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RagingRowen

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Messages by RagingRowen

    

Re: Neo Geo x Capcom (NGxC) - Battle For Destiny

 September 13, 2020, 10:16:26 PM View in topic context
 Posted by RagingRowen  in Neo Geo x Capcom (NGxC) - Battle For Destiny (Started by Ryu From Streets™ September 13, 2020, 09:59:58 PM
 Board: Projects

Looks an awful lot like 2dee's game on his channel. Are you borrowing assets or something? Becuase it shares a lot, mainly the color palettes and Shiyo stages.
    

Re: JtheSaltyy's WIP Thread : Geese Howard

 September 13, 2020, 09:22:59 PM View in topic context
 Posted by RagingRowen  in JtheSaltyy's WIP Thread : Young Joseph / Shaquille O’Neal (Started by JtheSaltyy September 13, 2020, 08:58:01 PM
 Board: Projects

Did you do the CS or did you borrow Flowrellik's (The one that I know did a CS)?
    

Re: Evil Ryu Update in Progress...

 September 13, 2020, 08:55:02 PM View in topic context
 Posted by RagingRowen  in Evil Ryu Update in Progress... (Started by vyn May 28, 2014, 05:00:58 AM
 Board: Projects

That'll make sense since he'd likely have 2P/2K for EX moves.
    

Re: Evil Ryu Update in Progress...

 September 13, 2020, 08:36:52 PM View in topic context
 Posted by RagingRowen  in Evil Ryu Update in Progress... (Started by vyn May 28, 2014, 05:00:58 AM
 Board: Projects

I assume these will be Motion Inputs (Mainly the Ashura)?
Using P+K would make him too samey when put with your SF3 Evil and SFV-style Kage (Seeing you had another Kage in the works).

I might also suggest vids with sound in the future. Does Streamable work fine on your end?
    

Re: Demongorne(CVS) SFF patch for Takuma by Victorys

 September 12, 2020, 08:28:11 PM View in topic context
 Posted by RagingRowen  in Demongorne(CVS) SFF patch for Takuma by Victorys (Started by BurningSoul August 24, 2019, 08:23:56 PM
 Board: Edits & Addons 1.0+

Ok that's good news to me.
    

Re: Demongorne(CVS) SFF patch for Takuma by Victorys

 September 12, 2020, 05:01:31 PM View in topic context
 Posted by RagingRowen  in Demongorne(CVS) SFF patch for Takuma by Victorys (Started by BurningSoul August 24, 2019, 08:23:56 PM
 Board: Edits & Addons 1.0+

    

Re: Demongorne(CVS) SFF patch for Takuma by Victorys

 September 12, 2020, 04:22:19 PM View in topic context
 Posted by RagingRowen  in Demongorne(CVS) SFF patch for Takuma by Victorys (Started by BurningSoul August 24, 2019, 08:23:56 PM
 Board: Edits & Addons 1.0+

Good on you but it lacks a few things that have been added throughout our updates like the changed Win 5 and the AI.
I could add some stuff from the previous update along with updated sprites if you allow it.
    

Re: Ars technica article

 September 10, 2020, 08:50:39 PM View in topic context
 Posted by RagingRowen  in Ars technica article (Started by Iced August 11, 2020, 05:32:14 PM
 Board: All That's Left

Bump here, but I'm put off by the lack of Shiyo's Babel Sword being mentioned. That was a full on shmup-mix which went past the limitations for sure.
    

Re: R@CE's Wips - Ray McDougall

 September 06, 2020, 03:02:21 PM View in topic context
 Posted by RagingRowen  in R@CE's Wips - Ray McDougall (Started by ~Hale "R@CE" Caesar~ October 27, 2018, 06:15:33 PM
 Board: Projects

The Fireball (Big Tornado) should be more blue but nice one.
    

Re: R@CE's Wips - Ray McDougall

 September 05, 2020, 09:56:14 PM View in topic context
 Posted by RagingRowen  in R@CE's Wips - Ray McDougall (Started by ~Hale "R@CE" Caesar~ October 27, 2018, 06:15:33 PM
 Board: Projects

Did you used references for colors ? the result is good!
For Guy and Hugo yes.

