The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: IKEISLEGEND on November 29, 2019, 04:10:38 AM

Title: Cvs2 ?????? Released
Post by: IKEISLEGEND on November 29, 2019, 04:10:38 AM
unknown is finished it took longer than expected to finish this I as my time has been going to other things. We know this character as Asura although it has no name according to the storyline. I liked Dick Buckus version but I wanted a cvs version of him and here it is. This character has two modes cvs2 style with grooves and a standard mugen style with no grooves the removal patch is in the character for those who rather the standard mugen playstyle. I only converted six pals for him so far I'll add more in a future update along with special intros with against other characters hes missing a few sounds as well. Its a pretty strong character enjoy





credits to Dick Buckus for the Sff, small port, and big port


Link to character  http://www.mediafire.com/file/q4ybn62ffa4aaht/unknown.rar/file



Title: Re: ?????? Released
Post by: BahamianKing242 on November 29, 2019, 08:29:16 AM
good stuff ike!
Title: Re: ?????? Released
Post by: IKEISLEGEND on November 29, 2019, 08:37:53 AM
thanks Bro
Title: Re: Cvs2 ?????? Released
Post by: Akito on November 29, 2019, 09:40:42 AM
I liked this, I'll make a CVS2 style Mugen with your char, thanks!
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on November 29, 2019, 09:59:06 AM
go ahead enjoy it
Title: Re: Cvs2 ?????? Released
Post by: RagingRowen on November 29, 2019, 10:28:41 AM
Already I'm confused to why you've got the x and y scale like that. He's perfect at 1x1.
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on November 29, 2019, 04:08:46 PM
It was my own personal setting he too wide in my HD setting so I adjusted
Title: Re: Cvs2 ?????? Released
Post by: RagingRowen on November 29, 2019, 04:34:52 PM
Ok, here's my full feedback:
1. There are CVS-styled Sprites for Goenitz by Dampir you could use for his intro, and is the yell at the end supposed to be from him?
2. May I also suggest other intros?
3. Shouldn't his Alt. Stance be animated.
4. It's peculiar that you mix voices from God Rugal and Oni, with some random Akuma voices.
5. His Taunt should have a stomp sound like Akuma had.
6. His Far HK is +7 on Block.
7. I'd suggest buffing his Shoryukens.
8. Shouldn't his Light DP,K knock the opponent upwards for multiple hits like Akuma's Tatsumaki (Same with the Medium)? And his Heavy DP,K falls a bit fast.
9. The Shoryuken on his Level 1/2 QCFx2,K should have a bit more horizontal range. And the Level 2 version does less damage than the Level 1.
10. The Super sparks on his Misogi, MAX QCFx2,k and Shun Goku Satsu are out of place.
11. He's a bit shaky when dragging the opponent during the God Press and Gigantic Pressure.
Edit: His Standing MP is also out of place, maybe a few more moves too.
I could also do a quick readme with the Movelist if you want.

Last Edit: I'd suggest swapping his God End and Messatsu Go Hadou commands and make the Gohadou QCFx2,p.
Title: Re: Cvs2 ?????? Released
Post by: DeathScythe on November 29, 2019, 04:55:31 PM
Two minutes of gameplay
(https://i.imgur.com/cbUSoc1.png)

Ok, where should we start?

- CLSN are really bad. Some frames have too much boxes, some don't even have boxes, and some attacks have infinite priority. Some attacks don't even connect because of bad placement of CLSN. I suggest you look for some official hitboxes to have an idea on how they work.
- The x and y scale is really weird.
- Some effects stay on the screen if you cancel the move, and some don't have alpha transparency for some reason
- The voices are also really weird, a mix of different characters voices, don't sound good.
- Why is his stance animation static? I remember Buckus stance having more frames.
- A lot of missaligned effects.

I've tested only for a few minutes, there's probably more. You really need to rework these things I mentioned.

