The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: ReddBrink on September 06, 2018, 07:16:33 PM

Title: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 06, 2018, 07:16:33 PM
Welcome to the Marvel & DC Projects Thread!
Here is where i will be posting all of my progress for my POTS style Marvel & DC Characters

Current W.I.Ps
Iron Man
Spoiler, click to toggle visibilty


Planned Characters

Marvel

Captain America
Spoiler, click to toggle visibilty

Spider-Man 2099
Spoiler, click to toggle visibilty

Spider-Man
Spoiler, click to toggle visibilty

Ghost Rider
Spoiler, click to toggle visibilty

Black Widow
Spoiler, click to toggle visibilty

Hawkeye
Spoiler, click to toggle visibilty

Hulk
Spoiler, click to toggle visibilty

Thor
Spoiler, click to toggle visibilty

DC

Batman
Spoiler, click to toggle visibilty

Bane
Spoiler, click to toggle visibilty


Palette Templates

Iron Man
Spoiler, click to toggle visibilty

Captain America
Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: BurningSoul on September 06, 2018, 07:43:17 PM
Ironman by Magus
Ironman by Zvitor has
some custom stuff from what I remember
he looks kinda big tho,will you scale him?
Title: Re: Iron Man
Post by: ReddBrink on September 06, 2018, 07:48:14 PM
Ironman by Magus
Ironman by Zvitor has
some custom stuff from what I remember
he looks kinda big tho,will you scale him?
Yes. he will be scaled. what would be a good character to scale him too?
Title: Re: Iron Man
Post by: KOFHƎRO77 on September 06, 2018, 07:51:56 PM
Oh great.Good luck in this project
Title: Re: Iron Man
Post by: PBRTODD101 on September 06, 2018, 07:53:22 PM
Yamazaki would be good I think. About the same build but taller than Tony.
Title: Re: Iron Man
Post by: ReddBrink on September 06, 2018, 08:00:35 PM
Like this?
(https://i.imgur.com/8DhkTLA.png)
Title: Re: Iron Man
Post by: R565 on September 06, 2018, 08:26:44 PM
Looks good, I think that size fits.
Title: Re: Iron Man
Post by: Kingxroyo on September 06, 2018, 09:01:20 PM
Wow, Iron Man huh?

Can't wait to see the Outcome. Will he have a Gold/Hyper mode like War Machine in MvC
Title: Re: Iron Man
Post by: PBRTODD101 on September 07, 2018, 04:30:34 AM
Yeah, that looks pretty dang good.
Title: Re: Iron Man
Post by: YugaCurry on September 07, 2018, 08:09:51 AM
Like this?
Spoiler, click to toggle visibilty


He's too short. He's 6.5 in the suit and Yamazaki is 6.3
Title: Re: Iron Man
Post by: Mr.Karate JKA on September 07, 2018, 01:00:50 PM
About, custom sprites, zvitor’s iron man have a great color separation patch!!
Title: Re: Iron Man
Post by: hulkhogan on September 07, 2018, 06:26:42 PM
you can also check out 1%'s Ironman, I believe he has got some custom sprites as well: http://www.geocities.jp/mugen_no_iki/
Title: Re: Iron Man
Post by: R565 on September 07, 2018, 07:46:52 PM
Like this?
Spoiler, click to toggle visibilty


He's too short. He's 6.5 in the suit and Yamazaki is 6.3

Oh really? I knew the suit made him taller but I thought it was in more in lines of an exosuit at this point. If that's the case, he might want to change that one intro of him putting on his suit if he's going to use it.
Title: Re: Iron Man
Post by: ReddBrink on September 07, 2018, 08:21:44 PM
Better? Or does he need to be taller?
(https://i.imgur.com/aKJJ1fY.png)
Title: Re: Iron Man
Post by: HUNGRY WOLF on September 07, 2018, 08:43:03 PM
Better? Or does he need to be taller?
(https://i.imgur.com/aKJJ1fY.png)

That looks dope! hes taller and looks bulkier due to the armor. Definitely better.
Title: Re: Iron Man
Post by: ReddBrink on September 07, 2018, 09:55:20 PM
So i decided to use zvitors Iron Man sprites Color Separated by EWM. Also i'm doing a thing...
(https://i.imgur.com/m4CNBGf.png)
Still got a ways to go but i'm adding this to EWMs color separation patch.
Better? Or does he need to be taller?
(https://i.imgur.com/aKJJ1fY.png)

That looks dope! hes taller and looks bulkier due to the armor. Definitely better.
Hey Thanks WOLF. I appreciate it.
Title: Re: Iron Man
Post by: KOFHƎRO77 on September 07, 2018, 10:58:55 PM
Oh that's really awsome,i was just about to ask if you're gonna include the cs
Title: Re: Iron Man
Post by: ReddBrink on September 08, 2018, 12:12:37 AM
First Frame of the Stance done.
(https://i.imgur.com/7Lu8G1F.png)
Quick question, How do i move colors on the palette table with out screwing up the palette itself?
Trying to make it like the palette in the example image below.
(https://i.imgur.com/pmz4MHT.png)
Title: Re: Iron Man
Post by: DeathScythe on September 08, 2018, 03:16:57 AM
If there's no repeated colors in the palette, open Advanced Palette Editor, go to the palette you want to apply to the sprite (don't worry if it looks messed up), click "Adapt image to match the colors of the palette", it should show the right colors, save the image and re-insert it, replacing the old one.
Title: Re: Iron Man
Post by: ReduxMercenaryT on September 08, 2018, 06:27:20 AM
Ironman by Magus
Ironman by Zvitor has
some custom stuff from what I remember
he looks kinda big tho,will you scale him?

Magus's Ironman has so many awesome moves and I love Zvitor's red lazer attack. Man... it's hard going back to playing original Ironman. 
Title: Re: Iron Man
Post by: ReddBrink on September 08, 2018, 06:32:57 PM
I wonder how hard it would be to color separate this?
(https://i.imgur.com/NzOOEgA.gif)
:cawg:

Anyway got the palette to work with stance. Thanks DeathScythe.
Title: Re: Iron Man
Post by: Tay on September 08, 2018, 06:36:47 PM
DO IT :whip:

/kidding

looks good though dude, im pretty excited for this project

feel free to use this for a small port if you want (http://i.imgur.com/GwieDmt.png)
Title: Re: Iron Man
Post by: ReddBrink on September 08, 2018, 06:42:22 PM
DO IT :whip:

/kidding

looks good though dude, im pretty excited for this project

feel free to use this for a small port if you want (http://i.imgur.com/GwieDmt.png)
Awesome! I will be sure to credit you in readme.
Title: Re: Iron Man
Post by: duracelleur on September 08, 2018, 11:03:47 PM
Made this 3 years ago :
http://mugenguild.com/forum/topics/iron-man-megamix-for-winmugen-1--166691.0.html
I used the same stance by Graphicus.
Title: Re: Iron Man
Post by: ReduxMercenaryT on September 09, 2018, 06:13:17 AM
I wonder how hard it would be to color separate this?
(https://i.imgur.com/NzOOEgA.gif)
:cawg:

Anyway got the palette to work with stance. Thanks DeathScythe.

The color possibilities would be endless. Kudos on including that move.

Also something looks off about his height near Yamazaki. I was thinking he should be shrunk down a bit to almost the exact height of Yamazaki. That's just me though. 
Title: Re: Iron Man
Post by: ReddBrink on September 10, 2018, 08:27:58 PM
I wonder how hard it would be to color separate this?
(https://i.imgur.com/NzOOEgA.gif)
:cawg:

Anyway got the palette to work with stance. Thanks DeathScythe.

The color possibilities would be endless. Kudos on including that move.

Also something looks off about his height near Yamazaki. I was thinking he should be shrunk down a bit to almost the exact height of Yamazaki. That's just me though. 
The move above is not being added. CSing that to match EWMs CS would be a nightmare.
I do however want to include these to the CS. I apologize about the speedy GIFs
Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: ReddBrink on September 10, 2018, 11:58:41 PM
I have finished CSing the stance!
(https://i.imgur.com/o2q2FVs.gif)
Gonna try to CS the hulk buster dash next.
Title: Re: Iron Man
Post by: Mr.King Man!!! on September 11, 2018, 04:29:17 AM
I wonder how hard it would be to color separate this?
(https://i.imgur.com/NzOOEgA.gif)
:cawg:

Anyway got the palette to work with stance. Thanks DeathScythe.

men...just keep this going,this is the sickest thing that i have ever seen...
Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: Prime SC on September 11, 2018, 05:38:26 AM
Iron should for sure have proton cannom
Title: Re: Iron Man
Post by: ReduxMercenaryT on September 12, 2018, 06:10:27 AM
The move above is not being added. CSing that to match EWMs CS would be a nightmare.

Dang. That is a let down.  There has got to be a work around.
Title: Re: Iron Man
Post by: ReddBrink on September 12, 2018, 07:21:10 PM
this didn't take too long surprisingly
(https://i.imgur.com/RU3bWOp.png)
Title: Re: Iron Man
Post by: The Sudden Rarity on September 12, 2018, 08:34:03 PM
That turned out very well ^..^
Title: Re: Iron Man
Post by: ReddBrink on September 13, 2018, 01:08:21 AM
Separated the wire frame from the hulk buster dash to be used as an explod instead.
The wire frame it self has its own colors and has been added to the separation.
Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: CozySquirtle on September 13, 2018, 02:31:35 AM
I assume we can make palettes with that Hulk Buster template or do you prefer we hold off for now?
Title: Re: Iron Man
Post by: Graphicus on September 13, 2018, 05:12:37 AM
I'd be willing to animate that stance properly if someone could get me a high quality looping gif of him standing still in MvC3. Having to go back and forth looking at a video is a pain in the butt.

EDIT: Looked it up and he barely moves at all. I guess I can make something out of that. No GIF needed.
Title: Re: Iron Man
Post by: ReddBrink on September 13, 2018, 05:48:55 AM
I assume we can make palettes with that Hulk Buster template or do you prefer we hold off for now?

I can make a palette template tomorrow when I get up.
I'd be willing to animate that stance properly if someone could get me a high quality looping gif of him standing still in MvC3. Having to go back and forth looking at a video is a pain in the butt.

EDIT: Looked it up and he barely moves at all. I guess I can make something out of that. No GIF needed.

Do you need me to send you the color separated stance sprites?
Title: Re: Iron Man
Post by: Graphicus on September 13, 2018, 07:05:27 AM
Um, not really. Though you may have to re-separate the stance all over again. Sorry about that.

EDIT: Here you go! Hope you like it (it's hard doing such subtle movement. You need really good sub-pixel shading skills, which I'm not amazing at).

(https://i.imgur.com/zMem4ly.gif)
Title: Re: Iron Man
Post by: ReddBrink on September 13, 2018, 02:48:57 PM
Um, not really. Though you may have to re-separate the stance all over again. Sorry about that.

EDIT: Here you go! Hope you like it (it's hard doing such subtle movement. You need really good sub-pixel shading skills, which I'm not amazing at).

(https://i.imgur.com/zMem4ly.gif)
That looks good. Also I don't mind re-separating it that's fine. Thanks for the stance update graphicus I appreciate it.
Title: Re: Iron Man
Post by: Bento Neira on September 13, 2018, 09:45:05 PM
I wonder how hard it would be to color separate this?
(https://i.imgur.com/NzOOEgA.gif)
:cawg:
The move above is not being added. CSing that to match EWMs CS would be a nightmare.
It's not that hard, I think, if you wanna make it just like the Hulk Buster dash. Would just need to add the grey colors to the template.

Can I help a little, by CSing this anim? If you still intend to implement it, that is.
Title: Re: Iron Man
Post by: ReddBrink on September 13, 2018, 10:37:40 PM
It's not that hard, I think, if you wanna make it just like the Hulk Buster dash. Would just need to add the grey colors to the template.

Can I help a little, by CSing this anim? If you still intend to implement it, that is.
Alright. i will go ahead and send you the frames of the move and cs patch its being added too as well.

Title: Re: Iron Man
Post by: ReddBrink on September 14, 2018, 12:11:48 AM
Does anyone know where i can find sprites for repulsor blast without the hand FX? Or have the Hand FX separated From the sprites?
(https://i.imgur.com/t07VIFv.gif)
Title: Re: Iron Man
Post by: ReddBrink on September 14, 2018, 03:42:51 AM
Here is a rough palette template.
(https://i.imgur.com/pig3tXV.png)
Feel free to update this or make it better.
Title: Re: Iron Man
Post by: QuickFist on September 14, 2018, 05:48:35 AM
This is looking awesome! Keep it up!
Some pals
Mk VII (Avengers)
(https://i.imgur.com/RQkFRfa.png)
Infinity War-ish
(https://i.imgur.com/oYNouO1.png)
Iron Patriot (Rhodey)
(https://i.imgur.com/bk1Gk80.png)
Title: Re: Iron Man
Post by: ReduxMercenaryT on September 14, 2018, 06:52:26 AM
I wonder how hard it would be to color separate this?
(https://i.imgur.com/NzOOEgA.gif)
:cawg:
The move above is not being added. CSing that to match EWMs CS would be a nightmare.
It's not that hard, I think, if you wanna make it just like the Hulk Buster dash. Would just need to add the grey colors to the template.

Can I help a little, by CSing this anim? If you still intend to implement it, that is.

You are too cool for this. That transformation animation is too cool to be left out of anything.

Title: Re: Iron Man
Post by: KOFHƎRO77 on September 14, 2018, 03:11:56 PM
Here's a little contribution to this project

Warmachine
(https://i.imgur.com/eIJ2pMP.png)
Also quick question are you gonna include Zvitor's Ironman stance ?
Title: Re: Iron Man
Post by: ReddBrink on September 14, 2018, 03:24:15 PM
This is looking awesome! Keep it up!
Some pals
Mk VII (Avengers)
(https://i.imgur.com/RQkFRfa.png)
Infinity War-ish
(https://i.imgur.com/oYNouO1.png)
Iron Patriot (Rhodey)
(https://i.imgur.com/bk1Gk80.png)
Dude these are awesome!
Here's a little contribution to this project

Warmachine
(https://i.imgur.com/eIJ2pMP.png)
Also quick question are you gonna include Zvitor's Ironman stance ?
Yes. Zvitors stance will be included in the release. Also thanks for that awesome war machine palette.
Title: Re: Iron Man
Post by: CozySquirtle on September 14, 2018, 04:48:53 PM
Iron Man Armor: Mark L
(https://i.imgur.com/ahQfGVr.png)

*Edit*

Here's a small port as an added bonus! (After 5 attempts of mis-saving for some-odd reason..)
(https://i.imgur.com/YecAWEh.png)
Title: Re: Iron Man
Post by: KOFHƎRO77 on September 14, 2018, 09:13:24 PM
Here's a rough Rescue Palette

(https://i.imgur.com/OMdftsQ.png)

I don't think this one is really good,the warmachine one is better
Title: Re: Iron Man
Post by: ReddBrink on September 14, 2018, 09:23:59 PM
Iron Man Armor: Mark L
(https://i.imgur.com/ahQfGVr.png)

*Edit*

Here's a small port as an added bonus! (After 5 attempts of mis-saving for some-odd reason..)
(https://i.imgur.com/YecAWEh.png)
Thanks for the palette and small port CozySquirtle. Much Appreciated.

Here's a rough Rescue Palette

(https://i.imgur.com/OMdftsQ.png)

I don't think this one is really good,the warmachine one is better
I like it. Thanks KofHero77

If anyone wants to help with separating the rest of the anims, Feel free to do so.
The ones that are left are...
Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: ReddBrink on September 14, 2018, 11:12:29 PM
Finished separating Graphicus updated stance!
(https://i.imgur.com/qqXay0M.gif)
Im also updating the palette template a tad bit so those of you who made palettes may have to update them. Will let you know if that is the case.
Title: Re: Iron Man
Post by: MatreroG on September 16, 2018, 05:50:17 PM
Great work, man.
Title: Re: Iron Man
Post by: L.E.O.N on September 16, 2018, 07:24:51 PM
Some pals
Spoiler, click to toggle visibilty

Damn, those are awesome indeed. Interesting way of shading...I like it! Nice work man!



Nice work ReddBrink! I'll try to come up with some palettes as well. Good luck on your project!  :thumbsup:
Title: Re: Iron Man
Post by: Anderson Masters on September 17, 2018, 05:41:42 AM
cps3
(https://i.postimg.cc/sXVkcQzZ/image.png)
mk02
(https://i.postimg.cc/4yyjDDmf/image.png)
war machine
(https://i.postimg.cc/WbDQXcBS/image.png)
my pal(hard to use the shades cause sometimes line colos become mixed with other elements)
(https://i.postimg.cc/htb8SGJ2/IRON_MAN5.png)
Title: Re: Iron Man
Post by: Ethan The Human on September 17, 2018, 07:28:20 AM
I'll throw my hat into the ring!
Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: ReddBrink on September 17, 2018, 08:32:19 PM
I'll throw my hat into the ring!
Spoiler, click to toggle visibilty
Very nice palettes! Thanks Ethan.
Title: Re: Iron Man
Post by: Graphicus on September 18, 2018, 05:50:29 AM
Would you hate me if I told you I'd improved the animation even further?
Title: Re: Iron Man
Post by: QuickFist on September 18, 2018, 06:09:28 AM
I'll throw my hat into the ring!
Spoiler, click to toggle visibilty

You never dissapoint
Title: Re: Iron Man
Post by: dakidbanks on September 18, 2018, 06:35:38 AM
Will this Iron Man have similar custom hypers like Magus or ZVitor's (or the duracelleur mix) or will it have the more traditional MVC hypers?
Title: Re: Iron Man
Post by: ReddBrink on September 18, 2018, 07:20:50 AM
Would you hate me if I told you I'd improved the animation even further?

Not at all my friend.

Will this Iron Man have similar custom hypers like Magus or ZVitor's (or the duracelleur mix) or will it have the more traditional MVC hypers?

custom + traditional hypers.
Title: Re: Iron Man
Post by: ReduxMercenaryT on September 18, 2018, 08:13:47 AM
I know I've mentioned something like that transformation hyper being the coolest thing ever.. but my only request is to please try to attempt a special or hyper involving this:

(https://media.giphy.com/media/g21HvBlCXygO4/giphy.gif)
(https://static.comicvine.com/uploads/original/11133/111335344/6113844-5704685173-3761149-6931642705-3641857-laser%252Biron%252Bman)
(https://vignette.wikia.nocookie.net/deadliestfiction/images/f/f0/Iron_Man_%28MCU%29_Turn_and_Burn_Laser.jpg/revision/latest?cb=20130531060025)

Title: Re: Iron Man
Post by: Graphicus on September 18, 2018, 02:59:38 PM
Here you go. I don't think I'll make any more changes after this. I'm sorry you have to re-separate the whole thing (there's only 6 unique frames. They loop).

(https://i.imgur.com/lY0SPTi.gif)
Title: Re: Iron Man
Post by: R565 on September 18, 2018, 04:00:55 PM
Here you go. I don't think I'll make any more changes after this. I'm sorry you have to re-separate the whole thing (there's only 6 unique frames. They loop).

(https://i.imgur.com/lY0SPTi.gif)

Damn, that's even more smoother!
Title: Re: Iron Man
Post by: ReddBrink on September 18, 2018, 05:30:53 PM
Here you go. I don't think I'll make any more changes after this. I'm sorry you have to re-separate the whole thing (there's only 6 unique frames. They loop).

(https://i.imgur.com/lY0SPTi.gif)
Very nice! i will separate the stance last cause I wanna try to get the other animations done. Basically i want to get all the sprite stuff done before i start coding him.
Thanks for another update graphicus.
Title: Re: Iron Man
Post by: ReddBrink on September 18, 2018, 07:58:31 PM
Hulk Buster Separation finished!
(https://i.imgur.com/YXVpbuT.gif)
Title: Re: Iron Man
Post by: L.E.O.N on September 18, 2018, 08:02:13 PM
My turn  :P
Spoiler, click to toggle visibilty
I have another suggestions for palettes but I'll post later when I do it.
Title: Re: Iron Man
Post by: ReddBrink on September 18, 2018, 08:24:31 PM
My turn  :P
Spoiler, click to toggle visibilty
I have another suggestions for palettes but I'll post later when I do it.

