great, my TEAMZ2 buddies.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on November 29, 2016, 10:56:10 PM
Weve been doing a ton of stuff, we dont share most of it because theres a lot of redrawing going on.

Heres something cool. Weve recently replaced his walk back. Look at how smooth this is.
(http://i.imgur.com/V2NiReA.gif)

I hate to say this but i actually prefer the old one,crossed hands behind head and laid back looking.
And Buu is a bit laid back or gets bored easily and that is why i prefer the old one.(It looked good in my opinion at least)
Title: Re: Super Buu Z2 [Project]
Post by: Barker on November 29, 2016, 11:18:50 PM
The old version was a cheap 3 frame loop, with bad sprites.  This animation looks 100% better in-game.

Quoting this so it doesn't get buried! :)
here comes that grey boy

(http://i.imgur.com/gVJcQD5.gif)

Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on November 29, 2016, 11:48:58 PM
The old version was a cheap 3 frame loop, with bad sprites.  This animation looks 100% better in-game.

Well i didn't say it's not good,it's awesome but i did like the old one.
You make him of course so im fine with this inclusion :)

Also,cool intro :D  It looks at the last few frames Buu does a classic maniacal villain laugh.
What's missing is a card with "MUAHAHAHA" written on it.  xD



Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on November 30, 2016, 01:28:39 AM
I'll echo liking the old backwards walk's laid-back, cocky style. The new animation is smooth as fuck, though.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on November 30, 2016, 01:52:06 AM
Here's a better look at it:

(http://i.imgur.com/edlQeJz.gif)

I wanted something a little more intimidating.
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on November 30, 2016, 03:15:07 AM
I'm with the few that actually prefer the older "walk-back" animation since it is a bit more fitting, but I think I like this one, as well.
Pretty good, as usual, Barker
Title: Re: Super Buu Z2 [Project]
Post by: Lunchbillion on November 30, 2016, 04:08:52 AM
That is an absurdly smooth cycle. Really improves the production values of the character when something you see all the time like a walk animation is this good.
Title: Re: Super Buu Z2 [Project]
Post by: Huskyninjaguy on December 01, 2016, 10:13:12 PM
file:///C:/Users/Nikola/Desktop/Beerus%20z2.png
Hey, i made some edits to the Buu sprite and created Beerus out of it. Cause hey, why not?
Title: Re: Super Buu Z2 [Project]
Post by: Barker on December 01, 2016, 10:29:47 PM
That is an absurdly smooth cycle. Really improves the production values of the character when something you see all the time like a walk animation is this good.

Thanks, I appreciate it!

file:///C:/Users/Nikola/Desktop/Beerus%20z2.png
Hey, i made some edits to the Buu sprite and created Beerus out of it. Cause hey, why not?

Try using a site like Imgur.com to upload images. Also, it's probably better suited to the Z2 Graphics Thread, you'll get lots of feedback there. :)

http://mugenguild.com/forum/topics/theme-thread-z2-sprite-thread-145154.940.html (http://mugenguild.com/forum/topics/theme-thread-z2-sprite-thread-145154.940.html)
Title: Re: Super Buu Z2 [Project]
Post by: Djoul on December 04, 2016, 07:43:34 PM
The old version was a cheap 3 frame loop, with bad sprites.  This animation looks 100% better in-game.

Quoting this so it doesn't get buried! :)
here comes that grey boy

(http://i.imgur.com/gVJcQD5.gif)

PUAH ! 0__0 I discover this animation right now. I love it, congratulations it's an amazing intro !
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on December 04, 2016, 11:39:06 PM
Got bored. Got inspired by Balth's youtube. Made this.
(http://i.imgur.com/2o1rLgN.gif)
Maybe use it as like a second level up?
dont mind if you dont use it. The pink is the same, just added the yellow. You could easily remove the pink.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on December 08, 2016, 02:06:36 AM
Hi,i made a pallete for BuuZ2
i call it AgendofDestiny-Susanoo


(http://orig02.deviantart.net/16fe/f/2016/342/c/f/buuz2__agentofdestiny_susanoo_by_agentofdestiny-daqzw49.png)

Based on this guy:
Spoiler, click to toggle visibilty

There aren't any dark Buu palletes here right?............
OH SHIT,there's a Venom one :evil2:
Well,im not bothered :) 
If you like it please include it.

Title: Re: Super Buu Z2 [Project]
Post by: Djoul on December 24, 2016, 02:21:28 PM
It would be an amazing intro (the man explosion) :
https://www.youtube.com/watch?v=pE5INt0-huw

:)
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on December 24, 2016, 06:13:11 PM
It would be an amazing intro (the man explosion) :
https://www.youtube.com/watch?v=pE5INt0-huw

That is  both terrifying and awesome :)
But also disturbing :S
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on December 24, 2016, 06:34:53 PM
Well, one of Vegeta's intros is him almost stomping on Luffy/Sonic, and repeatedly smashing Burter into the ground, so... I don't see why not! xD
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on January 13, 2017, 11:09:38 AM
here comes that grey boy

(http://i.imgur.com/gVJcQD5.gif)

that looks great but i think you got the shoes wrong. they are supposed to be yellow like fat buu's shoes but other than that he looks amazing
Title: Re: Super Buu Z2 [Project]
Post by: Alpha Proto on January 13, 2017, 11:43:52 AM
here comes that grey boy

(http://i.imgur.com/gVJcQD5.gif)
I missed this episode, but shouldn't grey Buu have steam shooting out of him?
Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 13, 2017, 06:47:14 PM
It's a simplified version of the transformation. I didn't want to spend too long animating the steam cloud. And the shoes can be easily changed in the palette.
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on January 14, 2017, 05:55:15 AM
It's a simplified version of the transformation. I didn't want to spend too long animating the steam cloud. And the shoes can be easily changed in the palette.

oh alright then
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on January 14, 2017, 09:38:35 AM
instead of him laughing afterwards imo it would be cool to just have him stand there for like a second.. Then a crazy scream to follow right before the round starts
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on January 14, 2017, 02:06:46 PM
I think it's nice as is.

Also,   i edid this pal,because i did a huge mistake in the first.

(http://orig05.deviantart.net/80b4/f/2017/014/6/b/buuz2__agentofdestiny_susanoo_by_agentofdestiny-daqzw49.png)

If you are  tolerant enough for adouche like me  :yaoming: please include it.



In case you got right away from the host website it's:

buuz2__agentofdestiny_susanoo_by_agentofdestiny-daqzw49      for you to replace it,otherwise it's AgentofDestiny-Susanoo

Thank you a lot!!
Title: Re: Super Buu Z2 [Project]
Post by: Iced on January 14, 2017, 02:30:36 PM
Aod. maybe, like, stop talking shit about yourself, you repeatedly told us to tell you to go fuck yourself, called yourself a douche, a dumbass, etc.  Its really uneeded.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on January 14, 2017, 03:20:18 PM
I don't want to get the "I/we make the character,I/we do whatever i want" reply or "Fuck you,you already gave me/us a pal"
In other words,i don't want to seem like an annoyance.But yes it does seem uneeded.

Also,may i ask you, Are Buu's coder? Helper?   Or the guy who orchestrates the whole thing? (codes,ideas etc.)
At this point,Buu probably reached the finish line and waits for the others to be fully done  :mlol:
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on January 14, 2017, 04:51:43 PM
It's more annoying the way you think you have to tippy toe around us than you fixing a mistake of asking a question. We encourage participation so I don't know why you'd think we'd get annoyed or upset for wishing to discuss or fix a palette error :p
Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 14, 2017, 05:00:46 PM
Yeah, we encourage everyone's involvement and feedback.
Title: Re: Super Buu Z2 [Project]
Post by: HQ on January 14, 2017, 05:13:54 PM
Also,may i ask you, Are Buu's coder? Helper?   Or the guy who orchestrates the whole thing? (codes,ideas etc.)
At this point,Buu probably reached the finish line and waits for the others to be fully done  :mlol:

Iced is this guy:
 :whip:
KITA - Motivation

haha jokes aside. He is da mastermind behind the characters first gameplay/move/concepts/ ideas. From his ideas/ settings/ knowledge we all work on to create something together.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on January 15, 2017, 03:04:03 AM
Thank you for the kind words.
It was just i would hate to knock somebody's back and be like Could you add this,this,this....
You get it.
Last post for this :mlol:

@Iced:
Also,in case you need some,i have  game/consept ideas for a few characters filed up (if they get picked on)
im positive they might come in handy,maybe.

On Buu,there was a post saying about "revamping,redrawing" on Buu Z2
If Buu will looks like Barker's current avatar,im sold  :o
Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 15, 2017, 03:43:42 AM
Only the really bad sprites have been remade. It would be too much work to go back and redraw everything. This is my first spriting project, and I don't really plan to be stuck with it. Especially when there are other things I would like to invest time into.

At the very least, he should be fun to play as! And the newer sprites hopefully look pretty good.

The avatar I made for an unrelated project. I might convert it into an absorbed form.
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on January 15, 2017, 03:50:29 AM
Barker got roped into this, and he has stated that he'd rather do characters he'd like to do afterwards. No hustle, Barker. You just take as much time as you need.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on January 15, 2017, 04:03:24 AM
At the very least, he should be fun to play as! And the newer sprites hopefully look pretty good.

The avatar I made for an unrelated project. I might convert it into an absorbed form.

I understand,to be honest this Buuff (buff buu,heh) looks really good :thumbsup:
I hope the crouching guard was redone,since it was not  that different in height than his stance.

