The Mugen Fighters Guild

Art & Entertainment => Graphics => Topic started by: S. Jetstream on August 20, 2015, 08:09:46 PM

Title: S. Jetstream stuff
Post by: S. Jetstream on August 20, 2015, 08:09:46 PM
Hi MFG, I thought this could be a great idea, posting stuff and improvements even though im not so active these days. Anyway i'll show old sprites and reworks of them, edits and conversions. It won't be the trending topic but meh  ¬_¬

Oh... And i prefer CVS style mainly, btw. For all for you guys that told me about it, i'm working in that muscle definition! I'll post some Sagat ideas too.

Old stuff, i wanna thanks Alex Sinigaglia for his corrections and feedback
Spoiler, click to toggle visibilty

By now i'm working on this: Yeah my profile pic, the original sprite was in tumblr
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/tumblr_nojnkyhPnf1trwxuqo3_400_zpsfqqankvj.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/tumblr_nojnkyhPnf1trwxuqo3_400_zpsfqqankvj.png.html)

Title: Re: Shao's Sprite Works
Post by: S. Jetstream on August 22, 2015, 01:32:42 AM
Kinda weird face
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/tumblr_nojnkyhPnf1trwxuqo3_400_zpsmaigrmsa.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/tumblr_nojnkyhPnf1trwxuqo3_400_zpsmaigrmsa.png.html)
Title: Re: Shao's Sprite Works
Post by: S. Jetstream on September 11, 2015, 10:28:21 PM
Starting to CS Cody by Lost_Avenger
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/cody%20travers_zpsgw9lec0q.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/cody%20travers_zpsgw9lec0q.gif.html)
Title: Re: Shao's Sprite Works
Post by: hatter on September 12, 2015, 03:51:59 PM
Jetstream's legs seem really short, I think you need to move them 2 pixels down to make him taller. Other than that, it's pretty much my fave sprite as of now (Metal Gear Rising ftw :XD:)
Title: Re: Shao's Sprite Works
Post by: S. Jetstream on September 12, 2015, 05:01:37 PM
Yeah i didn't really dig in it, i gotta check his legs :P

I fixed the hand problem. I suppose its faster to CS the hair, then hands, then the shoes(whole sprites)
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/cody%20travers_zpsj1wa47hj.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/cody%20travers_zpsj1wa47hj.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/cody%20travers2_zpssxmhw8xr.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/cody%20travers2_zpssxmhw8xr.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/cody%20travers3_zpsvrheeipx.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/cody%20travers3_zpsvrheeipx.gif.html)

Goddamit! @Lost_Avenger: why the palette is so mixed? is chaotic  :wall:
Title: Re: Shao's Sprite Works
Post by: Lost_Avenger on September 12, 2015, 06:03:46 PM
It was Hh's sff. I borrowed it to save time.
Title: Re: Shao's Sprite Works
Post by: S. Jetstream on September 15, 2015, 03:15:41 AM
It was Hh's sff. I borrowed it to save time.

Well i hope someone will take this char again and fix the palette cuz everytime i add a different sprite with a new palette the FF doesn't let me use the remap pen. Even when all the sprites use a single palette  :bigcry:
There are some moves which are not included(Buckus SF4 sprites) maybe some coder...

Showing some progress of the first coming(hair). Second coming will be hands, the third shoes. And... maybe a fourth for the chains
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/codytravers2_zpsqfnoz8ht.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/codytravers2_zpsqfnoz8ht.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/codytravers_zpsb2fk3jbz.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/codytravers_zpsb2fk3jbz.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/codytravers3_zpsvwt6jz8m.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/codytravers3_zpsvwt6jz8m.gif.html)
Title: Re: Shao's Sprite Works
Post by: S. Jetstream on October 02, 2015, 05:37:19 PM
Almost finished...
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/3_zpscsdzepqx.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/3_zpscsdzepqx.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/1_zps34e7hnfa.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/1_zps34e7hnfa.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/2_zpsujojdigh.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/2_zpsujojdigh.gif.html)
Title: Re: Shao's Sprite Works
Post by: MotorRoach on October 03, 2015, 12:28:18 AM
Great progress going on here so far. Do you already have any palettes in mind to give Cody, once this is finished?
Title: Re: Shao's Sprite Works
Post by: S. Jetstream on October 03, 2015, 12:40:57 AM
Great progress going on here so far. Do you already have any palettes in mind to give Cody, once this is finished?

