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teddylam

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Messages by teddylam

    

Re: Piccolo Z2 [Project]

 April 11, 2016, 04:14:48 PM View in topic context
 Posted by teddylam  in Piccolo Z2 [Project] (Started by Balthazar May 19, 2015, 10:57:17 PM
 Board: Official Z2 Char Dev

Can't wait to play with him, Piccolo is my favorite from the Anime !!
    

Re: Street Fighter V

 April 10, 2016, 07:09:23 AM View in topic context
 Posted by teddylam  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 PM
 Board: Fighting Games

    

Re: King of Fighters E blog

 April 01, 2016, 05:27:01 AM View in topic context
 Posted by teddylam  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 AM
 Board: King of Fighters E

Will we have the template for 0.9 release ?
    

Re: Best and Worst Choices for Rosters

 March 12, 2016, 04:42:52 AM View in topic context
 Posted by teddylam  in Best and Worst Choices for Rosters (Started by EveryonesKouhai March 11, 2016, 05:47:09 AM
 Board: Fighting Games

SF4: the chubby, the hoiled and the tiny ... they are bad IMO  ;D

All Street Fighter, Dan... they could have done a great character with him...

Fatal Fury: Alfred... and Cheng.
    

Re: King of Fighters E blog

 March 06, 2016, 04:24:06 AM View in topic context
 Posted by teddylam  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 AM
 Board: King of Fighters E

Why not doing a special mid Boss Karate team ?

-Akuma
-Silver
-Mister Karate 1 (Takuma with his Tengu mask)
-Mister Karate 2 (Ryo with his black costume)

    

Re: What could've made certain fighting games better?

 February 24, 2016, 04:37:04 AM View in topic context
 Posted by teddylam  in What could've made certain fighting games better? (Started by EveryonesKouhai February 23, 2016, 07:51:20 AM
 Board: Fighting Games

USF4: Alex and Karin

SF5: all the characters from 4 who aren't already in... an arcade mode, Dan in a tutorial to learn you how to be a "real" fighter. And we need characters from Slam Master and Final Fight to be in that game !!!
    

Re: SAINT SEIYA ultimate cosmo (mugen 1.1)

 February 02, 2016, 10:18:25 AM View in topic context
 Posted by teddylam  in SAINT SEIYA ultimate cosmo (mugen 1.1) (Started by icare26 January 31, 2016, 08:36:20 PM
 Board: Projects

yaminogun/
Me and my brother actually working on the project for several annèes and it works very well in advancing the work against it by the fan demamnde project to participate on what soihaite have in the game, so of course possible, we exchange a lot on the forum, sometimes we ask for things to help such as programming, or opinions on current test pack.

Teddyslam/merci pour le tuto IKKEMEN,c'est compatible mugen mais uniqument version 1.0 je crois,mieux vaut attendre une vesion comptible 1.1 si ikkemen le met en place,j'ai vu des vidéos mais je lis des informations fausses...
thank you for the tutorial ikemen, it is compatible mugen but only 1.0 I think, better to wait a vesion 1.1 comptible if ikkemen puts in place, I have seen videos but I read the false information ...

Si je ne me trompe pas, tu n'auras aucun problème de compatibilité car le 1.1 rajoute essentiellement le zoom des stages, et Ikemen le prend aussi en compte.
    

Re: SAINT SEIYA ultimate cosmo (mugen 1.1)

 February 02, 2016, 04:01:24 AM View in topic context
 Posted by teddylam  in SAINT SEIYA ultimate cosmo (mugen 1.1) (Started by icare26 January 31, 2016, 08:36:20 PM
 Board: Projects

    

Re: SAINT SEIYA ultimate cosmo (mugen 1.1)

 February 02, 2016, 03:59:35 AM View in topic context
 Posted by teddylam  in SAINT SEIYA ultimate cosmo (mugen 1.1) (Started by icare26 January 31, 2016, 08:36:20 PM
 Board: Projects

Merci Teddy,pour le moment je regarde un peu dans le forum les discutions certaines sont enrichissantes,mais oui je demanderais si je rencotre un problème si il on un moment, pour le mode online avec mugen 1.1 ce n'est toujours pas d'actualité?

il y a le mode mugen story qui est pas mal mais même problème fonctionne en mugen 1.0...

J'imagine que beaucoup serais content de voir ces nouveautés voir le jour!
--------------------------------------------------------------------------------------------------------------------------------
eddy thank you for the time I look a bit in the forum are discussing some of the rewarding, but yes I would if I rencotre a problem if there were a time for the online mode with Mugen 1.1 this is still not valid ?

there is the Mugen story mode which is not bad but same problem runs Mugen 1.0 ...

I imagine many would be happy to see these new features see the day!

Si tu veux pouvoir faire un mode online, je te conseille plutôt de convertir ton projet sur IKEMEN http://mugenguild.com/forum/ikemen.409
Ikemen est compatible avec mugen, tu n'auras pas grand chose à modifier pour les persos et les stages, le gros du travail sera surtout sur le screenpack. Demandes des conseilles à Rei.
    