Also,congrats :)
i'll save the confetti for his full release.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 15, 2017, 04:27:46 AM
Thanks for being understanding. ;P And yes, the block frames will be redrawn. It's only 3 frames, so I have no excuse.
Title: Re: Super Buu Z2 [Project]
Post by: lui on January 15, 2017, 05:12:12 AM
is that avatar for an extreme butoden buu? :P
Title: Re: Super Buu Z2 [Project]
Post by: Iced on January 15, 2017, 08:18:05 PM
@Iced:
Also,in case you need some,i have  game/consept ideas for a few characters filed up (if they get picked on)
im positive they might come in handy,maybe.

Ive handled ssj goku, Buu, gotenks, vegeta, majin vegeta, gohan , freeza and a few more so far. I think I got it.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on January 16, 2017, 03:30:55 AM
Ive handled ssj goku, Buu, gotenks, vegeta, majin vegeta, gohan , freeza and a few more so far. I think I got it.

What a smug answer :p
Made me laugh actually.
And i know you got it.
But my previous post stays true though.

Last post for that.Hope to see some Buu action soon.
Title: Re: Super Buu Z2 [Project]
Post by: Djoul on January 16, 2017, 10:26:52 PM
It's difficult for a spriter to redraw and redraw his sprites, it's important to move foward. The more you sprite, the more you improve, and it's not easy to say "Ok, my character is enough good right now, let's keep it that way". It's easy to fall into the infinite restyle sprite.

In my opinion your super buu is very good Barker. I really like your style and it inspire me a lot, he is the character which make me very interested again in low resolution sprite.

Can't wait to play combos with him and see... the next one ;)
Enough kind words for tonight ;)!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on January 16, 2017, 10:44:51 PM
I appreciate it, and I'm glad you're feeling inspired!
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on January 17, 2017, 01:29:03 AM
Man, Super Buu is coming along nicely.  Can't wait to see what you're serious about though, since you aren't making Buu a priority ^..^
Title: Re: Super Buu Z2 [Project]
Post by: Iced on February 16, 2017, 01:58:48 AM
(http://i.imgur.com/BTyLIay.png)
(http://i.imgur.com/33OzyEA.png)
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on February 16, 2017, 02:12:18 AM
Hey Iced. Show us how Buu gives head!
Title: Re: Super Buu Z2 [Project]
Post by: Iced on February 16, 2017, 02:14:51 AM
(http://i.imgur.com/ii31AtK.png)
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on February 16, 2017, 05:17:48 AM
Yay, progress!  Good to see this isn't dead ^..^
Title: Re: Super Buu Z2 [Project]
Post by: Keaton on February 16, 2017, 07:22:39 AM
Nice to see updates for Super Buu.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 16, 2017, 10:51:44 AM
(http://i.imgur.com/ii31AtK.png)
Nice :)
I wonder what that is for....
Wait a minute isn't that a Merkava's move

Those images are the closest thing shown to progress in weeks.
I hope my hype doesn't get the better of me and start saying "WEN REDDY?"
Title: Re: Super Buu Z2 [Project]
Post by: Iced on February 16, 2017, 11:05:55 AM
He actually never really stopped getting progress done, its just that most of the times the updates are to things that screenshots just wont convey.

NEW SPECIAL:

Head Tosser ( alternate title: Dont lose my head! ) :
Buu slaps his head down on the ground angrily.

Depending on strenght the head repositions itself ( behind buu, where it hit the floor or beyond Buu) and remains in wait as a puddle.

When the command is used again the head pops back up and rushes on to buu, it will bite anything in its way,.

New Super move
LV1
HERE comes the PAIN TRAIN( Alternate title: Choo choo)
Buu Rushes forward, trampling anything in his path, can OTG,
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 16, 2017, 11:42:32 AM
Now I got curious,what does Pain Train look like?

That combined with Gotenks' Boar Attack on the opposing side and you have an epic clash.
"The Pain Train cannot be stopped,BUU YAH!!"  xD

Also,the head thing is a Merkava's move,in an essence.
https://vid.me/TYN0 (https://vid.me/TYN0)
*Not that im complaining.
It just looks alright.

EDIT:Now i've noticed something......   Merkava drops his own hand while Buu drops his own head,so Buu for the win? xD
Title: Re: Super Buu Z2 [Project]
Post by: Iced on February 16, 2017, 11:44:48 AM
The pain train is the screenshot I posted before the head one, where buu is running forward and Goku is being carried away.

It does beat Boar attack , Boar attack is completely ran over.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 16, 2017, 11:51:44 AM
It does have the same start frame as the Shout Focus Attack and the "diagonical"? mouth beam attack,quite the unpredictability.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on February 16, 2017, 11:53:15 AM
( Actually it has its own start frames, and buu announces "Here comes the pain train! CHOO CHOOOOOO" ) but its extremely tough.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 16, 2017, 11:58:59 AM
Nice,the "BUU YAH" could be nice too but the "choo choo" is fine.
I cannot imagine that in Buu's voice,that's silly xD

In case you didn't know,i was not sarcastic in my last post (nor did i intend to)
i actually meant it,that it's quite unpredictable if it has the same start frame as the others.
Title: Re: Super Buu Z2 [Project]
Post by: lui on February 16, 2017, 06:33:55 PM
buu's gameplay sounds so weird and unique, I love it.

how would you guys (iced and hdbz team) describe his gameplay personally?
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on February 16, 2017, 06:41:45 PM
Pressure and keep away machine. Dude has so many ways to pin you down and attack from far off.

Arching projectile, head toss, and foot plant are great keep away tools

Cannon Ball and puddle mode give him what he needs to move around screen very well

Then he has his arching beam, powerful EX barf, energy rain, and teleport fireballs supers to aid in pressure and keep away

Then to make matters worse his ChooChoo super has super armor

So yeah, this guy will be a real pain to deal with!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on February 16, 2017, 07:45:19 PM
And even if you get in close, he can use his bar to combo break! He's a beast.
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on February 16, 2017, 09:05:09 PM
and his Emo mode will give him superarmor as well, making him SNK-Boss status
Title: Re: Super Buu Z2 [Project]
Post by: lui on February 16, 2017, 09:07:29 PM
does he have any counters or weaknesses? jeezus he sounds powerful
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on February 16, 2017, 09:15:19 PM
Well, let's see:
He has an EX move that works as a combo breaker in addition to the Zetto counters every HDBZ character has
He has a move that turns the enemy into a candy, similar to Babidi's curse. Once the enemy is candied, it could be eaten
He has delayed attacks that will hit after some time, allowing for setups and traps

As for weaknesses, so far (but this could change later):
He deals less raw damage than other characters
Delayed attacks can easily whiff if the enemy knows how to avoid the traps
Some attacks leave a big opening, allowing for easy enemy counters

Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on February 16, 2017, 09:23:51 PM
Yeah we make them super strong then kinda work down from there. Sometimes we don't work down enough like with the Piccolo beta (though that was the point of the beta) and ssj Goku. But we get it eventually!
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 16, 2017, 11:45:23 PM
About Buu,does he have an arm stretching punch? (or something where he streches his arm to abnormal distance)
If so,will it be important in his Emo Mode?   (kind of like Piccolo's stretching  claw punch )

It kind of bothers me when the Z2 chars are too op, IS THERE AN EASY to FACE Z2 CHAR ANYWAY?  :p
Even against ai i eat a lot of dirt (those that have ai anyway),or will i get the "Git Gud" reply?.....

Against human players,it is a bit  harder xD

EDIT:In other words,the ai is brutally hard (for me at least)
        and then,you say the Z2 chars are beasts to face xD
Some say that game developers are sadists,i guess they are right :mlol:
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on February 16, 2017, 11:51:24 PM
He will get a stretchy sSP but it won't be important to his emo mode. You'll charge it by using power charge.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 17, 2017, 12:00:37 AM
Good,you said before that Piccolo is a throw character of sort.

From what you know Jnp or from what you Z2 guys revealed what type is Buu then?
From your words,i would call him a Beast of a "Zone" character.

Im kind of surprised he isn't fully done yet,the guy didn't go through pause,like Gotenks and Piccs did xD
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on February 17, 2017, 12:09:07 AM
That's the current plan!
Title: Re: Super Buu Z2 [Project]
Post by: CAMARAO on February 17, 2017, 12:35:20 AM
Very good :)
Title: Re: Super Buu Z2 [Project]
Post by: Barker on February 17, 2017, 12:40:18 AM
Im kind of surprised he isn't fully done yet,the guy didn't go through pause,like Gotenks and Piccs did xD

That's not entirely true. I take breaks from Buu all the time. :P I sprite every day but usually devote maybe 1 day a week on Buu.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 17, 2017, 12:53:19 AM
By pause i meant the time where JNP left coding Gotenks to rush to Piccs then go back to Gotenks,but i get it :P

Sooooooo,is he done on the spriting part?
Spriting is hard but coding is on another level of hard xD
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on February 17, 2017, 01:22:13 AM
With TeamZ2 characters, from what I've seen, the basics (walk, run, back walk, back dash, jumping, ducking and gethits), normals (punches, kicks, grabs, blocks) and some simple specials are done first so that they can be coded into the character first to get a base going.  A punching bag that can sort of fight back, if you will.  Spriting/revision continues alongside the coding process.

