The Mugen Fighters Guild

Help => M.U.G.E.N Configuration Help => Topic started by: Alexander666 on October 16, 2019, 05:57:49 AM

Title: Help with an explosion from a char
Post by: Alexander666 on October 16, 2019, 05:57:49 AM
When l throw an attack like a fireball or some explotion, how can l make the AI get burned from it?, For example, when l throw a Fireball, l want the other char to get burned, something like when the char recieve inmediatly an specific attack, the sprite turns to color of the explotion, in this case something like color orange.

For example like this:
https://images.app.goo.gl/K1BqYXmbdsf2fudC8 (https://images.app.goo.gl/K1BqYXmbdsf2fudC8)

Do l have to modify or insert some code in Fighter Factory, or what do l have to do?  :( :???:
Title: Re: Help with an explosion from a char
Post by: -- on October 18, 2019, 05:02:25 AM
In your hitdef:

palfx.time = 0
palfx.mul = 0,0,0
palfx.add = 0,0,0

modify them, they use RGB values.

Additionally, you can use an explod (like a fire animation) and bind it to the target.
Title: Re: Help with an explosion from a char
Post by: Alexander666 on October 19, 2019, 05:10:56 AM
Thanks again dude, you are the best