Anyone familiar with MKP coding ? + Question how to fix a behavior

Started by MKImc7r, April 10, 2026, 11:53:52 PM

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MKImc7r

While the engine I use is Ikemen, the MKP coding is made in Mugen, I will have to change something in it to fix it. I don't know what.

Is anyone familiar with MKP (2.9) coding? Basically any MKP based project. I just have this issue in Team Turns that if the enemy MKP-based char wins a round (e.g. r1) , the next round (e.g. r2) he is just standing (occasionally can throw a projectile). This happened as I moved to newer nightly Ikemen. I did move as last I used was Oct 27 Ikemen but there was the issue where chars could not hit each other, the collision bug was fixed but now getting this. It only happens on Turn based, Team - Simultane the AI fights in round 2 fine with both chars - this happens to any MKP char.

I replaced a MKP char's def file instead of using the MKP's Common1.cns to use default Mugen 1.1b Common1.cns that non-MK chars use and he fights (obviously buggy moves if he uses the mugen Common1) but the AI works fine in Team turns, not just standing. But with MKP's Common file this happens:

https://streamable.com/c8wqaj

If I replace too much code the characters become frozen so it's something in the COMMON1.CNS.

I can link a sample project like ikemen+the mkp as ready project to test if somene's willing to