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kakkoii superhero

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Messages by kakkoii superhero

    

Re: Topper's my edits

 May 18, 2009, 01:24:40 PM View in topic context
avatar  Posted by kakkoii superhero  in Topper's my edits (Started by Topper March 27, 2009, 12:06:56 AM
 Board: Graphics

generally cyborgs are evil, especially ones with red eye.  ;P

interesting mystique  :)

    

Re: She-Ra edited

 May 18, 2009, 01:16:39 PM View in topic context
avatar  Posted by kakkoii superhero  in She-Ra edited (Started by steffano April 04, 2009, 07:06:49 AM
 Board: Graphics

basic proportion is, the elbow should be in line with waist, and the hand is just long enough to reach crotch area, on a straight torso.

if she is bending her waist, then there is a foreshortening effect, so you need to play more with shades and shadow, otherwise it looks distorted. 

and her high heels need more work too.
    

Re: Higurashi no Naku Koro ni - Rena Jump 80%

 May 17, 2009, 05:21:18 PM View in topic context
avatar  Posted by kakkoii superhero  in bah... (Started by Mineko C. Lucky February 02, 2009, 09:03:09 AM
 Board: Graphics

cute looking face  ;) , her walking pose is kinda stiff, her body should bounce a little, including her purple bow on the back and her hair (depending on the direction of the movement). and the way she holds her arms and hands are weird, seems like she is a waitress with an invisible tray.
and when she walk like that the front slit of her dress, should move too, or at least flapping since it constantly touched by her legs or knees.

and depending too much on a single sprite as a base. need to draw totally fresh sprites  :)
    

Re: Leon S. Kennedy - Resident Evil 4

 May 17, 2009, 05:07:50 PM View in topic context
avatar  Posted by kakkoii superhero  in Leon S. Kennedy - Resident Evil 4 (Started by Nestor May 15, 2009, 07:14:17 AM
 Board: Graphics

great sprite, but somehow I couldn't tell who he is, if you didn't mention it on your title.
maybe the hair, maybe his eye is too friendly, maybe his pose, maybe he should carry a knive, I'm not sure...
    

Re: Grape Butt Expansion by Altiz Studio (NSFW)

 May 15, 2009, 05:52:57 AM View in topic context
avatar  Posted by kakkoii superhero  in Grape Butt Expansion by Altiz Studio (NSFW) (Started by GreatDragon AD May 14, 2009, 02:06:28 AM
 Board: Graphics

great animation  ;) but how to implement that stuff in mugen character? You want to make her morphs during gameplay? 
    

Re: just my latest shading on my val character and revised hi res version

 May 10, 2009, 11:00:10 AM View in topic context
avatar  Posted by kakkoii superhero  in just my latest shading on my val character and revised hi res version (Started by kakkoii superhero May 09, 2009, 11:31:23 PM
 Board: Graphics

Thank you guys, I'm going to use the abs style for her other frames then :)

holy cow, yesterday I downloaded Hokutonoken characters. since hokutonoken is the manga I grew up with + I don't have PS2
.... so I installed the stage too, and hi res life bar, and suddenly I have to set the game to doubleres 4, and still in a happy mood I selected my character, and also Kenshiro, to test him for the first time.... and then... 

:P those two character standing next to each other, and the jagged edges of her taunted me... and her untidy rendering on those orange thing hanging on her back... really was a big shock on my otherwise would have been a peacefull weekend   :-X
    

Re: just my latest shading on my val character and revised hi res version

 May 10, 2009, 12:06:19 AM View in topic context
avatar  Posted by kakkoii superhero  in just my latest shading on my val character and revised hi res version (Started by kakkoii superhero May 09, 2009, 11:31:23 PM
 Board: Graphics

thanks, does the abs still look feminine enough?
    

just my latest shading on my val character and revised hi res version

 May 09, 2009, 11:31:23 PM View in topic context
avatar  Posted by kakkoii superhero  in just my latest shading on my val character and revised hi res version (Started by kakkoii superhero May 09, 2009, 11:31:23 PM
 Board: Graphics



yesterday I, change the torso shading again, and tidying up the strap on her top, and other stuff piercing my eyes at doubleres = 4 (I'm using =2 normally)

and adding backlighting on the hires version.
    

