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Sean Altly

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Messages by Sean Altly

    

Re: Last Bout: Styles Will Clash

 December 14, 2020, 03:45:31 PM View in topic context
 Posted by Sean Altly  in Last Bout: Styles Will Clash (Started by Sean Altly December 10, 2020, 05:52:56 AM
 Board: Projects

@Ziltoid

Thanks for noticing, that's what I was going for in most of these, although I know the Russian guy doing Sambo and the Brazilian guy doing BJJ were kind of predictable. As for more obscure styles, I was gonna have a guy who does Pencak Silat (like in the movie The Raid) but that tenth spot ende dup going to Zico because I wanted a Brazilian representative since Mugen has a large Brazilian community. Some other designs I considered were a Mexican aristocrat who fights with a wooden sword (I actually made a sprite of this guy but not sure what happened to it) and a woman from Ghana who uses Judo.

@Nedflaneurse

Thanks man, although I'm quite fond of the Siege design, I've been drawing the character in some form since high school with only slight changes throughout the years.

@Akito

Thanks, I was hoping the fact that he does BJJ/MMA wasn't too much of a stereotype. He's gonna be a bruiser.

@DJ_HANNIBALROYCE

Yes sir, this helps me out a LOT. I will PM you. Quavon Cannon is Canadian but he doesn't need like a Canadian accent, but Bryce will need a British accent so it depends on which one you can do. Gonna be awesome.

---------------------------

By the way, I added some movesets to the first post. I'll be adding some more today for Elle and Tristan.
    

Re: Last Bout: Styles Will Clash

 December 13, 2020, 03:29:42 AM View in topic context
 Posted by Sean Altly  in Last Bout: Styles Will Clash (Started by Sean Altly December 10, 2020, 05:52:56 AM
 Board: Projects

@The Street Fighter

Nice, once I get a little further into his sprites and I've figured out exactly what I need I will PM you!

@GreenZed

Yeah he'll get an updated video when I get the voice for him, but I've told them to take their time and there's no rush so it might be a while

@RagingRowen

Those are some good ideas, I'll make note of them. Sorry, but Illian's black lips are integral to his design for me!
    

Re: Last Bout: Styles Will Clash

 December 11, 2020, 05:23:10 AM View in topic context
 Posted by Sean Altly  in Last Bout: Styles Will Clash (Started by Sean Altly December 10, 2020, 05:52:56 AM
 Board: Projects

@GreenZed

Yeah I was contacted by a user here about a native Russian speaker doing the lines for me so I'm waiting on those to update the voice.

Speaking of Voice Actors, the only characters that have VAs are Tristan, Illian, and Elle, so if anyone is interested in the other characters hit me up. I know Mugen has lots of Brazilian users and creators so I'm sure someone can voice Zico for me. The Street Fighter, you said  you're Norwegian, maybe you would want to take a crack at voicing Atleif if you have decent recording equipment? I'm trying to make sure the character's voices are authentic. I figure the hardest roles to fill will be Vidael and Siege, so I'll probably go to the Voice Acting Club for those, but the other characters are wide open!

As for CvTW, not abandoning it, I will be releasing everything I've done so far, just not sure if it  will be individual releases (like Mario and Falcon) or a game update. Either way, I'll be putting CvTW Goku, Kung Fu Man, Akuma, Fiona and Bloodtide all out soon because they're all done.

@Chris20855

Thanks man!
    

Re: Last Bout: Styles Will Clash

 December 10, 2020, 09:40:35 PM View in topic context
 Posted by Sean Altly  in Last Bout: Styles Will Clash (Started by Sean Altly December 10, 2020, 05:52:56 AM
 Board: Projects

Oh word, thanks, I'll fix that!
    

Re: Last Bout: Styles Will Clash

 December 10, 2020, 09:16:58 PM View in topic context
 Posted by Sean Altly  in Last Bout: Styles Will Clash (Started by Sean Altly December 10, 2020, 05:52:56 AM
 Board: Projects

Curious, why Jeet kune do for Vidael?

I just liked the juxtaposition of a Bruce Lee-style character who doesn't look like Bruce Lee like most of them do (Fei Long, Jann Lee, both Laws, etc.). When I first posted her design MC2 pointed out that Chie Satonaka is similar to this (young girl who fights like Bruce Lee), but yeah, I just liked the idea of it.