I like these palettes. Thanks L.E.O.N
Title: Re: Iron Man
Post by: F0b1aZ on September 19, 2018, 01:15:28 AM
Question: do Hulkbuster pieces fly on Iron Man like in the movie, or they grow directly from the base armor?
Title: Re: Iron Man
Post by: ReddBrink on September 19, 2018, 03:40:37 AM
Question: do Hulkbuster pieces fly on Iron Man like in the movie, or they grow directly from the base armor?
They more so teleport on to him as that is what the wire frame in the palette template is for.
Title: Re: Iron Man
Post by: O Ilusionista on September 19, 2018, 04:38:09 PM
Impressive, I liked it.
Keep the good work.
Title: Re: Iron Man
Post by: Bento Neira on September 19, 2018, 07:39:03 PM
Heavier Artillery CS done. :kugoi:

(https://i.imgur.com/3ogS5KI.gif)

Get it here! (http://www.mediafire.com/file/6on2jesolgry724/Ironman_Super_CS.rar/file)
This was more of a spriting work than a actual CSing work. A tricky animation indeed :ninja:




Also I ended up doing a update to his palette template, due to the few new color spots from this anim. (I guess it won't be that much work to add those to his current palettes, heh? :sweatdrop:)

(https://i.imgur.com/PDkhPs2.png)
Title: Re: Iron Man
Post by: KOFHƎRO77 on September 19, 2018, 07:49:26 PM
OH MY GOD !!
Title: Re: Iron Man
Post by: CozySquirtle on September 19, 2018, 08:08:59 PM
Have no fear!  I redid my palette for you!
(https://i.imgur.com/wyzjvJs.png)
Title: Re: Iron Man
Post by: ReddBrink on September 19, 2018, 08:10:16 PM
Heavier Artillery CS done. :kugoi:

(https://i.imgur.com/3ogS5KI.gif)

Get it here! (http://www.mediafire.com/file/6on2jesolgry724/Ironman_Super_CS.rar/file)
This was more of a spriting work than a actual CSing work. A tricky animation indeed :ninja:




Also I ended up doing a update to his palette template, due to the few new color spots from this anim. (I guess it won't be that much work to add those to his current palettes, heh? :sweatdrop:)

(https://i.imgur.com/PDkhPs2.png)
Dude, you fucking rock man! i forgot that i needed to update the wrist/ankle plate colors so that they don't share. but seriously thanks for the separation.

Edit: Forget what i said about the wrist and ankle plates.
Title: Re: Iron Man
Post by: R565 on September 19, 2018, 08:29:32 PM
Silva you are the best at what you do! "Ultimate" Iron Man is shaping up to be awesome.
Title: Re: Iron Man
Post by: Bento Neira on September 19, 2018, 09:01:17 PM
Thanks! ;P And now, two quickie palettes from my part:

Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: ReddBrink on September 19, 2018, 09:51:16 PM
Thanks! ;P And now, two quickie palettes from my part:

Spoiler, click to toggle visibilty
Yeah! Classic palettes. nice work silva.
Title: Re: Iron Man
Post by: KOFHƎRO77 on September 19, 2018, 09:58:53 PM
Is there a easier way of adapting palettes without recoloring the whole thing again ?
Title: Re: Iron Man
Post by: CozySquirtle on September 20, 2018, 01:28:15 AM
Is there a easier way of adapting palettes without recoloring the whole thing again ?

Yes, there is. Open the template as an image on the left side and your image of the palette that you made on the right and just transfer the right side to the left.
Title: Re: Iron Man
Post by: dakidbanks on September 20, 2018, 02:02:41 AM
Watching this come to life is an interesting watch. I loved the custom aspects of Magus’ and ZVitor’s versions over the original MVC version and currently use the duracelleur version that mixes the 2 due to the hypers so I cant wait to see how this further develops
Title: Re: Iron Man
Post by: ReddBrink on September 20, 2018, 02:14:35 AM
Added tony Stark to the separation
(https://i.imgur.com/Qn3stkL.png)
Palette template will be updated soon.
Title: Re: Iron Man
Post by: Bento Neira on September 20, 2018, 02:21:48 AM
Yeah! I'm glad that Tony Stark intro will be included as well. It's just so cool! :yuno:

Is there a easier way of adapting palettes without recoloring the whole thing again ?

Yes, there is. Open the template as an image on the left side and your image of the palette that you made on the right and just transfer the right side to the left.

Ninja'd by CozySquirtle. :ninja: But, as a way to extend upon his answer...
Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: QuickFist on September 20, 2018, 02:23:33 AM
i'll whip up some more pals when you update the temp
Title: Re: Iron Man
Post by: ReddBrink on September 20, 2018, 03:20:20 AM
New Template up!
(https://i.imgur.com/Kspdprl.png)
Let me know if there is any issues with the new template.
Title: Re: Iron Man
Post by: Bento Neira on September 20, 2018, 03:40:35 AM
Wristband's darkest tone, wrist button's lightest tone and all glove tones aren't working as intended;
Title: Re: Iron Man
Post by: ReddBrink on September 20, 2018, 03:55:50 AM
Wristband's darkest tone, wrist button's lightest tone and all glove tones aren't working as intended;

will fix it right away
Title: Re: Iron Man
Post by: ReddBrink on September 20, 2018, 04:16:15 AM
Fixed
(https://i.imgur.com/HXsKciy.png)
Wristband was missing its darkest shade for some reason.
changed gloves colors.
changed wrist button colors slightly.

EDIT: Did another update to the template. Check it now to see if there are any issues.
Title: Re: Iron Man
Post by: KOFHƎRO77 on September 20, 2018, 01:12:06 PM
Yeah! I'm glad that Tony Stark intro will be included as well. It's just so cool! :yuno:

Is there a easier way of adapting palettes without recoloring the whole thing again ?

Yes, there is. Open the template as an image on the left side and your image of the palette that you made on the right and just transfer the right side to the left.

Ninja'd by CozySquirtle. :ninja: But, as a way to extend upon his answer...
Spoiler, click to toggle visibilty

Many thanks guys also sorry for the noobish question
Title: Re: Iron Man
Post by: sabockee on September 20, 2018, 02:16:27 PM
Maybe I'm a bit nitpicky, but IMHO those hulkbuster sprites clash pretty badly with the rest of Ironman's spriteset. I can say the same thing about that Tony Stark sprite.

Anyway, I wish you good luck with this project, RedBrink.
Title: Re: Iron Man
Post by: CozySquirtle on September 20, 2018, 04:58:30 PM
(https://i.imgur.com/IyBF7Vx.png)

Updated with the current template.
Title: Re: Iron Man
Post by: Bento Neira on September 20, 2018, 06:05:27 PM
Mark 1
(https://i.imgur.com/j0pDoOE.png)


Buzz Lightyear
(https://i.imgur.com/1Fgd7HH.png)
Title: Re: Iron Man
Post by: ReddBrink on September 20, 2018, 06:11:23 PM
Mark 1
(https://i.imgur.com/j0pDoOE.png)


Buzz Lightyear
(https://i.imgur.com/1Fgd7HH.png)
I love that buzz lightyear palette :cawg: Thanks fro the palettes silva.
Title: Re: Iron Man
Post by: L.E.O.N on September 20, 2018, 08:18:37 PM
Mark 1
(https://i.imgur.com/j0pDoOE.png)

Ah I was doing a white Iron Man with golden stuff as well >_> damn it! I'm too slow!

that Buzz palette was a great idea! good one man!

Title: Re: Iron Man
Post by: KOFHƎRO77 on September 20, 2018, 09:48:01 PM
Palettes Updated
(https://i.imgur.com/LaM1aTQ.png)
(https://i.imgur.com/a5F7opc.png)
Title: Re: Iron Man
Post by: The Sudden Rarity on September 20, 2018, 11:37:50 PM
Zvitor made a pretty good Iron Man.  And your Rugal is pretty cool, so I can't wait to see what you do with your version of Iron Man ^..^ good luck with Mr. Stark.
Title: Re: Iron Man
Post by: Bento Neira on September 21, 2018, 01:40:00 AM
Ah I was doing a white Iron Man with golden stuff as well >_> damn it! I'm too slow!
Hey, that shouldn't be a reason to stop making your own version of it. Even then because I was aiming for a "raw metal" look on that, rather than white & gold.


Well, three more to the list. One I made it myself, and the other two are ports of already good palettes around the forum:

Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: ReddBrink on September 23, 2018, 12:57:27 AM
Just added the proton cannon to the separation. i will update the palette template 1 final time once i finish CSing the rest of the anims.
Title: Re: Iron Man
Post by: Graphicus on September 23, 2018, 03:45:59 AM
Maybe I'm a bit nitpicky, but IMHO those hulkbuster sprites clash pretty badly with the rest of Ironman's spriteset. I can say the same thing about that Tony Stark sprite.

Anyway, I wish you good luck with this project, RedBrink.

I agree.

I feel kind of reluctant posting this sprite because I can't really promise anything will come off it. If you like it, I'll try replicating the attack animation you already have, but with this new sprite. Don't go replacing it just yet, since I don't know if I'll have much time to work on it. If I do, It'll be open source, of course.

(https://i.imgur.com/6svR7FH.gif)

In case anyone's wondering why I went with this design, it's because it's period accurate (I'm spoilering this so it doesn't derail the thread. Open only if you're interested):
Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: ReddBrink on September 23, 2018, 04:25:02 AM
(https://i.imgur.com/6svR7FH.gif)
Wow! this looks phenomenal! This would also be a lot easier to CS compared to the other one. I wouldn't want to impose on you though.
Title: Re: Iron Man
Post by: Graphicus on September 23, 2018, 04:33:06 AM
You're not. I'm offering, but without a 100% guarantee that I'll be able to finish it.
Title: Re: Iron Man
Post by: ReddBrink on September 23, 2018, 04:44:44 AM
You're not. I'm offering, but without a 100% guarantee that I'll be able to finish it.
Well then i graciously accept your offer.
Title: Re: Iron Man
Post by: ReddBrink on September 24, 2018, 08:23:25 PM
Palette Template V4.0 is up!
(https://i.imgur.com/2GIzsDE.png)
Title: Re: Iron Man
Post by: CozySquirtle on September 24, 2018, 08:54:53 PM
(https://i.imgur.com/8PlSORo.png)
Title: Re: Iron Man
Post by: Graphicus on September 25, 2018, 03:00:06 AM
Here's a preview of how it's coming out so far:

(https://i.imgur.com/meSnm0b.gif)

Need to figure out how to make him "suit-on" and "suit-off" and add some air pressure effect of some kind (also, he could do with more frames from standing to charging, but he's a pain to draw T_T). Hopefully I'll be able to make more progress soon enough.
Title: Re: Iron Man
Post by: ReddBrink on September 25, 2018, 05:24:55 AM
Here's a preview of how it's coming out so far:

(https://i.imgur.com/meSnm0b.gif)

Need to figure out how to make him "suit-on" and "suit-off" and add some air pressure effect of some kind (also, he could do with more frames from standing to charging, but he's a pain to draw T_T). Hopefully I'll be able to make more progress soon enough.
That looks beautiful man. I am almost done with separating your updated stance for iron man. will post a GIF of it finished tomorrow.
Title: Re: Iron Man
Post by: ReddBrink on September 25, 2018, 08:22:11 PM
Stance separation finished!
(https://i.imgur.com/DZ3CHPZ.gif)
Title: Re: Iron Man
Post by: KOFHƎRO77 on September 25, 2018, 09:28:47 PM
Hey Reddbrink i have an idea,how about you use the current CS'ed Hulk Armor move as a Special move/LV1 Super and the Graphicus one as a LV1/LV2 Super ?
Title: Re: Iron Man
Post by: ReddBrink on September 25, 2018, 11:24:27 PM
Hey Reddbrink i have an idea,how about you use the current CS'ed Hulk Armor move as a Special move/LV1 Super and the Graphicus one as a LV1/LV2 Super ?
the old hulkbuster is getting replaced with the one by graphicus. so only 1 hulkbuster is getting used.
Title: Re: Iron Man
Post by: Bento Neira on September 26, 2018, 01:56:48 AM
Agreed, it's better to keep only one version of Hulkbuster, for consistency sake. By the way, those sprites look goddamn awesome! :o




Thanos
(https://i.imgur.com/se3gDvD.png)


Luke Cage (w/ Iron Fist as Tony Stark)
(https://i.imgur.com/3tbSkcH.png)


Jack (Tekken)
(https://i.imgur.com/qPMf184.png)
Title: Re: Iron Man
Post by: MatreroG on September 26, 2018, 05:18:34 AM
Here's a preview of how it's coming out so far:

(https://i.imgur.com/meSnm0b.gif)

Need to figure out how to make him "suit-on" and "suit-off" and add some air pressure effect of some kind (also, he could do with more frames from standing to charging, but he's a pain to draw T_T). Hopefully I'll be able to make more progress soon enough.
Excellent job!
Ironman is getting better and better.

Title: Re: Iron Man
Post by: ReddBrink on September 26, 2018, 07:58:16 PM
Agreed, it's better to keep only one version of Hulkbuster, for consistency sake. By the way, those sprites look goddamn awesome! :o

Thanos
(https://i.imgur.com/se3gDvD.png)
"Fun isn't what one considers when balancing the universe. but this palette... Does put a smile on my face."
Love the other palettes too. thanks silva.
Title: Re: Iron Man
Post by: Bento Neira on September 27, 2018, 12:15:01 AM
Hehe, I think this is my favorite Iron Man palette at this point. It just fits so amazingly well! ;D


I ended up doing a update on it, by trying to be even more accurate to the movie colors.
So, call it "Thanos V2"? Or just replace the old one, it's cool too:
Spoiler, click to toggle visibilty


And here's one more! :lugoi:

Cap. Commando
(https://i.imgur.com/cuz15e8.png)
Title: Re: Iron Man
Post by: Long John Killer on September 27, 2018, 12:44:17 AM
A thought occurs to me, not to increase your work load, but as a use for that already previously done Hulkbuster if there are other alternative sprites of Tony's other Iron Man suits that there are only a handful of, not useful for actual gameplay but well done for what they are, throwing them all into a winpose with him changing outfits, showing off his various armors.  Similar to Hyper DBZ's SSJ Goku, where he has a winpose with him chasing some randomized cameo each time.

Alternatively, something along the lines of mimicking the third movie, a winpose with him summoning the whole army of various suits to him for him to show off while he's standing there out of the suit.  You can have the old Hulkbuster just standing there amongst the crowd.
Title: Re: Iron Man
Post by: L.E.O.N on September 28, 2018, 09:11:06 PM
Here's my updated palettes:
Spoiler, click to toggle visibilty



Thanos
Spoiler, click to toggle visibilty
Damn! I'll be playing with this palette for sure, love it! Nice work Silva! :thumbsup:
Title: Re: Iron Man
Post by: Graphicus on September 29, 2018, 07:46:51 AM
Here's a preview of what I have so far. I couldn't make up my mind on how to have the armor spawn, so I've done two variations. One with a grid (and armor colors) and one without (and energy colors). The first option seems too noisy to me. Maybe the best option would be no grid with armor colors? I'll let you decide.

(https://i.imgur.com/eJwp5Gm.gif) (https://i.imgur.com/YsGJjsi.gif)

(I also wanted him to put on the armor movie-style, but it was too much work and would've made the animation last waaaay too long, so I just had the helmet do that thing as a compromise).

I'm almost done. Just need to clean up the teleportation ring in a few frames, shade a few frames and have him shake a little as he's dashing forward.

For the dashing effect, you can appropriately use Hulk's dash move wind effect. It works perfectly.

(https://i.imgur.com/yoMWHps.gif)
Title: Re: Iron Man
Post by: ReddBrink on September 29, 2018, 09:12:54 AM
Here's a preview of what I have so far. I couldn't make up my mind on how to have the armor spawn, so I've done two variations. One with a grid (and armor colors) and one without (and energy colors). The first option seems too noisy to me. Maybe the best option would be no grid with armor colors? I'll let you decide.

(https://i.imgur.com/eJwp5Gm.gif) (https://i.imgur.com/YsGJjsi.gif)

(I also wanted him to put on the armor movie-style, but it was too much work and would've made the animation last waaaay too long, so I just had the helmet do that thing as a compromise).

I'm almost done. Just need to clean up the teleportation ring in a few frames, shade a few frames and have him shake a little as he's dashing forward.

For the dashing effect, you can appropriately use Hulk's dash move wind effect. It works perfectly.

(https://i.imgur.com/yoMWHps.gif)
hulkbuster is looking fantastic. I would pick the second option. reasons being that it would be easier to CS compared to the first one. Plus I could separate the energy grid from the sprites and use it as an explod like the wire frame for the old hulkbuster.
Title: Re: Iron Man
Post by: HadeS on September 29, 2018, 04:47:13 PM
This project got my attention even more since Graphicus started doing these things. Great job, guys! I can't wait to see this char finished :D
Title: Re: Iron Man
Post by: R565 on September 29, 2018, 07:57:12 PM
Good stuff! Man that Hulkbuster is just....wonderful!
Title: Re: Iron Man
Post by: ReddBrink on September 29, 2018, 09:15:22 PM
Found out that Iron Man did not have a dizzy animation separated. so i went ahead and separated the one found in magus's Iron man.
(https://i.imgur.com/gwIfVXV.gif)
Title: Re: Iron Man
Post by: Rurouni on September 30, 2018, 01:46:12 AM
I'm watching this project from the beginning, it looks really cool. All the custom animations are great.  I've been thinking about Tony's sprites, and tried to do something close to CPS2 using ZVitor's sprites:
(https://orig00.deviantart.net/134b/f/2018/272/b/1/stark_by_danielmatheus-dco49wq.gif)

If it interests you I can try finish the whole animation.

Title: Re: Iron Man
Post by: ReddBrink on September 30, 2018, 04:40:24 AM
I'm watching this project from the beginning, it looks really cool. All the custom animations are great.  I've been thinking about Tony's sprites, and tried to do something close to CPS2 using ZVitor's sprites:
(https://orig00.deviantart.net/134b/f/2018/272/b/1/stark_by_danielmatheus-dco49wq.gif)

If it interests you I can try finish the whole animation.


I'm definitely interested. tony looks great!
Title: Re: Iron Man
Post by: hatter on September 30, 2018, 05:06:29 AM
Make the colors a bit brighter (or sample the colors from existing MVC/CPS2 sprites) to match the vibrant tone of the CPS2 sprite style. Other than that, it's perfect.
Title: Re: Iron Man
Post by: ReddBrink on October 01, 2018, 01:34:02 AM
Updated this and a few other anims i CSed as the colors on the shoulders, upper armor, gauntlets & upper legs were too bright.
(https://i.imgur.com/Fx4NQ1e.gif)
Title: Re: Iron Man
Post by: ReddBrink on October 01, 2018, 07:26:24 AM
So i think with the some erasing, explods and some human ingenuity i might be able to make this as an intro.
Basically another version of zvitors armor intro.

i would take the sprite below (and the armor pieces that assemble for the intro) and erase tiny increments of the sprites and save them as new frames for the intro.
(https://i.imgur.com/HujudSC.png)
Title: Re: Iron Man
Post by: PRØJECT.13 on October 01, 2018, 07:28:35 AM
Hope palettes are still being accepted =P

Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: Graphicus on October 01, 2018, 10:51:14 PM
Hey, new update. Almost done (just need to finish shading one frame and draw another).

I've changed the suiting-on animation again. It just didn't look right because it had no basis in existing CPS2 animations. Thankfully, the answer was right in front of my face the whole time, dumb me.

I just replicated the effect of how he summons his Proton Cannon!

(https://i.imgur.com/j7qGkCz.gif)

Now there can be no argument saying it doesn't look CPS2-ish (from me, mainly) because it's exactly what Capcom did.

I'm probably not going to replicate the disappearing animation (it's much more complex), so I suggest having him dash off-screen then falling from the sky, if that makes any sense.
Title: Re: Iron Man
Post by: ReddBrink on October 01, 2018, 11:17:22 PM
Hey, new update. Almost done (just need to finish shading one frame and draw another).

I've changed the suiting-on animation again. It just didn't look right because it had no basis in existing CPS2 animations. Thankfully, the answer was right in front of my face the whole time, dumb me.

I just replicated the effect of how he summons his Proton Cannon!

(https://i.imgur.com/j7qGkCz.gif)

Now there can be no argument saying it doesn't look CPS2-ish (from me, mainly) because it's exactly what Capcom did.

I'm probably not going to replicate the disappearing animation (it's much more complex), so I suggest having him dash off-screen then falling from the sky, if that makes any sense.
Damn that looks good! I actually like the idea of having him dash off screen then falling from the sky. he can also float down in the hulkbuster armor for a winpose if he defeats an enemy in the armor.
Title: Re: Iron Man
Post by: black dragon on October 01, 2018, 11:56:36 PM
wow
Title: Re: Iron Man
Post by: WizzyWhipitWonderful on October 02, 2018, 12:09:22 AM
Hey, new update. Almost done (just need to finish shading one frame and draw another).

I've changed the suiting-on animation again. It just didn't look right because it had no basis in existing CPS2 animations. Thankfully, the answer was right in front of my face the whole time, dumb me.

I just replicated the effect of how he summons his Proton Cannon!

(https://i.imgur.com/j7qGkCz.gif)

Now there can be no argument saying it doesn't look CPS2-ish (from me, mainly) because it's exactly what Capcom did.

I'm probably not going to replicate the disappearing animation (it's much more complex), so I suggest having him dash off-screen then falling from the sky, if that makes any sense.
Damn that looks good! I actually like the idea of having him dash off screen then falling from the sky. he can also float down in the hulkbuster armor for a winpose if he defeats an enemy in the armor.


Damn....that's pure nostalgia!
Title: Re: Iron Man
Post by: Graphicus on October 02, 2018, 02:54:32 AM
Okay, so I'm basically done. The sprite I mentioned I still had to draw would be a "shake" sprite for the end of the animation (when he's charging) so he's not completely static as he's dashing forward, but... I don't even know if it's fully needed since he's going to have this whole dashing effect on top (not shown in the GIF but it is in the sheet).