Re: Devil May Cry 4's "Fortuna City"

 May 08, 2009, 10:28:07 AM View in topic context
avatar  Posted by kakkoii superhero  in Devil May Cry 4's "Fortuna City" (Started by Raizo May 07, 2009, 04:35:41 PM
 Board: Your Releases, older Mugen

it looks great, I like the atmosphere, can it be mirrored to the other direction, then it would be perfect.
and maybe less contrast on the outline and filling palette for the crow
    

Re: ninja val vultures 2009

 May 07, 2009, 06:35:03 PM View in topic context

I have mixed feelings about this since the first version a couple years back....
From what I can see, I understand she's kind of a ninja femme fatale and stuff like that, but her face and attitude throughout the character spriteset makes her feel like just a voluptuous woman trapped inside a man's fantasy (which she is). You need to try to convey an emotion, like if she's a femme fatale give her truly violent moves, or an indifferent or even angry look on her face, gimme something to work on.
...
Ow you guys here keep changing user names  o_O

thanks, you were Walt? perhaps? I appreciate your in depth review in the character concept, (I'm doing some sprite edit again to fill in gaps in non-fluid movements, and to convey more strength or speed into it)

however I pictured her as a cheeky, light hearted, sneaky character full of dirty tricks and knowing her way to abuse it in her AI fighting style, without involving her emotion into it, as a good ninja she should do that right.
So I'll try to make the new portrait with that in mind, thanks.
this is the concept sketch, she has deceptive looks on her face, try to cover half of her face, and you'll see a serious and happy expression in the same time

my current coloring style is somewhat like this

I tend to make sketch with more animeish look, and during the coloring, I change her features into more realistic as the layer of color developed, so its more like painting over than coloring. BUt yeah I still doesn't fit with other SF, KoF, SS, GGX rosters, but it is my style.

However, I also aware that lots of her attacks are unfair (apart from the move itself) so I revised the damages, pause time, collision, etc. all those attributes that make them worse. I hope she is alot better now.
But again I'm not a good coder, so I do the best I could, maybe it is not as smart or efficient as it should be written, but this all I can do.

as for the H matter, I do enjoy fan service from mangas, animes, like Gantz, OH-Great! mangas, ninja scroll, those kind of stuff. I don't like nude character, but fan service here and there is enjoyable for me. That's who I am.

@Rojenomu
yes I'll try to make her also compatible with slime, at least using version of kuro I have which seems like combined with slime anim, thanks

@ [E]
once I finished her censored Hyper attack, then she would be totally censored for the first 6 palettes. I did that specially for MGF  ;)
    

Re: ninja val vultures 2009

 May 07, 2009, 04:38:33 PM View in topic context

Thanks, I hope she is now more normal lol.

anyway here is my plan of updating my original val from ninja val, the costume can have sleeve or sleveless depend on the palette
and add 3extra swatches for the lip too  ::)
so that the plan spritewise, gameplay wise I dunno.... maybe less annoying

    

ninja val vultures 2009 Dec 03 updated new portrait added

 May 07, 2009, 06:13:58 AM View in topic context

here is the short description and changes I have made in beta release 2009.
The most recent version is the one written in red with normal font size (small fonts blah blah are for the outdated versions)


adding new big photo, ready to use, would be included in my next release as default pic but, here they are.




changes have been done in dec 03 09 release:
details is here
http://mugenguild.com/forumx/index.php?topic=99697.msg1019980#msg1019980

video is here
http://www.youtube.com/watch?v=DsUbfSFJ3og

download new version here
http://www.box.net/shared/pga6dofp28






changes have been done in November 22:

-smoothening alternate stances animation
-adding new taunt dan reorganize taunts codes for hentai mode (including new anim, and new interesting effect)
-lots ofnew FX made in PI to replace my "poorman" KOF effects

download nov22 version here:
http://www.box.net/shared/zjuljka2m6


changes have been done in November 21:
-adding 4 fighting stance sets depending of the life (4stages of tiredness, doesn't affect gameplay cosmetic purpose only)
-changing fx and hitdef of sevral moves
-changing anim for kuro compatibility
-fix a bug in cmd (adding extra trigger to prevent mixed up roll and jab or lightkick)
download this version here:
http://www.box.net/shared/9asu9cavnm


changes have been done in October 31:
-adding basic compatibility to Minotaur (will be compatible but most of the anim are taken from Kuro compatibility) will be smoothened in later release  ;D

download this version here:
http://www.box.net/shared/9jdetu3if1


August 26 release:
-adding 1 frame to standing HP
-changing the hitdef for crouch HP (will launch opponent to mid air but not with negative x)
-changing the hitdef and animtime for standing fwd + HK (it will strike/ blow opponent away back)
-changing the jump height and gravity (much less floaty feeling) normal jump will be more usable to close in & combo starter
-fix some bug in cmd (standing HP being cancelable to other move almost instantly, now it will only connect to other move after move contact)
-new small portrait
-some new hit fx
-new anim for kuro's kick-throw
-some adjustment to Raging Vultures.
-adjustment in walk animation faster anim and steadier
-using drug will make her temporarily walk and run faster

download this version here:
http://www.box.net/shared/o4t2ax3krf

July 14 release
-new Super "Raging Vultures"  command = ~D, B, F, a/b
close range beat up type, can be chained from "close Hunting Claw" (~D, B, x)
can be performed while running
need 1000 power

