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Re: Ruby Rose v1.02 + Yang Update v1.07

 September 03, 2018, 05:48:59 AM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

Alright, first on the agenda is that Yang got an update:
Quote
- Realigned all of yang's crouching sprites
- Fixed a bug where certain effects would loop or end abruptly if a certain set of fightfx was installed
- Added a fade out transition for the rising fire and strawberry sunrise effects
- Increased the size of the shock wave effect for 5C/jC, It also shows up in semblance mode now
- Added a landing sound to 5C/jC, as well as an envshake value for the semblance version

So go ahead and redownload Yang.

Next is the poll:


Gordeau and Mika are at a tie, so I have decided to make a tie breaker poll:
https://www.strawpoll.me/16388681

Whoever has the most votes by the end of tomorrow will be my next character.

Lastly, Holn has agreed to make AI patches for Ruby and Yang. However, he says that it will take about a month to finish since he has a few other patches that he is working on. Nonetheless, I'm pretty excited about this.
    

Re: Ruby Rose v1.02 + Yang Update v1.06

 September 02, 2018, 05:59:25 PM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

Just a heads up, but I seem to noticed a few more minor issues with Yang and I forgot to mention some of them during my last feedback:

-Her crouching animation is sightly misaligned as her legs move a bit.
-The default hitsparks on the first two hits of her grab disappear too quickly and the ground fx acts weird when the opponent hits the ground on the bounce.
-The flames should fade away during her Strawberry Sunrise (Looks weird when it vanishes after a frame).
-I feel like there should be more impact when she punches the ground on the HP (Maybe something like a ground pound effect or flames emitting like in the Yellow trailer).

- When I was aligning those sprites, I anchored everything to Yang's (viewer's) left foot of her standing sprite. Turns out that in this case, it would've been better to anchor to the right foot. Anyway, this shall be fixed.
- I'll mess around with the hit sparks, but what exactly do you mean by the ground fx acts weird? Is it misaligned or something?
- In Guilty Gear, that effect did have an out transition that followed Sol's sword, it didn't exactly fit with Yang's animation, so I left it out. Although, I could make my own out transition by messing around with the transparency.
- She actually does emit flames during semblance mode. I did add a ground pound effect from the fightfx, but it seems that I'll have to make it bigger. I could also try adding an envshake value to see if that helps.

Once again, thanks for the feedback.

EDIT: I think I might know what you mean by the weird ground fx now. Does the animation loop or stop abruptly? If that's the case, then I just have to get rid of the removetime value.
    

Re: Ruby Rose v1.02 + Yang Update v1.06

 September 02, 2018, 04:31:58 AM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

My only qualm is that Ruby feels like it promotoes mashing. Ganted, I haven't played BBTAG, so I can't tell if that's close to source.

That is exactly how it is in Cross tag, each character has at least two auto combos.

do you have any consideration to work on the Persona side of characters at all this? The way they play wouldn't be out of place in the way you coded them.

I don't plan on tackling any of the Persona characters just yet. But, if I were to do so, I would most likely work on either Mitsuru or Naoto.
    

Re: Ruby Rose v1.02 + Yang Update v1.06

 September 01, 2018, 10:22:37 PM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

Sorry for the dumb question, but how do I change palettes?

This post from Mugen Free for All explains it pretty well:
NotAGoodName said:
You have to open the character and manually modify the palettes that are stored in the SFF.
 
0) Back up the SFF for the character.  Travesties happen.
 
1)  So open up whichever character in Fighter Factory 3.  You're going to want the newest version for this.
 
2)  Go to sprites mode and open up the advanced palette editor.
 
3)  Down at the bottom above the left palette pane, you should see a slider that starts on "1,1".  That's the first palette.  Select the palette you want to change.
 
4) Open a the palette that you want in this slot (Open palette from a file...).  [Top left button.]
 
5)  Save by pushing "Commit changes to current palette..."  [bottom left button.]
 
6) Repeat until finished.  Save SFF.  Now you're done.
    

Re: Ruby Rose + Yang Update

 September 01, 2018, 05:52:53 PM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

Season 1/Season 2 RWBY Anime Styled palette for Ruby Rose in-coming!
(This one was waaay more challenging than what Yang's was...)

Once again, nice work.

For some reason it's possible to sometimes walk through Ruby when she's taunting.

Whoops. This calls for a quick update.

