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Dominic Maraschiello

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Messages by Dominic Maraschiello

    

Re: NGPC Captain Commando

 July 24, 2015, 07:44:54 PM View in topic context
 Posted by Dominic Maraschiello  in NGPC Captain Commando (Started by Dominic Maraschiello July 23, 2015, 03:01:37 AM
 Board: Sprite Projects

I just personally don't get the wheel feet for the running animation., but still, those are some really amazing sprites there.

I was planning on putting an actual running animation in but I ended up getting lazy.
    

NGPC Captain Commando

 July 23, 2015, 03:01:37 AM View in topic context
 Posted by Dominic Maraschiello  in NGPC Captain Commando (Started by Dominic Maraschiello July 23, 2015, 03:01:37 AM
 Board: Sprite Projects

Mostly finished, missing some things. Probably not going to continue on it.



Credit if used.
    

Here's all my old shit

 April 24, 2015, 06:32:47 PM View in topic context
 Posted by Dominic Maraschiello  in Here's all my old shit (Started by Dominic Maraschiello April 24, 2015, 06:32:47 PM
 Board: Resource Releases

I very rarely sprite anymore, so if anyone wants to use or complete my old sprite sheets, you are more than welcome. Just give me credit.









Thank you,
Banxman3
    

Re: [Theme Thread]Pocket/Puzzle Fighters Sprite thread

 September 06, 2014, 09:21:50 PM View in topic context
 Posted by Dominic Maraschiello  in [Theme Thread]Pocket/Puzzle Fighters Sprite thread (Started by anis91 September 06, 2011, 04:04:54 PM
 Board: Graphics

    

Re: [Theme Thread]Pocket/Puzzle Fighters Sprite thread

 August 15, 2014, 09:20:03 AM View in topic context
 Posted by Dominic Maraschiello  in [Theme Thread]Pocket/Puzzle Fighters Sprite thread (Started by anis91 September 06, 2011, 04:04:54 PM
 Board: Graphics

Revived?

    

Re: NGPC chars - Sprite sheets

 August 08, 2014, 09:05:14 AM View in topic context
 Posted by Dominic Maraschiello  in NGPC chars - Sprite sheets (Started by Ulisan April 02, 2014, 01:56:30 AM
 Board: Sprite Projects

It's not exactly a full sheet, I would have to fix/add some more stuff in via whatever you need. The majority of it is done though.
    

Re: NGPC chars - Sprite sheets

 August 07, 2014, 06:58:15 PM View in topic context
 Posted by Dominic Maraschiello  in NGPC chars - Sprite sheets (Started by Ulisan April 02, 2014, 01:56:30 AM
 Board: Sprite Projects

I'd like to submit some Captain Commando sprites if possible.
    

Re: NGPC chars - Sprite sheets

 June 08, 2014, 02:42:56 AM View in topic context
 Posted by Dominic Maraschiello  in NGPC chars - Sprite sheets (Started by Ulisan April 02, 2014, 01:56:30 AM
 Board: Sprite Projects

    

Re: NGPC chars - Sprite sheets

 June 07, 2014, 09:29:42 PM View in topic context
 Posted by Dominic Maraschiello  in NGPC chars - Sprite sheets (Started by Ulisan April 02, 2014, 01:56:30 AM
 Board: Sprite Projects

Glad to see that you're still working on NGPC stuff man. Your project looks solid!
    

Re: Billy Lee [River City Ransom Ed.] ~ Simon/Slick Sprite Edits

 September 29, 2013, 09:28:36 AM View in topic context
 Posted by Dominic Maraschiello  in Billy Lee [River City Ransom Ed.] ~ Simon/Slick Sprite Edits (Started by Dominic Maraschiello September 27, 2013, 10:41:37 AM
 Board: Sprite Projects

The Misogi came out really smooth animation-wise. Billy Lee and the animations you've made for him look very nice indeed. :) Good luck with this!

Thank you! I might go ahead and finish up my KFM sprites because of you. Lol
    

Re: Billy Lee [River City Ransom Ed.] ~ Simon/Slick Sprite Edits

 September 29, 2013, 08:11:02 AM View in topic context
 Posted by Dominic Maraschiello  in Billy Lee [River City Ransom Ed.] ~ Simon/Slick Sprite Edits (Started by Dominic Maraschiello September 27, 2013, 10:41:37 AM
 Board: Sprite Projects

Update on Billy Lee:

I've gotten a couple more sprites done, these of which are the crouch, walk, run, get hits, jump, and block.

Here's the Palette Separation: Palette serperation

Here's some palette examples:
 
GBA Palette: , Gloves/T-Shirt Combo: , Gloves/Tank-Top Combo: , T-shirt only:

Here are some new sprites:

Get hits:

Run:

Run/Jump:

Run/Walk:
    

Re: 8-Bit Stuff by OrochiWeapon2000 (Updated 08/19/2013!)

