The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: REDHOT on September 08, 2016, 04:02:55 AM

Title: Marvel vs Capcom 2 characters project
Post by: REDHOT on September 08, 2016, 04:02:55 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)

Hi to all!, I´ll presents the characters that I´ll released just right here, in this thread (check the title when you want to know the character, anyway I´ll inform right here in one post too).
As the characters, all will be edits realized by me (except Gambit and Cyclops that I create years ago), I think that it`s OK to post this in edits.
let´s do this together!, the perfect MvC2 characters roaster in MUGEN!.

As everybody know, in MvC2 there are 56 characters, two of them are Wolverine Bone Claw / Wolverine Adamantium Claw.
It is necessary to clarify that I only will do ONE of them, the adamantium claw, so the character 56 will be an unknown, and I didn´t think much about it... maybe Onslaught? Norimaro? Anita? Shadow Lady? Abyss? the thing is that THIS character has to be in the Marvel side.

(http://i.imgur.com/66gAoR4.jpg)

The characters availables for now are:

CAPCOM:
- Akuma (by Mouser)
- Strider Hiryu (by Splode)
- Charlie (by Mouser)
- Guile (by Mouser)
- Captain Commando (by Splode & DarkWolf13)
- Jin (by hsiehtm)
- Dhalsim (by Aku ma)
- Jill (by XCB, DarkWolf13 & Walruslui)
- Hayato (by Mouser)
- M.Bison (by Mouser)
- Dan (by Mouser)
- Megaman (by Jin Kazama)
- Morrigan (by hsiehtm & DarkWolf13)
- Ken (by Mouser)
- Sonson (by FerchoGTX, Ryou Win & Kong)
- Tron Bonne (by Beximus)
- Amingo (by Kong & DarkWolf13)
- Ryu (by Mouser)
- B.B.Hood (by Beximus & DarkWolf13)
- Anakaris (by Kong)
- Ruby Heart (by Mouser)
- Chun-Li (by Supermistery, Walruslui & DarkWolf13)
- Zangief (by One Winged Angel)
- Sakura (by Beximus)
- Cammy (by Mouser)
- Felicia (by Ahuron)
- Roll (by hsiehtm)
- Servbot (by Kong)

MARVEL:
- Silver Samurai (by Iwakick)
- Gambit
- Cyclops
- Colossus (by Iwakick & DarkWolf13)
- Thanos (by Whiplash, DarkWolf13 & Walruslui)
- Iron Man (by One Winged Angel & Unko man)
- Juggernaut (by Splode)
- Hulk (by One Winged Angel & Unko man)
- Magneto (by Kong & DarkWolf13)
- Iceman (by Splode)
- Sentinel (by Kong)
- Wolverine (by Sander71113)
- Sabretooth (by Unkoman)
- Spider-Man (by FerchogtX & DarkWolf13)
- Captain America (by Unkoman)
- Doctor Doom (by DCL)
- Cable (by Whiplash, & DarkWolf13)
- Omega Red (by Cyanide & DarkWolf13)
- Spiral (by Iwakick & DarkWolf13)
- Venom (by Big Eli King & DarkWolf13)
- Storm (by Kong)
- War Machine (by One Winged Angel)
- Blackheart (by Sunboy & Beximus)
- Shuma-Gorath (by Cyanide)
- Rogue (by Splode)
- Psylocke (by WhiteMagic2002)
- Marrow (by Buckus, DarkWolf13 & Walruslui)
- Norimaro

Download them and know more about the project in the web page!:

marvelvscapcom2mugen.esy.es (http://marvelvscapcom2mugen.esy.es)

Something to say?, feedbacks? or you want to help me in codes? all are wellcome, like I said, let´s do this together!.
those who help me with specific codes that I need of some character in particular (I´ll comunicate when I release the character), obviusly, that person will be in the credits of this character and the project.


      Posted: September 08, 2016, 04:10:45 AM

(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)

(http://i.imgur.com/NQeMtPF.jpg)
(http://i.imgur.com/yGFe25J.jpg)

(http://i.imgur.com/mshVoca.jpg)

Hi!, I present a MvC2 Colossus with the Original MvC2 1vs1 gameplay as faithfull as possible - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Iwakick with a first edit and wonderfull job by DarkWolf13 (let say that he´s the author too), and this edition is made with a lot of effort to try to improve Colossus in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:
- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Wall Bounce code elaborated by me
- Animations
- Sounds and FX
- Throws codes (Camera and velsets)
- Pallettes (to the original MvC2 game as faithfull as possible)
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Walk before intro (by mouser edited by me)
- Hyper BG
- Cancel dash with a hit
- Portait select
- Velocities
- Combos
- State hits
- Intro
- Portaits
- Character scale
- Super jump
- Yacells
- Commands

Credits:
- Iwakick (Original author and some original codes of this character)
- Mouser (some original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Iwakick (Tech-it coding)
- FerchogtX (Some MvC2 FX and sounds)
 
You want to help me to perfect Colossus?
- I need how to do the exact palette in the Super Armor (like in MvC2), is that possible?
- Get hit in Super Armor like in MvC2, I know that Iwakick could do something like that (Check Silver Samurai!, when you do the Ice hyper Silver Samurai has a Super armor with this get hit that I need to incorporate in Colossus)
- Power Tackle (center screen), I know how to do the center screen in throws, but I don´t know why that code not work here hehe.
- Power Tackle (Camera follow Colossus when you press up and down)
- Power Tackle / Air power tackle (More damage if you press up and down)


Hope you enjoy it.
 
Cheers.
Title: Re: Marvel vs Capcom 2 characters project (COLOSSUS RELEASED)
Post by: BahamianKing242 on September 08, 2016, 04:53:23 AM
wow man so love what your doing! keep up the good work! just need a good screenpack for this. just wish someone would make a good mvc2 style screenpack to hold these chars and more
Title: Re: Marvel vs Capcom 2 characters project (COLOSSUS RELEASED)
Post by: hulkhogan on September 08, 2016, 08:32:58 AM

As everybody know, in MvC2 there are 56 characters, two of them are Wolverine Bone Claw / Wolverine Adamantium Claw.
It is necessary to clarify that I only will do ONE of them, the adamantium claw, so the character 56 will be an unknown, and I didn´t think much about it... maybe Onslaught? Norimaro? Anita? Shadow Lady? Abyss? the thing is that THIS character has to be in the Marvel side.

I actually prefer to have both Bone and Adamantium claw :P but anyway, how about Norimaro? he is in Marvel side in Marvel Super Heroes vs. Street Fighter  :D if you are gonna make Onslaught and Abyss, you can use Xslaught's version to modify: http://www.codejin.com/ all the best, looking forward to your project  ;)
Title: Re: Marvel vs Capcom 2 characters project (COLOSSUS RELEASED)
Post by: ShinZankuro on September 08, 2016, 08:59:44 AM
I suggest also to work on Abyss. I'm curious to see how you will handle with him :)
Title: Re: Marvel vs Capcom 2 characters project (COLOSSUS RELEASED)
Post by: hulkhogan on September 08, 2016, 12:43:24 PM
btw, is it possible to have an option in config.cns to remove the tag system in your characters?
Edit: I forgot that you use Darkwolf13's characters to modify, now the problem is solved  :P
Title: Re: Marvel vs Capcom 2 characters project (COLOSSUS RELEASED)
Post by: GTA on September 08, 2016, 12:48:39 PM
Will there be any other mvc2 custom characters in it? Like Batsu by Mouser, Bad Megaman by Mouser, all the edit chars by Darkwolf13 etc?
Title: Re: Marvel vs Capcom 2 characters project (COLOSSUS RELEASED)
Post by: REDHOT on September 08, 2016, 01:50:28 PM

As everybody know, in MvC2 there are 56 characters, two of them are Wolverine Bone Claw / Wolverine Adamantium Claw.
It is necessary to clarify that I only will do ONE of them, the adamantium claw, so the character 56 will be an unknown, and I didn´t think much about it... maybe Onslaught? Norimaro? Anita? Shadow Lady? Abyss? the thing is that THIS character has to be in the Marvel side.

I actually prefer to have both Bone and Adamantium claw :P but anyway, how about Norimaro? he is in Marvel side in Marvel Super Heroes vs. Street Fighter  :D if you are gonna make Onslaught and Abyss, you can use Xslaught's version to modify: http://www.codejin.com/ all the best, looking forward to your project  ;)

Thanks!
I think that updated the Norimaro I did years ago it´s a good option for now, I´ll see what to do.

btw, is it possible to have an option in config.cns to remove the tag system in your characters?
Edit: I forgot that you use Darkwolf13's characters to modify, now the problem is solved  :P

I implement the MvC2 base that he implement in his characters, that in fact it´s Mouser base haha  ;D
If Darkwolf13 did a MvC2 character that already has all the MvC2 system (messages.. guard push... etc..), saves me weeks of work, like in Captain Commando or Colossus.
Anyway, he didn´t edited all the characters, and I don´t pretend use all. With some characters that I released I had to do this myself, like Cyclops, Gambit, Strider, Jin...
and in some characters that I do the MvC2 system myself, I save weeks of work to him too, so it is a job that saves time both in each of our projects.

The Tag System if exist, it´s removed when I release a character like Colossus.
The only that have a Tag System for now is Akuma, but it will be removed.

Will there be any other mvc2 custom characters in it? Like Batsu by Mouser, Bad Megaman by Mouser, all the edit chars by Darkwolf13 etc?

Nop, only the 56 characters in MvC2, at most, in the end, some characters that appears in the VS saga (Shadow Lady, Norimaro, Onslaught, Apocalypsis, Cyber Akuma, Abyss, Anita, Lilith), but I doubt it, I think for now this ends when all the 56 characters are COMPLETED (not released há)
Title: Re: Marvel vs Capcom 2 characters project (COLOSSUS RELEASED)
Post by: hulkhogan on September 08, 2016, 02:11:14 PM
Nop, only the 56 characters in MvC2, at most, in the end, some characters that appears in the VS saga (Shadow Lady, Norimaro, Onslaught, Apocalypsis, Cyber Akuma, Abyss, Anita, Lilith
I prefer this  ;D this is going to be awesome  ;) I wonder how about X-Men COTA's Classic Gouki and Marvel vs. Capcom's Complete Change Ryu, would you consider both of them as well since they are different from the default MVC2's Ryu and Gouki?
Title: Re: Marvel vs Capcom 2 characters project (COLOSSUS RELEASED)
Post by: REDHOT on September 09, 2016, 02:21:09 AM
Nop, only the 56 characters in MvC2, at most, in the end, some characters that appears in the VS saga (Shadow Lady, Norimaro, Onslaught, Apocalypsis, Cyber Akuma, Abyss, Anita, Lilith
I prefer this  ;D this is going to be awesome  ;) I wonder how about X-Men COTA's Classic Gouki and Marvel vs. Capcom's Complete Change Ryu, would you consider both of them as well since they are different from the default MVC2's Ryu and Gouki?

They will be exactly like in MvC2
Title: Re: Marvel vs Capcom 2 characters project (COLOSSUS RELEASED)
Post by: ShinZankuro on September 09, 2016, 02:46:51 AM
I really suggest to you consider putting a brand new character or work on Abyss as a character with your code[With transformations but with less size files or separated to make the final three final matches on arcade mode with the three forms].

Unless you want to put a red-headband Ryu as a bonus character instead of the white-headband Ryu[Because... Well, the MvC1 Ryu sounds better to see on MvC2 than the Zero series Ryu]

Overall, it's up to you. Keep it up with these characters! :D
Title: Re: Marvel vs Capcom 2 characters project (COLOSSUS RELEASED)
Post by: DarkWolf13 on September 09, 2016, 03:10:18 AM
Funny you mentioned Norimaro... that attempt you did for Norimaro years ago with the tag system is what sparked my inspiration for the tag project. The Norimaro in my Tag Project is edited from yours.

Also, I'm liking what you're doing REDHOT. That's amazing.
Title: Re: Marvel vs Capcom 2 characters project (COLOSSUS RELEASED)
Post by: REDHOT on September 09, 2016, 01:35:23 PM
I really suggest to you consider putting a brand new character or work on Abyss as a character with your code[With transformations but with less size files or separated to make the final three final matches on arcade mode with the three forms].

Unless you want to put a red-headband Ryu as a bonus character instead of the white-headband Ryu[Because... Well, the MvC1 Ryu sounds better to see on MvC2 than the Zero series Ryu]

Overall, it's up to you. Keep it up with these characters! :D

I think that CAPCOM do that thing in MvC1 ´cause they don´t want to put Ken and Akuma in the game haha.
Anyway I like MvC1 Ryu too.. I´ll see in a future, for now will be MvC2 Ryu.

About Abyss, if one day I want to do it, I think that the three transformations in separated files (or characters) is the easy way definitely

Funny you mentioned Norimaro... that attempt you did for Norimaro years ago with the tag system is what sparked my inspiration for the tag project. The Norimaro in my Tag Project is edited from yours.

Also, I'm liking what you're doing REDHOT. That's amazing.

Thanks! I have to say that you and Mouser inspiring me to complete this project that I began 10 years ago too! thanks!
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: REDHOT on September 15, 2016, 03:31:45 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)

(http://i.imgur.com/Y1dM6yN.jpg)
(http://i.imgur.com/KddOlVM.jpg)
(http://i.imgur.com/YYbBvak.jpg)

Hi!, Is Thanos turn right now!, with the Original MvC2 1vs1 gameplay as faithfull as possible - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Whiplash with a first edit and wonderfull job by DarkWolf13 and Walruslui (let say that they´re the authors too), and this edition is made with a lot of effort to try to improve Thanos in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:
- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Wall Bounce code elaborated by me
- Animations
- Sounds and FX
- Throws codes (Camera and velsets)
- Pallettes (to the original MvC2 game as faithfull as possible)
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Walk before intro (by mouser edited by me)
- Hyper BG
- Cancel dash with a hit
- Portait select
- Velocities
- Combos
- State hits
- Intro
- Portaits
- Character scale
- Super jump
- Yacells
- Commands
- More sprites
- Dash
- Backward strong kick
- Diving shoulder

Credits:
- Whiplash (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Mouser (various original codes of this character)
- The None (Running/Dash - Gauntlet Soul & Gauntlet Reality code)
- Iwakick (Tech-it coding)
- FerchogtX (Some MvC2 FX and sounds)
 
You want to help me to perfect Thanos?
- I need how to do that the Gauntlet Power´s fireball follow slowly the enemy if he jumps, for example.
- In a hitdef it´s impossible to put an Vertical spinning as animation. Well in MvC2 if you hit the enemy with Gauntlet Reality appears the vertical spinning animation, a good option is the p2stateno o a targetstate, but to code in a p2stateno the walls hit is a PAIN IN THE ASS.
- If you throw a bubble when the enemy it´s already trapped, the bubbles blow up, I need how to do that (for now, I did that the bubble go behind the enemy.

Hope you enjoy it.
 
Cheers.
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: DarkWolf13 on September 15, 2016, 03:53:27 AM
Well you can try to put this in the fireball's state

Code:
[State 3000,1]
type= VelSet
trigger1 = P2Dist Y > 10
y = 1.5

[State 3000,1]
type= VelSet
trigger1 = P2Dist Y <= 10
y = 0

Not sure if it'll work but it's worth a shot.
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: REDHOT on September 15, 2016, 01:29:44 PM
Well you can try to put this in the fireball's state

Code:
[State 3000,1]
type= VelSet
trigger1 = P2Dist Y > 10
y = 1.5

[State 3000,1]
type= VelSet
trigger1 = P2Dist Y <= 10
y = 0

Not sure if it'll work but it's worth a shot.

haha it was so simple, I always thought a code that containing p2dist but more complicated, but I think that this will work for sure, actually in MvC2 you only see that the fireball follows slightly the enemy if he jumps.. but only that, so this it´s OK for me.
Thanks!
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: Just No Point on September 15, 2016, 01:52:10 PM
- In a hitdef it´s impossible to put an Vertical spinning as animation. Well in MvC2 if you hit the enemy with Gauntlet Reality appears the vertical spinning animation, a good option is the p2stateno o a targetstate, but to code in a p2stateno the walls hit is a PAIN IN THE ASS.
It sounds like you need some practice with custom states! I say you put the breaks on everything you're doing now and take the time to learn them better. They too scared me at 1st. Especially in a multi part throw with tons or targetbind going on. But now they are super simple. Also there is an optional animation standard for that particular animation so you can have the exact needed anim from MVC2! Always be sure to add an alternative using normal get hits for characters without the standard. If you need more details I'd really make a help thread over this. I've made some dumb help threads. I want you to know that it's never dumb to try and understand what you're working with. Always ask. If you don't understand it you are not being able to take full advantage of it and someone else may be having the same issues!

Quote
- If you throw a bubble when the enemy it´s already trapped, the bubbles blow up, I need how to do that (for now, I did that the bubble go behind the enemy.
I assume the trapped state puts them in a new trapped bubble anim? It could be a helper or explod anim I presume.
If P2 is in state x (the state that the bubble puts you in on contact) and  NumHelper(bubble) or bubble explod id exist then movecontact of the thrown bubble needs to route to a new stateno where is uses a destroyself anim and then the helper destroys itself

Does that make sense?
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: REDHOT on September 15, 2016, 05:19:27 PM
It sounds like you need some practice with custom states! I say you put the breaks on everything you're doing now and take the time to learn them better. They too scared me at 1st. Especially in a multi part throw with tons or targetbind going on. But now they are super simple. Also there is an optional animation standard for that particular animation so you can have the exact needed anim from MVC2! Always be sure to add an alternative using normal get hits for characters without the standard. If you need more details I'd really make a help thread over this. I've made some dumb help threads. I want you to know that it's never dumb to try and understand what you're working with. Always ask. If you don't understand it you are not being able to take full advantage of it and someone else may be having the same issues!

Hi!, I know some things about custom states, actually in Legion (Strider Hiryu hyper), Mega Optic Blast (Cyclops hyper), and other hyper of other character that I´m working right now I put custom states, and works fine..
I put a changeanim2 to put right there the anim that I want, I forgot to do this in Mega Optic Blast  ;D, and I put the anim in the STATEDEF, this is my mystake cause the anim in STATEDEF find if the enemy has this anim.. if not, MUGEN will replace with another (and that´s could be an standing animation... and thats sucks), if you put a changeanim2 MUGEN ONLY find the sprites, and that´s a simple way cause all the MvC2 have the same number of sprites.
I do this in Jin´s Standing Strong Punch, and in Cap.Commando´s Captain Fire

After that, you put some velsets.. gravity.. veladd.. codify that state.

But right here, in Gauntlet Realily is more complicated, or more work, cause as the wall approaches the enemy, values are others, and when the walls appears in the stage and hits the enemy, the values are others too.... maybe works with TIMES or ANIMELEM in some triggers in velsets...
Doing more MvC2 characters in fact is more practicy for me!, so I think in Thanos v2 this will be fixed :) like in all the MvC2 characters that I releazed.

I assume the trapped state puts them in a new trapped bubble anim? It could be a helper or explod anim I presume.
If P2 is in state x (the state that the bubble puts you in on contact) and  NumHelper(bubble) or bubble explod id exist then movecontact of the thrown bubble needs to route to a new stateno where is uses a destroyself anim and then the helper destroys itself

Does that make sense?

Maybe that could work. I´ll check when I´ll update Thanos in v2.

Thanks for your tips!
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: Just No Point on September 15, 2016, 05:29:02 PM
Just use KungFuMan's wall bounce code. Always works for me. Adjust it if you need it to be adjusted :P
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: -Whiplash- on September 15, 2016, 06:02:46 PM
- If you throw a bubble when the enemy it´s already trapped, the bubbles blow up, I need how to do that (for now, I did that the bubble go behind the enemy.

That's strange. I'm almost certain my character has that functionality, not sure how it was changed.
You can make the hitdef send the opponent into a different state depending on what state the enemy is in, that what I did. But the bubbles trap in general is hard to get right without causing infinites. Not even Capcom could do it lol.
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: REDHOT on September 16, 2016, 02:17:10 AM
- If you throw a bubble when the enemy it´s already trapped, the bubbles blow up, I need how to do that (for now, I did that the bubble go behind the enemy.

That's strange. I'm almost certain my character has that functionality, not sure how it was changed.
You can make the hitdef send the opponent into a different state depending on what state the enemy is in, that what I did. But the bubbles trap in general is hard to get right without causing infinites. Not even Capcom could do it lol.

Hi!, I tried your Thanos right now, and I can´t throw another bubble when the enemy it´s trapped with the giant bubble, could be?
Months ago I was a little close to figure it out... I could throw a bubble when the enemy it´s trapped and when the little bubble touch the giant bubble, this small bubble dissappear, but lamentably, this create like a loop.. I could throw more and more bubbles, and the time that the enemy it´s trapped in the giant bubble was repeated, plus this causes more damage to the enemy.
In MvC2, you can throw another bubble and nothing happens, (no loops, or damage), only appears a littles bubbles like the bubble that you throw blow up.
(http://i.imgur.com/28TaiMW.jpg)

I think that with a helper this could work.. but the problem is WHERE, without causing damage and loop (maybe an ignorehitpause there in this helper state...and maybe create another hitdef in the bubble helper indicating a "trigger1 = p2stateno =1045", "damage    = 0"   (statedef 1405 is the state when the enemy it´s trapped)
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: DarkWolf13 on September 16, 2016, 02:42:58 AM
You could try a SelfState to make P2 go to their own fall state and have PrevStateno = stateno their in the bubble as the trigger so it can read that they were already trapped in the bubble when the new bubble hits. 

Code:
[state 3010,1]
type = selfstate
trigger1 = prevstateno = (stateno they're in the bubble)
value = 5050

You can try and see if that'll work.
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: _N_ on September 16, 2016, 02:45:38 AM
Have you tried taking a look at The_None's Thanos?
Spoiler, click to toggle visibilty
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: DarkWolf13 on September 16, 2016, 02:49:21 AM
Try and get that Thanos and look at how this Thanos' Death Bubble is coded. You might get the idea how it'll work.
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: REDHOT on September 16, 2016, 01:56:55 PM
Have you tried taking a look at The_None's Thanos?
Spoiler, click to toggle visibilty

in this case that don´t help me, cause the giant sphere is broken when I throw another bubble, in MvC2 the giant sphere it´s still in the enemy if you throw the bubble.
The only thing that I can get of this, is the little bubbles that appears when I throw another bubble and crash into the sphere.

Try and get that Thanos and look at how this Thanos' Death Bubble is coded. You might get the idea how it'll work.

The movements consist in three helpers (light bubble helper, medium bubble helper, hard bubble helper), into this three helpers I have to create another HITDEF with "trigger1 = p2stateno =1045", "damage    = 0"   (statedef 1405 is the state when the enemy it´s trapped, and this indicate that when the enemy it´s trapped and if you throw a bubble, the damage will be 0, the existent HITDEF it´s like this: "trigger1 = !p2stateno =1045", "damage    = 66)
That´s is the easy way, now I have to see that when I throw another bubble when the enemy it´s trapped not create an loop, and throw infinities bubbles, maybe a ignorehitpause there, I have to try it. Anyway that is the most complicated thing.

then the last thing, the small bubbles that appears when you throw the bubble and crash into the sphere, it´s simple I think, you put an Explod there with a "triggerall = movecontact -  trigger1 = p2stateno =1045", and maybe that could work.

Now I have to fix some bug that I discovered last night, I didn´t try it with ALL the characters that I released, but with Thanos this shits happens.... if you play with thanos like a 5 minutes or more and hit´s the enemy a lot, all the explodes dissapear, and I mean ALL OF THEY.... there´s no sparks, guardsparks, Hyper portait, hyper BG.. haha, I have to take a look of this inmediatly, and try to fix this for the next characters
Title: Re: Marvel vs Capcom 2 characters project (THANOS RELEASED)
Post by: REDHOT on September 19, 2016, 01:10:59 PM
Now I have to fix some bug that I discovered last night, I didn´t try it with ALL the characters that I released, but with Thanos this shits happens.... if you play with thanos like a 5 minutes or more and hit´s the enemy a lot, all the explodes dissapear, and I mean ALL OF THEY.... there´s no sparks, guardsparks, Hyper portait, hyper BG.. haha, I have to take a look of this inmediatly, and try to fix this for the next characters

Fixed that!, In this week one Character in the Marvel side will be released (I didn´t want to release something that contains this bug!).
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: REDHOT on September 22, 2016, 05:55:42 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)

(http://i.imgur.com/43yzSoG.jpg)
(http://i.imgur.com/xP17Aac.jpg)
(http://i.imgur.com/vHUId4U.jpg)

Hi!, Iron Man it´s released RIGHT NOW!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is One Winged Angel, in fact is his War Machine, but Unko Man do some little edits to add some sprites, and sounds to play as IronMan in One Winged Angel´s War Machine.
This edition is made with a lot of effort to try to improve Iron Man in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:
- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all War Machine´s things
- Wall hit code elaborated by me
- New and more animations
- New sprites
- Throws codes
- Pallettes (to the original MvC2 game as faithfull as possible)
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Walk after intro (by mouser edited by me)
- Hyper BG
- Cancel dash with a hit
- Velocities
- Combos
- State hits
- Intro
- Portaits
- Character scale
- Super jump
- Yacells
- Commands
- Dash
- Hyper Portait
- Hyper combo finish
- Advanced guard
- Air combo code
- Combo messages
- P1 and P2 icons
- Common cns
- Recovery roll
- Metal hit
- Air Dash
- Taunt
- Vertical Spinning
- Dizzy animation
- Infinity combo (like in MvC2)
- MvC2 Air Dizzy (NEW!!!!!)
- Cancel win animation if you press Start (NEW!!!!!)

Credits:
- One Winged Angel (Original author and various original codes of this character)
- Unko man (Some edit of WarMachine into IronMan)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image)
- Vs Style Debuts Team (Dizzy code)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- FerchoGTX (Some MvC2 FX and sounds)
 
You want to help me to perfect Iron Man?
- For some reason the Jumping Strong punch (upward) if you press up and back at the same time, this don´t work... but only in this state.. this work in Jumping Strong Punch (Downward) (obviusly if you press down and back) I don´t know why, maybe there´s some thing that I don´t see it.

- MUGEN Don´t recognize combo messages in Iron Man Hypers, there some thing in that code that I can´t find it to fix this.

- I don´t sure for now how to cancel all transparencies, ligthness and colors in "AfterImage". In MvC2, the Smart Bomb have all the five bombs with the same color, lightness, and transparency....
In this case, I could do some similary thing.

- It´s possible to cancel all the "normals" hit sounds? and ONLY hear the metal hits when in this case, hit Iron man?



Hope you enjoy it.
 
Cheers.
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: BahamianKing242 on September 22, 2016, 10:36:35 AM
awesome buddy!
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: Kingxroyo on September 22, 2016, 12:28:47 PM
Looks Sick! I'll probably do a full game later on in the months!

Any plans on doing DCL's Work?
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: REDHOT on September 22, 2016, 01:44:41 PM
Looks Sick! I'll probably do a full game later on in the months!

Any plans on doing DCL's Work?

I don´t know much about DCL´s works, and how many characters he released.
Anyway I have all the list ready, I mean all the next characters.
But when I start to work in some of them, I don´t think in some author in particular.
For example, if I´m working with IronMan, First, I download all the Iron Mans that there exist in MUGEN (obviusly with MvC system).
I try all of them and I analize them.
The one that I considerer the best did it, is the one that I´m will work/edit.
So if DCL did a MvC character bur other else did a better job in THAT character, that DCL´s character is descarted.
all to reduce time and work, and to make things right.
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: concurseiro on September 22, 2016, 07:05:24 PM
Hi REDHOT, you are making a amazing work!
Well, You have plans to make a definitive Ghost Rider MvC Style and bring him here to your great project?
I belive that id a good ideia because your intention is make the definitive characters and you are a big creator, I known that you are able to make a amazing Ghost Rider.
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: hulkhogan on September 22, 2016, 07:09:45 PM
Hi REDHOT, you are making a amazing work!
Well, You have plans to make a definitive Ghost Rider MvC Style and bring him here to your great project?
I belive that id a good ideia because your intention is make the definitive characters and you are a big creator, I known that you are able to make a amazing Ghost Rider.
he did mentioned he only make the 56 characters of Marvel vs. Capcom 2 only AFAIK
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: concurseiro on September 22, 2016, 07:38:18 PM
Hi REDHOT, you are making a amazing work!
Well, You have plans to make a definitive Ghost Rider MvC Style and bring him here to your great project?
I belive that id a good ideia because your intention is make the definitive characters and you are a big creator, I known that you are able to make a amazing Ghost Rider.
he did mentioned he only make the 56 characters of Marvel vs. Capcom 2 only AFAIK

Where he wrote that?
REDHOT wrote "Something to say?" and "all are welcome".
He is a great creator and I want ro known id him wants to make a definitive Ghost Rider to MvC
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: Kingxroyo on September 22, 2016, 08:36:48 PM
I can't wait for you to conplete the whole roster! I'll probably do a MvC2 Game in the near future!
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: REDHOT on September 22, 2016, 11:34:00 PM
Hi REDHOT, you are making a amazing work!
Well, You have plans to make a definitive Ghost Rider MvC Style and bring him here to your great project?
I belive that id a good ideia because your intention is make the definitive characters and you are a big creator, I known that you are able to make a amazing Ghost Rider.

Hi! thanks!.
My objetive it´s only to complete the 56 MvC2 characters (complete and make them as perfect as possible).
Well the 55 ´cause will be only one Wolverine, I´m pretty sure that the 56 is Norimaro.
When I released the v1 of all the 56, I´ll fix and perfect all the things in every character (in the same order).
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: hulkhogan on September 23, 2016, 01:41:28 AM
Hi REDHOT, you are making a amazing work!
Well, You have plans to make a definitive Ghost Rider MvC Style and bring him here to your great project?
I belive that id a good ideia because your intention is make the definitive characters and you are a big creator, I known that you are able to make a amazing Ghost Rider.
he did mentioned he only make the 56 characters of Marvel vs. Capcom 2 only AFAIK

Where he wrote that?
REDHOT wrote "Something to say?" and "all are welcome".
He is a great creator and I want ro known id him wants to make a definitive Ghost Rider to MvC
Will there be any other mvc2 custom characters in it? Like Batsu by Mouser, Bad Megaman by Mouser, all the edit chars by Darkwolf13 etc?

Nop, only the 56 characters in MvC2, at most, in the end, some characters that appears in the VS saga (Shadow Lady, Norimaro, Onslaught, Apocalypsis, Cyber Akuma, Abyss, Anita, Lilith), but I doubt it, I think for now this ends when all the 56 characters are COMPLETED (not released há)
;)
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: Violin Ken on September 23, 2016, 05:16:09 AM
-Attacking any of Warusaki's cvs characters with Ironman's standing HP leaves a purple fx sprite behind when they bounce against the ground.
(http://i.imgur.com/rE36urE.jpg)
-Thanos has debug flood.

Any plans to include additional sprites for the marvel characters in other games?  They cut a lot of the animation frames out in mvc2 so they're not as fluid as the games the characters were made for originally.  (Gambit's walking back from xmenvssf, gambit's basic attacks, Hulk's frames for almost all his attacks in msh, cyclops' optic blast projectile from xcota, etc)
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: REDHOT on September 23, 2016, 01:27:07 PM
-Attacking any of Warusaki's cvs characters with Ironman's standing HP leaves a purple fx sprite behind when they bounce against the ground.
(http://i.imgur.com/rE36urE.jpg)
-Thanos has debug flood.

Any plans to include additional sprites for the marvel characters in other games?  They cut a lot of the animation frames out in mvc2 so they're not as fluid as the games the characters were made for originally.  (Gambit's walking back from xmenvssf, gambit's basic attacks, Hulk's frames for almost all his attacks in msh, cyclops' optic blast projectile from xcota, etc)

That´s because Warusaki´cvs characters has that purrple fx in the anim "8010". My characters have the fall fx in that number too.
For my side it is impossible to prevent that, always will be a character in MUGEN that have some fx in some number that I occuped with my fx.. so if I used an explod with some fx in an custom state (inside of a p2stateno), could happen that.

You can edit that yourself..

1) Open the fighterfactory and after the state of SSP, find the Explod with the anim "8010" inside the custom state, erase it.

2) Or duplicate the 8010 anim, with other number that it´s empty (8011.. 8012...), find the explod with the anim "8010", and put the new number.

__________________

For the question:
I´m working with the game open (dreamcast emulator), and I try to simulate all that I can.
Analize all the characters in all the others games (MSH, Xmen., MVC...), it´s a long time to me and for do the job that you say I have to do that, open the 3 o 4 games in time.
First I will do the things right... working with MvC2. When I released all the v1´s characters, will see.
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: _N_ on September 24, 2016, 10:28:36 AM
Iron Man - OTG C.LK causes the opponent to fall through the floor.
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: ExShadow on September 25, 2016, 05:16:44 PM
Iron Man - OTG C.LK causes the opponent to fall through the floor.
Any explaination of when that happens?
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: _N_ on September 25, 2016, 06:47:36 PM
Spoiler, click to toggle visibilty

Same deal with C.MK.
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: AlexSin on September 25, 2016, 07:04:46 PM
-Attacking any of Warusaki's cvs characters with Ironman's standing HP leaves a purple fx sprite behind when they bounce against the ground.
(http://i.imgur.com/rE36urE.jpg)

That´s because Warusaki´cvs characters has that purrple fx in the anim "8010". My characters have the fall fx in that number too.
For my side it is impossible to prevent that, always will be a character in MUGEN that have some fx in some number that I occuped with my fx.. so if I used an explod with some fx in an custom state (inside of a p2stateno), could happen that.

You have to remove the explod from the custom state and call it in state -2 with a trigger that says the enemy is in that custom state. So yes, you can prevent that.

The code would be something like this (in state -2 of your characters):
Code:
[State -2, effect for custom state #5600]
type = Explod
trigger1 = NumEnemy && Enemy, StateNo = 5600  && !NumExplod(8010)
persistent = 0
ID = 8010
anim = 8010
postype = p2
pos = 0, 0
removetime = -2
sprpriority = 2
ignorehitpause = 1
(some of the numbers I wrote are examples, you know how to code so you can understand what I'm writing)
Title: Re: Marvel vs Capcom 2 characters project (IRON MAN RELEASED)
Post by: REDHOT on September 26, 2016, 04:44:28 AM
Spoiler, click to toggle visibilty

Same deal with C.MK.

I´ll check this out, soon and I´ll inform why that happens (and fix it obviusly)

Thanks!


You have to remove the explod from the custom state and call it in state -2 with a trigger that says the enemy is in that custom state. So yes, you can prevent that.

The code would be something like this (in state -2 of your characters):
Code:
[State -2, effect for custom state #5600]
type = Explod
trigger1 = NumEnemy && Enemy, StateNo = 5600  && !NumExplod(8010)
persistent = 0
ID = 8010
anim = 8010
postype = p2
pos = 0, 0
removetime = -2
sprpriority = 2
ignorehitpause = 1
(some of the numbers I wrote are examples, you know how to code so you can understand what I'm writing)

Thanks!, I´ll try this, (Sometimes, I hate custom states heh).

Could see If I can upload Iron Man with this things fixed before that I´ll release the next character.

all this kind of feedbacks are very appreciated!

Title: Re: Marvel vs Capcom 2 characters project (Akuma, Colossus & Guile UPDATED)
Post by: REDHOT on September 29, 2016, 12:59:46 AM
Before that I released the next character, I´ll updated those characters that I think is neccesary to fix some things right now...

