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teddylam

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Messages by teddylam

    

Re: Project Z.E.D

 December 19, 2016, 07:52:44 PM View in topic context
 Posted by teddylam  in Project Z.E.D (Started by SeanE October 11, 2012, 04:00:42 PM
 Board: Projects

I really like your work, great animation and design. :)
    

Re: King Of Fighters Zillion Online Release

 November 08, 2016, 01:21:01 PM View in topic context
 Posted by teddylam  in King Of Fighters Zillion Online Release (Started by RodKnee November 08, 2016, 01:50:20 AM
 Board: IKEMEN Releases

Good job, will you complete it with other characters like Tyzoc or Takuma ?
    

Re: SAINT SEIYA ultimate cosmo (mugen 1.1)

 October 31, 2016, 04:33:44 PM View in topic context
 Posted by teddylam  in SAINT SEIYA ultimate cosmo (mugen 1.1) (Started by icare26 January 31, 2016, 08:36:20 PM
 Board: Projects

Moi je te conseille de faire un vrai système de score complexe, le jeu grâce à votre travail à Libanais devient de plus en plus technique, autant faire un score système qui reflète ça. Par exemple:

-score technique: système de points sur les hits et les combos, super hypers etc... définis à la fin du round un helper qui fixe une note en fonction du score par palier.
-score de maitrise: score par palier , note maximale en perfect. Ce score reflète les esquives, déplacements, counter...
-Il faut fixer une balance entre les 2 pour qu'une personne sacrifiant sa vie pour placer un max de combo avec les 2 hypers puisse avoir une note aussi haute qu'une personne faisant peu de combos mais fait un perfect.

Pour le coding, tu as dejà le code avec les points qui s'affichent. Il te reste à faire un code similaire pour afficher les points pour la barre de vie. A la fin du round tu peux placer un helper dans le code du victory pose pour afficher les notes techniques et maitrise... puis la note global à la fin avec le rang.
    

Re: SAINT SEIYA ultimate cosmo (mugen 1.1)

 October 31, 2016, 07:05:43 AM View in topic context
 Posted by teddylam  in SAINT SEIYA ultimate cosmo (mugen 1.1) (Started by icare26 January 31, 2016, 08:36:20 PM
 Board: Projects

Salut Icare, tu as ici un exemple de code pour un Score system:
http://mugenguild.com/forum/topics/score-system-147166.0.html

Faudra juste le modifier pour tes besoins ensuite. Lis tout il détaille bien les effets du code le pourquoi des différents truc etc...


Ici un code interessant pour faire un effet de brillance par des variations de palettes. Peut être top pour donner l'impression que les armures brillent:
http://mugenguild.com/forum/topics/glowing-palette-mugen-1-0-141925.0.html


Pour les projectiles qui peuvent suivre l'adversaire ou avec des effets spirales... super pour le bélier, le poisson et autres:
http://mugenguild.com/forum/topics/autoaim-projectile-stuff--20068.0.html
http://mugenguild.com/forum/topics/aimed-projectile--8060.0.html
http://mugenguild.com/forum/topics/spiraling-projectiles-52881.0.html
http://mugenguild.com/forum/topics/b%C3%A9zier-curves-mugen-31860.0.html

PS: mon message est refusé sur le site de SSUC, c'est comme si je n'ai plus le droit de poster... tu peux arranger ça ? Merci.
    

Re: King of Fighters E blog

 September 19, 2016, 04:57:23 AM View in topic context
 Posted by teddylam  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 AM
 Board: King of Fighters E

I would be glad to have a template for kof E, so I could do other characters myself (I want personnaly Tyzoc and Rage of the dragon characters).
    

Re: King of Fighters E blog

 September 17, 2016, 02:56:16 PM View in topic context
 Posted by teddylam  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 AM
 Board: King of Fighters E

Cammy !!! Ingrid !!!! Really not bad.  :)
Cammy's sprite is great. Perhaps you could use some smart palettes so she could have a short/pants.
    

Re: Dead Or Alive 5

 July 10, 2016, 07:47:22 PM View in topic context
 Posted by teddylam  in Dead Or Alive 5 (Started by SNT September 14, 2011, 03:13:23 PM
 Board: Fighting Games

Give me Angel, Blue Mary and Vice in this game, I'll pay what they want for it !!!
    

Re: KOFE Story Brainstorming

 July 10, 2016, 07:42:43 PM View in topic context
 Posted by teddylam  in KOFE Story Brainstorming (Started by swipergod August 03, 2010, 03:00:47 PM
 Board: King of Fighters E

Psycho Soldiers - about the story of this team, could we have something linked with Godess Athena and Kensou inner power (Dragon Spirit) ?

For once, Kensou could be a master piece in Kof's story... always having Kyo and Iori in the center is a little boring.
    

Re: Screenpack Creation / Conversion

 May 30, 2016, 07:43:39 PM View in topic context
 Posted by teddylam  in Screenpack Creation / Conversion (Started by LeonAsakura May 30, 2016, 06:38:17 PM
 Board: Ikemen General Discussion and Help

A Marvel vs Capcom screenpack... and a Kof Zillion screenpack woul be great.
    

