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Re: All Chars Update(2018-19) The Finish Line!

 May 05, 2019, 08:45:38 PM View in topic context
 Posted by Cyborg Sun  in All Chars Update(2018 & Beyond) (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

Jill Sandwich. Freakin' byoutiful.

Only one question remains now that the finish line has been crossed: Who is this new character release that this was all leading up to?
    

Re: Super Smash Bros Ultimate

 January 26, 2019, 01:39:22 AM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Finally, the Plant Gang can rise up.

    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 January 18, 2019, 07:30:48 PM View in topic context
 Posted by Cyborg Sun  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 PM
 Board: Fighting Games

I'm kinda meh on Jiren himself, but who knows, he might be really fun to play. We'll just have to wait and see.

Still, I'm really glad that Season 2 is definitely happening.
    

Re: All Chars Update(2018-19): Tia

 January 18, 2019, 06:46:11 AM View in topic context
 Posted by Cyborg Sun  in All Chars Update(2018 & Beyond) (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

Well, only two (or one?) more updates before the secret all-new character release.

If you want my advice, I'd recommend releasing the Strider update as-is for now and waiting to do the CS later. It sounds like it would take forever, and it would be annoying if one of the characters was never updated, IMO.
    

Re: Super Smash Bros Ultimate

 January 06, 2019, 12:56:17 AM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Now give us Gordan Freeman.  Come on, it's not like Valve's doing anything with him.  Square Enix has done more for the series than Valve in the past decade or so.

If that happens, that would make Super Smash Bros. the real Half-Life 3.
    

Re: Super Smash Bros Ultimate

 January 05, 2019, 07:03:10 PM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Spoiler, click to toggle visibilty
    

Re: Super Smash Bros Ultimate

 January 04, 2019, 09:36:21 PM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
    

Re: Super Smash Bros Ultimate

 December 26, 2018, 12:47:36 AM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Speaking of spirit battles...

I'm doing my thing and I'm looking at GameFAQS and I see a topic that catches my eye... apparently some website out there is claiming that a few of the battles are racist. Which ones?

Well, you have a fight against Diddy Kong that can net you the Dee Jay spirit, a fight against Donkey Kong that can net you the Mr. Sandman spirit and a fight against a team of Villagers that can net you the Tac spirit.

For one... somebody has WAY too much time on their hands. Secondly, with the limitations of the roster and spirits, you have to be creative to help it make sense. In those examples, they are doing that... The Diddy Kong fight says that he favors his Side Special, which is a kick. Dee Jay is a kick boxer; The Donkey Kong fight has sleep inducing floors and his punches are stronger, kind of like Mr. Sandman and the Villager team can do damage by running into you and are faster then you like Tac.

Yeah, saying those are "racist" is definitely a stretch. This kinda reminds me of the Mr. Game and Watch side smash feather (which I thought actually was racist, since it directly referenced a harmful stereotype from the past. It wasn't enough to make me angry, but still).

Also, this is GameFAQs we're talking about here. Of course they will try to find something to complain about.  :mlol:
    

Re: Super Smash Bros Ultimate

 December 25, 2018, 05:59:51 AM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Could also be due to technical limitations.

Full list:
https://www.serebii.net/smashbrosultimate/assisttrophy.shtml

This information is... interesting for those who are still trying to make a case for potential fighters who are already assist trophies, to say the least. On one hand, if some assists can't even be summoned on certain stages for whatever reason, then it would be easy to not make them appear if their respective fighters are in action.

...On the other hand, let's not forget about Spirit Battles. I do not believe Spirits deconfirm fighters, but a lot of Spirit Battles do utilize Assist Trophies. If, say, the Ashley Assist Trophy is programmed to not appear if Ashley is in the battle, then what will happen if you use Ashley to fight the Ashley spirit? (I know, that sentence was confusing.) I'm sure the fix is easy (just give the Assist Trophy Color 2 if the fighter's Color 1 is being used?), but still.
    