Akuma updated v2.5
- Air combo velocities fixed (anim time)
- p2stateno Messatsu Gou Hadou fixed (and new effects)
- Launcher fixed
- p1&p2 icon
- Vertical Spinning
- Commands
- Walk velocities, After intro walk velocities
- Recovery fall explode
- Tag system deleted

Colossus updated v1.5
- Bug: All effects dissapear, fixed.
- Recovery fall explode

Guile updated v1.2
- Recovery fall explode

Get them in the web page!:
http://marvelvscapcom2mugen.esy.es/
Title: Re: Marvel vs Capcom 2 characters project (Akuma, Colossus & Guile UPDATED)
Post by: BahamianKing242 on September 30, 2016, 06:40:02 PM
thanks for the updates buddy!
Title: Re: Marvel vs Capcom 2 characters project (All characters UPDATED)
Post by: REDHOT on October 02, 2016, 02:31:02 AM
Captain Commando updated v1.5
- Bug: All effects dissapear, fixed.
- Recovery fall explode

Charlie updated v1.2
- p1-p2 icon
- Recovery fall explode
- Vertical Spinning
- Launcher anim

Cyclops updated v2.5
- Bug: All effects dissapear, fixed.
- Recovery fall explode
- Mega optic blast: p2stateno fixed (anim)
- Gene splice: p2stateno fixed (anim)
- Combos
- Anim times

Gambit updated v3.5
- Bug: All effects dissapear, fixed.
- p1-p2 icon
- Recovery fall explode
- Launcher fixed
- Super Jump velset
- Air Combo times
- Vertical Spinning
- Super Jump Turn

IronMan updated v1.5
- Recovery fall explode
- Bug: opponent fall through the floor after you hit him when he´s lying down FIXED
- Dizzy up some fix.

Jin updated v1.5
- Bug: All effects dissapear, fixed.
- Recovery fall explode
- Bug: Air throw after an air combo. The enemy stays in the air. FIXED

Silver Samurai updated v1.2
- Bug: All effects dissapear, fixed.

Strider Hiryu updated v.2
- Recovery fall explode
- Bug: Air combo
- Super Jump
- Launcher fixed
- Warp (turn)
- Super Jump turn
- Vertical Spinning

Thanos updated v1.5
- Bug: All effects dissapear, fixed.
- Recovery fall explode

Get them in the web page!:
http://marvelvscapcom2mugen.esy.es/
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED)
Post by: REDHOT on October 04, 2016, 03:03:21 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)

(http://i.imgur.com/1dLVfrw.jpg)
(http://i.imgur.com/WR0HtLk.jpg)
(http://i.imgur.com/k8QHmlN.jpg)

Hi!, Dhalsim it´s released RIGHT NOW!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Aku ma and this edition is made with a lot of effort to try to improve Dhalsim in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:
- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra special and hypers.
- Wall hit code elaborated by me
- New animations
- New sprites
- Throws codes
- Pallettes (to the original MvC2 game as faithfull as possible)
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Walk after intro (by mouser edited by me)
- Hyper BG
- Cancel dash with a hit
- Velocities
- Combos
- State hits
- Intro
- Portaits
- Character scale
- Super jump
- Yacells
- Commands
- Dash
- Hyper Portait
- Hyper combo finish
- Advanced guard
- Air combo code
- Combo messages
- P1 and P2 icons
- Common cns
- Recovery roll
- Air Dash
- Taunt
- Vertical Spinning
- Dizzy animation
- MvC2 Air Dizzy
- Cancel win animation if you press Start
- Hit the enemy when he´s lying down
- Recovery in the air

Credits:
- AKu Ma (Original author and various original codes of this character)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- FerchoGTX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: ShinZankuro on October 04, 2016, 03:18:01 AM
Testing a bit, but your conversion is very awesome :D

But I noticed something... Did you manage to make the illusion of the hyper bg view, when you jump the top of the hyper bg follows the character position? O_O
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: REDHOT on October 04, 2016, 04:15:07 AM
Testing a bit, but your conversion is very awesome :D

But I noticed something... Did you manage to make the illusion of the hyper bg view, when you jump the top of the hyper bg follows the character position? O_O
yep! it´s not the EXACT illusion of MvC2 (for obvious reasons, cause all the backgrounds are in 3D) but it´s close.

For that I get this code and I put them in the state of the Hyper BG:

Code:
[State 0, Explod]
type = ModifyExplod
trigger1 = numexplod(8505)
ID = 8505
scale = .5,.5*fvar(1)
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
trigger1 = 1
fvar(0) = ifelse(screenpos y-212<0,0,screenpos y-212)

[State 0, VarSet]
type = VarSet
trigger1 = 1
fvar(1) = 1+(fvar(0)/512)

If you want to change a little bit the "ilussion" just change the "y" parameters in the first VarSet

I took for reference of The None´s Thanos, I don´t know if he devised this code.
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: DarkWolf13 on October 04, 2016, 04:25:08 AM
I gotta test that code! Thanks for the discovery, REDHOT! I was wondering myself how will I ever manage to make the MvC2 HYper BG act as close to the source as possible. And this is becoming a smash hit! You're just churning out characters like magic, this'll be the biggest successful project if you manage to get all 56 fighters in.

If you do, you'll go down in history as the MUGENite who managed to do each and every MvC2 fighter.
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: ShinZankuro on October 04, 2016, 04:33:54 AM
This makes me wonder if Elecbyte could put parallax elements in characters fx, not only on stages. This could help A LOT to approximate the effect :D

Anyway, great work again RedHot :D

EDIT: This also can be apply on the MvC1 hyper BG also! YOU ROCKS MAN!!! :D
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: Carlosman668 on October 04, 2016, 04:38:17 AM
dhalsim fire super doesnt work.
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: Violin Ken on October 04, 2016, 08:23:54 AM
On stages with zoomout, Jin's Blodia Vulcan tends to be cut off. 

(http://i.imgur.com/IPzYc2m.png)

(http://i.imgur.com/v7HG45w.png)
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: REDHOT on October 04, 2016, 01:48:20 PM
dhalsim fire super doesnt work.

????, all the dhalsim´s supers works perfect to me.
Anyway what kind of super? Dhalsim throws fire in all his super :P :P :P

On stages with zoomout, Jin's Blodia Vulcan tends to be cut off. 

(http://i.imgur.com/IPzYc2m.png)

(http://i.imgur.com/v7HG45w.png)

Hi!,mm yeah, really I don´t work or check in this kind of stages (personally I don´t like it).
I don´t know if the explodes can resized depending on the zoom.. maybe with a modifyexplod there..
This is an example, this happens in Marvel vs Capcom 2 HD:
(http://i.imgur.com/xijkgQz.jpg)

The characters are adapted 100% in the MvC2 dimensions (that´s any 2D fighting game dimension).
If that explodes can adapt in zoom stages, I´ll check how it could work in the next vertion...

I gotta test that code! Thanks for the discovery, REDHOT! I was wondering myself how will I ever manage to make the MvC2 HYper BG act as close to the source as possible. And this is becoming a smash hit! You're just churning out characters like magic, this'll be the biggest successful project if you manage to get all 56 fighters in.

If you do, you'll go down in history as the MUGENite who managed to do each and every MvC2 fighter.

thanks! check the Y parameters in the first VarSet, I think that could be a little more perfect.. ( if you do a Super Jump with any of my editions with the HyperBG It is probably deforms more than it should but just a little bit.....yesterday I saw it haha).
I´ll see if with the next character could check that.

This makes me wonder if Elecbyte could put parallax elements in characters fx, not only on stages. This could help A LOT to approximate the effect :D

Anyway, great work again RedHot :D

EDIT: This also can be apply on the MvC1 hyper BG also! YOU ROCKS MAN!!! :D

Yep! that code works in any Hyper BG  :catgoi:

Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: Big Meme on October 05, 2016, 01:03:49 AM
What? A Dhalsim based off MvC2?



My only gripe may be pointless, but when you aim the Yoga Inferno, doesn't his mouth match up with the angle of the flame?
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: REDHOT on October 05, 2016, 02:09:20 AM
What? A Dhalsim based off MvC2?

[youtube]https://www.youtube.com/watch?v=vjUqUVrXclE[/youtube]

My only gripe may be pointless, but when you aim the Yoga Inferno, doesn't his mouth match up with the angle of the flame?

It sounds weird right? but it´s like that in all the MvC games
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: Mr.Karate JKA on October 07, 2016, 01:22:08 AM
Cant wait for your shuma gorath, black heart and war machine!! :)
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: lui on October 13, 2016, 11:28:53 PM
i have an idea, for the 56th character you can do Birdy maybe? she IS in MVC2 as sabretooth's assist (the girl with the big gun), you can find her on zvitor's website
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: GTA on October 13, 2016, 11:39:00 PM
i have an idea, for the 56th character you can do Birdy maybe? she IS in MVC2 as sabretooth's assist (the girl with the big gun), you can find her on zvitor's website

Sounds way better than for Shadow Lady or Norimaro. I like your idea.
Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: REDHOT on October 14, 2016, 01:59:07 PM
i have an idea, for the 56th character you can do Birdy maybe? she IS in MVC2 as sabretooth's assist (the girl with the big gun), you can find her on zvitor's website

I have to say it, I don´t like it very much when they make a mix with existent characters like Jill, Psylocke etc...(to create an original one).
It´s obvious that draw it like CAPCOM did is a PAIN IN THE ASS, and cost a lot of time.
I'm not very acquainted of original charcaters like this.. but I know that Loganir did an excelent job with Thor.
Anyway, I´ll not use Thor too (I prefer to do a Thor with the MvC Sprites)

Title: Re: Marvel vs Capcom 2 characters project (Dhalsim RELEASED & characters UPDATED)
Post by: lui on October 14, 2016, 09:22:09 PM
the only marvel character i know of that does not use frankensprites at all is spider-woman, electro and thor obviously use bases
Title: Re: Marvel vs Capcom 2 characters project (Juggernaut RELEASED)
Post by: REDHOT on October 18, 2016, 03:27:50 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)

(http://i.imgur.com/0k0ku0h.jpg)
(http://i.imgur.com/rVA5oSg.jpg)
(http://i.imgur.com/Ayc8K8a.jpg)

Hi!, Juggernaut it´s ready to kick some butts RIGHT NOW!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Splode and this edition is made with a lot of effort to try to improve Juggernaut in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:
- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Wall hit code elaborated by me
- New animations
- New sprites
- Throws codes
- Pallettes (to the original MvC2 game as faithfull as possible)
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Walk after intro (by mouser edited by me)
- Hyper BG
- Cancel dash with a hit
- Velocities
- Combos
- State hits
- Intro
- Portaits
- Character scale
- Super jump
- Yacells
- Commands
- Dash
- Hyper Portait
- Hyper combo finish
- Advanced guard
- Air combo code
- Combo messages
- P1 and P2 icons
- Common cns
- Recovery roll (ORIGINAL MvC2 COMMAND) NEW!!
- Air Dash
- Taunt
- Vertical Spinning
- Dizzy animation
- MvC2 Air Dizzy
- Cancel win animation if you press Start
- Hit the enemy when he´s lying down
- Recovery in the air
- Superarmor
- Sprpriorities

Things to perfect:
- Announcer combos in Hypers
- Improve just a little bit Head Crush to get 100% (and I`m not sure if in MvC2, Juggernaut can do more hits if you press punch or kick repeteadly)
- Superarmor (activate it depending of damage)
- Stomp win (hit the enemy when he´s dead)

Credits:
- Splode (Original author and various original codes of this character)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- FerchoGTX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Title: Re: Marvel vs Capcom 2 characters project (Juggernaut RELEASED)
Post by: ExShadow on October 20, 2016, 06:33:58 PM
I never thought I'd see the day when we would have a decent mvc2 juggernaught, thanks for the share
Title: Re: Marvel vs Capcom 2 characters project (Juggernaut RELEASED)
Post by: necro_rk on October 20, 2016, 09:12:47 PM
Juggy?...
(https://cdn.meme.am/instances/500x/56631950.jpg)
Title: Re: Marvel vs Capcom 2 characters project (Jill RELEASED, Juggernaut UPDATED)
Post by: REDHOT on October 29, 2016, 05:32:21 AM


Juggernaut updated v1.2
- HitBoxes and sprites positions in Air hit back, Up, Diagup






(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)

(http://i.imgur.com/gEUv5kL.jpg)
(http://i.imgur.com/CZhYnwL.jpgv)
(http://i.imgur.com/X3VcWbk.jpg)

Hi!, Jill it´s released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is XCB with some things edited by DarkWolf13 and Walruslui for his own project.
This final edition that I made, is made with a lot of effort to try to improve Jill in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:
- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Wall hit code elaborated by me
- Animations
- Sprites
- Throws codes
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Hyper BG
- Velocities
- State hits
- Portaits
- Character scale
- Super jump
- Yacells
- Commands
- Dash
- Air combo code
- Combo messages
- P1 and P2 icons
- Common cns
- Recovery roll
- MvC2 Air Dizzy
- Cancel win animation if you press Start
- Hit the enemy when he´s lying down

Things to perfect:
- Fire explod (hit) in Rocket Launcher
- MvC2 Explosions
- Light in Charging Kinetsu Sentou (time) and try to jump backward holding HP
- some p2statehit in Zombie fire and recovery fall explod
- check "sparkxy" in cerberus or crow if you hit them

Credits:
- XCB (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, Hyper Ports, and Common1 codes)
- Iwakick (Tech-it coding)
- FerchogtX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Title: Re: Marvel vs Capcom 2 characters project (Jill RELEASED, Juggernaut UPDATED)
Post by: ExShadow on October 29, 2016, 12:50:09 PM
I'm game for Jill, thanks for the share redhot
Title: Re: Marvel vs Capcom 2 characters project (Jill RELEASED, Juggernaut UPDATED)
Post by: BahamianKing242 on October 29, 2016, 06:23:25 PM
another good release! thanks!
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: REDHOT on November 12, 2016, 06:21:04 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)

(http://i.imgur.com/N0Q2eXX.jpg)
(http://i.imgur.com/mlj2Xo8.jpg)
(http://i.imgur.com/sbbYpTo.jpg)

Hi!,I always wanted to face this challenge...  one of my favorites characters in MvC saga!. Hulk it´s released!!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is One Winged Angel with some minor things edited previously by Unko man.
This final edition that I made, is made with a lot of effort to try to improve Hulk in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- New A.I. (not elaborated in 100%)
- Wall hit code elaborated by me
- New Animations
- New Sprites
- Throws codes
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Hyper BG
- Velocities
- State hits
- Portaits
- Character scale
- Super jump
- Yacells
- Commands
- Air combo code
- Combo messages
- P1 and P2 icons
- Common cns
- Recovery roll
- MvC2 Air Dizzy
- Cancel win animation if you press Start
- Hit the enemy when he´s lying down
- MvC2 Palettes
- Combos
- Dash fwd & backward
- Hyper combo finish
- Launcher
- Intro
- Lose by time over
- Recovery roll
- Walking after intro
- Superarmor
- Vertical Spinning

Things to perfect:

- Ajust combo announcer in specials and hypers.
- Ajust just a little things the hypers (minor things, to get them in 100%,)
- Ajust just a little some velsets in Gamma Tornado and sprpriorities in Gamma wave
- Superarmor (activate it depending of damage)
- Ajust a little Hulk position in throw punch (when Hulk and the enemy it´s close to the wall)

Credits:

- One Winged Angel (Original author and various original codes of this character)
- Unko man (Some minor edits elaborated previously)
- Kamekaze (Some codes in Gamma Quake)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image)
- Vs Style Debuts Team (Dizzy code)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- FerchoGTX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: concurseiro on November 12, 2016, 08:07:36 PM
Finally! The perfect Hulk for Mugen!
Thanks RedHot. You and all guys envolved (credits)
Please: do not abandone this projecto, because Mugen have a lot of MvC original caractere, but perfect characte like yours, darkwolf, walruslui and othere its rarelly!
Hope you make iceman, and others that have no this perfect standard!
What will be your nexts characters?
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: ExShadow on November 12, 2016, 08:35:59 PM
Thanks for the share redhot, gonna test
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: REDHOT on November 12, 2016, 10:36:34 PM
Finally! The perfect Hulk for Mugen!
Thanks RedHot. You and all guys envolved (credits)
Please: do not abandone this projecto, because Mugen have a lot of MvC original caractere, but perfect characte like yours, darkwolf, walruslui and othere its rarelly!
Hope you make iceman, and others that have no this perfect standard!
What will be your nexts characters?

I have a list with all the MvC2 characters that I´ll make, but I don´t want to say the order, that way I keep the surprise  :)
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: Violin Ken on November 15, 2016, 06:25:02 AM
Hulk Feedback
-some collision and hit boxes seem too excessive.  Capcom uses at most 3 collision boxes and 2 hit boxes for each frame.  Perhaps use a clsn box viewer cheat in mame to compare each Hulk frame.
-If you're far away from your opponent and perform gamma crush, you can't hold down to drop the meteor straight down.
-Gamma charge should have follow ups just from holding forward + kick, back + kick, and kick with no direction.
-opponent flies too far too fast from Hulk's standing medium basic attacks (on zoom stages). 
-whiff sound comes out too late on crouching mk.
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: REDHOT on November 15, 2016, 12:49:55 PM
Hulk Feedback
-some collision and hit boxes seem too excessive.  Capcom uses at most 3 collision boxes and 2 hit boxes for each frame.  Perhaps use a clsn box
viewer cheat in mame to compare each Hulk frame.

All the boxes in this character previously were very bad, I decreased as much as possible, I use Demul (Dreamcast emulator), is there any chance to view the clsn box in Demul?.
Anymay I don´t see any difference if you use more or less collision boxes (if you put it right), what difference do you see? (could be effective to know)

EDIT: I have to be careful with the hit boxes too... because I want to Hulk could do the same combos as MvC2, maybe if I don´t extend a little the hitboxes, he could do 1 or 2 punches only (he or any character that I made, respeting the "ground.velocity" that I put in the HitDef)

-If you're far away from your opponent and perform gamma crush, you can't hold down to drop the meteor straight down..

In MvC2 neither but let me check this, thanks (I checked it out days ago... I don´t remember right now)

-Gamma charge should have follow ups just from holding forward + kick, back + kick, and kick with no direction..

Nice, I´ll check in MvC2, and I´ll fix that

-opponent flies too far too fast from Hulk's standing medium basic attacks (on zoom stages).  .

I don´t work with zoom stages (sorry). Every stages have his parameters and this is very hard to control it. I work with a MvC2 stage (training stage) with the parameters edited to looks the most similar to the game.
Sometimes I try the character in a normal MvC2 stage that can you download in every site on MUGEN, with no parameters edited, to see If there is something extremely rare.
Today I´ll post the parameters if anybody wants to change them

-whiff sound comes out too late on crouching mk..

I´ll check, thanks.

Thanks for all the feedback! ,I appreciate this
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: Just No Point on November 15, 2016, 02:00:50 PM
http://mugenguild.com/forum/topics/artmoney-is-obsolete-cheatengine-is-future-now-mvc2-cvs2-hitboxes-168145.0.html

Quick easy way to get accurate CLSNs

You should take advantage and apply if you want accurate characters.
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: REDHOT on November 16, 2016, 04:26:02 AM
http://mugenguild.com/forum/topics/artmoney-is-obsolete-cheatengine-is-future-now-mvc2-cvs2-hitboxes-168145.0.html

Quick easy way to get accurate CLSNs

You should take advantage and apply if you want accurate characters.

Sweet!. Good information. Thanks!
I´ll see if I could handle cheatengine to get the exact MvC2 CLSNs in the final vertions (It should not be easy, for sure).

Respect to the stages that I wrote previously, I change the next parameters to get something similar and work a little better:

Code:
[Camera]
boundhigh = -390
floortension = 65
tension = 70

Code:
[PlayerInfo]
p1startx = -100 
;--- Player 2 ---
p2startx = 100

;--- Common ---
leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound

Code:
[Bound]
screenleft = 20
screenright = 20
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: Just No Point on November 16, 2016, 04:35:14 AM
Sweet!. Good information. Thanks!
I´ll see if I could handle cheatengine to get the exact MvC2 CLSNs in the final vertions (It should not be easy, for sure).
You're welcome! It's not hard but if you have any questions be sure to ask and tag me or Jesuszilla when you make your help thread.
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: Violin Ken on November 16, 2016, 05:22:15 AM
You can also use the arcade version of mvc, mame-rr, and marvel lua scriptung to display the hitboxes.  Im sure referencing mvc1 would be better than your current hitboxes

http://dammit.typepad.com/blog/hitboxes/
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: Retro Respecter on November 16, 2016, 05:43:24 AM
Wait! Are all future releases going to be edited from other people's works?
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: kingofgames1996 on November 16, 2016, 06:07:21 AM
Wait! Are all future releases going to be edited from other people's works?

Most of them have been edits, he even edited his old characters as well
Title: Re: Marvel vs Capcom 2 characters project (Hulk RELEASED)
Post by: REDHOT on November 16, 2016, 02:00:48 PM
You can also use the arcade version of mvc, mame-rr, and marvel lua scriptung to display the hitboxes.  Im sure referencing mvc1 would be better than your current hitboxes

http://dammit.typepad.com/blog/hitboxes/

Great, anyway I´ll investigate if there are something about MvC2 CLSN on Internet.
In the final vertions will be updated with this for sure.

I´m thinking of doing in all characters the hyper combos like MvC1 (perform one hyper and cancel it with another one, changing the Hyper BG in Green color..), But it is not confirmed yet.

Wait! Are all future releases going to be edited from other people's works?

All that you want to know is in the first post of this topic :), or in http://marvelvscapcom2mugen.esy.es/
Title: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser Gameplay video)
Post by: REDHOT on November 23, 2016, 04:31:06 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/BzdKai1.jpg)
(http://i.imgur.com/U9lUCgM.jpg)
(http://i.imgur.com/yrXsoNE.jpg)



Teaser Gameplay Video!



Hi! Hayato it´s released!!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Mouser and this first vertion that I made, is made with a lot of effort to try to improve Hayato in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:
- Transparency in all movements with Plasma Sword (Like in MvC2! never seen it before!, all realized by me)
- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Wall hit code elaborated by me
- New Animations
- New Sprites
- Throws codes
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Hyper BG
- Velocities
- State hits
- Character scale
- Super jump
- Yacells
- Commands
- MvC2 Air Dizzy
- Cancel win animation if you press Start
- Hit the enemy when he´s lying down
- Combos
- Lose by time over
- Vertical Spinning

Things to perfect:

- Black BG if you do another Hyper inside Plasma Field.

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: Mr.Karate JKA on November 23, 2016, 01:07:06 PM
Yesssss! Tenshinhan's got one of the most unique, diverse movesets in Dragonball; glad that Team Z2 is there to do him justice. Definitely near the top of my most wanted list!
Spoiler, click to toggle visibilty

Nice sword FX!!!
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: concurseiro on November 23, 2016, 04:57:53 PM
RedHot thanks for more awesome character!
O have to say two things
1_ juggy have no "hyper combo finish" almost all the time that kills enemy with hyper
2_ all this character here are playable in 1.0 and 1.1 Mugen, but Silver samurai is not compatible with 1.0. Will you make something tô make Silver samurai compatible as 1.0?
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: REDHOT on November 24, 2016, 02:37:00 AM
RedHot thanks for more awesome character!
O have to say two things
1_ juggy have no "hyper combo finish" almost all the time that kills enemy with hyper
2_ all this character here are playable in 1.0 and 1.1 Mugen, but Silver samurai is not compatible with 1.0. Will you make something tô make Silver samurai compatible as 1.0?

Thanks!
1- You´re right, Hyper combo finish only recognize if you kill the enemy when the Hyper BG it´s visible, if not, the HCF don´t work, with Juggy the hyper BG dissapear when he do the last hit (in MvC2 too), so if you kill the enemy with this last hit, could happen that... I have to check this for the finals vertions...

2- Of course.
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: TheRedBeast on November 24, 2016, 05:45:16 AM
wow this cool i will try them
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: OldGamer on November 27, 2016, 05:25:20 AM
Hi redhot I just got done putting Silver Samurai on my Mugen 1.0 and I found this error

Error message:
Error parsing [State -2]
Error in [Statedef 2490]
Error in SilverSamurai.cns
Character mugenversion is older than this version of M.U.G.E.N.
Error loading SilverSamurai.def
Error loading p2

Library error message: Expected int value and read float.

and also I found more error on Silver Samurai and most all the 5030 to 5060 is missing this also part of the crashes that is happening for mugen 1.0 and 1.1 :)
(http://i.imgur.com/8PcMcTC.png)
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: Kingxroyo on November 27, 2016, 07:23:03 PM
What's weird was that I was just playing MVC2 yesterday. It's still one of my Favorite Versus Games. I'm glad redhot that you made MVC2 Conversion. As we all known, your goal is to make all 56 Original Characters. You've already made Strider Hiryu & Charlie (who I currently use in the Game Sometimes) and DarkWolf13 made SFV Nash. I can't wait to see what you guys got in store next!
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: REDHOT on November 27, 2016, 11:16:17 PM
Hi redhot I just got done putting Silver Samurai on my Mugen 1.0 and I found this error

Error message:
Error parsing [State -2]
Error in [Statedef 2490]
Error in SilverSamurai.cns
Character mugenversion is older than this version of M.U.G.E.N.
Error loading SilverSamurai.def
Error loading p2

Library error message: Expected int value and read float.

and also I found more error on Silver Samurai and most all the 5030 to 5060 is missing this also part of the crashes that is happening for mugen 1.0 and 1.1 :)
(http://i.imgur.com/8PcMcTC.png)

Silver Samurai is only for 1.1, if you want to try it in 1.0 you will found that mugen cant load the character into the game, ill convert him into 1.0 for sure.
The other thing is weird, Silver Samurai Works fine in 1.1 for me, but let me check that missing sprites, thanks !
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: GTA on November 28, 2016, 08:24:08 AM
What's weird was that I was just playing MVC2 yesterday. It's still one of my Favorite Versus Games. I'm glad redhot that you made MVC2 Conversion. As we all known, your goal is to make all 56 Original Characters. You've already made Strider Hiryu & Charlie (who I currently use in the Game Sometimes) and DarkWolf13 made SFV Nash. I can't wait to see what you guys got in store next!

Can't wait for them too. But unfortunately Darkwolf13 is already on retirement, cause his pc is busted again. We won't see him permanently. Only we know is that REDHOT is now in charge only for the official MVC2 chars. Just let you know.
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: REDHOT on November 29, 2016, 01:01:11 PM
What's weird was that I was just playing MVC2 yesterday. It's still one of my Favorite Versus Games. I'm glad redhot that you made MVC2 Conversion. As we all known, your goal is to make all 56 Original Characters. You've already made Strider Hiryu & Charlie (who I currently use in the Game Sometimes) and DarkWolf13 made SFV Nash. I can't wait to see what you guys got in store next!

Can't wait for them too. But unfortunately Darkwolf13 is already on retirement, cause his pc is busted again. We won't see him permanently. Only we know is that REDHOT is now in charge only for the official MVC2 chars. Just let you know.

Very sad for Darkwolf13, that  shits happens, I´m sure that he will return one day.
I have vacations this week and the first week of January, the next character that I´ll release could take a while, just a little bit.. Anyway, I´m sure that he/she will be released before New Year or Christmas.
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: Violin Ken on December 02, 2016, 08:21:25 AM
Hey REDHOT. 

I took the liberty to update your Hulk.  Feel free to make any modifications/improvements you think necessary.
-added additional marvel super hero frames/timings for basic attacks (thanks to N. for mame cheats)
-added accurate clsn boxes to Marvel vs Capcom
-special move timings adjusted to mvc
-improved gamma slam/wave.  Armor issues and duplicating rock waves have been fixed.  Added dust particles and made vel/positioning more accurate to mvc.  also added envshake to make it appear more like mvc
-fixed your sprpriority issue with gamma slam
-modified gamma quake to behave more like mvc
-adjusted some vels for gamma charge
-added negative edge commands

http://www.4shared.com/rar/EV9obqVkce/Hulk.html (http://www.4shared.com/rar/EV9obqVkce/Hulk.html)
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: Kingxroyo on December 02, 2016, 04:20:24 PM
Wow, I wouldn't expect DarkWolf13 to reach this time of his awesomeness. Hoping he makes an Impact Back! Gonna always remember him.
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: lui on December 04, 2016, 05:40:11 PM
he's not gonna come back for a long time. i would know, ive spoken to him personally about it
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: REDHOT on December 09, 2016, 04:26:15 AM
Hey REDHOT. 

I took the liberty to update your Hulk.  Feel free to make any modifications/improvements you think necessary.
-added additional marvel super hero frames/timings for basic attacks (thanks to N. for mame cheats)
-added accurate clsn boxes to Marvel vs Capcom
-special move timings adjusted to mvc
-improved gamma slam/wave.  Armor issues and duplicating rock waves have been fixed.  Added dust particles and made vel/positioning more accurate to mvc.  also added envshake to make it appear more like mvc
-fixed your sprpriority issue with gamma slam
-modified gamma quake to behave more like mvc
-adjusted some vels for gamma charge
-added negative edge commands

http://www.4shared.com/rar/EV9obqVkce/Hulk.html (http://www.4shared.com/rar/EV9obqVkce/Hulk.html)

Thanks! I´ll check and I´ll do modifications if think is necessary.
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: BahamianKing242 on December 09, 2016, 07:38:27 AM
hey redhot a question for ya. i see you add the walk back and forward after the they do there intro. is it possible to add crouch,dash forward and back dash and even jumping also?
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: REDHOT on December 09, 2016, 03:17:09 PM
hey redhot a question for ya. i see you add the walk back and forward after the they do there intro. is it possible to add crouch,dash forward and back dash and even jumping also?

Yes of course, it´s possible, in the same way that you can add the commands "holdfwd" and "holdback" you can add the commands "dash" "up" etc... you should add some velsets to program that..
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: BahamianKing242 on December 09, 2016, 07:31:41 PM
Ok cool thanks!
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: REDHOT on December 10, 2016, 12:20:48 AM
hey redhot a question for ya. i see you add the walk back and forward after the they do there intro. is it possible to add crouch,dash forward and back dash and even jumping also?

This is an example with Dash Fwd..:

Copy and paste all the statedef of the Dash Fwd (statedef 100) and change the number of the statedef into another number that is not used.
Copy and paste this code into the new statedef to hold the camera.

Code:
[State 0, ScreenBound]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 0,0

Delete the final ChangeState and put this (the number 21 is the number of the Pre-fight state, when you can walk):

Code:
[State 100, 4]
type = ChangeState
trigger1 = animtime = 0
value = 21

Into the Pre fight statedef (statedef 21 in my case), put this
The command in this case is FF (Dash Forward), change this if you have to, the number of the value too, (111 is the number that I put in the new Dash statedef)

Code:
[State 100, 4]
type = ChangeState
trigger1 = command = "FF"
value = 111


If you want to do this for Crouching, Dash bckwrd... you have to do the same thing, copy and paste, changing the numbers of values and commands.
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: BahamianKing242 on December 10, 2016, 12:51:00 PM
ok ill try this. still a lil bit confusing but ill see how it goes thanks!
Title: Re: Marvel vs Capcom 2 characters project (Hayato RELEASED, Teaser gameplay video!)
Post by: BahamianKing242 on December 10, 2016, 01:13:28 PM
gonna try and put this together now!
Title: Marvel vs Capcom 2 characters project (Magneto RELEASED)
Post by: REDHOT on December 18, 2016, 05:32:11 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/Ygnwxl1.jpg)
(http://i.imgur.com/FLGAUEj.jpg)
(http://i.imgur.com/qMTyzhN.jpg)



Teaser Gameplay Video!


Hi! One of the most popular and used characters in MvC2 it´s released!!, and one of my favorites too.. Magneto!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Kong with some edits do it first by Darkwolf13 for his own project. This last vertion that I made, is made with a lot of effort to try to improve Magneto in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:
- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Wall hit code elaborated by me
- Stance code
- New Animations
- New Sprites
- Throws codes
- Dash fwd and backward
- Intro
- MvC2 Palettes
- Lie down time
- Portaits
- Pre Walking
- Air Dash
- Volume
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Hyper BG
- Velocities
- State hits
- Character scale
- Super jump
- Yacells
- Commands
- MvC2 Air Dizzy
- Cancel win animation if you press Start
- Hit the enemy when he´s lying down
- Combos
- Lose by time over
- Vertical Spinning

Things to perfect:

- Details in all the throws
- Hyper grav effect in hit
- Ground corner push in Magnetic field
- Fall recovery in Magnetic blast
- Tech it

Credits:

- Kong (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, Hyper Ports, and Common1 codes)
- Nobukuki (Stance code)
- Iwakick (Tech-it coding)
- FerchogtX (Some MvC2 FX and sounds)

Hope you enjoy it, this will be the last character that I´ll release in this year, so Happy Christmas and Happy New year!.
 
Cheers.
Title: Re: Marvel vs Capcom 2 characters project (Magneto RELEASED, Teaser gameplay video!)
Post by: QuickFist on December 18, 2016, 06:55:23 PM
Awesome! I needed a good Mr Lensherr
Title: Re: Marvel vs Capcom 2 characters project (Magneto RELEASED, Teaser gameplay video!)
Post by: Kingxroyo on December 18, 2016, 07:11:46 PM
Any plans for Dr Doom, Wolverine & Chun-Li
Title: Re: Marvel vs Capcom 2 characters project (Magneto RELEASED, Teaser gameplay video!)
Post by: REDHOT on December 18, 2016, 08:22:53 PM
Any plans for Dr Doom, Wolverine & Chun-Li

All you want to know is in the first page or in marvelvscapcom2mugen.esy.es

My plan is to do all the MvC2 characters, (except for Wolverine Bone Claw)
Title: Re: Marvel vs Capcom 2 characters project (Magneto RELEASED, Teaser gameplay video!)
Post by: hulkhogan on December 19, 2016, 01:12:53 PM
I am afraid that the small portrait is not align properly: (http://i420.photobucket.com/albums/pp286/danny_071/mugen000_26.png)
Title: Re: Marvel vs Capcom 2 characters project (Magneto RELEASED, Teaser gameplay video!)
Post by: Retro Respecter on December 19, 2016, 11:08:20 PM
I believe you can do that yourself.
Title: Re: Marvel vs Capcom 2 characters project (Magneto RELEASED, Teaser gameplay video!)
Post by: REDHOT on December 19, 2016, 11:36:47 PM
I am afraid that the small portrait is not align properly: (http://i420.photobucket.com/albums/pp286/danny_071/mugen000_26.png)

Hi!, sorry, but the small portait it´s adapted for the MvC2 life bars that I use (EXShadow´s lifebars).
I don´t know if the small portait is not aligned to another lifebar.
Like Uche said, try if you can do that yourself.
Thanks!
Title: Re: Marvel vs Capcom 2 characters project (Magneto RELEASED, Teaser gameplay video!)
Post by: hulkhogan on December 20, 2016, 12:13:03 AM
okay :santagoi:
Title: Re: Marvel vs Capcom 2 characters project (Magneto RELEASED, Teaser gameplay video!)
Post by: REDHOT on January 05, 2017, 06:20:39 PM
Hi !, the first character of 2017 will be released next week, so stay alert !!
Title: Re: Marvel vs Capcom 2 characters project (Magneto RELEASED, Teaser gameplay video!)
Post by: BahamianKing242 on January 06, 2017, 07:05:11 AM
Hi !, the first character of 2017 will be released next week, so stay alert !!

yes!
Title: Re: Marvel vs Capcom 2 characters project (Magneto RELEASED, Teaser gameplay video!)
Post by: Jesuszilla on January 06, 2017, 07:13:15 AM
I am afraid that the small portrait is not align properly: (http://i420.photobucket.com/albums/pp286/danny_071/mugen000_26.png)

Hi!, sorry, but the small portait it´s adapted for the MvC2 life bars that I use (EXShadow´s lifebars).
I don´t know if the small portait is not aligned to another lifebar.
Like Uche said, try if you can do that yourself.
Thanks!

