Posted by OHMSBY
in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Quote
- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Yang in a powered up state that gives the following benefits:
+Health and Meter will gradually recover overtime (Unless you're taking damage)
+Damage output will be increased by 20%
+Timer will be frozen
+Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it
+Hitting the opponent with the ultra burst will also grant 500 meter instantly
The time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state
- Implemented throw escape system, the opponent can now escape Yang's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit
- New Burst icon
- New cut in portrait for astral heat
- New astral heat BG
- Improved Astral Heat
- Revised Burst System
- Yang now makes use of custom fall states, bypassing fall.defence_up
- Semblance can now kick in as long as Yang is in a Standing or Crouching Idle State, not just when she is in state 0
- 5B's armor no longer works against aerial attacks
- 2B and jB now have armor
- Armoring an attack with 5B, 2B, jB, or Unrelenting Fire will now trigger their semblance variants if semblance isn't already active
- Certain Attacks are now accompanied with gunblasts when semblance is active, dealing a little more damage and effectively increasing their reach
- 5C/jC now slam the opponent into the ground leaving them in a liedown state
- 5C/jC can now be special canceled or super canceled upon landing
- Fire Cracker/Bottle Rocket now detonate upon touching the ground
- Cold Shoulder now has less active frames but also travels faster
- Cold Shoulder is now immune to throws up until the last active frame
- General Improvements to effects
- Burning effect is now properly aligned on opponents who are in a liedown state
- General Hitbox Adjustments
- Fixed an error in the incremental cornerpush code
- Added AI
- Added special intro against Akatsuki