Re: Piccolo Z2 [Project]

 May 28, 2016, 11:59:02 PM View in topic context
 Posted by teddylam  in Piccolo Z2 [Project] (Started by Balthazar May 19, 2015, 10:57:17 PM
 Board: Official Z2 Char Dev

Piccolo looks really great, can't wait to play with him !!  :mlol:
    

Re: KOFE 0.99 Feedback and Bug Reporting Topic

 May 20, 2016, 03:07:48 PM View in topic context
 Posted by teddylam  in KOFE 0.99 Feedback and Bug Reporting Topic (Started by swipergod May 06, 2016, 02:27:08 AM
 Board: King of Fighters E

Please, upload a template too, I would like to convert some characters in your game.  :D
    

Re: KOFE 0.99 Feedback and Bug Reporting Topic

 May 17, 2016, 03:46:07 AM View in topic context
 Posted by teddylam  in KOFE 0.99 Feedback and Bug Reporting Topic (Started by swipergod May 06, 2016, 02:27:08 AM
 Board: King of Fighters E

Gouki is done, so if you have the version that came in 0.99 that's his final version. He won't have anymore updates. No need to keep him around in the official roster if I end up going with Ryu. You can just plop him in with the others in 1.0.

In that case, can't you upload Gouki on your site as a non-official character ? I lost 0.99 but I would like to have Gouki.
And could you give us a template ? There is some characters I would add to the game (mostly from Rage of the Dragon).

Excuse my bad english.  :P
    

Re: KOFE 0.99 Feedback and Bug Reporting Topic

 May 15, 2016, 05:43:11 AM View in topic context
 Posted by teddylam  in KOFE 0.99 Feedback and Bug Reporting Topic (Started by swipergod May 06, 2016, 02:27:08 AM
 Board: King of Fighters E

I'm not sure what the plan is yet, but if I decide to bring in 4 Capcom characters instead of 2, then Gouki kinda doesn't work as well. I have 5 moves set up for Ryu to add to his complexity.  I think Ryu and Morrigan are also more diverse than Gouki and Morrigan. Let's see how Ryu turns out before making the final call.

Wiht Ryu and Morrigan, Guile, Dimitri, sagat or Chun-Li could be great.
    

Re: KOFE 0.99 Fullgame Release

 May 06, 2016, 06:11:07 AM View in topic context
 Posted by teddylam  in KOFE 0.99 Fullgame Release (Started by swipergod May 06, 2016, 03:42:21 AM
 Board: Your Releases, 1.0+

Great release !! Now we need the template to convert some characters... I want to add some people from Rage of the dragon.  ;D
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 05, 2016, 09:34:17 AM View in topic context
 Posted by teddylam  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

I very like your work Aiduzzi, and I hope this game will be a reality.
But I think Bea is right, you should change the engine to work with Unreal or another prgogram. And show more details so people will see the work you will put in it.
    

Re: SAINT SEIYA ultimate cosmo (mugen 1.1)

 May 05, 2016, 08:05:57 AM View in topic context
 Posted by teddylam  in SAINT SEIYA ultimate cosmo (mugen 1.1) (Started by icare26 January 31, 2016, 08:36:20 PM
 Board: Projects

Super les images de Thor... une question, vous allez faire une version en 16/9e ?

Great screen of Thor... will you do a version of the screenpack in 1270/960 ?
    

Griffon / Tizoc kof Zillion version decrypted

 April 18, 2016, 02:32:39 AM View in topic context
 Posted by teddylam  in Griffon / Tizoc kof Zillion version decrypted (Started by teddylam April 18, 2016, 02:32:39 AM
 Board: Requests

Hello, I need Griffon (Tizoc) for kof Zillion decrypted (not in .pla), I want to try to change his code and make new moves.

Thanks in advance.  :D
    

Re: King of Fighters E blog

 April 17, 2016, 06:00:00 PM View in topic context
 Posted by teddylam  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 AM
 Board: King of Fighters E

For the tag mode, can we have a 3v3 ?
    

Re: IKEMEN SP - Wat u want?

 April 17, 2016, 03:14:22 PM View in topic context
 Posted by teddylam  in IKEMEN SP - Wat u want? (Started by TheFclass97 April 02, 2016, 07:36:57 PM
 Board: Ikemen General Discussion and Help

    

Re: Variations / Fighting Styles Ideas

 April 17, 2016, 12:21:16 PM View in topic context
 Posted by teddylam  in Variations / Fighting Styles Ideas (Started by "Bad News" Hoffmann April 16, 2016, 09:55:57 AM
 Board: Fighting Games

Geese Howard variations:

-Aïkido: is normal style from fatal fury, only raging storm and reppuken for energie specials, can throw/counter attacks from P2, more normals combos.

-Nightmare style: with more energie specials (dash with blue flames on him, dragon punch from King of fighter or Arts of fighting...), move faster, few combo, all his specials throw you far away or make you fall.

-Boss of Southtown: a summoner style with his men, Raiden and Billy to do the dirty job. Few combo, only his specials from Art of fighting 2.



Krauser variations:

-Kaiser: his style from fatal fury

-Ultimate Warrior: many throws and a counter/grab, he is more a wrestler and have super amor. His blitz balls don't go far (like in kof 96)

-Immortal: he becomes more powerful as his life diminues. His supers give him back some life (10-15%)


Andy Bogard variations:

-Ninja brother: his normal style from fatal fury/Kof 13.

-Assassin style: His style from Fatal Fury 3, some of his move make you bleed

-Shy Andy: Mai Shiranui loves you too much and... you are shy. While in combat she try to garb you every 10 secondes. If  she grab you, you get 5% of your life +lv3 for energie bar... but you are stun for 2s if she grab you and you are vulnerable (a strong hit can make you dizzy). If you dodge her for 5 time in a round, Andy do a super pause on the screen, do some push-up and get + 30% damages for the rest of the round (just look the 3rd Fatal Fury anime/movie)  :D