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Messages by Bullfrog

    

Re: PowerPuff Girls Doujinshi - Paradox (Tech Demo) has been released

 August 13, 2016, 03:35:27 PM View in topic context
 Posted by Bullfrog  in PowerPuff Girls Doujinshi - Paradox (Tech Demo) has been released (Started by Synck August 12, 2016, 01:52:09 AM
 Board: Your Releases, 1.0+

Congrats on the demo release, DuckSS!

It's looking pretty good!!
    

Re: King of Fighters E blog

 August 13, 2016, 03:12:53 PM View in topic context
 Posted by Bullfrog  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 AM
 Board: King of Fighters E

You could at least say what it is, or post a screenshot.

He combined all of the Tag windows batch files and the moves-list into a single executable which is pretty useful. You should have specified what the link was, though.

Man, how did I forget to say what it was all about!? lol  :wall:
My bad

Thanks for describing it Bioluminescence!!

To summarize, it's a simple launcher for the game, xD

Obs: The batch files are not needed for the launcher to work...


Source code for what exactly? I'm interested, spill them beans!

Source code for the launcher that I did ! The code is in AHK format, Do you want it? I can PM to you or post it here...
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 August 13, 2016, 04:23:45 AM View in topic context
 Posted by Bullfrog  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 AM
 Board: Sprite Projects

    

Re: King of Fighters E blog

 August 12, 2016, 11:41:17 PM View in topic context
 Posted by Bullfrog  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 AM
 Board: King of Fighters E

Hey guys!! How are u doing!?

I did a little gift for the project,  ;D

Spoiler, click to toggle visibilty

Hope u guys like it!!

Just download and drop into the KOFE folder and please let me know what u think. = )

https://drive.google.com/file/d/0B2utYvfiQ0a2UG9MS3dhUW1WR28/view?usp=sharing

Spoiler, click to toggle visibilty
    

Re: NMTE Revival 2 (WIP Demo)

 August 11, 2016, 06:42:14 PM View in topic context
 Posted by Bullfrog  in NMTE Revival 2 (WIP Demo) (Started by TheFclass97 July 01, 2016, 03:20:40 AM
 Board: IKEMEN Releases

    

Re: add004basic

 August 10, 2016, 04:05:09 AM View in topic context
 Posted by Bullfrog  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

It is possible to set add004 to use custom portraits?

Here you go mate!

Zerobruno did it!


Description of the video, in case you don't open the video in a proper tab:

Spoiler, click to toggle visibilty
    

Re: Capcom Vs. Snk Universe!

 August 10, 2016, 04:00:07 AM View in topic context
 Posted by Bullfrog  in Capcom X Snk  (Started by 2Dee4ever September 09, 2014, 06:08:18 AM
 Board: IKEMEN Releases

Spoiler, click to toggle visibilty

Hey Rei, I'm really glad to hear it Bro !!

Spoiler, click to toggle visibilty

About this, I don't know if you are already using scripts to aid you on this or not, but they can save a lot of time... Just to illustrate a bit, I edited Tatsu's tool to remove air guard from all the chars in my compilation in just a few seconds (one by one would have taken a looong time).
But, for making a script for similar purpose from the ground, I believe that Python would be the better choice.


Spoiler, click to toggle visibilty

:bison:

Wow, this looks so gorgeous!!!!! I love Garou so much, thanks for sharing this video, Rei!!!!


Spoiler, click to toggle visibilty

Hello Sir, may I join your dream? lol, this would be so epic!


Spoiler, click to toggle visibilty

Indeed, I heard the same as Fclass


Spoiler, click to toggle visibilty
Got this msg, =( : "The instant invite is invalid or has expired"


Spoiler, click to toggle visibilty

Nice, I can help with this!! Is there any placed listing the issues that were already spoken and/or fixed !? Just to avoid double reporting...
    

Re: Evil Ryu

 August 09, 2016, 07:29:21 PM View in topic context
 Posted by Bullfrog  in Evil Ryu (Started by vyn May 28, 2014, 05:00:58 AM
 Board: Projects

Spoiler, click to toggle visibilty

Just beautiful!!!

btw if theres anyone kind enough to share their pro fraps account with me that would be awesome
Do you ask because the recording features? If yes, I encourage you to give "OBS Studio" a try, it's Open Source, fully customable, records 60fps with no problem, at any resolution.
    

