
Board: M.U.G.E.N Discussion
Iori and Nanase
-Effects for reversal moves are now bound to the character's horizontal position
-Cornerpush and Trajectory adjustments for reversal moves
Yang, Mika, Kokonoe, Yu, and Susano'o
-Cornerpush and Trajectory adjustments for reversal moves
i was kind of wondering why Mai's 5C overhead is different from what it is in Cross Tag.
Since we already got guard cancel, I think It would be cool if we could have the reject system applied too. This cancel is pretty self-explainatory: simply pushing the enemy away without hurting them. I think somehow this could be useful in some cases in combat.
Also, little feedback. And yes, tested with the updated version.
- If Hyde finishes the opponent with Pale Bringer Arose, he can moves during his winpose.
Kinda the same problem he had before with his Astral Heat.
Hyde
-Fixed an error where Hyde could move during his win pose after KO'ing the opponent with Pale Bringer.
Good stuff, but I noticed that Hyde can perform his astral heat twice in a match. Also noticed that even after you finish the opponent with the astral heat, you can still move around and press buttons, cancelling out his victory animation.
Hyde
-Fixed a couple of errors where the astral can be used more than once in a match and where Hyde could move during his astral heat winpose
I think that the websta version had the camera movement when doing that attack (the astral heat) I don't know how he did it but it would be a good detail that would look very good
Daemon Bride.
Aquapazza and Daemonbride.
There's also Sengoku Basara X and Fist of The North Star.
thought it would ok to ask since everyone is talking about it. But what other fighting games have you played aside from the ones you made already?
thought it would ok to ask since everyone is talking about it. But what other fighting games have you played aside from the ones you made already?
Adachi
-Fixed an error where Maziodyne would sometimes not disappear when using a distortion drive
Ruby and Yang
-General adjustments to hurtboxes
I probably could have suggested it sooner, but Vanguard Princess has hi-res sprites that can be drawn from and, as freeware, it should be easy to obtain. Big caveat is that the game has a far more traditional gameplay style betraying it's very anime aesthetics, so, it end up playing something closer to Street Fighter, but with assists.
1. Why do you always stick with high-res sprites?
2. Will you do a Touhou character?
Yang
-Yang is now required to be in control in order for her semblance to activate, Preventing it from activating before round start
-Burning Ember's armor now activates later in the move
-Adjusted Hitboxes for Burning Embers
-Ultra Burst Aura now dissapears whenever Yang is in a custom state
Isaac
-Devil's Advent form now matches the color of either P1 or P2's devil color scheme
-Fixed some errors involving the color changes during mirror matches
Gordeau
-Fixed bugged Throw
Mika
-Changed the attribute flags on certain moves
-Sometimes the opponent's position is misaligned for half a second on Nanase forward throw and Robo-Weiss's forward/backwards throws.
Mai and Yu
-Changed the attribute flags on certain moves
Gordeau, Robo Weiss, and Nanase
-Fixed an error where the opponent would be misaligned for one frame upon grabbing as player 2
Mika
-Fixed an error where the super finish flash could play twice when KOing the opponent with a whiffed Mika Revolution
-Fixed Typos in .air file
Heart and Isaac
-Added Envshakes to strong wall bounces