Below is a GIF using all the finished frames as well as a spoilered spritesheet. If you need the "materialization" FX sprites without iron man inside, let me know (I drew them on a different layer anyway). I just left it as-is because there's only one way to align Iron man with the armor (the head sticks out).

(https://i.imgur.com/HsbnhCu.gif)

Spritesheet:
Spoiler, click to toggle visibilty

Something else: You see those three frames where the armor is lighter? I didn't just brighten up the sprites in software because that would add colors to the palette. What I did instead was cycle the colors so that each color would use a progressively lighter and lighter shade in the existing palette (what was once the lightest color would no longer be needed and just become "white". I didn't know if this would be helpful or not, but I hope it is.
Title: Re: Iron Man
Post by: ReddBrink on October 02, 2018, 04:33:55 AM
Okay, so I'm basically done. The sprite I mentioned I still had to draw would be a "shake" sprite for the end of the animation (when he's charging) so he's not completely static as he's dashing forward, but... I don't even know if it's fully needed since he's going to have this whole dashing effect on top (not shown in the GIF but it is in the sheet).

Below is a GIF using all the finished frames as well as a spoilered spritesheet. If you need the "materialization" FX sprites without iron man inside, let me know (I drew them on a different layer anyway). I just left it as-is because there's only one way to align Iron man with the armor (the head sticks out).

(https://i.imgur.com/HsbnhCu.gif)

Spritesheet:
Spoiler, click to toggle visibilty

Something else: You see those three frames where the armor is lighter? I didn't just brighten up the sprites in software because that would add colors to the palette. What I did instead was cycle the colors so that each color would use a progressively lighter and lighter shade in the existing palette (what was once the lightest color would no longer be needed and just become "white". I didn't know if this would be helpful or not, but I hope it is.
Ohh Yeah!! thanks graphicus. i will get to color separating this right away. don't worry about removing iron man from the materialization FX. i can use the remap pen on FF3 to easily remove iron man without touching the FX.
Title: Re: Iron Man
Post by: Graphicus on October 02, 2018, 05:29:37 AM
Um... don't hate me, but I think I'll make one last change. I don't exactly like the way the mask sort of flaps onto his face. Kinda makes it seem like one of those trash bins with the foot pedal that opens the lid. I'll quickly edit it tomorrow to have it go down as a visor, more in tune with the way it works in the movies (like a bicycle helmet's visor, basically).

You can color separate the rest body for the time being, if you want. I'm positive I'm not changing that.
Title: Re: Iron Man
Post by: ReddBrink on October 02, 2018, 05:32:25 AM
Um... don't hate me, but I think I'll make one last change. I don't exactly like the way the mask sort of flaps onto his face. Kinda makes it seem like one of those trash bins with the foot pedal that opens the lid. I'll quickly edit it tomorrow to have it go down as a visor, more in tune with the way it works in the movies (like a bicycle helmet's visor, basically).

You can color separate the rest body for the time being, if you want. I'm positive I'm not changing that.
no hate here my friend. i did however CS one frame.
Behold, A sample of awesome!
(https://i.imgur.com/Alblh0k.png)

Title: Re: Iron Man
Post by: Bento Neira on October 02, 2018, 06:27:58 AM
Hope palettes are still being accepted =P

Spoiler, click to toggle visibilty

Damn, those Sigma palettes are nice. :c00l:
Title: Re: Iron Man
Post by: Graphicus on October 02, 2018, 06:31:32 AM
no hate here my friend. i did however CS one frame.
Behold, A sample of awesome!
(https://i.imgur.com/Alblh0k.png)

That's great! That frame isn't changing at all. Only the frames in which the mask is coming down and only in the head area, so you can just copy-paste the body as-is. ;)
Title: Re: Iron Man
Post by: Graphicus on October 02, 2018, 08:03:32 PM
Here we go, here's the final version. The faceplate movement is a million times better, I feel.

(https://i.imgur.com/2pzqUy0.gif)

SPRITESHEET:
Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: ReddBrink on October 02, 2018, 09:21:47 PM
Here we go, here's the final version. The faceplate movement is a million times better, I feel.

(https://i.imgur.com/2pzqUy0.gif)

SPRITESHEET:
Spoiler, click to toggle visibilty
it does look a lot better. Thanks graphicus.
Title: Re: Iron Man
Post by: Graphicus on October 02, 2018, 09:27:19 PM
I expect an awesome video as soon as it's coded and working :shakes fist:
Title: Re: Iron Man
Post by: ReddBrink on October 02, 2018, 09:45:51 PM
I expect an awesome video as soon as it's coded and working :shakes fist:
Oh i can assure you, the video will be awesome. lol
Title: Re: Iron Man
Post by: PRØJECT.13 on October 02, 2018, 11:37:16 PM
Hulkbuster suit's looking good!

Here's another set of palettes from me.

Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: Rai Tei on October 03, 2018, 01:52:38 AM
Your animation looks great!
Title: Re: Iron Man
Post by: PRØJECT.13 on October 03, 2018, 06:55:13 AM
Even more palettes, my, oh, my.

Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: Rurouni on October 03, 2018, 07:55:13 PM
Spoiler, click to toggle visibilty
I'm definitely interested. tony looks great!
Thank you.

Make the colors a bit brighter (or sample the colors from existing MVC/CPS2 sprites) to match the vibrant tone of the CPS2 sprite style. Other than that, it's perfect.
Thanks man. Although it's supposed to be that dark though. Custom colors are complicated... Anyway it's CS'ed.


It took a bit more than it should because I'm busy with other stuff, but here we go:
Anim sample:
(https://orig00.deviantart.net/6eb1/f/2018/276/c/4/iron_man_intro_by_danielmatheus-dcogsdw.gif)

Spoiler: Sheet (click to see content)

I hope it's good to use.
Title: Re: Iron Man
Post by: Graphicus on October 03, 2018, 09:01:07 PM
If you want the armor to phase in just like the Hulkbuster and Proton Cannon do, I'd be happy to help.
Title: Re: Iron Man
Post by: ReddBrink on October 03, 2018, 09:45:27 PM
It took a bit more than it should because I'm busy with other stuff, but here we go:
Anim sample:
(https://orig00.deviantart.net/6eb1/f/2018/276/c/4/iron_man_intro_by_danielmatheus-dcogsdw.gif)

Spoiler: Sheet (click to see content)

I hope it's good to use.

Its great to use! thank you speedster.

EDIT: I'm gonna go ahead and edit the palette template with the new sprites. this is going to be the last palette template update so everyone be ready to update your palettes when i upload the new template.
EDIT2: Speedster, Your spritesheet image is not indexed with the proper palette.
Title: Re: Iron Man
Post by: O Ilusionista on October 03, 2018, 10:37:45 PM
Great intro.
Title: Re: Iron Man
Post by: Rurouni on October 03, 2018, 10:47:34 PM
If you want the armor to phase in just like the Hulkbuster and Proton Cannon do, I'd be happy to help.
Thanks, but if I'm not wrong, Reddbrink will do the intro the same way ZVitor did.

Spoiler, click to toggle visibilty
Its great to use! thank you speedster.

EDIT: I'm gonna go ahead and edit the palette template with the new sprites. this is going to be the last palette template update so everyone be ready to update your palettes when i upload the new template.
EDIT2: Speedster, Your spritesheet image is not indexed with the proper palette.
I'm glad you liked it. Oh, I CS'ed but didn't index it.
I just used the colors from the template but I prefered don't mess with the grid because I didn't use all the colors from it and I knew an update of the palette would be needed.


Thanks, Ilu.
Title: Re: Iron Man
Post by: ReddBrink on October 04, 2018, 12:35:00 AM
Thanks, but if I'm not wrong, Reddbrink will do the intro the same way ZVitor did.
He currently has 2 intros planned for suiting up. 1 will be zvitors version and the other will be my version based on how he suits up in infinity war.
I'm glad you liked it. Oh, I CS'ed but didn't index it.
I just used the colors from the template but I prefered don't mess with the grid because I didn't use all the colors from it and I knew an update of the palette would be needed.
it's no biggie. i can just re CS the frames using the gif to match the current palette . it wont take me long at all.

EDIT: scratch what i said about re CSing. I got them to work with the palette.
Title: Re: Iron Man
Post by: ReddBrink on October 04, 2018, 05:04:38 AM
The moment you have all been waiting for... The Final Palette Template update is here!
(https://i.imgur.com/2EqD57N.png)
Let me know if there is any problem with the template.
Title: Re: Iron Man
Post by: PRØJECT.13 on October 04, 2018, 06:42:06 AM
The lightest colors of the shirt/wristband and hair share colors with the new Hulkbuster armor. All I've noticed, so far.
Title: Re: Iron Man
Post by: ReddBrink on October 04, 2018, 09:04:32 AM
The lightest colors of the shirt/wristband and hair share colors with the new Hulkbuster armor. All I've noticed, so far.

Noted. will fix it when I get up later.
Title: Re: Iron Man
Post by: ReddBrink on October 04, 2018, 07:45:16 PM
i should have fixed it. let me know if i screwed up.
Title: Re: Iron Man
Post by: CozySquirtle on October 04, 2018, 07:58:44 PM
(https://i.imgur.com/p6RMDu2.png)
Title: Re: Iron Man
Post by: Mr.Karate JKA on October 04, 2018, 08:51:57 PM
Its going better and better!!!

Justo a litle opinion, i think you will need some transition frames between the old and mvc3 stance.

Some moves like weak punch for example Will not fit well with this stance (see on iron man mix by Duracelleur)

Title: Re: Iron Man
Post by: ReddBrink on October 04, 2018, 09:11:28 PM
i know you guys are going to hate me for this but...
Quick palette template update!
(https://I.imgur.com/Tmekd0H.png)
I forgot to add the hulkbuster frame lol.
Last update I promise.
Title: Re: Iron Man
Post by: KOFHƎRO77 on October 04, 2018, 11:08:08 PM
(https://i.imgur.com/nTVlOPT.png)
(https://i.imgur.com/2T9iPym.png)
(https://i.imgur.com/a12C2tt.png)
Title: Re: Iron Man
Post by: ReddBrink on October 05, 2018, 12:40:30 AM
almost done.
(https://i.imgur.com/ia0U53p.gif)
Title: Re: Iron Man
Post by: CozySquirtle on October 05, 2018, 02:04:50 AM
I won't have to update my palette prior to you forgetting the wire frame sprite, cause the colors are still on the previous template, just a heads up. (Tho, you probably already know this, I think?)
Title: Re: Iron Man
Post by: PRØJECT.13 on October 05, 2018, 05:34:53 AM
Got all the palettes I made for you updated. Didn't take all that long, all things considered. Gonna repost the names next to them, too.

Spoiler, click to toggle visibilty

Also made three new palettes, too.

Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: ReddBrink on October 05, 2018, 07:58:27 AM
one frame left
(https://i.imgur.com/IXfu4ry.gif)
i will finish the rest tomorrow.

EDIT: Just realized i did not separate the arc reactor on a couple frames. i need to sleep lol.
Title: Re: Iron Man
Post by: KOFHƎRO77 on October 05, 2018, 02:53:14 PM
Quick Update on the MKIV Palette
(https://i.imgur.com/8kfOGlE.png)
MKII
(https://i.imgur.com/sHNJ4fH.png)
Sorry if it looks lazy,i tried my best to not make it to look lazy
Title: Re: Iron Man
Post by: ReddBrink on October 06, 2018, 12:15:24 AM
about 98% done
(https://i.imgur.com/hdKKIEq.gif)
just need to finish up 2 frames and its good to go.
Title: Re: Iron Man
Post by: Bento Neira on October 06, 2018, 03:02:45 AM
All right, all palettes updated:
Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: ReddBrink on October 06, 2018, 08:48:03 AM
Hulkbuster CS complete!
(https://i.imgur.com/deu3llx.gif)
Title: Re: Iron Man
Post by: RowdyRoddyPipeSmoker on October 08, 2018, 03:48:32 AM
I just gotta ask...why are his pauldrons/shoulders different colors? I'm guessing it's suppose to be to create a depth effect like one is in shadow or something, but his legs are both the same color negating this effect and in every palette I've seen made the color difference really stands out and looks silly. Why not just make them the same color in the CS...it would look SO much better...in my opinion.
Title: Re: Iron Man
Post by: SolidZone 26 on October 08, 2018, 04:33:59 AM
I just gotta ask...why are his pauldrons/shoulders different colors? I'm guessing it's suppose to be to create a depth effect like one is in shadow or something, but his legs are both the same color negating this effect and in every palette I've seen made the color difference really stands out and looks silly. Why not just make them the same color in the CS...it would look SO much better...in my opinion.
I don't think you understand what CS (Color Separation) is. The colors shown is not supposed to be a palette used in-game. The parts are different so when people make palettes, they know what colors to use for that part of the character's palette. By making it the same, you are merging the colors together and will change both the pauldrons/shoulders instead of one or the other. People can't make unique palettes if you restrict them.
Title: Re: Iron Man
Post by: R565 on October 08, 2018, 05:07:50 AM

I don't think you understand what CS (Color Separation) is. The colors shown is not supposed to be a palette used in-game. The parts are different so when people make palettes, they know what colors to use for that part of the character's palette. By making it the same, you are merging the colors together and will change both the pauldrons/shoulders instead of one or the other. People can't make unique palettes if you restrict them.

This right here, if you put restrictions on it, you can't get many options and you get stuck with plain looking palettes.
Title: Re: Iron Man
Post by: Ethan The Human on October 08, 2018, 06:02:59 AM
I think he's referring to his left and right shoulders being shaded differently, maybe?
Title: Re: Iron Man
Post by: L.E.O.N on October 08, 2018, 10:05:00 PM
Palettes Updated

Spoiler, click to toggle visibilty
Title: Re: Iron Man
Post by: Graphicus on October 09, 2018, 12:09:30 AM
All of Iron Man's sprites have his background limbs appearing darker than his foreground limbs. Same thing with the leg, but to a lesser extent. I kept that in my sprites for the sake of consistency.

The palettes do seem a bit TOO dark, tho, and I'm not sure why. It doesn't look that harsh with the default colors I used when I posted the sprite but most of the palettes posted have a significant difference (you can especially tell in the armors that are all a single color).

Maybe the shades are misaligned in the palette template? or on my sprite? Maybe every shade is supposed to be moved one space towards the next lighter shade? (It looked fine when I was using the default colors, but maybe there are two colors that were very similar and I messed up? Either way let me know).
Title: Re: Iron Man
Post by: ReddBrink on October 09, 2018, 01:32:29 AM
its just the way the sprites are separated. do remember i did not make this separation as i am only adding more frames to it.

Palettes Updated

Spoiler, click to toggle visibilty
Thank you for updating your palettes L.E.O.N
Title: Re: Iron Man
Post by: Graphicus on October 09, 2018, 04:33:02 PM
The issue is only with the Hulkbuster's left arm. My advice is that you move over each of the colors in that arm over to its very next lighter shade. If it still looks too dark, then maybe move it two shades over instead.

Does that make sense? I can do it for you, if you need.
Title: Re: Iron Man
Post by: ReddBrink on October 09, 2018, 09:34:54 PM
The issue is only with the Hulkbuster's left arm. My advice is that you move over each of the colors in that arm over to its very next lighter shade. If it still looks too dark, then maybe move it two shades over instead.

Does that make sense? I can do it for you, if you need.
(https://i.imgur.com/bOLcQ5q.gif)
Better? only did the pauldron because the parts of the arm and the gauntlet i think are fine.
Title: Re: Iron Man
Post by: Graphicus on October 09, 2018, 10:15:20 PM
I think so, yeah. I checked my original shading again, just to be sure and it's fine after all. I based the shading on the first frame you see in that animation and they use the same colors, so neither of us "screwed up", technically.

The problem is that the difference is more abrupt when his arm is thicker, so compensating for that by going one shade lighter is a good compromise.
Title: Re: Iron Man
Post by: Rurouni on October 09, 2018, 11:14:12 PM
A palette from me - Iron Man 1 (Mark III)
(https://orig00.deviantart.net/b397/f/2018/282/6/3/ironman1_by_danielmatheus-dcp0wny.png)

So you guys are talking about a palette cycle issue. Here's the thing, In the 2 sprites in the first column on the left look at the tights, chest and boots, they are lighter than the other sprites. Also, I think the heavy artillery sprites have a very dark line, it's clashing with the rest of the sprites.
Title: Re: Iron Man
Post by: ReddBrink on October 10, 2018, 12:03:38 AM
A palette from me - Iron Man 1 (Mark III)
(https://orig00.deviantart.net/b397/f/2018/282/6/3/ironman1_by_danielmatheus-dcp0wny.png)

So you guys are talking about a palette cycle issue. Here's the thing, In the 2 sprites in the first column on the left look at the tights, chest and boots, they are lighter than the other sprites. Also, I think the heavy artillery sprites have a very dark line, it's clashing with the rest of the sprites.
Damn it! thats my fault. i will fix the shading right away.
Title: Re: Iron Man
Post by: PeXXeR on October 10, 2018, 05:32:14 AM
Oh ! an Ironman. Good stuff, and good job on the sprites, how do you plan to handle him gameplay wise ?
Title: Re: Iron Man
Post by: ReddBrink on October 11, 2018, 02:15:47 AM
Oh ! an Ironman. Good stuff, and good job on the sprites, how do you plan to handle him gameplay wise ?

Still planning that out at the moment but he is going to have a very extensive moveset.
Title: Re: Iron Man
Post by: ReddBrink on October 11, 2018, 11:00:59 PM
I need some help with scaling.

I have to use the Xscale & Yscale in the system file to scale him. however his stance is taller then his other sprites so i have a separate Angle Draw in his -2 States to scale his stance. The issue i'm having is just for 1 tick he uses the Xscale & Yscale and then after that 1 tick he uses the Angle Draw i have set for him. How do prevent him from scaling during that 1 tick? Sorry if this sounds confusing.

EDIT: I figured it out. I added this to the standing state.
Code:
[State 0, AngleDraw]
type = AngleDraw
trigger1 = Time<1
trigger2 = Time>0
value = 0
scale = 1,.93
Title: Re: Iron Man
Post by: Graphicus on October 12, 2018, 01:53:32 PM
What the hell... he's not to scale?? :S

The only other person I know who has also used the sprite is duracelleur. Did he have to scale it too? I wish one of you had told me before I went and animated it. My sprites are meant to be accurate and useable with the corresponding official sheet. If you have to scale it, it kinda defeats the purpose. Let me know if you want me to fix it. :P
Title: Re: Iron Man
Post by: ReddBrink on October 12, 2018, 05:28:57 PM
Duracelleur resized all the other sprites except the stance. Don't worry about it graphicus its fine.
Title: Re: Iron Man
Post by: Mr.Karate JKA on October 12, 2018, 10:50:25 PM
About the stance you maybe need some transition trames between the old and new. Most of his moves are planed to back for the old stance (like his punches for example). Its justo a sugestion!

Nice job and good luck!!
Title: Re: Iron Man
Post by: vyn on October 12, 2018, 10:56:08 PM
Put the angledraw in the -2 or -3 states, those are always active, unlike state 0.

With a stateno = 0 or anim = 0 trigger of course.
Title: Re: Iron Man
Post by: ReddBrink on October 12, 2018, 11:01:18 PM
Put the angledraw in the -2 or -3 states, those are always active, unlike state 0.

With a stateno = 0 or anim = 0 trigger of course.
I tried putting it in the -2 states and it ends up scaling all of his sprites so everything was twitchy lol.
Title: Re: Iron Man
Post by: vyn on October 12, 2018, 11:12:32 PM
add two of them man,

one for when he is in state 0 and one for when he is not.

You could also make state 0 invisible (no sprites, just the hitboxes) and put the actual stance sprites on top as a scaled explod for a more simple solution.
Title: Re: Iron Man (Coding has begun)
Post by: ReddBrink on October 18, 2018, 11:36:05 PM
Started working on his normals. Also CSed some more sprites as he needed a few crouching gethit frames.
they are not finished but i wanted to show you what i did with his standing heavy kick.

Tweaked the original animation and used an angle draw to make it similar to a rolling sobat kick.
Title: Re: Iron Man
Post by: Ume Retired on October 18, 2018, 11:43:43 PM
I don't think that sound clip should play on every instance of the standing heavy kick but thats just a small aesthetic nitpick.
Title: Re: Iron Man
Post by: ReddBrink on October 18, 2018, 11:54:28 PM
I don't think that sound clip should play on every instance of the standing heavy kick but thats just a small aesthetic nitpick.
It wont when the character is done. this is just an example video to show what i have done with the heavy kick, animation wise.
Title: Re: Iron Man (Coding has begun)
Post by: PRØJECT.13 on October 19, 2018, 02:08:37 AM
Real talk, that HK animation looks legit sick.
Title: Re: Iron Man (Coding has begun)
Post by: ReddBrink on October 19, 2018, 05:07:37 AM
I need an idea of what sprites to use for iron mans forward and backward rolls. Can any one give me any ideas?
Title: Re: Iron Man (Coding has begun)
Post by: Memo on October 19, 2018, 05:21:46 AM
I need an idea of what sprites to use for iron mans forward and backward rolls. Can any one give me any ideas?

Check if someone would make some in that one sprites topic
I get animations from. Damn it I forgot the name of that topic.

