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Alpaca-San

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Messages by Alpaca-San

    

Re: Cerenas Collection

 March 02, 2019, 08:41:24 AM View in topic context
 Posted by Alpaca-San  in Cerenas Collection (Started by Dalek Basara February 28, 2019, 10:10:13 PM
 Board: Creator's Vault

While certainly Cerenas inspired, Rimusin Ruruki and Shin Rimururu were actually made by Ainotenshi, not Cerenas.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 March 02, 2019, 03:21:03 AM View in topic context
 Posted by Alpaca-San  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 AM
 Board: Fighting Games

I feel like at this point Mortal Kombat should just have Mythologies: Fujin and Sareena where the game is just the two of them hanging out at a bowling alley, sharing a pizza, and wondering why the devs keep forgetting to put them in games. Also Kai shows up as a boss, desperately trying to make people remember who he even is.
    

Re: New Samurai Spirits announced

 February 28, 2019, 07:17:13 PM View in topic context
 Posted by Alpaca-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 PM
 Board: Fighting Games

Ukyo keeps thinking he's going to die from his illness but he ends up not dying.

Nakoruru doesn't actually die so much as transcends humanity and becomes one with nature to heal it from the damage caused by Mizuki's attempt to merge earth with the demon realm. Basically, she becomes an avatar at the end of 2. She can regain her physical form during times of need such as the events of Samurai Shodown 64 and 64-2.

The timeline order goes
5
This upcoming one
1
3
4
2
64
64-2
Some terrible nightmare of a game that never actually happened.
Warriors Rage

5 Special and 6 are dream match games and not really part of the time line.
    

Re: New Samurai Spirits announced

 February 28, 2019, 06:37:39 PM View in topic context
 Posted by Alpaca-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 PM
 Board: Fighting Games

Now I'm curious if this game will be jump in combo friendly playing more like a CPS2 Capcom game. I remember doing  a lot of jump in combo with Haohmaru in the SNES version.
Jump-Ins are a fighting game thing in general, not just a capcom thing. SNK definately loves its jump-ins with KOF. Samurai Shodown is actually not an exception. Charlotte is known for doing some nasty jump-ins do to her cross-up friendly air heavy and her hefty yaccel. My Basara tactics often utilize the soul sphere and a wall jump cross-up jump heavy. Ideally, the jump heavy connects, then the Soul Sphere, and then I do another heavy which won't actually make the opponent fall because it doesn't count as doing 2 heavies in a row: meaning I have mix-ups. It's just you can't air block so you can't just attempt jump-ins whenever you want.
    

Re: New Samurai Spirits announced

 February 28, 2019, 09:08:56 AM View in topic context
 Posted by Alpaca-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 PM
 Board: Fighting Games

Samurai Shodown 3 didn't have rage enhanced specials. The enhanced Genjuro DP was in 4.

Also Deflects are back, as Haohmaru pulls one off on Galford in that trailer.
    

Re: New Samurai Spirits announced

 February 28, 2019, 07:39:26 AM View in topic context
 Posted by Alpaca-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 PM
 Board: Fighting Games

Pffft hahahahaha! Sadly she kinda already killed herself after having to put down Chample so likely no.
    

Re: New Samurai Spirits announced

 February 28, 2019, 07:28:43 AM View in topic context
 Posted by Alpaca-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 PM
 Board: Fighting Games

Kyoshiro is a safe bet. He's a mainstay since the original game, absent only from 64, 64-2, and Warriors Rage (All of which being early 3D games when SNK was just learning that stuff so probably not wanting to render his hair at the time)
    

Re: New Samurai Spirits announced

 February 28, 2019, 07:05:58 AM View in topic context
 Posted by Alpaca-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 PM
 Board: Fighting Games

Nothing new so far. I feel like the roster is gonna pretty much be most of the original cast (Likely no Amakusa and probably no Gen-An though), Genjuro, maybe Rimururu, maybe the brothers Kazama, and new guys. My hopes are not high for anyone from 5 or 6. Also, my hopes are not high for my boy Basara ;_;
    

Re: New Samurai Spirits announced

 February 28, 2019, 01:29:35 AM View in topic context
 Posted by Alpaca-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 PM
 Board: Fighting Games

i think more samsho chars must be converted to CVS style or another modern style too.
No.