Vidael's throw's hitcount isn't two like it should be. The same problem is for the elbow supermove, the hitcount doesn't raise after each hit.
HitAdd should be used for the throw, not sure about the super, maybe you have a numhits = 0 in the hitdef if it's all physical attacks and not an actual throw super.

Yeah, still very much a work in progress so there's still a bunch of stuff to work on, but thanks for pointing it out, it's the type of thing I tend to miss!
    

Last Bout: Styles Will Clash

 December 10, 2020, 05:52:56 AM View in topic context
 Posted by Sean Altly  in Last Bout: Styles Will Clash (Started by Sean Altly December 10, 2020, 05:52:56 AM
 Board: Projects



I think I've finally made enough progress with this, and I've committed to commissioning an original screenpack by Mordecool, to the point where I can make a project thread.

I have wanted to make my own spin on the "World Warrior Tournament" for a very long time. Many of these character designs have existed in some form for me since middle and high school when I would "create" my own Street Fighter characters for imaginary Street Fighter sequels.

I'm going to copy and paste the basic game description from an idea engineering thread I made long ago:

OVERVIEW

The basic concept is that it's a World Warrior style tournament. I've always wanted to make a game like that, and yes I know, the idea of a WW tournament has been done to death. The idea here is that I'm trying to avoid stereotypes, or at the very least, provide interesting twists to the stereotypes or maybe focus on different ones (for example, my Japan rep isn't a karate character or a sumo, but a Kenta Kobashi-esque aging puroresu star). You may remember me mentioning this in my Random Sprite Thread, but some of the ideas and characters have changed since then.

The roster would be small and there would be great emphasis on the Tournament concept, the tourney itself being this globally televised sensation. You'll notice each character has a "nickname," a concept I borrowed from P4A. I really like the idea that these fighters are having to brand themselves to stand out in this huge spectacle of a tournament. I'll explain more about that further on. Here are the planned characters, with any sprites I have to represent them:

PRESENTATION

The whole game would be presented like a huge PPV-style event. Each character would have an "Intro" that's basically a tale of the tape, with a voice over "announcing" their info as if they're about to come to the ring.

Each stage would start as a blank canvas with a ton of people in the audience watching, big screens in the background. Then there would be a wire-frame (or something similar) wipe that changes the floor and background into a "stage" representing one of the countries in the game (a concept I borrowed from the Tekken movie and considered using in CvTW).

The Win Screen would look like a post match interview, with someone holding a microphone up to the winner's mouth and them posing, the win quote being some trash talk or whatever directed at who they just beat.

The VS screen would be a split screen, with each side a front view of the character walking down the aisle, like a wrestling or UFC entrance. It's be fun IMO because you could display some personality in these VS portraits. For example, Tristan would be smiling and have his hand up waving, soaking up all the attention, and Sasuke Saito (the Japanese wrestler) would be wearing an elaborate rob and look all serious and determined.

I think you get the general idea.

Here is a look at the awesome screenpack so far by Mordecool:

Spoiler, click to toggle visibilty

GAMEPLAY

The game will have a 4 button layout, but I plan on being generous with command normals. There will be a throw button ala CvTW, and another button with as of yet unspecified usage. I will not be using universal chains or magic series. I'll be consulting with some people to try to create a balanced, more deliberate fighting system that focuses less on easy strings like in CvTW/SHADEs.

The game will revolve around the Offense/Defense system. This is something I really thought I'd come up with until it was pointed out to me that the game Rumble Fish already did it. However I've had my heart set on it for so long that I can't let it go.

There will be two meters, each with two sections. One is the Offense Meter and one is the Defense Meter. You would fill the offense meter by attacking, landing hits, or with continuous forward advancement. You'd fill the Defense Meter by guarding, performing counters/reversals, or with continuous backward movement.

The supers are called Offense Drives and Defense Drives. Offense Drives are done with a full Offense meter, while Defense Drives are done with a full Defense Meter. Offense Drives will usually do more damage, but will be riskier and less safe. Defense Drives will vary by character. They might be utility supers, anti-air supers, specific situational supers like a counter, or a very safe move with low risk.

