
Board: M.U.G.E.N Discussion
Wagner:
- What am I supposed to learn from battling people like you? Damn that Adelheid. Maybe "he's" lived so long that "he's" starting to go senile. (she's, Under Night wiki says Adelheid is a female)
Susano'o, Gordeau, Wagner, Robo-Weiss, and Adachi
-Fixed typos in winquotes
Sorry for posting so much
Jin and Susano'o
-Fixed an error where taunting wasn't possible after using the Astral Heat in training mode
Iori, Mika, Wagner, Terumi, Adachi, Yu, and Yukiko
-Fixed an error where the Astral Heat could be used in the match again after successfully hitting with it
Jin Kisaragi and Susano'o
-Fixed an error where taunting wasn't possible for the rest of the match after using the Astral Heat
Blitztank
Added missing effect for rapid canceling
Gordeau
-Fixed an error where Assimilation could be rapid canceled at the exact moment the opponent is first grabbed
-Fixed an error where the flame effect from EX Assimilation would follow Gordeau after rapid canceling
Erika Wagner
-Fixed a layering issue with a shockwave
-Added slide dust effect to the end of all versions of Sturm Brecher
-Nanase
-Fixed an error where jA's effect would linger after landing
-Dust effect size for Forward dodge and back dash now match
Quote
-Realigned hitspark for Aerial version of B Polar Star
-Fixed a layering issue with a shockwave
-Added a missing shockwave to the custom state caused by Super Missile Launcher
Iron Tager
-Fixed an error where Wedge Catapult could be rapid canceled at the exact moment the opponent is first grabbed
Waldstein
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where certain effects would share the Palfx
-Adjusted Hurt Boxes for normals
-Adjusted frame data for 2A
-Fixed an error where Waldstein's background arm wouldn't show up during the throw escape window after grabbing
-Fixed a layering issue with some shockwaves
-Realigned the shockwave produced by the air throw
-Fixed an error where Sturmangriff Rage and Werfen Erschlagen could be rapid canceled at the exact moment the opponent is first grabbed
-Added special intro against Bisclavret
Azrael
-Holding up since the first jump will no longer trigger an air jump
-Fixed some truncation errors
-Fixed an error when the opponent won't return to their own states upon rapid canceling the 2nd or 3rd hit of Full Spartan
-Fixed an error where Azrael would continue with Full Spartan after the first hit connects with anything other than the opponent
-Reduced the amount of time before the opponent recovers from the first hit of the running grab
-Added special intro against Bisclavret
Shantae
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where certain effects would share the Palfx
-Added voice clips from Shantae and the Seven Sirens
Mai Natsume
-Holding up since the first jump will no longer trigger an air jump
-Realigned hitsparks for Suzuran and EX Suzuran
-Realigned dash dust for the ground version of Moon Blossom
-Added Slide effects to the end of Juncture, Himeyuri, and EX Himeyuri
Saya
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where Aberrant Arm, EX Aberrant Arm, and Aberrant Mighty Arm could be rapid canceled at the exact moment the opponent is first grabbed
Maid Taiga
-Fixed an error where jC's effect would still show up when Taiga lands
-Effects for Taiga Knee Crush and Hell Thrust will now disappear upon rapid canceling
-Fixed an error where Taiga Rampage could be rapid canceled at the exact moment of the first hit, causing the opponent to disappear
Mika
-Fixed a shockwave being layered incorectly (for real this time)
-Fixed an error where the effects from the normal throw shared the palfx
-The small crater from the end of Mika Revolution now disappears upon rapid canceling
-Fixed an error where rapid canceling wasn't possible during certain points of jC and normal throw
Kirby
-Fixed an error where plasma's effects were still sharing the palfx
Jin Kisaragi
-Dust effect size for Forward dodge and back dash now match
-Fixed an error where Musou Tousshugeki launches the opponent in the wrong direction when hitting them from behind
-The "Vs. Ragna" specific voice clip for throwing now plays during the air throw
Heart Aino
-Dust effect size for Forward dodge and back dash now match
-Width change during EX Iron Fist Punch now starts sooner to prevent heart from passing through smaller characters at close range
Es
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where rapid canceling Type: Assaulter "Erec" at a specific frame causes the opponent to freeze
-Added sliding dust effect to Type: Slasher "Galahad"
Yumi
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where the effect for Secret Ninja Art: Ice Pillar lingers after rapid canceling
Yu Narukami
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where Izanagi wouldn't attack when repeating 5B by rapid canceling
Tohru Adachi
-Fixed an error where Multiple Magastu Izanagis would appear when repeating 5B by rapid canceling
Yukiko Amagi
-Fixed an error where a second Konoha Sakuya would appear when repeating 5A by rapid canceling 5AA and onward
Susano'o
-Dust effect size for Forward dodge and back dash now match
-Realigned hitsparks for jB and Megalith
A small feedback on your Jin Kisaragi is that his Astral kills everyone but Ragna. Instead, it sends him to a very great height. Ragna's health immidiately reduced to 1 and after the fall he can still stand up and fight.
I checked the 3 again (Mika, Kokonoe and Quote) and the opponent is still behind it when the opponent hits the ground (And I just remembered Misaka's air throw has it too).