Now on the actual topic of talking about Samurai Shodown and not someone's MUGEN wish list...

I am assuming Macaulyn97 is referring to Samurai Shodown 5 special's Zetsumei Ougis.

*You need to be on your match deciding round.
*Your opponent's life bar must be at the point where it's glowing blue.
* You must be in Rage Explosion (A+B+C) and you must execute the Zetsumei Ougi before the meter runs out.
* Enter QCB, C+D on someone that's either really distracted, slow to react, or really committed to a false move.

I must wonder if that mechanic will return in this entry given the game's rating and that clip of a blood drenched Nakoruru reluctantly stabbing someone off camera.
    

Re: New Samurai Spirits announced

 February 27, 2019, 03:23:16 PM View in topic context
 Posted by Alpaca-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 PM
 Board: Fighting Games

-Ash- you clearly never played a Samurai Shodown game period.

Haohmaru's steel breaker slash always did that.


The series usually is not really about combos (Though links and hitconfirms still exist, contrary to what a number of mugen creators strangely seem to believe) as much as it about spacing, good neutral, making good reads, and landing devastating punishes.

From what it looks like in the trailer, not only do we have classic Samurai Shodown gameplay back, but notice Jubei and Haohmaru's DPs at the beginning. We're apparently getting rage enhanced special moves (A mechanic introduced in 4 and dropped beginning with 5) back.

Is that a normal to special cancel?
Yes. And those are a thing in the series. Again, contrary to what some MUGEN converters seemed to assume.
    

Re: Why Did You Get Into MUGEN Coding?

 February 04, 2019, 07:57:20 AM View in topic context
 Posted by Alpaca-San  in Why Did You Get Into MUGEN Coding? (Started by Nep Heart November 26, 2018, 11:45:32 AM
 Board: M.U.G.E.N Discussion

On the topic of Montana, if you can surpass him now, get your ass in gear and shit out those V conversions. His Rasetsumaru is still ~90% to me but feels off.
His stuff is very much guesswork but when I was looking at Basara's velocities in 5 Special, I noticed Montana's guesses on his conversion were shockingly close. Some of them were even essentially correct but the float was rounded to the nearest .5. He made some educated guesses alright. I wish his sprite alignment, hitboxes, and animtiming guesses were that educated.
    

Re: Show us cool stuff you just bought!

 February 03, 2019, 07:35:16 AM View in topic context
 Posted by Alpaca-San  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 AM
 Board: All That's Left

Don't you girlies worry. I'm keeping a close eye on things. *Stands next to a window*
    

Re: Why Did You Get Into MUGEN Coding?

 February 02, 2019, 08:03:36 PM View in topic context
 Posted by Alpaca-San  in Why Did You Get Into MUGEN Coding? (Started by Nep Heart November 26, 2018, 11:45:32 AM
 Board: M.U.G.E.N Discussion

I can outperform Misao's versions as well (As much as I will admit he improved) so they're a possibility but they're relatively low priority compared to my current 2 projects.

So that means I hope you plan on living to be like, older than 60 years old with how fast I work :P
    

Re: Have you been hated now or before for having a Mugen project?

 February 02, 2019, 06:59:42 PM View in topic context
 Posted by Alpaca-San  in Have you been hated now or before for having a Mugen project? (Started by rgveda99 February 01, 2019, 04:41:26 PM
 Board: M.U.G.E.N Discussion

I hate you Orochi Gill. And Izlude. Both of you suck you took all sorts of potential bad romances away from me.
    

Re: Show us cool stuff you just bought!