Re: Famicom Fighters (Progress Thread)

 August 08, 2016, 09:59:07 PM View in topic context
 Posted by Bullfrog  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 PM
 Board: Famicom Fighters

Spoiler, click to toggle visibilty


Cool!! Congrats on the release!!!
    

Re: Capcom Vs. Snk Universe!

 August 05, 2016, 06:33:25 PM View in topic context
 Posted by Bullfrog  in Capcom X Snk  (Started by 2Dee4ever September 09, 2014, 06:08:18 AM
 Board: IKEMEN Releases

Canceling into custom combo? Thoughts? Similar to how in SFV V-Trigger can be used to extend, or well same as Yun/Yang.

lol, I just came here to share some random thoughts that I had, specially about combo extender "a la" SF V and I saw your post.

Okay, let's get started:

About extending combo like the V-trigger:
-That's a pretty nice addition to the SF franchise and I think it could be put in great use in CVS:U. But "how?" you ask me! I believe, there are two different way to achieve this:
-Activating the "Excel mode" or the "Transformation"
-It shouldn't be something random, in other words, for balance's sake, you should only be able to use these features do extend a combo, after very specifics moves and only be able to continue your combo, with very specifics moves. (Just like it already is in SF:V)
-If your design choice is Excel Mode, combo dampener needs to be thought very carefully: A combo followed by a Excel Mode combo, will have a huge amount of hits, so the dampener needs to be harsh to avoid a 80% life combo. On the other hand, if combo dampener is to harsh, normal combos may lose some of their meaning 'cause they will took away  a small amount of life from the opponent.
-In case you wanna use both, the "Excel mode" and the "Transformation" as combo extender mechanics, you can apply different conditions for both to be used, thus giving each one a unique feeling and also keeping balance in mind.
Eg.: For triggering "Transformation" as combo extender, you should have less than 25% of life and 2 super bars
Eg2.: For triggering "Excel mode" as combo extender, you should have the super bars fully loaded.

Now, to other topics:

There are two things that SF4 tough me more than any other fighting game:
1st - Don't jump, unless you know what you are doing.
2nd - Don't use a Super/Ultra, unless you know what you are doing.
These two thing are extremely unsafe/punishable in SF4 (as well in SF5), having huge recovery time. It may add a layer of difficult in the life of beginners, but also adds a lot of tech to the game and in my opinion, would be a nice design choice for CVS:U. (Nothing pisses me more than blocking a super and not being able to punish it, lol)


A minor thing:
From some of your videos that I have seen, It may be just me, but I think the game is kind of zooming in to much when both chars are very close. Maybe try comparing the same scene with CVS2 or other fighting games to find the optimal "zoom in" value.



and that's it!! I hope to have said something useful here ;)

As always, I'm loving the updates and the videos.. keep it up, bro!


PS: hey Rei, did you receive my last PMs?
PS2: English is not my first language, in case what I wrote is wrong or doesn't make sense, please let me know
    

Re: AutoHotKey Tools for Ikemen

 August 05, 2016, 03:36:42 AM View in topic context
 Posted by Bullfrog  in AutoHotKey Tools for Ikemen (Started by Bullfrog July 30, 2016, 06:00:31 PM
 Board: Ikemen General Discussion and Help


I'm really glad that you like guys!!  :suttrox:  :suttrox:  :suttrox:

Spoiler, click to toggle visibilty


VSelect does the trick in mugen pretty well for me. But never tried on ikemen.

@-Ash-, If you want, I can try to put together something for you, just need the details about what you want more specifically. But my coding knowledge is pretty basic, I'm miles away of doing something of Vselect's complexity.


btw, how do I properly tag someone?
    

Re: Fully Complete Samurai Shodown 2 Mugen Stages for 1.1 & 1.0

 August 05, 2016, 03:28:11 AM View in topic context
 Posted by Bullfrog  in Fully Complete Samurai Shodown 2 Mugen Stages for 1.1 & 1.0 (Started by OldGamer August 01, 2016, 01:00:04 AM
 Board: Your Releases, 1.0+

Spoiler, click to toggle visibilty

Thanks a lot OG, it means a lot to me, I'm a big fan of your work. If you need anything, just PM me and also feel free to request scripts like that, ^^
    

Re: Fully Complete Samurai Shodown 2 Mugen Stages for 1.1 & 1.0

 August 04, 2016, 10:28:47 PM View in topic context
 Posted by Bullfrog  in Fully Complete Samurai Shodown 2 Mugen Stages for 1.1 & 1.0 (Started by OldGamer August 01, 2016, 01:00:04 AM
 Board: Your Releases, 1.0+