Title: Re: Iron Man (Coding has begun)
Post by: ReddBrink on October 19, 2018, 05:32:21 AM
I need an idea of what sprites to use for iron mans forward and backward rolls. Can any one give me any ideas?

Check if someone would make some in that one sprites topic
I get animations from. Damn it I forgot the name of that topic.


This one?
http://mugenguild.com/forum/topics/test-run-spritesheet-expansion-thread-addendum-request-thread-152752.0.html (http://mugenguild.com/forum/topics/test-run-spritesheet-expansion-thread-addendum-request-thread-152752.0.html)
Title: Re: Iron Man (Coding has begun)
Post by: Memo on October 19, 2018, 06:47:28 AM
 
I need an idea of what sprites to use for iron mans forward and backward rolls. Can any one give me any ideas?

Check if someone would make some in that one sprites topic
I get animations from. Damn it I forgot the name of that topic.


This one?
http://mugenguild.com/forum/topics/test-run-spritesheet-expansion-thread-addendum-request-thread-152752.0.html (http://mugenguild.com/forum/topics/test-run-spritesheet-expansion-thread-addendum-request-thread-152752.0.html)

Yup that's the one, I'm pretty sure you
 can get a roll animation from there its
just a couple frames.
Title: Re: Iron Man (Coding has begun)
Post by: ReddBrink on October 19, 2018, 07:05:45 AM
Yup that's the one, I'm pretty sure you
 can get a roll animation from there its
just a couple frames.

Putting a request there now. Thanks Memo.
Title: Re: Iron Man (Coding has begun)
Post by: lui on October 19, 2018, 07:42:54 AM
Wait. Doesn't he have roll sprites anyways because the marvel games allow you to tech roll from the ground to recover

EDIT: wait nevermind I just remembered iron man kinda just jet glides on his back which is weird
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on October 27, 2018, 11:29:19 AM
About half way done with his normals, Color Separated 11 more frames & i updated the thread to become my marvel project thread.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr.King Man!!! on October 27, 2018, 09:13:50 PM
Welcome to the Marvel Project Thread!
Here is where i will be posting all of my progress for my POTS style Marvel Characters

Current W.I.Ps below

Iron Man
Spoiler, click to toggle visibilty


Planned Characters (Will Increase or Decrease depending on my interest in certain characters)

Spider-Man
Spoiler, click to toggle visibilty

Captain America
Spoiler, click to toggle visibilty

Waoh...you make my dreams come true,most exactly you make M.U.G.E.N.R.I.C.A great again!!!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: The Sudden Rarity on October 27, 2018, 10:46:01 PM
Ooh, if you're gonna do Cap, be sure to use the code for his shield used in Infinite's edit of Buckus' SvK Cap for when he gets put into a custom state.  Otherwise, weird floating shield happens.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ArmoredAvenger on October 28, 2018, 02:11:20 AM
Whenever you get to Spidey, if someone does a Raimi suit palette I will give that person my undying respect.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on November 13, 2018, 02:32:32 AM
Working on iron mans throws right now. Also i updated the first post of the thread to include 2 possible W.I.Ps. Ghost Rider & Dormammu.
As many of you know, Stan Lee passed away today. So i will try focus heavily on getting iron man done before the end of the year and dedicate the release to him. Excelsior!

Also might update my request on the Spritesheet Expansion Thread Addendum cause i feel i may be requesting too much.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: The Sudden Rarity on November 13, 2018, 03:30:49 AM
Ghost Rider does need an update/new coat of paint.  Hoping for a good one from you ^..^
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on November 13, 2018, 03:47:14 AM
Cap and Spidy by far.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on November 13, 2018, 09:42:03 PM
Ghost Rider. Spider-Man and Cap have decent CS's already and there hasn't been a decent Ghost Rider in forever (plus i canceled mine so rip)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: sabockee on November 13, 2018, 10:00:49 PM
(https://i.imgur.com/BQ2aX3y.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: R565 on November 13, 2018, 10:07:17 PM
I would love to see you work on a Ghost Rider cause like Walruslui said, we need a good one and you can definitely pull him off.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: no1wammy on November 14, 2018, 12:11:22 AM
Are you only taking suggestions for characters whose sprites already exist, either from Capcom or with an already existing base?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Baby Bonnie Hood on November 14, 2018, 12:23:03 AM
All the others, even Dormammu, already have good conversions.  It's only Ghost Rider that doesn't, all of his conversions have been somewhat messy.  So perhaps if anyone could do him justice, it could be you.  And even though you mainly do PotS style, I'm still kinda hoping for him to get some actual UMvC3-accurate moves.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on November 14, 2018, 12:36:34 AM
All the others, even Dormammu, already have good conversions.  It's only Ghost Rider that doesn't, all of his conversions have been somewhat messy.  So perhaps if anyone could do him justice, it could be you.  And even though you mainly do PotS style, I'm still kinda hoping for him to get some actual UMvC3-accurate moves.

With the amount of sprites Wucash's version has i'm sure i can make some accurate UMvC3 moves :)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on November 18, 2018, 08:31:40 AM
Ok! roll animations have been made! Decided to make the roll animations out of what i have and here are the results.

Forward Roll
(https://i.imgur.com/dB6q8qa.gif)(https://i.imgur.com/Qe5mHf2.gif)

Backwards Roll
(https://i.imgur.com/YuxRGRX.gif)(https://i.imgur.com/mBfnJ2J.gif)

Went ahead and removed my request on the Sprite thread addendum.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on November 21, 2018, 11:52:10 PM
Here is my progress on the throws

The plan is to get everything working before doing all the Aesthetic/Sound FX goodness.

Now as you notice in the video right around 0:25 during the first throw he instantly slams the opponent to the wall. what would be a good way to circumvent this?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mazemerald. on November 22, 2018, 12:05:27 AM
wow! you making a awesome work...... this looks like in mvc3.....the outfit buildt for him is totally okay....! congrats!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Baby Bonnie Hood on November 22, 2018, 12:58:15 AM
Now as you notice in the video right around 0:25 during the first throw he instantly slams the opponent to the wall. what would be a good way to circumvent this?

That's easy, just wait a few frames after he moves forward before having the slam trigger.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on November 22, 2018, 01:05:52 AM
Now as you notice in the video right around 0:25 during the first throw he instantly slams the opponent to the wall. what would be a good way to circumvent this?

That's easy, just have the slam trigger only while he's charging forward and not at all before then.

I will give that a try and see.
Here is how it currently triggers
Spoiler, click to toggle visibilty

Also did you noctice the little MCU Easter egg i threw in there?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: The Sudden Rarity on November 22, 2018, 04:09:21 AM
I hope this is on-topic:

To put my two cents in on Ghost Rider: Dark Rider made a pretty damn good Ghost Rider, though it's spriteset is more akin to "KoF" shading and not "VS" shading, and it would seem it doesn't have a running animation.  Don't know if it's still floating around, unless you have it already.  It'd make a good starting point for a "PotS" Ghost Rider.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on November 22, 2018, 11:26:03 PM
I hope this is on-topic:

To put my two cents in on Ghost Rider: Dark Rider made a pretty damn good Ghost Rider, though it's spriteset is more akin to "KoF" shading and not "VS" shading, and it would seem it doesn't have a running animation.  Don't know if it's still floating around, unless you have it already.  It'd make a good starting point for a "PotS" Ghost Rider.

I considered using dark riders sprites but went with wucash's mainly because they are already CSed.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: The Sudden Rarity on November 23, 2018, 12:51:14 AM
I almost forgot about Wucash's.  I need to see if I still got it, though XP that's a good starting Ghost Rider, too.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReduxMercenaryT on November 23, 2018, 07:12:52 AM
It's too bad Magneto isn't on your interests. I believe M.U.G.E.N. desperately needs a POTS style Magneto.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Kingxroyo on November 24, 2018, 08:59:36 PM
A POTS Style Ghost Rider & Captain America would be pretty dope
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on November 25, 2018, 12:08:43 AM
he's not doing pots style for these types of characters
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Speedpreacher on November 25, 2018, 12:14:56 AM
Here is where i will be posting all of my progress for my POTS style Marvel Characters

uh
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: The Sudden Rarity on November 25, 2018, 12:23:43 AM
I was just about to say the same thing, so I've been ninja'd XP

And Magneto would be nice, though if X-men characters were being considered, I'd rather see Sabertooth to go alongside Froz's Wolverine.  That, or maybe Storm.  Maybe a more PotS'd/JMM'd and less Infinite'd Deadpool with better running sprites?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: AVPboy on November 25, 2018, 05:40:53 AM
Your work is superb ReddBrink, i am so excited about this Iron Man.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on November 25, 2018, 06:00:05 AM
oof i was under the inpression that he wasnt gonna make it pots style as awhile ago he said he'd be trying something different

my b, carry on
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PIZZAHIGHFIVE on December 04, 2018, 09:12:22 PM
I mained Iron Man on umvc3 and Mvc2, and I have a private Iron Man I edited from RedHot's IronMan.  I gave him the abilty to do his UMvC3 Krispe Kreme Combos and his Umvc3 infinites, at the same the ability to do his Mvc2 combos and Mvc2 infinites all in one character.  I actually made new sprites for his Air HK, instead of him doing his mvc2 air HK stanky leg, he does his Air H attack from Umvc3. 

here is his gameplay if you wanna check em out.  As a fighting gamer, I know everything about Iron Man, he is my main for yeaaaars. I could help when it comes to his combo mechanics, gameplay style

https://www.youtube.com/watch?v=CWTs21wxrkw&t=572s

I would like to give him his Repolser Spread move, the one he does after repolser blast, his Upward Proton Cannon, and His Iron Avenger Level 3.  But I ended up working on other projects
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on December 04, 2018, 10:06:47 PM
I mained Iron Man on umvc3 and Mvc2, and I have a private Iron Man I edited from RedHot's IronMan.  I gave him the abilty to do his UMvC3 Krispe Kreme Combos and his Umvc3 infinites, at the same the ability to do his Mvc2 combos and Mvc2 infinites all in one character.  I actually made new sprites for his Air HK, instead of him doing his mvc2 air HK stanky leg, he does his Air H attack from Umvc3. 

here is his gameplay if you wanna check em out.  As a fighting gamer, I know everything about Iron Man, he is my main for yeaaaars. I could help when it comes to his combo mechanics, gameplay style

https://www.youtube.com/watch?v=CWTs21wxrkw&t=572s

I would like to give him his Repolser Spread move, the one he does after repolser blast, his Upward Proton Cannon, and His Iron Avenger Level 3.  But I ended up working on other projects

Upward Proton Cannon and Iron Avenger would be interesting to see. if you ever do sprite those moves, let me know as i would love to CS them.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on December 11, 2018, 12:35:51 AM
Here is some progress on the normals.

still a few things left to add/tweak but its coming along.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PRØJECT.13 on December 11, 2018, 01:23:37 AM
Looks like he's coming along well already. I seriously can't wait.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on December 28, 2018, 04:23:37 AM
here is some progress of the suit up intro.

gotta adjust the transition at the end so it isn't so sudden.
What do you think?

sorry i haven't posted in awhile just took a break from mugen for a bit. (Fallout 4 is to blame lol)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PRØJECT.13 on December 28, 2018, 05:00:23 AM
The armor coming in feels a bit slow, imo. If you turn the video playback speed itself to 1.5 on YouTube, I think that would be the perfect speed for the Iron Man suit phasing in.

Also, love the inclusion of the RDJ clip =P
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on December 28, 2018, 09:02:51 AM
here is some progress of the suit up intro.
[youtube]https://www.youtube.com/watch?v=9xh5dN8Wp_c&feature=youtu.be[/youtube]
gotta adjust the transition at the end so it isn't so sudden.
What do you think?

sorry i haven't posted in awhile just took a break from mugen for a bit. (Fallout 4 is to blame lol)


have the eye flash when the armor is fully assembled and then afterwards a white screen flash right before the transition to the stance so its flashy and seemless
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on December 29, 2018, 03:40:18 AM
have the eye flash when the armor is fully assembled and then afterwards a white screen flash right before the transition to the stance so its flashy and seemless

Something like this for the eye flash?
(https://i.imgur.com/Posp0TF.gif)

EDIT: resized so you can see it better

Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on December 29, 2018, 04:22:28 PM
no like

think something like this

(https://static.tvtropes.org/pmwiki/pub/images/cptharlock1_5932.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on December 29, 2018, 04:47:28 PM
no like

think something like this

(https://static.tvtropes.org/pmwiki/pub/images/cptharlock1_5932.png)

Alright noted. thanks for the suggestion.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Agent_5 on December 30, 2018, 03:54:05 PM
The armor coming in feels a bit slow, imo. If you turn the video playback speed itself to 1.5 on YouTube, I think that would be the perfect speed for the Iron Man suit phasing in.

Also, love the inclusion of the RDJ clip =P

Honestly I feel like the 1.75 or 2 armor equip speeds might work better but thats just me. It can definitly take a speed-up regardless
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr.King Man!!! on January 01, 2019, 08:25:19 PM
Well,i like the idea of more marvel chars in my mugen roster,and your chars...i downloaded all of them man!!!i literally loved your Haggar men,and i will be patient until you upload mr stark and the others =)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on January 02, 2019, 03:58:51 PM
Adjusted the speed of the suit up and added the eye flash as suggested by walruslui. (still needs the screen flash at the end)

Still a couple more things i may add to the intro to give it some oomph.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on January 08, 2019, 06:38:25 PM
Corrected a lot of shading issues in the sprites that i missed which means all the shading issues have been fixed. That also means there is a palette template update to adjust to the fixes. So i highly suggest that anyone who contributed palettes to update their palettes.

Here is the fixed template
(https://i.imgur.com/bPAKm96.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on February 05, 2019, 12:50:41 AM
Hey guys, Sorry for my month long absence. got bored of coding for awhile but now im back to work on tony stark some more.
But first, a question.
(https://i.imgur.com/wp6JDP8.png)
What suit is this? i cant seem to find anything about it.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Speedpreacher on February 05, 2019, 04:45:26 AM
Looks like a take on the arctic armor
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on February 13, 2019, 06:28:45 PM
Very bare bones intro progress but a very important aspect none the less.

I noticed in the sprites i have for iron man that he did not have his original MK-1 suit (The grey one).So i duped the gold variant, Removed the antenna & changed the palette to the MK-I's Original color. So now when the intro is completed, it will randomly pick from the 2 MK-I Variants (Grey & Gold)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mazemerald. on February 14, 2019, 02:17:24 AM
the chars from mvc3 and umvc3 made for mugen are always a surprise,this ironman has a great structure.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on February 20, 2019, 11:45:38 PM
This may seem impossible but i thought i would ask. this is for the iron armada intro.

I have 6 helpers currently. 1 for each suit. now i want each helper to pick a suit animation randomly but how would i go about making sure that they don't pick the same animation multiple times?

An example would be...
-Helper 1 picks the MK-IV armor randomly
-Helper 2 happens to pick the same anim

How would i make sure that helper 2 doesn't pick the same anim that helper 1 had already selected?
I apologize if this makes absolutely no sense.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mazemerald. on February 21, 2019, 12:34:33 AM
well friend.. i believe the helper 2 is doing a wrong reading of this anim because it needs a separation to prevent it.

you need separate all anims for different numbers and put names to identify them.

Example:

INTRO 1 was coded to read the numbers 1,2,3 randomly

INTRO 2 was coded to read the numbers 4,5,6 randomly

put different numbers of statedefs for each helper 1 and 2 both don't be able to read numbers non existent at the config of them.

if you separate every anim at different statedef with different numbers, the helper 2 won't be able to read the config from helper 1, like that they don´t repeat the same stuff.

helper 2 reads only 4,5,6, so it's not able to ready 1,2,3 because it doesn´t found these numbers anyway because you prevent it with the separation.









Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on February 21, 2019, 02:40:30 PM
This may seem impossible but i thought i would ask. this is for the iron armada intro.

I have 6 helpers currently. 1 for each suit. now i want each helper to pick a suit animation randomly but how would i go about making sure that they don't pick the same animation multiple times?

An example would be...
-Helper 1 picks the MK-IV armor randomly
-Helper 2 happens to pick the same anim

How would i make sure that helper 2 doesn't pick the same anim that helper 1 had already selected?
I apologize if this makes absolutely no sense.

you could just assign certain armors to certain positions.

for example, Stealth, original and Silver Centurion take up position 1

gold, hulkbuster, war machine go take up position 2

etc.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on March 03, 2019, 11:34:20 PM

Just needs some Re-alignment/Re-positioning of the suits as this was just a test run. Should each suit have a different Y Velocity for flight, or should i leave it as is?

Also is there way i can have a sound fade out using code, or would i have to modify a sound file for the fade out?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Rai Tei on March 06, 2019, 02:12:35 AM
Don't know about different vels. But maybe add some ease in so they look like they are accelerating instead of the consistent vel?
(Start slow and end up faster).
Now it just looks like they are floating.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on March 06, 2019, 02:21:16 AM
Don't know about different vels. But maybe add some ease in so they look like they are accelerating instead of the consistent vel?
(Start slow and end up faster).
Now it just looks like they are floating.

Noted. thanks for the feedback.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on March 27, 2019, 01:31:24 AM
still adjusting the positioning of the suits but here is another video.


Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on April 16, 2019, 12:50:50 AM
Can anyone recommend some good FX for Repulsor Blast & Repulsor Spread?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Henry Hero on April 16, 2019, 01:41:45 AM
I can't recall those by name, could you show them to us (and also their hitboxes, FX can be misleading to the eye)?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on April 16, 2019, 01:49:35 AM

Around 0:35 is when you will see both moves used.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on April 25, 2019, 11:53:28 AM
Finished another intro. gonna do 1 more intro with pepper potts and that will be it for the intros.

i want the rocket sound to fade as the rocket flys off screen. is there any way i can do that through code. or would i have to manually edit a sound file to get the fade to work?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Agent_5 on April 25, 2019, 02:47:42 PM
Mr.Giang's Iron Man has a nice Repulsor Blast and spread FX
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Nep Heart on April 25, 2019, 10:50:24 PM
Finished another intro. gonna do 1 more intro with pepper potts and that will be it for the intros.
[youtube]https://www.youtube.com/watch?v=V7woFL7wnvg&feature=youtu.be[/youtube]
i want the rocket sound to fade as the rocket flys off screen. is there any way i can do that through code. or would i have to manually edit a sound file to get the fade to work?

 You could probably have the volumescale decrease gradually over a period of time or over a certain amount of horizontal pixels in a similar way you would scale explods over time and use stopsnd once it reaches a certain distance off-screen, no need to edit sounds as it'll save you on file size using the workaround I suggested. Of course this means you'll have to assign a specific sound channel so that stopsnd will only silence those very specific sounds.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on April 26, 2019, 12:36:20 AM
You could probably have the volumescale decrease gradually over a period of time or over a certain amount of horizontal pixels in a similar way you would scale explods over time and use stopsnd once it reaches a certain distance off-screen, no need to edit sounds as it'll save you on file size using the workaround I suggested. Of course this means you'll have to assign a specific sound channel so that stopsnd will only silence those very specific sounds.

What trigger would i use to gradually decrease volumescale? Would a pos trigger work?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Nep Heart on April 26, 2019, 02:03:29 AM
You could probably have the volumescale decrease gradually over a period of time or over a certain amount of horizontal pixels in a similar way you would scale explods over time and use stopsnd once it reaches a certain distance off-screen, no need to edit sounds as it'll save you on file size using the workaround I suggested. Of course this means you'll have to assign a specific sound channel so that stopsnd will only silence those very specific sounds.

What trigger would i use to gradually decrease volumescale? Would a pos trigger work?

 Personally, I've never experimented with sound scaling before, but I'd figure the existence of volumescale could be exploited in a similar manner as one can exploit the scale parameter in anglescale or explod.

Quote
[State 3440, Modifyexplod]
type = modifyexplod
trigger1 = time = [330,430]
ID = 6705
scale = 5-(0.32*(Time-360)), 5-(0.32*(Time-360))

 Note how I can use time ranges in conjunction of arithmetic to shrink an explod? It's probably doable with math like this for sound, but I have yet to confirm the theory myself.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on April 26, 2019, 02:36:53 AM
i will play around with some values and report back here if anything comes up.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr. Giang on April 26, 2019, 03:13:12 AM
Seeing this got bumped, I figure this is a good time to share some of my unused Ironman resources that didn't make it in my version, which could be useful for you. During the development of my Ironman, I did ask Sky to separate the Repulsive Blast FX out of the sprites and here is the result:

The Blast FX:
(https://cdn.discordapp.com/attachments/507001581938671632/566902141327900673/Complete.PNG)

Repulsive Blast anim:
(https://i.ibb.co/hVBBrnm/1-5.png)

Ironman's arm during the move (you can use it as Explod over the Blast FX):
(https://i.ibb.co/rfHbmWZ/1-6.png)

Hope this will help you. Good luck!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Dawn de Era on April 26, 2019, 03:22:59 PM
Personally, I've never experimented with sound scaling before, but I'd figure the existence of volumescale could be exploited in a similar manner as one can exploit the scale parameter in anglescale or explod.