Quote
- Slightly increased the player width
- Adjusted the hitboxes during her taunt to fix a bug that allowed certain opponents to walk through Ruby during that animation
- Included Season 1 palette, courtesy of CozySquirtle

Go ahead and redownload Ruby.

Shouldn't Yang be taking damage even though she has armor during her unrelenting fire super?

In Cross Tag, Yang actually doesn't take chip damage during her auto guard moves.
    

Re: Ruby Rose + Yang Update

 September 01, 2018, 09:56:07 AM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

Season 1/Season 2 RWBY Anime Styled palette for Yang in-coming!

This is really neat. In fact, its so neat that I have included it in the update that I have just now released.

Both Characters:
Quote
- Changed the default small port to CozySquirtle's Cross Tag small port. the previous small port is now an alternate
- The Stagger Animation now defaults to anim 5012 instead of 5300 if the opponent doesn't have anim 5003 or 5180
- Added footstep sounds for running
- Added Envshake values for distortion drives and astral heat
- Added gunshot sounds from the show

Ruby:
Quote
- Slightly lowered the Y offset
- The opponent now auto turns upon getting hit by petal burst from behind
- Included an alternate japenese sound file courtesy of Mister Fael Chan
- Included extra palettes courtesy of BBSenpai

Yang:
Quote
- Fixed a bug where Yang would regain meter from EX Fire Cracker and the semblance version of Perfect Bombshell
- realigned the hitspark for 2A
- Added the missing sound for landing after Strawberry Sunrise
- Included Season 1 palette, courtesy of CozySquirtle

So yeah, if you have already downloaded these characters, then go ahead and redownload for the updates.

So, in the next update for your characters, do you plan on giving them an AI?

I have very limited knowledge on how to code AI, So I would have to ask someone to make AI patches, starting with Holn.
    

Re: Ruby Rose + Yang Update

 August 31, 2018, 06:23:26 PM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

Ruby:
-By any chance, did you use SSB sound fx for some of her attacks? I feel like would have been better if you have use her rifle sounds from the show (Same with Yang's gauntlets).
-The hit where Ruby uses Crescent Rose to hit the ground during Buzzsaw Blast looks off with a dizzy animation.

-Yeah, I always found the sound effects from smash 64 to be really satisfying. Although I can give the gunshot sounds from Grimm Eclipse a try.
-This is going to get changed to the low get-hit (hard) animation, as BBH suggested.

Yang:
-Yang's uppercut is missing the sound fx where she lands on the ground.
-The fightfx hitspark on Yang's crouching LK is sightly misaligned.

Both of these shall be fixed

Both:
-Since you added hit sounds, I kinda wish you put custom hitsparks to go along with them.
-The damage feels on the high side and can do almost half of the opponent's health if their on the corner.
-I feel like you should put envshake on Ruby and Yang's supers to add a little more oomph to their attacks.
-There's no running sound when they run (Since you are using Guilty Gear sound fx, I remember being sounds for that).

-Eh, I didn't think it was completely necessary. The player could always swap out the fightfx if they wanted to. I added custom hit sounds because one of Yang's win poses uses a hit sound, it sounded weird with the default. And in Ruby's case, there were no default sounds for slashes.
-The damage output was actually pretty high in cross tag. In fact, I feel like the damage output is lower here.
-I'll give that a try
-This shall be fixed

Thanks for the feedback.

We'll see another poll for the next character?

Sure, why not.

Vote for the next character here:
https://www.strawpoll.me/16372737

I wish Weiss Schnee  will be next

Maybe some day.


    

Re: Ruby Rose + Yang Update

 August 31, 2018, 06:59:37 AM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

Hello @OHMSBY thank you for releasing Ruby and I'm looking forward one of your work soon if you had one  here's Palette for Ruby

It seems you accidentally made of the outline of the skin white on the Weiss palette. Fortunately, it's not something that I can't fix myself.

Other than that, nice work. I'll have these included as extras in the next update.

You could get someone to do a patch for them.  Maybe Holn could do it, considering he's done AI for many BB characters in the past.

It wouldn't hurt to ask. I'll have a PM sent to Holn.

    

Re: Ruby Rose + Yang Update

 August 31, 2018, 05:12:48 AM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

Just out of curiosity, do you plan on giving your characters AI in the near future, by chance? I'm not saying that they can't fight, but some people like that little extra challenge, if you know what I mean.

I actually don't know how to code ai. I don't see it as a major priority, but one of these days, I will figure it out.
    

