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Re: pikachu update 24-07-2018

 July 24, 2018, 12:03:46 PM View in topic context
 Posted by -Eco-  in pikachu update 31-08-2018 (Started by -Eco- July 21, 2018, 11:55:28 AM
 Board: Your Releases, 1.0+

Pikachu Updated "problems fixed and some extras"
    

Re: pikachu update (xed)

 July 23, 2018, 10:07:11 PM View in topic context
 Posted by -Eco-  in pikachu update 31-08-2018 (Started by -Eco- July 21, 2018, 11:55:28 AM
 Board: Your Releases, 1.0+

now i dont have idea how to change the atributes that you mentioned before, please show me how i can.
Under Hitdef there's a parameter "attr"
This is the attribute of the attack. It is used to determine if the attack can hit P2. It has the format:

attr = X, YY

Where: X is either "S", "C" or "A". Similar to "statetype" for the StateDef, this says whether the attack is a standing, crouching, or aerial attack.

YY is a 2-character string. The first character is either "N" for "normal", "S" for "special", or "H" for "hyper" (or "super", as it is commonly known). The second character must be either "A" for "attack" (a normal hit attack), "T" for "throw", or "P" for projectile.

Example:
Attr = S,NA
In this case, the value "S, NA" means that it's a "Standing, Normal Attack". You always have to tell MUGEN what attribute your hit has. In other examples, you could have "C, SA" for "Crouching, Special Attack", or "A, HT" for "Aerial, Hyper Throw".

Some chars have moves that can counter other moves with certain attributes. Geese for example has a move that blocks Standing Normal Attacks and immediately grabs the opponent and slam them on the ground. In the case of your Pikachu if its thunder have a "S,NA" attribute Geese could grab the thunder and slam it along with Pikachu despite how silly it sounds.


oh, i understand by the night ill fix that.
thankyou so much
    

Re: Dexter (Dexter's Laboratory) being released by Felixmario2011

 July 23, 2018, 06:42:49 AM View in topic context
 Posted by -Eco-  in Dexter (Dexter's Laboratory) being released by Felixmario2011 (Started by WlanmaniaX July 02, 2018, 12:43:42 PM
 Board: Found Releases 1.0+

thanks, it looks so good
    

Re: pikachu update (xed)

 July 23, 2018, 01:32:56 AM View in topic context
 Posted by -Eco-  in pikachu update 31-08-2018 (Started by -Eco- July 21, 2018, 11:55:28 AM
 Board: Your Releases, 1.0+

The easiest way to stop a sound when the character gets hit is to add channel = 0 to the PlaySnd controller.

There's probably a much less silly way of doing this, but I'd put a BGPalFX controller in state -2 with a time of 0 that triggers when your previous state number is equal to that of the Hypers.


thanks that 2 problems were fixed.
now i dont have idea how to change the atributes that you mentioned before, please show me how i can.
    

Re: pikachu update (xed)

 July 21, 2018, 07:30:18 PM View in topic context
 Posted by -Eco-  in pikachu update 31-08-2018 (Started by -Eco- July 21, 2018, 11:55:28 AM
 Board: Your Releases, 1.0+

So a few things I noticed when messing around with it:

-Every move that uses Power also gives Power back.

-Power usage is inconsistent between Specials; some use 100, others 200.

-Why do Specials even use Power? What about them is so advantageous to warrant that?

-Power consumption doesn't always match up to the Power requirement; for instance, Thunderjolt Crouch and Thunderjolt Air only require 51 Power, but use 200, while Super Quick Attack requires 1000 despite using no Power at all (it actually gives Pikachu 60 Power on startup).

-Damage output of the Hypers isn't relative to the Power they use, with the 2000 Power Hyper only doing 167 damage, the 1000 Power Hyper doing 191 damage, and the free Hyper doing 202 damage; that said, the 2000 Power Hyper only requires 1000.

-Thunder(?)'s projectile is affected by cornerpush.

-Super Quick Attack's voice and background effect continue to play even if the attack is blocked; the same happens with the other Hypers if Pikachu is hit out of them.

-It seems silly to have Pikachu be invulnerable when Quick Attack and Super Quick Attack are blocked, since it makes the move practically impossible to punish despite its horrendously high frame disadvantage (about -48 on quick getup, -107 otherwise).

-Everything is attributed as a Normal, which may play havoc with invulnerabilities, counters, and anything else that relies on attack attribution.

-The electrical effects that occur during some of Pikachu's attacks aren't properly bound to Pikachu, so stuff like this happens:


thats a good help, i never known how to code properly
i'll try to fix it but i dont have any idea how to stop a sound if the char is get hit, same for the bgpalfx
to the other problems ill investigate how to fix em

thanks so much for your time. saludos
    

Re: pikachu update (xed)

 July 21, 2018, 12:13:34 PM View in topic context
 Posted by -Eco-  in pikachu update 31-08-2018 (Started by -Eco- July 21, 2018, 11:55:28 AM
 Board: Your Releases, 1.0+

hahaha you are so fast, im updating the blog .

aaaand ready, you can download now...
    

pikachu update 31-08-2018

 July 21, 2018, 11:55:28 AM View in topic context
 Posted by -Eco-  in pikachu update 31-08-2018 (Started by -Eco- July 21, 2018, 11:55:28 AM
 Board: Your Releases, 1.0+




Movelist
Spoiler, click to toggle visibilty
https://x3dos.blogspot.com[/img]
watch the video to see the news.