This SOUNDS plausible, but one fatal flaw. volumescale is a FIXED variable. Angle is updated every tick. Unless you can find a way to update volumescale every tick, this would not work at all.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: altoiddealer on April 26, 2019, 08:44:54 PM
If the sound effect is looping, then you can disable the autoloop and manually loop it.

Just look at the sound duration and trigger PlaySnd repeatedly, with a scaling volumescale parameter.

If the sound is for example, 49 ticks... something like this... adjust the calculations to suit your need...

type = PlaySnd
trigger1 = Time%49 = 0
volumescale = 100.0 - ((Time*1.0)/10.0)
value = xxx,xxx
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 04, 2019, 11:35:01 AM

Increased his dash and backdash speeds, added air dashes, added a stopping command for the backdash, Finished his normals and added another victory.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: BahamianKing242 on May 04, 2019, 08:33:48 PM
will you add his stance from the mvc games as well?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 04, 2019, 08:48:29 PM
will you add his stance from the mvc games as well?

if i feel like CSing anymore of his sprites after i release him, Probably.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: BurningSoul on May 04, 2019, 09:07:54 PM
a bit offtopic but,is kazuya cancelled?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 04, 2019, 10:35:27 PM
a bit offtopic but,is kazuya cancelled?

i mentioned it in an earlier post on another thread (cant find the post as i believe i deleted it) but yes. Kazuya is cancelled. I just lost interest in the project. i think i still have it though i will upload it if someone else wants to take a crack at it.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on May 04, 2019, 10:40:23 PM
You teased at a God Rugal like your Normal Rugal aswell, how's that?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 04, 2019, 10:54:01 PM
You teased at a God Rugal like your Normal Rugal aswell, how's that?

I have not started on that project yet, but i will eventually.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on May 04, 2019, 10:56:09 PM
Well I have started mine which will be an Edit of your Normal with Froz's God sff. More info may come soon.
If you want to help at one point don't hesitate.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: altoiddealer on May 09, 2019, 10:44:49 PM
...and added another victory.

You should probably increase the volume of this victory by like 400%
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 22, 2019, 10:13:41 AM
Final intro.

I made a palette for pepper that closely resembles her appearance from the first iron man movie. (not 100% accurate but pretty damn close!)
i have 1, maybe 2 more victorys planned and then i can start to work on the specials and supers. (The fun part).

@Mr. Giang:
are these sprites in your iron man open source?
(https://i.imgur.com/R2Wes6Z.png)
(https://i.imgur.com/8zdbVHp.png)
I know sky79 made the MVCI Proton cannon, but the air dash i'm not too sure of. (im assuming sky did this one as well?)

Proper credits will be given if they are used. the sprites will be color separated as well.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr. Giang on May 22, 2019, 10:26:02 AM
Whatever from my Ironman are open-source so feel free to use them to your heart content. And yes, that unused air-dash anim is made by Sky as well. I just had to cut it since I didn't have enough time to work on backdash version for him.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 23, 2019, 02:08:58 AM
Alright this is the Final Final Update to the palette template!
(https://i.imgur.com/i95Q8BF.png)
Don't mind the empty box on the bottom right. couldn't figure out what to put there lol.

So yep you all know what that means. Be sure to update your palettes as the palette box was reconfigured a slight bit.
Im always accepting palettes for iron man so feel free to post here if you have any more ideas for palettes.

EDIT: Also let me know if any thing is wrong with the template so that i can fix it as soon as possible.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReduxMercenaryT on May 23, 2019, 07:53:44 AM
I was thinking that empty box in the corner can be to change the color of the projectile FX.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on May 23, 2019, 11:38:10 PM
If you need I have a bunch of MVCI voice lines that i've edited to fit more in line with his UMVC3 ones, so you can add in more voice lines like conversations with Spider-man or something lol
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 23, 2019, 11:42:23 PM
If you need I have a bunch of MVCI voice lines that i've edited to fit more in line with his UMVC3 ones, so you can add in more voice lines like conversations with Spider-man or something lol

Oh hell yeah that would be awesome. go ahead and send them.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on May 24, 2019, 12:16:05 AM
https://cdn.discordapp.com/attachments/449511007811796993/581243879215333416/Edited_MVCI_Iron_Man_clips.7z

make good use of these!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 25, 2019, 01:06:41 AM
So i came across this in an iron patriot character by Andersontavars & Iron-Angelus.
(https://i.imgur.com/ohEoT9g.gif)
Gonna edit this a bit but yeah. expect this super to happen :)
(https://i.imgur.com/tGUfxCv.jpg)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: SOLIDUS SNAKE on May 25, 2019, 02:38:53 AM
Would like to see that in a smooth transition, of being animated.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 27, 2019, 01:53:58 AM
New Video

I forgot to showcase the rocket knee but that will come in a later video. The air backdash is just a place holder until i find something new, But if you guys like it then it will stay.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReduxMercenaryT on May 27, 2019, 04:06:30 AM
The left hand in the suit up intro at 0:13 looks a bit off. Tony's left hand doesn't match up with how long the suit's left glove is. It looks like a easy fix. Maybe adjust the suits hand up to match with Tony's left hand. Any chance Zvitor will let you use his attacks with the red lazer, and mini missiles that come out of his wrist?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 27, 2019, 04:29:39 AM
The left hand in the suit up intro at 0:13 looks a bit off. Tony's left hand doesn't match up with how long the suit's left glove is. It looks like a easy fix. Maybe adjust the suits hand up to match with Tony's left hand. Any chance Zvitor will let you use his attacks with the red lazer, and mini missiles that come out of his wrist?

I have already known about his left hand not matching up. i just didn't see it as that big of a deal. And i do plan on using some of zvitors moves, Especially the missiles. because why not?
(https://i.imgur.com/xyGyoVs.gif)
The red laser sword im so-so on. i'm still in the process of finalizing his move set which will be pretty extensive.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on May 27, 2019, 04:31:37 AM
Mmmm yeah I'mma need a Move-List so I know what to be hyped for.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: F0b1aZ on May 27, 2019, 11:19:21 AM
Hi! Awesome Ironman project! Did you considered an intro where Tony suits up single pieces like in the third movie and, especially, THIS pose?

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/45c79073-9a44-42ec-bb6a-004d4e708cff/d2omct0-47e628ab-7549-47fe-bd2d-9682af0a0da5.jpg/v1/fill/w_882,h_906,q_70,strp/ironman_landing_by_reapergt_d2omct0-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTI0IiwicGF0aCI6IlwvZlwvNDVjNzkwNzMtOWE0NC00MmVjLWJiNmEtMDA0ZDRlNzA4Y2ZmXC9kMm9tY3QwLTQ3ZTYyOGFiLTc1NDktNDdmZS1iZDJkLTk2ODJhZjBhMGRhNS5qcGciLCJ3aWR0aCI6Ijw9OTAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.Hazx3uaW2RQD8tToimalxEL14BPnTlwK0_qT6b5Ttx0)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 28, 2019, 02:26:17 AM
Hi! Awesome Ironman project! Did you considered an intro where Tony suits up single pieces like in the third movie and, especially, THIS pose?

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/45c79073-9a44-42ec-bb6a-004d4e708cff/d2omct0-47e628ab-7549-47fe-bd2d-9682af0a0da5.jpg/v1/fill/w_882,h_906,q_70,strp/ironman_landing_by_reapergt_d2omct0-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTI0IiwicGF0aCI6IlwvZlwvNDVjNzkwNzMtOWE0NC00MmVjLWJiNmEtMDA0ZDRlNzA4Y2ZmXC9kMm9tY3QwLTQ3ZTYyOGFiLTc1NDktNDdmZS1iZDJkLTk2ODJhZjBhMGRhNS5qcGciLCJ3aWR0aCI6Ijw9OTAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.Hazx3uaW2RQD8tToimalxEL14BPnTlwK0_qT6b5Ttx0)
You had asked about the iron Man 3 suit up before but I couldn't get the armor pieces to look right with the new Tony sprites so I went with an intro loosely based on infinity war instead. And about the pose? Don't have sprites for it so it's not possible unfortunately.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 28, 2019, 09:50:21 AM
Here is a sample animation for the infinity war super.
Looks familiar doesn't it? :)
(https://i.imgur.com/psyw57I.gif)
The animation wont be that fast and probably wont look the same in the final product as i will adjust it accordingly.
EDIT: He is going to have the blasters that appears on his hands as explods just like in the movie.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 29, 2019, 12:00:45 PM
Tried making the blaster for the Nano cannon super but i can't get it to look right.
(https://i.imgur.com/cw47dpn.png)
Would anyone mind finishing this sprite for me? If someone does finish it, just make sure that it fits over iron mans hand on this sprite.
(https://i.imgur.com/rM2mD20.png)

Some reference images for the nano cannon blaster details.
Spoiler, click to toggle visibilty
If you need more reference photos, Let me know and i will try to find more.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Agent_5 on May 29, 2019, 06:31:49 PM
Heres my attempt at making the blaster. The main reference was that first toy since it had more details and stuff
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 29, 2019, 09:50:49 PM
The original version actually does the job just fine as his hand is supposed to revealed slightly underneath. Thank you for your help Agent_5. your name will be added to the readme.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on May 29, 2019, 10:18:31 PM
What gameplay system are you planning to use ?
Will it be like DW's marvel chars or are you planning something different ?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 29, 2019, 11:10:40 PM
He will play like the standard DW style with some twists of my own.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on May 31, 2019, 11:24:54 AM
Not final but here is a movelist idea

<NORMAL>

.Heavy Iron:                            F/B+2p
.Repulsor Burst:                        F/B+2k
.Focus Burst                            F+y
.Focus Shot                             F+z             
.Focus Shot (Up)                U+z             (Air)
.Focus Shot (Down)              D+Z             (Air)
.Repulsor Energy (MK)                   b               (During Standing Medium Kick)
.Repulsor Energy (C.MK)                 b               (During Crouching Medium Kick)
.Repulsor Energy (C.HK)                 c               (During Crouching Heavy Kick)

<SPECIAL>

.Unibeam (EX):                          D, DF, F, p
.Micro Missiles (EX):                   D, DB, B, p
.Rocket Uppercut (EX):                  F, D, DF, p
.Repulsor Blast(EX)                     F, DF, D, DB, B, p
   .Repulsor Spread                     z
.Smart Bomb(EX)                         D, DF, F, k             (Air OK)
.Smart Mine(EX)                         D, DB, B, k               (Button Press determines mine)
   .Explosive Mine                      a
   .Nitrogen Mine                       b
   .Incendiary Mine                     c
.         

<SUPER>

.Proton Cannon(MAX)                     D, DF, F, D, DF, F, p
.Heavy Artillery(MAX)                   D, DB, B, D, DB, B, p
.Veronica(MAX)                          D, DF, F, D, DF, F, k
           
<Lv3 SUPER>

.Nano Cannons                         D, DF, F, D, DB, B, 2p
.House Party Protocal               D, DB, B, D, DB, B, 2k
.Avengers Assemble!                D, DF, F, D, DB, B, 2k
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on May 31, 2019, 11:44:14 AM
RIP Iron Avenger
PS: Will the Unibeam be a quick Laser like the original?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReduxMercenaryT on May 31, 2019, 02:41:28 PM
RIP Iron Avenger
PS: Will the Unibeam be a quick Laser like the original?

I was thinking the same thing. Iron Avenger was the first one I was looking for but cool list nonetheless.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 01, 2019, 12:12:28 AM
RIP Iron Avenger
PS: Will the Unibeam be a quick Laser like the original?
Unibeam will act like it does in UMVC3
I was thinking the same thing. Iron Avenger was the first one I was looking for but cool list nonetheless.
If there were sprites for iron avenger it would be on there but there are none unfortunately. Also as i stated in the previous post, the movelist is not final and will probably change in the future. So there is a chance for iron avenger if i can come up with my own variation with the sprites i already have.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Graphicus on June 01, 2019, 12:20:39 AM
Honestly, the Hulkbuster super behaves exactly like Iron Avenger would, gameplay-wise i.e. it's a dash-charge that activates on contact, even if the rest of the animation doesn't play out the same way. Hulkbuster makes more sense as a Level-3, given that it's REALLY a last resort kinda thing.

I never understood Iron Avenger, to be honest. Why bother warping in a 2-ton Proton Cannon if he can just shoot a more powerful beam out of his arc reactor?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Agent_5 on June 01, 2019, 08:39:50 PM
The original version actually does the job just fine as his hand is supposed to revealed slightly underneath. Thank you for your help Agent_5. your name will be added to the readme.

Happy to help.

Honestly, the Hulkbuster super behaves exactly like Iron Avenger would, gameplay-wise i.e. it's a dash-charge that activates on contact, even if the rest of the animation doesn't play out the same way. Hulkbuster makes more sense as a Level-3, given that it's REALLY a last resort kinda thing.

I never understood Iron Avenger, to be honest. Why bother warping in a 2-ton Proton Cannon if he can just shoot a more powerful beam out of his arc reactor?

Probably so Iron Man doesn't kill himself while fighting people because unibeam heart energy stuff
Spoiler, click to toggle visibilty
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 04, 2019, 12:00:09 PM
Another Victory (Special thanks to lui for the edited sound clip)


Honestly, the Hulkbuster super behaves exactly like Iron Avenger would, gameplay-wise i.e. it's a dash-charge that activates on contact, even if the rest of the animation doesn't play out the same way. Hulkbuster makes more sense as a Level-3, given that it's REALLY a last resort kinda thing.
Yeah level 3 hulkbuster does sound better. i will put it in with the level 3s.

I never understood Iron Avenger, to be honest. Why bother warping in a 2-ton Proton Cannon if he can just shoot a more powerful beam out of his arc reactor?
The Proton Cannons are just there for nostalgia. Also i am saving the beam from the arc reactor for something else.

Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 13, 2019, 10:27:29 AM
So i made this for the nano cannon super.
(https://i.imgur.com/6r2yIT3.png)
It looks meh and I think the angle is a bit wrong but i think i did a decent job overall.
Feel free to edit/clean this up to make it look better. Also let me know if i need to resize the image so you guys can see it better.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 15, 2019, 07:28:24 AM
I know i like making updates but this is it. this is the last, last update to the palette template.
(https://i.imgur.com/DucWYJc.png)
I advise anyone who made palettes for iron man to please update your palettes. Don't want any of those masterpieces going unused.
And as usual, Let me know if anything is wrong with the template and i will fix it as soon as i can.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on June 15, 2019, 11:36:14 AM
So I guess no Hi-Res FX on the palettes?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 15, 2019, 12:10:05 PM
So I guess no Hi-Res FX on the palettes?
There isn't enough room in the CS to fit the fx in unfortunately.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on June 15, 2019, 12:12:52 PM
Oopsie

Update:

Maxima (Plus K' for the Un-suited):
(https://i.imgur.com/UaBYF4G.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 16, 2019, 11:08:48 AM
Maxima (Plus K' for the Un-suited):
(https://i.imgur.com/UaBYF4G.png)
I like it. Thanks Rowen.

Palette Template for Captain America Coming Soon
(https://i.imgur.com/ekrRgkY.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on June 16, 2019, 12:36:30 PM
I'm gonna assume Captain's not gonna have as many cool new thingamabobs, allowing for FX in the pal?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on June 16, 2019, 04:14:16 PM
Captain America ? hell yeah ! I'm so ready for this.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReduxMercenaryT on June 17, 2019, 12:15:28 AM
I always wanted Iron Man to have the high stocking leg look. (PAUSE)

Present Day Iron Man
(https://i.imgtc.ws/oqYErlj.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 17, 2019, 12:23:05 AM
I'm gonna assume Captain's not gonna have as many cool new thingamabobs, allowing for FX in the pal?
He doesn't have as extensive of a separation as iron man so i think i could probably put the fx in there.
I always wanted Iron Man to have the high stocking leg look. (PAUSE)

Present Day Iron Man
(https://i.imgtc.ws/oqYErlj.png)
Very nice palette redux.


Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: President Devon on June 20, 2019, 03:01:25 PM
A couple pals:
Spoiler: Armored Kyurem from Pokemon Insurgence (click to see content)
Spoiler: EVA-01 from Evangelion (click to see content)
Spoiler: Captain Planet (click to see content)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: CozySquirtle on June 20, 2019, 04:03:17 PM
Finally got around to updating my palette for you. Sorry for being so late about it.
(https://i.imgur.com/AHDRam9.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 21, 2019, 07:59:33 AM
A couple pals:
Spoiler: Armored Kyurem from Pokemon Insurgence (click to see content)
Spoiler: EVA-01 from Evangelion (click to see content)
Spoiler: Captain Planet (click to see content)
I like these a lot. thanks devon.
Finally got around to updating my palette for you. Sorry for being so late about it.
(https://i.imgur.com/AHDRam9.png)
No problem at all man. I should probably tag everyone that was involved in making palettes so that they know to update them.

@QuickFist
Spoiler, click to toggle visibilty

@Ethan The Human
Spoiler, click to toggle visibilty

@KOF_HERO_77
Spoiler, click to toggle visibilty

@Project.13
Spoiler, click to toggle visibilty

@NDSilva
Spoiler, click to toggle visibilty

@L.E.O.N
Spoiler, click to toggle visibilty

@Speedster
Spoiler, click to toggle visibilty

@Sabockee
Spoiler, click to toggle visibilty

Just a reminder that that all of your palettes need updating.
I added the palettes in spoilers under the tags so that you wont have to search for them.

Grab the final template here.
Spoiler: Iron Man CS Template v6.8 (click to see content)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReduxMercenaryT on June 22, 2019, 07:41:56 AM
Iron Man Mark 47
(https://i.imgtc.ws/N4dLlIc.png)

Iron Man Mark 47 Painted
(https://i.imgtc.ws/d4w1Isj.png)

Present Day Iron Man UPDATED
(https://i.imgtc.ws/l56a5Lz.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 22, 2019, 08:19:27 AM
Thank you for the palettes redux. they look great.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 22, 2019, 10:31:58 AM
Ground Unibeam is done.

Just need to make all the other specials lol. The damage is not final as that will be adjusted before release.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr. Giang on June 22, 2019, 11:07:06 AM
Just a quick reminder: As far as I know, none of Ironman version from MvC has instant beams. They do travel very quickly though. In your video, the beam seems to be instant, which doesn't feel right at all.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on June 22, 2019, 11:45:35 AM
its 5 to 10 hits also, you won't be able to parry it even. This looks very spammable right now.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 22, 2019, 12:28:16 PM
Just a quick reminder: As far as I know, none of Ironman version from MvC has instant beams. They do travel very quickly though. In your video, the beam seems to be instant, which doesn't feel right at all.
In umvc3 its practically instant. Also i noticed i had the beam firing at the wrong frame. it was supposed to be frame 6 but instead it was frame 3. Another thing is you have at least 9 to 22+ ticks to block it depending on how close you are to him.
its 5 to 10 hits also, you won't be able to parry it even. This looks very spammable right now.
Hit count is based on Umvc3. Light is 5 hits, Medium is 6 to 8 hits & Strong is 8 to 10 hits.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr. Giang on June 22, 2019, 12:45:24 PM
In umvc3 its practically instant.

Spoiler, click to toggle visibilty
Not quite.

it was supposed to be frame 6 but instead it was frame 3. 

Incorrect :p.
His Beam (Light version) has 22-frame start-up in UMvC3. I honestly don't think it is a good idea to have a 6-frame fullscreen instant beam in a slow pace CvS match (honestly, it even sounds bork as heck in MvC environment).
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on June 22, 2019, 01:08:57 PM
Getting balance tips from MVC is a bad idea, I suggest scaling  it down for a CVS environment. 1 hit for all the standing ones 2 hits foe the ex version you can also mess with the range and start up frames. Imagine spamming a beam like that vs a grappler char/slow paced char.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 22, 2019, 01:19:25 PM
In umvc3 its practically instant.

Spoiler, click to toggle visibilty
Not quite.

it was supposed to be frame 6 but instead it was frame 3. 

Incorrect :p.
His Beam (Light version) has 22-frame start-up in UMvC3. I honestly don't think it is a good idea to have a 6-frame fullscreen instant beam in a slow pace CvS match (honestly, it even sounds bork as heck in MvC environment).
I will try and make some adjustments. No more using mvc as a reference.
Getting balance tips from MVC is a bad idea, I suggest scaling  it down for a CVS environment. 1 hit for all the standing ones 2 hits foe the ex version you can also mess with the range and start up frames.
1 hit doesn't seem right for unibeam. Range is fine and I will adjust the start up time some.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr. Giang on June 22, 2019, 01:22:06 PM
Getting balance tips from MVC is a bad idea, I suggest scaling  it down for a CVS environment. 1 hit for all the standing ones 2 hits foe the ex version you can also mess with the range and start up frames. Imagine spamming a beam like that vs a grappler char/slow paced char.

Nah, multiple hits are fine. In fact, even if you make Unibeam UMvC3-accurately, it's still fine in CvS matches since the move itself has extremely long start up and it is very unsafe on block. Removing multiple hits factor literally means gutting half of the usefulness of the moves, which I don't recommend at all.
Since Ironman in UMvC3 isn't exactly a very fast pace character, he is pretty good as a reference for Pots-style, if done correctly.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on June 22, 2019, 01:24:07 PM
Gonna take your word for it, I'm really not a MVC guy. I still don't think a 10 hit projectile move is CVS-esque though.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 22, 2019, 01:31:48 PM
Gonna take your word for it, I'm really not a MVC guy. I still don't think a 10 hit projectile move is CVS-esque though.