More pics in the spoiler:
Spoiler, click to toggle visibilty
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on November 29, 2019, 09:14:52 PM
Ok, here's my full feedback:
1. There are CVS-styled Sprites for Goenitz by Dampir you could use for his intro, and is the yell at the end supposed to be from him?
2. May I also suggest other intros?
3. Shouldn't his Alt. Stance be animated.
4. It's peculiar that you mix voices from God Rugal and Oni, with some random Akuma voices.
5. His Taunt should have a stomp sound like Akuma had.
6. His Far HK is +7 on Block.
7. I'd suggest buffing his Shoryukens.
8. Shouldn't his Light DP,K knock the opponent upwards for multiple hits like Akuma's Tatsumaki (Same with the Medium)? And his Heavy DP,K falls a bit fast.
9. The Shoryuken on his Level 1/2 QCFx2,K should have a bit more horizontal range. And the Level 2 version does less damage than the Level 1.
10. The Super sparks on his Misogi, MAX QCFx2,k and Shun Goku Satsu are out of place.
11. He's a bit shaky when dragging the opponent during the God Press and Gigantic Pressure.
Edit: His Standing MP is also out of place, maybe a few more moves too.
I could also do a quick readme with the Movelist if you want.

Last Edit: I'd suggest swapping his God End and Messatsu Go Hadou commands and make the Gohadou QCFx2,p.




1. the sprites aren't an issue although they couldn't have been better animated but I'll look at those

2. I'm open to suggestions

3. yea it is but I dont personally care for it

4. his voices are off as a whole as I mentioned in the post that I'll add sounds for him

5. yea I missed the taunt

6. +7 ? Dont see a problem there it has a 5 frame recovery so it's fine actually

7. Dragon fist does need invincibility on start up

8. the behavior on it is fine it doesn't hit like Akuma because its not akuma. The vel is to fast tho thanks


9.  thier could be more range but it's not an actual issue the damage is fine level 2 does more damage than level 1 are you in 1.1


10.  Fixed the spark pos and the max 3 with kick spark pos is ok to me check the spark for dp supers its kinda the same


11. I actually like the shaking makes it look a bit more dramatic also his standing mid punch is fine but there's no clsn on his arm tho I'll add that



He pretty much has all the same moves I didnt really care for a command list but if you want to make one sure go ahead
Title: Re: Cvs2 ?????? Released
Post by: RagingRowen on November 29, 2019, 09:22:58 PM
Fair enough, Movelist on the line:
Spoiler, click to toggle visibilty
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on November 29, 2019, 11:15:52 PM
Two minutes of gameplay


Ok, where should we start?

- CLSN are really bad. Some frames have too much boxes, some don't even have boxes, and some attacks have infinite priority. Some attacks don't even connect because of bad placement of CLSN. I suggest you look for some official hitboxes to have an idea on how they work.
- The x and y scale is really weird.
- Some effects stay on the screen if you cancel the move, and some don't have alpha transparency for some reason
- The voices are also really weird, a mix of different characters voices, don't sound good.
- Why is his stance animation static? I remember Buckus stance having more frames.
- A lot of missaligned effects.

I've tested only for a few minutes, there's probably more. You really need to rework these things I mentioned.

More pics in the spoiler:
Spoiler, click to toggle visibilty



Ok the CLSN issues are ok though their are a few anims that are off thats normal considering the hundreds of anims there are so "really bad'" is a terrible analysis they are fine few tweaks are needed. ALL his attacks connect fine and the priority is fine nice try tho. Infinite priority ? I never even heard of that you saying anything on the post now

the x y scale  I mentioned above why I changed the x scale the y scale is the cvs2 sizing  of Rugal as its supposed to be so no issuse there but ill adjust the x scale back for everyone

I did see that heaven on the screen when you alpha cancel its been fixed thanks. All effect have transparency
 that need it Im lost there



Hes supposed to be two fighters in one that explains the multi voice thats actually cool though they need updating


His stance doesnt repeat because I didnt like it much but Ill set it back for everyone else

The super start up was off on a few moves its been updated.


