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MKM:the fighting game

Started by SimpliBand, July 31, 2009, 07:36:29 PM

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SimpliBand

I have now began work on this project.
this project will include a brand new screepack with all important characters from mkm.
character list:
-sub-zero
-fujin
-waterGod ->Niam Tsu
-Quan Chi
-Kia
-Jataaka
-sareena
-Earth god ->Enjin
-FireGod ->Kaajin
-scorpion
-shinnok
-shaolin monk
-prison grunt
-prison theif

I'm taking this right where I left with KK.The game will be based on mk4.1 engine with small modification and updates.Whole new soundpack for the game added.Video coming soon.

screens:








Scorpion is still not created.Going to start work on him soon.The Fire God in these pictures belongs to FIREGIRL and will be changed to real MKM sprite rips in the future.Sareena is still private so I cannot provide any screenshots of her at the moment.
character % coming soon.

NexusX0


Geographic

Quote from: SimpliBand on July 31, 2009, 07:36:29 PM
I have now began work on this project.
this project will include a brand new screepack with all important characters from mkm.
character list:
-sub-zero
-fujin
-waterGod ->Niam Tsu
-Quan Chi
-Kia
-Jataaka
-sareena
-Earth god ->Enjin
-FireGod ->Kaajin
-scorpion
-shinnok
-shaolin monk
-prison grunt
-prison theif

I'm taking this right where I left with KK.The game will be based on mk4.1 engine with small modification and updates.Whole new soundpack for the game added.Video coming soon.

screens:
http://i285.photobucket.com/albums/ll77/simpliband/mugen0-2.jpghttp://i285.photobucket.com/albums/ll77/simpliband/mugen1-2.jpg
http://i285.photobucket.com/albums/ll77/simpliband/mugen2-1.jpghttp://i285.photobucket.com/albums/ll77/simpliband/mugen3-3.jpg
http://i285.photobucket.com/albums/ll77/simpliband/mugen4-6.jpghttp://i285.photobucket.com/albums/ll77/simpliband/mugen5-4.jpg
http://i285.photobucket.com/albums/ll77/simpliband/mugen6.jpghttp://i285.photobucket.com/albums/ll77/simpliband/mugen9-1.jpg
http://i285.photobucket.com/albums/ll77/simpliband/mugen10-2.jpghttp://i285.photobucket.com/albums/ll77/simpliband/mugen7-2.jpg
http://i285.photobucket.com/albums/ll77/simpliband/mugen8-1.jpghttp://i285.photobucket.com/albums/ll77/simpliband/mugen11-1.jpg
http://i285.photobucket.com/albums/ll77/simpliband/mugen14-1.jpg

Scorpion is still not created.Going to start work on him soon.The Fire God in these pictures belongs to FIREGIRL and will be changed to real MKM sprite rips in the future.Sareena is still private so I cannot provide any screenshots of her at the moment.
character % coming soon.


WOW,simpli, i knew you wouldn't stop. Keep up the good work...

I'm on a 5000 calorie diet! :D

Two-Tone Dearly


Shinnox

seemed interesting up until you mentioned mkp.

would be nice to see someone actually make their own engine!!!, bc this project has potential


SimpliBand

Quote from: Ermac on August 02, 2009, 03:08:52 AM
seemed interesting up until you mentioned mkp.

would be nice to see someone actually make their own engine!!!, bc this project has potential


yeah but this mkp as a lot of updates and bugfixes.with sprites,blood,sounds,stage fatals and bones sprites...just about everything.
MKP is a good base for me.as long as I have the original mkp team support.

cheers05

I rmemeber playing MKM as a kid on the PSX.  Are there going to be fatalities?  Good luck on your project.

Geographic

I remember there was going to be a quest mode, back in mkmp.net
Like an adventure game of MKM, pretty sweet.
I'm on a 5000 calorie diet! :D

Pasty

If you're going to use all MKM sprites, why are you resizing them?

SimpliBand

#9
no resizing dude.but the characters are ripped in different resolutions depending on how far they are in the screen when you fight them.as an example sareena,kia and fujin needed to be ripped in a 600X400 resolution.but shiinnok,quan chi and sub-zero can be ripped in a 320X240 resolution.
I tell you,can't do better to get MKM sprite rips.

shinnok beta 0.2 wip :
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/djRBXYUxrHU&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/djRBXYUxrHU&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
first look at Scorpion MKM :
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/XA70rYP7Xig&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XA70rYP7Xig&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Geographic

Quote from: SimpliBand on August 03, 2009, 08:56:59 PM
no resizing dude.but the characters are ripped in different resolutions depending on how far they are in the screen when you fight them.as an example sareena,kia and fujin needed to be ripped in a 600X400 resolution.but shiinnok,quan chi and sub-zero can be ripped in a 320X240 resolution.
I tell you,can't do better to get MKM sprite rips.

shinnok beta 0.2 wip :
http://www.youtube.com/v/djRBXYUxrHU&hl=en&fs=1&

first look at Scorpion MKM :
http://www.youtube.com/v/XA70rYP7Xig&hl=en&fs=1&

Wow, simpli, are you and borg working together?
I'm on a 5000 calorie diet! :D

SimpliBand

Quote from: brianjesusdiaz on August 06, 2009, 02:02:49 AM
Wow, simpli, are you and borg working together?
no not yet.but borg will help me with shinnok's programming soon.
Scorp MKM's special moves demo:
http://www.youtube.com/watch?v=nMVi3KrZIsk&feature=channel_page

Geographic

Well, are you adding a quest mode?
you know, long stages and lot's of enemies?
I'm on a 5000 calorie diet! :D

SimpliBand

Quote from: brianjesusdiaz on August 06, 2009, 06:43:16 AM
Well, are you adding a quest mode?
you know, long stages and lot's of enemies?
no,mugen is just not done for this.This is MKM : the fighting game!

Shinnox

if its a mkm game, with mkm chars.....do you really have to put mkm at the end of the chars names?

SimpliBand

Quote from: Ermac on August 06, 2009, 06:14:03 PM
if its a mkm game, with mkm chars.....do you really have to put mkm at the end of the chars names?
no,they won't stay like this.

Geographic

http://www.youtube.com/watch?v=MMSmtp0Joaw --;

Ask -SyN- for how to do this. He's the Interactive Stage Master.
I'm on a 5000 calorie diet! :D

SimpliBand

Quote from: brianjesusdiaz on August 07, 2009, 03:54:46 PM
http://www.youtube.com/watch?v=MMSmtp0Joaw --;

Ask -SyN- for how to do this. He's the Interactive Stage Master.
wow O_O!this is totally crazy!

Geographic

Quote from: SimpliBand on August 07, 2009, 04:24:04 PM
Quote from: brianjesusdiaz on August 07, 2009, 03:54:46 PM
http://www.youtube.com/watch?v=MMSmtp0Joaw --;

Ask -SyN- for how to do this. He's the Interactive Stage Master.
wow O_O!this is totally crazy!

You can Actually make a adventure game, see?
Borg knows how to do it to ;D
but ask -SyN- first  :P
I'm on a 5000 calorie diet! :D

SimpliBand

I don't want to make an adventure game!see it's already been done with the original MKM.If you want to play an adventure game with MK universe go play MKM!the goal of this is to make a fighting game.somehow what would have been between MKM and MK4.