10 hits or not it's going to a be low damage special so it doesn't matter. Especially if the hits go by in less then a second.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: President Devon on June 22, 2019, 01:36:07 PM
3 more pals:
Darry's Graperl (Gurren Lagann)
(https://i.imgur.com/mLfsLth.png)
Gimmy's Graperl (Gurren Lagann)
(https://i.imgur.com/bQEVBJn.png)
aaaand Strong Bad
(https://i.imgur.com/7WqVnEM.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 22, 2019, 01:37:33 PM
3 more pals:
Darry's Graperl (Gurren Lagann)
(https://i.imgur.com/mLfsLth.png)
Gimmy's Graperl (Gurren Lagann)
(https://i.imgur.com/bQEVBJn.png)
aaaand Strong Bad
(https://i.imgur.com/7WqVnEM.png)
Interesting looking palettes. I like them. Thanks again Devon.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on June 22, 2019, 06:39:07 PM
War Machine from Marvel vs. Capcom
(https://i.imgur.com/dOutsuk.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReduxMercenaryT on June 24, 2019, 08:02:36 AM
WARMACHINE PROTOTYPE
(https://i.imgtc.ws/FKCUuyV.png)
MARK47 PROTOTYPE ONE
(https://i.imgtc.ws/xGYFxvm.png)
MARK47 PROTOTYPE TWO
(https://i.imgtc.ws/ILgr6tQ.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 24, 2019, 08:18:17 AM
WARMACHINE PROTOTYPE
(https://i.imgtc.ws/FKCUuyV.png)
MARK47 PROTOTYPE ONE
(https://i.imgtc.ws/KUGBrRT.png)
MARK47 PROTOTYPE TWO
(https://i.imgtc.ws/ILgr6tQ.png)
Ooh these look nice. Thanks again for the palettes redux.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReduxMercenaryT on June 24, 2019, 08:31:02 AM
i just changed the suit on Tony for that 2nd one.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PRØJECT.13 on June 24, 2019, 11:21:34 AM
Sorry it took me so long to get to these, was burnt out on palettes for a bit and then in the middle of updating this first batch, I found a more efficient way to get it done. So yeah, fun times =P

Spoiler, click to toggle visibilty

I'll get to the rest later, gonna take a bit of a break for now.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: sabockee on June 24, 2019, 11:59:26 PM
(https://i.imgur.com/szpjxP1.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 25, 2019, 12:46:34 AM
(https://i.imgur.com/szpjxP1.png)
Thanks for the updated palette sabockee.

Sorry it took me so long to get to these, was burnt out on palettes for a bit and then in the middle of updating this first batch, I found a more efficient way to get it done. So yeah, fun times =P

Spoiler, click to toggle visibilty

I'll get to the rest later, gonna take a bit of a break for now.
Almost missed this post from you. Thanks for updating some of your palettes Project.13.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: KOFHƎRO77 on June 25, 2019, 03:20:11 PM
I made those ironman palettes when i didn't master colors,so they look pretty crappy.So i made new ones
Black & White
(https://i.imgur.com/CLvJCTu.png)
Killer Queen
(https://i.imgur.com/n73vEBs.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Knuckles8864 on June 25, 2019, 03:37:58 PM
3 more pals:
aaaand Strong Bad
(https://i.imgur.com/7WqVnEM.png)

Damn it, I was gonna think of that one! XD
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on June 25, 2019, 04:40:14 PM
(https://i.imgur.com/7WqVnEM.png)

Damn it, I was gonna think of that one! XD

You can still try to make something slimier
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 26, 2019, 02:18:21 AM
I made those ironman palettes when i didn't master colors,so they look pretty crappy.So i made new ones
Black & White
(https://i.imgur.com/CLvJCTu.png)
Killer Queen
(https://i.imgur.com/n73vEBs.png)
These look nice. Thanks for the palettes KOF_HERO_77.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 26, 2019, 09:38:23 AM
An update to unibeam.

-Reduced hits on all variants to 3, 5 & 7 respectively.
-Reduced the beams speed by 8 ticks.

I still need to reduce the damage but that will come soon.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Tsuyoi on June 27, 2019, 01:51:45 AM
An update to unibeam.
[youtube]https://www.youtube.com/watch?v=ANZU5Xomd3s&feature=youtu.be[/youtube]
-Reduced hits on all variants to 3, 5 & 7 respectively.
-Reduced the beams speed by 8 ticks.

I still need to reduce the damage but that will come soon.


Now I have to say, it is too slow.

In my opinion, the beam speed don't have to be reduced.

If you wan't to make it less overpower, work on the antecipation. Make Iron Man hold/charge it a little, because there's basically no antecipation in both versions you made. It's a simple animation technique and it's used all the time in Marvel movies.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr. Giang on June 27, 2019, 01:57:57 AM
An update to unibeam.
[youtube]https://www.youtube.com/watch?v=ANZU5Xomd3s&feature=youtu.be[/youtube]
-Reduced hits on all variants to 3, 5 & 7 respectively.
-Reduced the beams speed by 8 ticks.

I still need to reduce the damage but that will come soon.


Now I have to say, it is too slow.

In my opinion, the beam speed don't have to be reduced.

If you wan't to make it less overpower, work on the antecipation. Make Iron Man hold/charge it a little, because there's basically no antecipation in both versions you made. It's a simple animation technique and it's used all the time in Marvel movies.

Disagree, this is good enough for beam speed. That being said, the start-up is still way too fast. In UMvC3, the fastest version of Unibeam has 22 frame start-up while this version seems to have less than 10 frame. Given how slow pace CvS enviroment is, I don't think this is a good idea.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 27, 2019, 02:19:46 AM
Disagree, this is good enough for beam speed. That being said, the start-up is still way too fast. In UMvC3, the fastest version of Unibeam has 22 frame start-up while this version seems to have less than 10 frame. Given how slow pace CvS enviroment is, I don't think this is a good idea.
The start up time is from MVC2 which fires at 18 ticks but i just changed it.
Is this better?

Dont mind the broken special move lol still haven't gotten there yet.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr. Giang on June 27, 2019, 03:01:09 AM
Yep, this should be good enough IMO.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 27, 2019, 08:35:16 AM
here is all 3 helpers for the Nano Cluster Cannons super.

Center helper. This one will be used twice during the super.
(https://i.imgur.com/WjpY8wN.png)
Left helper (Tilted to the Right)
(https://i.imgur.com/G8BL8hV.png)
And here is the unfinished right helper (Tilted to the Left).
(https://i.imgur.com/5F8Shiy.png)
Any help with finishing these would be greatly appreaciated.

Reference Photo i was using.
Spoiler, click to toggle visibilty
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Tsuyoi on June 28, 2019, 03:32:00 AM
here is all 3 helpers for the Nano Cluster Cannons super.

Center helper. This one will be used twice during the super.
(https://i.imgur.com/WjpY8wN.png)
Left helper (Tilted to the Right)
(https://i.imgur.com/G8BL8hV.png)
And here is the unfinished right helper (Tilted to the Left).
(https://i.imgur.com/5F8Shiy.png)
Any help with finishing these would be greatly appreaciated.

Reference Photo i was using.
Spoiler, click to toggle visibilty

That's pretty good!

And about the new version, the antecipation looks great and seems natural... The beam speed still seem slow. And I say that not taking any game as reference, but it is just a matter of fact.

Anyway, keep going. Can't wait to play Iron Man xD
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr. Giang on June 28, 2019, 04:07:01 AM
The beam speed still seem slow. And I say that not taking any game as reference, but it is just a matter of fact.

What is your fact based on though? The beam is definitely good as it is right now as they are also only this fast in UMvC3 (more or less). Also, the whole point of Pots-style is to make a character with as much reference as possible in source games while still fit with CvS environments. You are completely missing the point of this when not actually taking source games as reference :p.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: davismaximus on June 28, 2019, 09:55:28 PM
Here's some pals for Tony:
Decepticon
(https://i.imgur.com/zQhFTKE.png)
Hornet
(https://i.imgur.com/A8PA9Kv.png)
Switch
(https://i.imgur.com/pXIPwVz.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on June 29, 2019, 12:29:04 AM
Here's some pals for Tony:
Decepticon
(https://i.imgur.com/zQhFTKE.png)
Hornet
(https://i.imgur.com/A8PA9Kv.png)
Switch
(https://i.imgur.com/pXIPwVz.png)
I really like these. Thanks for the palettes davismaximus.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: davismaximus on July 06, 2019, 01:30:00 AM
Glad you like em, here's some more:

Mark XXII
(https://i.imgur.com/y0YhCwr.png)
Mark XXVII
(https://i.imgur.com/3xZw2zB.png)
C3PO
(https://i.imgur.com/xttHTo9.png)
Robocop
(https://i.imgur.com/OUtOhsT.png)
Robocop Unmasked
(https://i.imgur.com/HT3VwIx.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Bento Neira on July 06, 2019, 07:19:42 PM
Sorry for the kinda late reply... :tongue3:

Here's all my previous palettes updated:
Spoiler, click to toggle visibilty




Killer Queen
(https://i.imgur.com/n73vEBs.png)

Genius. :c00l:

And bro, you rocking with all these pals Davismaximus!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Tsuyoi on July 07, 2019, 12:34:16 AM
Best pals so far!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on July 07, 2019, 12:05:50 PM
Another Update to the Nano Cluster Cannon helpers.

Center
(https://i.imgur.com/sEEgHs7.png)

Left
(https://i.imgur.com/046gAKR.png)

Right
(https://i.imgur.com/uLQllP3.png)
I am still not too fond of the right helper. Its a little bit trickier to work with compared to the left and center helpers.

Also i will note that the palette template is getting another final update (Yes i know this shit gets irritating but it must be done!) But don't worry. for any of those who created/updated palettes, i will have those palettes adapted to the new template and the only thing that you guys will need to change is one set of colors. (The sea green colors on the cluster helpers). I will have the new and seriously final template plus all of the other created/updated palettes posted when i wake up later.

But for now i finally rest. and then later watch the sunrise on a grateful universe.

EDIT: I just realized that the right helper looks like it has green dicks on it. Might need to edit that later lol.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on July 08, 2019, 12:19:04 PM
Alrighty here it is! the truest final form of the palette template!
(https://i.imgur.com/zIPugRD.png)

And below are all of the currently created/updated palettes for the new template ready to be finished.

@NDSilva
Spoiler, click to toggle visibilty

@ReduxMercenaryT
Spoiler, click to toggle visibilty

@davismaximus
Spoiler, click to toggle visibilty

@Project.13
Spoiler, click to toggle visibilty

@President Devon
Spoiler, click to toggle visibilty

@KOF_HERO_77
Spoiler, click to toggle visibilty

@Hunter Cerberus
Spoiler, click to toggle visibilty

@Sabockee
Spoiler, click to toggle visibilty

@CozySquirtle
Spoiler, click to toggle visibilty

@RagingRowen
Spoiler, click to toggle visibilty

And remember all you need to do is change the Sea Green colors in the accents of the Nano Cluster Cannon helpers.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on July 08, 2019, 03:09:05 PM
(https://i.imgur.com/9pWukgt.png)
Here ya go' kiddo
I also did some adjustments to the Proton Cannons.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: CozySquirtle on July 08, 2019, 05:34:47 PM
(https://i.imgur.com/pEZ8bzi.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr.Karate JKA on July 09, 2019, 04:11:54 AM
He needs an iron patriot palet!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: davismaximus on July 09, 2019, 05:17:34 AM
Updated all of mine:
Spoiler, click to toggle visibilty
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Bento Neira on July 10, 2019, 02:35:30 AM
Alright, everything updated: :thumbsup:
Spoiler, click to toggle visibilty
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on July 10, 2019, 03:15:36 AM
He needs an iron patriot palet!
One was made by quickfist but that never got updated.

Updated all of mine:
Spoiler, click to toggle visibilty

Alright, everything updated: :thumbsup:
Spoiler, click to toggle visibilty
Thank you for updating your palettes guys.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on July 11, 2019, 11:02:07 AM
Here is the next WIP Special. Micro Missiles.


I wanted to show rocket uppercut but i decided to scrap the move entirely as i didn't like it.

And now for some assistance. I'm looking to have the missiles home in on the opponent animation wise. I need them to come out from his arm in an arc and then start to home in. Maybe AngleDraw/AngleMul?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: President Devon on July 11, 2019, 11:38:02 AM
Spoiler: Updates and Fixes (click to see content)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: sabockee on July 11, 2019, 02:51:19 PM
(https://i.imgur.com/zZFpBi4.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: KOFHƎRO77 on July 12, 2019, 01:08:27 PM
(https://i.imgur.com/0mNk0xQ.png)
(https://i.imgur.com/wBAXCVl.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: SOLIDUS SNAKE on July 13, 2019, 06:24:14 AM
Dope pals for life, now for the missiles how about. Using Pots Morgan missile super for reference. Keep up the hard work.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on July 14, 2019, 05:50:56 AM
Dope pals for life, now for the missiles how about. Using Pots Morgan missile super for reference. Keep up the hard work.
I had morrigans missile super in mind, but mainly for the EX Variant of micro missiles.
(https://i.imgur.com/qpmcsNI.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReduxMercenaryT on July 14, 2019, 07:51:42 AM
ALL MY FANCY COLORINGS UPDATED. FEEL FREE TO TWEAK AND CORRECT FLAWS.

Present Day Iron Man
(https://i.imgtc.ws/3UpRY4F.png)
Iron Man Mark 47
(https://i.imgtc.ws/Y623kZ2.png)
Iron Man Mark 47 Painted
(https://i.imgtc.ws/WjIEM1S.png)
WARMACHINE PROTOTYPE
(https://i.imgtc.ws/3fXVw0E.png)
MARK47 PROTOTYPE ONE
(https://i.imgtc.ws/i3O7Rer.png)
MARK47 PROTOTYPE TWO
(https://i.imgtc.ws/irTiaL8.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: 2Dee4ever on July 15, 2019, 11:03:14 PM
Marvel Vs. Capcom cvs (inspired)
Would make for an original project. Seeing this, that old Wolverine made me think of that. Obviously just a thought.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on July 18, 2019, 10:38:16 PM
Another one for good measure:
Zeus (World Heroes):
(https://i.imgur.com/m0rWIN9.png)
Title: Re: Marvel Projects Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 13, 2019, 12:05:59 PM
Captain America Palette template is up!
(https://i.imgur.com/ZvW9qNg.png)
As usual, let me know if anything is wrong and i will fix it as soon as possible.

Also Here is Repulsor Blast (W.I.P)


And one more thing, how do i have iron mans micro missiles always face the opponent when they seek him out? Also how would i make sure that they don't instantly turn around if they pass the opponent and circle back around?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on August 13, 2019, 12:30:49 PM
Suggestion for Iron Man's stances, try making to that, like King Lion in NGBC, when he uses an attack he goes into his MVC Stance afterwards instead of the normal one.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on August 13, 2019, 01:28:37 PM
Captain America Palette template is up!
(https://i.imgur.com/ZvW9qNg.png)
As usual, let me know if anything is wrong and i will fix it as soon as possible.

I think his mask, top and bottom should have different colors for more creative pallettes

How do you make palette templates?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: KOFHƎRO77 on August 13, 2019, 01:34:32 PM
You can do all of it in FF3,copy and paste sprites and add colors with the pen tool.The text is done via photoshop
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: President Devon on August 13, 2019, 01:35:33 PM
Hail Hydra:
(https://i.imgur.com/JTPWKcM.png)
edit:fixed teeth
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on August 13, 2019, 01:46:14 PM
You can do all of it in FF3,copy and paste sprites and add colors with the pen tool.The text is done via photoshop

Can you show me?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: KOFHƎRO77 on August 13, 2019, 01:52:02 PM
Well to start first,i never understood the text thing as i didn't use it for my templates,so first open up a sprite in ff3,duplicate it,then open it up with image editor ,and  multiply its size by 6x or 5x,then go to the other sprites you want in the template,copy and paste them into the duplicate,and repeat this step until you got all the sprites needed.Then use the pen tool to add colors in the template you made
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on August 13, 2019, 02:36:01 PM
Well to start first,i never understood the text thing as i didn't use it for my templates,so first open up a sprite in ff3,duplicate it,then open it up with image editor ,and  multiply its size by 6x or 5x,then go to the other sprites you want in the template,copy and paste them into the duplicate,and repeat this step until you got all the sprites needed.Then use the pen tool to add colors in the template you made

Hmm, Is it possible to merge two different sprites?

Captain America Palette template is up!
(https://i.imgur.com/ZvW9qNg.png)
As usual, let me know if anything is wrong and i will fix it as soon as possible.

Cap's star on his chest for his third sprite is too big
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: WBPA on August 13, 2019, 06:33:28 PM
Captain America Palette template is up!
(https://i.imgur.com/ZvW9qNg.png)
As usual, let me know if anything is wrong and i will fix it as soon as possible.

Also Here is Repulsor Blast (W.I.P)
[youtube]https://www.youtube.com/watch?v=yHY03DvWN_U&feature=youtu.be[/youtube]

And one more thing, how do i have iron mans micro missiles always face the opponent when they seek him out? Also how would i make sure that they don't instantly turn around if they pass the opponent and circle back around?

here's a thread that may help with your micro missiles.    http://mugenguild.com/forum/topics/guided-projectiles-161078.0.html
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 13, 2019, 10:44:11 PM
I think his mask, top and bottom should have different colors for more creative pallette
I didn't make this CS. The separated sprites were done by acey IIRC. All I did was change a couple colors then made the template.

Cap's star on his chest for his third sprite is too big
Nothing I can do about that as I didn't make the sprites.

Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on August 13, 2019, 10:47:54 PM
Aren't Acey's sprites completely redone?
You could've used Buckus' SFF instead and went from there.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on August 13, 2019, 11:47:18 PM
Aren't Acey's sprites completely redone?
You could've used Buckus' SFF instead and went from there.

just the stance, everything else is more or less the same.

also acey's had a very in-depth CS that's a good base to go off of including a chainmail design
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: CozySquirtle on August 14, 2019, 01:51:11 AM
Captain America 'Avengers: Endgame'
(https://i.imgur.com/hiRGV1U.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: davismaximus on August 14, 2019, 02:45:53 AM
It looks like he's got some room on his palette to separate out the pants and mask.  If you'd like to send me the sprites I can do that.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 14, 2019, 03:00:07 AM
It looks like he's got some room on his palette to separate out the pants and mask.  If you'd like to send me the sprites I can do that.
Absolutely. PM sent.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on August 14, 2019, 03:34:39 PM
Finally ! Captain America !

If you don't plan to use the classic voice from MVC do you mind If I make a soundpatch once the char is released ?

I find these way better. Im sure its nostalgia but who cares :D


One more thing too, please don't use Buckus's SND the quality is not the best. Try these.
https://www.sounds-resource.com/pc_computer/ultimatemarvelvscapcom3/sound/9979/
These are way better quality.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: KOFHƎRO77 on August 14, 2019, 03:54:20 PM
Ported some pals from the set i made for buckus's cap some time ago
Avengers Endgame
(https://i.imgur.com/l2ju8ub.png)
RemiX
(https://i.imgur.com/d5I8LA1.png)
Mustard(based on one of his mvc2 colors)
(https://i.imgur.com/qgEsb53.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: davismaximus on August 15, 2019, 12:01:31 AM
Y'all might wanna hold off on posting pals for a bit til I get the new template squared away, these cheeks of justice will appreciate it
(https://i.imgur.com/TpmQrS9.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 15, 2019, 09:43:39 AM
@RagingRowen While i don't really like his MVC stance i took your advice but used zvitors stance instead.

I really like this a lot. Thanks for the pointer.

Finally ! Captain America !

If you don't plan to use the classic voice from MVC do you mind If I make a soundpatch once the char is released ?

I find these way better. Im sure its nostalgia but who cares :D
[youtube]https://www.youtube.com/watch?v=CQCKF9WyIZY[/youtube]

One more thing too, please don't use Buckus's SND the quality is not the best. Try these.
https://www.sounds-resource.com/pc_computer/ultimatemarvelvscapcom3/sound/9979/
These are way better quality.
You are more than welcome to make a sound patch once cap is released.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on August 15, 2019, 07:16:49 PM
Could you maybe add the MVC stance as an optional one?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 16, 2019, 08:09:51 AM
And here is the new and improved captain america palette template. Special thanks to davismaximus for updating it.
(https://i.imgur.com/pD0ADyH.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: davismaximus on August 17, 2019, 02:04:17 AM
Here's a few quick examples:

Bucky
(https://i.imgur.com/58UndCL.png)
Bradley
(https://i.imgur.com/d0YYrb5.png)
Custom
(https://i.imgur.com/SVcs2cU.png)
Party Boy
(https://i.imgur.com/wNTwGCF.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: TheHateThatHateMade on August 22, 2019, 09:53:15 PM
Could you maybe add the MVC stance as an optional one?

