The Mugen Fighters Guild
Help => M.U.G.E.N Configuration Help => Topic started by: Alexander666 on October 16, 2019, 05:57:49 AM
When l throw an attack like a fireball or some explotion, how can l make the AI get burned from it?, For example, when l throw a Fireball, l want the other char to get burned, something like when the char recieve inmediatly an specific attack, the sprite turns to color of the explotion, in this case something like color orange.
For example like this:
Do l have to modify or insert some code in Fighter Factory, or what do l have to do? :( :???:
In your hitdef:
palfx.time = 0
palfx.mul = 0,0,0
palfx.add = 0,0,0
modify them, they use RGB values.
Additionally, you can use an explod (like a fire animation) and bind it to the target.
Thanks again dude, you are the best