Re: SAINT SEIYA ultimate cosmo (mugen 1.1)

 February 01, 2016, 01:27:11 PM View in topic context
 Posted by teddylam  in SAINT SEIYA ultimate cosmo (mugen 1.1) (Started by icare26 January 31, 2016, 08:36:20 PM
 Board: Projects

Bienvenu sur mugen fighter guild Icare. Tu pourras avoir ici l'aide de gars compétents pour la programmation.
Essaye de contacter Cybaster si tu peux, il est français, ça sera plus facile pour communiquer.

Great project, I can't wait to see the next pack with the news characters.  8)
    

Re: DC vs Shonen Jump

 January 05, 2016, 05:49:31 AM View in topic context
 Posted by teddylam  in DC vs Shonen Jump (Started by Jangofetttt1 September 30, 2015, 10:32:16 PM
 Board: Projects

Wonder Woman vs Boa Hancock (from One Piece)
Catwoman vs Lisa Lisa (Jojo)
Harley Queen vs Happy (the blue cat from Fairy Tail with Natsu has helper)
Super Girl vs Lucy Heartfilia (Fairy Tail)
Deathstroke vs Cobra

 ;D
    

Re: HOW TO IKEMEN Series

 January 03, 2016, 07:35:11 PM View in topic context
 Posted by teddylam  in HOW TO IKEMEN Series (Started by TheFclass97 December 29, 2015, 04:41:14 PM
 Board: Ikemen General Discussion and Help

Yeah, I need to know more about Ikemen, what it can do, and what modification we have to do on characters to make them fully compatible with Ikemen.

And if possible what fonctions it has that mugen doesn't have (other than playing with other people on internet).  :)
    

Re: HOW TO IKEMEN Series

 January 03, 2016, 05:29:00 PM View in topic context
 Posted by teddylam  in HOW TO IKEMEN Series (Started by TheFclass97 December 29, 2015, 04:41:14 PM
 Board: Ikemen General Discussion and Help

    

Re: HOW TO IKEMEN Series

 January 03, 2016, 08:22:27 AM View in topic context
 Posted by teddylam  in HOW TO IKEMEN Series (Started by TheFclass97 December 29, 2015, 04:41:14 PM
 Board: Ikemen General Discussion and Help

Please people, could you post some tutorials for:

-command modifications for gamepad (I could make my Ori Fighting stick to work, but I have problems with my X-Box 360 gamepad)
-How to add or use sweet-FX
-How to do zoom for stages like Rei did in Capcom vs SNK universe (the zoom is coded in the stage or Ikemen has another way ?)
-How to do interactive stages
-Is all characters for mugen compatible with Ikemen ?
    

Re: Capcom Vs. Snk Universe!

 January 01, 2016, 03:14:06 PM View in topic context
 Posted by teddylam  in Capcom X Snk  (Started by 2Dee4ever September 09, 2014, 06:08:18 AM
 Board: IKEMEN Releases

Rei, I just downloaded your game, do you know how to configure a X-Box 360 gamepad on Ikemen ? I tried to do it, but it's hard and I can't make it to work properly   :wall:
And I can't play with a keyboard.
    

Re: KOFE Character Development Tutorial

 December 13, 2015, 05:39:05 PM View in topic context
 Posted by teddylam  in KOFE Character Development Tutorial (Started by swipergod December 13, 2015, 05:54:20 AM
 Board: King of Fighters E

Please, give Gouky some moves from CVS, MVC and SF3... he need all that make him different from Ken or Ryu.
    

Re: One Piece Fighting - First Trailer 2015 !

 November 18, 2015, 03:54:06 AM View in topic context
 Posted by teddylam  in One Piece Fighting - First Trailer 2015 ! (Started by Djoul October 04, 2015, 11:03:05 PM
 Board: Projects

Garp must be here to slap Luffy !!  :smash:
Whitebeard is a must have imo...  same for Blackbeard.
    

Re: King of Fighters E blog

 October 31, 2015, 11:40:32 AM View in topic context
 Posted by teddylam  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 AM
 Board: King of Fighters E

Lin and oswald would be cool in the roster. Will you do the america team too (Lucky glober and the 2 others) and ramon, Gai and Tyzok ?
    

Re: KOFE 1.0 characters, checklist and pre-release bug fixes

 October 18, 2015, 04:03:43 PM View in topic context
 Posted by teddylam  in KOFE 0.99 characters, checklist and pre-release bug fixes (Started by swipergod September 30, 2015, 01:30:21 AM
 Board: King of Fighters E

Good job, can't wait for the release.  :D

If the game go to mugen 1.1, will you put some zoom in the stages ?
    

Re: Your input into KOFE

 October 13, 2015, 05:27:44 AM View in topic context
 Posted by teddylam  in Your input into KOFE (Started by swipergod October 08, 2015, 05:36:46 AM
 Board: King of Fighters E

I vote for a yes for a Geese FF special style !