Blazblue : Continuum Shift

Started by videoman, September 26, 2009, 08:24:43 AM

Previous topic - Next topic

videoman

Here's the info I got so far two new chars TSUBAKI and some other char unconfirmed the system is changed a little and all old chars have new moves and AF are unlocked Nu 13 replaced by A 11 (Lambda)



Quote
Story:

AD2200/Jan

A few days have passed since the reported raid by "Ragna the Bloodedge", the SS rank NOL rebel with the highest bounty in history, alias "Grim Reaper". The 13th Hierarchical City "Kagutsuchi" forgets to celebrate New Years, as his alleged involvement in the "Mysterious Bombing" and "Huge Pentacle Sightings" becomes the talk of the town.

With the Novus Orbis Librarium offering no official explanation, the citizens voice their own theories, exaggerating and spreading rumors like wildfire. The name "Ragna the Bloodedge" is engraved in the minds of the people.

Completely indifferent to the state of the city, the silver-haired Grim Reaper grips his massive sword and quietly bides his time—waiting for the chance to achieve his true objective.

What is coming in the new version:
- At least 2 New Characters. Tsubaki is the only one confirmed so far.
- Stages have been redone.
- Many System changes.
- All existing characters receive new moves.
- New Beginners mode in the Arcade version, allows for easy specials and combos.

New Characters:
- Tsubaki is a multi-hit character, beginner friendly. Her drive is called 'Install' which allows her to power up her special moves. Also she wears a hat with wings.
- Second new character is almost certainly Terumi/Hazama.

New Stuff for Old Characters:
- Arakune: New ways to get curse. :I
- Carl: Has a new projectile with Nirvana.
- Rachel: Has a new Distortion Drive.
- Jin: Has a new Distortion Drive.
- Ragna: Has a new dive attack.
- -V-13 has been 'replaced' with -/\-11. Which is to say, she's probably the same character with a different name.
- Everyone will certainly be getting a lot of new stuff but this is all that is confirmed so far.

When is this shit coming out?
- Expected Release Date is in Winter 2009.
- Most likely coming to Arcades first and then PS3/360 later.
- NOBODY KNOWS IF IT WILL BE DLC OR A RETAIL RELEASE AND NOBODY KNOWS HOW MUCH IT WILL COST

- First Loketest is 9/26 & 9/27 @ Hey Arcade in Akihabara. Tsubaki is the only new character in this test version!
- Other loketest dates, are on 10/03 and 10/04 at 池袋GIGO

And then, the enormous "power" that has ensnared the "Grim Reaper" begins to activate...

http://imepita.jp/20090926/514930

System

- Burst becomes GG style, stock up to 2 bursts
- Burst no longer have damage penalty
- You start with 1 burst in round 1, and get 1 more burst per round, can stock two. So if you don't use your burst round one, you end up with 2 in round 2, but you can not stack anymore after that.
- You get one extra burst next round if you lose the round
- Guard Libra retains from round to round
- All AH unlocked

- Guard Break works like HnK star style (7 stars under lifebar)

Burst no longer have damage penalty

You start with 1 burst in round 1, and get 1 more burst per round, can stock two. So if you don't use your burst round one, you end up with 2 in round 2, but you can not stack anymore after that.

Lose to gain burst +1.

No penalty for using Burst
If you lose a round you start with +1 Burst in the next
Sustainable Guard Libra
Astral Heats are okay to use

- Projectile such as Arakune's Bee and Rachel's flog has a circle around them, easier to identify





Screenshots:
High quality screenshots available here.
http://japan.gamespot.com/news/story...0400513,00.htm

NOTE: The GUI is obviously not finished in these so you don't need to ask or point out about how it's ugly or it's missing names/bars/portraits. It's just a mock-up, relax.
Highest Quality Available here: http://japan.gamespot.com/news/story/0,3800076565,20400513,00.htm


http://www.arcadiamagazine.com/cgi-bin/news_view.cgi?id=100

[quote\]

Vans


Laxxe23

Fuck no, this is turning into guilty gear all over again, a new release every few months
but then again ill want this. 
Shades 2 site:Shades of Manhattan

J-chan

ditto :(


Yeah for some reasons, it has the GG syndrome in this game.....

