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teddylam

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Messages by teddylam

    

Re: Dead Or Alive 5

 January 15, 2015, 06:52:12 PM View in topic context
 Posted by teddylam  in Dead Or Alive 5 (Started by SNT September 14, 2011, 03:13:23 PM
 Board: Fighting Games

    

Re: Rajaa's style Archer

 January 10, 2015, 05:41:03 PM View in topic context
 Posted by teddylam  in Rajaa's style Archer (Started by teddylam January 10, 2015, 01:40:55 PM
 Board: Projects

    

Rajaa's style Archer

 January 10, 2015, 01:40:55 PM View in topic context
 Posted by teddylam  in Rajaa's style Archer (Started by teddylam January 10, 2015, 01:40:55 PM
 Board: Projects

Hi, after I saw the anime "Fate: Unlimited Blade work's" , I wanted to redo my Archer edit more seriously. I tried Rajaa's Melty Blood characters and I like his system, so I'll redo Archer in Rajaa's style and I'll upgrade his sprites to be more like Melty Blood's style.  :D

    

Re: Wolfgang Krauser von Stroheim

 December 08, 2014, 04:14:39 PM View in topic context
 Posted by teddylam  in Wolfgang Krauser von Stroheim (Started by teddylam July 05, 2014, 07:04:27 AM
 Board: Iron Muscle Bomber

    

Re: Diockle's Stage by Vegaz

 November 25, 2014, 07:57:56 AM View in topic context
 Posted by teddylam  in Diockle's Stage by Vegaz (Started by Vegaz_Parrelli November 25, 2014, 07:24:54 AM
 Board: Your Releases, older Mugen

Wow, really great stage, good work Vegaz  :D
    

Re: Wolfgang Krauser von Stroheim

 November 18, 2014, 12:00:27 AM View in topic context
 Posted by teddylam  in Wolfgang Krauser von Stroheim (Started by teddylam July 05, 2014, 07:04:27 AM
 Board: Iron Muscle Bomber

In general I have ot do like 20-30 sprites to be compatible with all the moves. But I need to do some more because they will have 2 lines for fighting like in Fatal Fury Real Bout.
    

Re: Wolfgang Krauser von Stroheim

 October 29, 2014, 09:48:51 PM View in topic context
 Posted by teddylam  in Wolfgang Krauser von Stroheim (Started by teddylam July 05, 2014, 07:04:27 AM
 Board: Iron Muscle Bomber





Working on custom sprites for compatibility with other characters...
    

Re: Wolfgang Krauser von Stroheim

 October 14, 2014, 08:39:14 PM View in topic context
 Posted by teddylam  in Wolfgang Krauser von Stroheim (Started by teddylam July 05, 2014, 07:04:27 AM
 Board: Iron Muscle Bomber

    

Re: Wolfgang Krauser von Stroheim

 October 13, 2014, 01:16:56 PM View in topic context
 Posted by teddylam  in Wolfgang Krauser von Stroheim (Started by teddylam July 05, 2014, 07:04:27 AM
 Board: Iron Muscle Bomber

I understand this may be a foolish question, but is it possible to tweak the sprites in a way so that Krauser's back-side hand is between the opponent's legs and his front-side hand is on his opponent's chest (between the opponent's camera-facing arm and background arm)? I'm sure you can do if you edit both chars sprites, but is it code-able?

Yes you need to use explods and edit sprites for this move for each characters, look my Alex when he does a leg lock, you will see him do something like that with one leg before and the other behind his target.
But you need to think about the speed of the move too, if it's faster, your eyes don't see it... Here Krauser do the Slam really fast and you don't notice it unless you pause the game or take a screeshot.

@Teddylam
I noticed that on the Geese Tower stage you see a black bar at the bottom once you start to zoom out. It's an easy fix. Just thought I'd mention it before the next update release.
Yeah I saw it too, thanks for the updates   :D
I need to speed up my work on Krauser, IRL take me too much time lately, but now I have more time.
    