I'm not speaking for TeamZ2, only basing the process off observation.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 17, 2017, 01:36:03 AM
Im foreign to this thing but im pretty sure coding takes more time than spriting.Though i do agree both are fairly very time consuming.
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on February 17, 2017, 01:42:33 AM
Technically it depends on the talent level of the person. But like I coded Piccolo a lot faster than Balthazar sprited in most cases. But it depends on the complexity of the Sprite and code really. In most cases I'd say coding is easier and faster.
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on February 17, 2017, 02:02:42 AM
As someone who'd decent as both, ART takes way longer.
People who've never done art before have no idea how long it takes. Think of it like dreaming. You sleep for 8 hours and the dream feels either like an eternity or an hour. Either way you think of it, the scale is waaay off. Either it took an eternity to draw the thing, or you work on it for 8 hours and it looks like it took 1. Works of art, REAL works of art takes HUNDREDS of hours. Then a regular person wants to buy it for $40. Cuz working for 4 pennies an hour is a real thing. 300xminimum wage>2,000.
Now think of 8x7. Instantly you know 56. Well, if you're good at math. The only thing that takes long in coding is the actual testing, or learning the trick to make things work. Heck, a lot of coding is copy and paste. I mean I have stuff from ALL of my characters in ALL of my characters. I just got done editing my Metroid code from Samus into NoobSaibot.

Draw a circle on piece of paper and see how long it takes. Without using tools*
Then shade it so it looks like a sphere and notice how much the clock's moved.

/rant
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on February 17, 2017, 02:31:34 AM
Hey Iced. Show us how Buu gives head!

is this your way of announcing kuromaru compatibility

He's giving me a Vampire Savior sort of vibe right now; Z2 characters keep getting better.
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on February 17, 2017, 02:45:23 AM
No way man!

And my original inspiration for the move was Donovan's sword plant so yeah, DS vibe is accurate.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on February 17, 2017, 05:44:47 AM
Spriting is hard and it takes a while. I'm not as fast as the veterans. Here's some of the stuff from the last few months:
(http://i.imgur.com/5ljkg13.gif)(http://i.imgur.com/gBhsD8V.gif)

These are for the special move discussed.
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on February 17, 2017, 05:57:14 AM
Throw them one more bone! The puddle kick!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on February 17, 2017, 06:23:07 AM
JnP spilling all my secrets:
(http://i.imgur.com/FcEj7MH.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on February 17, 2017, 06:27:54 AM
Got to get that hype train going on this thread again!
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 17, 2017, 10:19:03 AM
(http://i.imgur.com/5ljkg13.gif)(http://i.imgur.com/gBhsD8V.gif)

Wait a minute isn't that a Merkava's move"

I said it before i'm saying it again xD
But it's a bit different,like kind of go/come back fetchthing
https://vid.me/TYN0

(http://i.imgur.com/FcEj7MH.gif)

Nice,is that used while in puddle mode?
It will be run forward (in puddle) then kick them?
That seems dangerous if you face Buu :p
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on February 17, 2017, 11:38:44 AM
Im foreign to this thing but im pretty sure coding takes more time than spriting.Though i do agree both are fairly very time consuming.

Not really. Normally, I have to put the characters on hold for some time until new sprites are ready and available.
That doesn't mean coding is easier or harder than drawing sprites, don't get me wrong. It's just that doing changes to a code is faster than doing them on a sprite.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 20, 2017, 01:02:44 AM
Not really. Normally, I have to put the characters on hold for some time until new sprites are ready and available.
That doesn't mean coding is easier or harder than drawing sprites, don't get me wrong. It's just that doing changes to a code is faster than doing them on a sprite.

Alright,code's easier and lesser a pain on the backside than sprites,got it

In case you still accept pals here's my last two:  (and only them)
or i'll include them myself,will he have ssv2?

(http://orig07.deviantart.net/1a1e/f/2017/050/d/0/buuz2_agentofdestiny_patrickstar_by_agentofdestiny-dazoc4u.png)

(http://orig15.deviantart.net/6108/f/2017/050/9/1/buuz2_agentofdestiny_undeadcarmine_by_agentofdestiny-dazocgi.png)

I believe the release of him (and only him :/ in the next build) is near,i might be wrong though.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on February 20, 2017, 01:24:49 AM
That second pal looks horrible, theres colour mixing everywhere and the tones dont even mix in the skin and pants.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 20, 2017, 01:29:29 AM
Want me to make another one in it's place?
(I will,to be even)

I tried to make him look bloody and pale,it didn't work out it seems
Title: Re: Super Buu Z2 [Project]
Post by: Iced on February 20, 2017, 01:37:49 AM
You dont need to force yourself to be even. Having stray colors popping off like that just looks wrong in any form of moving media.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 20, 2017, 02:12:03 AM
Nah,i meant even in number and with other chars but alright,here:

Take that instead of the bloody one:
(http://orig15.deviantart.net/f19f/f/2017/050/8/8/buuz2_agentofdestiny_pyrogolem_by_agentofdestiny-dazolts.png)

I've seen someone do that before and it worked,i did not pull that stunt off afterall.
Im happy you didn't mention the first one,glad i imitated Patrick's colours well somehow.
Title: Re: Super Buu Z2 [Project]
Post by: L.E.O.N on February 20, 2017, 03:53:05 AM
That's my try.
(http://i.imgur.com/FWyvXHt.png)(http://i.imgur.com/36KB3Sb.png)(http://i.imgur.com/wtBFDcp.png)(http://i.imgur.com/ID1KLFN.png)
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 20, 2017, 05:10:09 PM
That's my try.

If you talk about how my latest pal looks like the last of yours,then i honestly did not try to copy you.
I wanted to match up the Ghost Rider (http://orig06.deviantart.net/ca63/f/2017/048/1/1/gotenksz2_agentofdestiny_ghostrider_v2_by_agentofdestiny-dazcyge.png) pal i did for Gotenks and kind of look like a lava golem.
Fire with fire,sort of.

EDIT:If it's not for that then forget what i said :mlol:
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on February 20, 2017, 06:16:17 PM
(http://orig15.deviantart.net/6108/f/2017/050/9/1/buuz2_agentofdestiny_undeadcarmine_by_agentofdestiny-dazocgi.png)

At first I thought it could be a consequence of color blindness or any similar color perception anomaly, but even simulating these conditions, that palette is still fucked up
Title: Re: Super Buu Z2 [Project]
Post by: L.E.O.N on February 20, 2017, 07:11:46 PM
That's my try.

If you talk about how my latest pal looks like the last of yours,then i honestly did not try to copy you.
I wanted to match up the Ghost Rider (http://orig06.deviantart.net/ca63/f/2017/048/1/1/gotenksz2_agentofdestiny_ghostrider_v2_by_agentofdestiny-dazcyge.png) pal i did for Gotenks and kind of look like a lava golem.
Fire with fire,sort of.

EDIT:If it's not for that then forget what i said :mlol:


It was not for that...:blank:
It was coincidence, We almost think alike ;D
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 20, 2017, 08:46:20 PM
Come on guys,i know it did not work,stop it xD

Tried to imitate a bit Zombiebrock,his pal idea on the 0072 pal on PiccoloZ2
A pale zombie full of blood

HOW CAN I MAKE A PAL LOOK BLOODY DAMMIT??  :mlol:

Also,  @XGargoyle:

Im not colour blind

EDIT:Now i observe it a bit more,he looks like he took part in that tomato event that happens in Spain
El Tomato-something :mlol:        (Maybe they threw tomatoes at him for how bad he looks xD )

It was not for that...:blank:
It was coincidence, We almost think alike ;D

Alright,yours looks more refined i have to say :thumbsup:
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on February 20, 2017, 09:43:41 PM
La Tomatina, in the Valencian town of Buñol
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on February 20, 2017, 11:04:28 PM
(http://i.imgur.com/gBhsD8V.gif)
This is really cool - but I think it could be improved by making the puddle frump forward a bit, instead of landing and sticking so uniformly.

I imagine the pointy part of his head flopping forward once the goop makes impact with the ground.
Title: Re: Super Buu Z2 [Project]
Post by: L.E.O.N on February 20, 2017, 11:14:00 PM
It was not for that...:blank:
It was coincidence, We almost think alike ;D

Alright,yours looks more refined i have to say :thumbsup:

Thanks man! By the way, your palettes is pretty good! ;D
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 21, 2017, 12:51:20 AM
Thanks man! By the way, your palettes is pretty good! ;D

Thank you,it's what i can offer here until i decide to do either spriting or *professionaly*coding (which i doubt).


La Tomatina, in the Valencian town of Buñol

I do not question culture,but i will never go there during that time xD (it is a great opportunity to attack those you don't like and not get caught though xD)
Though tomato is my favourite vegetable so it's Greek salad with lot's of tomato for me :mlol:

This is really cool - but I think it could be improved by making the puddle frump forward a bit, instead of landing and sticking so uniformly.

Would be funny as fuck if he ripped his head by grabbing that head tail of his xD

Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on February 21, 2017, 11:51:12 AM
I agree with altoid. That top lump at the top should kinda move forward at the end. Instead of it sticking and settling down, it needs to keep its kinetic energy going forward a bit. I would say even thin out the back edge just a bit to be more ramp shaped instead of the bump. If you take away the actual "spread" animation on the back it may look better just how it's shaped now.
It just seems like it's shooting forward then instantly stops and spreads backwards.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 21, 2017, 01:34:25 PM
I how a question for Buu,gameplay-wise:

Say,he removes his head to the ground,it stays on the ground in puddle mode unless you call it back.
Then he himself becomes a puddle,can he call it back in puddle mode? or  yet,will it still exist after he becomes a puddle?


