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Help => M.U.G.E.N Development Help => Code Library => Topic started by: 2OS on October 07, 2019, 05:35:01 AM

Title: Infinite Rounds / "Nobody Wins" (Roundstate 4 Override)
Post by: 2OS on October 07, 2019, 05:35:01 AM
[State ]
type=assertspecial
trigger1=roundstate=3
flag=roundnotover


the code that's supposed to extend a round can actually do the polar opposite if it's executed early; this will end the round early with no declared winner bypassing roundstate 4.
Title: Re: Infinite Rounds / "Nobody Wins" (Roundstate 4 Override)
Post by: XGargoyle on October 07, 2019, 08:32:38 PM
Some additional notes:

- Win (and WinKO, WinTime, WinPerfect) and Lose (and LoseKO, LoseTime) triggers will still work, even if no round is actually won or lost
- RoundNo will still increase, even if no round is won/lost
- MatchOver will not trigger, as long as the AssertSpecial is active. That means, you will need to somehow disable it during the fight and aftewards win 2 actual rounds to get the MatchOver