The Pikachu Update
Improbed Animations
Bug Fixes
Some new Moves
1 Extra Hyper
New Color Pals

various moves added, included some specials.
i changed the damage and some other things


-added charge power with button "z"
-warner's peter decapitation compatibility
-changed palfx
-bgpalfx fixed
-play snd fixed
-attr fixed (i think so)
-power usage fixed
-adde 2 more color pals
-compatible with winmugen, 1.0, 1.1,


aaaaaand thats all i think i will focus on another preoject
i hope you enjoy this pikachu ,have fun

thanks to PlasmoidThunder and Duke of Corvus for the great help.
    

Re: Stan Smith released

 March 07, 2018, 05:11:48 PM View in topic context
 Posted by -Eco-  in Stan Smith released (Started by Warner March 06, 2018, 08:22:02 PM
 Board: Your Releases, 1.0+

Thats great, beautiful sprites as always.

Por otra parte es un placer poder saludarte despues de yo estar inactivo casi 10 aƱos jeje saludos y que estes bien
Pd soy aquel que hacia stages medio feos de caricaturas XD
    

Re: Purge Planet (Rick & Morty)

 March 07, 2018, 03:06:41 AM View in topic context
 Posted by -Eco-  in Purge Planet (Rick & Morty) (Started by -Eco- March 05, 2018, 08:28:55 AM
 Board: Your Releases, 1.0+

Looks pretty good!
I think my only suggestion would be to replace the black outline around Rick's head (or at least where it means his hair)
I might be doing a R&M stage myself...

thanks for the suggestion ill make some changes, ill be waiting for the cronenbergs stage :D
That's looking great! I expect to see more R&M stages in the future.

thanks, i have another project from R&M

It looks pretty nice! :) And the fact it takes place in a random scene from the show is amazing as well.

Your post is in the Releases section but... where's the download link? :???:
Edit: ok, I found it in your main page. Btw you gotta check the url that's below your username, it's missing a : and thus doesn't show up.
hehe thanks i was so tired that night :bjugoi:
    

Purge Planet (Rick & Morty)

 March 05, 2018, 08:28:55 AM View in topic context
 Posted by -Eco-  in Purge Planet (Rick & Morty) (Started by -Eco- March 05, 2018, 08:28:55 AM
 Board: Your Releases, 1.0+

    

Re: Stage-Desierto de la muerte-adventure time

 March 03, 2018, 08:08:15 PM View in topic context
 Posted by -Eco-  in Desierto de la muerte-adventure time (Started by -Eco- March 03, 2018, 07:46:58 AM
 Board: Your Releases, 1.0+

    

Desierto de la muerte-adventure time

 March 03, 2018, 07:46:58 AM View in topic context
 Posted by -Eco-  in Desierto de la muerte-adventure time (Started by -Eco- March 03, 2018, 07:46:58 AM
 Board: Your Releases, 1.0+

hello, I bring you a new stage from the animated series adventure time, I hope you like it
Desierto de la muerte Low Res


Download: https://x3dos.blogspot.mx
    

Re: Punisher 0.8 by RAHLONNIR 1/12/16

 January 20, 2016, 06:34:11 AM View in topic context
 Posted by -Eco-  in Punisher 0.8 by RAHLONNIR 1/12/16 (Started by RAHLONNIR January 12, 2016, 02:48:14 PM
 Board: Your Releases, 1.0+

i like it, its so great :D
    

Re: Battleworld by xed (1.1 only sorry)

 February 28, 2014, 09:22:00 AM View in topic context
 Posted by -Eco-  in Battleworld by xed (1.1 only sorry) (Started by Tay February 06, 2014, 11:07:34 PM
 Board: Edits & Addons 1.0+

haha thats brings me back some memories. :bigcry: thanks
and great job  :sugoi:
    

Re: Pikachu [original] by xed

 January 05, 2010, 01:32:49 AM View in topic context
 Posted by -Eco-  in Pikachu [original] by xed (Started by -Eco- January 05, 2010, 01:27:11 AM
 Board: Your Releases, older Mugen

    

Pikachu [original] by xed

 January 05, 2010, 01:27:11 AM View in topic context
 Posted by -Eco-  in Pikachu [original] by xed (Started by -Eco- January 05, 2010, 01:27:11 AM
 Board: Your Releases, older Mugen

    

Re: Rock by xed

 December 16, 2009, 11:12:14 PM View in topic context
 Posted by -Eco-  in Rock [original] by xed (Started by -Eco- December 15, 2009, 01:15:29 PM
 Board: Your Releases, older Mugen

    

Re: Rock by xed

 December 15, 2009, 10:56:55 PM View in topic context
 Posted by -Eco-  in Rock [original] by xed (Started by -Eco- December 15, 2009, 01:15:29 PM
 Board: Your Releases, older Mugen

i like your style! nice sprites!  ;D
thanks master yoda (ese tipo de comentarios me dan mas animos  ;D)
this char is funny as hell will add it thanks for the release
ya vas a estar mas en tu web page ? pa unos tutorials de screen pack ?
mi tiempo es muy limitado david no creo poder hacer tutoriales tals vez lo piense seriamente pero no es muy seguro  :-\
Lower the amount of damage from the normal buster, it's easily spammable and deals way more damage than a super.

The Head Dash is easily spammable as well.
thanks for the feddback i will change that
    

Re: Rock by xed

 December 15, 2009, 01:28:03 PM View in topic context
 Posted by -Eco-  in Rock [original] by xed (Started by -Eco- December 15, 2009, 01:15:29 PM
 Board: Your Releases, older Mugen

    

Rock [original] by xed

 December 15, 2009, 01:15:29 PM View in topic context
 Posted by -Eco-  in Rock [original] by xed (Started by -Eco- December 15, 2009, 01:15:29 PM
 Board: Your Releases, older Mugen