Re: Wolfgang Krauser von Stroheim

 October 12, 2014, 10:56:17 PM View in topic context
 Posted by teddylam  in Wolfgang Krauser von Stroheim (Started by teddylam July 05, 2014, 07:04:27 AM
 Board: Iron Muscle Bomber

    

Re: Wolfgang Krauser von Stroheim

 October 10, 2014, 10:27:59 PM View in topic context
 Posted by teddylam  in Wolfgang Krauser von Stroheim (Started by teddylam July 05, 2014, 07:04:27 AM
 Board: Iron Muscle Bomber

Thanks a lot, from your avatar ... you are working on an Hawkeye ?  :D
    

Re: Wolfgang Krauser von Stroheim

 October 10, 2014, 12:24:24 PM View in topic context
 Posted by teddylam  in Wolfgang Krauser von Stroheim (Started by teddylam July 05, 2014, 07:04:27 AM
 Board: Iron Muscle Bomber

I need to work on code for interractivity, later I'll make part that you can destroy with specials/super, but for now I'll focus on the characters.
    

Re: Kirby's Dream Land Stage By Omega

 October 08, 2014, 06:46:52 PM View in topic context
 Posted by teddylam  in Kirby's Dream Land Stage By Omega (Started by Omega October 08, 2014, 10:14:27 AM
 Board: Your Releases, 1.0+

Yeah mugen to help children all over the world. There is no price to give joy to people and children. Omega and Oldgamer, keep the good job coming :D
    

Re: Dr Fate Beta Released!

 October 05, 2014, 06:24:54 PM View in topic context
 Posted by teddylam  in Dr Fate Beta Released! (Started by flashshello October 05, 2014, 04:41:38 PM
 Board: Your Releases, 1.0+

Yeah good job people, keep the good work coming   :D
    

Re: Wolfgang Krauser von Stroheim

 October 01, 2014, 02:36:57 PM View in topic context
 Posted by teddylam  in Wolfgang Krauser von Stroheim (Started by teddylam July 05, 2014, 07:04:27 AM
 Board: Iron Muscle Bomber

After some brake, I am now back at work on Krauser. Just finished his throws, I am now working on his 3rd super and Hyper, then ground fighting and he is done.

    

Re: The Clash Of Worlds (FM2nd Game WIP)

 September 17, 2014, 08:22:29 AM View in topic context
 Posted by teddylam  in The Clash Of Worlds (FM2nd Game WIP) (Started by Omega June 22, 2014, 10:11:23 AM
 Board: Fighting Games

Good luck on the project my friend. Always good to see people creating and sharing.  ;)
    

Re: The Walking Dead game series by Telltale games

 September 06, 2014, 09:16:11 PM View in topic context
 Posted by teddylam  in The Walking Dead game series by Telltale games (Started by DMK June 11, 2011, 02:27:03 PM
 Board: Gaming

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
    

Re: Avatar Korra

 August 27, 2014, 09:36:23 AM View in topic context
 Posted by teddylam  in Avatar Korra (Started by teddylam August 26, 2014, 06:38:40 PM
 Board: Graphics


Here her stance for fire bending, need to rework on the sprites and correct them to do a smother animation.

For the animation I'll go on a standar like Hokuto no Ken for the number of frames.
    

Re: Avatar Korra

 August 27, 2014, 07:40:08 AM View in topic context
 Posted by teddylam  in Avatar Korra (Started by teddylam August 26, 2014, 06:38:40 PM
 Board: Graphics

I already completed her standing animation, But I didn't found how to put an animated gift on the forum   :bigcry:
At the moment I'll in fact use all moves in Avatar Aang and Korra to give her moves, I practice Wushu in Real life, so it won't be hard to find ideas, but suggestions are welcome...  :D

The real challenge will be for me to work on the bending concept and the gameplay, and connect animations between them to be like in the anime. After Korra I'll do Aang, the idea about Korra is she is tough and pretty aggressive in battle as Aang his more dodging and waving with his ennemy's moves.
    

Avatar Korra

 August 26, 2014, 06:38:40 PM View in topic context
 Posted by teddylam  in Avatar Korra (Started by teddylam August 26, 2014, 06:38:40 PM
 Board: Graphics



Hello people, I wan't to try to do a project for a futur fullgame on Avatar. I'll start by doing Korra. I'll do it in a cartoon style and in HD, the style won't have too many colors and be more like episodes on avatar Wang: