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RagingRowen

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Messages by RagingRowen

    

Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits

 September 03, 2020, 01:06:57 AM View in topic context
 Posted by RagingRowen  in (Jin by Infinite) Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Zanretsuken(s)
https://streamable.com/bt4fcf

EX is Serious's variant with 24 hits as opposed to 13.
Basically still doing the Akuma thing making Shin moves EX instead.
    

Re: (MvC2 NAMOR, MIZUCHI, and TWELVE) Legacy Age of Heroes WAVE 2 [#11-#40]

 September 02, 2020, 09:10:52 PM View in topic context
 Posted by RagingRowen  in (MvC2 ALEX and IBUKI) Legacy Age of Heroes WAVE 2 [#11-#40] (Started by 087-B September 02, 2020, 05:39:01 AM
 Board: Your Releases, 1.0+

    

Rowen's Stage Edits (Volcano by Tahattus)

 September 02, 2020, 05:45:22 PM View in topic context
 Posted by RagingRowen  in Rowen's Stage Edits (Volcano by Tahattus) (Started by RagingRowen May 04, 2020, 07:05:01 PM
 Board: Edits & Addons 1.0+

Another one folks.
    

Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)

 September 02, 2020, 04:20:02 PM View in topic context
 Posted by RagingRowen  in Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update) (Started by Knuckles8864 February 14, 2017, 03:34:40 AM
 Board: Projects

I choose 2002 since the 2003 version look quite tame in terms of hits.
    

Re: (MvC2 NAMOR, MIZUCHI, and TWELVE) Legacy Age of Heroes WAVE 2 [#11-#40]

 September 02, 2020, 01:39:41 PM View in topic context
 Posted by RagingRowen  in (MvC2 ALEX and IBUKI) Legacy Age of Heroes WAVE 2 [#11-#40] (Started by 087-B September 02, 2020, 05:39:01 AM
 Board: Your Releases, 1.0+

Some feedback for Mizuchi:
1. Why not add his Light Pillar Special (Katakenawa)? That would work just fine in an MvC char. It seems you were going to add it going by the .cmd file, what gives?
2. Snowflake Siege (Kon) lacks Hitsparks or Guardsparks.
3. Soul Corruption could do with more damage and uses the wrong Guardspark.
Still cool to see this kinda guy in this style.
    

Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits

 September 02, 2020, 03:08:21 AM View in topic context
 Posted by RagingRowen  in (Jin by Infinite) Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

    

Re: Meldo's Super Awesome Palette Thread II (Shaq by The_None) (Requests open)

 September 01, 2020, 11:07:17 PM View in topic context
 Posted by RagingRowen  in Meldo's Super Awesome Palette Thread II (Rose by KarmaChameleon) (Started by Meldo Wiseau April 07, 2015, 07:51:54 PM
 Board: Edits & Add-ons

So I assume the KOF/SF OCs and such are off the charts aswell?
    

Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits

 September 01, 2020, 09:30:47 PM View in topic context
 Posted by RagingRowen  in (Jin by Infinite) Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Sure thing. That was sorta the intent when posting the FX, allowing it to be used elsewhere.
    

Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits

 September 01, 2020, 09:10:26 PM View in topic context
 Posted by RagingRowen  in (Jin by Infinite) Rowen's PotS/Infinite Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Level 2 Ryuko Ranbu & Kishin Sanga Geki (Both derived from Victorys' versions):
https://streamable.com/65xy0d

I've already sent a version with the above Supers to BahamianKing for his planned edit. Though it works, the Sanga Geki is also missing a couple of sprites (Kosatsu Jin) since they weren't to be found in demongorne's CvS2 S.Mr. Karate. I've reached out to him about this so hopefully he has them.
    

Re: add004basic

 September 01, 2020, 07:49:31 PM View in topic context
 Posted by RagingRowen  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

You can do the same thing in add004/common.const but with the simple 1/0 selection.
    