Use custom portraits for that. 9000,0 is for proper small portraits.
Title: Re: Marvel vs Capcom 2 characters project (Magneto RELEASED, Teaser gameplay video!)
Post by: Mr.Karate JKA on January 07, 2017, 01:12:50 AM
Hi !, the first character of 2017 will be released next week, so stay alert !!



:)
Title: Re: Marvel vs Capcom 2 characters project (M.Bison RELEASED)
Post by: REDHOT on January 10, 2017, 04:41:23 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/ReeaJlt.jpg)
(http://i.imgur.com/DjI5LR4.jpg)
(http://i.imgur.com/nCtGwxN.jpg)



Teaser Gameplay Video!




Hi! the first character of 2017 it´s released!, M.Bison!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Mouser and this edition that I made, is made with a lot of effort to try to improve M.Bison in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Wall hit code elaborated by me
- New Animations
- New Sprites
- Throws codes
- Intro
- MvC2 Palettes
- Lie down time
- Volume
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Hyper BG
- Velocities
- State hits
- Character scale
- Super jump
- Yacells
- Commands
- MvC2 Air Dizzy
- Cancel win animation if you press Start
- Hit the enemy when he´s lying down
- Combos
- Lose by time over
- Vertical Spinning
- Cancel dash
- p1 and p2 icon
- Recovery Roll command

Things to perfect:

- Wall hit effect in throws
- Combo announcement in Psycho Field
- Do more hits with Psycho Crusher (if you press repeatedly all the buttons)
- Minor details in Warp
- Fire explode in Psycho Field
- Tech it

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Title: Re: Marvel vs Capcom 2 characters project (M.Bison RELEASED, Teaser gameplay video!)
Post by: Kingxroyo on January 10, 2017, 09:15:46 AM
Wow, Bison is Here! Thanks man for the release! One of my favorite characters to use
Title: Re: Marvel vs Capcom 2 characters project (M.Bison RELEASED, Teaser gameplay video!)
Post by: BahamianKing242 on January 10, 2017, 04:18:48 PM
nice! glad you use some things from ferchogtx codes. his edits was awesome! spiderman, magneto
Title: Re: Marvel vs Capcom 2 characters project (M.Bison RELEASED, Teaser gameplay video!)
Post by: ExShadow on January 10, 2017, 10:00:39 PM
I hate to be that guy, but I don't see the download on the page

EDIT: Never mind, works after refresh
Title: Re: Marvel vs Capcom 2 characters project (M.Bison RELEASED, Teaser gameplay video!)
Post by: REDHOT on January 11, 2017, 12:25:28 PM
nice! glad you use some things from ferchogtx codes. his edits was awesome! spiderman, magneto

I talked a lot to him many years ago, the only thing that I use of ferchogtx are the MvC2 effects and sounds (some of these effects we discovered them together years ago).. Anyway he has cool MvC2 codes that I never used about "ScreenBounds" that I want to learn how to apply in the characters.
When you finish an Air Combo with his characters, the camera center on the enemy like MvC2.
Title: Re: Marvel vs Capcom 2 characters project (M.Bison RELEASED, Teaser gameplay video!)
Post by: BahamianKing242 on January 11, 2017, 10:08:47 PM
yes man his chars good! ok buddy but keep up the good work! i wonder who next hehe!
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED)
Post by: REDHOT on January 22, 2017, 05:42:05 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/OriWExM.jpg)
(http://i.imgur.com/JvpAi2K.jpg)
(http://i.imgur.com/5qLf3ir.jpg)


Teaser Gameplay Video!




Hi! Iceman is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Splode  and this edition that I made, is made with a lot of effort to try to improve Iceman in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/ (http://marvelvscapcom2mugen.esy.es/)

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX and sounds
- MvC2 Air combo code
- Throws
- Announcement messages
- Combos
- Common cns.
- Dash FX and sounds
- Dash Bcakward
- Changes in Downed get-hit (knocked back)  (to an original MvC2 gameplay as faithfull as possible) (NEW!!, now you can hit the enemy when it´s dead like in MvC2)
- Diagup
- Fall FX and sounds
- Guard FX and sounds
- anim in Air get hit (NEW)
- anims in all the state hits
- Hit in dash
- Hyper BG FX
- Hyper combo finish code and FX
- Hyper effect FX and sound
- Hyper portait
- Intro
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Mini portait select (TO GET BETTER)
- p1 and p2 icon
- MvC2 Palettes
- Portait select
- Pre-walking
- Recovery roll
- Scale character
- MvC2 Ice hit FX (NEW)
- Iceman shines all the time
- Super jump code
- Super jump FX and sound
- Taunt
- Throw FX and sound
- Velocities
- Wall hit code
- Wall hit FX and sound
- Wins
- Yacell
- Vertical Spinning
- Dizzy
- Turn in Super Jump
- 1 powerbar
- Volume
- Run Jump
- Commands
- Cancel win (TO GET BETTER)
- Air dizzy
- Recovery air strong punches

Things to perfect:

- Announcement messages in IceBeam
- Mini portait select
- Some details in IceBeam (the other MvC2 Ice hit anim, get the beam´s anim like in MvC2, get better the HitDef)
- Get the shine exactly like in MvC2
- Tech-hit
- Some details in Throw-punch
- Run jump in dash backward
- A.I

Credits:

- Splode (Original author and various original codes of this character)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- Vs Style Debuts Team (Ice palfx)
- FerchoGTX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
Post by: ShinZankuro on January 22, 2017, 06:30:31 PM
Yes, that awesome!! I'm glad the palfx code I've send to you worked!! :D

Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
Post by: BahamianKing242 on January 22, 2017, 09:54:47 PM
nice!
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
Post by: GTOAkira on January 23, 2017, 12:10:42 AM
Loving your characters. For the small portrait you should check out Hades work.
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
Post by: Mr.Karate JKA on January 23, 2017, 01:14:08 AM
Love your works bro!
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED)
Post by: hulkhogan on January 23, 2017, 12:16:18 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/OriWExM.jpg)
(http://i.imgur.com/JvpAi2K.jpg)
(http://i.imgur.com/5qLf3ir.jpg)


Teaser Gameplay Video!

[youtube]https://youtu.be/m1ej81B4mDA[/youtube]



Hi! Iceman is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Splode  and this edition that I made, is made with a lot of effort to try to improve Iceman in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/ (http://marvelvscapcom2mugen.esy.es/)

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX and sounds
- MvC2 Air combo code
- Throws
- Announcement messages
- Combos
- Common cns.
- Dash FX and sounds
- Dash Bcakward
- Changes in Downed get-hit (knocked back)  (to an original MvC2 gameplay as faithfull as possible) (NEW!!, now you can hit the enemy when it´s dead like in MvC2)
- Diagup
- Fall FX and sounds
- Guard FX and sounds
- anim in Air get hit (NEW)
- anims in all the state hits
- Hit in dash
- Hyper BG FX
- Hyper combo finish code and FX
- Hyper effect FX and sound
- Hyper portait
- Intro
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Mini portait select (TO GET BETTER)
- p1 and p2 icon
- MvC2 Palettes
- Portait select
- Pre-walking
- Recovery roll
- Scale character
- MvC2 Ice hit FX (NEW)
- Iceman shines all the time
- Super jump code
- Super jump FX and sound
- Taunt
- Throw FX and sound
- Velocities
- Wall hit code
- Wall hit FX and sound
- Wins
- Yacell
- Vertical Spinning
- Dizzy
- Turn in Super Jump
- 1 powerbar
- Volume
- Run Jump
- Commands
- Cancel win (TO GET BETTER)
- Air dizzy
- Recovery air strong punches

Things to perfect:

- Announcement messages in IceBeam
- Mini portait select
- Some details in IceBeam (the other MvC2 Ice hit anim, get the beam´s anim like in MvC2, get better the HitDef)
- Get the shine exactly like in MvC2
- Tech-hit
- Some details in Throw-punch
- Run jump in dash backward
- A.I

Credits:

- Splode (Original author and various original codes of this character)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- Vs Style Debuts Team (Ice palfx)
- FerchoGTX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Iceman is my fav char when playing mvc2 casually  ;D btw, he doesn't have First Attack message if he performs any of his special moves hitting his opponent at first
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
Post by: -Whiplash- on January 23, 2017, 01:38:42 PM
did you a figure out a way to remove/reduce chip damage on him? IMO that that the most interesting thing about him.
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
Post by: Violin Ken on January 23, 2017, 05:04:45 PM
Nice work.
Seems the ice hit effect is really misaligned when hitting p2 with an ice beam.

In addition to fixing/getting source accurate clsn boxes, you should also consider adding negative edge to several of your characters.
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED)
Post by: REDHOT on January 24, 2017, 12:10:37 AM
Iceman is my fav char when playing mvc2 casually  ;D btw, he doesn't have First Attack message if he performs any of his special moves hitting his opponent at first

The combo messages is not working well in Iceman´s specials for now.
Anyway I don´t like very much the code of mouser´s combo messages too (for message´s timing...complexity...), I´ll work to another better one.

did you a figure out a way to remove/reduce chip damage on him? IMO that that the most interesting thing about him.

What kind of chip damage do you talk about? the Splode´s damage dampener? (for example when you do the Avalanche Hyper and the damage decrease if you do more hits).
If you talk about that, I think it´s interesting too, you can find it in Guile.
CAPCOM do that in MvC2.
But I think that I could work a little more in that (get better). I never try it.
I think that in Guile I can find out how to do it.

Nice work.
Seems the ice hit effect is really misaligned when hitting p2 with an ice beam.

In addition to fixing/getting source accurate clsn boxes, you should also consider adding negative edge to several of your characters.

Thanks.
The ice hit effects it´s not finished yet, but it´s misaligned in MvC2 too, just like you see it (min 0:40):


You can give me an example of the negative edge that you talk about? also, you know what character in MUGEN get the perfect CLSN boxes to you? I want to see it to work in the future... Anyway I want to get the exact CLSN boxes of MvC2.

This is the list FOR NOW, that I consider to get perfect in all characters (things that works in all characters):

- Air combo camera
- Combo messages
- Common cns (state hits)
- Some MvC2 FX and sounds
- Tech-hit
- Counter (maybe)
- Wall hit and fall sounds (Recognize light and heavy characters)
- Complete set state hits sprites
- After win (cancel win if you press START and punch the enemy when it´s dead)
- Air dizzy
- A.I
- CLSN boxes
- Damage dampener
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED)
Post by: davismaximus on January 24, 2017, 12:22:58 AM
What kind of chip damage do you talk about?

Iceman has the ability to take no chip damage (http://wiki.shoryuken.com/Marvel_vs_Capcom_2/Iceman) (damage on block) from certain projectiles.  He also has increased chip damage himself, when compared to other characters.
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
Post by: verz36 on January 24, 2017, 01:05:05 AM
that video show the game wide screen and it has some type of filter too. looks good like that. would the screenpack for your version of mugen be like that too in wide screen?
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
Post by: DarkWolf13 on January 24, 2017, 01:35:56 AM
I'm seriously impressed with your progress, REDHOT. These characters are outstanding! Keep up the great work and updates!
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
Post by: Violin Ken on January 24, 2017, 06:44:47 AM
Ah, I see.  Those ice effects really are strangely placed in the actual game.  0_o  Thanks for the vid reference.

Negative edge is where you can perform a special move by releasing the attack button.  For instance, Ryu's hadoken can be performed by D,DF,F + release punch.  I've pasted an example below.  The second command below is the negative edge command.  I believe this exists in all of Capcom's fighting games.

[Command]
name = "HadokenX"
command = ~D, DF, F, x

[Command]
name = "HadokenX"
command = ~D, DF, F, ~x

For source accurate mvc2 hitboxes, I believe Jesuszilla used cheatengine to display those.  I referenced cps2 mvc1 to edit your Hulk's hitboxes.

Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED)
Post by: REDHOT on January 24, 2017, 12:37:34 PM
What kind of chip damage do you talk about?

Iceman has the ability to take no chip damage (http://wiki.shoryuken.com/Marvel_vs_Capcom_2/Iceman) (damage on block) from certain projectiles.  He also has increased chip damage himself, when compared to other characters.

Nice data!, I didn´t know about that, today I´ll check it in the game.
So whiplash.. I know that you know how take no chip damage from certain projectiles.. I´m sure, but the second one the first thing that comes to my mind is to put some targetlife in the guard´s states in his common1.. but I have to try it!! (to increase or reduce).

that video show the game wide screen and it has some type of filter too. looks good like that. would the screenpack for your version of mugen be like that too in wide screen?

I do not plan to make screenpacks

I'm seriously impressed with your progress, REDHOT. These characters are outstanding! Keep up the great work and updates!

Thanks!, you will come back? you recover some of the lost?

Ah, I see.  Those ice effects really are strangely placed in the actual game.  0_o  Thanks for the vid reference.

Negative edge is where you can perform a special move by releasing the attack button.  For instance, Ryu's hadoken can be performed by D,DF,F + release punch.  I've pasted an example below.  The second command below is the negative edge command.  I believe this exists in all of Capcom's fighting games.

[Command]
name = "HadokenX"
command = ~D, DF, F, x

[Command]
name = "HadokenX"
command = ~D, DF, F, ~x

For source accurate mvc2 hitboxes, I believe Jesuszilla used cheatengine to display those.  I referenced cps2 mvc1 to edit your Hulk's hitboxes.

Thanks for the data! I´ll check in the game, and if the negative edge exist in MvC2, of course it would be in my list.

Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
Post by: concurseiro on January 28, 2017, 01:07:14 PM
This is one of the most good thing that I can imagine!
Finally the definitive Iceman!!!!!!!!
Thanks REDHOT!!!!!!!!

Man, just one thing:
I don´t known why, but this character is more dificult make air combos than others characters that you already released.
Is possible fix  this?
Title: Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
Post by: REDHOT on January 29, 2017, 05:42:34 PM
This is one of the most good thing that I can imagine!
Finally the definitive Iceman!!!!!!!!
Thanks REDHOT!!!!!!!!

Man, just one thing:
I don´t known why, but this character is more dificult make air combos than others characters that you already released.
Is possible fix  this?

Thanks!.
Very strange.. I can make air combos perfectly!, check the teaser gameplay
Title: Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
Post by: REDHOT on February 01, 2017, 04:33:59 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/37xRTXn.jpg)
(http://i.imgur.com/PNPLe3l.jpg)
(http://i.imgur.com/BziJV8C.jpg)


Teaser Gameplay Video!




Hi! Dan is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Mouser and this edition that I made, is made with a lot of effort to try to improve Iceman in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/ (http://marvelvscapcom2mugen.esy.es/)

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns.
- Dash FX and sounds
- Dash Backward
- Changes in Downed get-hit (knocked back)
- Diagup
- anims in all the state hits
- Hyper BG FX
- Hyper effect sound
- Second Intro (HOLD LP AND DOWN TO SEE IT, LIKE MVC2)
- Lie down time
- Lose by time over anim
- p1 and p2 icon
- MvC2 Palettes
- Recovery roll
- Scale character
- Super jump FX and sound
- Taunts
- Velocities
- Wall hit code
- Wall hit FX and sound
- Yacell
- Vertical Spinning
- Dizzy
- Volume
- Run Jump
- Commands
- Cancel win (TO GET BETTER)
- Air dizzy
- Recovery air strong punches
- Negative Edge (only in supers) (NEW!)

Things to perfect:

- p2stateno in Gadouken and Kouryuuken
- Hyper Combo Finish with Premium Sing
- Tech-hit

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (yper Ports and Common1 codes)
- Iwakick (Tech-it coding)
- Violin Ken (Negative edge command)
- FerchogtX (Some MvC2 FX and sounds)

Hope you enjoy it.....

and.....



Gambit Updated v3.6
-Air Royal Flush, bug fixed
 
Cheers.
Title: Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
Post by: BahamianKing242 on February 01, 2017, 04:49:29 AM
wonderful buddy!
Title: Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
Post by: DarkWolf13 on February 01, 2017, 05:03:05 AM
Thanks!, you will come back? you recover some of the lost?
Afraid not... I've moved on from my project and onto something new but will still continue to play with MvC2 styled characters.
Title: Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
Post by: drewski90 on February 01, 2017, 05:27:48 AM
i received an error for that silver samurai character saying that this character version is older i can't play as him :(
Title: Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
Post by: REDHOT on February 01, 2017, 12:40:16 PM
i received an error for that silver samurai character saying that this character version is older i can't play as him :(

Silver Samurai is only for 1.1..... for now.
Title: Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
Post by: cobraviper on February 01, 2017, 04:57:41 PM

We can wait for wolverine?
Title: Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
Post by: REDHOT on February 01, 2017, 07:20:04 PM

We can wait for wolverine?

Yes!  :)
Title: Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
Post by: drewski90 on February 01, 2017, 07:43:05 PM
i received an error for that silver samurai character saying that this character version is older i can't play as him :(

Silver Samurai is only for 1.1..... for now.

other characters worked fine for me
Title: Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
Post by: REDHOT on February 02, 2017, 12:21:01 AM
i received an error for that silver samurai character saying that this character version is older i can't play as him :(

Silver Samurai is only for 1.1..... for now.

other characters worked fine for me

I´m working in that right now, so Silver Samurai will be for 1.0 too next week..

Anyway I highly recomend to use all this characters in 1.1!
Title: Re: Marvel vs Capcom 2 characters project (Silver Samurai for 1.0 and 1.1!)
Post by: REDHOT on February 07, 2017, 03:51:31 AM
Silver Samurai Updated v2
-Now Silver Samurai works for MUGEN 1.0 and 1.1!
Title: Re: Marvel vs Capcom 2 characters project (Silver Samurai for 1.0 and 1.1!)
Post by: BahamianKing242 on February 08, 2017, 01:23:16 PM
awesome!
Title: Re: Marvel vs Capcom 2 characters project (Silver Samurai for 1.0 and 1.1!)
Post by: concurseiro on February 11, 2017, 02:42:23 PM
Silver Samurai Updated v2
-Now Silver Samurai works for MUGEN 1.0 and 1.1!

Another masterpiece, finally!
Thanks RedHot
Title: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
Post by: REDHOT on February 19, 2017, 01:22:47 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/jLFAnS3.jpg)
(http://i.imgur.com/tINTQ2d.jpg)
(http://i.imgur.com/1rpvEMv.jpg)


Teaser Gameplay Video!



Hi! one of the best characters in MvC2 it´s released!, Sentinel!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Kong and this edition that I made, is made with a lot of effort to try to improve Sentinel in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

The reason that I choose Kong´s Sentinel is because Xslaught´s version has A LOT of Onslaught´s codes.. and is a pain in the ass to do a good job with all of that unusables codes... I had to check all the time if any variable removed from that code did not affect sentinel

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX and codes
- Air combo code
- Announcement messages
- Combos
- Common cns
- Dash fwd and backward codes, fx and anims
- State hits
- Hit character sound
- Hit when the enemy it´s in the floor
- Hit and guard fx and sounds
- Hit in dash
- Hyper BG
- Hyper combo finish
- Hyper effects and sounds
- Intro
- Landing effect and sounds
- Lie down time
- Lose by time over
- Portaits select
- p1-p2 icon
- Palettes
- Pre-walking
- Scale character
- Metal hit
- Super jump code and FX
- Taunt
- Throws effects and sounds
- Throws codes
- Velocity data
- Voices
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Dizzy
- 1 powerbar in round 1
- Run jump
- Commands
- Negative edge
- some CLSN boxes
- Damages
- Defense


Things to perfect:
(Along with Silver Samurai, one of the characters that needs some more adjustments)

- Super Amor: for now Sentinel doesn´t have a super amor (for some reason I can´ get work well the codes that I use for Juggy and Hulk..  these codes do not convince me either.. I`ll check for some betters)
- Air hard punch it´s not ejecuted some times (few times actually)
- Throws: Turn throw if you press holdback - check Screenbounds!, sometimes the enemy is not seen on stage.
- Announcement messages
- Plasma Storm: More hits if you press all the buttons repeteadly (maybe get a little better all the rest.. Hyper Sentinel Force and Hard Dive)
- Intro: Check sounds
- Palettes: I have to check some sprites
- Pre-Walking: You should do it if you cancel the intro scene
- Recovery roll
- All the rocket punchs: Perform an Air combo with air rocket punch - Ground corner push - anim times - p2stateno - envshakes
- Sentinel Force: Control Get a little beter
- Hover: Some sounds - Sentinel should transpass the enemy
- Tech-hit
- A.I
- CLSN boxes

Credits:

- Kong (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it

Title: Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
Post by: -Ash- on February 19, 2017, 01:54:27 PM
Is his air combo supposed to be impossible to be performed?
Title: Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
Post by: REDHOT on February 19, 2017, 04:02:47 PM
Is his air combo supposed to be impossible to be performed?

I can PERFECTLY do an air combo using Sentinel vs any character that I released.. maybe you are playing vs some character that has excessive yaccel..
Check the video teaser gameplay.. there you will find a proof that I can do an air combo without problem.
Title: Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
Post by: -Ash- on February 19, 2017, 04:25:39 PM
Oh, I get it, I've tried against one of your chars and indeed work, sorry.
Title: Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
Post by: DarkWolf13 on February 19, 2017, 05:05:15 PM
For Sentinel, I understand you're trying to get the Super Armor thing to work but that's kind of hard so I think you should give him 150 Defense to compensate the lack of Super Armor. The only Super Armor I got working was Colossus but I had to disable blocking while he's in his Super Armor state because he doesn't flinch at all nor shake & pause when hit.
Title: Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
Post by: lui on February 19, 2017, 08:12:32 PM
I don't think the above is necessary, take a look at gknux's broly for a decent super armor code
Title: Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
Post by: drewski90 on February 19, 2017, 11:30:10 PM
here's my feedback on some of your mvc2 characters:

-strider hiryu's having a bug after he hits an opponent with a launcher attack
-dhalsim's yoga inferno doesn't go up and down it does goes into one direction
Title: Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
Post by: REDHOT on February 20, 2017, 12:59:56 AM
I don't think the above is necessary, take a look at gknux's broly for a decent super armor code

Thanks! I´ll check

here's my feedback on some of your mvc2 characters:

-strider hiryu's having a bug after he hits an opponent with a launcher attack
-dhalsim's yoga inferno doesn't go up and down it does goes into one direction

Thanks!
Those things works perfect if you play with them (launcher with Strider, Yoga inferno with Dhalsim)
I think that all that bugs it´s about of the artifisial inteligence of that characters..when you play against them sometimes happens that.
For example, Colossus´s Super Jump too.
Honestly I never edited all the A.I..maybe you will find more things like that in another chartacter.
I´ll do it when I have to update them.. first I have to learn and nourish myself with those codes for do a good A.I for all the characters (not too hard and not too easy)
Title: Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
Post by: drewski90 on February 20, 2017, 01:07:33 AM
thanks i tried your mvc2 characters out on mugen 1.1
Title: Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
Post by: REDHOT on March 11, 2017, 08:55:30 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/mMs1TdC.jpg)
(http://i.imgur.com/jhYCL0C.jpg)
(http://i.imgur.com/8zP83zI.jpg)



Teaser Gameplay Video!




Hi! Megaman it´s now released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Jin Kazama and this edition that I made, is made with a lot of effort to try to improve Megaman in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX and codes
- Announcement messages
- Combos
- Common cns
- Dash fwd and backward FX
- State hits
- Hit when the enemy it´s in the floor
- Hit and guard fx and sounds
- Hit in dash
- Hyper BG
- Hyper combo finish
- Hyper effects and sounds
- Intro
- Landing effect and sounds
- Lie down time
- Lose by time over
- Portaits select
- p1-p2 icon
- Palettes
- Pre-walking
- Scale character
- Rush states
- Super jump code and FX
- Throws effects and sounds
- Throws codes
- Velocity data
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Dizzy
- 1 powerbar in round 1
- Run jump
- Commands
- Negative edge
- some CLSN boxes
- Damages
- Defense


Things to perfect:

- Hard sparkhit in all hard beam shot.
- Announcement messages in Rush Drill
- Hyper Megaman: Rush beam velset, Rockets velset, Better ending, TAP
- Rush Drill: Better ending in the air
- Beat plane: Turn anim, better ending in the air, explossions´s sounds in the floor
- Palettes: From palette 3 to 6 I have to change Rush, Fliptop and Beat colours... the consecuence of that is to change all the colours in others sprites (Except Megaman´s sprites), that affects if I change colours in Rush, Fliptop and Beat.. ONE by ONE... (Beams.. Rush Drill...Leaf shield..Rockball)
- Mega buster charge: Charge in throw, can jump in any side while I charge the mega buster.
- Rockball: Big explossions, better afterlight, fix a little bit the ball sounds, Fliptop can walk if you are too far of him
- Tornado hold: SparkXY, Fliptop can walk if you are too far of him
- Leaf shield: Leaf anim in moveguard, Cancel leaf shield in any hyper, Fliptop can walk if you are too far of him
- Rush: Check Run states, Check Sad states
- Tech-hit
- A.I
- CLSN boxes

Credits:

- Jin Kazama (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- InfinityMugenTeam (More Sprites and Hyper Portait image)
- DCL (Some animations)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it


Title: Re: Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
Post by: Mr.Karate JKA on March 12, 2017, 01:14:24 AM
Awesome! Cant wait for black heart, shuma gorath and warmachine!!!
Title: Re: Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
Post by: drewski90 on March 12, 2017, 01:28:11 AM
welcome back, you're getting ready to be halfway through with every single mvc2 character, i'm hoping for darkstalkers to be here
Title: Re: Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
Post by: REDHOT on March 14, 2017, 03:26:23 AM
Megaman Updated

-Air combo bug fixed.. (my bad!  ;D)



(Thanks SUPERFERNANDOXT)
Title: Re: Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
Post by: BahamianKing242 on March 14, 2017, 03:32:06 AM
awesome! and i see you figure out how to bring the camera down after they get knockdown from a air combo!
Title: Re: Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
Post by: Trololo on March 14, 2017, 01:08:55 PM
Nice Megaman you got here, pal. But here is couple of problemos:
-Some WinPoses feels strange. I dunno, maybe they were like that in MvC2, but still...
-Also, Rush still feels slighty sluggish. I'm talking about second of him MISSING on second round, before he finally just "POOF!" in game. I think, Rash should already await of Round 2 with Megaman.
(http://i.imgur.com/RUgR70Q.png)
-And, IMHO, but I think, that Rockets should make "Boom!" noise also when they're in contact NOT with enemy, anyway they're exploding.
(http://i.imgur.com/3iwQNKe.png)
Title: Re: Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
Post by: REDHOT on March 14, 2017, 03:45:21 PM
Nice Megaman you got here, pal. But here is couple of problemos:
-Some WinPoses feels strange. I dunno, maybe they were like that in MvC2, but still...
-Also, Rush still feels slighty sluggish. I'm talking about second of him MISSING on second round, before he finally just "POOF!" in game. I think, Rash should already await of Round 2 with Megaman.
(http://i.imgur.com/RUgR70Q.png)
-And, IMHO, but I think, that Rockets should make "Boom!" noise also when they're in contact NOT with enemy, anyway they're exploding.
(http://i.imgur.com/3iwQNKe.png)

Thanks for the feedback.

-The WinPoses is not finished yet. Anyway what kind of strange things do you see?
-Rush is not finished too. But that he is not in second round seems a big problem that I forgot to fix, I´ll be fix that bug soon and uptated Megaman.
- About the explossions you´re right, I have to get the exact PlaySnd code for that (that it´s in the "THINGS TO PERFECT" list).

Title: Re: Marvel vs Capcom 2 characters project (Wolverine RELEASED)
Post by: REDHOT on March 28, 2017, 06:24:19 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/5jEkcLJ.jpg)
(http://i.imgur.com/FL1LNQk.jpg)
(http://i.imgur.com/NsE6Knu.jpg)

Teaser Gameplay Video!



Hi! One of my favorite character and for many people too it´s now released!, the only one who appears in all Marvel vs Capcom saga (x-men children of the atom... etc...), Wolverine it´s here!, the normal one!, the vertion that we love, with the adamantium claws!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Sander71113 and this edition that I made, is made with a lot of effort to try to improve Wolverine in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves that NOT appear in MvC2.
- Advanced guard FX and codes
- Announcement messages
- Air combo code
- Combos
- Common cns
- Dash fwd and backward FX
- State hits
- Fall FX
- Hit when the enemy it´s in the floor
- Hit and guard fx and sounds
- Hit in dash
- Enemy hurts voices
- Hyper BG
- Hyper combo finish
- Hyper effects and sounds
- Hyer Portait
- Intro
- Landing effect and sounds
- Lie down time
- Lose by time over
- Portaits select
- p1-p2 icon
- Palettes
- Pre-walking
- Scale character
- Jump against wall
- Super jump code and FX
- Throws effects and sounds
- Throws codes
- Velocity data
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Dizzy
- 1 powerbar in round 1
- Run jump
- Commands
- Air Dizzy
- Anims times
- A.I.
- Negative edge
- some CLSN boxes
- Damages
- Defense


Things to perfect:

- Throws: TAP a little better
- Hit fall with Berseker Barrage
- Hit in dash with crouch backward
- Tornado Claw: Better repetition
- Tech-hit
- A.I
- CLSN boxes
and maybe a little more things in my list

Credits:

- Sander71113 (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- Jin Kazama (Air combo code)
- InfinityMugenTeam (More Sprites and Hyper Portait image)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Wolverine RELEASED,Teaser gameplay video)
Post by: drewski90 on March 28, 2017, 02:34:41 PM
wolverine's the best there is at what he does, congrats on releasing wolverine with adamatium claws, perhaps you're releasing the wolverine with bone claws as well, because there are two wolverines in this game
Title: Re: Marvel vs Capcom 2 characters project (Wolverine RELEASED,Teaser gameplay video)
Post by: BahamianKing242 on March 28, 2017, 06:21:39 PM
wolverine's the best there is at what he does, congrats on releasing wolverine with adamatium claws, perhaps you're releasing the wolverine with bone claws as well, because there are two wolverines in this game

he already from the start that he wont be doing bone claw wolverine. only this one he will do
Title: Re: Marvel vs Capcom 2 characters project (Wolverine RELEASED,Teaser gameplay video)
Post by: drewski90 on March 28, 2017, 10:52:08 PM
wolverine's the best there is at what he does, congrats on releasing wolverine with adamatium claws, perhaps you're releasing the wolverine with bone claws as well, because there are two wolverines in this game

he already from the start that he wont be doing bone claw wolverine. only this one he will do

oh, right, which means he's halfway through of releasing every single mvc2 character, i hope i see shuma gorath soon
Title: Re: Marvel vs Capcom 2 characters project (Wolverine RELEASED,Teaser gameplay video)
Post by: REDHOT on March 29, 2017, 05:09:30 AM
wolverine's the best there is at what he does, congrats on releasing wolverine with adamatium claws, perhaps you're releasing the wolverine with bone claws as well, because there are two wolverines in this game

he already from the start that he wont be doing bone claw wolverine. only this one he will do

oh, right, which means he's halfway through of releasing every single mvc2 character, i hope i see shuma gorath soon

I think that is unnecesary to do a Wolverine with Bone Claws... I don`t know why CAPCOM do this in the first place.
Wolverine with Adamantium Claws is the same.. but better (more movements), so doing the same character with less movements and with other sprites it´s a waste of time clearly
Title: Re: Marvel vs Capcom 2 characters project (Wolverine RELEASED,Teaser gameplay video)
Post by: drewski90 on March 29, 2017, 05:15:42 AM
wolverine's the best there is at what he does, congrats on releasing wolverine with adamatium claws, perhaps you're releasing the wolverine with bone claws as well, because there are two wolverines in this game

he already from the start that he wont be doing bone claw wolverine. only this one he will do

oh, right, which means he's halfway through of releasing every single mvc2 character, i hope i see shuma gorath soon

I think that is unnecesary to do a Wolverine with Bone Claws... I don`t know why CAPCOM do this in the first place.
Wolverine with Adamantium Claws is the same.. but better (more movements), so doing the same character with less movements and with other sprites it´s a waste of time clearly

you're right, i hope next one is one of my favorite mvc2 characters like shuma gorath
Title: Re: Marvel vs Capcom 2 characters project (Wolverine RELEASED,Teaser gameplay video)
Post by: -Ash- on March 29, 2017, 05:27:06 AM
You work really fast, do you have any expectations of how much time left until you finish the entire roster?
Title: Re: Marvel vs Capcom 2 characters project (Wolverine RELEASED,Teaser gameplay video)
Post by: REDHOT on March 29, 2017, 01:51:35 PM
You work really fast, do you have any expectations of how much time left until you finish the entire roster?

Thanks, in release all the characters I think one year and some months more.
But after that, comes the hard part, this is not end when I´ll release all.. I have to get better all the characters.. upload them, so THAT time is really umpredictable...maybe one year more?.
I have a list with all the things to fix... I want to get a good A.I. code... some better effects, sounds, CLSN boxes, hypers and supers codes...

I was seriously thinking to do a prototype in a future, when I finish all this I think....to put new effects and sounds in only ONE character... but when I talk in new effects.. I talk in EXCELLENT effects and sounds, HD, almost realistic but without removing the MvC style that the games have... Hyper portaits.. Hyper BG..hit sparks, super jump,...and more

And put some gameplays styles that we seen in a MvC game maybe.. one of this that I want to add is to perform another Hyper combo when you are perform one in the moment.. but with ONE character, like un MvC, I don´t remember the name of this right now haha.

But I think that all this change the whole sense of this MvC2 project.. right? will see..




Title: Marvel vs Capcom 2 characters project (Morrigan RELEASED)
Post by: REDHOT on April 09, 2017, 08:18:39 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/Kyb93f2.jpg)
(http://i.imgur.com/UtItVQo.jpg)
(http://i.imgur.com/usKp7o6.jpg)


Teaser Gameplay Video!



Hi! the first vertion of Morrigan it´s released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is hsiehtm (with some things edited by DarkWolf13 in the first place for his own project) and this edition that I made, is made with a lot of effort to try to improve Morrigan in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves that NOT appear in MvC2.
- Advanced guard FX
- Announcement messages
- Combos
- Common cns
- Dash fwd and backward FX
- Air dash
- State hits
- Hyper BG
- Hyper effects and sounds
- Intro
- Lie down time
- Portaits select
- p1-p2 icon
- Palettes
- Scale character
- Super jump code and FX
- Throws codes
- Velocity data
- Volume
- Wall hit
- Yacell
- Vertical Spinning
- Dizzy
- Run jump
- Commands
- Anims times
- some CLSN boxes


Things to perfect:

- Throws: adjust some little things
- Air combo camera
- Announcement messages in Darkness illussion
- Hypers: adjust some little things
- Supers: adjust some little things
- Bats in pre-walking
- Air dash: Commands and repetition
- Sparks in standing position (always in P1)
- Tech-hit
- A.I
- CLSN boxes
and maybe a little more things in my list

Credits:

- hsiehtm (Original author and various original codes of this character)
- Mouser (Some original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, Hyper Ports, and Common1 codes)
- Iwakick (Tech-it coding)
- FerchogtX (Some MvC2 FX and sounds)

Hope you enjoy it.

