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Kirishima

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Messages by Kirishima

    

Re: Pokemon Black and Pokemon White

 September 17, 2010, 11:26:38 PM View in topic context
 Posted by Kirishima  in Pokemon Black and Pokemon White (Started by spikeriley April 09, 2010, 07:21:25 AM
 Board: Gaming

Quote
(Lol, just joking. If you ever get around to trying out any of the newer ones, though, I would recommend Platinum & HG/SS for the DS and Emerald for GBA.)
Fire Red/Leaf Green is as close to a R/B/Y remake though.
    

Re: Pokemon Black and Pokemon White

 September 17, 2010, 10:14:52 PM View in topic context
 Posted by Kirishima  in Pokemon Black and Pokemon White (Started by spikeriley April 09, 2010, 07:21:25 AM
 Board: Gaming

OG, is that Cynthia in your avi? I didn't know you were into Pokemon even of this generation .

Dream world abilities are shown.

Ninetales is S-tier and thinks it's Groudon.. 
    

Re: Pokemon Black and Pokemon White

 September 17, 2010, 05:05:51 PM View in topic context
 Posted by Kirishima  in Pokemon Black and Pokemon White (Started by spikeriley April 09, 2010, 07:21:25 AM
 Board: Gaming

That reminds me of an article I read a while back. It said that Pokemon in previous generations were going to have changed stats when they got traded over to Black/White. Who knows, Tyranitar may have more Attack than previous generations.
I have no clue where the changed stats news come from.  All I know is that some old abilities will get a change in effect, like Sturdy now an auto-Focus Sash.

T-Tar is fine as he is (in almost all Gens), but then again, some added Sp.Att might be nice.
Meh, I'll probably stick with water absorb.
Depends on the team structure. Hydration is useless without Rain support.

PokeRus returns in B/W, Opening to B/W, and Gym Battle Theme (short).  Also, Most TMs will be the same with a few being different (TM13 remains to be Ice Beam, like all Gens, but TM03 is no longer Water Pulse but a new attack).

Despite the fact I hate the designs for most, I'm getting Black.

I'm disappointed that MissingNo. still won't be official.  Then we would have a solid 650 Pokes.
    

Re: Pokemon Black and Pokemon White

 September 17, 2010, 06:47:08 AM View in topic context
 Posted by Kirishima  in Pokemon Black and Pokemon White (Started by spikeriley April 09, 2010, 07:21:25 AM
 Board: Gaming

I'm curious at what the new abilities for old Pokemon will get.  Hydration Vaporeon for one.

Competitive Pokemon battler here since the 3rd gen days.


Not happy with the current designs for this Generation (except for a certain few).
    

Re: Kakuge Yarou: Project Lensman (NEW--Xia's Color Sep Template in 1st Post)

 September 17, 2010, 05:40:15 AM View in topic context
 Posted by Kirishima  in Kakuge Yarou: Project Lensman (New Pictures of Screenpack) (Started by Zero-Sennin August 29, 2010, 12:05:39 AM
 Board: Kakuge Yarou: Project Lensman





BTW, the last sleeve color on that rising knee strike sprite is shared with the other black outlines on her face.
    

Re: The somewhat official WIP thread : 2010 Edition

 September 17, 2010, 03:46:03 AM View in topic context
 Posted by Kirishima  in The somewhat official WIP thread : 2010 Edition (Started by SnowShingo August 12, 2010, 03:37:34 AM
 Board: Projects



    

Re: MUGEN combos

 September 15, 2010, 12:58:08 AM View in topic context
 Posted by Kirishima  in MUGEN combos (Started by Nanashi_1337 September 13, 2010, 01:28:58 PM
 Board: M.U.G.E.N Discussion

Kung Fu Man by Elecbyte combo.

J.LK, J.HK, C.LP (x3), S.LK, S.HP, EX Kung Fu Palm, LP Kung Fu Blow, Smash Kung Fu Upper.

Corner combo.
    

Re: FeLo & Co

 September 14, 2010, 05:03:56 AM View in topic context
 Posted by Kirishima  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 PM
 Board: Sprite Projects

There we go.

Is better all right.
    

Re: FeLo & Co

 September 14, 2010, 04:17:58 AM View in topic context
 Posted by Kirishima  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 PM
 Board: Sprite Projects

Cap.Com pal's skin colors looks weird.  Second tone is too bright and third tone does not blend in well.

Also, that little green color for her eyes, replace it with same colors with her glasses for more Cap.Com feel.
    

Re: KOFE Character Palettes

 September 14, 2010, 12:04:07 AM View in topic context
 Posted by Kirishima  in KOFE Character Palettes (Started by swipergod September 12, 2010, 04:45:12 PM
 Board: King of Fighters E

Well, to save lots of time, I could edit that one on row of FX to match with whatever shirt color Iori has despite the single sprite.  I'm use to it.

