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Palette Jesus

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Messages by Palette Jesus

    

Re: Move a character to the center of the screen.

 August 14, 2016, 02:03:15 PM View in topic context
 Posted by Palette Jesus  in Move a character to the center of the screen. (Started by vyn August 14, 2016, 05:31:31 AM
 Board: M.U.G.E.N Development Help

This is hilarious.
    

Re: HitDef (SCTRLs)

 August 14, 2016, 02:01:52 PM View in topic context
 Posted by Palette Jesus  in HitDef (SCTRLs) (Started by Odb718 September 30, 2015, 12:13:58 PM
 Board: MUGEN Class

If you leave the first argument of the ATTR parameter blank, the hitdef will not be affected by reversaldefs, but the hitdef will work as normal. Useful if you don't want moves to be countered or projectiles to be reflected.

Hitdef
attr = , SA
    

Re: ReversalDef (SCTRLs)

 August 12, 2016, 03:02:30 PM View in topic context
 Posted by Palette Jesus  in ReversalDef (SCTRLs) (Started by Ricepigeon September 18, 2015, 09:09:39 PM
 Board: MUGEN Class

You can also use the "ID" parameter for reversaldefs. Might want to add that. Useful with gethitvar(chainid).
    

Re: Physical attack going through projectile unphased

 August 12, 2016, 02:59:54 PM View in topic context
 Posted by Palette Jesus  in Physical attack going through projectile unphased (Started by Just No Point August 11, 2016, 05:30:49 PM
 Board: M.U.G.E.N Development Help

Yes, a helper's reversaldef supersede the root's vulnerbale hitboxes. As long as the eenemy projectiles come in contact with the helper reversal clsn, it will apply the reversal effects before the enemy projectile's hitdef is registered.

No need for nothitbys, just duplicate your character's clsn into the helper, change the portion that should destroy projectiles to red clsn, and then bind the helper to your character for the desired duration.

There's no way to account for multi hitting projectiles with reversaldefs, the character shooting the projectile would have to do that, and I'm not even sure how this explanation applies to actual projectiles from the projectile state controller.
    

Re: Physical attack going through projectile unphased

 August 11, 2016, 05:59:27 PM View in topic context
 Posted by Palette Jesus  in Physical attack going through projectile unphased (Started by Just No Point August 11, 2016, 05:30:49 PM
 Board: M.U.G.E.N Development Help

Invisible helper with reversaldef and/or hitvoerride.

If it's a full game or you don't give a crap about fadeout animations or projectiel sctrls, then reversal def will take priority over your character's vulnerbale hitboxes, so a nothitby wouldn't necessary.
    

Re: Pokémon Sun and Pokémon Moon [3DS]

 August 04, 2016, 08:53:40 PM View in topic context
 Posted by Palette Jesus  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 PM
 Board: Gaming

No Zangoose upgrades no buy. Sick and tired of Crapmon. Same stuff over and over. Do something different and listen to the fans for once.

Everything in the new trailer aren't the same stuff over and over again and completely new and different what are you even talking about? We haven't even seen all the alt forms yet you're whining too early.

Spoiler, click to toggle visibilty
    

Re: Pokémon Sun and Pokémon Moon [3DS]

 August 02, 2016, 06:27:02 PM View in topic context
 Posted by Palette Jesus  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 PM
 Board: Gaming

No Zangoose upgrades no buy. Sick and tired of Crapmon. Same stuff over and over. Do something different and listen to the fans for once.
    

Re: Donald Trump is asking Russia to find Hillary Clinton's emails

 July 30, 2016, 03:05:43 PM View in topic context
 Posted by Palette Jesus  in Donald Trump is asking Russia to find Hillary Clinton's emails (Started by Bob8644 July 27, 2016, 07:27:37 PM
 Board: All That's Left

To be fair, porn is like cigarettes. Some people smoke once a month or so, and some people smoke a pack a day. In the latter respect, yes, porn is too readily accessible, especially to children who's first experience with their sexuality is not with another human being, but with their hand and some pixels. In excess, it warps the mind, saps productive and motivational energy, and causes all sorts of sexual dysfunctions so that getting aroused for pixels is easy and getting aroused for your decently attractive spouse is next to impossible. Porn is not harmless and it needs to be treated with more urgency -- like those cigarette adverts that are creepy as fuck that demonstrate the negative aspects of chaining smoking. And yes, addiction stems from the chemicals already produced in the body.

But I digress. I can validly assume hat article is extremely biased and misinformed because the sources are twitter posts.
    

Re: SF3 Ryu

 July 26, 2016, 07:51:49 PM View in topic context
 Posted by Palette Jesus  in SF3 Ryu (Started by mixosh July 26, 2016, 07:26:47 PM
 Board: Development Resources

Download a sound editing program like Audacity and separate the file you already have.
    