Attacks from tall characters wiffing on small characters happen all the time in fighting games thats not a universal issue judging by your feedback I
can tell you are inexperienced  with fighting games this occurs in all top fighting games nobody named this an officall issue but thanks for the feedback anyways



(https://cdn.discordapp.com/attachments/613208876782845952/650066064285368332/cvs2_standing_jab_wiff_because_hes_a_tall_character_.png)
Title: Re: Cvs2 ?????? Released
Post by: Amidweiz on November 30, 2019, 12:25:35 AM
Infinite priority ? I never even heard of that you saying anything on the post now

Ok then. (https://streamable.com/0g7s4) See how asura's s.MP (you can also do this with s.HP as well) is pretty much winning all trades with kfm's s.LP. That's infinite priority/weapon priority. When not on a perceived weapon, it looks terrible and pretty much makes s.MP or s.HP the best normals to use period.

the x y scale  I mentioned above why I changed the x scale the y scale is the cvs2 sizing  of Rugal as its supposed to be so no issuse there but ill adjust the x scale back for everyone

That only applied when it comes to the characters with CPS2 sprites, not the originally sprited ones like god rugal here (asura in this case but this still doesn't excuse it... also if fixes the s.LP not hitting KFM lol)

Attacks from tall characters wiffing on small characters happen all the time in fighting games thats not a universal issue judging by your feedback I
can tell you are inexperienced  with fighting games this occurs in all top fighting games nobody named this an officall issue but thanks for the feedback anyways

(https://cdn.discordapp.com/attachments/613208876782845952/650066064285368332/cvs2_standing_jab_wiff_because_hes_a_tall_character_.png)

Just because yamazaki can't hit nakoruru (a small character in CVS2 BTW) in CVS2 does not excuse asura from fucking whiffing KFM with his s.LP up close... also nice ad hominem.
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on November 30, 2019, 12:37:56 AM
Fair enough, Movelist on the line:
Spoiler, click to toggle visibilty

this is great         ???? execution change it  to violent choke

Messatsu Wave is cool


Shoryu Heaven  -- Messatsu  Gou  Heaven


Title: Re: Cvs2 ?????? Released
Post by: RagingRowen on November 30, 2019, 12:42:48 AM
this is great         ???? execution change it  to violent choke

Messatsu Wave is cool

Shoryu Heaven  -- Messatsu  Gou  Heaven

The ??? Execution is just the Rugal Execution used by God Rugal, it's the exact same move so I don't understand the name change.

I may or may not consider the next 2. I chose Shoryu Heaven in a similar manner to Sean's Shoryu Cannon.

Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on November 30, 2019, 01:02:01 AM
Infinite priority ? I never even heard of that you saying anything on the post now

Ok then. (https://streamable.com/0g7s4) See how asura's s.MP (you can also do this with s.HP as well) is pretty much winning all trades with kfm's s.LP. That's infinite priority/weapon priority. When not on a perceived weapon, it looks terrible and pretty much makes s.MP or s.HP the best normals to use period.

the x y scale  I mentioned above why I changed the x scale the y scale is the cvs2 sizing  of Rugal as its supposed to be so no issuse there but ill adjust the x scale back for everyone

That only applied when it comes to the characters with CPS2 sprites, not the originally sprited ones like god rugal here (asura in this case but this still doesn't excuse it... also if fixes the s.LP not hitting KFM lol)

Attacks from tall characters wiffing on small characters happen all the time in fighting games thats not a universal issue judging by your feedback I
can tell you are inexperienced  with fighting games this occurs in all top fighting games nobody named this an officall issue but thanks for the feedback anyways

(https://cdn.discordapp.com/attachments/613208876782845952/650066064285368332/cvs2_standing_jab_wiff_because_hes_a_tall_character_.png)

Just because yamazaki can't hit nakoruru (a small character in CVS2 BTW) in CVS2 does not excuse asura from fucking whiffing KFM with his s.LP up close... also nice ad hominem.