-new animation for standing jab & new forward jab

-smoother standing HP animation

-smoother roll, using nothitby (NA,SA,HA,NP,SP,HP,NT) and playerpush

-some new sparks

-new taunt (H version)

-new opening pose for censored version

-new select screen portrait

-all new moves used by ai

-fixed sound problem for air kunai

download july 14 release here:
http://www.box.net/shared/p6x487y3bj

preview video June 2009:
http://www.youtube.com/watch?v=JQJ6Z3DUZ8k

preview video May 2009:
http://www.youtube.com/watch?v=UJn7hd5fV14

July 3 patch
-winpose ass included
-electro shocked sprite included
-updated Overdose suicide KO
-censored version of Overdose suicide KO

download patch for June29 version July 03
http://www.box.net/shared/cit0e5p1h3



June 29

-new sprites (better proportion) no fish netting, are all done

-smoother animation for all attack
slow motion example

-better looking standing forward HK
slow motion example

-gameplay changes, fixing minor things like when running now if attack button is pressed then she'll stop running and execute the attack, hopefully make the control feels better.

there is no updated video of this current release sorry...

download old version June 2009 release
http://www.box.net/shared/fgnhqb2yja



may 28
changes have been done:
-final vultures H version with new torso shading
-final vultures censored version is done (for pal 1-6)
-add another standing HK, f + HK here is slowmo preview of the move
-kuromaru compatible (100%)
-new select screen portrait
-new small portrait
-new movelist & intro
-6 new optional cute anime style palettes like these:

more work to be done:
- slime compatibility
- better blood
- smoothening other moves anims

---------------------------------------------------------------------------------------------------

may 20 updates:
gameplay changes:
- Final Vulture, command fixed, easier to pull out (still in ~x,x,F,a,b though)
- New move after counter/ Breaker stance, multiple 3 kicks hits combo + 1 non conected overhead  
- add new Standing HK, by holding the button she kicks higher
- corrected player width & "final vultures ending round" unstucked (thanks to Galsia )
- new sounds from chizuru, mature, and Iori (pitch changed)

sprite changes:
- smoother edges on most visible frames.
- facial expressions for talking frames
- smoother animations
- new sprites for jump LK
- compatible with kuromaru almost complete
- midnight bliss victim anims done
- new bigger & smoother & sharper looking kunais :)

still need to be done:
- new portrait for select screen
- more custom hit sparks.... I could use some help there, I'm suck at making sparks, but I'll try

--------------------------------------------------------------------------------------------------
may7 updates:
gameplay changes:
- Final Vultures require 3000 power & new raging demon command
- Counter/ Breaker moves will spend 250 power without gaining power by the end of the move
- clsn 1& 2 changed for all moves
- projectiles can be nullified if collided by others, and accurate clsn for bomb and knive ( pretty small)
- changing guard.hittime on moves

sprite changes:
- substantially bigger & jiggly boobies  for every single sprite (100% done)
- one more secret win pose for H- version (pal 7-12)
- 2 lose poses for H- version (pal 7-12)
- pal 1-6 is censored except for final vultures (not yet done)
- compatible with kuromaru
- adding several frames in attack animation to smoothen the move

still need to be done:
- new portrait for select screen
- sound.... I wish she can say a word or two of her special move...
- more frame in attack anims

download old version 7may09
http://www.box.net/shared/gue0l2po9g

download old version 20may09
http://www.box.net/shared/hk9myx2t2d

download old version 28may09
http://www.box.net/shared/1v822j3tlp


here is her sprite comparion years after years  ;D
    

Re: Variable geo medley character list

 October 15, 2008, 02:39:59 AM View in topic context
avatar  Posted by kakkoii superhero  in Variable geo medley WIP topic (Started by Bastard Mami August 13, 2008, 01:30:00 AM
 Board: Projects

Oh, wow this is very promising Edgar  :) I'm gonna stalk on this
    

Re: Don't you hate it when you lose by someone who's a noob or plays noobish?

 March 23, 2007, 09:12:56 AM View in topic context
avatar  Posted by kakkoii superhero  in Don't you hate it when you lose by someone who's a noob or plays noobish? (Started by light321 January 25, 2007, 04:33:53 AM
 Board: Fighting Games

I have never being beaten by noobs, losing a round maybe..., since total noobs who just randomly mashing the buttons are hard to predict,

but it only works on first round, we can always cross them, use sweep kick, cross them again, and sweep kick again, and they will turn into super defensive mode (turtling) then it's time for a throw, or super throw ^_^
    

Re: Post your picture thread

 April 05, 2006, 08:49:14 PM View in topic context
avatar  Posted by kakkoii superhero  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 PM
 Board: All That's Left

huehehe, Navets (present day).