Re: How to implement "Damage Scaling by Number of Attacks"?

 July 26, 2016, 06:28:41 AM View in topic context
 Posted by Palette Jesus  in How to implement "Damage Scaling by Number of Attacks"? (Started by Fausto Mugen July 25, 2016, 04:51:28 PM
 Board: M.U.G.E.N Development Help

He said he didn't want it based on every individual hit, but instead based on changing to different attacks during a combo
    

Re: How to implement "Damage Scaling by Number of Attacks"?

 July 25, 2016, 05:28:15 PM View in topic context
 Posted by Palette Jesus  in How to implement "Damage Scaling by Number of Attacks"? (Started by Fausto Mugen July 25, 2016, 04:51:28 PM
 Board: M.U.G.E.N Development Help

use a variable that increases by 1 every time you enter your attack states. Place the varadd in each attack state.

Have that same variable reset if you the opponent is not being juggled or comboed. Gethitvar, hitover, hitshakeover, movetype, and ctrl are likely all the triggers you'll need.

Code:
attack state

varadd
triggerall = numenemy && time = 0
trigger1 = enemynear,hitover = 0 && etc
varXX = 1


-2 statedef
varset
triggerall = numenemy
trigger = enemynear,hitover || enemy,movetype != H
ETC
varXX = 0
or something like that.
    

Re: [CODER NEEDED] Arcana heart boss W.I.P

 July 23, 2016, 05:19:19 PM View in topic context
 Posted by Palette Jesus  in [CODER NEEDED] Arcana heart boss W.I.P (Started by Crimson Rot July 22, 2016, 05:28:04 PM
 Board: Development Resources

How much are you paying?
    

Re: Hadouken Command X and Y don't work

 July 22, 2016, 09:18:03 PM View in topic context
 Posted by Palette Jesus  in Hadouken Command X and Y don't work (Started by mixosh July 22, 2016, 06:03:28 PM
 Board: M.U.G.E.N Development Help

Use statetype != A instead of statetype = S
    

Re: Warnings v2

 July 21, 2016, 02:32:39 PM View in topic context
 Posted by Palette Jesus  in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 PM
 Board: Public Staff discussion

I'll give him one more chance. But at the first sign of him following his old flow chart, he's gone.
    

Re: Warnings v2

 July 17, 2016, 06:48:02 AM View in topic context
 Posted by Palette Jesus  in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 PM
 Board: Public Staff discussion

    

Re: #GamerGate

 July 16, 2016, 08:26:53 PM View in topic context
 Posted by Palette Jesus  in #GamerGate (Started by The Answer March 06, 2015, 01:53:45 AM
 Board: Gaming

I glazed over his introduction video and it was literally the same as Sarkeesian's, except for something about toxic masculinity or something. I'm sure if I compared the scripts side by side, they'd have the same formatting and ideas, albeit differently worded.

The only real difference, however, is that his scam is not nearly as effective as Sarkeesian's for some - strange - reason.
    

Re: Warnings v2

 July 15, 2016, 02:17:28 PM View in topic context
 Posted by Palette Jesus  in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 PM
 Board: Public Staff discussion

Random topic = Random Insanity?
    

Re: #GamerGate

 July 14, 2016, 02:02:21 PM View in topic context
 Posted by Palette Jesus  in #GamerGate (Started by The Answer March 06, 2015, 01:53:45 AM
 Board: Gaming

Pokemon GO can be frustrating for illiterate people.

Pokemon GO can be depressing for people who can't afford smartphones.

Macaroni and Cheese and can be depressing for people who are lactose intolerant.

Peanut butter and jelly sandwiches can be the death of legume allergic people.

Shoes can be depressing for people with amputations.

High shelves can be the death of people under 5'.

Everybody's a victim.
    

Re: How long would it take to make 70 characters? (From Scratch)

 July 10, 2016, 03:38:46 AM View in topic context
 Posted by Palette Jesus  in How long would it take to make 70 characters? (From Scratch) (Started by AgentFrenchFry July 10, 2016, 02:26:53 AM
 Board: M.U.G.E.N Development Help

Divide the estimated time of completion by the amount of workers.
    

Re: Warnings v2

 July 09, 2016, 12:06:10 AM View in topic context
 Posted by Palette Jesus  in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 PM
 Board: Public Staff discussion

unbelievable. you suck at even making fun of someone.
let me teach you something you, "woosh" is used when someone misses a joke or has something go over their head. it's not used to get back at someone who said something obvious. if you really wanted to get back at me you spiteful little bitch, you should've used a captain obvious picture or you could've atleast called me captain obvious.
hype masta... more like fail masta. gtfo.

What on earth?