Re: My own Snk vs Capcom

 September 01, 2020, 06:58:40 PM View in topic context
 Posted by RagingRowen  in My own Snk vs Capcom (Started by Wou Mugen August 31, 2020, 05:18:52 AM
 Board: M.U.G.E.N Discussion

Seems like a good base for a SvC:C follow-up. I personally appreciate the addition of a story including a cut-scene before Orochi.
Some Pros and Cons so you can have an idea:
Pros:
1. A pleasant screenpack with a catchy intro and decent music choices.
2. Nice custom stages. I personally like the mid-boss stage with the ring elevating down into the temple beneath.
Cons:
1. Some pics like portraits have taken a hit through indexing (Notable examples being Gouki, Rugal and Blanka). I'd understand if it was to be authentic, but 1.1 allows non-indexed pics though SFF v2.0.1.0 if you don't know.
2. Playstyles for chars are inconsistent. Some have Supers that require low health, some have System Mechanics that some don't (e.g. Power Charge or MAX Mode). Zangief also has Mode Select. Orochi's a KOFM edit (Ember Eputh).
3. AIs are also a bit inconsistent. Because most don't have AIs coded, Ken and Sakura don't attack, and those with Power Charge spam the latter without defense.
4. It's kinda dull to have exclusively Street Fighter and KOF chars so it doesn't really spark the name. The other SvC games had Darkstalkers and Samurai Shodown chars for your interest.
    

Re: All Chars Update(2018-20) Endless Dream...

 September 01, 2020, 12:06:57 PM View in topic context
 Posted by RagingRowen  in All Chars Update(2018-20) Endless Dream... (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

Bump here, but it's a lil' peculiar that Crack Counter's stance can be parried. Is it a source thing I dunno about?
I might do something with his Hand Flame FX if you wish.
    

Re: Ikemen GO Movelist Thread

 September 01, 2020, 02:03:08 AM View in topic context
 Posted by RagingRowen  in Ikemen GO Movelist Thread (Started by RagingRowen August 31, 2020, 10:10:21 PM
 Board: IKEMEN Releases

Fine I've just done so. Hope the replacement looks neato.
    

Re: add004basic

 September 01, 2020, 01:14:11 AM View in topic context
 Posted by RagingRowen  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

Kinda glad with the easy config stuff with the common.const.
Love it when someone puts out what's possible with the constant Ikemen updates.
    

Re: Yun released

 September 01, 2020, 12:25:49 AM View in topic context
 Posted by RagingRowen  in Yun released (Started by KarmaCharmeleon August 27, 2020, 12:04:05 AM
 Board: Your Releases, 1.0+

On that note, it would be cool to have a Simul Team/Tag Super with the CvS2 Hiten Souryujin.
    

Ikemen GO Movelist Thread

 August 31, 2020, 10:10:21 PM View in topic context
 Posted by RagingRowen  in Ikemen GO Movelist Thread (Started by RagingRowen August 31, 2020, 10:10:21 PM
 Board: IKEMEN Releases

    

Re: Ikemen GO bug reports and know bugs

 August 31, 2020, 07:04:58 PM View in topic context
 Posted by RagingRowen  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Are you guys still on to the Default FightFX? It still doesn't scale for me.
    

Re: add004basic

 August 31, 2020, 01:38:48 PM View in topic context
 Posted by RagingRowen  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+


New Ikemen GO version released today, peeps.
    

Re: Dan Hibiki (CvS2 Reimagining)

 August 31, 2020, 01:27:53 PM View in topic context
 Posted by RagingRowen  in Dan Hibiki (CvS2 Reimagining) (Started by JtheSaltyy August 31, 2020, 07:40:48 AM
 Board: Your Releases, 1.0+

Seems like a harmless Dan to me. Where'd ya' get the Premium Sign sprites though?

Here's some classic feedback:
1. His Voice Samples could be a bit louder.
2. Is Shinku Gadouken intentionally weaker for Evil Dan (His D,DB,B x2 Start version remains the same)? Other moves have some nerfs aswell like him occasionally tripping after Koryuken and Dankuu Kyaku. Quite an annoying nerf if you ask me.
3. Koryurekka and Hisshou Burai Ken do massive damage for Level 1s as Evil Dan.
4. Super Saikyo Ball's command clashes with the Shinkuu Gadouken and Oyaji Beam commands.
5. Haoh Gadouken uses up 1 Level as apposed to 2.

Got plans to update your older MA chars aswell, they could have better potential with your improvements now.
    

Re: (PART 2: ZERO) MvC2 Double Release -- Legacy Age of Heroes Release #26-27

 August 31, 2020, 01:38:22 AM View in topic context
 Posted by RagingRowen  in (PART 2: ZERO) MvC2 Double Release -- Legacy Age of Heroes Release #26-27 (Started by 087-B August 10, 2020, 05:20:29 PM
 Board: Your Releases, 1.0+

That's also an issue in the original PotS version(s) with that super as a Level 2.