Oh and @Odb718:

I wanted to reply to your post but i forgot about it.
First,good job for pretty much being able to do a character on your own :thumbsup:
and second,
/rant

what do you mean by that? why are you ranting? :mlol:
I don't think i offended  spriters or  coders,from observation (and knowing code for this kind of thing has a lot of lines)
i thought code takes more time,take it easy xD
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on February 21, 2017, 01:42:01 PM
He can go into puddle mode with the head planted. He can't call it back unless he does the call back anim
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 21, 2017, 01:49:46 PM
He can go into puddle mode with the head planted. He can't call it back unless he does the call back anim

That means he should go out of puddle mode to call it back,right?
Wonder of the severe head will follow him when he does the call-back anim. and goes into puddle mode
before the severed head reaches him.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on February 21, 2017, 02:13:11 PM
You are going to have to play him to find out in such detail.


This was going to be a winpose, not sure if it will get done at this point but no reason not to post it.

(http://i.imgur.com/AktguCD.png)
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 21, 2017, 03:10:35 PM
Vanilla Ice :D

How does he taste like? :mlol:
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on February 21, 2017, 04:11:23 PM
That means he should go out of puddle mode to call it back,right?
Wonder of the severe head will follow him when he does the call-back anim. and goes into puddle mode
before the severed head reaches him.

Video is from an old WIP version of the move, but the head follows Buu no matter in what state/animation he's currently
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on February 21, 2017, 04:43:28 PM
(http://i.imgur.com/AktguCD.png)
Ok, gonna make another suggestion which may or may not have already crossed your mind.

I love this.  However, I think the arms should squeeze next to his body, and maybe even start to fuse together.... and stretch out/get thinner.
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on February 21, 2017, 06:53:46 PM
what do you mean by that? why are you ranting? :mlol:
I don't think i offended  spriters or  coders,from observation (and knowing code for this kind of thing has a lot of lines)
i thought code takes more time,take it easy xD

rant rant/verb
    1.    speak or shout at length in a wild, impassioned way.

I didn't take offense at all. But rant seems to be getting it's definition stolen. Kinda like Jealous doesn't mean Envious but somehow people use it that way.
You asked a question that most "normal", non-artistic, people would never think to ask. Working in the art field a regular customer has no clue about art in any form. They think it's extremely easy for artistic people to do because they're artistic. So it should be super easy right? NOPE. When you asked the rant was more like a, FINALLY SOMEONE ASKED response.

Dont get me wrong. Coding you have to be creative too. Sometimes you have to reinvent the wheel to make your new move. It's not a fast process at all.

If you really want to get a sense of how long it takes to do art, Balthazar's youtube (https://www.youtube.com/watch?v=jJ8t_tbv9uc) has some videos worth watching. In the link he's literally tracing a picture and it still took 45mins. On top of that, the video starts and he's already in mid-process. How many minutes did it take him to get where he was? Now 45mins x 200+ for a simple character and you get the idea on how much time goes into making the basic moves. And Balthazar is FAST.

and oyea, to the people using Rant as the same thing as Diatribe, STOP. :P
Title: Re: Super Buu Z2 [Project]
Post by: lui on February 21, 2017, 07:08:16 PM
what do you mean by that? why are you ranting? :mlol:
I don't think i offended  spriters or  coders,from observation (and knowing code for this kind of thing has a lot of lines)
i thought code takes more time,take it easy xD

it's not a rant. all the stuff he's saying is very much true, as I too code and sprite (look at my avatar)

I can safely tell you that spriting takes way, way longer. it's stressful as hell and balthazar literally takes an hour or two to finish his sprites with great quality, and he's one of the FAST ONES

edit: ninja'd by odb :p
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on February 21, 2017, 09:13:58 PM
(http://i.imgur.com/gBhsD8V.gif)

Just thinking, doesn't the end pose look a little stiff? Not the body, but the arm. Maybe during the few frames where his head is growing back, his arm should continue its arc, but slower.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on February 21, 2017, 10:28:26 PM
It's just the timing.
(http://i.imgur.com/DxqmO2x.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Ningen-Sama on February 21, 2017, 10:56:53 PM
Made a Hyper Dimension palette!
(http://i.imgur.com/QV5YWZS.png)
I think these always look good on Z2 characters

Edit: Fixed the palette, some colors were missing in the last one
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 21, 2017, 11:48:42 PM
That looks surprisingly well on him,kind of old school too    Nice work,Ningen-Sama
Buu's animation looks fine to me.

@Odb718:
Alright,that explains it,in the English language
i see rant be used as something to complain about loudly or show displease with something so i didn't know.
Im surrounded by artistic/handy in drawing people (my whole family,me and my father are not) and a simple sketch takes time but i thought here the char. movement,gameplay mechanism and all takes more time,it seems it does not.

and @Walruslui:
Nice ....uh what was his name...Hit    Nice Hit!! :thumbsup: (haha)
I was a bit interrested to start here after some time a made this account,to offer something to this community.
But i got scared by the detail it requires and stayed away from the thought of trying it as far as humanly possible :mlol:

Last time, i notify you both,i apologize for that.
I'll get kicked to the face by admins for not being on topic (and having big posts) xD
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on February 26, 2017, 03:40:39 PM
BOO!
(http://i.imgur.com/DvGzJqm.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Kercy on February 26, 2017, 03:58:09 PM
This shit is amazing!


There is a frame in which it looks like kid boo xD
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on February 26, 2017, 04:16:28 PM
Dang, you caught me XD
Title: Re: Super Buu Z2 [Project]
Post by: 2OS on February 26, 2017, 08:07:49 PM
i see it too lol
Title: Re: Super Buu Z2 [Project]
Post by: AlexSin on February 26, 2017, 08:13:57 PM
@Balthazar:
(http://vignette4.wikia.nocookie.net/dragonball/images/8/8d/Super_Buu_Tenkaichi_3.jpg/revision/latest?cb=20111210011511)

This was going to be a winpose, not sure if it will get done at this point but no reason not to post it.
(http://i.imgur.com/AktguCD.png)
This could be used as a lose pose instead. He gets angry and eats himself. :P
Title: Re: Super Buu Z2 [Project]
Post by: 2OS on February 27, 2017, 01:45:38 AM
(http://i945.photobucket.com/albums/ad295/SeKkOnDsPaDe/MajinOrochi_zpslt4kx3va.png) (http://s945.photobucket.com/user/SeKkOnDsPaDe/media/MajinOrochi_zpslt4kx3va.png.html)
(http://i945.photobucket.com/albums/ad295/SeKkOnDsPaDe/MajinMizuchi_zpshwqr5dn1.png) (http://s945.photobucket.com/user/SeKkOnDsPaDe/media/MajinMizuchi_zpshwqr5dn1.png.html)
(http://i945.photobucket.com/albums/ad295/SeKkOnDsPaDe/Mizuchi-Type-M.a.j.i.n_zps0wvxqhm6.png) (http://s945.photobucket.com/user/SeKkOnDsPaDe/media/Mizuchi-Type-M.a.j.i.n_zps0wvxqhm6.png.html)
(http://i945.photobucket.com/albums/ad295/SeKkOnDsPaDe/MajinDeux_zpsm7dfpu2c.png) (http://s945.photobucket.com/user/SeKkOnDsPaDe/media/MajinDeux_zpsm7dfpu2c.png.html)
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on February 27, 2017, 08:21:49 AM
I'd like to see that 3rd set, with the purple skin, with some darker pants. Dont get me wrong, they all look great 2OS.
I think that dark purple skin with dark pants would look amazing on a night time stage
Title: Re: Super Buu Z2 [Project]
Post by: cidiego on February 28, 2017, 01:24:28 AM
I agree on the purple skin. It looks great!
Title: Re: Super Buu Z2 [Project]
Post by: 2OS on February 28, 2017, 04:33:40 AM
it's not exactly a custom palette so i didn't take any liberties.

maybe i'll do another one where i will tho. i'm probably gonna end up doing a crapton of palettes for this.



knock knock. KNOOOOOOOCK KNOOOOOOOOOOOCK!!!!!!!!!!!

who's there

buuuuuuuuuuu

buu who

aww. don't cry. everyone has to die sometime.

NYEHEHEHEHEHEHEHEH
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 28, 2017, 10:07:28 AM
That winpose......of nightmares..........

Also,nice palletes and don't worry,
i am a prime example of being allowed to do "as many pals for a Z2 char as you want" :mlol:
so no worries...
Title: Re: Super Buu Z2 [Project]
Post by: Gator on February 28, 2017, 10:35:37 AM
are the buutenks and buuhan will also sprited after this one?
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on February 28, 2017, 11:01:55 AM
are the buutenks and buuhan will also sprited after this one?

I don't know as full playable characters but im taking a wild guess and say "no"

But Buu will have a winpose where he absorbs fallen opponent and then you'll see a sprite with Buu and the opponent "fused"
all Z2 chars have gotten their sprites for it including Gotenks and Gohan.

In little less words,the closest to BuuhanZ2 and GotenksZ2 you'll ever (probably) see is the single sprites through that winpose.
Title: Re: Super Buu Z2 [Project]
Post by: Gator on February 28, 2017, 12:00:49 PM
got it!
Title: Re: Super Buu Z2 [Project]
Post by: Horseboots on March 08, 2017, 02:48:13 PM
Is ther gonna be a stronger version of assault rain [the pink ki blasts that he shoots up and then they land on the opponent] like a hyper finisher.
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on March 08, 2017, 03:54:14 PM
Buus Assault Rain should one shot saibamen ;-; , they aint too important and it would be really cool to see all of them get hit and go boom. But only the saibamen
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on March 08, 2017, 04:25:00 PM
Is ther gonna be a stronger version of assault rain [the pink ki blasts that he shoots up and then they land on the opponent] like a hyper finisher.