Each character has a critical technique called a Maximum Over Drive (or M.O.D.). This move uses both Offense Meter and Defense Meter.

The offense meter can have two full stocks. One stock is used for EX moves, while both stocks are used for Offense Drives.

The defense meter can also have two full stocks. One stock is used for an Alpha Counter-style move while blocking. Two stocks are used for Defense Drives.

OTHER NOTES

As of right now, four characters for the game have full, completed spritesets. I managed to get two of those characters done in the last two months, and I've been really motivated so I don't think the 10 character roster is too ambitious. Who are they though? Well:


(Colors and artwork are unfinished)

From left to right they are:

Illian Federov
  -Country of Origin: Russia
  -Fighting Style: Sambo
  -Nickname: The Crimson Tide of Change
  -Bio: The final boss of the game. Illian is a displaced Russian despot planning a huge coup, but is distracted by the tournament because his ego requires that he proves his own strength whenever possible.

MOVESET IN SPOILER
Spoiler, click to toggle visibilty

Siege (Real Name Unknown)
  -Country of Origin: Unknown
  -Fighting Style: Unknown
  -Nickname: The First Lady of War
  -Bio: The sub-boss and Illian's right hand woman. She is mostly silent but calculating and lethal. She enters the tournament alongside Illian to make sure he doesn't stray too far from their coup plans.

Zico Silva
  -Country of Origin: Brazil
  -Fighting Style: Brazilian Jiu Jitsu/MMA
  -Nickname: The Next Big Thing in Bloodsports
  -Bio: A famously violent MMA fighter who is known for his silver hair and no-nonsense personality. He is undefeated and enters the tournament to face other types of fighters as a new challenge.

Quavon Cannon
  -Country of Origin: Canada
  -Fighting Style: Pro Wrestling
  -Nickname: The Canadian King of the Ring
  -Bio: A brash, cocky pro wrestler who enters the tournament just to fight his rival, Sasuke Saito, to prove that he is the future of wrestling.

Tristan Samroy
  -Country of Origin: USA
  -Fighting Style: Unique (mix of Karate, Muay Thai, Pro Wrestling, and others)
  -Nickname: The Rising Son of Fortune
  -Bio: A young martial artist whose rich parents funded all of his training, but he never has the discipline or patience to master any one style. His parents finally cut him off so he enters the tournament to prove that all of his training amounted to something.

MOVESET IN SPOILER
Spoiler, click to toggle visibilty

Bryce Lowe
  -Country of Origin: England
  -Fighting Style: Taekwondo
  -Nickname: The Brit of a Thousand Kicks
  -Bio: Tristan's best friend who is much more disciplined than him. His parents are self-made millionaires, compared to Tristan's parents who come from "old money," and he sees Tristan as his rival. He enters to prove that that he is better than Tristan and to teach him a lesson.

MOVELIST IN SPOILER
Spoiler, click to toggle visibilty

Atleif Christensen
  -Country of Origin: Norway
  -Fighting Style: Boxing
  -Nickname: The Right Hand of God
  -Bio: A boxing preacher who fights for prize money for charity and for his church. A group of nuns are his promotors. I got this idea from an episode of Quantum Leap, lol.

Sasuke Saito
  -Country of Origin: Japan
  -Fighting Style: Puroresu
  -Nickname: The Father of Fighting Spirit
  -Bio: A legendary Japanese wrestler who has been facing increasing pressure from his promoters to retire due to his age and banged-up body. Instead, he enters the tournament to prove that he is just as strong as ever and that Pro Wrestling can be used as a legitimate fighting style.

Vidael Katdari
  -Country of Origin: India
  -Fighting Style: Jeet Kune Doe
  -Nickname: The Thorned Rose of Calcutta
  -Bio: A young Indian woman who grew up obsessed with Bruce Lee movies. Her parents were split on her fighting dreams in that her mother supported her and her father wanted her to be a doctor. After her mom dies, her father decides to support her completely and enters her into the tournament.

MOVESET IN SPOILER
Spoiler, click to toggle visibilty

Elodie "Elle" Shayle
  -Country of Origin: France
  -Fighting Style: Wushu
  -Nickname: The Example of Elegant Excellence
  -Bio: Originally born in France, but raised in England, Elle is a retired bounty hunter who is invited to join the tournament after she gains some fame from a high profile bounty. She accepts the invitation to break up the boredom of retirement. SHADEs 3 crossover!