Cheers!

Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: Gladiacloud on April 09, 2017, 08:44:42 PM
Have you ever thought to edit MVC characters made by me and not included in MVC2?

So far, I made 4 Capcom characters and only one Marvel character.
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: Kingxroyo on April 09, 2017, 08:50:08 PM
You've made me Happy Redhot! Finally Morrigan!
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: Mem on April 09, 2017, 08:50:08 PM
Correct me if i'm wrong but I believe REDHOT is only doing mvc2 characters with maybe one extra....though i'm probably misenterperating what you said.
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: REDHOT on April 09, 2017, 09:34:32 PM
Have you ever thought to edit MVC characters made by me and not included in MVC2?

So far, I made 4 Capcom characters and only one Marvel character.

Hi, the first step and maybe the last one is doing only the MvC2 characters (and Norimaro)
This project will last maybe 2 years to complete it (Characters in 100% with maybe a little more features and effects).

If I´m decided to bring this into a big project with more characters and new effects I could consider to edit some characters that you made (with your permission and obviusly with all the credits that you deserve)... but I don´t know if this will be happening one day... I´ll tell you in 2 years  ;D

You've made me Happy Redhot! Finally Morrigan!

 :nuttrox:

Correct me if i'm wrong but I believe REDHOT is only doing mvc2 characters with maybe one extra....though i'm probably misenterperating what you said.

You´re correct
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: bis1994 on April 10, 2017, 06:22:51 AM
Wow!! Amaaazing project!! But will you consider adding chars like Shadow Lady, Shadow, Dark Sakura, Morrigan(lilith Mode from Mvc), Mech Gouki, Evil Ryu?
And btw you could use Acey's Rogue, removing all non Mvc moves, but keeping that power absorption (like when she absorbs ryu's power, then b able to use his hadouken, or kikoken when she absorbs chun li powers. But only the specials, not the supers), And add her default stance. Anyway, keep it up!!
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: Kingxroyo on April 10, 2017, 09:19:43 AM
Can I Patch your characters with the Uno tag Patch? I wanna make a mini mugen MvC2 game lol. I'm really looking forward to see how will you encode Norimaro, Ryu, Ruby Heart, & Cable!
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: REDHOT on April 10, 2017, 02:02:06 PM
Wow!! Amaaazing project!! But will you consider adding chars like Shadow Lady, Shadow, Dark Sakura, Morrigan(lilith Mode from Mvc), Mech Gouki, Evil Ryu?
And btw you could use Acey's Rogue, removing all non Mvc moves, but keeping that power absorption (like when she absorbs ryu's power, then b able to use his hadouken, or kikoken when she absorbs chun li powers. But only the specials, not the supers), And add her default stance. Anyway, keep it up!!

Dark Sakura will be inside of Sakura like in MvC2.
About Shadow could consider will be inside of Charlie and transform into him like Mech Zangief... or Dark Sakura... or just be a palette (the seventh one) and do the movements that only Shadow can do with the code "PALNO 7".. thats could be a good idea.. for now Charlie will be just Charlie until I´ll release all the characters.
The same with Gold WarMachine, Orange Hulk and Orange Venom.

About Lilith Mode, I prefer If I consider a good idea to add on Morrigan the hypers or movements of "MvC Lilith"...for now Morrigan is just Morrigan.

About Shadow Lady and Mech Gouki, are new characters that they are not in my list. When I´ll complete the roster and if I consider a good idea to magnify this project in add more characters.. those two will be the first for sure (with Anita and others that appears in MSH to MvC2).

About Evil Ryu, I think CAPCOM do the"KEN/GOUKI" transformation with Ryu so in that way not add more characters in the game and can play with Ken or Gouki with Ryu..
For now.. Ryu will be the MvC2 one.. when I´ll complete the roster and update all the characters I´ll think if this could be a possilibity... (nothing of this is descarted)

Can I Patch your characters with the Uno tag Patch? I wanna make a mini mugen MvC2 game lol. I'm really looking forward to see how will you encode Norimaro, Ryu, Ruby Heart, & Cable!

Yes you can
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: drewski90 on April 12, 2017, 01:16:50 AM
I tried your morrigan and whenever the announcer says danger, it shows the word aerial rave instead of the word danger
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: REDHOT on April 12, 2017, 04:48:47 AM
I tried your morrigan and whenever the announcer says danger, it shows the word aerial rave instead of the word danger

Thanks!, I aprreciate it, I forgot to remove the AERIAL RAVE anim  ;D

Morrigan Updated
-Danger message in p1 fixed

Megaman Updated
-Danger message fixed

Wolverine Updated v1.1
-Danger message fixed
- Air combo fixed (wall bug... Wolverine traspass the edge of the stage and comes running), for now I returned to Mouser´s code
- Weapon X fixed (before.. if you do Weapon X close to the wall, the last hit is in a very bad position)
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: drewski90 on April 12, 2017, 05:20:04 AM
thanks for the updates, i can't wait and see who's up next
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: Kingxroyo on April 12, 2017, 05:26:10 AM
I would die to see what your Norimaro would play out!
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: -Ash- on April 12, 2017, 06:53:32 AM
Hi, i want to know if its possible to disable the system messages and the out of screen arrow.
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: REDHOT on April 12, 2017, 02:01:45 PM
Hi, i want to know if its possible to disable the system messages and the out of screen arrow.

It´s possible to do it yourself, because the characters that I´ll release will be always like that.
Open Fighter Factory and do the easy way, remove all the anims and sounds about system messages and screen arrow.
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: lui on April 14, 2017, 02:44:16 AM
open up the "cns" folder in the characters, look for config.txt and look for these lines

; ‰æ–ÊŠO‚É‚¢‚鎞‚̈ʒu•\Ž¦BƒIƒt‚É‚µ‚½‚¢ê‡‚Í0‚ðÝ’è‚·‚éB
[State 9999, Arrow outside a screen]
type = ParentVarSet
trigger1 = 1
var(43) = 1

; ƒVƒXƒeƒ€•\Ž¦‚ðƒIƒt‚É‚µ‚½‚¢Žž‚Í0‚ɐݒ肷‚éB1‚ÅAIR COMBO•\‹LB2‚ÅAERIAL RAVE•\‹LB
[State 9999, System Message]
type = ParentVarSet
trigger1 = 1
var(40) = 1

set trigger1 = 0

redhot idk how you could miss stuff like this in your own characters, what you're telling him isn't the proper way to get rid of it. you only delete the sprites, sounds and anims once you delete all the codes relating to it so it doesn't cause any issues
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: REDHOT on April 14, 2017, 07:23:54 PM
open up the "cns" folder in the characters, look for config.txt and look for these lines

; ‰æ–ÊŠO‚É‚¢‚鎞‚̈ʒu•\Ž¦BƒIƒt‚É‚µ‚½‚¢ê‡‚Í0‚ðÝ’è‚·‚éB
[State 9999, Arrow outside a screen]
type = ParentVarSet
trigger1 = 1
var(43) = 1

; ƒVƒXƒeƒ€•\Ž¦‚ðƒIƒt‚É‚µ‚½‚¢Žž‚Í0‚ɐݒ肷‚éB1‚ÅAIR COMBO•\‹LB2‚ÅAERIAL RAVE•\‹LB
[State 9999, System Message]
type = ParentVarSet
trigger1 = 1
var(40) = 1

set trigger1 = 0

redhot idk how you could miss stuff like this in your own characters, what you're telling him isn't the proper way to get rid of it. you only delete the sprites, sounds and anims once you delete all the codes relating to it so it doesn't cause any issues

Sometimes I comment on another computer and I havn´t here the characters files.
You can delete the system message and arrows there in config.txt but just in some characters that have the var(40) or var(43) implemented in the code, is not so easy that you think.
In some characters I had to delete or change some variables to get the code work.. and the var(40) is an example.
The config.txt file is always there, because So that there are no problems in other codes.

Characters like Megaman, Wolverine, Silver Samurai or Morrigan use another different System messages´s code.
So that´s why I tell him that (In fact, I've done that once and nothing ever happened, it´s true that´s not the correct way, obviously, but it´s the fast way in this case).

-Ash- try if you can dissable the system messages and arrows deleting the explods or PlaySnds  codes in the main cns file (if you don´t want to delete anims or sounds).
(THE NUMBER OF VARIABLES COULD CHANGE IN ALL THE CHARACTERS)

System message:

Code:
; ƒRƒ“ƒ{ƒƒbƒZ[ƒW 
; 1P‘¤
[State -2, ƒRƒ“ƒ{ƒƒbƒZ[ƒW]
type = Explod
triggerall = !numtarget && roundstate = 2 && teamside = 1
trigger1 = var(44) >= 3 && var(46) < 2
anim = 8550+(var(44)>3)+(var(44)>5)+(var(44)>7)+(var(44)>9)+(var(44)>29)+(var(44)>59)+(var(44)>99)
ownpal = 1
ontop = 1
postype = left
bindtime = -1
pos = 0,80
scale = .5,.5
ignorehitpause = 1
supermove = 1
pausemovetime = 99999999
id = 8550

[State -2, ƒRƒ“ƒ{ƒƒbƒZ[ƒW]
type = Explod
triggerall = !numtarget && roundstate = 2 && teamside = 1
trigger1 = var(44) >= 3 && var(46) >= 2
anim = 8558+(var(52)=2)
ownpal = 1
ontop = 1
postype = left
bindtime = -1
pos = 0,80
scale = .5,.5
ignorehitpause = 1
supermove = 1
pausemovetime = 99999999
id = 8550

; 2P‘¤
[State -2, ƒRƒ“ƒ{ƒƒbƒZ[ƒW]
type = Explod
triggerall = !numtarget && roundstate = 2 && teamside = 2
trigger1 = var(44) >= 3 && var(46) < 2
anim = 8560+(var(44)>3)+(var(44)>5)+(var(44)>7)+(var(44)>9)+(var(44)>29)+(var(44)>59)+(var(44)>99)
ownpal = 1
ontop = 1
postype = right
bindtime = -1
pos = 0,80
scale = .5,.5
ignorehitpause = 1
supermove = 1
pausemovetime = 99999999
id = 8550

[State -2, ƒRƒ“ƒ{ƒƒbƒZ[ƒW]
type = Explod
triggerall = !numtarget && roundstate = 2 && teamside = 2
trigger1 = var(44) >= 3 && var(46) >= 2
anim = 8568+(var(52)=2)
ownpal = 1
ontop = 1
postype = right
bindtime = -1
pos = 0,80
scale = .5,.5
ignorehitpause = 1
supermove = 1
pausemovetime = 99999999
id = 8550

; ƒAƒiƒEƒ“ƒX
[State -2, ƒRƒ“ƒ{ƒƒbƒZ[ƒW]
type = PlaySnd
triggerall = !numtarget && roundstate = 2
trigger1 = var(44) >= 3 && var(46) < 2
value = 7,(var(44)>3)+(var(44)>5)+(var(44)>7)+(var(44)>9)+(var(44)>29)+(var(44)>59)+(var(44)>99)
ignorehitpause = 1

[State -2, ƒRƒ“ƒ{ƒƒbƒZ[ƒW]
type = PlaySnd
triggerall = !numtarget && roundstate = 2
trigger1 = var(44) >= 3 && var(46) >= 2
value = 7,8+(var(52)=2)
ignorehitpause = 1
 
; ƒVƒXƒeƒ€ƒƒbƒZ[ƒW
[State -2, ƒVƒXƒeƒ€ƒƒbƒZ[ƒW]
type = Explod
triggerall = !(var(53)&1) && teamside = 1
trigger1 = movehit
trigger2 = projhittime(0) > 0
anim = 8570
ownpal = 1
ontop = 1
postype = left
bindtime = -1
pos = 0,80
scale = .5,.5
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8570

[State -2, ƒVƒXƒeƒ€ƒƒbƒZ[ƒW]
type = Explod
triggerall = !(var(53)&1) && teamside = 2
trigger1 = movehit
trigger2 = projhittime(0) > 0
anim = 8575
ownpal = 1
ontop = 1
postype = right
bindtime = -1
pos = 0,80
scale = .5,.5
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8570

[State -2, ƒVƒXƒeƒ€ƒƒbƒZ[ƒW]
type = PlaySnd
triggerall = !(var(53)&1)
trigger1 = movehit
trigger2 = projhittime(0) > 0
value = 7,10
ignorehitpause = 1

[State -2, ƒVƒXƒeƒ€ƒƒbƒZ[ƒW]
type = VarSet
triggerall = !(var(53)&1)
trigger1 = movehit
trigger2 = projhittime(0) > 0
trigger3 = movetype = H && stateno != [120,155]
trigger4 = numpartner
trigger4 = partner,movetype = H && partner,stateno != [120,155]
trigger5 = numpartner
trigger5 = partner,movehit || partner,projhittime(0) > 0
var(53) = var(53) | 1
ignorehitpause = 1

[State -2, ƒVƒXƒeƒ€ƒƒbƒZ[ƒW]
type = Explod
triggerall = !(var(53)&2) && teamside = 1
trigger1 = life < lifemax * .35
anim = 8571
ownpal = 1
ontop = 1
postype = left
bindtime = -1
pos = 0,80
scale = .5,.5
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8570

[State -2, ƒVƒXƒeƒ€ƒƒbƒZ[ƒW]
type = Explod
triggerall = !(var(53)&2) && teamside = 2 && alive
trigger1 = life < lifemax * .35
anim = 8576
ownpal = 1
ontop = 1
postype = right
bindtime = -1
pos = 0,80
scale = .5,.5
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8570

[State -2, ƒVƒXƒeƒ€ƒƒbƒZ[ƒW]
type = PlaySnd
triggerall = !(var(53)&2) && alive
trigger1 = life < lifemax * .35
value = 7,11
ignorehitpause = 1

[State -2, ƒVƒXƒeƒ€ƒƒbƒZ[ƒW]
type = VarSet
triggerall = !(var(53)&2)
trigger1 = life < lifemax * .35
var(53) = var(53) | 2
ignorehitpause = 1

[State -2, ƒVƒXƒeƒ€ƒƒbƒZ[ƒW]
type = VarSet
triggerall = (var(53)&2)
trigger1 = life >= lifemax * .35
var(53) = var(53) ^ 2
ignorehitpause = 1

[State -2, ƒVƒXƒeƒ€ƒƒbƒZ[ƒW]
type = RemoveExplod
trigger1 = numexplod(8570) && numexplod(8550)
id = 8550
ignorehitpause = 1
 
; ƒRƒ“ƒ{”
[State -2, ƒRƒ“ƒ{”]
type = VarSet
trigger1 = statetype = A && prevstateno = [600,800)
trigger1 = stateno = [1000,5000)
var(55) = 1

[State -2, ƒRƒ“ƒ{”]
type = VarAdd
trigger1 = movehit = 1
trigger2 = projhit = 1
var(44) = 1

[State -2, ƒRƒ“ƒ{”]
type = VarAdd
triggerall = statetype = A && numtarget
triggerall = target,statetype = A
triggerall = movehit = 1 || projhit = 1
trigger1 = stateno = [600,800)
trigger2 = var(55) && stateno = [1000,5000)
var(46) = 1

[State -2, ƒRƒ“ƒ{”]
type = VarSet
trigger1 = !numtarget
var(55) = 0

[State -2, ƒRƒ“ƒ{”]
type = VarSet
trigger1 = !numtarget
var(44) = 0

[State -2, ƒRƒ“ƒ{”]
type = VarSet
trigger1 = !numtarget
var(46) = 0
 
; ƒRƒ“ƒ{•â³
[State -2, ƒRƒ“ƒ{•â³]
type = VarSet
trigger1 = 1
fvar(0) = 1.0-(var(44)>3)*((var(44)-3)*.075)

[State -2, ƒRƒ“ƒ{•â³]
type = VarSet
trigger1 = fvar(0) < .0
fvar(0) = .025

[State -2, ƒRƒ“ƒ{•â³]
type = AttackMulSet
trigger1 = 1
value = fvar(0)



Arrows (IN THIS CASE, REMOVE IT ALL):



Code:
; ‰æ–ÊŠO•\Ž¦(Ž©•ª) 

; ƒvƒŒƒCƒ„[•\Ž¦
[State -2, ‰æ–ÊŠO•\Ž¦]
type = Explod
trigger1 = roundstate = [2,3]
trigger1 = screenpos y > 240-const(size.head.pos.y)
anim = 8589+teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(screenpos x),195
scale = .5,.5
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8590

[State -2, ‰æ–ÊŠO•\Ž¦]
type = Explod
trigger1 = roundstate = [2,3]
trigger1 = screenpos y < 0
anim = 8589+teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(screenpos x),5
scale = .5,.5
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8590
 
; –îˆó•\Ž¦(‰ñ“])
[State -2, ‰æ–ÊŠO•\Ž¦]
type = Explod
triggerall = roundstate = [2,3]
triggerall = !numexplod(8596) && numenemy
triggerall = screenpos y > 240-const(size.head.pos.y)
trigger1 = var(26) = 1
trigger1 = screenpos x < enemynear,screenpos x
trigger2 = var(26) = -1
trigger2 = screenpos x > enemynear,screenpos x
anim = 8595+teamside
ownpal = 1
ontop = 1
facing = -var(26)
postype = left
pos = floor(screenpos x),195
scale = .25,.25
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8596

[State -2, ‰æ–ÊŠO•\Ž¦]
type = Explod
triggerall = roundstate = [2,3]
triggerall = !numexplod(8598) && numenemy
triggerall = screenpos y < 0
trigger1 = var(26) = 1
trigger1 = screenpos x < enemynear,screenpos x
trigger2 = var(26) = -1
trigger2 = screenpos x > enemynear,screenpos x
anim = 8597+teamside
ownpal = 1
ontop = 1
facing = -var(26)
postype = left
pos = floor(screenpos x),5
scale = .25,.25
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8598

[State -2, ‰æ–ÊŠO•\Ž¦]
type = RemoveExplod
triggerall = numexplod(8596)
trigger1 = screenpos y <= 240-const(size.head.pos.y)
id = 8596

[State -2, ‰æ–ÊŠO•\Ž¦]
type = RemoveExplod
triggerall = numexplod(8598)
trigger1 = screenpos y >= 0
id = 8598

[State -2, ‰æ–ÊŠO•\Ž¦]
type = ModifyExplod
trigger1 = numexplod(8596)
id = 8596
postype = left
pos = floor(screenpos x),195

[State -2, ‰æ–ÊŠO•\Ž¦]
type = ModifyExplod
trigger1 = numexplod(8598)
id = 8598
postype = left
pos = floor(screenpos x),5

[State -2, ‰æ–ÊŠO•\Ž¦]
type = VarSet
trigger1 = numenemy
var(26) = ifelse(screenpos x - enemynear,screenpos x < 0,-1,1)
 
; –îˆó•\Ž¦
[State -2, ‰æ–ÊŠO•\Ž¦]
type = Explod
trigger1 = roundstate = [2,3]
trigger1 = !numexplod(8596)
trigger1 = screenpos y > 240-const(size.head.pos.y)
anim = 8593+teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(screenpos x),195
scale = .25,.25
facing = -var(26)
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8594

[State -2, ‰æ–ÊŠO•\Ž¦]
type = Explod
trigger1 = roundstate = [2,3]
trigger1 = !numexplod(8598)
trigger1 = screenpos y < 0
anim = 8593+teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(screenpos x),5
scale = .25,.25
facing = -var(26)
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8594

 
; ‰æ–ÊŠO•\Ž¦(‘ŠŽè)

; ƒvƒŒƒCƒ„[•\Ž¦
[State -2, ‰æ–ÊŠO•\Ž¦]
type = Explod
triggerall = numenemy = 1
triggerall = !(enemy,authorname="mouser" && enemy,var(5)=5068355)
trigger1 = roundstate = [2,3]
trigger1 = enemy,screenpos y > 240-enemy,const(size.head.pos.y)
anim = 8589+enemy,teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(enemy,screenpos x),195
scale = .5,.5
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8590

[State -2, ‰æ–ÊŠO•\Ž¦]
type = Explod
triggerall = numenemy = 1
triggerall = !(enemy,authorname="mouser" && enemy,var(5)=5068355)
trigger1 = roundstate = [2,3]
trigger1 = enemy,screenpos y < 0
anim = 8589+enemy,teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(enemy,screenpos x),5
scale = .5,.5
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8590
 
; –îˆó•\Ž¦(‰ñ“])
[State -2, ‰æ–ÊŠO•\Ž¦]
type = Explod
triggerall = numenemy = 1
triggerall = !(enemy,authorname="mouser" && enemy,var(5)=5068355)
triggerall = roundstate = [2,3]
triggerall = !numexplod(18596)
triggerall = enemy,screenpos y > 240-enemy,const(size.head.pos.y)
trigger1 = var(27) = 1
trigger1 = enemy,screenpos x < screenpos x
trigger2 = var(27) = -1
trigger2 = enemy,screenpos x > screenpos x
anim = 8595+enemy,teamside
ownpal = 1
ontop = 1
facing = -var(27)
postype = left
pos = floor(enemy,screenpos x),195
scale = .25,.25
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 18596

[State -2, ‰æ–ÊŠO•\Ž¦]
type = Explod
triggerall = numenemy = 1
triggerall = !(enemy,authorname="mouser" && enemy,var(5)=5068355)
triggerall = roundstate = [2,3]
triggerall = !numexplod(18598)
triggerall = enemy,screenpos y < 0
trigger1 = var(27) = 1
trigger1 = enemy,screenpos x < screenpos x
trigger2 = var(27) = -1
trigger2 = enemy,screenpos x > screenpos x
anim = 8597+enemy,teamside
ownpal = 1
ontop = 1
facing = -var(27)
postype = left
pos = floor(enemy,screenpos x),5
scale = .25,.25
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 18598

[State -2, ‰æ–ÊŠO•\Ž¦]
type = RemoveExplod
triggerall = numexplod(18596)
trigger1 = enemy,screenpos y <= 240-enemy,const(size.head.pos.y)
id = 18596

[State -2, ‰æ–ÊŠO•\Ž¦]
type = RemoveExplod
triggerall = numexplod(18598)
trigger1 = enemy,screenpos y >= 0
id = 18598

[State -2, ‰æ–ÊŠO•\Ž¦]
type = ModifyExplod
trigger1 = numexplod(18596)
id = 18596
postype = left
pos = floor(enemy,screenpos x),195

[State -2, ‰æ–ÊŠO•\Ž¦]
type = ModifyExplod
trigger1 = numexplod(18598)
id = 18598
postype = left
pos = floor(enemy,screenpos x),5

[State -2, ‰æ–ÊŠO•\Ž¦]
type = VarSet
trigger1 = numenemy = 1
var(27) = ifelse(enemy,screenpos x - screenpos x < 0,-1,1)
 
; –îˆó•\Ž¦
[State -2, ‰æ–ÊŠO•\Ž¦]
type = Explod
triggerall = numenemy = 1
triggerall = !(enemy,authorname="mouser" && enemy,var(5)=5068355)
trigger1 = roundstate = [2,3]
trigger1 = !numexplod(18596)
trigger1 = enemy,screenpos y > 240-enemy,const(size.head.pos.y)
anim = 8593+enemy,teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(enemy,screenpos x),195
scale = .25,.25
facing = -var(27)
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 18594

[State -2, ‰æ–ÊŠO•\Ž¦]
type = Explod
triggerall = numenemy = 1
triggerall = !(enemy,authorname="mouser" && enemy,var(5)=5068355)
trigger1 = roundstate = [2,3]
trigger1 = !numexplod(18598)
trigger1 = enemy,screenpos y < 0
anim = 8593+enemy,teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(enemy,screenpos x),5
scale = .25,.25
facing = -var(27)
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 18594


Characters like Morrigan, Megaman, and Wolverine you can delete the system message in the section "SIGNS" in the -2 statedef.

Thanks
Title: Re: Marvel vs Capcom 2 characters project (Morrigan RELEASED,Teaser gameplay video)
Post by: Retro Respecter on April 14, 2017, 07:45:49 PM
All we need now is a proper screenpack.
Title: Re: Marvel vs Capcom 2 characters project (Sabretooth RELEASED)
Post by: REDHOT on April 23, 2017, 07:42:04 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)

(http://i.imgur.com/OUfgeIw.jpg)
(http://i.imgur.com/oPBw86W.jpg)
(http://i.imgur.com/YA3rDhN.jpg)



Teaser Gameplay Video!





Hi! the first vertion of Sabretooth it´s released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Unkoman and this edition that I made, is made with a lot of effort to try to improve Sabretooth in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves that NOT appear in MvC2.
- Advanced guard FX
- Announcement messages
- Air combo code
- Throws
- Combos
- Common cns
- Dash fwd and backward FX
- State hits
- Fall fx and sounds
- hits and guards fx and sounds
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper combo finish
- Hyper effects and sounds
- Hyper portait
- Intro
- Landing fx and sound
- Launching
- Lie down time
- Portaits select
- p1-p2 icon
- Palettes
- Pre walking
- Recovery Roll
- Wall climbing
- Scale character
- Super jump code and FX
- Taunt
- Throws FX and sound
- Voices
- Velocity data
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Dizzy
- Run jump
- Commands
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes


Things to perfect:

- Throws: adjust some little things
- Air combo camera
- Announcement messages in Weapon X
- Hypers: adjust some little things
- Supers: adjust some little things
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
and maybe a little more things in my list

Credits:

- Unkoman (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- Kamekaze (Berseker Claw X code base)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Sabretooth RELEASED, gameplay video!)
Post by: BahamianKing242 on April 23, 2017, 10:59:15 PM
awesome work buddy! thanks again for another mvc2 character!
Title: Re: Marvel vs Capcom 2 characters project (Sabretooth RELEASED, gameplay video!)
Post by: Mr.Karate JKA on April 23, 2017, 11:06:52 PM
Nice! Already in my roster!
Title: Re: Marvel vs Capcom 2 characters project (Sabretooth RELEASED, gameplay video!)
Post by: concurseiro on April 29, 2017, 10:46:14 PM
I Really need that you hear this:
Thanks for improving this project and make these characters the "official" and "definitive" versions.
For exemple, now we have a megaman, a wolverine, a sabretooh in your best version to mugen.
Thanks my friend!
Title: Re: Marvel vs Capcom 2 characters project (Sabretooth RELEASED, gameplay video!)
Post by: REDHOT on May 01, 2017, 05:12:09 PM
I Really need that you hear this:
Thanks for improving this project and make these characters the "official" and "definitive" versions.
For exemple, now we have a megaman, a wolverine, a sabretooh in your best version to mugen.
Thanks my friend!

Thanks for the words!
This week a new character will be released.

Once that the 56 characters are released, comes all the updates with all the perfections to make (A.I., CLSN BOXES, GUARD STATES.. HYPERS, SPECIALS....EFFECTS, NEW THINGS).. so stay tuned!
Title: Re: Marvel vs Capcom 2 characters project (Sabretooth RELEASED, gameplay video!)
Post by: TheRedBeast on May 01, 2017, 06:54:17 PM
now you too make me hype :D
Title: Marvel vs Capcom 2 characters project (Ken RELEASED, gameplay video!)
Post by: REDHOT on May 03, 2017, 04:28:45 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/aLiFw4o.jpg)
(http://i.imgur.com/14Y4ZL2.jpg)
(http://i.imgur.com/W41pBNj.jpg)



Teaser Gameplay Video!





Hi! the first vertion of Ken it´s released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Mouser and this edition that I made, is made with a lot of effort to try to improve Ken in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves that NOT appear in MvC2.
- Advanced guard FX
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX
- State hits
- hits and guards fx and sounds
- Hit in fall
- Hyper BG
- Hyper sounds
- Intro
- Launching
- Lie down time
- Palettes
- Scale character
- Super jump FX
- Velocity data
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Run jump
- Commands
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes

Things to perfect:

- Throws: adjust some little things
- Air combo camera
- Hypers: adjust some little things
- Shoryuken: adjust some little things
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
and maybe a little more things in my list

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (yper Ports and Common1 codes)
- Iwakick (Tech-it coding)
- Violin Ken (Negative edge command)
- FerchogtX (Some MvC2 FX and sounds)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Sabretooth RELEASED, gameplay video!)
Post by: drewski90 on May 03, 2017, 04:30:26 AM
that nearly completes the shotoclones because that only leaves sakura congrats

i'm still waiting for shuma gorath and blackheart to be here though
Title: Re: Marvel vs Capcom 2 characters project (Ken RELEASED, gameplay video!)
Post by: Mr.Karate JKA on May 04, 2017, 12:51:44 AM
that nearly completes the shotoclones because that only leaves sakura congrats

i'm still waiting for shuma gorath and blackheart to be here though


Me too!!! Lol
Title: Re: Marvel vs Capcom 2 characters project (Spider-Man RELEASED, gameplay video!)
Post by: REDHOT on May 13, 2017, 11:53:57 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/hg9uqri.jpg)
(http://i.imgur.com/CdgTPaF.jpg)
(http://i.imgur.com/DgWGw85.jpg)



Teaser Gameplay Video!



Half of the 56 characters have been reached today!! (28/56)


Hi! the first vertion of Spider-Man it´s released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is FerchoGTX (with some things edited by DarkWolf13 in the first place for his own project) and this edition that I made, is made with a lot of effort to try to improve Spider-Man in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves that NOT appear in MvC2.
- Advanced guard FX
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX
- State hits
- hits and guards fx and sounds
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper sounds
- Intro
- Launching
- Lie down time
- Lose by time over anim
- Palettes
- Mini portait
- Pre walking
- Air dash
- Wall climb
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Run jump
- Commands (dash & launching moves too)
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes

Things to perfect:

- Throws: adjust some little things
- Air combo camera
- Maximum Spider: -adjust some little things..
                                 - check p2stateno,
                                 - check cameras,
                                 - check possible bugs (NOTE: MAXIMUM SPIDER FOR NOW WORKS ONLY IN SUPER JUMP STAGES, YOU POSSIBLY FIND A BUG IF YOU DO A MAXIMUM SPIDER IN A NORMAL STAGE WITHOUT SUPER JUMP..... SPIDEY POSSIBLY WILL DO ONLY TWO OR THREE HITS)
- Intro:- Adjust some little things,
              - erase PalFX if you press START before intro, (check if intro 3 exist when spidey fall in his web rope)
- Web ball: - Don´t break the web trap if you throw another web ball (the same thing with Thanos´s bubble trap).
                   - Sometimes if you throw a web ball when the enemy it´s already trapped, and you throw ANOTHER web ball.. the web trap is not created, check this.
                   - Check possible float positions.
                   - Big web trap in big enemies.
- Web Throw: - Check, spider rope´s velsets, pos and trans.
                        - Check some hitdef
                        - TAP buttons (anim fast.. this exist?)
- Air dash: - Adjust some little things
- Check Spider shield anim in guards states
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
and maybe a little more things in my list

Credits:

- FerchogtX (Original author and various original codes of this character and Some MvC2 FX and sounds)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, Hyper Ports, and Common1 codes)
- Iwakick (Tech-it coding)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Spider-Man RELEASED, gameplay video!)
Post by: Retro Respecter on May 14, 2017, 04:37:26 AM
Finally! Everyone's favorite hero has come back to M.U.G.E.N.!!!
Title: Re: Marvel vs Capcom 2 characters project (Spider-Man RELEASED, gameplay video!)
Post by: Kingxroyo on May 14, 2017, 05:26:28 AM
Yet again i repeat, 2017 is my year!
Title: Re: Marvel vs Capcom 2 characters project (Spider-Man RELEASED, gameplay video!)
Post by: Mr.Karate JKA on May 14, 2017, 02:51:45 PM
Ssssspideyyyyyy!! Thanks!!
Title: Re: Marvel vs Capcom 2 characters project (Spider-Man RELEASED, gameplay video!)
Post by: AiRiC on May 14, 2017, 10:02:51 PM
I always felt that Web ball should stay longer on ... Spiderman could never really compete I always felt that be real nice.
Title: Re: Marvel vs Capcom 2 characters project (Spider-Man RELEASED, gameplay video!)
Post by: REDHOT on May 15, 2017, 01:45:47 PM
I always felt that Web ball should stay longer on ... Spiderman could never really compete I always felt that be real nice.
Well with Web Ball (Hard punch) the trap stay a considerer time in any MvC game, if the trap stay more longer will be annoying for the player 2.
Title: Marvel vs Capcom 2 characters project (Sonson RELEASED, gameplay video!)
Post by: REDHOT on May 28, 2017, 05:30:25 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/3oJe4yz.jpg)
(http://i.imgur.com/naeg0Sa.jpg)
(http://i.imgur.com/Od9fwfl.jpg)



Teaser Gameplay Video!



Hi! the first vertion of Sonson it´s released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is FerchoGTX, Ryou Win & Kong and this edition that I made, is made with a lot of effort to try to improve Sonson in MvC2 gameplay, this character was not worsened to offend the great work of the original authors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves that NOT appear in MvC2.
- Advanced guard FX and code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX
- State hits
- hits and guards fx
- Hit character sound
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Lose by time over anim
- Palettes
- p1 and p2 icon
- Mini portait
- Air dash
- Recovery Roll
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Run jump
- Commands (dash & launching moves too)
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes

Things to perfect:

- Air combo camera
- Throws
- Air hard punch (pole hits)
- Combo messages in Shienbu
- Ground Corner Push hitting big monkey
- Hyper Combo Finish in POW
- Check and get a little better all hypers and supers (HitDef in Tenchi Tsuukan / Fire hit in Enou / Superarmor in Enou)
- Camera holder in Wall Climb
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
and maybe a little more things in my list

Credits:

- FerchoGTX, Ryou Win & Kong (Original authors and various original codes of this character, Some MvC2 FX and sounds)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Sonson RELEASED, gameplay video!)
Post by: BahamianKing242 on May 28, 2017, 08:16:15 AM
awesome!
Title: Re: Marvel vs Capcom 2 characters project (Sonson RELEASED, gameplay video!)
Post by: -Ash- on May 28, 2017, 09:29:43 AM
She is one of the characters that i was waiting the most from you, thank you.
Title: Re: Marvel vs Capcom 2 characters project (Sonson RELEASED, gameplay video!)
Post by: REDHOT on May 28, 2017, 05:37:34 PM
Thanks to you guys!
Title: Re: Marvel vs Capcom 2 characters project (Sonson RELEASED, gameplay video!)
Post by: OldGamer on May 30, 2017, 12:11:03 AM
Thanks to you guys!
yeah u did great and Im just waiting on chun li XD

Title: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: REDHOT on June 21, 2017, 05:37:33 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)

(http://i.imgur.com/3U8mPtZ.jpg)
(http://i.imgur.com/zt8jS8W.jpg)
(http://i.imgur.com/qcYtmuR.jpg)


Teaser Gameplay Video!