Yes, it will be one of the finishers
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on March 08, 2017, 11:07:19 PM
Buus Assault Rain should one shot saibamen ;-; , they aint too important and it would be really cool to see all of them get hit and go boom. But only the saibamen

Then maybe I could beat the Saibamen for one in my miserable life. D:

The Human Extinction Attack finisher should show humanity getting wiped out somehow. The other player loses, and the Earth loses too!
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on March 08, 2017, 11:42:07 PM
Quote
The Human Extinction Attack finisher should show humanity getting wiped out somehow. The other player loses, and the Earth loses too!
As with any finisher, it will be an enhanced version of the regular hypers, but don't expect any fancy stuff...
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on March 09, 2017, 12:31:08 AM
If for the  winpose of that finisher,
you can have him stand like this:
(http://rs942.pbsrc.com/albums/ad267/raisen_sama/ASTRALS%20FINISH/IronTagerAstralFinish.jpg~c200)

or you can have a background similar to this:
(http://img14.deviantart.net/c458/i/2016/066/a/1/blazblue__cpe__azrael_s_astral_heat_by_raffine52-d9ubysr.jpg)
or just a simple wasteland will do and/or have him fill the place with steam maybe.
Title: Re: Super Buu Z2 [Project]
Post by: Nakiri on March 21, 2017, 08:56:47 AM
Will this Super Buu is in ur work?
(http://vignette4.wikia.nocookie.net/dragonball/images/9/91/Crazysuperbuu.jpg/revision/latest/scale-to-width-down/180?cb=20090124163624)
Title: Re: Super Buu Z2 [Project]
Post by: Djoul on March 22, 2017, 07:54:43 PM
I think the answer is obvious ^^
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on March 23, 2017, 11:20:56 AM
So.. i want him to rain baby buus. like the kirby kirbuus. as a winpose, he should do a "assault rain" but the rain will be Kirbuus.
Title: Re: Super Buu Z2 [Project]
Post by: Bento Neira on March 28, 2017, 12:06:16 AM
This can be a crazy suggestion, but you guys considered some small feature for when two Super Buus are fighting in Simul Mode? Like, if a match is over and both Buu Z2 are standing up, sometimes they merge into a Fusion Buu!

LOL this sounds wacky, but it could be just a cool joke to combine palettes and have results like this quick mockup -

(http://i.imgur.com/Q2UuiZJ.png)
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on March 28, 2017, 12:27:33 AM
That's a nice idea.
Wonder how many tries took you to fuse those Buus this perfect.
Title: Re: Super Buu Z2 [Project]
Post by: Bento Neira on March 28, 2017, 12:51:19 AM
That's pretty easy, really! ;P
Open his sprite with a image editor that work with layers, duplicate the layer, recolor the bottom sprite and erase the upper sprite.

(I might actually make a new palette for Buu Z2 based on my quick mockup, seeing at it again...)
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on March 28, 2017, 12:53:39 AM
Don't lie to me,you are thinking to do a Gill pallete aren't you?
Or a Two-Face one.That's just as awesome. :mlol:
Title: Re: Super Buu Z2 [Project]
Post by: Bento Neira on March 28, 2017, 01:10:31 AM
I was talking only about the blue side LOL  But yeah, I will be lying if I say that a Gill refference didn't popped up in my head. ::)
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on March 28, 2017, 01:18:14 AM
I know you did,at the second i saw this Gill and Two-Face popped in my mind.
Also,as much as i like the concept,i don't think it could be implemented coding wise.
Then again i don't choose what stays and what does not.
Know that i think about it,it's hilarious,to think of all those weird color combination.
Now i see the possibility of fusion,i wonder what the result will be when Buu ansorbs Buu.
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on March 28, 2017, 03:10:44 PM
I know you did,at the second i saw this Gill and Two-Face popped in my mind.
Also,as much as i like the concept,i don't think it could be implemented coding wise.
Then again i don't choose what stays and what does not.
Know that i think about it,it's hilarious,to think of all those weird color combination.
Now i see the possibility of fusion,i wonder what the result will be when Buu ansorbs Buu.
The pals for the 2nd half of Buu would have to be made in advance.
The 2nd half would be a helper with RemapPal, using the same kind of triggers already being used (enemy,name = "xxx"), but probably read from a var instead.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on March 28, 2017, 03:29:52 PM
no need really, it could be made by just having each buu display half the sprite. then placing them side by side.
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on March 28, 2017, 03:54:28 PM
Just sayin, rather than having 30 duplicate sprites each with a different pal, it could just be one sprite with a RemapPal assigning one of 30 pals... if there were 30 of them heh
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on March 28, 2017, 03:56:11 PM
It couldn't be a helper using remappal anyway because we use 1.0

Iirc that's 1.1 exclusive
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on March 28, 2017, 03:56:44 PM
It couldn't be a helper using remappal anyway because we use 1.0

Iirc that's 1.1 exclusive

No it's not :P  That's how I made that super cool custom USA glow for my arcade hyper paired with your awesome America F**k Yea palette.
Title: Re: Super Buu Z2 [Project]
Post by: AlexSin on March 28, 2017, 04:00:07 PM
It couldn't be a helper using remappal anyway because we use 1.0

Iirc that's 1.1 exclusive

What about SF3 Gill? :P
He glows and he works for 1.0.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on March 28, 2017, 04:00:59 PM
Just sayin, rather than having 30 duplicate sprites each with a different pal, it could just be one sprite with a RemapPal assigning one of 30 pals... if there were 30 of them heh

it can just be one sprite displaying the normal pal of that character, and an overlay displaying the normal pal of char number two . still works  It would just take a few vars to be sure its in team mode.
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on March 28, 2017, 04:08:03 PM
it can just be one sprite displaying the normal pal of that character, and an overlay displaying the normal pal of char number two . still works  It would just take a few vars to be sure its in team mode.
Ahhhh heh crap I thought it was being proposed as another method to fuse with the enemy.  I have a bad tendency to overlook details in messages.
To fuse with a partner Buu, what I said would not be a good idea :)
Title: Re: Super Buu Z2 [Project]
Post by: Iced on March 28, 2017, 04:13:19 PM
I actually was thinking of a winpose where he would use the enemy colours, but found no way to do it other than recognizing the opponent.

( It would be to make a candy with the opponent colors)
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on March 28, 2017, 04:16:46 PM
I actually was thinking of a winpose where he would use the enemy colours, but found no way to do it other than recognizing the opponent.
( It would be to make a candy with the opponent colors)
You could control P2 through win-pose phase, changeanim to their Portrait, then use Angledraw scaling... and overlay some details if you want (an Explod from Player 1's states).  Not sure what happens if you pair angledraw rotation with scaling, but maybe that could help make it an even nicer effect.  If you decide to try this, be sure to not display P2's portrait via Explod - it will not scale properly if they have a different local coordinate space from Buu.
With the right triggers in place, you can guarantee it will work correctly otherwise default to another win pose.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on March 28, 2017, 04:26:09 PM
that would probably require you to use sprites already within p2, and that was what i was trying to avoid. I was thinking of having an object from inside buu displayed with the pal from the opponent.

Displaying something already within the opponent sff is possible, we already do that with the cursed forms.
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on March 28, 2017, 05:08:11 PM
that would probably require you to use sprites already within p2, and that was what i was trying to avoid. I was thinking of having an object from inside buu displayed with the pal from the opponent.
But as you said, you could only really do that by detecting the enemy by name or whatever and applying a preset pal. A lot of work.

But yeah, although 9000,1 is in practically every character, I understand you can't detect whether or not they have the sprite - which means if they are missing the sprite it would result in an error.
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on March 28, 2017, 05:11:03 PM
It couldn't be a helper using remappal anyway because we use 1.0

Iirc that's 1.1 exclusive

No it's not :P  That's how I made that super cool custom USA glow for my arcade hyper paired with your awesome America F**k Yea palette.

http://mugenguild.com/forum/topics/helper-sctrl-169754.0.html

The docs say remappal doesn't work with helpers. I guess you mean with helpers that use the same palettes as its root
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on March 28, 2017, 05:30:14 PM
http://mugenguild.com/forum/topics/helper-sctrl-169754.0.html
The docs say remappal doesn't work with helpers. I guess you mean with helpers that use the same palettes as its root
I know I took this off topic heh.  So it looks like that's only if you use the "remappal" parameter for the Helper state controller. But you can use the RemapPal controller within the Helper, no problem.
Spoiler: Code from a helper in Jailbot, works perfectly fine in 1.0 (click to see content)
The glow changes Pals, Jailbot does not

*Edit* To clarify, RemapPal affects the pal used by sprites universally - the controller does not have to be used in the helper's code to affect the pal the helper is using.
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on March 28, 2017, 05:45:19 PM
I'm sure XG won't mind the added knowledge if he wasn't aware.

You should add that info to the helpers thread because I thought it was 1.1b exclusive like it says! Now I wonder if you can use them with explods too!!! ^_^
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on March 28, 2017, 06:13:57 PM
I'm sure XG won't mind the added knowledge if he wasn't aware.
Yeah right, dude knows everything - I'm sure he knows that :lol:
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on March 28, 2017, 07:52:16 PM
Using RemapPal on actual helpers has been used a lot of times.