I see........ well kfm wasnt meant to be a competitive chatacter as is this is where priority actually matters test against other cvs2 chars and see the result on who wins or trades


I been playing cvs2 since I was a kid so its  nothing you can tell me about the game I dont already know the scaling matches Rugals I been through every chars scaling already .


that Yamazaki wiff is one of many instances in that in that game and in fighting games I guess capcom should scale sentinal so his standing hard punch can hit or maybe  snk  should scale krauser so he wont wiff or maybe kenshiro the hokto no ken chars cuz they wiff all day long especally on kfm lul......... Btw watch a cvs2 evo match and let me know how many time you even see a standing mid punch from any char let alone simultaneous mid punches GGs



Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on November 30, 2019, 01:13:20 AM
this is great         ???? execution change it  to violent choke

Messatsu Wave is cool

Shoryu Heaven  -- Messatsu  Gou  Heaven

The ??? Execution is just the Rugal Execution used by God Rugal, it's the exact same move so I don't understand the name change.

I may or may not consider the next 2. I chose Shoryu Heaven in a similar manner to Sean's Shoryu Cannon.



well in that case you are doing the move list  you can keep the Shoryu heaven its fine
Title: Re: Cvs2 ?????? Released
Post by: Orochi Gill on November 30, 2019, 01:16:53 AM
Please don't double post.
Title: Re: Cvs2 ?????? Released
Post by: Amidweiz on November 30, 2019, 01:47:06 AM
I see........ well kfm wasnt meant to be a competitive chatacter is this is where priority actually matters test against other cvs2 chars and see the result on who wins or trades

Ummm, what does kfm not being a "competitive character" have to do infinite priority that shouldn't be there in the first place. This is just basic shit that should know when making a character with custom CLSNs. I showed you what happens when the CLSNs have them.

I been playing cvs2 since I was a kid so its  nothing you can tell me about the game I dont already know the scaling matches Rugals I been through every chars scaling already .

And how does playing said game as a kid relate to know said scaling of each character and how it applies to mugen without any evidence that it should be what you set it at currently. I've looked at warusaki3's god rugal for reference and it's x = 1 and y = 1

that Yamazaki wiff is one of many instances in that in that game and in fighting games I guess capcom should scale sentinal so his standing hard punch can hit or make snk  should scale krauser so he wont wiff or maybe kenshiro the hokto no ken chars cuz they wiff all day long especally on kfm lul......... Btw watch a cvs2 evo match and let me know how many time you even see a standing mid punch from any char let alone simultaneous mid punches GGs

The thing is with characters from the atlus hokuto no ken FG, most conversions have their CLSN's accurate to source so they have no choice but to wiff kfm. (no that they need it considering the characters that come from said game) Your character doesn't have that excuse, it's custom, it was only ever referenced in an ending in CVS2 (https://youtu.be/l1i8wJ02AIc?t=55). It wiffs the character that comes with a fresh download of the engine up close... I don't think I need to say anything more but fix your CLSNs they're bad.
Title: Re: Cvs2 ?????? Released
Post by: DeathScythe on November 30, 2019, 02:18:24 AM
Ok the CLSN issues are ok though their are a few anims that are off thats normal considering the hundreds of anims there are so "really bad'" is a terrible analysis they are fine few tweaks are needed. ALL his attacks connect fine and the priority is fine nice try tho. Infinite priority ? I never even heard of that you saying anything on the post now
If you think this is "fine", ok then. I just have never seen any char with that kind of CLSN, where you have no blue box covering red boxes, where you don't have a blue box that goes to his feet (except for a few jumping attacks) causing crouching attacks to miss, and so on. Take a look here if needed.
http://kod.trinitymugen.net/K.O.D's_Basic_CLSN_Tutorial.html

the x y scale  I mentioned above why I changed the x scale the y scale is the cvs2 sizing  of Rugal as its supposed to be so no issuse there but ill adjust the x scale back for everyone
The "cvs2 scale" you're talking about applies only to some characters as mentioned already, for example Cammy and Sakura who had their original sprites recycled from CPS2 games where the screen ratio is different. CPS2 screen is 384 x 224 while CVS2 uses standard 320 x 240. Characters with new sprites on this game, such as Rugal and probably all SNK fighters, are already designed to work with the CVS2 ratio, so there's no need to scale them.