Hi! the first vertion of Captain America it´s finally released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Unkoman and this edition that I made, is made with a lot of effort to try to improve Captain America in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Original MvC2 Explotion effect ripped by me (NEW!)
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves or effects that NOT appear in MvC2.
- Advanced guard FX and code
- Air combo code
- Shield states
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sound
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Hyper Portait
- Launching
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Portaits
- Palettes
- p1 and p2 icon
- Recovery Roll
- Pre Walking
- Double Jump code
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit code, FX and sound
- Wins
- Dizzy
- Yacell
- 1 Powerbar
- Commands
- Vertical Spinning
- Run jump
- A.I
- Special dust effects
- Veladd in air combo
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes

Things to perfect:

- Shield states: - P2 icon (the p1 icon it´s ok)
                              - Check shield anims in ALL p2stateno throws (when I say ALL I say all the MvC2 characters)... if you do a throw for example with Guile against Cap.. the shield will be posicionated in any side.. I know that MystikBlaze do something good about that.. not perfect.. but something that I could check... Exist the posibility that I have to animate the shield of all cap´s p2statenos.
- Air combo camera
- Throws
- Announcer message in Final Justice (better)
- Check all hypers (few things)
- Check all supers (few things)
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Unkoman (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- MystikBlaze (Intros code base)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: drewski90 on June 22, 2017, 12:12:23 AM
glad to see that you're back, just 25 more to go

anyway when he does a hyper combo finish on final justice, it's not slowing down unlike his other super moves
Title: Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: REDHOT on June 22, 2017, 03:22:42 AM
glad to see that you're back, just 25 more to go

anyway when he does a hyper combo finish on final justice, it's not slowing down unlike his other super moves

Thanks!.
mmmm I read too that other guy found a bug in Final Justice.. sincerally Final Justice is working perfect for me.. in all the ways, inclusive in Hyper Combo Finish.
The Hyper Combo Finish BG appears to me when Cap.America throw the enemy down with the big explotion, like in MvC2, nothing weird.. Cap do the Final Justice perfectly

This happen to you always? with any oponnent?

Let me know if you found another bug guys.

Thanks!
Title: Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: drewski90 on June 22, 2017, 08:04:13 PM
here's another problem with captain america that i forgot to point out:

if you do a throw, cap's shield will be outside of his arm instead of in his arm
Title: Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: REDHOT on June 22, 2017, 08:24:43 PM
here's another problem with captain america that i forgot to point out:

if you do a throw, cap's shield will be outside of his arm instead of in his arm

Yes, this is something that I point out in "Things to perfect´s list"

Quote
- Check shield anims in ALL p2stateno throws (when I say ALL I say all the MvC2 characters)... if you do a throw for example with Guile against Cap.. the shield will be posicionated in any side.. I know that MystikBlaze do something good about that.. not perfect.. but something that I could check... Exist the posibility that I have to animate the shield of all cap´s p2statenos.

That´s something that I have to check in the finals vertion of Cap... probably I have to generate the p2stateno anims shield of all the MvC2 character´s throws...
Could exist an easy way that MystikBlaze do.. generate it automaticly...
Title: Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: Flowrellik on June 22, 2017, 10:21:17 PM
I gotta say this project looks promising.
If you need another char for MVC2 style that's marvel based, I have a few ideas in mind
1) Sentinel
2) Cyber-Gouki
3) an original character done in the past (Sandman, electro, etc. Mainly any character that is not used any sort of character as a base)
Title: Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: lui on June 22, 2017, 10:25:53 PM
sandman uses bases, its just hard to tell because of the filter but it's pretty easy to make out once you take em out.
Title: Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: REDHOT on June 23, 2017, 01:44:39 AM
I gotta say this project looks promising.
If you need another char for MVC2 style that's marvel based, I have a few ideas in mind
1) Sentinel
2) Cyber-Gouki
3) an original character done in the past (Sandman, electro, etc. Mainly any character that is not used any sort of character as a base)

Thanks, Sentinel was released in MvC2 style months ago in his v1.. if you mean the Sentinel that I´m thinking about.
The main idea is NOT doing another character that isn´t in the MvC2 game, except Norimaro replacing Wolverine with bone claws.
This is the main idea obviusly. When I´ll reach the objective (the 56 characters in his final version) I could consider enlarge the project and transform it into a new one with the next steps that is NOT confirmed at all:

1 - New HD FX and HQ sounds, probably elaborated by me (I could got the sounds from UMvC3)
2- Tag system
3- MvC/MvC2 mix gameplay (MvC: Duo/Triple Hyper combo with one character - Team Hyper combo in Tag System.    MvC2: Duo/Triple Hyper combo calling another character - Counter - Snapback)
4- War Machine into Gold War Machine hyper (like Zangief into Mech Zangief)
5- War Machine new helmet sprites
6- Hulk into Orange Hulk hyper
7- Venom into Orange Venom hyper
8- Charlie / Shadow palette, the same with Spiderman/Armored, Blackheart/Mephisto, Cap/U.S. Agent.
9- New Hyper Portaits and new draws
10- Ryu with his ken and akuma mode like in MvC
11- Morrigan with lilith hypers
12- New characters (the next list is per phase, the first ones are the easiest to make, the existents in the MvC series..and the ones I would do first if this comes true... )
     
       PHASE ONE:
       Anita - Mech Gouki - Shadow Lady

       PHASE TWO:
       Apocalypse - Onslaught - Abyss

       PHASE THREE (characthers by CAPCOM that we have sprites and NOT appear in MvC series):
       Street Fighters characters - Darkstalkers characters - etc

       PHASE FOUR (UMvC3 characters ):
       They would be exactly like UMvC3 in his animations and abilities (moves, hypers and supers), obviusly in 2D, the hard part of this? SPRITES, well
       for that this it´s in the phase four, and unfortunately this is very likely that never happen.

please, not take all this like a confirmation, at all.
I still have enough to complete my initial idea, and probably the last.
Title: Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: Mr.Karate JKA on June 23, 2017, 04:02:03 PM
i cant wait to see your rogue!
Title: Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: Neat Unsou on June 27, 2017, 01:44:50 AM
あなたの製作物は本当に素晴らしいです!
私はあなたのストライダー飛竜にAIを追加しようとしましたが、
最終的には、それに加えてあなたのストライダーをよりMvC2の性能に正確になるように改変しました!
是非これをあなたのサイトでアップデートとして公開して下さい。

Your creation is truly amazing!
I tried to add AI on your Strider Hiryu,
Eventually, in addition to that, I edited your Strider to be more accurate MvC2 gameplay!
Please do release this as an update on your site.

https://onedrive.live.com/download?cid=D822217CAFA11DAA&resid=D822217CAFA11DAA%213722&authkey=AGcIRQQ_0qrYoQ0

変更点
- AIを追加(風見氏のKong氏飛竜パッチがベース http://www.geocities.jp/kazayuuka/)
 (StriderHiryu.cmdにてAIの強さを変更することができます。)
- P1&P2アイコン(ズームアウトに対応)
- バグ修正
- 私が気付いたMvC2と異なるステートの修正
 与ダメージ
 パワーゲージ
 ポーズタイム
 のけぞり時間
 空中ジャンプ
 ガード条件
 ベクトル
 フレーム
 他いくつかのコード

Changes
- Add AI (based on Kong Hiryu Patch by Kazami http://www.geocities.jp/kazayuuka/)
 (You can change the AI difficulty at StriderHiryu.cmd.)
- P1 & P2 icon (adapt zoomout)
- Fixed bugs
- Fixed the state different from MvC2 I noticed
 Damage
 Poweradd
 Pausetime
 Hittime
 Airjump
 Guardflag
 Velocity
 Frame
 some codes
Title: Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: lui on June 27, 2017, 03:49:14 AM
Changes
- Add AI (based on Kong Hiryu Patch by Kazami http://www.geocities.jp/kazayuuka/)

EWWWW
Title: Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: Koopa901 on June 27, 2017, 04:00:34 AM
Changes
- Add AI (based on Kong Hiryu Patch by Kazami http://www.geocities.jp/kazayuuka/)

EWWWW


Lmao Lmao Lmao
Title: Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)
Post by: REDHOT on June 27, 2017, 01:57:24 PM
あなたの製作物は本当に素晴らしいです!
私はあなたのストライダー飛竜にAIを追加しようとしましたが、
最終的には、それに加えてあなたのストライダーをよりMvC2の性能に正確になるように改変しました!
是非これをあなたのサイトでアップデートとして公開して下さい。

Your creation is truly amazing!
I tried to add AI on your Strider Hiryu,
Eventually, in addition to that, I edited your Strider to be more accurate MvC2 gameplay!
Please do release this as an update on your site.

https://onedrive.live.com/download?cid=D822217CAFA11DAA&resid=D822217CAFA11DAA%213722&authkey=AGcIRQQ_0qrYoQ0

変更点
- AIを追加(風見氏のKong氏飛竜パッチがベース http://www.geocities.jp/kazayuuka/)
 (StriderHiryu.cmdにてAIの強さを変更することができます。)
- P1&P2アイコン(ズームアウトに対応)
- バグ修正
- 私が気付いたMvC2と異なるステートの修正
 与ダメージ
 パワーゲージ
 ポーズタイム
 のけぞり時間
 空中ジャンプ
 ガード条件
 ベクトル
 フレーム
 他いくつかのコード

Changes
- Add AI (based on Kong Hiryu Patch by Kazami http://www.geocities.jp/kazayuuka/)
 (You can change the AI difficulty at StriderHiryu.cmd.)
- P1 & P2 icon (adapt zoomout)
- Fixed bugs
- Fixed the state different from MvC2 I noticed
 Damage
 Poweradd
 Pausetime
 Hittime
 Airjump
 Guardflag
 Velocity
 Frame
 some codes

Hi, thanks!, I´ll check it later the difference into this one and the last version in the first place. I will use my judgment when I´ll update Strider to evaluate whether I will use all the changes you made or only some.
Thanks for your work and time!.
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: REDHOT on July 15, 2017, 05:23:41 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/3PvAZs1.jpg)
(http://i.imgur.com/HngTd4N.jpg)
(http://i.imgur.com/gyll9E5.jpg)


Teaser Gameplay Video!




Hi! the first vertion of Tron Bonne it´s finally released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Beximus and this edition that I made, is made with a lot of effort to try to improve Tron Bonne in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit (new code based in Beximus one, this only works with T.Bonne, I´ll have to update all the characters with this code, now you can hit Sentinel, Iron Man and T.Bonne, and the normals hit sounds are replaced with the metal ones, exactly like in MvC2.. this will work too with Dr.Doom, War Machine and Mech Zangief (when they are released. I discover a code that works ONLY with Mech Zangief and NOT with Zangief).
- HD Special Hits
- Better sounds using movehitreset.
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves or effects that NOT appear in MvC2.
- Advanced guard FX and code
- Air combo code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sound
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Hyper Portait
- Launching
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Portaits
- Palettes
- p1 and p2 icon
- Recovery Roll
- Pre Walking
- Air Dash
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- 1 Powerbar
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Veladd in air combo
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Electic hit effect in air medium punch
- Firehit effect in standing kick punch
- Crouch hard kick command
- Check kobun chef win.
- King Kobun hyper ground corner push veloff
- Hyper combo finish in Chuushoku Rush hyper
- Rock explod in standing strong kick
- Air combo camera
- Throws
- Announcer message in Chuushoku Rush hyper
- Check all hypers (few things)
- Check all supers (few things)
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Beximus (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- LegendaryXM90 (Intros, lose time over, and win code base)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: Mr.Karate JKA on July 16, 2017, 08:52:34 AM
Alteady in my roster!!! Thank you!!!!
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: TheRedBeast on July 17, 2017, 02:33:33 AM
mmmm a char eeh... maybe thor o super skrull...is just...for throw ideas
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: REDHOT on July 17, 2017, 01:48:39 PM
mmmm a char eeh... maybe thor o super skrull...is just...for throw ideas

The MvC2 characters is my priority.
I see it very difficult that some day i´ll do Thor or Super Skrull..for that I´d like to do both exactly like MvC3 (in moves), but obviously in 2D.
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: Mr.Karate JKA on July 17, 2017, 03:59:49 PM
Man, wating blackheart, shuma gorath, storm, rogue and warmachine.

About warmachine, any chance to use Logansan sprites?
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: hulkhogan on July 17, 2017, 04:28:15 PM
I believe he will be in his Marvel vs. Capcom 2's sprites
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: lui on July 17, 2017, 10:33:45 PM
About warmachine, any chance to use Logansan sprites?

ugh please no, those are terrible. i'd rather have a palswap ironman than that mess
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: Mark85 on July 18, 2017, 12:29:09 PM
I'm getting 404 error with Link dude
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: REDHOT on July 18, 2017, 01:47:23 PM
About warmachine, any chance to use Logansan sprites?

WarMachine will be in his MvC2´s sprites.
The only thing that I could do is this groove in his mouth in all his sprites..nothing more, I always hate the feeling that I´m playing with Iron Man using another palette.
(https://vignette1.wikia.nocookie.net/marvelvscapcom/images/b/b6/628-War_Machine.gif/revision/latest?cb=20110829032927)
Anyway maybe his v1 will be like always.

I'm getting 404 error with Link dude

What link? web page? tron bonne´s download link? works fine to me
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: Mark85 on July 18, 2017, 02:51:43 PM

Web page.I get 404 error everytime I try to access
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: REDHOT on July 18, 2017, 06:07:41 PM

Web page.I get 404 error everytime I try to access

Works perfect to me buddy, you tried to enter with another browser?:
(http://i.imgur.com/2d1r8Ac.jpg)
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: PeXXeR on July 18, 2017, 08:48:43 PM
I just tried your Cap, and I have to say, I expected this to be like the rest of the MVC mugen garbage but I was surprised he really is solid, good work.
Title: Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)
Post by: REDHOT on July 19, 2017, 01:49:15 PM
I just tried your Cap, and I have to say, I expected this to be like the rest of the MVC mugen garbage but I was surprised he really is solid, good work.

haha  ;D
Thanks! anyway I have some things to fix for his final version, specially his shield´s states.
Title: Marvel vs Capcom 2 characters project (Magneto Updated)
Post by: REDHOT on July 30, 2017, 06:33:42 PM
Magneto Updated v1.2 - Mugen crash with some moves

Apparently Magneto had a brutal bug that I never knew that it existed!!  ;D
Your MUGEN crash when you use Stand Med Punch, Air Light Punch or Crouch Light Punch?
Well, it´s fixed now ( I think).

http://marvelvscapcom2mugen.esy.es/
or:  http://www.mediafire.com/file/ud8k28c2t8gkh2g/Marvel_vs_Capcom_2_Magneto_v1.2.rar

I discovered that the default´s CLSN Boxes in those anims was very VERY bad placed and programmed.. (I just erase all the clsn boxes and put another ones)
It´s incredible that with someones nothing happens (like me!), and with other people, mugen just crash with no message error.

You got this crash with another mugen character? well, apparently this is how you have to fix it... erase the clsn boxes of that anim and put other ones and place it well.

Please let me know if it´s fixed now, let me know if this crash happen with another Magneto´s moves and let me know if you got this crash with another MvC2 character project.

Thanks!

(Stay very tuned because the next character will be released more soon that you think!)
Title: Re: Marvel vs Capcom 2 characters project (Magneto Updated)
Post by: TheRedBeast on July 30, 2017, 08:40:58 PM
About warmachine, any chance to use Logansan sprites?

WarMachine will be in his MvC2´s sprites.
The only thing that I could do is this groove in his mouth in all his sprites..nothing more, I always hate the feeling that I´m playing with Iron Man using another palette.
(https://vignette1.wikia.nocookie.net/marvelvscapcom/images/b/b6/628-War_Machine.gif/revision/latest?cb=20110829032927)
Anyway maybe his v1 will be like always.


well why put more equipment to him his not "warmachine" for nohing more guns ans flash laser is the solution to warmachine more than ironman
Title: Re: Marvel vs Capcom 2 characters project (Magneto Updated)
Post by: REDHOT on July 31, 2017, 04:29:52 PM
well why put more equipment to him his not "warmachine" for nohing more guns ans flash laser is the solution to warmachine more than ironman

I'll keep it in mind for the final version
Title: Re: Marvel vs Capcom 2 characters project (Magneto Updated)
Post by: Graphicus on July 31, 2017, 10:03:42 PM
I know it's obviously not the entire spritesheet, but I made this a long time ago and figured it may help somewhat.

(http://imgur.com/j4dM7Sx.gif)

It's not just a random War Machine edit, but an edit to make him look exactly like he does in all the remaining MvC/MvC2 artwork and portraits.
Title: Re: Marvel vs Capcom 2 characters project (Magneto Updated)
Post by: Killerking75 on August 01, 2017, 03:21:13 AM
Y'know what'll be awesome? If you tweaked the Wolvenom by Dark Talbain & Sabaki. Though you probably got your hands full so do what you guys want; Just a lil' suggestion.
Title: Marvel vs Capcom 2 characters project (Doctor Doom v1 released!)
Post by: REDHOT on August 01, 2017, 04:41:55 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/ohnNiVg.jpg)
(http://i.imgur.com/xTMkFKq.jpg)
(http://i.imgur.com/QsvKr0R.jpg)



Teaser Gameplay Video!



Hi! one of the best MvC2 characters it´s released. Doctor Doom! .
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is DCL and this edition that I made, is made with a lot of effort to try to improve Doctor Doom in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves or effects that NOT appear in MvC2.
- Advanced guard FX and code
- Air combo code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sound
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Hyper Portait
- Launching
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Portaits
- Palettes
- p1 and p2 icon
- Recovery Roll
- Pre Walking
- Air Dash
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- 1 Powerbar
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Veladd in air combo
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Electic hit effect in air medium punch and standing / crouching hard punch
- Check all hypers
- Check recovery roll command
- Check hitdef and hit sounds of Photon Shoot
- Get better molecular shield (a lot better.., this one is difficult to codify)
- Flying: Sounds and don´t push player 2
- Air combo camera
- Throws
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- DCL (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Doctor Doom v1 released!)
Post by: BahamianKing242 on August 01, 2017, 06:24:27 PM
awesome job on all chars so far buddy! thank god for you!
Title: Re: Marvel vs Capcom 2 characters project (Magneto Updated)
Post by: REDHOT on August 03, 2017, 03:22:05 AM
I know it's obviously not the entire spritesheet, but I made this a long time ago and figured it may help somewhat.

(http://imgur.com/j4dM7Sx.gif)

It's not just a random War Machine edit, but an edit to make him look exactly like he does in all the remaining MvC/MvC2 artwork and portraits.

I liked it very much! good job! it would be great that War Machine looks like that in the original game (why Capcom? why!?).

Y'know what'll be awesome? If you tweaked the Wolvenom by Dark Talbain & Sabaki. Though you probably got your hands full so do what you guys want; Just a lil' suggestion.
First the MvC2 characters, and probably the only thing that I would do.

Yesterday I´m thinking that in the final versions could improve all the Hyper Portraits.. like THIS:

(http://i.imgur.com/zhspEPW.jpg)

The only problem that some of the entire portraits are VERY hard to get in HD.. could get the most.. but SonSon portrait for example is f*cking hard to get.. and it´s a shame that some characters have a HD Hyper Portraits and others not... so the idea it´s archived for now  ;D


Title: Re: Marvel vs Capcom 2 characters project (Doctor Doom v1 released!)
Post by: ShinZankuro on August 03, 2017, 04:02:13 AM
You can get better versions of the MvsC2 Hyper Artworks on MvC Official Complete Works, in the remastered UMvC3.

(https://vignette1.wikia.nocookie.net/capcomdatabase/images/1/11/COMMANDO_TEAM.png/revision/latest?cb=20170426150556)

[This image I've ripped from that same book and uploaded on Capcom Database.. I just forgot to enhance that image, that's why looks like a shit quality image lol ]
Title: Re: Marvel vs Capcom 2 characters project (Doctor Doom v1 released!)
Post by: REDHOT on August 03, 2017, 04:23:40 AM
You can get better versions of the MvsC2 Hyper Artworks on MvC Official Complete Works, in the remastered UMvC3.

(https://vignette1.wikia.nocookie.net/capcomdatabase/images/1/11/COMMANDO_TEAM.png/revision/latest?cb=20170426150556)

[This image I've ripped from that same book and uploaded on Capcom Database.. I just forgot to enhance that image, that's why looks like a shit quality image lol ]
Yeap! I get some of this in UMvC3, That's was how I got sonson's!  ;D, but the quality it´s just normal and the size is small.. I need it in HD to perform Hyper portraits like I showed before.. like this (click the image to increase size). I get this in 1549x2349 px:

(http://i.imgur.com/IKCyxfP.jpg)

Title: Re: Marvel vs Capcom 2 characters project (Doctor Doom v1 released!)
Post by: ShinZankuro on August 03, 2017, 04:50:29 AM
WOW, that's perfect!!!

Sorry for the offtopic question[since it's related to MvC2 thing and all], but you can get more portraits from MvC2 with that quality?
Title: Re: Marvel vs Capcom 2 characters project (Doctor Doom v1 released!)
Post by: REDHOT on August 03, 2017, 05:16:25 AM
WOW, that's perfect!!!

Sorry for the offtopic question[since it's related to MvC2 thing and all], but you can get more portraits from MvC2 with that quality?

Of course!
you can get it right here:
http://zachd.com/mvc2/resources/mvc2/images_characterportraits.html

but like I said.. it´s incomplete, missing sonson :(
I spoke today with the guy that get all of this and he told me that all that he know from the Dreamcast disc is right there.. I don´t know if other guy could extract all of this with the PSN/XBLA release.
I entered in that web page a lot of times... but yesterday I discovered that section (facepalm).
Right there I found the Hyper Combo Finish BG in HD too :D.
But all the other effects and sounds is the same that we know.... that we could get in anywhere.. it´s not in HD or HQ.. a shame.
Title: Marvel vs Capcom 2 characters project (Amingo v1 released!)
Post by: REDHOT on August 13, 2017, 10:02:44 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)

(http://i.imgur.com/ZfKWzfu.jpg)
(http://i.imgur.com/13FiNYI.jpg)
(http://i.imgur.com/Qcjx8Tb.jpg)


Teaser Gameplay Video!




Hi! Amingo was released! With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Kong, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Amingo in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/
or: 
http://marvelvscapcom2mugen.000webhostapp.com/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX and code
- Air combo code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Recovery Roll
- Scale character
- Super jump FX and code
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers (check angledraw in Taiyou no Megumi)
- Check all p2 states recoveries and hits
- Check all supers
- Check recovery roll command
- Air combo camera
- Pausetimes in AHK and AMK
- Throws
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Kong (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Amingo v1 released!)
Post by: Afterthought on August 21, 2017, 04:14:12 AM
Ayo REDHOT, these characters have all been fun to play as and I'm rooting for you and your development!

I wanted to ask something unrelated to Amingo but related to Thanos: how hard would it be to patch in his MSH sprites, with the gems? It might not be MvC2 accurate, but it is character accurate. I would like to know for a personal project I'm working on.
Title: Re: Marvel vs Capcom 2 characters project (Amingo v1 released!)
Post by: REDHOT on August 21, 2017, 06:00:34 PM
Ayo REDHOT, these characters have all been fun to play as and I'm rooting for you and your development!

I wanted to ask something unrelated to Amingo but related to Thanos: how hard would it be to patch in his MSH sprites, with the gems? It might not be MvC2 accurate, but it is character accurate. I would like to know for a personal project I'm working on.

Hi! thanks!.
Nothing hard but that consumes time.. the only way that I know is change sprite by sprite with the Fighter Factory, replacing the MvC2 sprites with the MSH sprites ones.. with the gems.
It´s highly recomend that you be in the first Thanos´s palette in this process or the palette that contain the original color...in this case is the first one, when you replace a sprite, you have to choose that the sprite contain the palette 1-1 of the character to prevent palette errors, that´s the second option (the palette 1-1 is the original that we know.. 1-2 is the second.. 1-3 the third..)
you NEVER should choose the first option (replace or add sprite with his own palette).. that option is only for effects that it is not necessary to follow the 6 or more Thanos´s palette in this case.
Title: Re: Marvel vs Capcom 2 characters project (Cable v1 released!)
Post by: REDHOT on August 27, 2017, 09:31:41 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/p6F5QA4.jpg)
(http://i.imgur.com/ezvRNh0.jpg)
(http://i.imgur.com/VPD1fAk.jpg)


Teaser Gameplay Video!



Hi! One of the most loved MvC2 characters was released right now!! Cable!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Whiplash, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Cable in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

IF THIS WEBPAGE REDIRECT TO http://marvelvscapcom2mugen.000webhostapp.com/, CLOSE YOUR BROWSER OR TRY TO OPEN THE PAGE INTO ANOTHER BROWSER, I DELETE THE REDIRECT.. SO THIS CHANGE WILL BE READY SOON, THE ORIGINAL LINK IS:
YOU CAN TRY TO CLEAN YOU WEB CACHÉ TOO
http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX and code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Palettes
- Recovery Roll
- Scale character
- Super jump FX and code
- Taunt loop
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Get better viper beam and hyper viper beam anims.. (this is a hard one..)
- Get better viper beam directions masshing buttons (more hits in hyper viper beam too)
- Check all p2 states recoveries and hits
- Check p2stateno electrtrap
- Check recovery roll command
- Air combo camera
- Put electric and fire hit effects
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Whiplash (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- Kong (Viper Beam anim)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Cable v1 released!)
Post by: -Ash- on August 27, 2017, 11:30:47 PM
I was waiting for him! Thank you sir.
Title: Re: Marvel vs Capcom 2 characters project (Cable v1 released!)
Post by: REDHOT on August 28, 2017, 01:33:41 PM
I was waiting for him! Thank you sir.

You´re welcome!  ;D
Title: Marvel vs Capcom 2 characters project (Ryu v1 released!)
Post by: REDHOT on September 10, 2017, 04:26:16 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(http://i.imgur.com/bG1ZNst.jpg)
(http://i.imgur.com/ciQQNB3.jpg)
(http://i.imgur.com/PweAYo8.jpg)


Teaser Gameplay Video!




Hi! it´s time to release the most recognized character!! Ryu!
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
THIS VERSION IT´S JUST THE MVC2 ONE, WITHOUT ANY TRANSFORMATION.

MUGEN vertion: 1.0 and 1.1

The original author is Mouser and this edition that I made, is made with a lot of effort to try to improve Ryu in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Deleted moves that NOT appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns
- State hits
- hits and guards fx
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Recovery Roll
- Scale character
- Super jump FX and code
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers.
- Check recovery roll command
- Air combo camera
- Put electric and fire hit effects
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Ryu v1 released!)
Post by: Killerking75 on September 10, 2017, 08:46:38 PM
Awesome wow almost got the whole roster, keep it up
Title: Re: Marvel vs Capcom 2 characters project (Ryu v1 released!)
Post by: REDHOT on September 11, 2017, 01:34:19 PM
Awesome wow almost got the whole roster, keep it up

Still a little bit hahah, I estimate that in July of next year, the characters will be all released.
I calculate two characters per month
Title: Re: Marvel vs Capcom 2 characters project (Ryu v1 released!)
Post by: electrocaid on September 12, 2017, 06:09:56 PM
Awesome wow almost got the whole roster, keep it up

Still a little bit hahah, I estimate that in July of next year, the characters will be all released.
I calculate two characters per month

An impressive work dude, really  :hyo:

[joke mode: on]Will you convert all the bgs too?[joke mode: off]
Ok, i'm getting out...
Title: Re: Marvel vs Capcom 2 characters project (Ryu v1 released!)
Post by: REDHOT on September 12, 2017, 07:47:26 PM
Awesome wow almost got the whole roster, keep it up

Still a little bit hahah, I estimate that in July of next year, the characters will be all released.
I calculate two characters per month

An impressive work dude, really  :hyo:

[joke mode: on]Will you convert all the bgs too?[joke mode: off]
Ok, i'm getting out...

Thanks! haha, let the bgs to ExShadow, or jafar  ;D
Title: Re: Marvel vs Capcom 2 characters project (Ryu v1 released!)
Post by: electrocaid on September 12, 2017, 08:23:36 PM
Awesome wow almost got the whole roster, keep it up

Still a little bit hahah, I estimate that in July of next year, the characters will be all released.
I calculate two characters per month

An impressive work dude, really  :hyo:

[joke mode: on]Will you convert all the bgs too?[joke mode: off]
Ok, i'm getting out...

Thanks! haha, let the bgs to ExShadow, or jafar  ;D

 ;D ;D ;D
Title: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: REDHOT on September 23, 2017, 06:57:18 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/yoKxTwf.jpg)
(https://i.imgur.com/Fjqs7ui.jpg)
(https://i.imgur.com/XCowSTq.jpg)


Teaser Gameplay Video!



Hi! Omega Red is released today!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Cyanide, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Omega Red in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Palettes
- Recovery Roll
- Scale character
- Super jump FX and code
- Taunt loop
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check Carbonadium Smasher
- Check Carbonadium Coil (palfx enery drain or death factor, p2 stateno and velset in _Flail Smash,)
- Check all p2 states recoveries and hits
- Check recovery roll command
- Air combo camera
- Put electric and fire hit effects
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Cyanide (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- Iwakick (Omega Strike & Carbonadium Smasher final anim)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: Mark85 on September 23, 2017, 07:07:53 PM
very nice,I'm expecting some MVC3 love when you finish entire roster cough:Deadpool and Taskmaster:cough
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: REDHOT on September 23, 2017, 08:16:40 PM
very nice,I'm expecting some MVC3 love when you finish entire roster cough:Deadpool and Taskmaster:cough

If they existed 2d sprites of both, i mean ORIGINAL 2d sprites (exact moves in 3d but in 2d) would be nice.
We are close with Deadpool... but it would be nice if the sprites are not similar to Cyclops´s sprites.
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: Mark85 on September 23, 2017, 08:35:05 PM
very nice,I'm expecting some MVC3 love when you finish entire roster cough:Deadpool and Taskmaster:cough

If they existed 2d sprites of both, i mean ORIGINAL 2d sprites (exact moves in 3d but in 2d) would be nice.
We are close with Deadpool... but it would be nice if the sprites are not similar to Cyclops´s sprites.

uhm wasnt there a Taskmaster sprited already
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: Mem on September 23, 2017, 08:44:32 PM
Yes Taskmaster by Rojin70
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: REDHOT on September 24, 2017, 04:18:22 PM
Yes Taskmaster by Rojin70

I see it very similar to the capitan america.
The only thing that I got is this, something that seems original and really made by CAPCOM.. but well, there are more than 400 sprites each  :jackie: :
(http://i.imgur.com/kBHfU.png)
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: GTOAkira on September 24, 2017, 04:56:02 PM
I know hawkeye and modok have been made in mugen but Im not sure how good there sprite are
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: morbidjoe on September 24, 2017, 07:26:22 PM
I wish that version of firebrand was in mugen
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: lui on September 24, 2017, 08:08:42 PM
Modok and Hawkeye have indeed been sprited. Their sprites are actually pretty decent.

That taskmaster is actually pretty good as well, yeah it has cap as a base but it's used in good fashion.

Nemesis, frank west, Jean Grey (in her 90's outfit which would fit the project alot), Deadpool, Thor, Chris redfield and doctor strange have been made. Although doctor strange is pretty crappy tbh everyone else has good sprites to work with.

Dormammu is also being sprited by gladiacloud.

Don't forget that gladiacloud also made the mvc1 strikers as full characters!
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: GTA on September 24, 2017, 08:15:43 PM
Modok and Hawkeye have indeed been sprited. Their sprites are actually pretty decent.

Don't forget that gladiacloud also made the mvc1 strikers as full characters!

Except Unknown Soldier and Lou. Although already Lou was being before Gladiacloud made the gals. Devilotte as we all know only made for the fullgame in Capcom Universe. Also there's no Unknown Soldier at this point, well only made by Mazemerald. But that's not a good version.
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: -Whiplash- on September 24, 2017, 08:26:22 PM
That taskmaster is actually pretty good as well, yeah it has cap as a base but it's used in good fashion.

Considering 90% of taskmaster's animations are straight up edits from other chars and his model really resembles captain ameria's.. I think in this case he should be an edit.
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: GTA on September 24, 2017, 08:33:02 PM
That taskmaster is actually pretty good as well, yeah it has cap as a base but it's used in good fashion.

Considering 90% of taskmaster's animations are straight up edits from other chars and his model really resembles captain ameria's.. I think in this case he should be an edit.

All the special partners chars of Gladiacloud are 100% original made without using any reference of any char pose. Wish these chars were in MVC2 and replace Clawbone Wolverine.
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: lui on September 24, 2017, 09:04:48 PM
Taskmaster wasn't made by gladiacloud.

And yes I know task uses anims from cap but they're atleast not extremely jarring. Task's launcher is also ripped from cap which helps as well
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: GTA on September 24, 2017, 09:14:56 PM
Taskmaster wasn't made by gladiacloud.

And yes I know task uses anims from cap but they're atleast not extremely jarring. Task's launcher is also ripped from cap which helps as well

My bad. What I meant to is 'All the 'special partners' chars of Gladiacloud are 100% original made without using any reference of any char pose.' Taskmaster wasn't even in the game before MVC3 came.
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: no1wammy on September 24, 2017, 09:16:27 PM
Are any of the artists who designed the sprites quoted in RedHot's post still active?

As for Omega Red's MVC moveset, the Flail Smash (second Coil Throw) can only be cancelled into after a Down-Back, Down, or Down-Forward throw. This is based on personal experience playing the officials from MVC2 and MSHvSF.
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: Nemuresu on September 24, 2017, 09:19:21 PM
In all fairness with Taskmaster, he's known for being a copycat character.
I mean, his launcher is an imitation of Cap's Stars & Stripes, his throw is the same as Ryu just with an added gun shot to it, he has his own versions of the Charging Star and the Web Swing. Even his stance is a copy of Captain America's.
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: Kingxroyo on September 24, 2017, 09:31:40 PM
I have a question Redhot in Regards of if you plan on doing Zangief. Are you gonna use Kamekaze, Aku Ma's Character Codes?
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: -Whiplash- on September 24, 2017, 09:48:05 PM
And yes I know task uses anims from cap but they're atleast not extremely jarring. Task's launcher is also ripped from cap which helps as well

I was talking about mvc3.

His model and anims are literally taken from other chars. (ryu, Captain American's model, Spider-man.)

Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: REDHOT on September 24, 2017, 10:34:13 PM
Taskmaster wasn't made by gladiacloud.

And yes I know task uses anims from cap but they're atleast not extremely jarring. Task's launcher is also ripped from cap which helps as well

My bad. What I meant to is 'All the 'special partners' chars of Gladiacloud are 100% original made without using any reference of any char pose.' Taskmaster wasn't even in the game before MVC3 came.

Exactly.
Gladiacloud´s characters is an excelent example of that I want.. his Arthur for example.
Anyway the idea could be alive... I don´t know if I´m a good spriter cause I never tried it before.
But if I want to create/edit a MvC3 character I only want that all his moves/specials/hypers will be like in MvC3 but in 2D (and obviusly in MvC/MvC2 System).. deadpool is a little close for that I want, but only that.

Are any of the artists who designed the sprites quoted in RedHot's post still active?

As for Omega Red's MVC moveset, the Flail Smash (second Coil Throw) can only be cancelled into after a Down-Back, Down, or Down-Forward throw. This is based on personal experience playing the officials from MVC2 and MSHvSF.

The spriter who did those sprites only did 1 sprite for character, nothing more... I knew his name but I forgot it right now.
As for Omera Red, all the flail smash need more work (that code is a pain in the ass).

I have a question Redhot in Regards of if you plan on doing Zangief. Are you gonna use Kamekaze, Aku Ma's Character Codes?

Zangief is in MvC2, so yes.
I´m gonna use One Winged Angel´s Zangief, his Mech Zangief transformation is perfect to the "Metal hit code" that I codify since Tron Bonne.
Besides, all his moves it´s codify well.
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: no1wammy on September 24, 2017, 11:07:33 PM
As for Omera Red, all the flail smash need more work (that code is a pain in the ass).