Our Saibamen have been using it for a long time, to make multicolored Saibamen (1.0 only) or single colored ones (1.0 and winmugen only)
Title: Re: Super Buu Z2 [Project]
Post by: Bento Neira on March 29, 2017, 02:33:57 AM
Hehe thank you guys for taking this to discussion. ;D


And here's a actual palette entry based on my previous suggestion, because I really liked how it turned out:


(http://i.imgur.com/HQu0uVF.png)
Blue Side

Title: Re: Super Buu Z2 [Project]
Post by: Barker on March 31, 2017, 12:06:35 AM
Been a while since I've updated. New stance!
(http://i.imgur.com/4eeGlq2.gif)>>(http://i.imgur.com/zkgpbip.gif)
Title: Re: Super Buu Z2 [Project]
Post by: HadeS on March 31, 2017, 12:16:56 AM
Holy cow! That last version is so freaking smooth!
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on March 31, 2017, 12:45:39 AM
Aside from the very nice animation,is he recolored?
The whole ordeal seems too Jojo:Heritage of the Future-esque to me.
The animation and shading.....just wow.
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on March 31, 2017, 01:10:53 AM
Smooth AF
Title: Re: Super Buu Z2 [Project]
Post by: Toni on March 31, 2017, 01:21:10 AM
This looks very nice!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on March 31, 2017, 01:45:05 AM
Thanks y'all! As for the colours, it's within the same template. Recently I had to purge a lot of incorrect shades, though.
Title: Re: Super Buu Z2 [Project]
Post by: Kercy on March 31, 2017, 02:29:20 AM
Buu and Tien are the ones I hope the new posture looks incredible. Very good barker job!
Title: Re: Super Buu Z2 [Project]
Post by: Lunchbillion on March 31, 2017, 03:46:10 AM
You have learned much. What a transformation!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on March 31, 2017, 04:03:48 AM
Thank you thank you. It's even crazier when you compare it to my first attempt!
(http://i.imgur.com/Mthkrot.gif)(http://i.imgur.com/zkgpbip.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on March 31, 2017, 07:55:26 AM
Dont knock it. The original one is still really good.
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on March 31, 2017, 02:11:39 PM
I think the viewer's left side ankle has to be darkened when his pants flow out enough to darken the front end of his shoe.  There's something about left side crease by the top of his pants, too... the pants movement on either side mirror each other, except for that crease which turns the opposite direction as the crease on the other side.  Just blurting this out as I see you are striving for perfection and this happens to catch my eye
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on March 31, 2017, 03:37:51 PM
Red, Yellow, Green, or Blue? I dont see what the error is.
(http://i.imgur.com/09B8HS9.png)
are you talking about the crotch area?
Title: Re: Super Buu Z2 [Project]
Post by: Barker on March 31, 2017, 04:56:11 PM
Doesn't seem like a huuuuuge issue to me. I just decided to remake this animation because it's probably the most visible. Piccolo and Tien have really smooth stances, so I felt like Buu's was lacking.

XG has been working on some really cool stuff that we can probably show soon. :)
Title: Re: Super Buu Z2 [Project]
Post by: Horseboots on March 31, 2017, 04:58:26 PM
Waiting for it.
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on March 31, 2017, 06:53:04 PM
Those pants are reeeeally noticeably wobbly and jiggly imo. but buus body (well pink stuff basically) looks a lot more detailed now.
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on March 31, 2017, 06:56:05 PM
I like the pants. Reminds me of Ryu in Third Strike.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on March 31, 2017, 07:07:24 PM
The character made of gum is too jiggly?! Nonsense. :O
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on March 31, 2017, 09:23:55 PM
At least doesn't have bouncing boobs like Mai or the DOA girls :D
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on March 31, 2017, 09:55:25 PM
Spoiler, click to toggle visibilty
It just looks odd, to me, how the shadow creeps so much down and around all sides of his shoe while only 3px of his ankle get shaded, and 1px of his ankle doesn't darken at all.

I circled the 2 pants creases which don't seem to mirror each other like the rest of the pants movement... I think the one on viewer's left turns in when it should turn out.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on April 05, 2017, 11:14:58 PM
New intro I've been working on. Balth also assisted with some rough outlines.
(http://i.imgur.com/D7RNGp0.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on April 06, 2017, 09:00:19 AM
So, does he bend over backwards, give his opponent a twisted smile, and then "sludges" to reform, as though he's now hunching forwards? (Probably worded that wrong, but it's hard to explain)
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on April 06, 2017, 03:43:52 PM
My take on it... I kind of expect Buu to be able to maintain perfect posture with his legs and feet during this taunt.  The way his entire body seems to tip back is not very intimidating to me.  It looks like the movement is too difficult for him to do in good form.

With that said, if you do decide to tweak the taunt to look more "effortless demonstration of flexibility / prowess", then I also recommend making him move his arms more dramatically in a way that would challenge his balance more, like have them swing straight up and back down almost 360 degrees.  You could add an anticipation frame where he bends forward at the waist a bit before snapping back, making it look like an even more difficult pose but by his expression is obviously just a breeze for him.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on April 06, 2017, 04:51:17 PM
Is there anything you liked about the animation? :)

For serious though, Buu isn't a gymnast. That's not really what we're going for with his movements. I think the way his spine and shoulders move here is very unnatural and that's why we like it.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on April 06, 2017, 06:37:49 PM
What spine? He has no spine :mlol:
Although,in all seriousness,you take advantage of his "boneless bubblegum" physique.
So what looks very unatural for us is very natural for him.
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on April 06, 2017, 08:17:04 PM
Alright so here's a rough idea of what I was suggesting...
(http://i.imgur.com/WpzzYDs.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Barker on April 06, 2017, 08:23:25 PM
I appreciate the edit, it helps us understand what you mean. But it looks less intimidating, and like he's putting way more effort into it...which was one of your concerns. It looks further away from a "effortless demonstration of flexibility / prowess".
Title: Re: Super Buu Z2 [Project]
Post by: lui on April 06, 2017, 08:29:43 PM
maybe you should add more in-betweens to make him go downward a lot slower and then when he smiles put like one of those creasing sound effects to give it a more creepy, horror-esque vibes.
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on April 06, 2017, 08:42:58 PM
Yeah, I went against what I was originally saying... to keep his legs stiff.
Anyway, I'll leave it at this.  I'm glad to know the feedback/suggestion is at least appreciated  :thumbsup:
(http://i.imgur.com/3TZA1dz.gif)
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on April 06, 2017, 08:52:23 PM
I still like barkers version better that one just looks off
Title: Re: Super Buu Z2 [Project]
Post by: Barker on April 06, 2017, 08:55:04 PM
We'll never turn away suggestions, especially when you took the time to draw it out. I think we're gonna stick to the original direction though.
Title: Re: Super Buu Z2 [Project]
Post by: hatter on April 06, 2017, 08:56:34 PM
I think you should at least incorporate the suggestion on the smile. Kinda adds more creepy to what you already made.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on April 06, 2017, 09:00:05 PM
Technically he already is smiling. This is @HQ:'s progress from this morning:
(http://i.imgur.com/WgbnI2e.gif)

I did mention it isn't finished! He still needs to transition to stance and a moving mouth for dialogue.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on April 06, 2017, 09:56:43 PM
Maybe he was it doing a bit slowly,zombie-like
he would be in a horror film,maybe make him smile after he bends backwards.
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on April 06, 2017, 10:18:27 PM
It's growing on me :)  Interested to see the finished product
Title: Re: Super Buu Z2 [Project]
Post by: Iced on April 06, 2017, 10:30:09 PM

http://vocaroo.com/i/s0dTA8sgE1Ct
http://vocaroo.com/i/s04UMwnC2D8s
http://vocaroo.com/i/s0BSWIuD48on

For reference
Title: Re: Super Buu Z2 [Project]
Post by: AugustAPC on April 07, 2017, 07:10:28 AM
Man the sprites on this have gotten so damn good. It's been great watching you improve. Buu is absolutely Z2 quality.
Title: Re: Super Buu Z2 [Project]
Post by: Lunchbillion on April 07, 2017, 12:42:38 PM
Really impressed by the voice work. Dude did a great job
Title: Re: Super Buu Z2 [Project]
Post by: Barker on April 07, 2017, 03:45:32 PM
Thanks guys! And yeah, Kamran did an awesome job voicing Buu.
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on April 07, 2017, 08:40:36 PM
Oddly enough, my name just happens to be Kamron. Lolz
Title: Re: Super Buu Z2 [Project]
Post by: Barker on April 17, 2017, 04:49:37 AM
New Buu screens!
(http://i.imgur.com/X7ljgNM.png)
(http://i.imgur.com/Y8ea4ei.png)

Follow me on Twitter for the latest screens + sprites!
https://twitter.com/BarkerMugen
Title: Re: Super Buu Z2 [Project]
Post by: Ethan The Human on April 17, 2017, 05:28:19 AM
So beautiful! I can't wait to try him out.
Title: Re: Super Buu Z2 [Project]
Post by: likiji123 on April 17, 2017, 10:46:31 AM
These images make me feel like hes so close to release
but i know he probably ain't coming soon, keep up the good work though :thumbsup:
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on April 17, 2017, 10:58:50 AM
Buu goes asleep for awhile.It was shown in his reveal trailer and is shown here now in a screenshot.
Is that a taunt? Or an idle special?   Because he is idle for long enough to fall asleep or something?!
Title: Re: Super Buu Z2 [Project]
Post by: Barker on May 08, 2017, 02:07:09 AM
Some Buu gifs!