 February 02, 2019, 06:52:53 PM View in topic context
 Posted by Alpaca-San  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 AM
 Board: All That's Left

I don't care how "bad" the visuals and tank controls have aged, I can always go back to the first 3 playstation games. I've played through Resident Evil 2 like, 50 times. Even with the remake I still have enough love in the original 2 left in me to go through it hundreds of more times.

Chris: So much for him we got to the root of the problem!
Rebecca: *No response at all. Just silently stares at Chris for like, 5 seconds before changing the subject*
    

Re: Why Did You Get Into MUGEN Coding?

 February 02, 2019, 06:42:42 PM View in topic context
 Posted by Alpaca-San  in Why Did You Get Into MUGEN Coding? (Started by Nep Heart November 26, 2018, 11:45:32 AM
 Board: M.U.G.E.N Discussion

A necrobump but for a thread that had potential. I'll bite.

The funny thing is back then I never thought I'd code entire characters. I thought that shit would be too much hassle I just wanted to plug shit in the folders and play. All I wanted to do was fix other people's crap so I can tolerate playing with them. This desire to fix and tweak other people's characters would lead me to try to fix Masquer's Amakusa as he is a character I sub in Samurai Shodown 4 and 5 special. Turns out that thing required a total overhaul as his sprites were visibly misaligned, he's missing a good number of frames, none of his moves were even close to how they should actually work, and the hitboxes are the size of houses when it comes to attacks while being the size of mites when it comes to trying to hit him. It was around that point too that I actually knew how to code moves as I managed to include missing moves and then some in my personal edits of characters so I decided to just make an Amakusa.

I think I got midway through Amakusa's basics before my hard drive gave out on me because of course when I laugh and dismiss it as a made-up excuse to others it literally just happens to me. And just when I got back to where I was, Montana would release an Amakusa and back then it would've been better than mine anyways. Oh well I decided to try making Charlotte and then like a month later Noe would release a Charlotte that was pretty damn good and I was like ok I'll just make a dumb satirical evil ryu edit that uses the IMT template I guess.

It's funny because nowadays I can easily outperform Noe and Montana without really even trying so there is no point in me being discouraged by other's releases anymore. The tools to get data available now are great and I've advanced far beyond them as a coder as I've been around so long. If I were to actually make a Samurai Shodown character again, it would easily be

And nothing could even come close to making me feel like I wouldn't have to. Not even a hilariously dumb attempts at "rebalancing him" (Who for the record was always a low tier character prior to 5 which then on he would then be consistently mid tier) with zipper powers and turning his ranged normals to charge specials can make me feel it would be pointless to make him :P
    

Re: Show us cool stuff you just bought!

 February 02, 2019, 08:12:47 AM View in topic context
 Posted by Alpaca-San  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 AM
 Board: All That's Left

"Is that voice Enrico's?"
"yeah..."
    

Re: Show us cool stuff you just bought!

 February 02, 2019, 08:00:16 AM View in topic context
 Posted by Alpaca-San  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 AM
 Board: All That's Left

My favorite part will always be

Rebecca: It's me Chris!
Chris: *Waves and stares at Rebecca for 30 seconds* ...Is that you Rebecca?

And then Rebecca does not even dignify that and just immediately notices the music notes for the moonlight sonata.
    

Re: Show us cool stuff you just bought!

 February 01, 2019, 07:39:40 PM View in topic context
 Posted by Alpaca-San  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 AM
 Board: All That's Left

I actually encourage people to experience the original Resident Evil before its remake. The remake actually uses what you remember about the original Resident Evil against you and it's kinda awesome.
    

Re: Have you been hated now or before for having a Mugen project?

 February 01, 2019, 06:53:04 PM View in topic context
 Posted by Alpaca-San  in Have you been hated now or before for having a Mugen project? (Started by rgveda99 February 01, 2019, 04:41:26 PM
 Board: M.U.G.E.N Discussion

When you criticize characters, authors can have a rather bad habit of being a bit too proud of their work and take your words towards their character as a personal insult to themselves. Fortunately, I have found that sort of reaction to be a minority.

Other than that nobody can resist my fluffy, adorable charm.