Yuuki Terumi
-Holding up since the first jump will no longer trigger an air jump
-Swapped the Hit sounds that play for jB and jC
-Realigned jC's hitspark
Mikoto Misaka
-Holding up since the first jump will no longer trigger an air jump
-Fixed a shockwave being layered incorectly
-Adjusted effects for Girder Strike
Shirai Kuroko
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where the Belt and Pouch animation would continue to play after Rapid Canceling Steel Phalanx
Iori Yagami
-Holding up since the first jump will no longer trigger an air jump
-Dust effect size for Forward dodge and back dash now match
-Added dust effect for when the opponent slides during Kuzukaze
-Increased the size of the dust effect during 217 Shiki: Aoihana
Maid Taiga
-Holding up since the first jump will no longer trigger an air jump
-Dust effect size for Forward dodge and back dash now match
Faust
-Holding up since the first jump will no longer trigger an air jump
-Made the 2*QCF command for "W-W-W-W-W-W-W-W-W-What Could This Be?" less strict
-Dust effect size for Forward dodge and back dash now match
-Adjusted effects for Running B
Robo-Weiss
-Durchgedrect's envshake will now always occur whether it hits or not
Kokonoe
-Fixed a shockwave being layered incorectly
-Fixed an error where the shockwave from jC would sometimes show up late
Mika and Quote
-Fixed a shockwave being layered incorectly
-She can rapid cancel Dimensionsrakete on the floor before her position is reset (Unless that's intentional).
For certain characters, I started noticing when dashing forward or backwards, the dash dust size are not consistent with each other. Was that something you intentionally done?
Yang
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where certain effects shared the Palfx
Blitztank
-Fixed an error where the air throw would produce two different shockwaves
Akatsuki
-Fixed an error where the explosion effect from the throw would follow Akatsuki upon rapid canceling
-Fixed an error where certain effects shared the Palfx
Kirby
-Fixed an error where certain helpers and effects shared the Palfx
-Fixed some misaligned hitsparks
-Increased frame disadvantage for Burning Attack on block
Mika
-Fixed a misaligned shockwave
-Fixed some typos in the movelist
Kokonoe
-Fixed a misaligned shockwave
Quote
-Holding up since the first jump will no longer trigger an air jump
-Fixed a misaligned shockwave
-Fixed a typo in the movelist
thought I ask is Kokonoe's fireballs supposed to be icy blue if she was used on P2 side? Because no matter what palette is used, it's always blue and not orange like P1's.
Robo-Weiss
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where certain effects shared the Palfx
-Normal throw now produces a strong shockwave instead of a normal one
-Fixed an error where jA and jB's effects would still show up when Robo-Weiss lands
Wagner
-Fixed an error where certain effects shared the Palfx
-Fixed an error where jA and jB's effects would still show up when Wagner lands
Susano'o
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where certain effects shared the Palfx
Kirby
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where certain effects shared the Palfx
-Fixed an error where the freeze effect wouldn't appear upon consecutively freezing the opponent with Blizzard Hammer
Ruby
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where jA and jB's effects would still show up when Ruby lands
Mika
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where Mika would appear in front of the explosion upon rapid canceling Mika Revolution
Samus
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where Either Version of Grapple Beam could be rapid canceled on the first frame upon grabbing the opponent (For real this time)
Kokonoe
-Holding up since the first jump will no longer trigger an air jump
-jC now produces a strong shockwave instead of a normal one
Akatsuki
-Fixed an error where the explosion effect from 5AAAA would follow Akatsuki upon rapid canceling
Mai:
-I find it odd she can get her spear back without doing the return animation just by rapid cancelling the first hit of Gallia Sphyras - Exseal when it connects (Not really a bug, but I just feel like this move shouldn't be able to do that as she threw her spear and it never returned to her).
Adachi
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where Adachi would switch back to his default palette during his astral heat winpose
Gordeau
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where certain effects shared Gordeau's Palfx
-Mortal Slide Divest can now only be rapid canceled on the last hit or the first two hits if they were blocked
-Fixed an error where the Japanese was set to default in the def file despite not being included in the main folder
Nanase
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where the opponent would not return to their own states upon air recovering from a hitfall caused by Nanase's attacks
Yukiko Amagi
-Fixed an error where the opponent would be launched into the wrong direction when being hit by Full Bloom from behind
-Fixed an infinite involving Fire Boost
Akatsuki
-Holding up since the first jump will no longer trigger an air jump
-Thunderbolt is now fully invulnerable up until the last active frame
Heart Aino
-Holding up since the first jump will no longer trigger an air jump
-All Roz Sfaira projectiles that were not spawned from 5B or 2B's armor will now disappear when Heart gets hit
Isaac
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where breaking a projectile would slightly increase the duration for Brimstone and Devil's Advent
-Added special intro against Jin Kisaragi
Ragna the Bloodedge
-Holding up since the first jump will no longer trigger an air jump
-Fine tuned special intro with Jin Kisaragi
-Japanese voice has also been updated
Erica Wagner
-Holding up since the first jump will no longer trigger an air jump
-Running A is now special cancelable