(http://i.imgur.com/ZHdoxn7.gif)
(http://i.imgur.com/ObyODp1.gif)

This attack will have lots of uses. Expect some things to be changed for the full release. XGargoyle is doing lots of tweaks and fixes!
Title: Re: Super Buu Z2 [Project]
Post by: Alpha Proto on May 08, 2017, 02:57:07 AM
Very cool move!
It reminds me of a simplified version of D'Bo's puppet stand in Capcom's Jojo game.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on May 08, 2017, 03:06:19 AM
It's pretty cool, and I keep finding new ways to use it! :)
Title: Re: Super Buu Z2 [Project]
Post by: ,mem on May 08, 2017, 03:14:55 AM
Reminds me of Ms.Fortune from Skullgirls.
Title: Re: Super Buu Z2 [Project]
Post by: Loupil on May 08, 2017, 10:49:11 AM
So nice ! What's with that little ki blast in your second gif @barker ?
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on May 08, 2017, 01:47:34 PM
It's a leftover from a previous attack
Title: Re: Super Buu Z2 [Project]
Post by: helio on May 09, 2017, 08:00:00 AM
It's pretty cool, and I keep finding new ways to use it! :)

Maybe it could grab the oponent for a while too.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on May 18, 2017, 01:17:15 PM
(http://imgur.com/ySdStkw.gif)

Kick it
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on May 18, 2017, 01:22:38 PM
Nice man. You guys did an amazing job.
Title: Re: Super Buu Z2 [Project]
Post by: Alpha Proto on May 18, 2017, 01:39:19 PM
With the ground kick, will different kick buttons change the direction the opponent is going?
Or is it always towards your character?
Title: Re: Super Buu Z2 [Project]
Post by: Iced on May 18, 2017, 03:00:06 PM
different kicks are for different positions where the leg sprouts.
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on May 18, 2017, 04:03:17 PM
Super Hype Z2
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on May 25, 2017, 06:38:06 PM
(https://images.discordapp.net/.eJwNzNENhCAMANBdGIBWJC24DUGCJGIJ9L4ut7v3Bnhf85m3OcylOtYBcLaVZZ52qcxUi60i9S5ptGWzdEiqKV-9PLrAMZPH4MkTYQiREPaN0XFkh3vcArqI0Pq_6XY81fxe49ciRQ.UDZxC13TVU-nfIqBULQwhDLypQg?width=500&height=375)
(https://images.discordapp.net/.eJwNzNENhCAMANBdGIAW4Qq4DUGCJCKE1i9zu9-9Ad6rnnWpXZ0ik3eAo3Ee69AsY6VadB2jXiXNxjqPDkkk5bOXWxg278lhcOSIMIRICNZ43Cx6G4MxFMl_oPV_0_W8q_r-AOQRIk0.ofCH5kLC5JvjFK61uBhYq2gvkho?width=488&height=375)
(https://images.discordapp.net/.eJwNzNENhCAMANBdGIBWQYpuQ5AgiVhCe18Xd797A7yv-czbHOZSHXIAnE0yz9OK8ky12Mpc75JGE5u5Q1JN-erlUYGVKHiMPvgQMMY9ILiFcPEUyRG6uHncofV_0-14qnl_5DsiTA.cEtGP7m8vmiPLBUUUoq-hqu9qqM?width=500&height=374)
(https://images.discordapp.net/.eJwNzNsNwyAMAMBdGADzcAzJNoggghRiBO5Xld3bG-C-6jNvdahLZKwD4Gwr8zz1Ep6pFl2Z613SaEtn7pBEUr56eWSBC4HQRCQkMjHuZMDbYKzbPHq0Fg1GB63_m67HU9X7A-JAIjQ.R4fJqkf2W_6n_BohS1aN7QBU10c?width=500&height=371)
Title: Re: Super Buu Z2 [Project]
Post by: Alpha Proto on May 25, 2017, 07:53:42 PM
I like the melting Buu.
It is a good tip of the hat to the defeated Apocalypse in XVS.

The sprite just looks too stiff for such a flexible, and expressive character.
The pose reminds me of how characters die in MK3. Arms to side, stiff as a board.(http://www.fightersgeneration.com/np3/char/char/gifus/sonya-plop.gif)

I would like that sprite more if Buu was posed like this .(http://imageshack.com/a/img923/6005/5lwTgk.jpg)
With his tongue hanging out of his mouth.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on May 25, 2017, 07:59:37 PM
So that's how he goes to "puddle" mode.
Didn't  like the old one i see.
Title: Re: Super Buu Z2 [Project]
Post by: Iced on May 25, 2017, 08:00:31 PM
None of those pics are puddle mode.
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on May 25, 2017, 08:01:52 PM
I was reffering to the first one.Looks like he explodes and possibly goes to puddle mode later on.
Title: Re: Super Buu Z2 [Project]
Post by: Barker on May 25, 2017, 08:33:14 PM
That's his combo breaker, not puddle mode.

And Alpha, the knockout animation is crazy old. I based it on the sprites from Super Butouden, and you're right that it's a bit rough. To me it's not worth going back and redoing it from scratch, as we're moving on to another character. Not all the frames will be amazing looking, but it's pretty decent for my first creation.

The sprite quality for my next character is a big step-up, so far. I'm excited to show everyone! :)
Title: Re: Super Buu Z2 [Project]
Post by: Alpha Proto on May 25, 2017, 08:37:51 PM
Can you at least change the face on that one sprite?
It would make a big difference in how satisfying it is to defeat Buu.

I look forward to seeing more of your work.
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on May 25, 2017, 09:42:58 PM
we're moving on to another character

The sprite quality for my next character is a big step-up, so far. I'm excited to show everyone! :)

GET HYPE
Title: Re: Super Buu Z2 [Project]
Post by: The Sudden Rarity on May 25, 2017, 11:32:34 PM
Hmm, wonder what your next work is.  Either way, seeing your stuff here certainly shows improvement ^..^
Title: Re: Super Buu Z2 [Project]
Post by: Zo_Warudo on May 26, 2017, 05:36:12 AM
ooohhh a little teasing from Barker eh? Buu looks really good, can't wait to see your next character man.
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on June 17, 2017, 11:17:25 PM
(https://pbs.twimg.com/media/DCjP27sXcAAO7sH.jpg:large)
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on June 17, 2017, 11:34:21 PM
HEEEEEEERRRRRE'S BUU!!
Title: Re: Super Buu Z2 [Project]
Post by: ultimate yash on June 25, 2017, 08:21:21 PM
(http://orig06.deviantart.net/0d72/f/2017/176/0/9/cell_shaded_buu_by_ultimateyash-dbdztd7.png)yay another late palette
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on July 11, 2017, 11:08:10 AM
Just a random thought, wouldn't it have been a better idea to make Kid Buu Z2 first? I mean he was announced way earlier even though he was a joke character. Still, he would have been cool.
Title: Re: Super Buu Z2 [Project]
Post by: PlasmoidThunder on July 11, 2017, 11:37:30 AM
Bit late for that now :P
Title: Re: Super Buu Z2 [Project]
Post by: XGargoyle on July 12, 2017, 09:49:32 AM
Thanks afrahbedo, we will be cancelling Super Buu now, and then proceed to start working on Kid Buu
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on July 15, 2017, 09:11:14 AM
Thanks afrahbedo, we will be cancelling Super Buu now, and then proceed to start working on Kid Buu

Wow, really? That's amazing! I can't wait.
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on July 15, 2017, 10:18:03 AM
^ You can't be serious...
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on July 16, 2017, 08:49:04 AM
Sarcasm: the use of irony to mock or convey contempt.
Title: Re: Super Buu Z2 [Project]
Post by: ,mem on July 16, 2017, 08:50:36 AM
It's hard to tell when someone's using sarcasm with text.
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on July 16, 2017, 10:00:13 AM
It's hard to tell when someone's using sarcasm with text.


Well, yes but sometimes the sentence itself is so absurd that it makes you question whether or not it was sarcastic, right?
Title: Re: Super Buu Z2 [Project]
Post by: ,mem on July 16, 2017, 10:06:37 AM
That's true but no offense or anything due to the fact it's the internet it can be hard to tell because there are dumber and more outrageous comments that weren't meant to be sarcastic in any way.
Regardless this is getting off topic so it's probably best to stop this conversation about internet sarcasm on this Super Buu Z2 thread. 
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on July 16, 2017, 10:07:49 AM
Heheh you're right.
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on July 17, 2017, 03:31:10 PM
Your completely fabulous idea of having Kid Buu first gave me the impression you were lacking brain cells.
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on July 18, 2017, 12:49:50 PM
Your completely fabulous idea of having Kid Buu first gave me the impression you were lacking brain cells.

It's not like I actually wanted Kid Buu, it was just a thought that came across my mind. Do you really think that there could be someone so retarded he'd actually believe that Z2 would cancel Super Buu just like that? Seriously man.
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on July 18, 2017, 02:28:24 PM
I've been in the forum for about 16 years. I have seen these people many times!
Title: Re: Super Buu Z2 [Project]
Post by: ,mem on July 18, 2017, 03:17:21 PM
Your completely fabulous idea of having Kid Buu first gave me the impression you were lacking brain cells.

It's not like I actually wanted Kid Buu, it was just a thought that came across my mind. Do you really think that there could be someone so retarded he'd actually believe that Z2 would cancel Super Buu just like that? Seriously man.