SO glad you includedd a copy/paste text file lol

really convenient for stage packs
yeah I really wanted to make thing easy for everyone so this way  they can just copy and paste on there select.def :hyo:

Hey buddies,

This actually gave me an idea and I did a script/app to help with this. (When someone wants to add a bunch of stages at once to the select.def)

If someone wants to check it out, please visit here, it's on the first post:
http://mugenguild.com/forum/topics/autohotkey-tools-ikemen-175497.new.html#new


Hope people find it useful!! xD
    

Re: AutoHotKey Tools for Ikemen

 August 04, 2016, 10:18:19 PM View in topic context
 Posted by Bullfrog  in AutoHotKey Tools for Ikemen (Started by Bullfrog July 30, 2016, 06:00:31 PM
 Board: Ikemen General Discussion and Help

New tool added!!

This time, not an Ikemen exclusively as it also serves Mugen...

Want to add a whole pack of stages to your game with a single click? well then, check first post!
    

Re: Edited Stages

 August 04, 2016, 07:46:03 PM View in topic context
 Posted by Bullfrog  in Edited Stages (Started by Shiyo Kakuge August 11, 2014, 07:21:43 PM
 Board: Edits & Addons 1.0+

my bad, ^^

but yeah, it's a ryu remix! (a pretty nice one btw!!)

    

Re: Edited Stages

 August 04, 2016, 06:47:09 PM View in topic context
 Posted by Bullfrog  in Edited Stages (Started by Shiyo Kakuge August 11, 2014, 07:21:43 PM
 Board: Edits & Addons 1.0+

What is the track again? A Ryu mix?

It's on the description of the video:

BGM: コーエーテクモゲームス Dead or Alive 5: Ultimate OST Fallen Leaves
    

Re: Takuma AOF released + Ryo Another update

 August 02, 2016, 12:05:13 AM View in topic context
 Posted by Bullfrog  in Takuma AOF released + Ryo Another update (Started by jonathanS July 31, 2016, 10:04:20 AM
 Board: Your Releases, 1.0+

Man, I really liked what I saw on the video!!

Can't wait to try these chars, good job, thanks for sharing!!

Do you have a central thread here in the forum or another place with more info about your team's work? I would love to see more stuff like this..
    

Re: Fully Complete Samurai Shodown 2 Mugen Stages for 1.1 & 1.0

 August 01, 2016, 01:18:22 AM View in topic context
 Posted by Bullfrog  in Fully Complete Samurai Shodown 2 Mugen Stages for 1.1 & 1.0 (Started by OldGamer August 01, 2016, 01:00:04 AM
 Board: Your Releases, 1.0+

OG, what a wonderful job you've done here, just amazing!!


PS: this Earthquake stage is so sick!!! hats off!!!
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 July 31, 2016, 04:30:12 PM View in topic context
 Posted by Bullfrog  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

E o meu notebook MORREU AEHUEAUHUHEHUEAUH

Pelo menos dessa vez fiz backup das minhas coisas do mugen.

O foda é que o pc que consegui é fraquinho e não da nem pra gravar os speedarts direito sem travar X_X

Pensando seriamente em abrir um kickstarter ou algo do tipo, mas não sei como isso vai proceder


Putzzzzzz, q bad

Duro de notebook é a arquitetura fechada que dificulta a reposição de hardware

Eu tenho uma Raspberry PI pra usar em casos emergenciais, tem um excelente custo-benefício, talvez seja interessante pra "quebrar um galho" pra vc, até arranjar um PC novo...Custa umas 35 Libras, difícil só é o tempo q demorar pra chegar no Brasil...
    

Re: AutoHotKey Tools for Ikemen

 July 31, 2016, 04:18:23 PM View in topic context
 Posted by Bullfrog  in AutoHotKey Tools for Ikemen (Started by Bullfrog July 30, 2016, 06:00:31 PM
 Board: Ikemen General Discussion and Help

Eyy, that's pretty good... I just tested this with a random IKEMEN and my REVival 2 project and it works nicely. Might have to do some netplay tests though, cause full screen had issues with netplay regarding desyncs (most likely if the other player isn't using full screen). Then again, that was years ago, but this is definitely has some good use to it. Thanks for the cool add-on.

On a side note though, i'm not 100% sure if I should sticky this, since I can only sticky up to 5 topics...

I'm really glad that you liked!!   :tipshat:

I'll try to bring up some ideas of more scripts that may be useful and if you think about anything that could be made by a script, please let me know!