New polished backgrounds, new music etc... :no:
Madness? THIS IS MUGEN!!!!

リック

#4
Oooooooh Boy, here we go again with the GGXX Rehashes, can't they just leave one game alone and then make a sequel with "BRAND NEW" stages. (Like they did with GGXX Accent Core) >:(

But then again i kinda like the new versions of the old backgrounds.


Rick-Kun: Pilot of Hamosu

shin. [OFWGKTA]

#5
Carrying off some of the information from Dustloop, this may or may not be accurate:

Quote from: Dustloop
RAGNA THE BLOODEDGE
- New Move: Belial Edge.  Dive Kick.  Not an overhead, can not combo from ground, slow
- Belial Edge does not get advantage frames on block
- Dead Spike breaks guard primer by 1
- Damage from overhead nerfed
- No change to jump cancellable moves
- JD is smaller during Blood Kain
- Carnage Scissors still doesn't go through projectiles
- C & 2C are shorter but faster, less recovery time
- Not Over Yet (22C) damage is fixed to 400

JIN KISARAGI
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-New Distortion Drive - Judgment: Snowstorm.  214214D, counter move, same as Hakumen's, 3882 damage
-Hishogeki (J236D) shoots out 2 projectiles instead of 3
-Medium Icecar (214B) does not guarantee a knockdown
-Hishoken (236C) shoots out two projectile
-Fubuki/Renhyo have better CG graphics
-new JC looks like the second hit of Super Icecar (214D)
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-A DP breaks guard primer by 1
-air Icecar (214A/B/C) moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault
-C>6C doesn't work on crouch anymore (still works on air)
-first hit of 236D breaks guard primer by 1

NOEL VERMILLION
- 6A doesnt hit on most character's crouch motion
- Change to Chain Revolver, blueish color is now black
- Combo damage nerfed, combo from 6B does 3100
- You can counter Bullet Storm after Noel lands
- Optic Barrel (236A/B/C) becomes faster
- 6D becomes faster
- Silencer (22C) loop nerfed, does only 2700 to Rachel
- new J6D move
- new move which is the 'old JD' directly from the ground
- 5C is shorter but faster
- 6C is slower
- 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
- 5A is slower

RACHEL ALUCARD
- new projectile DD called Tempest Dahlia (テンペスト・ダリア)
- Tempest Dahlia uses up the whole wind gauge and will change depending on the amount of wind left
- Tempest Dahlia summons random projectiles onto the screen, and some weird things like a HUGE George XIII.  
- Wind doesn't immediately recover after consumption
- easier to tech after JC
- no more George combos, George does not activate while opponent is knocked down
- sword iris command changed to 214C, has mid-air version
- Can't cancel J2C while recovering from a landing.
- hard to combo after 3C9D
- can not summon new frog immediately after the old one activated
- frog is now also affected by wind, but frog moves very slow without wind
- easier to recover after 6B counter
- J2C can not link to other normals on block, J2C can not be cancelled into other special moves
- hitbox of pumpkin (Impish Gypsophila) will disappear if Rachel gets hit even after pumpkin is activated
- Frog has less life, Taokaka's 2A mashed will kill it easily

IRON TAGER
- new down status throw called Jet Finger which has magnetism properties, 22D (the one like Ragna's 22C)
- Jet Finger can be linked after the A version of GIGANTIC TAGER Driver and 3C
- Command throw immediately after 22D will lead to purple throw
- double the guard libra of other characters.
- new 4D move, magnetizes
- Atomic Collider (623C) has invincibility against moves that hit at the head, making it a true anti-air.  
- Normal movements and jumps are faster
- 2D is faster
- 5D has guard point and doesn't hit opponent far away, able to combo after it
- 3C pulls opponent back
- C is faster
- 2D, A version of GIGANTIC TAGER Driver attracts opponent stronger when magnetized
- Magnetized property lasts shorter (around 3sec)

TAOKAKA
- Cat Spirit 2 (J236B) changed to only hit in horizontal direction
- 3C>JD6>JC>J236B>J2DB doesn't combo
- 5B counter hit > 6C doesn't combo
- CD loop and taunt combo remain
- Kitty Litter Special is faster
- You can only mash 2A 3 times in a row
- Cat Spirit 3 (236C) is faster