Here are some preview videos for the two characters I made in the last couple of months, Illian and Vidael





The other two that are done are obviously Tristan, who will be getting a slight redesign via color separation, and Elle because of SHADEs 3.

SO YEAH

I will be adding to this thread and I will probably request a fullgame board soon. This first thread is for gameplay ideas and feedback.
    

Re: Character of the Month: October 2020 Voting

 December 09, 2020, 08:13:09 PM View in topic context
 Posted by Sean Altly  in Character of the Month: October 2020 Voting (Started by 【MFG】gui0007 November 20, 2020, 03:00:41 PM
 Board: Contributions of the Month

Thanks everybody!
    

Re: CvTW Edward Falcon by SeanAltly

 December 01, 2020, 08:31:07 AM View in topic context
 Posted by Sean Altly  in CvTW Edward Falcon by SeanAltly (Started by Sean Altly November 16, 2020, 05:58:31 PM
 Board: Your Releases, 1.0+

@Vegaz

Last Bout is indeed another full game, one I've been messing around with for a long time. Tristan was the first character for it. The game was also teased in Elle's ending in SHADEs 3.

@JMM

Thanks, I was worried I may have come off rude there but I just hate putting a ton of my free time into stuff and then because I didn't make it a certain way people say stuff like "it feels rushed." Bums me out.
    

Re: CvTW Edward Falcon by SeanAltly

 November 30, 2020, 07:05:21 AM View in topic context
 Posted by Sean Altly  in CvTW Edward Falcon by SeanAltly (Started by Sean Altly November 16, 2020, 05:58:31 PM
 Board: Your Releases, 1.0+

He has the Item Throw and stone collecting for that, I don't think he needs the grab, plus it's a bunch of extra sprites on top of the ones I already made as well as the extensive edits. If you think that makes him feel "rushed" I don't know what to tell you.
    

Re: Does anyone take commissions for screenpacks?

 November 22, 2020, 01:03:15 AM View in topic context
 Posted by Sean Altly  in Does anyone take commissions for screenpacks? (Started by Sean Altly November 22, 2020, 12:20:52 AM
 Board: M.U.G.E.N Discussion

I sent a PM, thanks!
    

Does anyone take commissions for screenpacks?

 November 22, 2020, 12:20:52 AM View in topic context
 Posted by Sean Altly  in Does anyone take commissions for screenpacks? (Started by Sean Altly November 22, 2020, 12:20:52 AM
 Board: M.U.G.E.N Discussion

Hey, I was just wondering and didn't know where else I should post this (except maybe the Graphics section), but does anyone take commissions for custom screenpacks? If there isn't someone who regularly does that, would anyone be interested? I can't offer a ton but I have a semi-specific vision that would have a generous amount of creative freedom and I am not great with that sort of thing, and I see some really amazing screenpacks get released.

Alternatively, if no one is interested in a commission, are there any open-source or already made screenpacks that have a world-warrior/tournament theme that I could edit and give credit on?

If this belongs in another section, I apologize and feel free to move it for me! Thanks!
    

Re: CvTW Edward Falcon by SeanAltly

 November 18, 2020, 09:59:02 PM View in topic context
 Posted by Sean Altly  in CvTW Edward Falcon by SeanAltly (Started by Sean Altly November 16, 2020, 05:58:31 PM
 Board: Your Releases, 1.0+

@Memo

Not sure, but I don't really think he needs it, tbh

@Bakudan

Good catch, not sure why he was missing the line of code needed for that, he and Mario were built off the same template which is weird. I updated the file though so this should be fixed now.
    

