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Kamekaze

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Messages by Kamekaze

    

Re: Ultimate Falcon Released (4/1/20)

 April 04, 2020, 05:29:02 AM View in topic context
avatar  Posted by Kamekaze  in Ultimate Falcon Released (4/1/20) (Started by Kamekaze April 01, 2020, 07:33:14 PM
 Board: Your Releases, 1.0+

    

Re: SHADEs of Manhattan 3: City of Chaos

 April 03, 2020, 02:59:30 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

fixed, hit that patch link up agian
    

Re: The official Kamekaze wip thread: New year new works! (Battler)

 April 02, 2020, 06:04:42 AM View in topic context
avatar  Posted by Kamekaze  in The official Kamekaze wip thread: New year new works! (Battler) (Started by Kamekaze June 15, 2012, 01:06:54 AM
 Board: Projects

    

Re: SHADEs of Manhattan 3: City of Chaos

 April 02, 2020, 03:32:24 AM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

Did you do those infinites on the AI? I say that cause the combos don't work if you quick rise, you can test this by pressing pause (on keyboard), and setting the opponent to button jam any attack button. Try to do those combos and you'll see they dont work when someone mashes to quick rise.

-Asai happens on its own. It's the moonsault. There's no follow up input on it.
-other stuff fixed
-The Gabriel's Revenge was how it was given to me, i think the voice itself is a carryover from Byrne.

Redownload patch on first page
    

Re: Ultimate Falcon Released (4/1/20)

 April 02, 2020, 12:24:32 AM View in topic context
avatar  Posted by Kamekaze  in Ultimate Falcon Released (4/1/20) (Started by Kamekaze April 01, 2020, 07:33:14 PM
 Board: Your Releases, 1.0+

Feedback:
-He doesn't have a landing effect when he touches the ground on both air Falcon Punch and Falcon Kick.
-He doesn't have a dash sound on the startup of Raptor Acceleration and no landing effect right after he touched the ground on the last hit.
-The hitspark on his Eject Stomp is sightly misaligned.
-The normal shockwave plays after he touches the ground right after a successful hit from a charged Falcon Elbow Thrust.
-Raptor Acceleration has no guard spark if blocked.
-For some reason if Raptor Acceleration was blocked, the opponent gets pushed forward or Captain Falcon gets pulled back if the opponent is close to the side of the stage (The opponent can still move normally if they don't sit still, but Captain Falcon will constantly get pulled if he doesn't).

That's all for now.

-Hes never had one and was not meant to.
-^
-fixed
-fixed
-fixed
    

Re: Ultimate Falcon Released (4/1/20)

 April 01, 2020, 09:17:52 PM View in topic context
avatar  Posted by Kamekaze  in Ultimate Falcon Released (4/1/20) (Started by Kamekaze April 01, 2020, 07:33:14 PM
 Board: Your Releases, 1.0+

all fixed, redownload
    

Ultimate Falcon Released (4/1/20)

 April 01, 2020, 07:33:14 PM View in topic context
avatar  Posted by Kamekaze  in Ultimate Falcon Released (4/1/20) (Started by Kamekaze April 01, 2020, 07:33:14 PM
 Board: Your Releases, 1.0+


>>DOWNLOAD HERE<<




So, how did we get here? Well as I said before, 10 years ago I released something that was special to me if nothing else. Something while I wished he had more that the character did have, he was the best mugen would get for a very long time. Today I share the "take 2" of my Faux Anime series, which I've dubbed "Faux-Anime Ultimate". This falcon boasts a lot more of the moves that made captain falcon who he is in the realm of combat. As long as I have time i intend to revamp all of them and release others that have yet to exist. So here's a major change log for what this system has that the other doesnt.

-juggle points no longer exist
-moves that extend combos are limited in use
-damage is redone to compensate for this

Now more changes may come later but this is just the beginning. And as you also can see, there's another falcon on the way as well. Enjoy!
    

Re: The official Kamekaze wip thread: New year new works! (Battler)

 March 31, 2020, 09:43:13 PM View in topic context
avatar  Posted by Kamekaze  in The official Kamekaze wip thread: New year new works! (Battler) (Started by Kamekaze June 15, 2012, 01:06:54 AM
 Board: Projects



So 10 years ago I would release something that is pretty associated with my name in mugen. And that's why it's time to do it again. But this time hes 200% more falcon.
    