Attacks from tall characters wiffing on small characters happen all the time in fighting games thats not a universal issue judging by your feedback I
can tell you are inexperienced  with fighting games this occurs in all top fighting games nobody named this an officall issue but thanks for the feedback anyways
It happens on tall vs small characters, I know that, but KFM is not small and it still wiffs. If you take Rugal as an example (since he and Asura should be the same height), he doesn't wiff KFM on any attack.
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on November 30, 2019, 08:56:40 AM

The "cvs2 scale" you're talking about applies only to some characters as mentioned already, for example Cammy and Sakura who had their original sprites recycled from CPS2 games where the screen ratio is different. CPS2 screen is 384 x 224 while CVS2 uses standard 320 x 240. Characters with new sprites on this game, such as Rugal and probably all SNK fighters, are already designed to work with the CVS2 ratio, so there's no need to scale them.


Well if that was true I wouldnt have scaled his height then your analysis is incorrect warus scaling is broken as all the cvs characters are ive fixed that as well you over look basic things like that because you busy trolling on coders work dam near every basic thing on these characters are broken like walking running jumping gauge function and you didnt put any effort into seeing that they get fixed or you didnt know that its broke and thought it was fine like the scaling. If your serious about this look into it you ll see








[/quote]
It happens on tall vs small characters, I know that, but KFM is not small and it still wiffs. If you take Rugal as an example (since he and Asura should be the same height), he doesn't wiff KFM on any attack.
[/quote]

well you blind because he much shorter than the character I coded and rugals jab is a low jab not straight across like  this character is  I guess you over looked that  too or didnt really know rugals  jab was low



What happened here ????????


(https://cdn.discordapp.com/attachments/257596002209497088/650243179261722625/Untitled.png)



And here???????



(https://cdn.discordapp.com/attachments/257596002209497088/650243424259276825/wiff_again.png)






Title: Re: Cvs2 ?????? Released
Post by: DGO on November 30, 2019, 09:14:48 AM
sweet mother of god... rugal    :coollove:
Title: Re: Cvs2 ?????? Released
Post by: DeathScythe on November 30, 2019, 09:27:17 AM
Oh, nvm, you're right. The images clearly shows that I was wrong.
I'm sorry, I'm a bit inexperienced with fighting games, I should have looked better.
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on November 30, 2019, 09:38:39 AM
Maybe you should consider trying to help out with real issues like guard break stun hit vels that will get us somewhere.... People actually coming together to improve quality in mugen?? Yea right
Title: Re: Cvs2 ?????? Released
Post by: 【MFG】gui0007 on December 01, 2019, 05:10:58 PM
So, you'll not consider the feedbacks here and the fact that the damage scaling is all wrong and many sprites, fx and sparks are all out of place exactly because of the change in the character scale?
Title: Re: Cvs2 ?????? Released
Post by: Orochi Gill on December 01, 2019, 05:12:10 PM
Maybe you should consider trying to help out with real issues like guard break stun hit vels that will get us somewhere.... People actually coming together to improve quality in mugen?? Yea right

I'm going to have to ask you to cut this attitude please?
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on December 01, 2019, 05:24:06 PM
Maybe you should consider trying to help out with real issues like guard break stun hit vels that will get us somewhere.... People actually coming together to improve quality in mugen?? Yea right

I'm going to have to ask you to cut this attitude please?

Yea I'm done Orochi I  simply gave out what I received nothing more. A user responded to me  with profanity for no reason in this post, he should be checked for that Orochi
Title: Re: Cvs2 ?????? Released
Post by: 【MFG】gui0007 on December 01, 2019, 05:31:48 PM
Yea I'm done Orochi I  simply gave out what I received nothing more. A user responded to me  with profanity for no reason in this post, he should be checked for that Orochi

So a feedback is a profanity for you? Are you really care about improvement?
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on December 01, 2019, 05:41:06 PM
Yea I'm done Orochi I  simply gave out what I received nothing more. A user responded to me  with profanity for no reason in this post, he should be checked for that Orochi

So a feedback is a profanity for you? Are you really care about improvement?