I second this, if it isn't a lot of work.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 22, 2019, 10:02:42 PM
Could you maybe add the MVC stance as an optional one?

I second this, if it isn't a lot of work.
Alright. Its only 5 frames so it shouldn't take me long (Well 6 frames technically, but i already have the first frame separated). i will include the MVC stance as an optional patch.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on August 22, 2019, 10:09:52 PM
Why not just in the anim file as Anim 1 or something? Jmorphman and a few others did that as extras or for evil modes and it worked.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 22, 2019, 10:33:47 PM
Why not just in the anim file as Anim 1 or something? Jmorphman and a few others did that as extras or for evil modes and it worked.

I realized that i worded my last post wrong. It will be like as you described.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on August 22, 2019, 10:43:04 PM
By the way, i managed to rip the Marvel Ultimate Alliance 3 voices to use for whatever you need.

Most of the cast there reprise their roles from MvC3/I, including Cap, Iron Man and most of the main avengers
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 22, 2019, 11:20:27 PM
By the way, i managed to rip the Marvel Ultimate Alliance 3 voices to use for whatever you need.

Most of the cast there reprise their roles from the MvC, including Cap, Iron Man and most of the main avengers

i can always use more lines for tony. Send em my way unless you already put up a thread for it.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on August 23, 2019, 01:30:19 AM
http://mugenguild.com/forum/topics/marvel-ultimate-alliance-3-dialogue-rips-released-187644.msg2451870.html;topicseen#msg2451870

here ya go :)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 23, 2019, 04:05:41 AM
@RagingRowen: Ask and you shall receive lol.
(https://i.imgur.com/S2PWG9X.gif)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mazemerald. on August 23, 2019, 06:54:41 AM
amazing palettes....it looks perfect!!!!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 26, 2019, 11:14:15 PM
A sample animation of the Nano Gauntlet Super. Sprites by Valentine Wong over at MMV.
(https://i.imgur.com/R3CObrE.gif)
Animation is subject to change in the future.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on August 26, 2019, 11:17:20 PM
Waist should be a few pixels thinner IMO.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: DeathScythe on August 26, 2019, 11:39:06 PM
The last frames also have the right (viewer's left) leg too thick. But overall, looks like a good base.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: BurningSoul on August 27, 2019, 12:36:27 AM
I have been wanting to edit the sprite you posted for an alternate take but it seems pallete doesnt match,any way you can send snap sprites in a sff
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 27, 2019, 03:30:19 AM
Here are the nano gauntlet sprites for anyone to edit them.
http://www.mediafire.com/file/j06y1kckwgu1ov9/Nano_Gauntlet.rar/file (http://www.mediafire.com/file/j06y1kckwgu1ov9/Nano_Gauntlet.rar/file)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReduxMercenaryT on August 27, 2019, 03:45:36 AM
I agree. The waist needs work on that gauntlet animation. I think it would be sweet if he was unmasked like the movie, but that would take a lot of work to get right. I'm thinking it would be like a last resort super that does damage upon himself.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 27, 2019, 06:05:44 AM
I'm thinking it would be like a last resort super that does damage upon himself.

That's exactly how it's going to work. Tremendous damage to both him and the opponent.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: NiO ErZeBeTh on August 27, 2019, 06:54:14 AM
I think it would be sweet if he was unmasked like the movie, but that would take a lot of work to get right. I'm thinking it would be like a last resort super that does damage upon himself.

That could be made with layers, do both heads, mask upper layer, head bottom layer, then erase the mask slightly every frame with a few animation touches so it looks like in the movie (nano tech) and it could work.

About the animation, last sprite looks strange, waist too large, our left leg too big too, and shadow and light look strange on the head, thats what I think it needs fixes.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: BurningSoul on August 27, 2019, 03:49:26 PM
(https://cdn.discordapp.com/attachments/614543815390527535/615904656446586880/Original.png)
Original one
(https://cdn.discordapp.com/attachments/614543815390527535/615905354911449088/alternat2.png)
not sure if this looks worse or better
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 27, 2019, 04:37:56 PM
Here is a quick headswap i did.

Old
(https://i.imgur.com/fDkEgDY.png)

New
(https://i.imgur.com/Zj5S2mk.png)

The new one came from the sprites that has the mask come up to reveal tonys face. Thanks to Redux for the suggestion.

(https://cdn.discordapp.com/attachments/614543815390527535/615904656446586880/Original.png)
Original one
(https://cdn.discordapp.com/attachments/614543815390527535/615905354911449088/alternat2.png)
not sure if this looks worse or better

I would say the new one looks better. there is more detail in the abs.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: BurningSoul on August 27, 2019, 04:55:51 PM
I actually took the abs from a sprite in group 191 copy pasted over the new one and adjusted it
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 27, 2019, 05:35:29 PM
I actually took the abs from a sprite in group 191 copy pasted over the new one and adjusted it
It works though. Subtle details like that make a huge difference.

EDIT:
My attempt at a full body swap. Feel free to clean this up if necessary.
(https://i.imgur.com/v7XR0V2.png)

Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Rurouni on August 27, 2019, 06:45:33 PM
"... I... am... Iron man."
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9510a0c7-2ca6-4924-a53c-0bad1214bd70/ddeywhs-e701f30b-ca87-401f-9952-79199da3d718.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzk1MTBhMGM3LTJjYTYtNDkyNC1hNTNjLTBiYWQxMjE0YmQ3MFwvZGRleXdocy1lNzAxZjMwYi1jYTg3LTQwMWYtOTk1Mi03OTE5OWRhM2Q3MTguZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.1VaCGxnDbrHQcciLl14f3K6bxcLcGlCK1zA5j1P6jrM)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on August 27, 2019, 06:46:56 PM
"... I... am... Iron man."
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9510a0c7-2ca6-4924-a53c-0bad1214bd70/ddeywhs-e701f30b-ca87-401f-9952-79199da3d718.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzk1MTBhMGM3LTJjYTYtNDkyNC1hNTNjLTBiYWQxMjE0YmQ3MFwvZGRleXdocy1lNzAxZjMwYi1jYTg3LTQwMWYtOTk1Mi03OTE5OWRhM2Q3MTguZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.1VaCGxnDbrHQcciLl14f3K6bxcLcGlCK1zA5j1P6jrM)

I'd suggest leaving out the tesla effect on the glove, you could add in a Hi-Res effect if you do so.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Rurouni on August 27, 2019, 06:51:11 PM
The effect is pretty bad, I just used it to help illustrate the idea.
Spoiler, click to toggle visibilty
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 27, 2019, 06:54:59 PM
"... I... am... Iron man."
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9510a0c7-2ca6-4924-a53c-0bad1214bd70/ddeywhs-e701f30b-ca87-401f-9952-79199da3d718.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzk1MTBhMGM3LTJjYTYtNDkyNC1hNTNjLTBiYWQxMjE0YmQ3MFwvZGRleXdocy1lNzAxZjMwYi1jYTg3LTQwMWYtOTk1Mi03OTE5OWRhM2Q3MTguZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.1VaCGxnDbrHQcciLl14f3K6bxcLcGlCK1zA5j1P6jrM)

I love this so much. I honestly can't wait to get the move working.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Bento Neira on August 27, 2019, 07:43:08 PM
Wow, the new animation looks... MARVELOUS! Congrats Valentine Wong and Speedster! :c00l:

Spoiler: Also (click to see content)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on August 27, 2019, 07:45:31 PM
@RagingRowen: Ask and you shall receive lol.
(https://i.imgur.com/S2PWG9X.gif)


Throw back

"... I... am... Iron man."
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9510a0c7-2ca6-4924-a53c-0bad1214bd70/ddeywhs-e701f30b-ca87-401f-9952-79199da3d718.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzk1MTBhMGM3LTJjYTYtNDkyNC1hNTNjLTBiYWQxMjE0YmQ3MFwvZGRleXdocy1lNzAxZjMwYi1jYTg3LTQwMWYtOTk1Mi03OTE5OWRhM2Q3MTguZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.1VaCGxnDbrHQcciLl14f3K6bxcLcGlCK1zA5j1P6jrM)

Wow!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Bento Neira on August 27, 2019, 08:15:48 PM
Hey, minor question: (https://i.imgur.com/wdNtUIp.gif)

Are you using the extra crounching frames that were only ever used in the first Marvel Super Heroes? :)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 27, 2019, 08:32:27 PM
Hey, minor question: (https://i.imgur.com/wdNtUIp.gif)

Are you using the extra crounching frames that were only ever used in the first Marvel Super Heroes? :)

i'm not sure. here is iron mans current crouching animation.
(https://i.imgur.com/kkgIAbf.gif)

Wow, the new animation looks... MARVELOUS! Congrats Valentine Wong and Speedster! :c00l:

Spoiler: Also (click to see content)
Wow i never realized that he was in the same stance as the MVC2 artwork. that's awesome.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: verz36 on August 28, 2019, 01:38:30 AM
here is a small fix i did. hope it helps you...
(https://i.ibb.co/svgGYRy/v7-XR0-V2new.png)
his right leg was small to my eyes..lol
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReduxMercenaryT on August 28, 2019, 06:55:48 AM
"... I... am... Iron man."
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9510a0c7-2ca6-4924-a53c-0bad1214bd70/ddeywhs-e701f30b-ca87-401f-9952-79199da3d718.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzk1MTBhMGM3LTJjYTYtNDkyNC1hNTNjLTBiYWQxMjE0YmQ3MFwvZGRleXdocy1lNzAxZjMwYi1jYTg3LTQwMWYtOTk1Mi03OTE5OWRhM2Q3MTguZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.1VaCGxnDbrHQcciLl14f3K6bxcLcGlCK1zA5j1P6jrM)

Speedster that is sick! I can imagine him saying I'm Iron-man with that in game. This really takes me back to when marvel sprite animations blew my mind.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on August 28, 2019, 06:57:41 AM
i feel like one more in-between when he pumps his arm down could benefit the animation alot, it's pretty choppy as it is
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 28, 2019, 09:40:23 PM
I added 1 more frame to the animation. i copy pasted a blur from 1 of his other sprites cause i thought it would look nice.
(https://i.imgur.com/3DG3TQe.gif)

i feel like one more in-between when he pumps his arm down could benefit the animation alot, it's pretty choppy as it is
Agreed. 1 more frame should do it.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on August 28, 2019, 09:51:33 PM
By the way do you have a lead on the small and big ports?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 28, 2019, 10:43:21 PM
By the way do you have a lead on the small and big ports?
I have small portraits by TayBear & CozySquirtle. Still looking for a big portrait.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on August 28, 2019, 10:44:55 PM
There are a couple of decent ones here:
http://mugenguild.com/forum/topics/massive-portrait-pack-shulbocka-complete-collection-187559.0.html
But if not, I can shamelessly make a specific one.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 28, 2019, 11:04:37 PM
There are a couple of decent ones here:
http://mugenguild.com/forum/topics/massive-portrait-pack-shulbocka-complete-collection-187559.0.html
But if not, I can shamelessly make a specific one.

Sweet. i will look through these and see if i find something interesting. If i come across any images that look good to be a big portrait, i will hit you up.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Rurouni on August 28, 2019, 11:11:43 PM
I knew that I should have checked the animation properly. Anyway, I couldn't post earlier, but I added 2 frames:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9510a0c7-2ca6-4924-a53c-0bad1214bd70/ddf1x89-75e80418-f1a5-4dd4-aaea-d1a63bf49faa.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzk1MTBhMGM3LTJjYTYtNDkyNC1hNTNjLTBiYWQxMjE0YmQ3MFwvZGRmMXg4OS03NWU4MDQxOC1mMWE1LTRkZDQtYWFlYS1kMWE2M2JmNDlmYWEuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.tHL5W5FVrFSPlfwrCJqidNODGisGl_VXhioo7zBaeOo)

Here, the first and third frames are new, the second and fourth have been retouched.
I also retouched some of Tony sprites, he was shorter than he should... and other minor things were fixed.
Spoiler, click to toggle visibilty
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on August 28, 2019, 11:27:31 PM
By the way do you have a lead on the small and big ports?
I have small portraits by TayBear & CozySquirtle. Still looking for a big portrait.


you could always just make a big portrait out of the marvel battle lines pack i released ;)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 29, 2019, 12:20:51 AM
you could always just make a big portrait out of the marvel battle lines pack i released ;)
you make a valid point lol.

@RagingRowen:
Spoiler, click to toggle visibilty
Either of these 2 will work well as a big portrait.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on August 29, 2019, 12:46:11 AM
(https://i.imgur.com/XPrVVsA.png)
Here ya go.
The bottom one just wouldn't work IMO.
Edit: If you're still adding the Hulkbuster I could re-do my Level 3 Portrait.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 29, 2019, 02:15:25 AM
(https://i.imgur.com/XPrVVsA.png)
Here ya go.
The bottom one just wouldn't work IMO.
Edit: If you're still adding the Hulkbuster I could re-do my Level 3 Portrait.

The hulkbuster will still be added, yes.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: NiO ErZeBeTh on August 29, 2019, 03:39:30 AM
here is a small fix i did. hope it helps you...
(https://i.ibb.co/svgGYRy/v7-XR0-V2new.png)
his right leg was small to my eyes..lol

Just bumping this little detail because I think he is right, that leg needs a bit more of muscle.

Also, its just me or does his legs get brighter shadows?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 29, 2019, 05:08:07 PM
The leg size is fine. It was already too big on the original sprite so i used the upper and lower body of graphicus stance to thin out his waist and leg size.
Also the sprite above isn't in use anymore in the current animation.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 30, 2019, 05:58:10 PM
Here is an update on Micro Missiles.

So i got them to angle like i want them to, but there is an issue. When they reach a certain point behind the opponent they flip around (Shown in video around 0:10). How do i prevent them from doing that?  here is the code for homing/movement.
Spoiler, click to toggle visibilty
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: AlexSin on August 31, 2019, 01:16:42 AM
I think it's an alignment problem in the .sff, you should put them in the center of the cross used for alignment. I'm not sure, maybe it's not that problem. Still worth a try though.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 31, 2019, 01:48:41 AM
I think it's an alignment problem in the .sff, you should put them in the center of the cross used for alignment. I'm not sure, maybe it's not that problem. Still worth a try though.
It fixed that pop before they flips but it did not fix them flipping over.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: WBPA on August 31, 2019, 02:14:41 AM
Try adding facep2 = 1 like this

[StateDef 1240]
type = A
movetype = A
physics = N
anim = 1240
ctrl = 0
velset = 6,-7
poweradd = 0
sprpriority = 8
facep2 = 1

or try this

[State 1240, turn] ;Turn if not facing opponent
type = Turn
trigger1 = Time = 0
trigger1 = p2dist X < -5
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 31, 2019, 05:08:46 AM
Try adding facep2 = 1 like this

[StateDef 1240]
type = A
movetype = A
physics = N
anim = 1240
ctrl = 0
velset = 6,-7
poweradd = 0
sprpriority = 8
facep2 = 1

or try this

[State 1240, turn] ;Turn if not facing opponent
type = Turn
trigger1 = Time = 0
trigger1 = p2dist X < -5

Neither of these worked unfortunately.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on August 31, 2019, 11:53:14 PM
While i try to figure out or wait for a solution for micro missiles, Here is an update to Repulsor Blast.

Lengths of the beams are subject to change. Lengths are loosely based on MVC3.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: WBPA on September 01, 2019, 01:32:44 AM
Try adding this to Statedef 1240

[State 1240, noautoturn]
type = AssertSpecial
trigger1 = 1
flag = noautoturn


or Try this, place under statedef -2


[State -2, noautoturn]
type = AssertSpecial
trigger1 = 1
flag = noautoturn



Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 01, 2019, 02:27:25 AM
Try adding this to Statedef 1240

[State 1240, noautoturn]
type = AssertSpecial
trigger1 = 1
flag = noautoturn


or Try this, place under statedef -2


[State -2, noautoturn]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
These did not work either.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on September 01, 2019, 03:11:23 PM
Good the see the classic stance being put in, thanks !

Can I just ask whats the use of the missiles  ?  I am not big on the MVC series and know very little about the chars, this is why I am asking.
T_T
(https://i.gyazo.com/cb1268ce8f1b706b1c940c1a96e55c98.png)


Also seeing the update on the beam, if I fire Ryu's Super hadoken if the beam is 7 hits will it cancel the hadouken out ?
I still feel that beam is really op.

Its up to you, just my 2 cents.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Bento Neira on September 01, 2019, 08:11:06 PM
Have you tried to implement a constant Autoturn to the missiles, and see if that works?

Like:

[State 1240, Always Turn]
type = Turn
trigger1 = p2dist X < -5
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 01, 2019, 08:27:23 PM
Good the see the classic stance being put in, thanks !
I only put the classic stance in because it was requested. I personally don't like the classic stance because it just looks odd to me.
Can I just ask whats the use of the missiles  ?  I am not big on the MVC series and know very little about the chars, this is why I am asking.
T_T
(https://i.gyazo.com/cb1268ce8f1b706b1c940c1a96e55c98.png)
It was a move in zvitors version so i added it to mine. The EX version will be based on Nano micro missiles from Infinity war. (The ones that he fired from his back to use against thanos on titan.)
Also seeing the update on the beam, if I fire Ryu's Super hadoken if the beam is 7 hits will it cancel the hadouken out ?
I still feel that beam is really op.

Its up to you, just my 2 cents.
Unibeam is made to eat projectiles. So while the the heavy and EX versions of unibeam would destroy super hadouken, Their hit count gets reduced based on the amount of times it collides with projectiles or opponents. so super hadouken is 5 hits vs. Strong unibeams 7 hits. Strong unibeam would have only 2 hits left to hit you cause of the limiter i have on all the variations. and to top it off, it already has extremely low damage.

So really in the end, its not at all overpowered but if you still think its overpowered then i completely understand.

Have you tried to implement a constant Autoturn to the missiles, and see if that works?

Like:

[State 1240, Always Turn]
type = Turn
trigger1 = p2dist X < -5

I have not yet. i will try this out and hope that it works lol.



Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on September 01, 2019, 08:56:03 PM
Maybe its my lack of knowledge kicking in here,  but eating up something I spend bar on, its just something I cant wrap my head around.

I just imagine being zoned by IronMan from the other half of the screen even shooting my projectile wont do nothing.
What would I do against it ? Should I roll ? jump over it ? I know I cant parry it.
If I try to stuff it with jumping in, will Ironman have enough time to hit me with the repulsor blast ?

Most of the old school zoners(bar morrigan's laser bazooka) you can manover around their projectiles.
If you set up the missiles with the beam its gonna be a nightmare to counter.

This is just speculation though, until I test IronMan.


Looking forward to both Cap and Iroman

Thanks.





Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 01, 2019, 09:19:28 PM
Maybe its my lack of knowledge kicking in here,  but eating up something I spend bar on, its just something I cant wrap my head around.

I just imagine being zoned by IronMan from the other half of the screen even shooting my projectile wont do nothing.
What would I do against it ? Should I roll ? jump over it ? I know I cant parry it.
If I try to stuff it with jumping in, will Ironman have enough time to hit me with the repulsor blast ?

Most of the old school zoners(bar morrigan's laser bazooka) you can manover around their projectiles.
If you set up the missiles with the beam its gonna be a nightmare to counter.

This is just speculation though, until I test IronMan.


Looking forward to both Cap and Iroman

Thanks.
Alright. i'll tell you what, i will make unibeam chargeable. so that way you have to fully charge it to use the multihit aspect of the beam. uncharged will be a single projectile fired from the core. (similar to ryus hadouken.) Hits for the charged unibeam will remain the same (3 to 7 hits respectively). EX Variations will allow you to use the multi hit beam without charging it but they will retain their original start up times. A comprimise to keep both of us happy lol.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on September 01, 2019, 09:24:32 PM
I do appreciate the notion Red, however I did not mean it in a negative way or anything. I hope you don't get me wrong.
I am just brainstorming with you along the way, it up you to decide what to do.

Edit: I am using Cyclops as a basis, from what I remember he's mental in MVC2.


Spoiler, click to toggle visibilty
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 01, 2019, 09:37:31 PM
I do appreciate the notion Red, however I did not mean it in a negative way or anything. I hope you don't get me wrong.
I am just brainstorming with you along the way, it up you to decide what to do.


Spoiler, click to toggle visibilty
I didn't take it in a negative way either. Its constructive criticism. I need to be open to any of it at all times. I will get to work on fixing up unibeam my friend. Your feedback is always appreciated.

@NDSilva:
Your suggestion semi-worked.

We are getting closer. We just need to time/position the turn correctly and we will be good.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on September 01, 2019, 11:08:44 PM
Thanks for the understanding Red.
Again, looking forward to both Cap and Ironman.




Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 02, 2019, 02:48:21 AM
@PeXXeR: What i have so far.

Everything is subject to change. (Charging speed, FX, Etc.) You will not be able to fire multiple projectiles like in the video. I just haven't got to the refinement part of that stage lol.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on September 02, 2019, 01:30:11 PM
That's looking great. Good stuff !
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 05, 2019, 12:03:21 AM
So i am thinking that in order for micro missiles to flip correctly we need to look at this and maybe modify it accordingly.