My dude there are people like that all over the internet. Trust me when I say it can be both entertaining and mindboggling at the same time.
It's one of the risks of the internet being so open for anyone to come on it I guess.
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on July 18, 2017, 03:46:59 PM
I've been in the forum for about 16 years. I have seen these people many times!

Must have been painful dealing with them. But I assure you I am a rational person, and not some retard.
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on July 18, 2017, 03:49:46 PM
My dude there are people like that all over the internet. Trust me when I say it can be both entertaining and mindboggling at the same time.
It's one of the risks of the internet being so open for anyone to come on it I guess.

I understand where you're coming from, I have come across a few of those people myself.
Title: Re: Super Buu Z2 [Project]
Post by: ,mem on July 18, 2017, 04:05:31 PM
Double posting isn't allowed sorry.
Title: Re: Super Buu Z2 [Project]
Post by: Thammy on July 19, 2017, 12:35:42 AM
No matter how ridiculous the joke you make is, there's always going to be someone who will believe you. There's also a decent chance that someone will agree with you.
Title: Re: Super Buu Z2 [Project]
Post by: Keaton on July 20, 2017, 06:50:28 PM
The man himself uploaded a trailer!

Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on July 20, 2017, 07:09:32 PM
Buu is freakin ridiculously awesome.
I love everything shown in the video.
Two suggestions:
-He should fall a bit faster in the intro.  I also think he should puddle just a bit longer :)
-When he does his bite attack (@ 0.33), I think the frame with his mouth wide open needs to be a bit longer.  It's a great emphasis that blows by entirely too quickly.  You could sacrifice the transition frame before it.
Title: Re: Super Buu Z2 [Project]
Post by: Staubhold on July 20, 2017, 09:00:08 PM
Oh that looks nice. Good job...

 +1 for the Battle Arena Toshinden Rungo's Theme.  ;D
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on July 24, 2017, 07:43:47 PM
Did the "cake" 2hit Rush miss in the combo or does it just stop the combo. I know a few tricks so the combo stays active.
Buu is looking super fun to play.
Title: Re: Super Buu Z2 [Project]
Post by: altoiddealer on July 24, 2017, 10:00:02 PM
Surprised you are not getting more feedback from that awesome video
Title: Re: Super Buu Z2 [Project]
Post by: AgentofDestiny on July 25, 2017, 09:04:01 AM
Indeed,but they either dpn't hae much to say or since it's a teaser they know his release date is close.Thus,they might wait until then for feedback or to be finally released.
For me,it's the very last one,waiting for him to be released.
Title: Re: Super Buu Z2 [Project]
Post by: Toni on July 26, 2017, 06:47:37 PM
Nice video. Buu looks so good.
As for feedback... maybe add a frame of Buu looking disgusted/surprised before he spits the opponent back out?
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on July 26, 2017, 09:05:55 PM
That is one of the best Super Buu's I've ever seen for Mugen. For feedback I suggest you add his self destruct move.
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on August 02, 2017, 02:05:01 PM
(http://i.imgur.com/UsP9PNr.png)
Title: Re: Super Buu Z2 [Project]
Post by: Keaton on August 02, 2017, 03:48:09 PM
Dat tease! Stretchy arms fight!
Title: Re: Super Buu Z2 [Project]
Post by: Ninja-Capybara on August 02, 2017, 04:27:08 PM
Luffy Would be Proud
Title: Re: Super Buu Z2 [Project]
Post by: ZX2 on August 03, 2017, 01:50:13 AM
Is that his Strong Punch? XD
Title: Re: Super Buu Z2 [Project]
Post by: Mink on August 03, 2017, 06:25:34 AM
Man, I'm going crazy with hype. Have been following this project for ages at this point. I was okay before the "soon"s and the teasers, but now I'm checking this thread and twitter every few hours to see if here's any news, haha. Anyway, thanks to y'all for working so hard on this guy, it's definitely gonna be worth the wait.
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on August 03, 2017, 11:15:34 AM
it's his f+MP :)
Thanks to everyone who has been supporting us, we know these projects can take a long time (this one is 1,5 years), but you know you're gonna get something real special for it, no strings attached! Now let's keep building on that pre-release hype...
(http://i.imgur.com/KVEQFG8.png)
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on August 06, 2017, 11:57:48 AM
BLEHHghrrblllbll
(http://i.imgur.com/REWl0v5.png)
Title: Re: Super Buu Z2 [Project]
Post by: Odb718 on August 07, 2017, 02:47:09 AM
Is that the "Monkey Steals the Peach" move?
Title: Re: Super Buu Z2 [Project]
Post by: Mink on August 07, 2017, 06:08:05 AM
Ahh, by the way, do y'all mind if I ask a gameplay related question? When Buu turns his opponent into candy, instead of eating them can he just stand there and charge his meter? And if so, would that be a net gain for him? I'm asking because there are a few other renditions of the character that have shenanigans like that, and I wanted to know if there was any special consideration for this. I always felt cheap doing it, but at the same time it was pretty useful to beat some of the cheaper characters in my roster, haha.
Title: Re: Super Buu Z2 [Project]
Post by: cidiego on August 07, 2017, 10:09:16 AM
Balthazar you rule ! Thanks for doing this!
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on August 07, 2017, 10:35:35 AM
Indeed, after the enemy is turned into a candy, you CAN just stand there and power up. During testing nobody mentioned if this was too cheap or not. They don't stay in that form TOO long though.

(http://i.imgur.com/x967Lz4.png)

And thanks cidiego but I don't deserve all the credit on this character, please thank Barker and XGargoyle ;)
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on August 07, 2017, 12:02:16 PM
That's definitely too cheap lol. Especially for his emo
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on August 07, 2017, 12:14:54 PM
Says the guy who has been able to test him out for months and not once mentioned it.  :moustache:
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on August 07, 2017, 04:48:12 PM
You have 2 kids and a wife during summer break and see how much testing you get done!
Title: Re: Super Buu Z2 [Project]
Post by: Iced on August 08, 2017, 01:09:17 PM
Maximiliam streamed Buu yesterday.  If you want to get a look at the character and its varied gameplay.

As soon as possible a beta version will be released and buu's public beta testing will start so look forward to that.
Title: Re: Super Buu Z2 [Project]
Post by: Kenshin X on August 08, 2017, 07:26:40 PM
Most complicated Hyper DBZ Character award goes to this guy, i'll be damned if i ever succeed more than 2 different combos without accidently doing so through a miraculous sequence of mashing.

Super cool though
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on August 08, 2017, 07:32:58 PM
Forgot this link :P
http://mugenguild.com/forum/topicseen./topics/super-buu-z2-released-180817.msg2367912.html#msg2367912
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on August 10, 2017, 08:59:13 AM
Guys, I feel like Buu's damage is a bit low compared to the other Z2 characters.
Title: Re: Super Buu Z2 [Project]
Post by: crp on August 10, 2017, 10:00:45 AM
He's alright don't worry :
https://www.youtube.com/watch?v=ZUki3KJ7fkI
Title: Re: Super Buu Z2 [Project]
Post by: afrahbedo on August 10, 2017, 07:08:01 PM
I don't know man, his punches and kicks deal a small amount of damage.
Title: Re: Super Buu Z2 [Project]
Post by: lui on August 10, 2017, 08:16:59 PM
you need to git gud at the game and learn his gameplay style in order to take advantage of the damage. head to the discord and ask for tips from the more high level players to help you out
Title: Re: Super Buu Z2 [Project]
Post by: Balthazar on August 10, 2017, 08:49:14 PM
It's true though, his base damage is kinda low :P
Title: Re: Super Buu Z2 [Project]
Post by: yaret on August 10, 2017, 09:06:07 PM
Ive been playing with buu for a while and this happens

his super ball doesn´t do any damege to the saibamen
(http://s2.subirimagenes.com/imagen/previo/thump_9780860mugen005.png)
(http://s2.subirimagenes.com/imagen/previo/thump_9780865mugen007.png)

and this happened fighting with babidi, buu freezes on this super Vice Shot and I have to wait for the timer off
(http://s2.subirimagenes.com/imagen/previo/thump_9780867mugen003.png)
(http://s2.subirimagenes.com/imagen/previo/thump_9780868mugen004.png)
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on August 10, 2017, 09:11:02 PM
If his damage was higher he'd be dealing out ToDs left and right! PPL are already finding near 70% damage combos with 1 super bar

Just remove Saibamen, we will be removing them on the next full update. I need to recode them. They are overall a buggy mess
Title: Re: Super Buu Z2 [Project]
Post by: yaret on August 10, 2017, 09:43:20 PM
If his damage was higher he'd be dealing out ToDs left and right! PPL are already finding near 70% damage combos with 1 super bar

Just remove Saibamen, we will be removing them on the next full update. I need to recode them. They are overall a buggy mess

that was the best super for Saibamen.xD noo waay :S
Title: Re: Super Buu Z2 [Project]
Post by: QuickFist on August 10, 2017, 10:03:20 PM
Oh so you're removing the Saibaimen! Oh well, they've always made me really frustrated. Will you make another bonus char to replace them?
Title: Re: Super Buu Z2 [Project]
Post by: Just No Point on August 10, 2017, 11:13:37 PM
I'll recode them and replace them with the nonbuggy version :)
Title: Re: Super Buu Z2 [Project]
Post by: yaret on August 11, 2017, 11:08:32 PM
Done.!!
(http://s2.subirimagenes.com/imagen/previo/thump_9781530mugen009.png)
(http://s2.subirimagenes.com/imagen/previo/thump_9781527mugen012.png)