I know you want to make Marvel vs. Capcom 2 as faithful to the original version as possible, but have you considered applying alterations to some of the commands for simplicity? For example, in my Marvel & Capcom vs. Pokemon fan game, I plan to revise Omega's coil mechanics so that you only need the joystick to achieve a double throw. While I've never played MUGEN in my life (famous last words), the execution timing for a double Flail Smash even in the official versions is a nightmare.
Title: Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)
Post by: REDHOT on September 25, 2017, 02:24:27 AM
As for Omera Red, all the flail smash need more work (that code is a pain in the ass).

I know you want to make Marvel vs. Capcom 2 as faithful to the original version as possible, but have you considered applying alterations to some of the commands for simplicity? For example, in my Marvel & Capcom vs. Pokemon fan game, I plan to revise Omega's coil mechanics so that you only need the joystick to achieve a double throw. While I've never played MUGEN in my life (famous last words), the execution timing for a double Flail Smash even in the official versions is a nightmare.

I´ll consider it that a possibility!
Even the recovery roll it´s a nightmare to ejecute it in MvC2
Title: Marvel vs Capcom 2 characters project (B.B.Hood v1 released!)
Post by: REDHOT on October 08, 2017, 09:07:13 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/XbImsRI.jpg)
(https://i.imgur.com/cLGQuwY.jpg)
(https://i.imgur.com/bWMywhl.jpg)


Teaser Gameplay Video!



Hi! B.B.Hood is released today!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Beximus, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve B.B.Hood in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

Also, updated link for Spider-man, Ken & Sonson

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Dog states
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Palettes
- Recovery Roll
- Scale character
- Super jump FX and code
- Taunt loop
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- System message in beautiful memory & Hyper apple for you
- Ground Cornerpush in SHK, CHK & Fire upward/Horizontal
- Check hypers
- butterflies in crouch animation
- Check recovery roll command
- Air combo camera
- Put fire hit effects
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Beximus (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (B.B.Hood v1 released!)
Post by: BahamianKing242 on October 09, 2017, 09:48:20 PM
Yes Taskmaster by Rojin70

I see it very similar to the capitan america.
The only thing that I got is this, something that seems original and really made by CAPCOM.. but well, there are more than 400 sprites each  :jackie: :
(http://i.imgur.com/kBHfU.png)

wow who made these sprites? are these going to be actual characters in the future?
Title: Re: Marvel vs Capcom 2 characters project (B.B.Hood v1 released!)
Post by: REDHOT on October 10, 2017, 03:08:37 AM
Yes Taskmaster by Rojin70

I see it very similar to the capitan america.
The only thing that I got is this, something that seems original and really made by CAPCOM.. but well, there are more than 400 sprites each  :jackie: :
(http://i.imgur.com/kBHfU.png)

wow who made these sprites? are these going to be actual characters in the future?

Steamboy33:
https://steamboy33.deviantart.com/gallery/37774348/MvC3-Sprites

and I don´t think that someday I will do a MvC3 character.. without all the sprites it´s impossible.. maybe Hsien-ko, but right now I´m very focus in this project.
Title: Re: Marvel vs Capcom 2 characters project (B.B.Hood v1 released!)
Post by: BahamianKing242 on October 10, 2017, 03:55:56 PM
aight cool!
Title: Marvel vs Capcom 2 characters project (Spiral v1 released!)
Post by: REDHOT on October 25, 2017, 03:30:40 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/m1IKm06.jpg)
(https://i.imgur.com/5KANbtH.jpg)
(https://i.imgur.com/IOdxFlR.jpg)


Teaser Gameplay Video!



Hi! Spiral is released today!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Iwakick, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Spiral in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Recovery Roll
- Scale character
- Super jump FX and code
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Dancing Swords: Get a better code and commands. Note: you CAN´T do a Sword ring if you throw a lot of swords before... this is a bug that I have to fix.. The sword ring works correctly with the six swords..
- Check turn swords in Sword ring up
- Check System message
- Power Dance: Check palFX, Do Power Dance repeteadly
- Speed Dance: Check palFX, Do Speed Dance repeteadly
- Metamorphosis: Check palFX
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Iwakick (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Spiral v1 released!)
Post by: BahamianKing242 on October 25, 2017, 05:43:48 AM
for some reason the link for her isn't coming up
Title: Re: Marvel vs Capcom 2 characters project (Spiral v1 released!)
Post by: kingofgames1996 on October 25, 2017, 05:49:30 AM
Try clicking on her sprite cause it worked for me
Title: Re: Marvel vs Capcom 2 characters project (Spiral v1 released!)
Post by: BahamianKing242 on October 25, 2017, 06:26:40 AM
Try clicking on her sprite cause it worked for me

yea thanks i clicked on the big portrait but the small one ain't working for me
Title: Re: Marvel vs Capcom 2 characters project (Spiral v1 released!)
Post by: REDHOT on October 25, 2017, 01:37:58 PM
for some reason the link for her isn't coming up
I put the hyperlink in the big image  :mmg: ha, will be updated today, thanks
Title: Re: Marvel vs Capcom 2 characters project (Spiral v1 released!)
Post by: BahamianKing242 on October 25, 2017, 02:49:51 PM
for some reason the link for her isn't coming up
I put the hyperlink in the big image  :mmg: ha, will be updated today, thanks

ok cool!
Title: Re: Marvel vs Capcom 2 characters project (Spiral v1 released!)
Post by: REDHOT on October 26, 2017, 01:42:53 PM
Hyperlink updated
Title: Re: Marvel vs Capcom 2 characters project (Spiral v1 released!)
Post by: BahamianKing242 on October 26, 2017, 04:17:22 PM
cool!
Title: Marvel vs Capcom 2 characters project (Anakaris v1 released! Spiral updated)
Post by: REDHOT on November 09, 2017, 04:12:29 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/OHXsOzo.jpg)
(https://i.imgur.com/SjYoJYr.jpg)
(https://i.imgur.com/9UOJC55.jpg)


Teaser Gameplay Video!



Hi! Anakaris is released today!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is Kong, and this edition that I made, is made with a lot of effort to try to improve Anakarisin MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sounds
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Pre walking
- Recovery Roll
- Scale character
- Super jump FX and code
- Air Dash
- Jump kicks
- Taunt
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers
- Get better pharaoh illusion hyper
- Ouke no sabaki: - Check p2 velset
                                       - the move pressing x,y,z,a,b,c is missing
                                       - Check anims
                                       - Final dust
                                       - Landing effect
                                       - more time with the state
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Kong (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- Third (Ouke no sabaki p2stateno code)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Bugs? let me know

Also..

Spiral updated v.1
- Bug hyper repetition fixed
Title: Re: Marvel vs Capcom 2 characters project (Anakaris v1 released!, Spiral updated)
Post by: drewski90 on November 09, 2017, 04:43:27 AM
that only leaves felicia to complete the darkstalkers lineup in this game, keep it up
Title: Re: Marvel vs Capcom 2 characters project (Anakaris v1 released!, Spiral updated)
Post by: -Ash- on November 09, 2017, 05:01:55 AM
I was waiting for him, thanks.
Title: Re: Marvel vs Capcom 2 characters project (Anakaris v1 released!, Spiral updated)
Post by: BahamianKing242 on November 09, 2017, 05:48:20 PM
wonderful!
Title: Marvel vs Capcom 2 characters project (Venom v1 released!)
Post by: REDHOT on November 26, 2017, 04:05:24 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/byH4vLU.jpg)
(https://i.imgur.com/7MjYLWa.jpg)
(https://i.imgur.com/EQoQyL9.jpg)


Teaser Gameplay Video!



Hi! Venom is released today!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is Big Eli King, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Venom in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Pre walking
- Recovery Roll
- Scale character
- Super jump FX and code
- Air Dash
- Taunt
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers
- Check all supers
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Big Eli King (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Bugs? let me know

Title: Re: Marvel vs Capcom 2 characters project (Venom v1 released!)
Post by: BahamianKing242 on November 27, 2017, 01:49:46 AM
nice release once again!
Title: Re: Marvel vs Capcom 2 characters project (Venom v1 released!)
Post by: REDHOT on November 28, 2017, 12:23:34 AM
Thanks dude!,
 I have vacations on December 1 to 10 and on December 29 to January 10... I calculate that probably will be one release on December and other one in January.. it would be great two per month.
The only thing that I´m sure that all the characters will be released in 2018.
Title: Re: Marvel vs Capcom 2 characters project (Venom v1 released!)
Post by: BahamianKing242 on November 29, 2017, 06:09:19 AM
yea man sounds awesome! enjoy your vacations!
Title: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: REDHOT on December 16, 2017, 05:13:40 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/vffHhd6.jpg)
(https://i.imgur.com/AZMRqKI.jpg)
(https://i.imgur.com/vZ2dwvO.jpg)


Teaser Gameplay Video!



Hi! one of the main MvC2 character is released today!. Ruby Heart.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is Mouser, and this edition that I made, is made with a lot of effort to try to improve Ruby Heart in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- Portaits
- p1 and p2 icon
- Scale character
- Super jump FX and code
- Velocity data
- Volume
- Wall hit, FX and sound
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers
- Check all supers
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Bugs? let me know
Title: Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: BahamianKing242 on December 17, 2017, 10:18:39 AM
ah man my favorite mvc2 char is here! thanks!
Title: Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: Taurus Los' Force on December 19, 2017, 06:20:44 PM
Thanks again my friend. I don't know if you ever notice your spiderman gets the whole stage camera stuck after he does a hyper move
Title: Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: ShinZankuro on December 19, 2017, 09:40:07 PM
Only more 15 characters and you will be the one who managed to finish the entire set of MvC2 completely for mugen xD

Ruby looks and plays solid man! Keep it up!
Title: Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: REDHOT on December 20, 2017, 12:20:39 AM
ah man my favorite mvc2 char is here! thanks!

Your welcome!

Thanks again my friend. I don't know if you ever notice your spiderman gets the whole stage camera stuck after he does a hyper move

Hi!, with the Maximum Spider? or any hyper move? works good for me, but let me check it out..thanks.

Only more 15 characters and you will be the one who managed to finish the entire set of MvC2 completely for mugen xD

Ruby looks and plays solid man! Keep it up!

I´m more close month by month  ;D
Thanks! keep it up with your project too
Title: Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: Taurus Los' Force on December 23, 2017, 06:25:40 PM
Thanks again my friend. I don't know if you ever notice your spiderman gets the whole stage camera stuck after he does a hyper move

Hi!, with the Maximum Spider? or any hyper move? works good for me, but let me check it out..thanks.

It's actually all but mostly happens when he does ultimate web throw. Just to be on the safe side. Check Spiderman you uploaded on your page. Its prolly your out dated release than your updated. If you haven't notice yourself. Thanks again my friend ☺
Title: Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: Mr.Karate JKA on January 07, 2018, 08:42:34 PM
No release this week ? :(
Title: Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: Infinite Daze on January 07, 2018, 09:10:57 PM
This is Dope. I'm just now finding out about this today but I'm really interested in it.
Title: Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: Taurus Los' Force on January 08, 2018, 07:34:12 PM
I can't wait to see a blackheart and marrow of his version. Let's play a guessing game. What character do yall think redhots working on next?
Title: Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: REDHOT on January 09, 2018, 03:10:32 PM
No release this week ? :(

Hello everybody, I was on vacations.
The next character will be released this weekend or the next week.
Cheers!
Title: Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: OldGamer on January 09, 2018, 10:36:39 PM
No release this week ? :(

Hello everybody, I was on vacations.
The next character will be released this weekend or the next week.
Cheers!
red hot this is every cool of you to go out your way and taking happen buddy :) keep up the nice contribution. if I find any bugs I sure to report it...........no wait I better not....I know why don't you make a new topic for MVC2 BUG report discussion this way we can keep it separated and keep this place as Update release here :D this way there wont be too mush confusion Im just saying xD
Title: Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: REDHOT on January 10, 2018, 12:55:24 PM
red hot this is every cool of you to go out your way and taking happen buddy :) keep up the nice contribution. if I find any bugs I sure to report it...........no wait I better not....I know why don't you make a new topic for MVC2 BUG report discussion this way we can keep it separated and keep this place as Update release here :D this way there wont be too mush confusion Im just saying xD

Sounds nice.. Mugen Discussion seems the place to create that topic.
I´ll do it later.
Thanks!
Title: Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)
Post by: REDHOT on January 11, 2018, 04:09:48 AM
I create a topic only for bugs discussions.
Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new (http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new)

Thanks!
Title: Marvel vs Capcom 2 characters project (Storm v1 released!)
Post by: REDHOT on January 14, 2018, 04:51:12 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/ZZl0kd8.jpg)
(https://i.imgur.com/X6j0mUT.jpg)
(https://i.imgur.com/siNCb00.jpg)


Teaser Gameplay Video!



Hi! the first character of 2018 it´s released today!. One of the most strongest player in the game and most used for the experts.
Storm.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is Kong, and this edition that I made, is made with a lot of effort to try to improve Ruby Heart in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/ (http://marvelvscapcom2mugen.esy.es/)

I upload the file in MEGA, because I have problems with my internet and it´s impossible to upload in Mediafire... son I will be upload the file right there

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Air combo code
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- Intro
- Palettes
- Pre-walking
- Portaits
- p1 and p2 icon
- Scale character
- Air dash
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- System message in Double typhoon
- Check hitpauses
- Check all palfx
- Lightning Storm hyper: Get better - check hitdefs - check ligthnings
- Hail Storm hyper: Get better - check velsets - check projectile offset - check scales and sounds - Hyper combo finish DON´´T work with this hyper, you can´t kill the enemy with Hail storm, there´s a bug that I can´t fix.. if you kill the enemy with hail storm, the anim NEVER ends.
- Check all supers
- Holding fwd or back + punch or kick, (in fly mode) Storm moves.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Kong (Original author and various original codes of this character)
- WhiteMagic2002 (intro code base)
- Mouser (various original codes of this character)
- Third (Ouke no sabaki p2stateno code)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images

Hope you enjoy it.

Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new (http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new)
Title: Re: Marvel vs Capcom 2 characters project (Storm v1 released!)
Post by: BahamianKing242 on January 14, 2018, 05:55:09 AM
wow man thanks again!
Title: Re: Marvel vs Capcom 2 characters project (Storm v1 released!)
Post by: drewski90 on January 14, 2018, 06:42:57 AM
awesome another x-men character added
Title: Re: Marvel vs Capcom 2 characters project (Storm v1 released!)
Post by: Mr.Karate JKA on January 14, 2018, 11:38:30 AM
YESSSSSSS!!!! Finally a good storm on my roster!!
Title: Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated)
Post by: REDHOT on January 20, 2018, 04:51:25 PM
Storm V.1.1 Updated:
Loops in Storm after a KO fixed (super moves, and hyper moves).

Doctor Doom V.1.1 Updated:
Clones in Doctor Doom if you hit him when he do the Molecular Shield fixed.

Juggernaut V.1.3 Updated:
Loop in explod on Head Crush in Juggernaut if you hit him fixed.
Title: Marvel vs Capcom 2 characters project (Chun-Li released!)
Post by: REDHOT on January 27, 2018, 10:43:04 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG[/align])
(https://i.imgur.com/SaQfR1k.jpg)
(https://i.imgur.com/3iYW3UK.jpg)
(https://i.imgur.com/FR8AVSa.jpg)


Teaser Gameplay Video!



Hi! Chun-Li is released today, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is Supermistery, with a first edition by Walruslui & DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Supermistery in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/ (http://marvelvscapcom2mugen.esy.es/)


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- Palettes
- Pre-walking
- Portaits
- Scale character
- Air dash
- Triangle jump
- Jump against wall
- Super jump FX
- Taunt
- Velocity data
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Supermistery (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- walruslui, DarkWolf13 and ExShadow (First edit, Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new (http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new)
Title: Re: Marvel vs Capcom 2 characters project (Chun-Li released!)
Post by: OldGamer on January 29, 2018, 02:12:21 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG[/align])
(https://i.imgur.com/SaQfR1k.jpg)
(https://i.imgur.com/3iYW3UK.jpg)
(https://i.imgur.com/FR8AVSa.jpg)


Teaser Gameplay Video!

[youtube]https://youtu.be/3LN9Dum0rbU[/youtube]


Hi! Chun-Li is released today, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is Supermistery, with a first edition by Walruslui & DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Supermistery in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/ (http://marvelvscapcom2mugen.esy.es/)


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- Palettes
- Pre-walking
- Portaits
- Scale character
- Air dash
- Triangle jump
- Jump against wall
- Super jump FX
- Taunt
- Velocity data
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Supermistery (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- walruslui, DarkWolf13 and ExShadow (First edit, Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new (http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new)
HOPE that her rappit lighting kick is not too ultra sensitive on the ground and on the air xD time to bust her up. Dark Clipper's chun li is one my all time favorite. let see she play and how she is better with this version and hope her air throw works on this version xD


Title: Re: Marvel vs Capcom 2 characters project (Chun-Li released!)
Post by: REDHOT on January 29, 2018, 12:27:48 PM
HOPE that her rappit lighting kick is not too ultra sensitive on the ground and on the air xD time to bust her up. Dark Clipper's chun li is one my all time favorite. let see she play and how she is better with this version and hope her air throw works on this version xD

To perform the rappit lightning kick is the same way that in MvC2... repeteadly the kick button and very fast.
Check it out.
Hope you like her.
Title: Re: Marvel vs Capcom 2 characters project (Chun-Li released!)
Post by: AVPboy on February 02, 2018, 12:59:56 AM
OH GUYS! I love every single update and release you make! I HOPE MY BOY BLACKHEART IS NEXT!
Title: Re: Marvel vs Capcom 2 characters project (Chun-Li released!)
Post by: REDHOT on February 04, 2018, 03:27:17 PM
OH GUYS! I love every single update and release you make! I HOPE MY BOY BLACKHEART IS NEXT!

The only thing that I have to say about Blackheart that he´s close.
However, that does not mean that he will be the next.  ;D
Title: Re: Marvel vs Capcom 2 characters project (Chun-Li released!)
Post by: BahamianKing242 on February 04, 2018, 04:19:47 PM
these chars are awesome! thanks to you we will have all chars from mvc2!
Title: Re: Marvel vs Capcom 2 characters project (Chun-Li released!)
Post by: Mr.Karate JKA on February 11, 2018, 09:34:49 PM
No release this weekend? :(
Title: Re: Marvel vs Capcom 2 characters project (Chun-Li released!)
Post by: REDHOT on February 14, 2018, 12:49:12 PM
No release this weekend? :(

This week there will be a release
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: REDHOT on February 15, 2018, 04:30:08 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/0rhtUb2.jpg)
(https://i.imgur.com/e6TkDHG.jpg)
(https://i.imgur.com/S6cuemt.jpg)


Teaser Gameplay Video!



Hi! one of the most waited character it´s here, War Machine is released today, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is One Winged Angel, and this edition that I made, is made with a lot of effort to try to improve War Machine in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/ (http://marvelvscapcom2mugen.esy.es/)


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- Palettes
- Pre-walking
- Portaits
- Scale character
- Air dash
- Triangle jump
- Jump against wall
- Super jump FX
- Taunt
- Velocity data
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- One Winged Angel (Original author and various original codes of this character)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image)
- walruslui, DarkWolf13 and ExShadow (First edit, Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new (http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new)
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: Nnero149 on February 15, 2018, 04:36:38 AM
I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: Mekstik on February 15, 2018, 05:17:12 AM
nice!
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: REDHOT on February 15, 2018, 12:51:35 PM
I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?

I´d like to do it, really, I never do a sprite in my life, so it would be somewhat challenging.
But I´m a designer so maybe is not sooo hard.
I´d like too that War Machine transforms into Gold WM, Like Zangief do it into Mech Zangief, the same thing with Venom and Hulk
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: electrocaid on February 15, 2018, 01:43:56 PM
I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?

I´d like to do it, really, I never do a sprite in my life, so it would be somewhat challenging.
But I´m a designer so maybe is not sooo hard.
I´d like too that War Machine transforms into Gold WM, Like Zangief do it into Mech Zangief, the same thing with Venom and Hulk

for Gold, Mech, Orange, etc. stuff, it's only a pal(fx) question (concerning the appearance i mean), AFAIK
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: REDHOT on February 15, 2018, 02:32:02 PM
I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?

I´d like to do it, really, I never do a sprite in my life, so it would be somewhat challenging.
But I´m a designer so maybe is not sooo hard.
I´d like too that War Machine transforms into Gold WM, Like Zangief do it into Mech Zangief, the same thing with Venom and Hulk

for Gold, Mech, Orange, etc. stuff, it's only a pal(fx) question (concerning the appearance i mean), AFAIK

It´s not only a pal, for example in Gold War Machine it´s similar to Mech Zangief.. you can´t guard, it´s heavy and you have Super Armor.
For doing that you have to add all the colors of GWM into the WM palette... add all the sprites of GWM, codify all GWM stuff with a variable, etc... One Winged Angel´s Zangief it´s an excelent example of this.
I want that WM transforms into Gold WM like an hyper, exactly like Zangief.. and maybe transforms into WM again doing the same command.
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: BahamianKing242 on February 15, 2018, 03:43:01 PM
I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?

I´d like to do it, really, I never do a sprite in my life, so it would be somewhat challenging.
But I´m a designer so maybe is not sooo hard.
I´d like too that War Machine transforms into Gold WM, Like Zangief do it into Mech Zangief, the same thing with Venom and Hulk

for Gold, Mech, Orange, etc. stuff, it's only a pal(fx) question (concerning the appearance i mean), AFAIK

It´s not only a pal, for example in Gold War Machine it´s similar to Mech Zangief.. you can´t guard, it´s heavy and you have Super Armor.
For doing that you have to add all the colors of GWM into the WM palette... add all the sprites of GWM, codify all GWM stuff with a variable, etc... One Winged Angel´s Zangief it´s an excelent example of this.
I want that WM transforms into Gold WM like an hyper, exactly like Zangief.. and maybe transforms into WM again doing the same command.

yes that would be awesome to see!
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: electrocaid on February 15, 2018, 04:08:28 PM
I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?

I´d like to do it, really, I never do a sprite in my life, so it would be somewhat challenging.
But I´m a designer so maybe is not sooo hard.
I´d like too that War Machine transforms into Gold WM, Like Zangief do it into Mech Zangief, the same thing with Venom and Hulk

for Gold, Mech, Orange, etc. stuff, it's only a pal(fx) question (concerning the appearance i mean), AFAIK

It´s not only a pal, for example in Gold War Machine it´s similar to Mech Zangief.. you can´t guard, it´s heavy and you have Super Armor.
For doing that you have to add all the colors of GWM into the WM palette... add all the sprites of GWM, codify all GWM stuff with a variable, etc... One Winged Angel´s Zangief it´s an excelent example of this.
I want that WM transforms into Gold WM like an hyper, exactly like Zangief.. and maybe transforms into WM again doing the same command.

concerning the appearance i meanT  :D
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: REDHOT on February 15, 2018, 04:45:18 PM
concerning the appearance i meanT  :D

haha, I'm sorry, I did not read that.
Absolutly
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: AVPboy on February 15, 2018, 06:27:59 PM
OH GOD! YES! FINALLY! A WELL CODED WAR MACHINE! THANKS GUYS! <3

P.S: I can't wait for Black Heart.
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: REDHOT on February 15, 2018, 07:29:11 PM
OH GOD! YES! FINALLY! A WELL CODED WAR MACHINE! THANKS GUYS! <3

P.S: I can't wait for Black Heart.

Blackheart it´s close
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: Mr.Karate JKA on February 15, 2018, 10:14:02 PM
Nice! Cant wait for shuma gorath, rogue and blackheart!!!

Thanks!
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: drewski90 on February 15, 2018, 10:28:55 PM
excellent redhot, just around 10 more characters left until you're done
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: GTA on February 15, 2018, 11:04:50 PM
excellent redhot, just around 10 more characters left until you're done

Speaking of 10, who will be the last char? Other than another Wolverine with claws.
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: drewski90 on February 16, 2018, 12:57:07 AM
excellent redhot, just around 10 more characters left until you're done

Speaking of 10, who will be the last char? Other than another Wolverine with claws.

he said that he's not doing a bone claw wolverine because they play the same thing
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: DarkWolf13 on February 16, 2018, 02:07:00 AM
Wow, you're getting close to your goal of the project. Kudos to you
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: Nnero149 on February 16, 2018, 02:44:01 AM
I will test it, by the way, any plans to make his Sff diferrent(Like his MVC2 Portrait)  from Iron man one?

I´d like to do it, really, I never do a sprite in my life, so it would be somewhat challenging.
But I´m a designer so maybe is not sooo hard.
I´d like too that War Machine transforms into Gold WM, Like Zangief do it into Mech Zangief, the same thing with Venom and Hulk

Its all a question About using a Var trigger a transformation(even Mugen Hunter scourge has a good example that can use).Its pretty simple to place it.
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: REDHOT on February 16, 2018, 03:45:25 AM
excellent redhot, just around 10 more characters left until you're done

12  ;D

excellent redhot, just around 10 more characters left until you're done

Speaking of 10, who will be the last char? Other than another Wolverine with claws.

Norimaro!
There will be only one Wolverine, the one that I released.
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: Taurus Los' Force on February 16, 2018, 05:30:07 PM
Excellent work redhots. Chun li and war machine are so awesome. I'm praying for the release day of blackheart, rogue and marrow. Keep the awesome sauce pouring in :D
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: GTA on February 16, 2018, 06:57:11 PM
Norimaro? Okay then.
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: OldGamer on February 22, 2018, 03:40:41 AM
excellent redhot, just around 10 more characters left until you're done

12  ;D

excellent redhot, just around 10 more characters left until you're done

Speaking of 10, who will be the last char? Other than another Wolverine with claws.

Norimaro!
There will be only one Wolverine, the one that I released.
I see so your replaces the bone claw version of wolverine with Norimaro whelp its your project haha but its wont be the same but I loved to see your improved version of Norimaro hehe

Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: Flowrellik on February 22, 2018, 06:43:13 AM
Oh man I forgot about Norimaro! I thought it was gonna be a badass...Like Cyber Akuma or DORMAMMU...or Modok
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: REDHOT on February 22, 2018, 12:59:20 PM
excellent redhot, just around 10 more characters left until you're done

12  ;D

excellent redhot, just around 10 more characters left until you're done

Speaking of 10, who will be the last char? Other than another Wolverine with claws.

Norimaro!
There will be only one Wolverine, the one that I released.
I see so your replaces the bone claw version of wolverine with Norimaro whelp its your project haha but its wont be the same but I loved to see your improved version of Norimaro hehe

Wolverine with Bone Claws seems absolutely unnecessary, we have another SAME Wolverine in sprites and animations and BETTER in moves, why another worst?
I need a character in Marvel side that appears from MSH to MvC2, PLAYABLE with air jump etc... (no Onslaught), Norimaro it´s the best option.
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: BahamianKing242 on February 23, 2018, 06:20:16 AM
excellent redhot, just around 10 more characters left until you're done

12  ;D

excellent redhot, just around 10 more characters left until you're done

Speaking of 10, who will be the last char? Other than another Wolverine with claws.

Norimaro!
There will be only one Wolverine, the one that I released.
I see so your replaces the bone claw version of wolverine with Norimaro whelp its your project haha but its wont be the same but I loved to see your improved version of Norimaro hehe

Wolverine with Bone Claws seems absolutely unnecessary, we have another SAME Wolverine in sprites and animations and BETTER in moves, why another worst?
I need a character in Marvel side that appears from MSH to MvC2, PLAYABLE with air jump etc... (no Onslaught), Norimaro it´s the best option.

i agree with you buddy!
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: Flowrellik on February 23, 2018, 07:08:22 AM
last I checked Darkwolf13's ex Wolverine (CLASSIC BROWN N TAN OH YEAH) beats boneclaw anyday :D
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: lui on February 23, 2018, 07:09:45 AM
but but i was the one who did that wolverine ;-;


Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: DarkWolf13 on February 23, 2018, 06:40:11 PM
Whoa, hold up! Only reason that EX Wolverine has my name in the author section is to be compatible with the tag system! Walruslui was the one who converted that Wolverine, not me!
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: Flowrellik on February 23, 2018, 06:51:27 PM
ooooooooooooooooooooooh ok. Well Walrus/Darkwolf's wolvie. Still fantastic btw.
Title: Re: Marvel vs Capcom 2 characters project (War Machine released!)
Post by: REDHOT on February 24, 2018, 02:46:17 AM
Now the project have an instagram and Facebook page.
You can follow the project right there and discover things that you can´t do it here!:

Instagram: www.facebook.com/marvelvscapcom2mugen
Facebook: www.instagram.com/marvelvscapcom2mugen/

EDIT: I will erase the Facebook site because it´s not the best platform to follow the project hehe.
You CAN follow the project on instagram and now in Player.me!

https://player.me/marvelvscapcom2mugen/ (https://player.me/marvelvscapcom2mugen/)
Title: Marvel vs Capcom 2 characters project (Zangief released & WM updated!)
Post by: REDHOT on March 03, 2018, 11:23:50 PM
First:
War Machine Updated v.1
- Proton Cannon powerbar bug fixed.


(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/asHmN3D.jpg)
(https://i.imgur.com/4MZTPNk.jpg)
(https://i.imgur.com/SLJMaYV.jpg)


Teaser Gameplay Video!


Hi! Zangief is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is One Winged Angel, and this edition that I made, is made with a lot of effort to try to improve Zangief in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Super armor
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX & code
- System messages
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hitting dash
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Mech Zangief Super amor (Palfx, velsets, codes, etc.)
- Mech Zangief hitoverride (FOR NOW WITH SOME CHARACTERS LIKE CABLE WITH HYPER VYPER BEAM YOU CAN´T HIT MECH ZANGIEF BECAUSE IN HIS HITDEF THERE ARE A P2STATENO.... HITOVERRIDE DONT´S WORK WITH A P2STATENO, MAYBE I HAVE TO CHECK ALL THE CHARACTERS P2STATENOS IN HIS SUPERS AND HYPERS AND PUT A TARGETSTATE INSTEAD.)
- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- One Winged Angel (Original author and various original codes of this character)
- Aku-ma (Screenbound throw codes)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: TheRedBeast on March 04, 2018, 12:02:20 AM
nice work red hot hope continue in the good way :D
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: -Ash- on March 04, 2018, 12:17:42 AM
Another one I was waiting for, keep it up man, almost there.
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: Flowrellik on March 04, 2018, 03:24:10 AM
oh man I DEFINATELY Need a new better MVC2 SP now. This is getting nostalgically fantastic! Keep it up REDHOT!
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: Afterthought on March 06, 2018, 06:04:59 PM
You know, one could say these releases are... red hot.

Excellent work.
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: Flowrellik on March 12, 2018, 05:57:44 AM
if I"m right this leaves In order
Felicia, ShumaGorath, Norimaro(Boneclaw), Psylocke, Blackheart, Sakura, Cammy, Rogue (may be the hardest), Kobun and Roll.
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: hulkhogan on March 12, 2018, 06:56:33 AM
if I"m right this leaves In order
Felicia, ShumaGorath, Norimaro(Boneclaw), Psylocke, Blackheart, Sakura, Cammy, Rogue (may be the hardest), Kobun and Roll.
if you check/follow the instagram, you will know who will be the next character to be released  :truestory:
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: Flowrellik on March 13, 2018, 08:20:27 AM
oooooooooooooooooooooh Blackhearts a comin :D!!
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: REDHOT on March 13, 2018, 12:54:50 PM
oooooooooooooooooooooh Blackhearts a comin :D!!

Exactly!
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: DarkWolf13 on March 14, 2018, 03:27:15 AM
OMG...!! Blackheart!? I just started getting used to him when I play the source game on my PS2!! Best of luck on him!
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: Flowrellik on March 15, 2018, 06:55:44 AM
OK! So I managed to find some errors when venom and anakaris are versing, as well as 1 from all cast.
(Venom vs Anakaris) when venom does web throw on anakaris, "Hyper combo finish" noise appears afterwards.
(A vs Everyone) one of Anakaris's supers, when hit, causes a copy of anakaris to appear.
EDIT: Dr.Doom vs all (kick grab glitch)
Defeating enemy with a forward or backwards grab with Kick will not make enemy fall down to ground but stand.
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: REDHOT on March 15, 2018, 12:54:18 PM
OK! So I managed to find some errors when venom and anakaris are versing, as well as 1 from all cast.
(Venom vs Anakaris) when venom does web throw on anakaris, "Hyper combo finish" noise appears afterwards.
(A vs Everyone) one of Anakaris's supers, when hit, causes a copy of anakaris to appear.
EDIT: Dr.Doom vs all (kick grab glitch)
Defeating enemy with a forward or backwards grab with Kick will not make enemy fall down to ground but stand.

Thanks!.
What Anakaris´s super?
I discover a similar bug with the Cable´s Hyper viper beam.
With a NotHitBy there, will be fixed.
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: Taurus Los' Force on March 15, 2018, 06:29:32 PM
Here is a couple glitches I have so far on mugen 1.0



As I mention before. Your spider-man has a weird glitch that when he does his hyper. The camera angle gets stuck. You can move any farther from left or right. Look at the video for yourself.

Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: REDHOT on March 16, 2018, 12:08:11 AM
Thanks for the videos! I really.. REALLY appreciate that, I will try to fix all this.
All this you ONLY have in 1.0?

First video:

Tron bonne:

- That bug on her throw will be something in his p2stateno.. you have this bug only with Sakura? or with anyone?.
- In that hyper there will be some explod with the number 8010 into some p2stateno.. that cause that MUGEN shows to you the Sakura´s 8010 animation.. that blue FX... this is easy to fix, I´m only have to delete that explod or move into another statedef.

Captain Command:
- The same bug indicate in Tron Bonne.

Cable:
- I wrote when I release Zangief.. if you fight vs some characters like Abyss, Mech Zangief, etc.. in this case the hyper vyper beam will NOT hit them, because that characters are coded with a HitOverride.
Hyper Vyper Beam has a p2stateno in his hitdef... p2stateno NOT work with a HitOverride (I didn´t know that untill a month ago).
You can fix this if you put a targetstate replacing the p2stateno.
You could have this bug with IronMan, Ryu,or Morrigan too..


Second video:

Spiderman:
- I see now the problem, this works perfect in 1.1.. I put a helper to create that camera center, maybe in 1.0 that´s not works, and causes a bug.
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: Taurus Los' Force on March 16, 2018, 03:05:46 AM
Thanks for the videos! I really.. REALLY appreciate that, I will try to fix all this.
All this you ONLY have in 1.0?

First video:

Tron bonne:

- That bug on her throw will be something in his p2stateno.. you have this bug only with Sakura? or with anyone?.
- In that hyper there will be some explod with the number 8010 into some p2stateno.. that cause that MUGEN shows to you the Sakura´s 8010 animation.. that blue FX... this is easy to fix, I´m only have to delete that explod or move into another statedef.

Captain Command:
- The same bug indicate in Tron Bonne.

Cable:
- I wrote when I release Zangief.. if you fight vs some characters like Abyss, Mech Zangief, etc.. in this case the hyper vyper beam will NOT hit them, because that characters are coded with a HitOverride.
Hyper Vyper Beam has a p2stateno in his hitdef... p2stateno NOT work with a HitOverride (I didn´t know that untill a month ago).
You can fix this if you put a targetstate replacing the p2stateno.
You could have this bug with IronMan, Ryu,or Morrigan too..


Second video:

Spiderman:
- I see now the problem, this works perfect in 1.1.. I put a helper to create that camera center, maybe in 1.0 that´s not works, and causes a bug.