No he literally used profanity.......

 my work is fine i haven't got any bad feed back on gameplay only positioning issues so I'm straight
Title: Re: Cvs2 ?????? Released
Post by: 【MFG】gui0007 on December 01, 2019, 06:05:00 PM

 my work is fine i haven't got any bad feed back on gameplay his positioning issues so I'm straight


Bad feedback? What?
Basically he pointed many issues that also your version of Charlie already have
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on December 01, 2019, 06:12:38 PM

 my work is fine i haven't got any bad feed back on gameplay his positioning issues so I'm straight


Bad feedback? What?
Basically he pointed many issues that also your version of Charlie already have

Where they gameplay issues??? Like punches kicks supers grabs gauge system etc???

Actually my bad he did point out a missing blue box on two punches that was it.. I wouldn't say I need to improve over a blue box on a punch
Title: Re: Cvs2 ?????? Released
Post by: Darkflare on December 01, 2019, 07:01:03 PM
No he literally used profanity.......
He used it as a form of emphasis. One time. Are you that soft that you can't handle a curse word?
Title: Re: Cvs2 ?????? Released
Post by: lui on December 01, 2019, 07:30:52 PM
Normally I'm all about calling people who leave feedback in a way that is insanely disrespectful for the sake of it, but I don't see that being the case here. One use of profanity isn't equal to what you're really accusing him of. His feedback is solid and the use of profanity is clearly being used to emphasize something.
Title: Re: Cvs2 ?????? Released
Post by: DeathScythe on December 01, 2019, 07:46:13 PM
my work is fine

See, I pointed out some errors expecting you would fix them, but you said that your work is fine, that you've been playing CVS2 for a long time (in other words, not accepting my feedback), calling me blind, saying I'm not experienced with fighting games, and so on.

If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.
Title: Re: Cvs2 ?????? Released
Post by: Umezono on December 01, 2019, 07:55:15 PM
Nobody here did anything crazy, they just gave you feedback and you flew off the handle immediately accusing people of not playing fighting games, etc and generally just having a bad attitude.

Its obvious you don't respond well to feedback, so if you're wondering why nobody is "coming together to improve quality," thats the reason.
Title: Re: Cvs2 ?????? Released
Post by: PeXXeR on December 01, 2019, 08:12:13 PM
You tend to shurg off people's legitimate feedback for some reason ?
Yes, your hitboxes are a mess and thats putting it lightly.

I suggest opening up CVS2 with cheat engine to see how  actual cvs boxes  are supposed to look to get a better understading.

Also most of your arguments about the hitboxes and priority are really poor and shows that you have no idea how these games work.
I don't claim to know all of this shit myself too but, people are giving you good feedback which is a rarity these days.
Title: Re: Cvs2 ?????? Released
Post by: lui on December 01, 2019, 08:16:48 PM
If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.

The profanity thing came from Amidweiz I believe
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on December 01, 2019, 08:20:25 PM
No he literally used profanity.......
He used it as a form of emphasis. One time. Are you that soft that you can't handle a curse word?


Its not that he cursed its that the Big Boss Orochi told me to chill with the attitude and dudes really cussin me out on the post like thats not attitude and I let him slide on that didnt respond to it
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on December 01, 2019, 08:24:30 PM
Normally I'm all about calling people who leave feedback in a way that is insanely disrespectful for the sake of it, but I don't see that being the case here. One use of profanity isn't equal to what you're really accusing him of. His feedback is solid and the use of profanity is clearly being used to emphasize something.


Ok he got that and the errors he pointed out that were actual errors have been updated for the record
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on December 01, 2019, 08:32:22 PM
my work is fine

See, I pointed out some errors expecting you would fix them, but you said that your work is fine, that you've been playing CVS2 for a long time (in other words, not accepting my feedback), calling me blind, saying I'm not experienced with fighting games, and so on.

If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.

smdh wasnt even talking bout you..................... The errors you pointed out have been updated for the record............................ If that was you talkig about the scaling issues for the Y scale, you are incorrect on that its not an issue I gave you proof from the actual game
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on December 01, 2019, 08:33:17 PM
If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.