Nice! Sorry for asking it here, but do you have a specific method to take a specific color and put it into character palette ?

Exemple : taking eye color from a reference and put this color to replace the eye color of a character.
My method is to copy past the value, and it makes the process very tedious and long. (particularly with CS characters nowadays... I feel very slow compared to early mugen times...)

In FF with the Advanced Palette editor. I usually eye-color a certain area then select the colors tied to that area and apply them to the desired CS area.
    

Re: R@CE's Wips - Ray McDougall

 September 05, 2020, 09:40:02 PM View in topic context
 Posted by RagingRowen  in R@CE's Wips - Ray McDougall (Started by ~Hale "R@CE" Caesar~ October 27, 2018, 06:15:33 PM
 Board: Projects

    

Re: DrunkenMaster

 September 05, 2020, 03:15:13 PM View in topic context
 Posted by RagingRowen  in DrunkenMaster (Started by BurningSoul September 04, 2020, 06:03:49 PM
 Board: Edits & Addons 1.0+

Oh thanks for that. The qcf,qcf,k super is still a bit too damaging though.
    

Re: R@CE's Wips - Ray McDougall

 September 05, 2020, 01:02:26 PM View in topic context
 Posted by RagingRowen  in R@CE's Wips - Ray McDougall (Started by ~Hale "R@CE" Caesar~ October 27, 2018, 06:15:33 PM
 Board: Projects

Finally, looking clean aside from a wrong pixel color on his glove on the left sprite. Made a couple palettes either way.

Beat 'em Up Blonde (Mix of Cody and Axel)

Guy

Hugo Andore
    

Re: DrunkenMaster

 September 04, 2020, 07:56:48 PM View in topic context
 Posted by RagingRowen  in DrunkenMaster (Started by BurningSoul September 04, 2020, 06:03:49 PM
 Board: Edits & Addons 1.0+

The only real issue is the Parries.
Too loud and the FX plays multiples times, mainly for the Air variant.

The supers might also need nerfing in terms of damage, mainly the ones that use Kicks.
    

Re: M206 Project Thread: Pag.18 *NEW SFV SLASH LOW KICK REDRAWN* + VIDEO IN ACTION

 September 04, 2020, 06:41:49 PM View in topic context
 Posted by RagingRowen  in M206 Project Thread: Pag.18 *NEW SFV SLASH LOW KICK REDRAWN* + VIDEO IN ACTION (Started by M206 December 06, 2017, 04:56:42 PM
 Board: Projects

The lack of sounds is still very odd. (Especially on the Pauses and EX Sparks).
    

Re: My own Snk vs Capcom

 September 04, 2020, 02:01:57 PM View in topic context
 Posted by RagingRowen  in My own Snk vs Capcom (Started by Wou Mugen August 31, 2020, 05:18:52 AM
 Board: M.U.G.E.N Discussion

At least there was an attempt.
    

Re: Blaze Fielding by Rhythmness & DivineWolf; Edits by Project.13

 September 04, 2020, 01:45:58 PM View in topic context
 Posted by RagingRowen  in Blaze Fielding by Rhythmness & DivineWolf; Edits by Project.13 (Started by PRØJECT.13 September 04, 2020, 04:07:26 AM
 Board: Edits & Addons 1.0+

Oh very nice. But Embukyaku still can't be done and I kinda wish you'd kept the traditional PotS sounds. Might do a patch for that.

I did the template though:
    

Re: DARK STALKERS X25 Stage Pack

 September 03, 2020, 07:03:33 PM View in topic context
 Posted by RagingRowen  in DARK STALKERS X25 Stage Pack (Started by 00megaturb00 September 03, 2020, 05:50:13 PM
 Board: Your Releases, 1.0+

The edit you did for Ruby's stage is pretty sleek, even if Ruby isn't a DS char.
Still a neat bonus.
    

Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits

 September 03, 2020, 10:04:55 AM View in topic context
 Posted by RagingRowen  in (Jin by Infinite) Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

I've heard of that. I may do a lil' look one day.
    

Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits

 September 03, 2020, 09:43:38 AM View in topic context
 Posted by RagingRowen  in (Jin by Infinite) Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

The both fists is a Takuma thing though, but maybe. I might do the XIII thing where P2 is launched straight up for the EX version.