Oh man... It's already finished! HAHAHA :P but i think im gonna make a default palette and post it on the CS thread
Title: Re: Shao's Sprite Works
Post by: 2Dee4ever on October 03, 2015, 01:00:57 AM
I literally ran into the same problem trying to add the sprites to him. Where you able to CS the moves he had made? I also have his last dread dust(Ultra 2) with pipe sprites if you plan to add them as well. Good luck with this!
Title: Re: Shao's Sprite Works
Post by: hatter on October 03, 2015, 01:04:47 AM
Good work man, I'll be using these for sure when I do Cody (in addition to dampir's stuff when he's done)

Keep up the great work, man. ^_^
Title: Re: Shao's Sprite Works
Post by: S. Jetstream on October 03, 2015, 01:44:36 AM
I literally ran into the same problem trying to add the sprites to him. Where you able to CS the moves he had made? I also have his last dread dust(Ultra 2) with pipe sprites if you plan to add them as well. Good luck with this!

Sure man, this is far to be a complete CS, i'll check Buckus anims later

Good work man, I'll be using these for sure when I do Cody (in addition to dampir's stuff when he's done)

Keep up the great work, man. ^_^

Thank you bro, also good luck with your CVS projects!
Title: Re: Shao's Sprite Works
Post by: S. Jetstream on October 09, 2015, 12:31:41 AM
Thoughts?
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/01_zpsgug3gwp5.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/01_zpsgug3gwp5.gif.html)
Title: Re: Shao's Sprite Works
Post by: hatter on October 09, 2015, 12:44:38 AM
Pretty good so far. Maybe separate the white stripes OR the chains, because IIRC they share colors.

EDIT: Just checked, yes the white stripes and the chains do share colors. I think separating one of them would be good enough. It's up to you though. You could separate the lower body as well instead of those, but again, up to you.

EDIT 2: Here's an idea of how a SFA3 Cody CS could look like:

(http://i.imgur.com/6tpvUe0.png)

Took me three minutes with Photoshop's layer capabilities. I was able to separate the pants and the stripes from the chains. All stripes are different colors, they share nothing. That's what I think a complete CS would be. But again, its up to you.
Title: Re: Shao's Sprite Works
Post by: S. Jetstream on November 08, 2015, 09:35:52 PM
Imma finish that CS soon but i won't do that FF pants thing, is someones else work

Nowdays im practising my grey pencil drawings
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Title: Re: Shao's Sprite Works
Post by: hatter on November 08, 2015, 09:39:34 PM
Shame about the pants CS. Oh well.

I like that Akuma kanji (IIRC, it was Akuma's), with more refining it can become perfection. Keep up the good work.  ;)
Title: Re: Shao's Grey Room
Post by: S. Jetstream on November 08, 2015, 09:57:58 PM
Shame about the pants CS. Oh well.

I like that Akuma kanji (IIRC, it was Akuma's), with more refining it can become perfection. Keep up the good work.  ;)

Yeah that pants CS will be eternal for me :P

I forgot to post this rough sketch based on Diepod's SF3 Violent Ken
Spoiler, click to toggle visibilty
Title: Re: Shao's Grey Room
Post by: S. Jetstream on November 09, 2015, 02:21:00 AM
Sketch SF3 Akuma
Spoiler, click to toggle visibilty
Title: Re: Shao's Grey Room
Post by: walt on November 11, 2015, 04:03:15 PM
What technique are you using to make this?

Is this supposed to be like a Carbon Sketch made via software?
Title: Re: Shao's Grey Room
Post by: S. Jetstream on November 12, 2015, 03:27:26 AM
Different photoshop pen tools, pencils and filters(sumi-e).