Re: Super Smash Bros Ultimate

 December 14, 2018, 08:07:09 AM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

I dunno, I never noticed the challengers for new character unlocks being, well, challenging.  Perhaps more-so than the level 3 default A.I., but not near their level 9 A.I., which is just default to me anyways.

Yeah, I don't want to sound like a dick, but the "Challenger Approaching" fights weren't that hard to me. Hell, ZSS just straight up killed herself by accident within the first 2 seconds when I fought her.
    

Re: Super Smash Bros Ultimate

 December 14, 2018, 05:14:41 AM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

I read that the difficulty of the "challenger approaching" unlocks were adjusted in the latest patch. Hopefully everyone who was having a tough time with them can rest easy now.
    

Re: Super Smash Bros Ultimate

 December 11, 2018, 06:24:14 PM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

NG+ in this game is awesome. It's so satisfying to tear through the tough spirits and bosses with my OP as hell character. And, on the plus side, there's only one challenge in the game that's tied to NG+, so it's not an absolute requirement.

Oh, by the way, this game is amazing.
    

Re: Super Smash Bros Ultimate

 December 02, 2018, 08:28:36 PM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Found these images on the official Nintendo AU NZ Twitter. These new spirits are officially named "Partner Pikachu" and "Partner Eevee".


    

Re: "PotS style" Chun-Li (MEGA update)

 November 22, 2018, 10:10:41 PM View in topic context
 Posted by Cyborg Sun  in "PotS style" Chun-Li (MEGA update... and also a minor update [06/20/19]) (Started by Jmorphman November 20, 2018, 01:12:28 AM
 Board: Your Releases, 1.0+

So, I just downloaded Chun-Li, and I noticed that when I use the Shadow Lady-only DEF file, her second color is the exact same as the first color.

Spoiler, click to toggle visibilty

The one on the left was selected with X, while the one on the right was selected with Y. All the other colors work properly. If I remember correctly, the Mystique color was under Y. Seems like it's missing, at least in my download.
    

Re: Character: Simon

 November 06, 2018, 06:20:33 AM View in topic context
 Posted by Cyborg Sun  in Character: Simon (Started by KingPepe2010 February 10, 2016, 04:48:27 AM
 Board: Famicom Fighters

Thank you very much for these updates to all the characters. I especially like how the BGM only stops during their Round 2 victory poses or if their death has music.

However, with this comes a minor inconsistency: The music still briefly stops if Simon KOs someone. It seems like that particular change hasn't been applied to him yet.

Edit: Also, has nothing to do with Simon, but I found a small typo in one of Thonolan's quotes: "With ever loss, there is something to learn. I hope you figure it out."
    

Re: Super Smash Bros Ultimate

 November 04, 2018, 01:06:53 AM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Wanna watch Sakurai show off some Classic Mode and Spirits? Well then here you go!

    

Re: Super Smash Bros Ultimate

 November 01, 2018, 10:26:44 PM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

The Grinch is dead, long live the Grinch.

Spoiler, click to toggle visibilty
    

Re: Super Smash Bros Ultimate

 October 31, 2018, 03:57:47 AM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

No new music this Tuesday...

This is the first time this has happened. Might be due to the Direct being later in the week, and the new music track being related to a newcomer.
    

Re: Super Smash Bros Ultimate

 October 30, 2018, 04:57:00 PM View in topic context
 Posted by Cyborg Sun  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

I honestly don't give a damn whether or not they deconfirm this "Grinch Leak". Smash Directs are always exciting times, regardless of what leaks are floating around at the time. (Plus, we still know nothing about the green mode...)
    

Re: Simon Belmont (Famicom Fighters) released

 October 29, 2018, 02:45:02 AM View in topic context
 Posted by Cyborg Sun  in Simon Belmont (Famicom Fighters) released, FCF characters updated (11/5/2018) (Started by KingPepe2010 October 28, 2018, 05:00:21 PM
 Board: Your Releases, 1.0+

I am so sorry to bother you again, but it seems his pause menu still activates even after it's disabled in his config file.