Yeah I only have 1.0 until 1.1 becomes officially stable. Also tron throw happen with certain characters like most of warusaki characters. I suggest maybe you should create a seperate def between for 1.0 and 1.1 or cns files. I don't know much about coding. So don't mind me on that part lol. I am just glad to help. Keep up the excellent work
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: Flowrellik on March 16, 2018, 04:47:35 AM
OK! So I managed to find some errors when venom and anakaris are versing, as well as 1 from all cast.
(Venom vs Anakaris) when venom does web throw on anakaris, "Hyper combo finish" noise appears afterwards.
(A vs Everyone) one of Anakaris's supers, when hit, causes a copy of anakaris to appear.
EDIT: Dr.Doom vs all (kick grab glitch)
Defeating enemy with a forward or backwards grab with Kick will not make enemy fall down to ground but stand.

Thanks!.
What Anakaris´s super?
I discover a similar bug with the Cable´s Hyper viper beam.
With a NotHitBy there, will be fixed.
I'm probably gonna say Eternal slumber (as well as hitsugi no utage just to be safe). Atm I'm just sulking there's no portrait template for the character select..
Title: Re: Marvel vs Capcom 2 characters project (Zangief released! & WM updated!)
Post by: REDHOT on March 16, 2018, 12:40:15 PM
Yeah I only have 1.0 until 1.1 becomes officially stable. Also tron throw happen with certain characters like most of warusaki characters. I suggest maybe you should create a seperate def between for 1.0 and 1.1 or cns files. I don't know much about coding. So don't mind me on that part lol. I am just glad to help. Keep up the excellent work

I see, yeah, that´s the reason that I recommend to all to use the characters in 1.1.
Some codes works in 1.1 and NO in 1.0 lamentably, MUGEN it´s evolving, there´s a lot of codes that help me to create a MvC2 characters faithfully, for example, the MvC2 Hyper Portrait code.. if you do an Air Hyper Combo in 1.0 the Hyper Portrait will be misaligned, in 1.1 NOT,there are new codes to prevent that, and much more things.
You can use them in 1.0, if you want.
I will think If I can create a code that works in 1.0 and 1.1, but anyway, I still recommend to use 1.1.

I'm probably gonna say Eternal slumber (as well as hitsugi no utage just to be safe). Atm I'm just sulking there's no portrait template for the character select..

I will check that, thanks!

Title: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: REDHOT on March 25, 2018, 05:50:59 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/jEVqXp1.jpg)
(https://i.imgur.com/QOptPy7.jpg)
(https://i.imgur.com/JSpDf9r.jpg)


Teaser Gameplay Video!


10 CHARACTERS LEFT!!


Hi! one of the most waited chartacters it´s here!.
Blackheart is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original authors are Sunboy & Beximus, and this edition that I made, is made with a lot of effort to try to improve Blackheart in MvC2 gameplay, this character was not worsened to offend the great work of the originals authors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Air dash
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX & code
- System messages
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Check all supers
- Check air combo anim Air med kick
- Check all demons and Palfx
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Sunboy (Original author and various original codes of this character)
- Beximus (First edit and various original codes of this character)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image and some sprites)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new (http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new)
Title: Re: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: Pappy_Parappy on March 25, 2018, 05:59:33 PM
Awesome!! I will add him to my Mugen asap. I can't wait for Servbot and Sakura!
Title: Re: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: Flowrellik on March 25, 2018, 07:36:17 PM
BLACKHEART!!!!! Oh man I loved playing him in the Marvel games! Thanks RED!
Title: Re: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: Violin Ken on March 25, 2018, 10:42:05 PM
Blackheart plays well! 

Did you remove some sprites from him?  I remember Sunboy ripping sprites from MSH so his anims should've been full. 
Title: Re: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: Mr.Karate JKA on March 26, 2018, 02:12:24 AM
OMG! Finally! thanks for blackheart! Now waiting for rogue and shuma gorath!!
Title: Re: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: REDHOT on March 26, 2018, 06:36:25 AM
Blackheart plays well! 

Did you remove some sprites from him?  I remember Sunboy ripping sprites from MSH so his anims should've been full.

Nope, and I don´t know if Beximus did.
I had to add more sprites into him because in MvC2 seems that Blackheart has more sprites.
Title: Re: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: Taurus Los' Force on March 26, 2018, 04:58:41 PM
Very awesome. Blackheart is one my favorites. You done a fantastic job. Whoaa... you have 10 left. I'm crossing my fingers next for a shuma, marrow or rogue. What ever you give us next I'm thankful  ;)
Title: Re: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: Violin Ken on March 27, 2018, 03:48:36 AM
Blackheart plays well! 

Did you remove some sprites from him?  I remember Sunboy ripping sprites from MSH so his anims should've been full.

Nope, and I don´t know if Beximus did.
I had to add more sprites into him because in MvC2 seems that Blackheart has more sprites.
Looks like all his additional sprites are in your sff, they're just not utilized in the air file for some reason.  For example, group 11 has several additional crouching frames not being used. 

Also, it looks like he has sprites for his other variations of Inferno (lightning 1300-1305 and fire in group 1100-1114).  Perhaps you can make use of those? 
Title: Re: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: REDHOT on March 27, 2018, 04:34:03 AM
Blackheart plays well! 

Did you remove some sprites from him?  I remember Sunboy ripping sprites from MSH so his anims should've been full.

Nope, and I don´t know if Beximus did.
I had to add more sprites into him because in MvC2 seems that Blackheart has more sprites.
Looks like all his additional sprites are in your sff, they're just not utilized in the air file for some reason.  For example, group 11 has several additional crouching frames not being used. 

Also, it looks like he has sprites for his other variations of Inferno (lightning 1300-1305 and fire in group 1100-1114).  Perhaps you can make use of those?

Exactly.
In MvC2 Blackheart don´t use all that frames in crouching animation.. also in Inferno he use one animation.. the ice one.
Maybe with the final update could make that he use the others one.. why not?
Title: Re: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: Flowrellik on March 27, 2018, 07:39:19 AM
It would bring out more of what Blackheart can dish out. Hell Ken's 7-12 pals bring out more of a "Classic Ken" mode. His tatsumaki is straight forward and he fires small hadoukens that go all the way across :D
Title: Re: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: Mr.Karate JKA on April 08, 2018, 05:29:38 PM
Hi redhot! Who is next? Servbot?
Title: Re: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: REDHOT on April 08, 2018, 05:49:55 PM
Hi redhot! Who is next? Servbot?

Hi!, the next will be Sakura, follow the project on Instagram or Player.me when you want to know who´s the next and the advances
Title: Re: Marvel vs Capcom 2 characters project (Blackheart released!)
Post by: Flowrellik on April 08, 2018, 07:26:11 PM
this is gonna be interesting :D
Title: Marvel vs Capcom 2 characters project (Sakura released!)
Post by: REDHOT on April 24, 2018, 06:36:44 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)

(https://i.imgur.com/Qje1OUp.jpg)
(https://i.imgur.com/SifI98f.jpg)
(https://i.imgur.com/gLn6XvX.jpg)



Teaser Gameplay Video!



9 CHARACTERS LEFT!!


Hi! Sakura is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Beximus, and this edition that I made, is made with a lot of effort to try to improve Sakura in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Air dash
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX & code
- System messages
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Beximus (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- InfinityMugenTeam (Hyper Portait image)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new
Title: Re: Marvel vs Capcom 2 characters project (Sakura released!)
Post by: Mr.Karate JKA on April 24, 2018, 12:35:01 PM
I was waiting from her to my vs de roster!!!

Shuma gorath is the next one? Or Rogue?

Thank you!
Title: Re: Marvel vs Capcom 2 characters project (Sakura released!)
Post by: REDHOT on April 24, 2018, 01:37:56 PM
I was waiting from her to my vs de roster!!!

Shuma gorath is the next one? Or Rogue?

Thank you!

Shuma Gorath!
Title: Re: Marvel vs Capcom 2 characters project (Sakura released!)
Post by: BahamianKing242 on April 24, 2018, 04:28:44 PM
nice buddy!
Title: Re: Marvel vs Capcom 2 characters project (Sakura released!)
Post by: Taurus Los' Force on April 24, 2018, 06:26:10 PM
Awesome release. It's only one problem I notice. When you do the hyper roundhouse kick (haru ichiban) move. If the second kick doesn't connect. She get stuck in a infinite loop rounding housing kick all the way up in the air like a helicopter but awesome work my friend
Title: Re: Marvel vs Capcom 2 characters project (Sakura released!)
Post by: REDHOT on April 24, 2018, 07:21:27 PM
Awesome release. It's only one problem I notice. When you do the hyper roundhouse kick (haru ichiban) move. If the second kick doesn't connect. She get stuck in a infinite loop rounding housing kick all the way up in the air like a helicopter but awesome work my friend

Thanks, let me check it.
The second kick always should connect.
Title: Re: Marvel vs Capcom 2 characters project (Sakura released!)
Post by: _N_ on April 25, 2018, 10:00:12 PM
Excited to see Sakura!

She can cancel her DP just as she lifts off the ground into both Hadouken supers (normal and evil), and it'll leave her floating mid-air.
Title: Re: Marvel vs Capcom 2 characters project (Sakura released!)
Post by: REDHOT on April 26, 2018, 01:44:37 PM
Excited to see Sakura!

She can cancel her DP just as she lifts off the ground into both Hadouken supers (normal and evil), and it'll leave her floating mid-air.

Thanks! let me check it out
Title: Re: Marvel vs Capcom 2 characters project (Sakura released!)
Post by: AVPboy on May 11, 2018, 01:51:25 AM
This is sooo good guys, Black heart looks beautiful, KEEP THE GOOD STUFF! The ones i'm dying for now are Psylocke and Shuma Gorath, Seriously thanks. <3
Title: Re: Marvel vs Capcom 2 characters project (Sakura released!)
Post by: REDHOT on May 11, 2018, 01:46:09 PM
This is sooo good guys, Black heart looks beautiful, KEEP THE GOOD STUFF! The ones i'm dying for now are Psylocke and Shuma Gorath, Seriously thanks. <3

Shuma-Gorath will be the next.

The list of next releases is this:

- Shuma Gorath
- Cammy
- Rogue
- Felicia
- Psylocke
- Roll
- Marrow
- Servbot
- Norimaro
Title: Re: Marvel vs Capcom 2 characters project (Sakura released!)
Post by: BahamianKing242 on May 11, 2018, 06:47:25 PM
awesome!
Title: Re: Marvel vs Capcom 2 characters project (Sakura released!)
Post by: RedDragonCats17 on May 11, 2018, 06:59:26 PM
Thank god you're making a Psylocke and Felicia, because I really need to replace the ones I currently have.
Title: Marvel vs Capcom 2 characters project (Shuma-Gorath released!)
Post by: REDHOT on May 20, 2018, 07:04:36 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/rsarC9y.jpg)
(https://i.imgur.com/yTPmYuS.jpg)
(https://i.imgur.com/prXP2jn.jpg)


Teaser Gameplay Video!



8 CHARACTERS LEFT!!


Hi! Shuma-Gorath is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Cyanide, and this edition that I made, is made with a lot of effort to try to improve Shuma-Gorath in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX & code
- System messages
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Cyanide (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new
Title: Re: Marvel vs Capcom 2 characters project (Shuma-Gorath released!)
Post by: Mr.Karate JKA on May 20, 2018, 07:49:03 PM
OMG!!! Thanks!!!!!
Title: Re: Marvel vs Capcom 2 characters project (Shuma-Gorath released!)
Post by: AVPboy on May 20, 2018, 08:06:14 PM
Finally... a well coded Shuma Gorath, y'all guys are the best around.
Title: Re: Marvel vs Capcom 2 characters project (Shuma-Gorath released!)
Post by: BahamianKing242 on May 21, 2018, 03:06:59 PM
wow shuma looks great! hey you said before its best to play these chars in 1.1 right?
Title: Re: Marvel vs Capcom 2 characters project (Shuma-Gorath released!)
Post by: REDHOT on May 21, 2018, 06:20:07 PM
wow shuma looks great! hey you said before its best to play these chars in 1.1 right?

Hi buddy, yeap, I recommend 100% to play these chars in 1.1 and copy the values that I put on the web for all the stages.
There are probably bugs on 1.0 that MAYBE will be unfixeable because 1.1 have new variables and codes that 1.0 not.
I have to check all this.
Title: Re: Marvel vs Capcom 2 characters project (Shuma-Gorath released!)
Post by: Flowrellik on May 22, 2018, 02:46:38 AM
This is better than Red hot, it's MARVELOUS!
MOST ACCURATE SHUMA I"VE EVER PLAYED (I main him in MVC2).
Good job bro! Can't wait to see what's next in store :3
Title: Re: Marvel vs Capcom 2 characters project (Shuma-Gorath released!)
Post by: BahamianKing242 on May 22, 2018, 03:27:37 PM
wow shuma looks great! hey you said before its best to play these chars in 1.1 right?

Hi buddy, yeap, I recommend 100% to play these chars in 1.1 and copy the values that I put on the web for all the stages.
There are probably bugs on 1.0 that MAYBE will be unfixeable because 1.1 have new variables and codes that 1.0 not.
I have to check all this.


ok no problem because i ever pan to use these chars in 1.1 anyway. but thanks man!
Title: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: REDHOT on June 01, 2018, 06:18:00 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/ZKeh2VB.jpg)
(https://i.imgur.com/tEZrwHk.jpg)
(https://i.imgur.com/sz5g86y.jpg)


Teaser Gameplay Video!



7 CHARACTERS LEFT!!


Hi! Cammy is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Mouser, and this edition that I made, is made with a lot of effort to try to improve Cammy in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- hits and guards fx
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- P1 & P2 icon
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Velocity data
- Volume
- Wall hit, FX and codes
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: Flowrellik on June 01, 2018, 10:17:19 PM
Oooooh this is niiiiiiiice! Man you're on fire with these conversions REDHOT!
I don't suppose there's gonna be a vote on "Special bonus Characters" after the main roster's done right?
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: REDHOT on June 01, 2018, 11:49:57 PM
Oooooh this is niiiiiiiice! Man you're on fire with these conversions REDHOT!
I don't suppose there's gonna be a vote on "Special bonus Characters" after the main roster's done right?
After the main roster is done, will be updated all of this characters, since Akuma to Norimaro.. fix all bugs and get better all the moves and MvC2 system.
when everything will be 100% I have something in mind but I can´t say it now.
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: Flowrellik on June 04, 2018, 04:04:46 AM
Alrighty waiting in suspenseful patience bud! Also found out who's next heheheheh Yes. My main.
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: Mazemerald. on June 12, 2018, 12:52:12 AM
i am cheering to see felicia coming soon!
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: REDHOT on June 12, 2018, 01:36:09 PM
i am cheering to see felicia coming soon!

The list of next releases is this:

- Rogue
- Felicia
- Psylocke
- Roll
- Marrow
- Servbot
- Norimaro
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: amilcar on June 13, 2018, 06:08:48 AM
Red hot, have you thought about placing an alternative command file, such as mvc2 with 4 attack buttons? By the way I congratulate you for your great work friend

Red hot, has pensado en colocar un archivo de comandos alternativo, como mvc2 de 4 botones de ataques? Por cierto te felicito por tu gran trabajo amigo.
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: REDHOT on June 13, 2018, 01:44:08 PM
Red hot, have you thought about placing an alternative command file, such as mvc2 with 4 attack buttons? By the way I congratulate you for your great work friend

Red hot, has pensado en colocar un archivo de comandos alternativo, como mvc2 de 4 botones de ataques? Por cierto te felicito por tu gran trabajo amigo.

The command file will be always the same, with 6 attack buttons.
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: Baby Bonnie Hood on June 14, 2018, 01:43:44 AM
Why would you need the 4-button layout anyway?  It's not like there are assists to use here, so might as well put those unused buttons back to the attack buttons.
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: AVPboy on June 14, 2018, 02:43:25 AM
Oh f%&k no... Don't do the 4 Button stuff, that would be a terrible waste of buttons, please...
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: amilcar on June 14, 2018, 09:08:12 PM
I just wanted to say that it was an alternative option, not to move the 6 buttons, it could be a 2.cmd (command file) for the original MVC2
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: DarkWolf13 on June 15, 2018, 12:20:07 AM
I just wanted to say that it was an alternative option, not to move the 6 buttons, it could be a 2.cmd (command file) for the original MVC2

That would be too much work considering the number of fighters REDHOT has done already.
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: REDHOT on June 15, 2018, 03:34:33 PM
There´s nothing positive have 4 buttons attack (for me), is nice to have 6 buttons attack and have the possibility to do a medium attack punch or kick without do a light attack before, like in MvC, this is a thing that never liked in MvC2.
If someday I want to do a Tag System I could implement that you could call the assist doing a x+a for example.
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: Flowrellik on June 16, 2018, 12:01:11 AM
hmmm Maybe it would be a good idea to try and look into a modified add004 system for this. I'm more than positive now there's some way of doing a pal code where depending on palette you choose you can do different attacks. May not be FULLY like MVC2 but it's close enough, since along with the stuff and add004pie, there's also this file called "add004pie-list1", and for this file, where it states "##add.Value01[Start]", you can add which character by name in the DEF, followed by the author, and the value of the attack.
EX: #Name="Ryu",    #Author="POTS", #Value=1000    <---- Hadouken Assist
#Name="Sagat",    #Author="Mouser", #Value=1030    <---- Tiger Knee Assist
See what I mean? Now I'm not entirely sure if there's a workaround to this where there might be a Pal thing for this but I believe if you ask Shiyo there might be some way of doing something similar :)
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: lui on June 16, 2018, 03:02:36 AM
the palette thing is possible, but thats not really how it works to do the palette thing,

darkwolf and i have done it before with our project a while ago so just look into there.

(dunno why shiyo has to be the solution to literally everything tbh lol)
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: REDHOT on June 18, 2018, 01:37:22 PM
hmmm Maybe it would be a good idea to try and look into a modified add004 system for this. I'm more than positive now there's some way of doing a pal code where depending on palette you choose you can do different attacks. May not be FULLY like MVC2 but it's close enough, since along with the stuff and add004pie, there's also this file called "add004pie-list1", and for this file, where it states "##add.Value01[Start]", you can add which character by name in the DEF, followed by the author, and the value of the attack.
EX: #Name="Ryu",    #Author="POTS", #Value=1000    <---- Hadouken Assist
#Name="Sagat",    #Author="Mouser", #Value=1030    <---- Tiger Knee Assist
See what I mean? Now I'm not entirely sure if there's a workaround to this where there might be a Pal thing for this but I believe if you ask Shiyo there might be some way of doing something similar :)

I´m thinking to implement the Tag system, and more new features when the caracters will be completed in my point of view.
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: lui on June 18, 2018, 03:00:24 PM
i can be of assistance in that regard if that happens
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: Manson Rees on June 18, 2018, 06:43:21 PM
Just a friendly feedback:


Very interesting project we have here.
Keep it up the good work.  ;D
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: REDHOT on June 18, 2018, 08:47:28 PM
Just a friendly feedback:
  • Flood Debugging  ("Has no 0-th partner"): This error is occurring when setting var(43) on State -2.
    Originally it is coded like:
    [State 0, VarSet]
    type = VarSet
    trigger1 = partner,var(4) = 0 && var(43)
    var(43) = 0

    Just adding trigger1 = numpartner resolves the problem:
    [State 0, VarSet]
    type = VarSet
    trigger1 = numpartner
    trigger1 = partner,var(4) = 0 && var(43)
    var(43) = 0

  • Flood Debugging when jumping ("Has no target with hit id -1"): This error is occuring on State -1/CMD.
    Originally it is coded like:
    [State -1]
    type = ChangeState
    value = 40
    triggerall = roundstate = 2 && !var(59)
    triggerall = command = "holdup" && !var(1) && prevstateno != 810
    trigger1 = stateno = [100,102]
    trigger2 = stateno = [105,107]
    trigger3 = stateno = 250 && movehit && time>11 && target,statetype = A && time<13
    trigger4 = stateno = 420 && movehit && time>11 && target,statetype = A && time<13


    This bug occur when char hasn't a target at all. Just replacing the italicized lines per the bolded lines resolves the problem:
    [State -1]
    type = ChangeState
    value = 40
    triggerall = roundstate = 2 && !var(59)
    triggerall = command = "holdup" && !var(1) && prevstateno != 810
    trigger1 = stateno = [100,102]
    trigger2 = stateno = [105,107]
    trigger3 = (stateno = 250 || stateno = 420) && numtarget
    trigger3 = movehit && time>11 && target,statetype = A && time<13


Very interesting project we have here.
Keep it up the good work.  ;D

Thanks!
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: REDHOT on June 24, 2018, 10:01:50 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/2j7oKNX.jpg)
(https://i.imgur.com/RkOznUI.jpg)
(https://i.imgur.com/kgs5s26.jpg)


Teaser Gameplay Video!




6 CHARACTERS LEFT!!


Hi! Rogue is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Splode, and this edition that I made, is made with a lot of effort to try to improve Rogue in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- Hyper Repeating Punches
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Absorbed powers
- Advanced guard FX & code
- System messages
- Air dash
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Checkk all absorbed powers
- Check super armors
- Hyper armor
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Splode (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: DarkWolf13 on June 24, 2018, 11:50:28 PM
Getting Rogue in here must've been a LOT of work considering the Power Drain stuff she gets from the fighters in the source game. Great job, you're ALMOST there!
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: no1wammy on June 25, 2018, 12:14:33 AM
Not a bug, actually more of a spelling typo. The word defense is spelled with the letter "c" instead of the proper "s."

I seem to have mixed feelings with the MvC2 version of Rogue. In the original X-Men vs. Street Fighter, she copied an opponent's signature ability or projectile. Here, she just copies an opponent's trait/stat profile. Were there discussions about bring back Rogue's original power drain?
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: DarkWolf13 on June 25, 2018, 01:20:49 AM
in XvSF, there weren't as many fighters available so it was easy for them to have Rogue fire certain fighter's projectiles. From the way I see it, the reason why they have her move either give back some health, boost attack/defense or give Super Armor is because there's a heavy load of fighters and a big number of them have projectiles and it appears it'll be extremely difficult to have her use all these projectiles and whatnot.
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: Flowrellik on June 25, 2018, 02:14:35 AM
Hmm I guess there's a valid point there, but for easter egg sake it would be nice to see her have some sort of hidden move when she's facing off against characters that were in XVSF along with her and she could actually use their abilities like that too...Then again I tried for a means to ask about Blackheart having that Mephisto grabflame attack that never made it into MSH...
Either way fantastic job on Rogue RED! can't wait to see what's in store for the remaining 6!
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: lui on June 25, 2018, 09:38:09 AM
it's alot more work than it's worth tbh.

the concept is neat but ends up being a gimmick. rogue's moveset by itself in MVC2 is one of the best so it's not really worth implementing.
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: REDHOT on June 25, 2018, 02:55:26 PM
Not a bug, actually more of a spelling typo. The word defense is spelled with the letter "c" instead of the proper "s."

I seem to have mixed feelings with the MvC2 version of Rogue. In the original X-Men vs. Street Fighter, she copied an opponent's signature ability or projectile. Here, she just copies an opponent's trait/stat profile. Were there discussions about bring back Rogue's original power drain?


Rogue will have the MvC2 abosrbed Powers for the simple fact that here we have the MvC2 characters and if Rogue have the Xmen vs Street Fighter absorbed Powers I need to create sprites, anims and codes for all the characters that not appear in XvSF… and this is A LOT of work.. more if I want some day to add more characters in the roster.


EDIT: I use the DEFENCE UP ripped from MvC2, and are both correct ways to spell the same word. The difference between them, the fact that one’s spelled with a “c” and the other with an “s”, comes down to the part of the world in which they are used. In the United States, people spell it with an “s”—defense.
In parts of the world where British English is used, they use the spelling with a “c”—defence.
Here we discover that CAPCOM use the British english reference
Title: Re: Marvel vs Capcom 2 characters project (Cammy released!)
Post by: lui on June 25, 2018, 11:54:58 PM


she plays great! recorded a vid of her :)
Title: Re: Marvel vs Capcom 2 characters project (Rogue released!)
Post by: REDHOT on June 26, 2018, 12:12:04 AM
[youtube]https://youtu.be/XjwKP-iBiG0[/youtube]

she plays great! recorded a vid of her :)


Thanks! and nice video too
Title: Re: Marvel vs Capcom 2 characters project (Rogue released!)
Post by: AVPboy on June 26, 2018, 12:33:05 AM
She looks absurdly good.
Title: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: REDHOT on July 16, 2018, 02:24:29 AM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/ePRArMM.jpg)
(https://i.imgur.com/H8IkXeR.jpg)
(https://i.imgur.com/9sXkxJf.jpg)



Teaser Gameplay Video!




5 CHARACTERS LEFT!!


Hi! Felicia is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Ahuron, and this edition that I made, is made with a lot of effort to try to improve Felicia in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX & code
- System messages
- Wall Climb
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Checkk palettes
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Ahuron (Original author and various original codes of this character)
- MGbenz & FerchogtX (Sand Splash base code, Throw kick base code, Hyper Sand Splash base code, wall climb base code and some MvC2 FX and sounds)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- InfinityMugenTeam (Sprites)
- Mouser (Some original MvC2 system codes of this character)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: DarkWolf13 on July 16, 2018, 02:35:01 AM
I came home after a hectic day at work to see this!? You have greatly blessed me! 5 more to go! You're almost there!
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: Brave Heart on July 16, 2018, 03:30:46 AM
She can't be hit during any of her hypers.
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: REDHOT on July 16, 2018, 06:19:14 AM
She can't be hit during any of her hypers.

You can with Dancing flash.. but I see that the hyper "Please help me" don´t.
Thanks.
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: BahamianKing242 on July 16, 2018, 07:13:22 AM
awesome release man!
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: REDHOT on July 16, 2018, 07:27:59 AM
I came home after a hectic day at work to see this!? You have greatly blessed me! 5 more to go! You're almost there!

awesome release man!

Thanks!
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: Brave Heart on July 16, 2018, 02:50:45 PM
She can't be hit during any of her hypers.

You can with Dancing flash.. but I see that the hyper "Please help me" don´t.
Thanks.
Maybe its a 1.0 problem? i tried all the moves on Onslaught, and Onslaught cannot hit her in any of her hypers.
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: REDHOT on July 17, 2018, 01:44:53 AM
She can't be hit during any of her hypers.

You can with Dancing flash.. but I see that the hyper "Please help me" don´t.
Thanks.
Maybe its a 1.0 problem? i tried all the moves on Onslaught, and Onslaught cannot hit her in any of her hypers.

I can hit Felicia doing the Dancing Flash on 1.0 too.. (I hit she with Felicia)... you tried this only with Onslaught? you have this issue with another character?
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: Brave Heart on July 17, 2018, 03:24:12 PM
She can't be hit during any of her hypers.

You can with Dancing flash.. but I see that the hyper "Please help me" don´t.
Thanks.
Maybe its a 1.0 problem? i tried all the moves on Onslaught, and Onslaught cannot hit her in any of her hypers.

I can hit Felicia doing the Dancing Flash on 1.0 too.. (I hit she with Felicia)... you tried this only with Onslaught? you have this issue with another character?
Yes, I can hit her at the start of Dancing Flash, but when the move lands, she cannot be hit during her combo.
and i tried this with other hyper armored characters.
Spoiler, click to toggle visibilty

and for Hyper Sand Splash
Spoiler, click to toggle visibilty

other than that, she is definitely a keeper.
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: Baby Bonnie Hood on July 17, 2018, 11:34:02 PM
When Dancing Flash and Please Help Me successfully hit, it's correct that she's invulnerable during that time.

I'll give you Hyper Sand Splash though, I don't think she should be invulnerable at any point in that super.
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: PIZZAHIGHFIVE on July 17, 2018, 11:44:17 PM
I would like to help you with these MVC 2 accurate chars, you do a amazing job making them mvc2 accurate but they sometimes are missing vital things (like spiderman being able to do C. lk, C.mk, C. hk, into crawler assault successfully) and other things like that.    I will touch up as many as I can and eventually could post em all on your thread if youd like
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: REDHOT on July 18, 2018, 01:53:59 PM
She can't be hit during any of her hypers.

You can with Dancing flash.. but I see that the hyper "Please help me" don´t.
Thanks.
Maybe its a 1.0 problem? i tried all the moves on Onslaught, and Onslaught cannot hit her in any of her hypers.

I can hit Felicia doing the Dancing Flash on 1.0 too.. (I hit she with Felicia)... you tried this only with Onslaught? you have this issue with another character?
Yes, I can hit her at the start of Dancing Flash, but when the move lands, she cannot be hit during her combo.
and i tried this with other hyper armored characters.
Spoiler, click to toggle visibilty

and for Hyper Sand Splash
Spoiler, click to toggle visibilty

other than that, she is definitely a keeper.

Aaammm.. I understand right now.. well.. like characters like this (Mech Zangief for example), that has hyper armor.. Felicia ONLY in his Dancing flash should hit in his rolling ball.. the other combo shouldn´t appear.. but let me check it in MvC2.
You should hit her in Hyper Sand Splash... this is my mistake.
Thanks

I would like to help you with these MVC 2 accurate chars, you do a amazing job making them mvc2 accurate but they sometimes are missing vital things (like spiderman being able to do C. lk, C.mk, C. hk, into crawler assault successfully) and other things like that.    I will touch up as many as I can and eventually could post em all on your thread if youd like

Not problem, soon I´ll release all the characters and I´ll upload all of them, you do not need to be burdened with that responsibility.
Thanks anyway.
I don´t understand well the issue about his Crawler assault.. what´s the problem? that some hits in his Crawler assault not connect? or you can´t do a combo with c.lk, c.mk.. and then a crawler assault?
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: Baby Bonnie Hood on July 19, 2018, 01:11:10 AM
Starting in MvC1, Crawler Assault actually forces the victim back into a standing state when it hits otg so the entire combo can hit properly.
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: REDHOT on July 19, 2018, 01:38:28 PM
Before I start with Psylocke I´ll update some characters.. so stay tuned.
Title: Re: Marvel vs Capcom 2 characters project (Felicia released!)
Post by: Taurus Los' Force on July 19, 2018, 08:03:08 PM
Awesome work. I see your almost done with the whole marvels vs capcom rooster. I know its minor but hayato is missing a sound with his plasma sword with his victory pose. When strider uppercuts(Down + HP) as A.I. plays with him. He gets stuck in loop constantly uppercuting. I don't know if it's a 1.0 issue but I'm just addressing it for you but nice work indeedie
Title: Marvel vs Capcom 2 characters project (Characters updated!)
Post by: REDHOT on July 20, 2018, 04:30:09 AM
(https://i.imgur.com/UX77wVg.jpg)
Title: Re: Marvel vs Capcom 2 characters project (Chars updated & Felicia released!)
Post by: BahamianKing242 on July 20, 2018, 06:15:56 AM
wonderful man! downloading!
Title: Re: Marvel vs Capcom 2 characters project (Chars updated & Felicia released!)
Post by: Taurus Los' Force on July 20, 2018, 03:07:57 PM
Nice updates but spider-man web throw makes the camera stuck if you throw your opponent. I don't know if that's 1.0 issue buts what I notice so far. Thanks for your hard work my friend
Title: Re: Marvel vs Capcom 2 characters project (Chars updated & Felicia released!)
Post by: REDHOT on July 20, 2018, 05:06:40 PM
Nice updates but spider-man web throw makes the camera stuck if you throw your opponent. I don't know if that's 1.0 issue buts what I notice so far. Thanks for your hard work my friend
Great I´ll  check this today and I´ll fix this.
Is the same bug that the other one.
Thanks

Tell me if you got another bug with another character that prevents you from playing normally
Title: Marvel vs Capcom 2 characters project (Psylocke released! & Spider-Man updated)
Post by: REDHOT on August 05, 2018, 07:51:11 PM
Spider-Man Updated
-Web Throw camera bug fixed




(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/bRvDTwM.jpg)
(https://i.imgur.com/nBSr4hL.jpg)
(https://i.imgur.com/Ihno1z0.jpg)


Teaser Gameplay Video!




4 CHARACTERS LEFT!!


Hi! Psylocke is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is WhiteMagic2002, and this edition that I made, is made with a lot of effort to try to improve Psylocke in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX & code
- System messages
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Palettes
- Triangle Jump
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- WhiteMagic (Original author and various original codes of this character)
- Mouser (Some original MvC2 system codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- InfinityMugenTeam (Sprites)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

http://mugenguild.com/forum/topics/marvel-vs-capcom-2-characters-project-bugs-report-discussion-182520.new.html#new
Title: Re: Marvel vs Capcom 2 characters project (Psylocke released & Spider-Man updated)
Post by: BahamianKing242 on August 06, 2018, 02:56:55 AM
wonderful 4 more to go!
Title: Re: Marvel vs Capcom 2 characters project (Psylocke released & Spider-Man updated)
Post by: DarkWolf13 on August 07, 2018, 01:27:33 AM
OMFG... she is amazing..!! I always planned on having her in my project at some point too. 52/56 done. Once you're finally finished, take a well-deserved rest.
Title: Re: Marvel vs Capcom 2 characters project (Psylocke released & Spider-Man updated)
Post by: REDHOT on August 07, 2018, 01:26:49 PM
wonderful 4 more to go!

Thanks!

OMFG... she is amazing..!! I always planned on having her in my project at some point too. 52/56 done. Once you're finally finished, take a well-deserved rest.

Thanks!, well I don´t take this like a job, so will see  ;D
Title: Re: Marvel vs Capcom 2 characters project (Psylocke released & Spider-Man updated)
Post by: Flowrellik on August 14, 2018, 12:44:36 AM
oh man this is insane! You are really nailing this bro and good luck with the lil red maid!
Btw, I thought about make an "Ex edition" palette set for your characters. Is that cool with you?
Title: Re: Marvel vs Capcom 2 characters project (Psylocke released & Spider-Man updated)
Post by: REDHOT on August 14, 2018, 01:19:43 PM
oh man this is insane! You are really nailing this bro and good luck with the lil red maid!
Btw, I thought about make an "Ex edition" palette set for your characters. Is that cool with you?

To release separately? do it, no problem  :)
Title: Marvel vs Capcom 2 characters project (Roll released!)
Post by: REDHOT on August 25, 2018, 08:32:53 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/ziNHly6.jpg)
(https://i.imgur.com/guaTLfA.jpg)
(https://i.imgur.com/AfXT6cl.jpg)


Teaser Gameplay Video!




3 CHARACTERS LEFT!!!


Hi! Roll is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Hsieh, and this edition that I made, is made with a lot of effort to try to improve Roll in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX & code
- System messages
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Palettes
- Double Jump
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Hiseh (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- InfinityMugenTeam (Hyper Portait image & some sprites)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.
Title: Re: Marvel vs Capcom 2 characters project (Psylocke released & Spider-Man updated)
Post by: TheRedBeast on August 26, 2018, 02:02:21 AM
oooo yeah is her :D
Title: Re: Marvel vs Capcom 2 characters project (Psylocke released & Spider-Man updated)
Post by: DarkWolf13 on August 26, 2018, 04:16:34 AM
Whoo! Roll! Thanks to her size, she's a bit hard to hit but very easy to KO though.
Title: Re: Marvel vs Capcom 2 characters project (Roll released!)
Post by: Flowrellik on September 01, 2018, 05:58:57 AM
You are on fire! Nicely done on roll! Only a couple characters left :D
Title: Re: Marvel vs Capcom 2 characters project (Roll released!)
Post by: REDHOT on September 01, 2018, 05:30:00 PM
Thanks guys!, yeap, only three more
Title: Re: Marvel vs Capcom 2 characters project (Roll released!)
Post by: lui on September 13, 2018, 11:56:56 AM
Hey fellas! While I was doing some developing for another project I managed to port over the tag system DarkWolf13 and I did over to REDHOT's modified template, so now I'm able to replicate what we did with our characters to his :)


Imagine something big regarding these characters in the near future!
Title: Re: Marvel vs Capcom 2 characters project (Roll released!)
Post by: REDHOT on September 13, 2018, 01:47:15 PM
Hey fellas! While I was doing some developing for another project I managed to port over the tag system DarkWolf13 and I did over to REDHOT's modified template, so now I'm able to replicate what we did with our characters to his :)


Imagine something big regarding these characters in the near future!