Here's something im gonna try, btw new evil ryu sketch
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/vs_zpsyudbuiex.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/vs_zpsyudbuiex.png.html)

Title: Re: Shao's Grey Room
Post by: hatter on November 12, 2015, 05:30:54 AM
I think you meant brushes. Either way, I love the results. And especially this one! :D
Title: Re: Shao's Grey Room
Post by: S. Jetstream on November 12, 2015, 05:37:20 PM
I think you meant brushes. Either way, I love the results. And especially this one! :D

Yeah brushes. Thanks Hatter

This skecth is quite special
Spoiler, click to toggle visibilty

Guess who is
Title: Re: Shao's Grey Room
Post by: S. Jetstream on November 17, 2015, 03:41:35 AM
Strech lines
Spoiler, click to toggle visibilty
Title: Re: Shao's Grey Room
Post by: hatter on November 17, 2015, 03:45:09 AM
Neck looks weird, you might want to look into it. Otherwise it's awesome! :)
Title: Re: Shao's Grey Room
Post by: walt on November 19, 2015, 11:15:53 PM
If you're talking about the Goku one, that's legit how they did necks in DBZ.
Title: Re: Shao's Grey Room
Post by: hatter on November 19, 2015, 11:21:50 PM
If you're talking about the Goku one, that's legit how they did necks in DBZ.

Hmm. Never knew that. Oh well, I still don't like how it looks, though.
Title: Re: Shao's Grey Room
Post by: S. Jetstream on November 21, 2015, 06:11:59 AM
Maybe some strech lines, more skecths blablabla i think one day i'll have to colour it :P
Thanks guys

I tried a slightly different palette
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/newzgf_zpsn5sdftoo.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/newzgf_zpsn5sdftoo.png.html)
IMO needs resizing, doesn't it?
Title: Re: Shao's Grey Room
Post by: S. Jetstream on November 30, 2015, 05:51:07 PM
Shao Jetstream said:
Final look
(http://i1obucket.com/albums/y502/dfgdfsgsimonrojasnoel/0_zpsik7xyux9.png) (http://sbucket.com/user/simonrojasnoel/media/0_zpsik7xyux9.png.html)

Sadly there won't be a pants CS, sorry guys. Anyways, have fun making palettes :P

Title: Re: Shao's Grey Room
Post by: Sir Ghostler on December 04, 2015, 02:15:11 PM
I tried a slightly different palette
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/newzgf_zpsn5sdftoo.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/newzgf_zpsn5sdftoo.png.html)
IMO needs resizing, doesn't it?

Damn, that looks great. Awesome work, Shao.  :D
Title: Re: Shao's Grey Room
Post by: S. Jetstream on January 16, 2016, 09:55:37 PM
Working on Cody again, i gotta finish him.
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/0_zpsvjtzfaf3.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/0_zpsvjtzfaf3.gif.html)
@Rei: i'm on it!! Timing is a shit
Title: Re: Shao's Grey Room
Post by: S. Jetstream on January 27, 2016, 08:09:27 PM
So... i've just find this Capoeira Fighter, cool game btw
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/Capoeira_zpsizetasss.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/Capoeira_zpsizetasss.png.html)
Title: Re: Shao Spritesmith
Post by: S. Jetstream on February 06, 2016, 04:28:20 AM
I'm currently working on individual sprites. But this time i want you to check the anatomy of it. Thoughts?
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/MetalGearAnatomy_zpsjny4smim.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/MetalGearAnatomy_zpsjny4smim.png.html)
Of course is not the final look, i'm gonna fix Jetstream and then do a new Haohmaru sprite
Title: Re: Shao Spritesmith
Post by: hatter on February 06, 2016, 04:44:05 AM
Like I said long ago, his torso is bigger than his legs, you should make the legs a bit taller, vertically.

Pecs lack depth. Lower the brightness a bit.

Remove the outlines on Jetstream's blade, it makes it look ugly.

Abs lack depth. Look at Haohmaru (or Joe Higashi/Sagat), and try to make it look like that.

Other than that, it's mighty fine. ;)

Spoiler, click to toggle visibilty
Title: Re: Shao Spritesmith
Post by: S. Jetstream on February 06, 2016, 05:13:14 AM
Sam is just a reference sprite man, i haven't touched it since the last sprite you've seen.

I meant you to check Haohmaru's naked body first. Sure his legs have to be a bit longer.