 September 27, 2013, 08:14:54 PM View in topic context
 Posted by Dominic Maraschiello  in 8-Bit Stuff by OrochiWeapon2000. (Started by OrochiWeapon2000 December 08, 2012, 11:47:57 AM
 Board: Graphics

Good to see you still doing the 8-bit sprites. They're coming out phenomenal.
    

Billy Lee [River City Ransom Ed.] ~ Simon/Slick Sprite Edits

 September 27, 2013, 10:41:37 AM View in topic context
 Posted by Dominic Maraschiello  in Billy Lee [River City Ransom Ed.] ~ Simon/Slick Sprite Edits (Started by Dominic Maraschiello September 27, 2013, 10:41:37 AM
 Board: Sprite Projects

So uh... Yeah, I haven't been back here in a while and uh...

I'm going to start working on an opensource River City Ransom version of Billy Lee, I only have one sprite for it done -



And yes, it is color seperated.

I have another project that I am also working on that has been halted.

This project is a full on sprite edit/move additions for Simon/Slick, River City Ransom's main antagonist. [This will also be opensource when completed]

He's more of an element based fighter in these edits... (They were used for a full game that I was working on that is now discontinued) which is why his hands are in his pockets to create a sort of element of surprise) And I also wanted him to be a little more cocky and final boss-ish, so I beefed up his moveset and gave him some moves from a couple final bosses.

Here are some more additions/edits that I have completed:



Spoiler, click to toggle visibilty

I will update the forum as soon as more sprites are finished

Thank you
    

Re: CvS Bluestreak By Diepod and Jesuszilla

 January 18, 2013, 05:52:15 AM View in topic context
 Posted by Dominic Maraschiello  in CvS Bluestreak By Diepod and Jesuszilla (Started by Diepod January 01, 2013, 12:33:40 AM
 Board: Your Releases, older Mugen

I know I'm late, but congrats on your release man. Bluestreak is pretty great.
    

Re: Alex/Kunio-Kun RCR:REDUX Beta ~ by Banxman3

 January 17, 2013, 06:20:31 PM View in topic context
 Posted by Dominic Maraschiello  in Alex/Kunio-Kun ~ RCR:REDUX ~ Beta (Started by Dominic Maraschiello January 14, 2013, 09:05:03 AM
 Board: Your Releases, 1.0+

RCR! One of the best nes games evah! dl.

Also one of the most underrated ones as well. Speaking of underrated, you MUST play Nekketsu Hockey. Easily one of the best NES games in existence.

And Kunio eh?? This is pretty sweet. Downloading for sure. I love retro stuff. Thanks for sharing!! :sugoi:

Thank you for downloading  :lugoi: And I've never heard of Nekkestsu Hockey. I knew about Dodgeball and Soccer, but not that.
    

Re: Alex/Kunio-Kun ~ RCR:REDUX ~ Beta

 January 16, 2013, 03:41:25 AM View in topic context
 Posted by Dominic Maraschiello  in Alex/Kunio-Kun ~ RCR:REDUX ~ Beta (Started by Dominic Maraschiello January 14, 2013, 09:05:03 AM
 Board: Your Releases, 1.0+

Thank you.  ;D
    

Re: Diepod's Stuff

 January 15, 2013, 04:06:19 AM View in topic context
 Posted by Dominic Maraschiello  in Diepod's Stuff (Started by Diepod August 05, 2010, 01:04:49 AM
 Board: Graphics

That design that you have for Akuma is pretty awesome dude.
    

Re: What R U listening to right now?

 January 14, 2013, 09:39:03 AM View in topic context
 Posted by Dominic Maraschiello  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 PM
 Board: Entertainment

Game - Ali Bomaye ft. 2 Chainz and Rick Ross
    

Alex/Kunio-Kun ~ RCR:REDUX ~ Beta

 January 14, 2013, 09:05:03 AM View in topic context
 Posted by Dominic Maraschiello  in Alex/Kunio-Kun ~ RCR:REDUX ~ Beta (Started by Dominic Maraschiello January 14, 2013, 09:05:03 AM
 Board: Your Releases, 1.0+


So uh... Hey guys, this is my first official release on the guild even though I have been here for a while. This character was just sitting on my computer and I thought, "hey, maybe it's time to actually release something." I've coded the character myself along with the help of Human and codes from POTS. I hope you guys enjoy this character and please give me feedback. Thank you.

Some Screens:
Spoiler, click to toggle visibilty
Total of 16 palletes, plus the original template for easy pallete editing purposes (original.act)
Movelist, etc.

I'll stop rambling now. Lol. ._.
    

Re: Megaman: Bit of Destiny

 December 18, 2012, 04:29:38 AM View in topic context
 Posted by Dominic Maraschiello  in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 AM
 Board: Projects

If you guys are in need of character inspirations, I have come up with these :D
And I am no longer working on this character if someone wants to take over -