The profanity thing came from Amidweiz I believe



yea he was who I was referring to..... not anyone else
Title: Re: Cvs2 ?????? Released
Post by: Mr. Fael on December 01, 2019, 08:38:26 PM
You don't need to quadruple post, just edit the first one with the other answers.
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on December 01, 2019, 09:06:26 PM
Nobody here did anything crazy, they just gave you feedback and you flew off the handle immediately accusing people of not playing fighting games, etc and generally just having a bad attitude.

Its obvious you don't respond well to feedback, so if you're wondering why nobody is "coming together to improve quality," thats the reason.


I didnt "fly off the handle" untill they did first I only gave them what they gave me perhaps you should go back to the start of the post to see who started negativity  and I didnt accuse people I accused him singular



You don't need to quadruple post, just edit the first one with the other answers.



thanks for the tip because its  a habit
Title: Re: Cvs2 ?????? Released
Post by: Orochi Gill on December 01, 2019, 09:13:01 PM
First off, don't quadruple post. You've been around long enough to know this.

Second, I can tell you didn't do what I asked in your post. Now I'm telling you. Shape up or ship out.
Title: Re: Cvs2 ?????? Released
Post by: Amidweiz on December 01, 2019, 09:24:18 PM
If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.

The profanity thing came from Amidweiz I believe

yea he was who I was referring to..... not anyone else

Really is this why you've completely ignored my criticism I said in posts coming after it because I emphasized how terrible it is to wiff kfm up close with your s.lp with "fucking" in the first post (which people have already told you this BTW.) Also this took me about a minute in fighter factory to fix it with your "professional gamer" scale (https://streamable.com/ry777) (which you still haven't provided any data-mined evidence towards this)
Title: Re: Cvs2 ?????? Released
Post by: DeathScythe on December 01, 2019, 09:35:04 PM
The profanity thing came from Amidweiz I believe

Oh... makes sense, I feel dumb now. lol
In that case, ignore what I said.
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on December 01, 2019, 10:03:08 PM
If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.

The profanity thing came from Amidweiz I believe

yea he was who I was referring to..... not anyone else

Really is this why you've completely ignored my criticism I said in posts coming after it because I emphasized how terrible it is to wiff kfm up close with your s.lp with "fucking" in the first post (which people have already told you this BTW.) Also this took me about a minute in fighter factory to fix it with your "professional gamer" scale (https://streamable.com/ry777) (which you still haven't provided any data-mined evidence towards this)


 I dont mind what you said I just thought it was attitude since attitude came up...........   I didnt Ignore you I responded to your post ........ The scaling you using Y = 1 is not accurate to the game but you can use it if you wish
Ive provided visual evidence of the games scaling I dont think I need to provide anymore over a jab but im glad you got the way you want it to be







The profanity thing came from Amidweiz I believe

Oh... makes sense, I feel dumb now. lol
In that case, ignore what I said.

Will Doo
 

Title: Re: Cvs2 ?????? Released
Post by: 【MFG】gui0007 on December 01, 2019, 10:24:41 PM
You need to change the effects scale/size aswell. That's why the sprites, fx and sparks are misaligned because of the character scale.
Title: Re: Cvs2 ?????? Released
Post by: IKEISLEGEND on December 02, 2019, 04:49:16 AM
You need to change the effects scale/size aswell. That's why the sprites, fx and sparks are misaligned because of the character scale.


Ive updated that as well I simply positioned them properly no scaling needed








[/quote]

Really is this why you've completely ignored my criticism I said in posts coming after it because I emphasized how terrible it is to wiff kfm up close with your s.lp with "fucking" in the first post (which people have already told you this BTW.) Also this took me about a minute in fighter factory to fix it with your "professional gamer" scale (https://streamable.com/ry777) (which you still haven't provided any data-mined evidence towards this)

[/quote]


Mr Amidweiz here it is again for you



(https://cdn.discordapp.com/attachments/613208876782845952/650895349917024307/mugen004.png)     (https://cdn.discordapp.com/attachments/296082653919182859/650905781264187403/wiff_again.png)