Go and play Capoeira Fighter 3 on any webpage!!
Title: Re: Shao Spritesmith
Post by: hatter on February 06, 2016, 05:33:49 AM
Ooops.

Well, I guess the abs shouldn't look like how they look. I know I said look at Haohmaru when I was critiquing Jetstream, but I realized I made a mistake, so just look at Joe Higashi and try to make it look similar.

Break the outer lines of the legs. Same goes for pecs, and the pecs need to be fixed. The first part of it (for covered Haohmaru) was already good, you should have followed suit. Try to do it the pecs again. It shouldn't be hard to redo.
Title: Re: Shao Spritesmith
Post by: S. Jetstream on February 09, 2016, 06:34:21 PM
I'm about to post the new one but first, which one looks better? Left or right.
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/0_zps6wvo4znn.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/0_zps6wvo4znn.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/1_zpsyroi2dwl.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/1_zpsyroi2dwl.gif.html)
Title: Re: Shao Spritesmith
Post by: varo_hades on February 09, 2016, 09:40:43 PM
I'm about to post the new one but first, which one looks better? Left or right.
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/0_zps6wvo4znn.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/0_zps6wvo4znn.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/1_zpsyroi2dwl.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/1_zpsyroi2dwl.gif.html)

I choose the right I think that looks more fluid
Title: Re: Shao Spritesmith
Post by: walt on February 09, 2016, 11:04:55 PM
I see no difference :S
Title: Re: Shao Spritesmith
Post by: HadeS on February 09, 2016, 11:12:41 PM
The second animation has a frame added to make it look more fluid.
(http://i.imgur.com/b3PRci7.png)
Spoiler, click to toggle visibilty

I don't think it's bad but it makes his left hand (our right) look jumpy.
Title: Re: Shao Spritesmith
Post by: S. Jetstream on February 09, 2016, 11:59:01 PM
Got it, imma use the same upper body to fix it.

It's a simple idea but there are lots of sprites to reuse
Title: Re: Shao's Grey Room
Post by: Metal Warrior on February 10, 2016, 04:39:45 AM
Maybe some strech lines, more skecths blablabla i think one day i'll have to colour it :P
Thanks guys

I tried a slightly different palette
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/newzgf_zpsn5sdftoo.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/newzgf_zpsn5sdftoo.png.html)
IMO needs resizing, doesn't it?

Amazing work!
Title: Re: Shao Spritesmith
Post by: S. Jetstream on February 10, 2016, 11:36:47 PM
I've posted an updated Gief. Sure he is easy to convert into CVS
I knew it need a resizing!! BTW tackling Zangief again
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/newzgf_zpsvbkqssxf.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/newzgf_zpsvbkqssxf.png.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/3_zpsotp32ykd.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/3_zpsotp32ykd.png.html)

I'm CSing all i left behind. I dunno why Photobucket slowed down the animation. Credits to Buckus
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/dash_zpstntjrcix.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/dash_zpstntjrcix.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/2_zpspudjktqp.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/2_zpspudjktqp.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/sap_zpsmybazyck.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/sap_zpsmybazyck.gif.html)
Title: Re: Shao Spritesmith
Post by: S. Jetstream on February 24, 2016, 07:10:48 PM
Showing process so far. As far as i know this is an easy CS, so easy that it will be finished this weekend!! . Any suggestions about who should I CS next? CvS chars please, my roster is full of them. :P
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/0_zps97l7kt77.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/0_zps97l7kt77.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/1_zpsqiojiyoz.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/1_zpsqiojiyoz.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/2_zpsdlcgxwpr.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/2_zpsdlcgxwpr.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/3_zps3mtzt9hw.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/3_zps3mtzt9hw.gif.html)

By now i'm starting into colour separation so i will take it as a reccess from spriting CvS Sagat. Don't worry i still have motivation!! And some sprites to show you...  :twisted:
Title: Re: Shao Spritesmith
Post by: hatter on February 24, 2016, 07:43:13 PM
IDK if anyone of who I'm about to mention got a CS, but Geese Howard or Terry Bogard would be lovely.