Should be simple enough.  What FX is the last row for (the one that shares his shirt)?  Does the brightest color use transparency (the darker the more see-through stuff)?
    

Re: KOFE Character Palettes

 September 13, 2010, 08:02:51 PM View in topic context
 Posted by Kirishima  in KOFE Character Palettes (Started by swipergod September 12, 2010, 04:45:12 PM
 Board: King of Fighters E

Glad you all like them.  Yeah, Kyo was a bit challenging, but I got around it.  I've done much harder.

Also, during the process of Iori's colors, I found out that his shirt is shared with his FX.  I'm not sure how this will affect the entire spriteset since this FX with turn out incorrect once it's whitest color is changed.
    

Re: FeLo & Co

 September 12, 2010, 09:06:29 PM View in topic context
 Posted by Kirishima  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 PM
 Board: Sprite Projects

@Cyclysm:  Thanks. I like the Color-3 palette.

The truth is that one of my first attempts was an all-black suit, but it didn't looked anything to how I picture a "CvS" style and I redid it.

Of course, it does make a nice alternate.



I keep picturing Lord Ravenous' color scheme whenever I look at it. I might try the skin again, but looks fine, I think.
    

Re: FeLo & Co

 September 12, 2010, 08:40:10 PM View in topic context
 Posted by Kirishima  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 PM
 Board: Sprite Projects

Hmm.....I see what occured with your default color. A bit too bright perhaps.

First attempt at a "CvS" inspired style color.



Still getting the hang of it.  I had two other similar ones but didn't look well to me.  So what I did is adjusted the navy blue to be a bit darker.
    

Re: KOFE Character Palettes

 September 12, 2010, 07:11:09 PM View in topic context
 Posted by Kirishima  in KOFE Character Palettes (Started by swipergod September 12, 2010, 04:45:12 PM
 Board: King of Fighters E




More for the rest later.
    

Re: Ken

 September 12, 2010, 02:42:56 AM View in topic context
 Posted by Kirishima  in Ken (Started by Jmorphman August 01, 2010, 10:39:59 PM
 Board: Projects

Regarding a voice sample for Ken's special intro for Ryu, I recommend his default (#1) personal action or taunt voice from SFIV.  It would fit the intro well IMO.
    

Re: Help to create best KoF roster

 September 12, 2010, 02:29:08 AM View in topic context
 Posted by Kirishima  in Help to create best KoF roster (Started by Nanashi_1337 September 10, 2010, 02:10:22 PM
 Board: M.U.G.E.N Discussion

JFCT's site domain is offline.
    

Re: Help to create best KoF roster

 September 11, 2010, 01:57:42 PM View in topic context
 Posted by Kirishima  in Help to create best KoF roster (Started by Nanashi_1337 September 10, 2010, 02:10:22 PM
 Board: M.U.G.E.N Discussion

Given the fact that Rage Rock and Clone Angel are on that list, I can't tell if this is for making an authentic roster or just listing characters with KoF mechanics regardless if they are edited or are original sprited.

Like Syo Kirishima.
    

Re: Ken

 September 09, 2010, 04:45:03 AM View in topic context
 Posted by Kirishima  in Ken (Started by Jmorphman August 01, 2010, 10:39:59 PM
 Board: Projects

Is this one fixed also?

C.HP cancels way to early to a Hadouken (in fact, I can still do the input during his C.HP animation while immediately cancels to Hadouken without even hitting the opponent) .
    

Re: Ken

 September 09, 2010, 01:52:16 AM View in topic context
 Posted by Kirishima  in Ken (Started by Jmorphman August 01, 2010, 10:39:59 PM
 Board: Projects

Hmm.....I'm gonna have to update some of my colors yet again.  Fact is that while testing the Hadouken FX on the "Moltar" color, the dark gradient didn't looked right when compared with the default FX.

BTW, C.HP cancels way to early to a Hadouken (in fact, I can still do the input during his C.HP animation while immediately cancels to Hadouken without even hitting the opponent) .  That needs fixin'.

(and SFIV-Alt was intended for Regular Ken, but still alright though.  Glad you like my Scott Pilgrim pal.)
    

Re: Kakuge Yarou: Project Lensman (Wanna help make some palettes? Huh? Do ya?)

 September 08, 2010, 07:19:32 PM View in topic context
 Posted by Kirishima  in Kakuge Yarou: Project Lensman (New Pictures of Screenpack) (Started by Zero-Sennin August 29, 2010, 12:05:39 AM
 Board: Kakuge Yarou: Project Lensman





Here.