Code:
[State 1240, Guided Missile]
type = AngleSet
trigger1 = time
value = (atan(Vel Y/Vel X) + (3*pi/2)) *(-180/Pi)
This is the state i am currently using for angling the missiles. which i found here.
http://mugenguild.com/forum/topics/code-snippet-archive-43756.0.html (http://mugenguild.com/forum/topics/code-snippet-archive-43756.0.html)

Alternatively, if anyone knows a better way of making sure projectiles always face the direction they are going, please post it here.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: WBPA on September 05, 2019, 02:34:20 AM
So i am thinking that in order for micro missiles to flip correctly we need to look at this and maybe modify it accordingly.

Code:
[State 1240, Guided Missile]
type = AngleSet
trigger1 = time
value = (atan(Vel Y/Vel X) + (3*pi/2)) *(-180/Pi)
This is the state i am currently using for angling the missiles. which i found here.
http://mugenguild.com/forum/topics/code-snippet-archive-43756.0.html (http://mugenguild.com/forum/topics/code-snippet-archive-43756.0.html)

Alternatively, if anyone knows a better way of making sure projectiles always face the direction they are going, please post it here.

You could try these codes on this topic. http://mugenguild.com/forum/topics/autoaim-projectile-stuff--20068.0.html
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mazemerald. on September 05, 2019, 05:15:21 AM
this char is every day better, but it requires a hardworking to make him.

hence you deserve my congrats!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 06, 2019, 05:13:45 AM
You could try these codes on this topic. http://mugenguild.com/forum/topics/autoaim-projectile-stuff--20068.0.html
I tried the codes here and they didn't work all too well. What i have seems to work so far. It's finding the way for it to work correctly is a pain. Its probably something so simple but it eludes my troglodyte mind. like i said, we're getting closer to solving this stupid little detail. Is there a way of detecting something that is facing a certain angle?

Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 10, 2019, 12:05:16 AM
Here is a version of Zvitors Iron Man with the same angling code as mine. If anyone can help me figure out this missile flipping issue, it would be greatly appreciated.
http://www.mediafire.com/file/3tzvwz9ro5rveyl/Iron_Test.rar/file (http://www.mediafire.com/file/3tzvwz9ro5rveyl/Iron_Test.rar/file)
This is the only thing preventing me from finishing the move.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 11, 2019, 11:51:13 PM
Repulsor Spread W.I.P
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: WBPA on September 16, 2019, 12:41:06 AM
If you can't fix the Micro Missile flipping problem thats ok he doesn't really need this move anyway because he already has a crouching missile attack.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 16, 2019, 08:19:04 AM
If you can't fix the Micro Missile flipping problem thats ok he doesn't really need this move anyway because he already has a crouching missile attack.
Oh i am going to figure out how to get past this issue. one way or another. As i mentioned in an earlier post that this is the only thing sitting in my way to finishing this move.


Just for fun, here is the proton cannon super text using an Avengers font.
(https://i.imgur.com/D3cyKKW.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: DeathScythe on September 16, 2019, 08:24:57 AM
That looks really good, nice idea :D
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mushypepito123 on September 16, 2019, 11:56:06 AM
If you can't fix the Micro Missile flipping problem thats ok he doesn't really need this move anyway because he already has a crouching missile attack.
Oh i am going to figure out how to get past this issue. one way or another. As i mentioned in an earlier post that this is the only thing sitting in my way to finishing this move.


Just for fun, here is the proton cannon super text using an Avengers font.
(https://i.imgur.com/D3cyKKW.png)

pretty good, as if it's really modern.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ZombieNeko on September 17, 2019, 01:26:09 AM
Just for fun, here is the proton cannon super text using an Avengers font.
(https://i.imgur.com/D3cyKKW.png)

 :joyful Beautiful!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: PeXXeR on September 17, 2019, 08:45:11 PM
Repulsor Spread W.I.P
[youtube]https://www.youtube.com/watch?v=ZPW4dCjkqYo&feature=youtu.be[/youtube]

Nicee, I really like the effects, good stuff.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on September 17, 2019, 09:16:38 PM
I have a question, ReddBrink

Are you planning on making characters only or you're planning on making a Marvel Superheroes Mugen edition with DivineWolf gameplay?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 17, 2019, 10:48:20 PM
Nicee, I really like the effects, good stuff.

Thanks man. Glad you like it.

I have a question, ReddBrink

Are you planning on making characters only or you're planning on making a Marvel Superheroes Mugen edition with DivineWolf gameplay?
Characters only. I have no plans for a full game project.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 17, 2019, 11:07:57 PM
Ladies and gentleman, i have fixed the flipping issue with the micro missiles!

Also i apologize for the double post.

this is what it looks like now
Code:
[State 1240, Guided Missile]
type = AngleSet
trigger1 = 1
value = (atan(Vel Y/Vel X) + (3*pi/2)) *(-180/pi)

[State 0, AngleDraw]
type = AngleDraw
trigger1 = 1
scale = 0.8,0.7

[State 0, ChangeAnim]
type = ChangeAnim
triggerall = anim != 1241
trigger1 = vel x < 0
trigger1 = vel y > 0
value = 1241

[State 0, ChangeAnim]
type = ChangeAnim
triggerall = anim != 1240
trigger1 = vel x > 0
trigger1 = vel y < 0
value = 1240
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on September 17, 2019, 11:13:06 PM
Really needs more sound though, at the very least a sound when the missiles come out.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 17, 2019, 11:52:58 PM
Really needs more sound though, at the very least a sound when the missiles come out.
I haven't gotten to the aesthetic stage yet. I mostly do aesthetics and sounds for the moves last once i get the move working properly lol.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: WBPA on September 18, 2019, 01:02:59 AM
Ladies and gentleman, i have fixed the flipping issue with the micro missiles!
[youtube]https://www.youtube.com/watch?v=qSqwPWrQZJM&feature=youtu.be[/youtube]
Also i apologize for the double post.

this is what it looks like now
Code:
[State 1240, Guided Missile]
type = AngleSet
trigger1 = 1
value = (atan(Vel Y/Vel X) + (3*pi/2)) *(-180/pi)

[State 0, AngleDraw]
type = AngleDraw
trigger1 = 1
scale = 0.8,0.7

[State 0, ChangeAnim]
type = ChangeAnim
triggerall = anim != 1241
trigger1 = vel x < 0
trigger1 = vel y > 0
value = 1241

[State 0, ChangeAnim]
type = ChangeAnim
triggerall = anim != 1240
trigger1 = vel x > 0
trigger1 = vel y < 0
value = 1240

Good job i was worried for a minute.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 19, 2019, 12:33:02 AM
I have a question. How do i get the missiles to explode upon making contact with the ground?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: SquidlyPoli1 on September 19, 2019, 12:36:55 AM
I have a question. How do i get the missiles to explode upon making contact with the ground?

I'd say to use a ChangeState when the Y position is equal to or below zero, from at least some experience.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: DeathScythe on September 19, 2019, 12:53:43 AM
^ Yeah, that's pretty much it. You can take reference from my Akuma's Zanku Hadouken. If you want the explosion to deal damage, add some red clsn and a hitdef to the state it will change to.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on September 19, 2019, 10:32:31 PM
Nicee, I really like the effects, good stuff.

Thanks man. Glad you like it.

I have a question, ReddBrink

Are you planning on making characters only or you're planning on making a Marvel Superheroes Mugen edition with DivineWolf gameplay?
Characters only. I have no plans for a full game project.


I do
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on September 21, 2019, 10:06:44 AM
Sorry for double posting but I have two more questions...

1) Iron Man will be able to fly around?

2) Ever thought about making War Machine??
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 21, 2019, 06:17:12 PM
Sorry for double posting but I have two more questions...

1) Iron Man will be able to fly around?

2) Ever thought about making War Machine??


1. No. He just has the air dashes.

2. I thought about it but its a tough call. If magus had released his war machine i would have definitely been making him (Proper credits given to the original authors of course).
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on September 21, 2019, 06:39:12 PM
Also since Mushy cancelled his normal Spidey will you do that version aswell along with 2099?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReduxMercenaryT on September 22, 2019, 01:00:18 AM
Sorry for double posting but I have two more questions...

1) Iron Man will be able to fly around?

2) Ever thought about making War Machine??


1. No. He just has the air dashes.

Man that is a let down. Glad you are still working on him regardless.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 22, 2019, 07:53:11 PM
Also since Mushy cancelled his normal Spidey will you do that version aswell along with 2099?

I didn't know he canceled his. I was only making 2099 because he was doing normal spidey, but i guess i will add spidey back into the list.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on September 30, 2019, 07:27:14 AM
Looking for some suggestions on Micro Missile velocity.

Velocity Code
Spoiler, click to toggle visibilty

These are the current vels i have been using but i need something different. Mainly better tracking vels & to help make the missiles feel realistic and useful (not overpowered)

Using the vels above has odd effects like this one where the missiles sometimes stop just above the opponent and causes my favorite flipping bug lol.

Any suggestions or assistance is greatly appreciated.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on October 01, 2019, 11:46:29 AM
1. No. He just has the air dashes.

2. I thought about it but its a tough call. If magus had released his war machine i would have definitely been making him (Proper credits given to the original authors of course).

Fascinating

Looking for some suggestions on Micro Missile velocity.

Velocity Code
Spoiler, click to toggle visibilty

These are the current vels i have been using but i need something different. Mainly better tracking vels & to help make the missiles feel realistic and useful (not overpowered)

Using the vels above has odd effects like this one where the missiles sometimes stop just above the opponent and causes my favorite flipping bug lol.
[youtube]https://www.youtube.com/watch?v=Jmxr0qUpfVA&feature=youtu.be[/youtube]
Any suggestions or assistance is greatly appreciated.

Hmm... this must be a anti-air move

Original: The missiles should go up and down diangle, shouldn't fellow the opponent

EX: Probably should put three missiles if not it's all good but make'em fellow the opponent
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: SwordmasterZack on October 01, 2019, 04:06:02 PM
Will your characters had chain combos.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on October 02, 2019, 06:10:25 AM
Hmm... this must be a anti-air move

Original: The missiles should go up and down diangle, shouldn't fellow the opponent

EX: Probably should put three missiles if not it's all good but make'em fellow the opponent
I already know how the missiles are going to work. I was just asking for better triggers for tracking.

Will your characters had chain combos.
No. None of my characters will have chain combos.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on October 03, 2019, 07:20:56 AM
Final version of the captain america palette template is now available.
Special thanks to davismaximus.
(https://i.imgur.com/sAdLK7y.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: DeathScythe on October 03, 2019, 09:17:30 AM
That's a lot of colors, can imagine how much work would be CSing this.
Anyway, while testing a few colors, I noticed the yellow part of the arms is not listed in the template.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: desertstorm1909 on October 03, 2019, 05:15:47 PM
Maybe the belt buckle should be separate from the legs?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: RagingRowen on October 03, 2019, 05:55:55 PM
May I suggest posting the CSs on the first post?
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on October 04, 2019, 12:06:55 AM
That's a lot of colors, can imagine how much work would be CSing this.
Anyway, while testing a few colors, I noticed the yellow part of the arms is not listed in the template.
Fixed. I'll put it up on the first post in a bit.

Maybe the belt buckle should be separate from the legs?

I dont think there is any room left in palette table for it. i will check though.

May I suggest posting the CSs on the first post?

Done.

EDIT: First post updated!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on October 04, 2019, 03:26:45 AM
I already know how the missiles are going to work. I was just asking for better triggers for tracking.

Well, I don't think the tracking needs any improvement. It looks pretty good.

None of my characters will have chain combos.

Interesting
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mushypepito123 on October 04, 2019, 07:31:49 AM
when was the last time i was last here? i almost died from a gunshot. but hey, it's good to see the iron man on going.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on October 04, 2019, 09:59:33 PM
when was the last time i was last here? i almost died from a gunshot. but hey, it's good to see the iron man on going.


Whoa!! :yikes: What happened!? Are you alright??
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mushypepito123 on October 05, 2019, 11:35:11 AM
when was the last time i was last here? i almost died from a gunshot. but hey, it's good to see the iron man on going.


Whoa!! :yikes: What happened!? Are you alright??

bank robbery, i was trying to deposit my money. don't ask me more because it's painful to tell you.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr. Giang on October 05, 2019, 12:04:22 PM
when was the last time i was last here? i almost died from a gunshot. but hey, it's good to see the iron man on going.


Whoa!! :yikes: What happened!? Are you alright??

bank robbery, i was trying to deposit my money. don't ask me more because it's painful to tell you.

Then it is probably not a good idea to boast about it like some sort of big deal on every damn threads you commented.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mushypepito123 on October 05, 2019, 12:26:48 PM
when was the last time i was last here? i almost died from a gunshot. but hey, it's good to see the iron man on going.


Whoa!! :yikes: What happened!? Are you alright??

bank robbery, i was trying to deposit my money. don't ask me more because it's painful to tell you.

Then it is probably not a good idea to boast about it like some sort of big deal on every damn threads you commented.

what the actual hell is wrong with you? i only replied nicely!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mr. Giang on October 05, 2019, 12:34:28 PM


what the hell is wrong with you? i only replied nicely!

Just point out the oblivious thing, such as how you have to drag your personal story to every single unrelated thread to look for attention. Just stop it, no one wants to hear about "your tragic shooting". If it is really painful to tell, might as well just keep it shut in your mind instead of bringing it everywhere.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mushypepito123 on October 05, 2019, 12:36:06 PM


what the hell is wrong with you? i only replied nicely!

Just point out the oblivious thing, such as how you have to drag your personal story to every single unrelated thread to look for attention. Just stop it, no one wants to hear about your tragic shooting. If it is really painful to tell, might as well just keep it shut in your mind instead of bringing it everywhere.

i did not seek attention! nor even noticed that my comments are becoming off-topic thanks to people keep questioning me if i'm ok!
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on October 05, 2019, 12:52:50 PM
Try to keep personal stuff out of someone else's thread and stay on topic. Glad you're ok though.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: Mushypepito123 on October 05, 2019, 01:00:53 PM
Try to keep personal stuff out of someone else's thread and stay on topic. Glad you're ok though.

alright, but ok.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: lui on October 05, 2019, 06:21:08 PM


what the hell is wrong with you? i only replied nicely!

Just point out the oblivious thing, such as how you have to drag your personal story to every single unrelated thread to look for attention. Just stop it, no one wants to hear about "your tragic shooting". If it is really painful to tell, might as well just keep it shut in your mind instead of bringing it everywhere.

he's 14. give him a break, you're being a bit overly harsh which is something im very much guilty of myself at times. as someone who is from the phillipenes myself, i can see why some of the shit he's saying can sorta weigh on him.

i do agree he should keep it on topic and reddbrink already gave him a good post about telling him to keep it on topic, but you're just being a dick right now with unneeded potshots towards him :/
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: rafhot on October 05, 2019, 06:51:10 PM
can i request to palette artists on this project to create some palettes? i tried myself but the result was not much good

a new fantastic four color for this ironman
(https://vignette.wikia.nocookie.net/marveldatabase/images/1/19/What_If%3F_Newer_Fantastic_Four_Vol_1_1_Textless.jpg/revision/latest/scale-to-width-down/200?cb=20081207160316)
 
and also a war of the gems snescolors

something inspired on those colors:
(https://i1.wp.com/kultureshocked.com/wp-content/uploads/2018/07/war-of-the-gems-3.png?resize=516%2C422&ssl=1)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on October 06, 2019, 09:13:38 AM
and also a war of the gems snescolors

something inspired on those colors:
(https://i1.wp.com/kultureshocked.com/wp-content/uploads/2018/07/war-of-the-gems-3.png?resize=516%2C422&ssl=1)

Here is my attempt at a WotG palette.
(https://i.imgur.com/gE6rsiD.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: rafhot on October 06, 2019, 06:49:46 PM
thanks

here my attempt to make the fantastic four iron man
(https://i.imgur.com/ZxPEzpD.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on October 07, 2019, 04:53:23 AM
thanks

here my attempt to make the fantastic four iron man
(https://i.imgur.com/ZxPEzpD.png)

The shading needs a bit of work but not bad.
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: rafhot on October 07, 2019, 02:43:19 PM
fifith attempt :)
(https://i.imgur.com/SJ89RFb.png)
Title: Re: Marvel Project Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on October 07, 2019, 11:10:09 PM
fifith attempt :)
(https://i.imgur.com/SJ89RFb.png)
Much better. Thanks for the palette rafhot.
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on November 18, 2019, 07:38:44 PM
Does anyone know here i can find this unibeam FX on an angle?
(https://i.imgur.com/2OO4mwq.gif)
I do know that i can use angledraw to angle the FX, but it is incredibly tedious to draw collisions for it. The constant trial and error is an absolute pain, especially when i have to draw them on 4 different beams of various sizes. any help with this is greatly appreciated.
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: desertstorm1909 on November 18, 2019, 08:42:00 PM
maybe angle it in the photo editor in FF?? that's what I did for this
(https://i58.servimg.com/u/f58/19/02/73/58/mugen011.png) (https://servimg.com/view/19027358/119)

(https://i58.servimg.com/u/f58/19/02/73/58/mugen012.png) (https://servimg.com/view/19027358/120)
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: Koopa901 on November 19, 2019, 10:35:59 PM
check out Buckus Cyclops.....i think he uses angle draw........or Infinite's Ryu
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: LebKeller on December 07, 2019, 04:14:26 PM
This iron man is looking so good! How far is it from completion if I may ask?
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: verz36 on December 08, 2019, 04:51:15 AM
it might be tedious but angle draw might be the best option because depending on the opponent distance u going to need different angles to make the move work.anyways i hope u resolve this issue, im waiting for your release of this iron man.  ;)
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on January 31, 2020, 12:42:33 AM
Decided to stop being lazy and continue working on iron man. this is what i have going on right now. collisions for repulsor blast.
(https://i.imgur.com/kFskUXC.png)
Any better suggestions on how to colllision to this? cause its going to be far worse once i get to the medium and strong variants of repulsor blast.
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on January 31, 2020, 03:31:04 AM
I don't know. I got some videos here...

Repulsor Blast


Repulsor Blast (EX Version)
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on January 31, 2020, 03:58:57 AM
I don't know. I got some videos here...

Repulsor Blast
[youtube]https://m.youtube.com/watch?v=q_fhlntzL5s[/youtube]

Repulsor Blast (EX Version)
[youtube]https://m.youtube.com/watch?v=SxpLXN-5dZA[/youtube]

i wasn't talking about how the move works. i was mainly asking for collision box advice.
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: SquidlyPoli1 on January 31, 2020, 04:28:25 AM
Any better suggestions on how to colllision to this? cause its going to be far worse once i get to the medium and strong variants of repulsor blast.

These are how the collisions looked in Marvel Super Heroes (from a Mame-RR collision box viewer):
(https://i.imgur.com/RC0e4STl.png)
I feel you could do something like this, but I also feel like it could depend on where you have the collisions of the blasts coming from. (Are they coming from the blast helpers themselves or Iron Man?)
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: DJMouF on January 31, 2020, 04:51:53 AM
My guy let me tell you that you did good on the collision boxes. But for future reference, before you place your collision boxes for an angle, go to the animation of the beam (or whatever), and on the bottom left there's an area where you can set your angle value in order for you to place your collision boxes properly because the beam will angle itself in the animation, but you'll have to do it for each frame though. then once your done just set it back to 0.
Just my method for it
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: Godlike Emerie on January 31, 2020, 05:31:30 AM
i wasn't talking about how the move works. i was mainly asking for collision box advice.

Oops
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on February 03, 2020, 02:15:17 AM
My guy let me tell you that you did good on the collision boxes. But for future reference, before you place your collision boxes for an angle, go to the animation of the beam (or whatever), and on the bottom left there's an area where you can set your angle value in order for you to place your collision boxes properly because the beam will angle itself in the animation, but you'll have to do it for each frame though. then once your done just set it back to 0.
Just my method for it
How do i set the angle with fighter factory? and which version of fighter factory do you use. Its probably staring me right in the face but i don't notice it lol.
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: Bento Neira on February 05, 2020, 04:17:41 PM
I believe he's talking about this animation feature, that's avaiable in Fighter Factory 3:

(https://i.imgur.com/oem18v0.png)


(I too didn't know it was there before DJMouF's comment! Lol :bjugoi:)


It's only avaiable if you set your character project to Mugen 1.1 (in the .def file), though;

So, if you wanna use this feature and still keep your character compatible with Mugen 1.0 and/or WinMUGEN, a strategy would be - and I believe that's what DJMouF was referring to - building up your animations and CLSN boxes using the 1.1 scaling, and then removing those scale & angle parameters from the .air file just to replicate them with AngleDraw, in your characters's code.
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on February 16, 2020, 05:49:56 AM
The collisions on repulsor blast have been finished.
(https://i.imgur.com/5uZnNbr.png)
I will note that this is the strong version and the 4th beam (Behind, diagonally up) is the full range of the strong beams.
I'll still attempt to make some minor adjustments here and there if something looks off.
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: ReddBrink on April 27, 2020, 02:23:58 AM
here is the completed version of micro missiles.

Next up, Smart mines.
Title: Re: Marvel & DC Projects Thread (Current W.I.P: Iron Man)
Post by: MatreroG on April 30, 2020, 04:19:17 PM
Cyrax's style. That's great.