Re: CvTW Edward Falcon by SeanAltly

 November 16, 2020, 10:22:01 PM View in topic context
 Posted by Sean Altly  in CvTW Edward Falcon by SeanAltly (Started by Sean Altly November 16, 2020, 05:58:31 PM
 Board: Your Releases, 1.0+

That would require a bunch of sprites I don't feel like drawing to be honest, lol
    

CvTW Edward Falcon by SeanAltly

 November 16, 2020, 05:58:31 PM View in topic context
 Posted by Sean Altly  in CvTW Edward Falcon by SeanAltly (Started by Sean Altly November 16, 2020, 05:58:31 PM
 Board: Your Releases, 1.0+



CvTW is Capcom vs The World, which means:

-4 attack Buttons, two punch and two kick (x,y,a,b)
-Throw button (c)
-UT/Special Button (z)
-Run, back dash
-3 Super levels

Falcon does not have EX moves. Instead, he has the Stone system. When you use his UT, Item Throw, and the attack connects, it will drop one of three Power Stones. Once all three are collected, his Falcon Arrow and Falcon Cannon get enhanced properties, and his two normal Super Moves are replaced with three Power Drive Super Moves. The stones carry over between rounds.

DOWNLOAD: http://www.mediafire.com/file/lrnfywj1kuuqji4/CvTWFalcon.rar/file

CREDITS

2DForever for the original sprites
Nexus Games for additional sprites and base .sff
Capcom for making Power Stone
MFG for always being supportive and fun
Ryon for his FX pack that I've been using for like 12 years now
Some code snippets are def from other people but it's been so long I can't remember where they came from, if I forgot you, let me know and I will update this ReadMe
Me as the voice of Edward Falcon
    

Re: Capcom vs The World '20 Update by SeanAltly

 November 16, 2020, 03:30:01 PM View in topic context
 Posted by Sean Altly  in Capcom vs The World '20 Update by SeanAltly (Started by Sean Altly June 09, 2020, 01:18:53 AM
 Board: Projects

@Xanderac

Thanks!

@GreenZed

He's Russian, and I'm the one voicing him currently and I'm def not a native speaker. I just put simple one or two word phrases into Google translate and listened to their pronunciation and emulated as best I could. I thought it might be difficult to find a native speaker to do his voice so I just kind of went for it. The ones you said you understood were supposed to be "Kneel," "Sphere," "Fool," and "Strike." Some of the other ones he's saying were what google gave me for "Perish" "Now die" "Reign" "Attack" "I am God" and "Take this." I tried not to go past one or two words so it would be as accurate as possible but I figured it would sound bad to someone who speaks the language. Not sure which stage he'll use, trying to find a cool one for him that matches the style.

@DauntlessMonk7

I was thinking about making Omnishift his UT, since that would limit it from being abused. I also coded a move using filler sprites that was like a downward knee attack that you did in the air, that functions like T. Hawk's aerial dive special, but never fully sprited it because it felt like overkill.

And yeah his backstory is this, copied from the Last Bout thread from many years ago:  "Illian would be the final boss of the game. He is a Russian political extremist who is amassing a personal army and plotting a coup. However, just after executing the initial stages of his plan, Illian delays things by allowing his pride and arrogance to take over, deciding to enter  the tournament to prove that he is the best fighter in the world." For CvTW I assume he's just been transported to the fight planet like everyone else, but he's been wreaking more havoc than the others and needs to be stopped or something.

@Chris AKA AfterImage

Indeed, and the old thread had a different last name (Orlov) but I changed it to Federov because it's cooler and according to Google it's derived from a word meaning "God's gift." I'm glad you're excited bro, I plan on giving him an individual release.

SPEAKING OF INDIVIDUAL RELEASES

It is very clear at this point this update won't be done in 2020, so I am going to be releasing stand alone versions of the new CvTW characters as I go, like I did with Mario. Next is Falcon and I will be releasing him this week sometime. Thanks for sticking with me folks!
    

Re: Capcom vs The World '20 Update by SeanAltly

 November 16, 2020, 01:36:43 AM View in topic context
 Posted by Sean Altly  in Capcom vs The World '20 Update by SeanAltly (Started by Sean Altly June 09, 2020, 01:18:53 AM
 Board: Projects

So I've been a bit quiet here because I got just a tad burned out on CvTW stuff and decided to mess around with some sprites for an OC of mine that is meant for another project that I never really got to work on, a world-warrior-style game called Last Bout: Styles Will Clash (the game that my character Tristan Samroy is supposed to be a part of). Before I knew it, I was really in the zone making sprites so I decided to kill two birds with one stone and go ahead and make him the final boss for CvTW. I know that might disappoint some people who don't really care to see more of my OCs in the game, but I thought it was a good idea and plus now I have three fully-sprited characters for that project when I want to start it in earnest (Tristan, Illian and Elle from SHADEs 3, who is a crossover character between the two games).