Joe looks great, keep going. :)
Title: Re: Shao Spritesmith
Post by: HadeS on February 24, 2016, 07:47:59 PM
Geese was already separated by Flowrellik (http://mugenguild.com/forum/msg.2143190). Terry by JTP768 (http://mugenguild.com/forum/profile/jt-82052), Hatter ^
Title: Re: Shao Spritesmith
Post by: hatter on February 24, 2016, 07:49:43 PM
Geese was already separated by Flowrellik (http://mugenguild.com/forum/msg.2143190). Terry as well but I can't remember by JTP768. Hatter ^

Woops, then disregard the last post Jetstream.
Title: Re: Shao Spritesmith
Post by: HadeS on February 24, 2016, 07:50:54 PM
Edit that quote, it's a mess!!! :P I tried to edit it quickly and I made a mess.
Title: Re: Shao Spritesmith
Post by: lui on February 24, 2016, 07:54:31 PM
Showing process so far. As far as i know this is an easy CS, so easy that it will be finished this weekend!! . Any suggestions about who should I CS next? CvS chars please, my roster is full of them. :P
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/0_zps97l7kt77.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/0_zps97l7kt77.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/1_zpsqiojiyoz.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/1_zpsqiojiyoz.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/2_zpsdlcgxwpr.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/2_zpsdlcgxwpr.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/3_zps3mtzt9hw.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/3_zps3mtzt9hw.gif.html)

By now i'm starting into colour separation so i will take it as a reccess from spriting CvS Sagat. Don't worry i still have motivation!! And some sprites to show you...  :twisted:

holy shit this weekend? shit dude, maybe you can color seperate kyosuke next :3
Title: Re: Shao Spritesmith
Post by: S. Jetstream on February 24, 2016, 10:55:42 PM
IDK if anyone of who I'm about to mention got a CS, but Geese Howard or Terry Bogard would be lovely.

Joe looks great, keep going. :)
holy shit this weekend? shit dude, maybe you can color seperate kyosuke next :3

Yes it's kinda fast to CS because i separate more or less 80 sprites on a long day(now i'm on holidays yass). First separate 80 sprites of legs, then feet, then hands, then arms, and at last the body(it takes a minutes actually). Tomorrow the specials and friday the gethits!!

Regardless of Geese and Terry(neither i knew there were CS) i think Kyosuke could be next. Thanks @walruslui: i guess the most suitable char is Lost_Avenger's isn't it? I'm not liking that messy palette tho.

Thanks guys.
Title: Re: Shao Spritesmith
Post by: lui on February 24, 2016, 10:58:23 PM
lost avenger's shares the same .sff with h's and shinzankuro's so basically that's the only one available.

well you don't really need to do kyosuke, who else in the CVS2 cast hasnt been CS'ed yet?
Title: Re: Shao Spritesmith
Post by: S. Jetstream on February 24, 2016, 11:08:10 PM
Asura, Rock Howard and Kyosuke i guess. Anyway i think i'll give him a try.
Title: Re: Shao Spritesmith
Post by: HadeS on February 24, 2016, 11:22:13 PM
Rock Howard was separated by Froz.
Title: Re: Shao Spritesmith
Post by: S. Jetstream on February 24, 2016, 11:33:48 PM
Dammit. Here is an early attempt. I'm gonna separate the neck jacket too.
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/0_zpsu36zjdun.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/0_zpsu36zjdun.png.html)

I was thinking in an university professor's jacket. Leather elbow pads :P
Title: Re: Shao Spritesmith
Post by: lui on February 24, 2016, 11:38:06 PM
Asura, Rock Howard and Kyosuke i guess. Anyway i think i'll give him a try.

asura isn't in cvs2 tho?

and damn thats looking pretty good, might wanna go the extra route and seperate the glasses and the collor from the jacket
Title: Re: Shao Spritesmith
Post by: S. Jetstream on February 26, 2016, 08:05:37 PM
Glasses, neck jacket, and collor?

