A new decade come a new year, which comes a new start on a new play style that I have been planning out since late last year on a more grounded base battle system loosely inspired by various SNK games including The King of Fighters in particular. It will be dubbed "Generation 2" and Eri Hasumi will be the first character to be in this style. With that said, the previous gameplay style for prior characters I've been releasing for the last year and a half will be dubbed as "Generation 1," which has not ceased for as I still plan to do more characters in that style, but I wanted to try something new for once. Partly related note, this will also be my first hi-res character.
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The main emphasis on this one will be the Style that can be chosen at the start of a match; Power and Speed. Power Style sacrifices movement speed and combo options for more damage per attack. Speed Style has superior mobility options with more combo and blockstring options, but requires longer combos to catch up with Power Style's damage output. This basically changes the way a character will be played quite a bit in spite of the moveset remaining the same between Styles.
If this takes off and is well-received, I may do more characters in Generation 2 gameplay.