I waited until I was 99% done with Illian's sprites to make any sort of preview for him, and here it is. His moveset has been finalized unless you guys give me any good ideas or recommendations. Feedback is welcome:



Some notes:
-He has a dash instead of a run because Last Bout won't have running
-The FX and sounds on his supers are meant for Last Bout, this version will have the standard CvTW stuff
-No UT yet, will probably be the Sphere special
-His L3 super with the big explosions and stuff is inspired by the SNK bosses and their penchant for unavoidable screen-filling supers

MOVELIST

COMMAND NORMALS

-Red Hammer - F+HP - Downward palm strike, overhead

SPECIAL MOVES

-Magnum Press - QCF+P - Dashing, energy assisted open palm strike
  -EX - Catches the opponent and slams them against the wall, where they bounce out and up for a juggle

-Heaven's Gate - DP+P - Anti-air grab where he slams his opponent down with tremendous force, causing an energy explosion on impact
  -EX - Almost no start-up and reaches very far

-Magnum Anvil - HCB+K - Jump-in grab ala Birdie or Alex in SFV, where he slams them down and then throws them into the wall behind him
  -EX - Homes in and leaves more time for a juggle after the wall bounce

-Omnisphere - QCB+P - Generates a large energy sphere that lingers for a bit, then dissipates after a set time or if it hits a certain number of times
  -EX - Releases two spheres at different distances

-Omnishift - An Akuma-like teleport move that only the AI can use to make him extra boss-like

SUPER MOVES

-L1 - Eruption Sphere - QCB+S - Throws an energy sphere diagonally towards the opponent's feet, which hits the ground and erupts into a vertical pillar of energy

-L3 - Magnum Opus - QCF+S - Big damage super where he does a full-screen Magnum Press, juggles with an Omnisphere and finishes with a super Heaven's Gate

-L3 - Iron Reign - DP+S - Raises his fist in the air and forms Omnispheres in a horizontal line above the opponent, then he drops them straight down, causing a big full-screen eruption of energy. Can't be avoided or interrupted, can only be blocked high.

    

Re: Holy/Cross FX

 November 02, 2020, 09:57:20 PM View in topic context
 Posted by Sean Altly  in Holy/Cross FX (Started by Sean Altly November 02, 2020, 04:46:34 PM
 Board: Development Resources

    

Re: Holy/Cross FX

 November 02, 2020, 08:43:59 PM View in topic context
 Posted by Sean Altly  in Holy/Cross FX (Started by Sean Altly November 02, 2020, 04:46:34 PM
 Board: Development Resources

That's not what I'm picturing in my head but it will definitely suffice, going through the .sff again and I'm not sure how I missed it. Thanks, that really helps! If anyone else comes up with anything, please let me know.

EDIT: Okay I sort of found what I was looking for, it's part of Ky's Instant Kill in the first Guilty Gear. Didn't realize how bad it looks, though. Anyone know if anything else similar to this? (It's blue in game but I made it yellow)

    

Holy/Cross FX

 November 02, 2020, 04:46:34 PM View in topic context
 Posted by Sean Altly  in Holy/Cross FX (Started by Sean Altly November 02, 2020, 04:46:34 PM
 Board: Development Resources

Hey guys, I'm trying to find some FX that look like holy spells, pillars of light, that sort of thing. There are a couple in the Ryon FX pack I have, but what I'm specifically looking for on top of this stuff is a big cross or something similar. I could have swore Ky or someone from GG or BB has a big elaborate cross projectile or special effect, but I can't seem to find anything like it. I'm sure there has to be something like this that exists already. Sorry if I'm being vague but any help would be appreciated, it's driving me nuts. I've googled every variation of cross fx, holy spell fx, holy sprites, holy spell sprites, holy cross sprites, all that shit and I get nothing.
    

Re: cvs sonic aka slow sonic

 October 23, 2020, 02:58:04 AM View in topic context
 Posted by Sean Altly  in cvs sonic aka slow sonic (Started by c00p October 15, 2020, 08:42:05 PM
 Board: Sprite Projects

These look fantastic, great job so far.