While I was working on Joe i found some blurred sprites, so... EX TNT PUNCH is being edited.
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/tweak_zpsb7futzly.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/tweak_zpsb7futzly.gif.html)
What do you think?
Title: Re: Shao Spritesmith
Post by: S. Jetstream on March 01, 2016, 04:55:51 PM
Next project is here!! I made a very special present for you guys so check the palette with any GIF viewer  :pleased:
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/0_zpsdm48dksa.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/0_zpsdm48dksa.gif.html)
If you didn't chek it:
Spoiler, click to toggle visibilty

I have to say this is going to take a lot more time, due to the full separation and changing the whole palette to every single sprite, besides i'm starting college in a few days  :cry2: Anyways i'll do my best and finish this the way we all want.
Title: Re: Shao Spritesmith
Post by: AlexSin on March 01, 2016, 05:02:35 PM
While I was working on Joe i found some blurred sprites, so... EX TNT PUNCH is being edited.
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/tweak_zpsb7futzly.gif)
What do you think?
His legs and calves are breathing.
Can you show us the blurred sprites?
Title: Re: Shao Spritesmith
Post by: S. Jetstream on March 01, 2016, 05:14:44 PM
His legs and calves are breathing.
Can you show us the blurred sprites?

They aren't breathing, it's just the edited sprited, his legs there were skinnier than the whole spritesheet.
And by "blurred" i meant that some sprites(TNT Punch) weren't clean at all(pecs, arms, size).

Here's some progress on Kyosuke:
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/run_zpsdbitinwh.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/run_zpsdbitinwh.gif.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/ALT01_zpsmhehj1ge.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/ALT01_zpsmhehj1ge.png.html) (http://i1278.photobucket.com/albums/y502/simonrojasnoel/ALT02_zpsoannvarr.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/ALT02_zpsoannvarr.png.html)
Title: Re: Shao Pixelsmith
Post by: S. Jetstream on March 24, 2016, 03:11:53 PM
I'm trying to.
(http://s23.postimg.org/60mafzytz/Cv_S_Abel_by_chuchoryu.gif)  (http://i1278.photobucket.com/albums/y502/simonrojasnoel/png_zpsxemnm8og.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/png_zpsxemnm8og.png.html)
Title: Re: Shao Pixelsmith
Post by: WizzyWhipitWonderful on March 24, 2016, 03:21:25 PM
You've got a handle on it, Shao.

It looks good.
Title: Re: Shao Pixelsmith
Post by: S. Jetstream on April 02, 2016, 03:51:35 AM
Eagle is tecnically done. Poll added. You decide!!

370 sprites done. less than 100 to go.
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/01_zpsrv1byg7y.gif) (http://s1278.photobucket.com/user/simonrojasnoel/media/01_zpsrv1byg7y.gif.html)
Title: Re: Shao Pixelsmith
Post by: S. Jetstream on May 11, 2016, 12:36:09 AM
Basically updating the post
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/01_zps3fcwaqkk.png)    (http://i1278.photobucket.com/albums/y502/simonrojasnoel/PredictableCVS_zpsve4psh2g.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/PredictableCVS_zpsve4psh2g.png.html)(http://i1278.photobucket.com/albums/y502/simonrojasnoel/Blair_zps5q0ft0hf.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/Blair_zps5q0ft0hf.png.html)
Title: Re: Shao Pixelsmith
Post by: S. Jetstream on August 05, 2017, 10:04:24 PM
Early attempts, i've added 3 more rounds of cs colors(fingers, ankle bands and a possibly beard)
(http://i.imgur.com/IqDhcsr.gif) (http://i.imgur.com/QoM94qG.gif)
Title: Re: Shao Pixelsmith
Post by: porcaro on August 06, 2017, 10:26:09 AM
yeeeeees :). Great ;)
Title: Re: Shao Pixelsmith
Post by: Jmorphman on August 09, 2017, 11:06:22 PM
Early attempts, i've added 3 more rounds of cs colors(fingers, ankle bands and a possibly beard)
(http://i.imgur.com/IqDhcsr.gif) (http://i.imgur.com/QoM94qG.gif)
The beard is only a "possibility"?!?!?! It's way more important than the other two!!!! >:[ >:[ >:[
Title: Re: Shao Pixelsmith
Post by: Ghoulglifer on August 10, 2017, 09:34:28 PM
It is impressive the flow of animation!
Title: Re: Shao Pixelsmith
Post by: HadeS on August 10, 2017, 09:38:09 PM
That animation was originally made by [Judas] (You can't see the GIF anymore but it was posted here (http://mugenguild.com/forum/msg.1877060)), Facu!

