Vital Info
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Age - 18 (January 10th)
Birthplace - United States (She doesn't remember the city)
Nationality - American (Mother)/Japanese (Father)
Height - 5'7" [170 cm]
Weight - 120 lbs [54 kg]
Eye Color - Purple/Violet
Hair Color - Chocolate Brown w/Blonde highlights
Blood Type - B-
Fighting Style - Her own form of Hakkyoku-ken [Bajiquan]
Hobbies - Practicing martial arts, Hairdressing
Likes - Butterflies, Motorcycles, Reading, Sparring
Dislikes - Cheese, Lazy people, The color green, Imperfections in her own actions
Favorite Food - Shrimp & Broccoli
Favorite Color(s) - Purple/Violet
Prized Possession(s) - Agrias butterfly hair clip, Various trophies and awards
Stage - N/A (At the moment)
Backstory
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Midori was born to be great. At least, that's how she feels.
Raised alongside her adoptive sister Kitty, Midori always felt as if she were in the shadow of her sister. Kitty, being more engaging and extroverted, usually garnered more noticable attention. This lit the spark of jealousy in Midori. Throughout childhood and extending into the present day and beyond, Midori immediately began to throw herself into everything she attempted, hoping to be the best.
Not satisfied with having been class president in two different high schools, having nearly-perfect grades, being captain of every track & field team she joined, or even nearly-mastering Bajiquan (Hakkyoku-ken) by her early teenage years, Midori sought after more ways to prove herself to herself. Thus, she underwent intense training in Ninjutsu, Wing Chun, and Jeet Kune Do principle, even traveling to China, Taiwan, and Hong Kong to glean as much mastery as possible.
Upon returning to the United States, visibly matured yet still consumed by envy, Midori found out that her long-time martial arts instructor, Feng Xiao, had fallen ill. Rushing to his aid, he offered only this advice to the distraught Midori: "Cut your own path through life. Perfect what you have learned and become a master, one that rises above all expectations." After offering these words to Midori, Feng wished to bequeath his academy to her, but she was already off to follow her own interpretation of his advice. After hearing that her old schoolmate, Rin, was holding a test of skill gathering, Midori knew where to begin.
Unfortunately for fighters everywhere, Midori did not understand the true meaning of Feng's words; now, she seeks only to create the ultimate martial art, and destroy all others in the process.
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Command Normals
Houtei - df+LP (Must be guarded high)
Functions like an overhead attack, and can be jump cancelled. Try chaining it into other moves!
Rimon Chouchu - f, f+LP
A quick elbow attack that causes the most hitstun out of all of Midori's moves.
Yakuho Chouchu - f, f, f+HP
Much like the Rimon Chouchu attack, but a bit quicker and more powerful. Causes knockdown.Hachimon Kaida - LP, HP
Much like a Target Combo from Street Fighter. Simply chains Midori's punches together.Throws
Daiden Housui - LP+LK
Causes the opponent to fly a good distance into the air.
Youshi Senrin - b+LP+LK
Causes the opponent to travel across the screen in the opposite direction.Special Moves
Byakko Soushouda - charge down, then b, f+HP
Midori's most invulnerable special. Generally has priority over most other moves, but starts up slowly.
Tekken - d, df, f+P
The king of all fist attacks. While she stays stationary with LP, Midori travels forward very briefly with HP.
Tetsuzankou - b, f, f+LP+HP
Midori's most powerful attack... if she's within the proper distance. The further away she is, the less damage she does.
Utankyaku/Renkantai - d, df, f+K
Midori can launch the opponent with these kicks. Utankyaku is performed with LK, and Renkantai is performed with HK.
Hekisui - d, db, b+P (HP must be guarded high)
Midori's actual launcher, which can be jump cancelled from the second hit onward. HP moves Midori further forward, and does one extra hit.
Teishitsu Dantai - Press LK+HK, then quickly release HK within one frame
Possibly Midori's quickest attack, which pops the opponent high into the air. Scales down severely based on the amount of combo hits.
Tan'yokuchou - f, df, d, db, b+EX (In response to a high normal attack)
Upon activation, Midori flashes blue briefly. While she's blue, she catches any standing normal attacks. Some command normals cannot be countered with it, however.Super Moves
Midori's Hontei Goko Tensetsukou - d, df, f x2+K
Midori rushes the opponent with a three-part attack, ending in a back check. Causes a limited wall bounce. Maybe she can cancel?Houken (
Level 3) - LP+HP+LK
Midori delivers a powerful palm strike that can be extended into a three-part attack! Can only be performed with 3 bars.Youshi Senrin Type II (
Level 3) - (During Houken) b, df+LP+HP
Midori quickly dashes behind the opponent and delivers a back check that puts them off-balance.Soushou [Hougeki Unshin Soukoshou] (
Level 3) - (During Youshi Senrin Type II) d, f -or- b+LP
The Coup de grâce that completes Midori's Level 3 Super Move, which adds a final palm strike to blast the opponent away!
Gameplay Synopsis
Midori, while being immensely fast and having equal Attack and Defense values, is highly execution-heavy, has almost no range, and requires a great deal of patience to use. Most of her attacks either have lengthy windups and short recovery, or very quick windups with lengthy recovery. Thus, it's always important for Midori to establish dominance through hitting the opponent fast and hard, and saving wound-up attacks for combos. Midori is also weak in the air, but she makes up for this with her powerful ground game and various head fakes. She can also utilize the similar appearances of her attacks and her ambiguous overhead to keep her opponents off-guard.