Rat King

 March 26, 2020, 04:53:34 PM View in topic context
avatar  Posted by Kamekaze  in Rat King (Started by Kamekaze March 26, 2020, 04:53:34 PM
 Board: Tmntxjl: Earth's last defense

For those wondering why he never had a thread until now, it was because he wasn't ready yet. But now we can talk about the big changes he got. Hes now a brawler and has a lot more variety than his snes counterpart.



    

Re: SHADEs of Manhattan 3: City of Chaos

 March 22, 2020, 09:52:17 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

    

Re: SHADEs of Manhattan 3: City of Chaos

 March 22, 2020, 09:10:09 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

1. Yes
2. I'll look into it.
3. That's an easy fix. And I'll look into the damage.
4. It maxes out his level. It's getting his max form without counters. Its literally his hud.
5.easy fix. As for the gun, it uses different bullets not a different gun.
6. Hes planned dlc
7.ill look into it
8. that's not really an issue tbh
    

Re: SHADEs of Manhattan 3: City of Chaos

 March 22, 2020, 03:46:40 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

I wouldn't say she's a zoner. She just has mix ups for years and set play to go with it. Her fireball is purely meant for setting up the next mix up
    

Re: SHADEs of Manhattan 3: City of Chaos

 March 22, 2020, 12:42:58 AM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

    

Re: SHADEs of Manhattan 3: City of Chaos

 March 21, 2020, 09:12:50 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

you're correct, i forgot to move the file over. But it's there now. My apologies.
    

Re: SHADEs of Manhattan 3: City of Chaos

 March 21, 2020, 08:10:58 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

The training bugs are fixed. redownload that patch file in the first post
    

Re: SHADEs of Manhattan 3: City of Chaos

 March 21, 2020, 06:46:25 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

You definitely should be able to. So I'll look into it.
    

Re: SHADEs of Manhattan 3: City of Chaos

 March 21, 2020, 06:19:17 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

You can already do that. I'll look into those characters
    

Re: Kirby, the fifth turtle

 March 21, 2020, 03:30:24 PM View in topic context
avatar  Posted by Kamekaze  in Kirby, the fifth turtle (Started by Kamekaze July 13, 2018, 09:19:23 PM
 Board: Tmntxjl: Earth's last defense

No. The roster is final
    

Re: SHADEs of Manhattan 3: City of Chaos

 March 21, 2020, 03:14:12 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

The name and command fixes should be in that patch. I dropped it before you posted. Delete the patch.ver and try again just to be sure.

And the training hud needs to be on for the detection to work. Its possible I missed one of the chars but you should be able to do it freely in training mode

Also I meant what characters dont have the proper sound?
    

Re: SHADEs of Manhattan 3: City of Chaos

 March 21, 2020, 03:01:56 PM View in topic context
avatar  Posted by Kamekaze  in SHADEs of Manhattan 3: City of Chaos (Started by Sean Altly March 21, 2020, 02:35:39 AM
 Board: Your Releases, 1.0+

May be lengthy, but some things I noticed or am nitpicky about (With the above Patcher used):
1. Movelists are sometimes incorrect like for Kane Kelly, I can't seem to his Jet Black Retreat and for Elle, her Lilac Angel is actually a Level 1.
2. It's also glitchy at places where scrolling down and back to the top with Kane's Specials starts you at Jet Black Impact instead of Stare and amusing stuff like this occurs if you scroll back and forth too fast:
Spoiler, click to toggle visibilty
I should also point out Adamas is Elleas if you didn't notice already.
3. Guard Breakers could do with a tad more "Omph!" both for if it hits and breaks guards, maybe some extra Envshake at the minimum would.
4. Adamas has a bug where he does his throw animation even when not grabbing the enemy, but I couldn't get it a second time but it's there.
5. Megalith's Destroya plays the Level 1 Super pause sound and most characters don't use the Desperation's exclusive Super Pause sound. The former and latter may apply to other chars so keep your ears alert.
6. One suggestion would be allowing the Player to use Desperations at any time without a health requirement in Training mode.

1. the patch I posted above fixes that for everyone
2. thats a known issue, not sure about the other thing
3. eh I'll see what I can do
4. never saw it before, if it happens again let me know what you did.
5. I need you to be extremely specific
6. They can. Dont skip the intro in training mode