Re: Ruby Rose + Yang Update

 August 31, 2018, 04:46:39 AM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

I personally use 5012 (stand/air hit low (hard)) instead of the dizzy anim if an opponent lacks the stagger anim, I think sliding with 5012 looks more natural than sliding with the dizzy anim.

I just tried this out for myself, and it really does look better. Plus, there's also some characters with dizzy animations that leave them crouching. So yeah, this is another thing to have in the next update.

Here's a japanese voice patch for anyone interested.

I was wondering how long it would take for someone to do this. Since it's good to have options, I might as well have this included in her folder for the next update, if you don't mind.
    

Re: Ruby Rose + Yang Update

 August 30, 2018, 11:41:59 PM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

    

Re: Ruby Rose + Yang Update

 August 30, 2018, 11:08:06 PM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

I find it odd that when cancelling the second to last hit of buzzsaw blast (the hit where she pins them to the ground with the scythe before blasting away) causes the opponent to slide away from her for a bit.

This is where the stagger animation from guilty gear, mortal kombat, skullgirls, etc. comes in. If the opponent has either anim 5180 or 5003, then the opponent will stagger after getting hit from that attack, otherwise it defaults to the dizzy animation.

I would show a screenshot, but imgur is still having problems right now.

In Cross Tag, the attack simply knocks the opponent away, but I wanted to try taking a different approach.
    

Re: Ruby Rose + Yang Update

 August 30, 2018, 09:39:39 PM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

    

Ruby Rose v1.12 + Yang Xiao Long v1.21

 August 30, 2018, 08:15:21 PM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

Hello everyone,

Ruby has been voted to be my next character, and now she is complete.



More Screenshots in the spoiler
Spoiler, click to toggle visibilty

Yang has also received an update:
Quote
- Added on-screen messages for counter attacks and getting a perfect win
- Fixed a bug that caused jB's animation to loop
- Fixed a bug that sometimes puts the opponent in the wrong state after the first hit of Yellow Dragon
- Fixed a bug that prevented Yang from using either of her running attacks if the player is holding down
- 2C can now be used while running
- Timer now freezes during yellow dragon
- Too Hot to Handle now puts the opponent in a custom state, allowing for it to be comboed off of more consistently
- Adjusted the air velocity on 5AAAA
- Adjusted the pause time from auto guarding
- Included an alternate small port, courtesy of CozySquirtle
- Included extra palettes courtesy of BBSenpai

Get Ruby Here:
https://drive.google.com/file/d/16AUVVOrsycpDijPAFrbVe2xMcXUHVfsz/view?usp=sharing

Get Yang Here:
https://drive.google.com/file/d/1q7A-69ZusOMIAqQnyL7O2JbJqbqehNIf/view?usp=sharing

You can get the AI Patches by Holn here:
https://onedrive.live.com/?id=7BB50F9EA9D9BECD%21105&cid=7BB50F9EA9D9BECD

Once again, feedback would be very much appreciated.

Have fun.
    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 28, 2018, 05:19:32 AM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

Thanks to Ex☆Cham, Ruby now leaves a trail of rose petals during some of her animations.




I also got on screen notifications for counter and perfect working. The perfect message is also accompanied by the level up jingle from Grimm Eclipse.



I just gotta work on her Astral Heat. After that, it's just fine tuning from there.
    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 27, 2018, 06:30:35 PM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

This one works! Thank you very much.
    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 27, 2018, 05:51:29 PM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

Here's a small port for your Ruby :)

It looks good, but it seems that you forgot to index it.


If you can get it indexed, I can have it included as an alternate small port. The sprite in the first post is indexed if you need to use that.

Ok, http://www.mediafire.com/file/8wj8k08hbky7u2f/Rose+Petals.zip

May need to use some velocity and fade out values depending on your aim with the effect but this is somewhat animated

I'll see what I can do with this, thanks.

    

Re: Blake Belladonna W.I.P

 August 27, 2018, 05:36:11 PM View in topic context
 Posted by OHMSBY  in Blake Belladonna W.I.P (Started by k6666orochi August 27, 2018, 05:27:39 PM
 Board: Projects

I wish you the best of luck.
    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 27, 2018, 06:35:01 AM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

Do you plan to add the Rose petals? Think i have some decent looking ones from a stage i´m working on.

I don't consider adding the rose petals to be a big priority. But if you can provide some good rose petal sprites, that would be very helpful.
    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 27, 2018, 05:24:18 AM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects