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MFG's Character of the Month: September 2026 Voting

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#21
IKEMEN & M.U.G.E.N Discussion / Re: MUGEN Video thread
Last post by Gêmeos dos Jogos - October 19, 2026, 04:43:25 PM
Clarence vs ???, ??? and ???:
#22
IKEMEN Releases / Re: Streets of Rage 2 Bonus Ga...
Last post by EMILIUX1981 - October 19, 2026, 11:37:45 AM
Quote from: K-Fox on October 16, 2026, 05:41:03 PM
I ran some tests just now (and yesterday), but nothing seems wrong.

Are the enemies just flat out invisible, or just hard to see (transparency)? If they're transparent, it might be the "Stealth" special effect somehow activating.

Are all the Config options at their default values? Do you have any modules installed? Does this happen on an unedited version of IKEMEN (no modules, no settings/files changed)?

the enemies were invisible and appeared when hit, but now I haven't tried again for several months, maybe the bug has been fixed?
#23
IKEMEN Releases / Re: EVERYTHING VS EVERYTHING f...
Last post by olt-EDEN - October 19, 2026, 09:08:33 AM
v1.0.0 support
stage portrait and pallete select added.
#24
Graphics / Re: Share your Deviant Art acc...
Last post by Du23 - October 19, 2026, 06:45:43 AM
Here's my Deviantart account:  https://www.deviantart.com/dududu19
#25
Development Help / Can a helper be custom stated/...
Last post by MarioManX1983 - October 19, 2026, 02:36:41 AM
Can a players helper be brought into the custom state/Animation status (so that there debug text turns yellow like the parents.) when the enemy brings the player into a custom state? (Like when they are throwing the player?) Or when the enemy is using ChangeAnim2 to control the players animation?

Or can a helper be brought into the custom status at all?

And if not in MUGEN, then how about Ikemen Go?

If so then what are some ways this can be accomplished?
#26
IKEMEN Releases / Re: Streets of Rage 2 Bonus Ga...
Last post by K-Fox - October 19, 2026, 12:55:46 AM
I found an odd issue with Shiva, so here is a micro-update to fix that. Just replace the files in the bonus game folder with these:
https://www.mediafire.com/file/zb6095mw4kcz5nt/MicroUpdateSoR2I9.7.zip/file

Changes:
1. Fixed Shiva not being able to block attacks when fighting a 4-player Simul-mode team.
2. Fixed "division by 0" error message in debug mode.
3. After defeating a Boss or Mini-Boss, your team recovers 10% of their max life. If in Tag mode, also gain red life equal to 10% of max life.
#27
Sailor Stars Beyond / Re: Sailor Neptune Sprites
Last post by rgveda99 - October 18, 2026, 11:31:50 PM




[img resized=1 width=800 height=400]https://i.imgur.com/odrJIOa.png[/img]
#sailorstarsbeyond #intothesailorverse
#28
Projects / Re: Subzero Infinite Style
Last post by EvilLis - October 18, 2026, 10:20:15 PM
It looks amazing, especially considering how hard it is to find good *Mortal Kombat* characters in a cartoon style. I would love to help with adapting the sprites, but unfortunately, I've never worked with that before.
#29
Ikemen General Discussion and Help / Re: Video definition + stage c...
Last post by Knut - October 18, 2026, 08:37:09 PM
OK, understood. Thanks for the answer, PotS.  :megusta:
I've got my work cut out for me over the next few months.  :sweatdrop:
#30
Ikemen General Discussion and Help / Re: Video definition + stage c...
Last post by PotS - October 18, 2026, 06:52:44 PM
Quote from: Knut on October 17, 2026, 10:45:51 PM
Is there a way to have this view in 1.0RC5 without having to tweak each stage DEF file ?
No. You need to adjust cuthigh/cutlow parameters. The top image is probably how it looks in Mugen too.