I must say I agree with JM here, Shao! :whip:
Title: Re: Shao Pixelsmith
Post by: Ghoulglifer on August 10, 2017, 09:51:41 PM
Oh!... Thanks for the correction, same, the composition is so cool <(+.+)>
Title: Re: Shao Pixelsmith
Post by: NDSilva on August 12, 2017, 05:14:35 PM
If the beard ends up to be made, would you guys find it already too crazy to add 2 more rounds of colors just so it can somewhat resemble his Mr. Karate II look?

(http://i.imgur.com/dLxSEvH.png)
Simple mockup
Title: Re: Shao Pixelsmith
Post by: S. Jetstream on August 13, 2017, 01:27:24 AM
The beard is only a "possibility"?!?!?! It's way more important than the other two!!!! >:[ >:[ >:[
Well, i guess it's my obligation to do it.

(http://i.imgur.com/mXzNVMw.gif) (http://i.imgur.com/lSkkzCs.gif)

If the beard ends up to be made, would you guys find it already too crazy to add 2 more rounds of colors just so it can somewhat resemble his Mr. Karate II look?

(http://i.imgur.com/dLxSEvH.png)
Simple mockup
This is all i've got up to now. I guess that biceps cs could be something later.
Title: Re: Shao Pixelsmith
Post by: Jmorphman on August 13, 2017, 02:02:04 AM
hell yes
Title: Re: Shao Pixelsmith
Post by: SOLIDUS SNAKE on August 13, 2017, 09:35:55 AM
Dumb question? so Jet your making a complete sff patch for Jm Ryo with the gloves and feet guards. Please tell me yes, it would be defiantly a hot pick up for sure. Keep up the hard work mate.
Title: Re: Shao Pixelsmith
Post by: S. Jetstream on August 13, 2017, 04:15:15 PM
Yes Boss, I'm starting it. I guess this is kinda my thing, I'm not into those extreme CS but I'm making some efforts to contribute to the forum.

Plus: that beard has given me an idea.
Title: Re: Shao Pixelsmith
Post by: Nedflandeurse on August 13, 2017, 08:04:22 PM
Really promising!
His KOFXIII stance looks really great!
Title: Re: Shao Pixelsmith
Post by: S. Jetstream on August 13, 2017, 08:39:50 PM
I'm also retouching some sprites out there. Tell me, what do you think?
(http://i.imgur.com/k7ILzoq.gif)
Title: Re: Shao Pixelsmith
Post by: Nedflandeurse on August 13, 2017, 08:51:52 PM
Very nice!
IMO, he would be even better with slightly bigger torso and bigger arms. Lower body and head are OK.
Title: Re: Shao Pixelsmith
Post by: sethzel on August 13, 2017, 09:31:07 PM
I gave the dare to retouch your sprite to see if it helped you something
(https://s22.postimg.org/ten0ty5zl/k7_ILzoq.png) (https://postimages.org/)
Title: Re: Shao Pixelsmith
Post by: S. Jetstream on August 14, 2017, 02:08:13 AM
Very nice!
IMO, he would be even better with slightly bigger torso and bigger arms. Lower body and head are OK.
I gave the dare to retouch your sprite to see if it helped you something
(https://s22.postimg.org/ten0ty5zl/k7_ILzoq.png) (https://postimages.org/)

I took both of your ideas, but i gotta say that your antialiasing doesn't seems to fit with the character, (don't take me wrong)it's way too detailed but thank you anyway.
(http://i.imgur.com/HQJf2Fr.gif)

Thanks for the feedback. I'm planning to release Ryo as soon as possible, but with 3 updates, first i'll release him with the fingers cs, secondly the feet and at last the beard and biceps. Opinions?
Title: Re: Shao Pixelsmith
Post by: sethzel on August 14, 2017, 02:44:38 AM
Very nice!
IMO, he would be even better with slightly bigger torso and bigger arms. Lower body and head are OK.
I gave the dare to retouch your sprite to see if it helped you something
(https://s22.postimg.org/ten0ty5zl/k7_ILzoq.png) (https://postimages.org/)