Seems nice!
Title: Re: Marvel vs Capcom 2 characters project (Roll released!)
Post by: Retro Respecter on September 13, 2018, 03:48:16 PM
Hey fellas! While I was doing some developing for another project I managed to port over the tag system DarkWolf13 and I did over to REDHOT's modified template, so now I'm able to replicate what we did with our characters to his :)


Imagine something big regarding these characters in the near future!

You and DarkWolf13 made a tag system and inplemented it to REDHOT's template?! This I have to see. :D
Title: Re: Marvel vs Capcom 2 characters project (Roll released!)
Post by: Flowrellik on September 13, 2018, 04:56:08 PM
Hey fellas! While I was doing some developing for another project I managed to port over the tag system DarkWolf13 and I did over to REDHOT's modified template, so now I'm able to replicate what we did with our characters to his :)


Imagine something big regarding these characters in the near future!
additional characters for MVC2 maybe? X, hawkeye, zero and extras maybe Deadpool???
Title: Re: Marvel vs Capcom 2 characters project (Roll released!)
Post by: DarkWolf13 on September 13, 2018, 07:05:47 PM
Hey fellas! While I was doing some developing for another project I managed to port over the tag system DarkWolf13 and I did over to REDHOT's modified template, so now I'm able to replicate what we did with our characters to his :)


Imagine something big regarding these characters in the near future!

That's amazing! And with that, I'm planning on adding the AI I use in my project for these characters here. So expect some AI Patches in the future from me.
Title: Re: Marvel vs Capcom 2 characters project (Roll released!)
Post by: Retro Respecter on September 13, 2018, 09:33:48 PM
This is going be so GOOOOOD!
Title: Re: Marvel vs Capcom 2 characters project (Roll released!)
Post by: REDHOT on September 14, 2018, 01:31:07 PM
Hey fellas! While I was doing some developing for another project I managed to port over the tag system DarkWolf13 and I did over to REDHOT's modified template, so now I'm able to replicate what we did with our characters to his :)


Imagine something big regarding these characters in the near future!

That's amazing! And with that, I'm planning on adding the AI I use in my project for these characters here. So expect some AI Patches in the future from me.

This seems nice too!
Title: Re: Marvel vs Capcom 2 characters project (Roll released!)
Post by: lui on September 15, 2018, 04:06:22 AM
Hey fellas! While I was doing some developing for another project I managed to port over the tag system DarkWolf13 and I did over to REDHOT's modified template, so now I'm able to replicate what we did with our characters to his :)


Imagine something big regarding these characters in the near future!
additional characters for MVC2 maybe? X, hawkeye, zero and extras maybe Deadpool???

woah man, i haven't even considered any of these at all just yet, slow down lol

i didn't say i'd be doing any new characters yet, and even if i did i'd do it in secret lol relax, i'm not gonna do anything new just yet.
Title: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: REDHOT on September 15, 2018, 05:56:33 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/rG1QZwR.jpg)
(https://i.imgur.com/5gVqPfz.jpg)
(https://i.imgur.com/QOU4UxB.jpg)


Teaser Gameplay Video!





2 CHARACTERS LEFT!!!


Hi! Marrow is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

THE FIRST STEP OF THIS PROJECT IT´S FINALLY VERY CLOSE TO AN END!

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Buckus, with a first edit by DarkWolf13 & walruslui.
This edition that I made, is made with a lot of effort to try to improve Marrow in MvC2 gameplay, this character was not worsened to offend the great work of the original author and first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- Portaits
- Scale character
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wins animations
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
And more!!....

Things to perfect:

- Check all hypers
- Double Jump
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Buckus (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Kong (some sprites, win animations, taunt animation, and Bone Burst code)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: DarkWolf13 on September 15, 2018, 09:50:22 PM
That leaves Servbot and the mysterious fighter who'll replace Bone Claw Wolverine! Glad to see Marrow in action in your style.
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: Flowrellik on September 15, 2018, 11:23:20 PM
I make a bet it's that fanboy what's his name. Anywho, this year's actually been calm with me because of this! Accurate MVC2 chars for mugen: Who could resist that?
Nice job on Marrow and Roll, but I wonder, what's gonna happen after the roster's done?
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: kaczor787 on September 15, 2018, 11:54:55 PM
Servbot and mayby Cyber Akuma?
I'm gonna add Onslaught and Abyss the Final Bosses to this project but if only could exist a really good version of Apocalypse (Boss Version X-Men vs Street Fighter)
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: REDHOT on September 16, 2018, 12:08:08 AM
That leaves Servbot and the mysterious fighter who'll replace Bone Claw Wolverine! Glad to see Marrow in action in your style.
Thanks to you sir

I make a bet it's that fanboy what's his name. Anywho, this year's actually been calm with me because of this! Accurate MVC2 chars for mugen: Who could resist that?
Nice job on Marrow and Roll, but I wonder, what's gonna happen after the roster's done?

Thanks!, after the roster´s done I have to upload all of them fixing bugs, getting more accurate mvc2 (AI, recovery roll, tech-hit, etc...), HD Hyper Portraits, and some PLUS things for some characters, but nothing of the last thing it´s confirmed yet.. the only confirmed is uploading all the characters fixing bugs and getting more accurate mvc2.

Servbot and mayby Cyber Akuma?
I'm gonna add Onslaught and Abyss the Final Bosses to this project but if only could exist a really good version of Apocalypse (Boss Version X-Men vs Street Fighter)

I want to add one NOT BOSS MARVEL character that appear since XmenVSsf to MvC2 to replace the Bone Claw Wolverine side.
The only one that I could use that it´s not a Marvel character (and not a CAPCOM character too) is Norimaro.. also, Norimaro was in the MARVEL side in MvsSF
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: DarkWolf13 on September 16, 2018, 01:53:06 AM
I think Norimaro would be your best choice for the Marvel side. iirc, you've done him years before you came with this project.
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: lui on September 16, 2018, 03:14:58 AM
I want to add one NOT BOSS MARVEL character that appear since XmenVSsf to MvC2 to replace the Bone Claw Wolverine side.
The only one that I could use that it´s not a Marvel character (and not a CAPCOM character too) is Norimaro.. also, Norimaro was in the MARVEL side in MvsSF

There's plenty of MVC3 marvel characters (with great sprites mind i add) that have been sprited now, Taskmaster, Hawkeye and Jean Grey come in mind. I'd rather go with one of them than Norimaro
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: Flowrellik on September 16, 2018, 05:46:36 AM
Don't forget deadpool, jedah, zero and X, and all the others that showed up for the ride for MVC3 and MVCI.
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: REDHOT on September 16, 2018, 04:39:14 PM
I want to add one NOT BOSS MARVEL character that appear since XmenVSsf to MvC2 to replace the Bone Claw Wolverine side.
The only one that I could use that it´s not a Marvel character (and not a CAPCOM character too) is Norimaro.. also, Norimaro was in the MARVEL side in MvsSF

There's plenty of MVC3 marvel characters (with great sprites mind i add) that have been sprited now, Taskmaster, Hawkeye and Jean Grey come in mind. I'd rather go with one of them than Norimaro

Those sprites are ok.. but it doesnt convince me a lot, I totally see that they used some sprites of another existent character.
Deadpool is one that it´s more than OK.. (in sprites), but needs more work, I preffer to work in characters that appear in 2D vs series.. doing all of them.. and then will see..

Don't forget deadpool, jedah, zero and X, and all the others that showed up for the ride for MVC3 and MVCI.

jeadh, zero and X are on CAPCOM side.
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: lui on September 16, 2018, 11:23:02 PM
The Jean Grey I am talking about is sprited by Zox, that one is sprited completely from scratch and is a genuinely actually decently sprited character.

(She also technically did appear in the 2D games :P)

But if you don't want to work on it I do understand. Let's not start requesting characters now guys.
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: Koopa901 on September 16, 2018, 11:27:49 PM
Dormammu, Deadpool, Scarlet Spider, Jean Grey, Spider-Woman
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: ShinZankuro on September 17, 2018, 12:11:30 AM
I strongly agree with mah boi Lui. The Zox Jean Grey spritesheet is really decent looking one.

Looking forward to the final step of your incredible project :D
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: Violin Ken on September 17, 2018, 12:29:39 AM
Nice job on Marrow.

I compared some things with mvc2.  Here's some items to fix:
-she has debug flood
-her wall jump has an issue.  If you're in the corner and perform a wall jump on the front wall, she wall jumps from the back wall.
-towering spine bone crumbling explod seems to remove itself before the animation finishes.  You can tell since no bone fragments hit the ground like in mvc2.
-qcb + kick special move.  When move contacts with the opponent, the bone fragments should continue falling till they hit the ground.
-qcb + kick special move.  Capcom seems to rotate the her sprites to fit the angle she dives in. 
(https://i.imgur.com/7FvjH4y.png)
-her share my pain hyper should use this sound when launching the projectiles.
http://zachd.com/mvc2/resources/mvc2/VoiceFiles/Marrow/SPhonejaki44.wav
-bonerang "spinning" sound is incorrect.  It should be this one instead.
http://zachd.com/mvc2/resources/mvc2/VoiceFiles/Marrow/honenagekazekiri44.wav
-bonerange spinning sound should be faster.  maybe trigger1=!(time%7)
-air HP bonerang should end up lower.
-bonerang projectile should last a bit longer
-bonerang actually falls down slower in mvc2
-all strength's of bonerang should fall using sprite 1005,3.  For diagonal, iut should fall using 1025,3.  At least that's how it looks in mvc2
-if bonerang only makes contact on the first hit, the projectile seems to continue going up to a higher part of the screen.  It should stay in the same spot.  Below is a screenshot of bonerang using MP.  The bug also occurs with the HP version.
(https://i.imgur.com/EyHP4NA.png)
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: REDHOT on September 17, 2018, 04:59:13 AM
Nice job on Marrow.

I compared some things with mvc2.  Here's some items to fix:
-she has debug flood
-her wall jump has an issue.  If you're in the corner and perform a wall jump on the front wall, she wall jumps from the back wall.
-towering spine bone crumbling explod seems to remove itself before the animation finishes.  You can tell since no bone fragments hit the ground like in mvc2.
-qcb + kick special move.  When move contacts with the opponent, the bone fragments should continue falling till they hit the ground.
-qcb + kick special move.  Capcom seems to rotate the her sprites to fit the angle she dives in. 
(https://i.imgur.com/7FvjH4y.png)
-her share my pain hyper should use this sound when launching the projectiles.
http://zachd.com/mvc2/resources/mvc2/VoiceFiles/Marrow/SPhonejaki44.wav
-bonerang "spinning" sound is incorrect.  It should be this one instead.
http://zachd.com/mvc2/resources/mvc2/VoiceFiles/Marrow/honenagekazekiri44.wav
-bonerange spinning sound should be faster.  maybe trigger1=!(time%7)
-air HP bonerang should end up lower.
-bonerang projectile should last a bit longer
-bonerang actually falls down slower in mvc2
-all strength's of bonerang should fall using sprite 1005,3.  For diagonal, iut should fall using 1025,3.  At least that's how it looks in mvc2
-if bonerang only makes contact on the first hit, the projectile seems to continue going up to a higher part of the screen.  It should stay in the same spot.  Below is a screenshot of bonerang using MP.  The bug also occurs with the HP version.
(https://i.imgur.com/EyHP4NA.png)

Excellent, thanks!, this will be implemented thanks.
One question, you know what caused the debug flood and how to fix it? it´s something about a helper that not exist.. or something like that.. right?
How do you know that she has Debug flood?

I strongly agree with mah boi Lui. The Zox Jean Grey spritesheet is really decent looking one.

Looking forward to the final step of your incredible project :D

Thanks!
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: DarkWolf13 on September 17, 2018, 05:04:29 AM
I believe this had something to do with the numpartner or numhelper within Statedef -2.
I'll show the code when I locate it.

EDIT: Here's the issue
Code:
;in Statedef 5900
[State -2, def]
type = VarSet
trigger1 = partner,Authorname != "mouser-MvC2" && Partner,authorname != "DarkWolf13-MvC2"
trigger2 = teammode = single
trigger2 = roundstate < 1
trigger2 = time = [0,1]
var(33) = 0

;in Statedef -2
[State 0, VarSet]
type = VarSet
trigger1 = partner,var(4) = 0 && var(43)
var(43) = 0

When I did the Tag System for the project long time back, I didn't know I had to put a Numpartner as a trigger, otherwise, it'll give the debug flood. Also, You should change the ChangeAnim in her state 5020 in her common1.cns. It gives me a debug error where it says Invalid Action 5029. By the way, those lines of code what I showed are no longer necessary for use unless you choose to keep them and simply place Numpartner as a trigger in those lines.
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: Violin Ken on September 17, 2018, 05:44:58 AM
You can check debug flood by enabling it in your mugen.cfg. 

[Debug]
 ;Set to 0 to disable starting in debug mode by default.
Debug = 0

 ;Set to 0 to disallow switching to debug mode by pressing Ctrl-D.
 ;If Debug = 1, this will be ignored.
AllowDebugMode = 1

Below is a link with some useful info regarding debug mode:

http://mugen.wikia.com/wiki/Debug_Mode (http://mugen.wikia.com/wiki/Debug_Mode)
Title: Re: Marvel vs Capcom 2 characters project (Marrow released!)
Post by: REDHOT on September 17, 2018, 07:09:16 AM
Perfect! many MANY thanks both of you!
Title: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: REDHOT on September 30, 2018, 09:37:46 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/Undr0fA.jpg)
(https://i.imgur.com/VHU2Q7M.jpg)
(https://i.imgur.com/QfdCzwK.jpg)



Teaser Gameplay Video!




1 CHARACTER LEFT!!!


Hi! Servbot is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

THE FIRST STEP OF THIS PROJECT IT´S FINALLY VERY CLOSE TO AN END!

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Kong.
This edition that I made, is made with a lot of effort to try to improve Servbot in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- Portaits
- Scale character
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wins animations
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
And more!!....

Things to perfect:

- Chuushoku Rush: - Get better, Missing Data, Check combos and p2stateno
  King Kobun: Check angledraws, Check Super armor,  Check times, Check sounds
  Shochoku Rush: - Get better, Check helpers, Check hit sounds
  Air Road Rush: - Get better, Check velsets and clsn boxes.
- Check all supers (Fire explod, kobun helpers)
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Kong (Original author and various original codes of this character)
- Mouser (Some original MvC2 system codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- InfinityMugenTeam (Sprites)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: drewski90 on September 30, 2018, 09:40:26 PM
only one more to go and then updates will be here for each character soon
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: Flowrellik on October 01, 2018, 02:30:38 AM
OH man you are soooooo close to completion! 99% COMPLETE!
I can't wait to see the last roster char + What lies in the future. I've seen so many MVC style characters that were awesome and even characters made from MVC3 into Mugen. It would be a waste for Mugen to not have some bonus secret characters to play with if you know what I mean ^^*.
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: REDHOT on October 01, 2018, 01:26:08 PM
OH man you are soooooo close to completion! 99% COMPLETE!
I can't wait to see the last roster char + What lies in the future. I've seen so many MVC style characters that were awesome and even characters made from MVC3 into Mugen. It would be a waste for Mugen to not have some bonus secret characters to play with if you know what I mean ^^*.

The future will be Norimaro and update all the characters this is the only thing confirmed.
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: Violin Ken on October 01, 2018, 07:00:08 PM
Nice job on servbot.  Some issues i found
-clsn2 is waaaay too small, but im sure you know this.
-king kobun cant seem to continually juggle the opponent.  P2 goes into an unhittable state after a about 9 hits.
-for qcb hp, explod in p2custom state 21545 triggers errors.  This explod should be in p1's state. 
-crouching mk anim is wrong.  It should be like crouching mp anim. 

Will you be using Jesuszilla's cheat engine table to get accurate vels, timings, and clsn?  His table makes getting these things super easy.  Adjusting for gravity/friction might be difficult though. 
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: REDHOT on October 02, 2018, 01:18:23 AM
Nice job on servbot.  Some issues i found
-clsn2 is waaaay too small, but im sure you know this.
-king kobun cant seem to continually juggle the opponent.  P2 goes into an unhittable state after a about 9 hits.
-for qcb hp, explod in p2custom state 21545 triggers errors.  This explod should be in p1's state. 
-crouching mk anim is wrong.  It should be like crouching mp anim. 

Will you be using Jesuszilla's cheat engine table to get accurate vels, timings, and clsn?  His table makes getting these things super easy.  Adjusting for gravity/friction might be difficult though.

Thanks!
- I have to check all clsn2 in all characters (and clsn1)
- I´ll check this (in some characters doesn´t have a clsn2 box in some anims like 5080,5090...)
- Thanks, i´ll check this
- Thanks, I forgot to check the removeexplod of that.

I´d like to!.. I NEED to use that table.. you know what is the last table for that? later I have to check all of this or how to use it.. because I really need this for Clsn boxes.
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: Violin Ken on October 02, 2018, 05:12:16 AM
https://github.com/Jesuszilla/cheatengine-scripts (https://github.com/Jesuszilla/cheatengine-scripts)
(https://i.imgur.com/arfvawC.png)
The best thing about his cheat table is you can just click copy clsn for source accurate clsn1 + clsn2.  Although, I'm not sure why there is a constant clsn1 box even while the player is idle.

Note, it only works for demul and the US version for MVC2 DC.

Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: REDHOT on October 02, 2018, 01:46:21 PM
Thanks! I´ll check all of this.

EDIT: This works with any CheatEngine´s version?
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: Violin Ken on October 02, 2018, 08:53:28 PM
Probably.  I use a version thats a year old.  You could also use N's cheats for mame-rr.  The character test menus are great for adding all the missing frames and getting source accurate timings.  From what i can tell the clsn boxes seem to be the same between old game iterations and mvc2

http://mugenguild.com/forum/topics/mame-cheats-for-sprite-and-sound-ripping-thread-v-2-051118-175387.0.html
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: REDHOT on October 03, 2018, 03:19:19 AM
Probably.  I use a version thats a year old.  You could also use N's cheats for mame-rr.  The character test menus are great for adding all the missing frames and getting source accurate timings.  From what i can tell the clsn boxes seem to be the same between old game iterations and mvc2

http://mugenguild.com/forum/topics/mame-cheats-for-sprite-and-sound-ripping-thread-v-2-051118-175387.0.html

I´ll check, thanks a lot
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: Flowrellik on October 11, 2018, 01:16:01 AM
Hey Red, you might wanna check out your website
(https://cdn.discordapp.com/attachments/319049781798240256/499721643296555028/unknown.png).
Also Good luck with Norimaro!
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: Mr. Giang on October 11, 2018, 10:24:05 AM
Hey REDHOT, just messing around with your works and I found a glitch in your Venom: Venom Throw X will send opponents into Venom's statedef 5050 instead of 1050 when the opponents are in mid-air. You might want to check that.
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: REDHOT on October 11, 2018, 01:51:22 PM
Hey Red, you might wanna check out your website
(https://cdn.discordapp.com/attachments/319049781798240256/499721643296555028/unknown.png).
Also Good luck with Norimaro!

Thanks, yes, I have to migrate the web into another free hosting or pay for month, no prob, the site will be online.

Hey REDHOT, just messing around with your works and I found a glitch in your Venom: Venom Throw X will send opponents into Venom's statedef 5050 instead of 1050 when the opponents are in mid-air. You might want to check that.

Thanks, I´ll check it out.
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: Macaulyn97 on October 12, 2018, 01:51:04 AM
Question: I feel like these chars are kinda fast, much faster than I am used to, even among MvC2 characters. Is there a way for me (or you, if you want) to get them to slow down a little bit? Aside from the MUGEN speed, of course.
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: REDHOT on October 12, 2018, 03:44:31 AM
Question: I feel like these chars are kinda fast, much faster than I am used to, even among MvC2 characters. Is there a way for me (or you, if you want) to get them to slow down a little bit? Aside from the MUGEN speed, of course.

The characters will be like that always, im sorry.
And the only way that I know to reduce the velocity char by char is hard to do because you have to change and increment all the times of all the animations
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: Macaulyn97 on October 12, 2018, 04:28:42 AM
Question: I feel like these chars are kinda fast, much faster than I am used to, even among MvC2 characters. Is there a way for me (or you, if you want) to get them to slow down a little bit? Aside from the MUGEN speed, of course.

The characters will be like that always, im sorry.
And the only way that I know to reduce the velocity char by char is hard to do because you have to change and increment all the times of all the animations
I see, thanks.
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: AVPboy on October 25, 2018, 08:31:58 PM
Exquisite progress, i am astonished of how far this truly went, thanks a lot.
Title: Re: Marvel vs Capcom 2 characters project (Servbot released!)
Post by: REDHOT on October 26, 2018, 01:42:38 PM
Exquisite progress, i am astonished of how far this truly went, thanks a lot.

Thanks!
Title: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: REDHOT on October 27, 2018, 11:27:48 PM
(http://trophy01.np.community.playstation.net/trophy/np/NPWR00517_00_90936F866C583739D0B13D6454E19C1A028C36F2/BF27C0EA1ABEF90329072D4271ABD0BBB9104579.PNG)
(https://i.imgur.com/2kB3NzY.jpg)
(https://i.imgur.com/b20YnST.jpg)
(https://i.imgur.com/sGX7Fju.jpg)
(https://i.imgur.com/SizPQDQ.jpg)


Teaser Gameplay Video!




Hi! the last character, Norimaro is released... and:

:muttrox: :balloon: :muttrox: :balloon: :muttrox: :balloon:
ALL THE CHARACTERS WERE RELEASED!!!!!!!
:muttrox: :balloon: :muttrox: :balloon: :muttrox: :balloon:

This Norimaro was released with the MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

This is the Norimaro that I released like 10 years ago, and now, updated in his v2.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was updated?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Hitdef, anims, and some codes in all normal moves
- Hitdef, anims, and some codes in all special moves
- Hitdef, anims, and some codes in all hyper moves
- Advanced guard FX
- Air combo code
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Hit in dash
- Fall effects
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intros
- p1 & p2 icons
- Palettes
- Lie down time
- Portaits
- Scale character
- Super jump code & FX
- Taunt
- Velocity data
- Voices
- Volume
- Wins animations
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
And more!!....

Things to perfect:

- Check all hypers & supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Mouser (Some original MvC2 system codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- Jin Kazama (Sprites & sounds)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Ahuron (Ultimate Grand Champion sprites)

Hope you enjoy it.


Thanks to everyone who enjoyed and followed my project, I hope this is the beginning of a big one, with dedication and enthusiasm were released all of these characters.

The next step will be to fix and improve all the characters released.

Thanks!
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: -Ash- on October 27, 2018, 11:33:36 PM
Great fucking job man, congrats.
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: drewski90 on October 27, 2018, 11:34:21 PM
omg congrats on releasing all mvc2 characters i'm hoping for updates coming soon
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: Flowrellik on October 28, 2018, 12:58:15 AM
and with that the whole cast is here!
This is amazing REDHOT! You really pulled through and made something incredible with this! I hope we can see more than just updates in the future but for now rejoice you just made mugen history!
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: REDHOT on October 28, 2018, 01:02:03 AM
Thanks to all!!
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: DarkWolf13 on October 28, 2018, 01:06:33 AM
You should be proud of yourself, man. This MvC2 Project of yours is now complete and perfect choice too to replace the 2nd Wolverine. If only there was a star to indicate that you've fully completed a game's roster.
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: Flowrellik on October 28, 2018, 01:08:14 AM
Perhaps this can be a good sign to continue that MVC2 edit set Darkwolf? would be nice to see MODOK or Dormammu in MVC2 style for mugen (or devilotte)
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: DarkWolf13 on October 28, 2018, 01:16:29 AM
Thing is they may have variables that will clash with variables needed for the MvC2 stuff such as the announcer sound and whatnot and renumbering the variables that does clash may have an abnormal effect.

The least thing I CAN do about these characters though is provide AI patches since I know how to code AI.
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: Flowrellik on October 28, 2018, 01:36:53 AM
Thing is they may have variables that will clash with variables needed for the MvC2 stuff such as the announcer sound and whatnot and renumbering the variables that does clash may have an abnormal effect.

The least thing I CAN do about these characters though is provide AI patches since I know how to code AI.
well that's a good point there. at least there's that.
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: Rai Tei on October 28, 2018, 02:47:57 AM
It was a pleasant trip  :mhappy:
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: lui on October 28, 2018, 02:02:13 AM
Perhaps this can be a good sign to continue that MVC2 edit set Darkwolf? would be nice to see MODOK or Dormammu in MVC2 style for mugen (or devilotte)

Cmon man stop requesting this over and over. Red-hot already said no, I don't have much interest in continuing anything from darkwolf and I's project and darkwolf has his own stuff going on.

It's getting to the point it's just plain rude now, I'm just glad redhot finished in general.

I too want someone like Jean grey or something but if he doesn't want to, stop asking.
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: Flowrellik on October 28, 2018, 03:24:11 AM
I was just joking around Walrus no worries there. I think I might have found a way to edit characters for MVC2-ish mode on my own.
Problem is finding ports for the supers.
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: Mr.Karate JKA on October 28, 2018, 03:36:35 AM
congratulations bro! And thank you for all your Efforts! Now we have a complete mugenized mvc2 roster!!!
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: REDHOT on October 28, 2018, 05:23:16 PM
Thanks to all!!, there will be no releases of new characters for a good time (maybe years?) that´s for sure, I cant confirm that NEVER will be new releases because I don´t know what will happen in years..

STEP 1: Release all the characters - DONE

STEP 2: I´ll take a recess of some days and Ill update all the characters.. I don´t know if this will takes me months or years (maybe 2 years more), I want to do this slowly and good, there are a lot of things to update.

STEP 3 - NOT CONFIRMED: New MvC project with:
- The same characters that I released
- New effects (created by me)
- New sounds (created by me)
- War machine new face (well.. is the same one but with the groove in his "mouth") (created by me)
- New Hyper Portraits? (created by me)
- Ryu with Ken & Akuma transformation like MvC (codify by me)
- War Machine with Gold WM Transformation (codify by me)
- Venom with orange venom transformation (codify by me)
- Hulk with orange hulk transformation (codify by me)
- Charlie with Shadow transformation (codify by me)
- Blackheart with mephisto transformation (codify by me)
- Tag system (not confirmed)
- MvC & MvC2 systems: Cross over attack - Cross-over counter - Cross-over combination (hyper with two characters) - Delayed Hyper combo (like MvC 1 i dont know if we can do this like mvc2) - Snap back - Xfactor of MvC3???
- New characters ???
- More things??

IF THIS STEP COMES A REALITY I WANT TO PUT THIS ON PATREON

STEP 4 - NOT CONFIRMED: MvC mugen project FULL game (ILL PRAY THAT ELECBYTE OR SOME TALENTED GUY UPDATE MUGEN TO TAKE THIS INTO A BETTER FULL GAME)
- The same characters with the new effects & all that I write before
- New screenpack (intro - logo - lifebars.. everything) (created by me)
- Stages
- Widescreen (localcoord)
- new characters (I want to put MvC3 characters in 2d with EXCELLENT sprites)
- Street fighter characters, Darkstalker characters....
- & more

IF THIS STEP COMES A REALITY I WANT TO PUT THIS ON PATREON
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: Retro Respecter on October 28, 2018, 09:03:12 PM
That sounds too ambitious. Are you ready for it?
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: REDHOT on October 29, 2018, 04:15:31 AM
That sounds too ambitious. Are you ready for it?

For the step 2 yes, the step 3 and 4 it´s not confirmed at all.
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: drewski90 on October 29, 2018, 04:20:35 AM
love that mvc 2 styled art of norimaro by the way which is originally from marvel super heroes vs street fighter
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: REDHOT on October 29, 2018, 12:45:39 PM
love that mvc 2 styled art of norimaro by the way which is originally from marvel super heroes vs street fighter

Thanks!
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: DarkWolf13 on October 30, 2018, 12:53:00 AM
If you're gonna go for the full-game path, I would recommend you can start at some point by searching a decent MvC2 screenpack where you can use the lifebars but you will also have to import all the hitsparks, hyper bgs and whatnot into the default fightfx.air and remove them from the fighters you intend putting to drop the .sff size of the fighter.

I'll tell you this, it's not as easy as you think and this is coming from a user who's doing a full-game project.
Title: Re: Marvel vs Capcom 2 characters project (Norimaro & all characters released!)
Post by: REDHOT on October 30, 2018, 01:15:58 AM
If you're gonna go for the full-game path, I would recommend you can start at some point by searching a decent MvC2 screenpack where you can use the lifebars but you will also have to import all the hitsparks, hyper bgs and whatnot into the default fightfx.air and remove them from the fighters you intend putting to drop the .sff size of the fighter.

I'll tell you this, it's not as easy as you think and this is coming from a user who's doing a full-game project.

Thanks! anyway that step for now it´s not confirmed, and the full game that I want to do it´s with new style (lifebars, effects, sounds, etc..).

my priority today is only to update all the characters that I released.
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on November 04, 2018, 06:00:36 PM
Hi!
The Step 2 of this project it´s starting!,
updating akuma and his CLSN Boxes exactly like in MvC2.
Many thanks to Jesuszilla for this!

(https://i.imgur.com/9jrDhQc.jpg)

check a simple view of this excel file... this is a little part of my list.. all the things that are OK, incomplete or to fix.. (green ok, black green to check, yellow incomplete and red inexistent)..
Every column is for one character.. the first one is for Akuma
(https://i.imgur.com/vtAwhQv.png)

Many things to update, so stay tuned!
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: PeXXeR on November 05, 2018, 08:37:29 PM
Oh Nice,  here's frame data sheets if you need them
http://zachd.com/mvc2/colors/framedata.html
and more stuff props to Memo for posting them and the people that made them
http://zachd.com/inventiveflow/
http://eczangief.blogspot.com/
How to properly calculate frame data
https://testyourmight.com/threads/how-to-read-understand-and-calculate-frame-data-in-mkx.49708/
Good luck, even though im not big on MVC I do admire what you did here and will be adding these guys to my roster.
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on November 06, 2018, 12:33:15 PM
Oh Nice,  here's frame data sheets if you need them
http://zachd.com/mvc2/colors/framedata.html
and more stuff props to Memo for posting them and the people that made them
http://zachd.com/inventiveflow/
http://eczangief.blogspot.com/
How to properly calculate frame data
https://testyourmight.com/threads/how-to-read-understand-and-calculate-frame-data-in-mkx.49708/
Good luck, even though im not big on MVC I do admire what you did here and will be adding these guys to my roster.

Thanks a lot!
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: ReddBrink on November 10, 2018, 09:30:25 PM
The mediafire link to wolverine on your website does not work as it tells me it is generating a new download key for the file.
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: DarkWolf13 on November 11, 2018, 12:01:42 AM
I guess I'll be holding off the AI patches until all fighters are updated then. Good luck with updating them.
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: no1wammy on November 11, 2018, 04:53:41 AM
Norimaro actually has his own copyright notice. This is the tagline from the Japanese import of Marvel Super Heroes vs. Street Fighter:

"Norimaro: ©Noritako Kinashi · Arrival/NTV"

I mention this because in the YouTube video descriptions for those in the MvC2 channel, there is a copyright notice for Strider Hiryu. You know, I never did quite understand how Strider has a unique copyright even with being a Capcom character. Can anyone fill me in on that?
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: lui on November 11, 2018, 05:52:04 AM
The games were based off of a manga

Quote
Strider marked the video game debut of Hiryu, a member of a secret group of ninjas known as the “Striders” shortly after the character's 1988 debut as the main character in a manga titled Strider Hiryu.
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on November 11, 2018, 03:40:30 PM
The mediafire link to wolverine on your website does not work as it tells me it is generating a new download key for the file.

Thanks, I´ll upload wolverine today in mega.

EDIT: DONE, and update link for Megaman and Dhalsim too

I guess I'll be holding off the AI patches until all fighters are updated then. Good luck with updating them.

The characters will be updated with AI too, I´ll see how this works when I have to do it, & thanks.

Norimaro actually has his own copyright notice. This is the tagline from the Japanese import of Marvel Super Heroes vs. Street Fighter:

"Norimaro: ©Noritako Kinashi · Arrival/NTV"

I mention this because in the YouTube video descriptions for those in the MvC2 channel, there is a copyright notice for Strider Hiryu. You know, I never did quite understand how Strider has a unique copyright even with being a Capcom character. Can anyone fill me in on that?

Oh, thanks for that, I´ll put this in the site and the vids with Norimaro.

EDIT: DONE
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: MangeX on November 19, 2018, 01:54:24 AM
Redhot there is a way to download all the characters without any hitspark, or special effect from mvc2 attached? and/or those sparks and effects can be downloaded in a separated common file?

I ask you this because i really dodn´t want to edit yours edits and prefer the oficial ones made by you in case for some updates.
Don´t know how you coded the characters or if have some in common but in case my request is not possible, I let you know that I will do it on my own and upload the characters here, in any case with everything else intact if not mind you.

edit: I see all have the same sparks numbers in common btw some has hyper finish bg in 320x240 while others have it in 640x480, i thonk the sound case is the same in common so it woould be more easy job.
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on November 20, 2018, 12:52:37 PM
Redhot there is a way to download all the characters without any hitspark, or special effect from mvc2 attached? and/or those sparks and effects can be downloaded in a separated common file?

I ask you this because i really dodn´t want to edit yours edits and prefer the oficial ones made by you in case for some updates.
Don´t know how you coded the characters or if have some in common but in case my request is not possible, I let you know that I will do it on my own and upload the characters here, in any case with everything else intact if not mind you.

edit: I see all have the same sparks numbers in common btw some has hyper finish bg in 320x240 while others have it in 640x480, i thonk the sound case is the same in common so it woould be more easy job.

Hi, for now the hitsparks will be inside of all the characters, if you want to edit that, no prob, do it and upload here, for those that want to play like that.
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on December 01, 2018, 11:42:57 PM
News



New Akuma Hyper Portrait with more resolution  :muttrox:

(https://i.imgur.com/zTKNCaQ.jpg)
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: electrocaid on December 02, 2018, 01:51:54 PM
Hohohoooomg, what an incredible difference!  :mthumbs:
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: MatreroG on December 02, 2018, 08:00:44 PM
A sharper hyper portrait  :thumbsup:
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: BahamianKing242 on December 07, 2018, 05:50:03 PM
loving the updates!
Title: Re: Marvel vs Capcom 2 characters project (Akuma update process)
Post by: REDHOT on December 08, 2018, 12:29:48 AM
News

Title: Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
Post by: NecusX on June 28, 2019, 05:22:30 AM
Are you going to make your own tag or use add004 or uno