I took both of your ideas, but i gotta say that your antialiasing doesn't seems to fit with the character, (don't take me wrong)it's way too detailed but thank you anyway.
(http://i.imgur.com/HQJf2Fr.gif)

Thanks for the feedback. I'm planning to release Ryo as soon as possible, but with 3 updates, first i'll release him with the fingers cs, secondly the feet and at last the beard and biceps. Opinions?

dont worry
Title: Re: Shao Pixelsmith
Post by: S. Jetstream on February 11, 2020, 07:33:45 AM
I came back to the forum to see what happend after all these months. I've started college and i lost most of my spare-time, even tho I still enjoy watching what's new.
Here's the last sprites i've worked on. I kinda practiced a lot and made most of them in 1-2 days. I will continue revamping all my previous posts and by now, I truly believe i've learned from all the feedback this community gave me.
Revamps:
Spoiler, click to toggle visibilty
Sagat CVS:
Spoiler, click to toggle visibilty
Cody CVS:
Spoiler, click to toggle visibilty
Title: Re: Shao Pixelsmith
Post by: eFeX on February 11, 2020, 08:29:27 PM
Those are some really well-made CVS sprites (that Nash is superb) but I feel like that Oni could use some tweaking on his anatomy/muscle definition/face. Do you mind if I give it a try?

(https://i.ibb.co/wrPNsGz/Oni-Shao.gif)

Feel free to use it or ignore it. Anyway, keep it up.
Title: Re: Shao Pixelsmith
Post by: Mr.Karate JKA on February 11, 2020, 10:55:25 PM
Shao would you accept a comission Kairi's SFF?
Title: Re: Shao Pixelsmith
Post by: S. Jetstream on February 12, 2020, 12:36:06 AM
Shao would you accept a comission Kairi's SFF?

You mean sth like the one CVS the abstract was doing? I'm currently not working on commissions but maybe in a future.

Those are some really well-made CVS sprites (that Nash is superb) but I feel like that Oni could use some tweaking on his anatomy/muscle definition/face. Do you mind if I give it a try?

(https://i.ibb.co/wrPNsGz/Oni-Shao.gif)

Feel free to use it or ignore it. Anyway, keep it up.

That's quite a good shot, but it kinda resembles SFA style, I'll try to mix it a bit. Thanks, I appreciate it
Title: Re: Shao Pixelsmith
Post by: Mr.Karate JKA on February 12, 2020, 12:55:00 AM
Let me know If / when you're in
Title: Re: Shao Pixelsmith
Post by: S. Jetstream on February 13, 2020, 06:52:51 AM
Here's something very very old. I have some trouble with the face proportions so, any feedback is welcome.
(https://i.imgur.com/rnN1RlG.png)
Title: Re: S. Jetstream stuff
Post by: Trololo on February 13, 2020, 07:54:19 AM
Well, the problems with the head are pin-pointable, especially comparing to the left sprite:
-Make the forehead bigger (or, basically, delete some hair from there).
-You don't need the cheekbones to be THAT noticeable. Add some lightning to his cheeks.
-The shape of the head looks weird too. It looks too... square, I dunno? You need to make his head more round AND to put his face slightly forward (In fact, I'd say you need to make it more diagonal, from forehead where it is to chin being tilted forward).
Overall not a bad sprite!
Title: Re: S. Jetstream stuff
Post by: S. Jetstream on February 14, 2020, 12:32:18 AM


I did my best to not deform the face
(https://i.imgur.com/3iXlTBu.png)

Here's something borrowed from Yoshin222
(https://i.imgur.com/ojhwp5M.png)
Title: Re: S. Jetstream stuff
Post by: S. Jetstream on February 25, 2020, 06:50:04 PM
Mr Karate, of course I didn't want to draw that hand, it looked painfully awful. Credits to demongorne for the head.
(https://i.imgur.com/sApwHvo.png)

Here's my last attempt on this. I can see the difference between 3 years ago and now
(https://i.imgur.com/Tkhp8pi.png)

Sagat doodle
Spoiler, click to toggle visibilty