LITCHI FAYE-LING
- All Green has slower startup
- easier to tech after Tsubame Gaeshi (DP) hits, cannot end a combo with DP setup
- cannot combo after DP hits normally
- Stick 5A, 2A links to 5B
- DP is now RCable
- JD will cause slide down
- can setup the stick with 6D or 4D, 6D is the forward movement attack and 4D is jump kick move

ARAKUNE
- Dive move is not overhead anymore, slow, dive cancel only possible at hit
- Drive/Bug/Curse/whatever system has been completely redone
- When you curse your opponent, a meter fills up
- when curse meter is filled Arakune enters FEVER mode
- You cannot re-curse opponent in FEVER mode
- All bugs are changed, not as good as the old ones (at least observing from the current point)
- You can only summon BEES while in FEVER mode
- bugs are huge
- once the curse mode starts it won't go away even if Arakune takes hits
- Zero Vector has no hitbox but if you touch it the curse meter will increase
- Zero Vector adds 40-50% to meter, everything else 20-25%
- YOU CAN'T GUARD BREAK WITH BEES
- Fast and short back step, no change to forward step
- Somebody already found a 5000+ damage combo

BANG SHISHIGAMI
- JC is still an overhead, J4C is not an overhead
- new command throw Distortion Drive designed for anti-air purposes, does 2000 damage, unblockable in the air
- "Omae no Tettsui ni Kugi wo Ute!" still plays when Fu-Rin-Ka-Zan is activated (BANG BANG BANG BAAANG!!!)
- All Burning Heart moves (Drive attacks) are faster
- Poison Shuriken does more damage
- 6C combo works on more characters
- C is a bit slower

CARL CLOVER
- J2C is no longer an overhead, slower
- No more Clap Loop or Air Throw Loop
- easier to tech after 2C
- Allegretto Cancel (J214C) still remains
- no jump cancel after 5B when blocked
- Nirvana's life goes down fast but recovers fast as well
- Fermata (214214D) does more damage
- New Move: projectile, is fast and reaches the corner 
- 8D is not air techable
- no change to 2D 4D 6A, glide throw, Laitabili's Cantata

HAKUMEN
- has new barrier move against projectiles
- barrier appears when he cuts the projectile (white circle with 封="Seal" kanji on the center)
- barrier absorbs the projectile and gets bigger
- barrier will last for a certain time and will disappear if opponent gets hit by it
- 2D and 6D lasts longer
- new 4C move, Gatotsu, as long as Litchi's 6B
- new J2A which is old J2C but slower
- Old JC is now J2C
- new JC move looks like second hit of Jin's Icecar (214D)
- Magatama meter is easier to identify
- C 6C is faster
- cannot combo into 5C after 41236C
- JD guarantees knockdown

Λ -NO. 11-
- range got shortened
- No more special voice against Ragna
- 2C is slow
- combo damage nerfed (2700-3400)
- new move Act Parcer Zwei, Act Parcer Zwei: Blade, Act Parcer Zwei: Cavalier
- Act Parcer Zwei is close to old Act Parser, not an attack move
- Zwei: Blade is a low move, can be linked from 5DD, similar to Icecar
- Zwei: Cavalier is similar to Blade but attacks from a different direction(?), can link to 2DD
- all Act Parcer moves have about the same distance, shorter than the old Act Parcer
- DD>4DD is very hard to combo
- 5D is slower, throw>5D does not combo, easier to recover after 5DD
- 5D and 4D can not be jump canceled
- hard to combo after Spike Chaser (214D)
- opponent can immediately tech after Crescent Saber (J214D) hit (like Jin's Medium Icecar)
- Sickle Storm (236D) changed, appears at a certain point and lasts for about 3-4 hits
- D attack doesn't combo to Sickle Storm in general
- opponent floats higher after Gravity Shield hits, gravity>6A does not work
- Legacy Edge (236236D) is shorter
- Crescent Saber cancel is faster

TSUBAKI YAYOI
- Order-Sol style character
- fast, runs at the same speed as Noel does
- Has a charge meter that corresponds with her Drives
- charge with 5D, 2D and JD
- charge meter goes down when charged-special move is used
- charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
- charge speed is very slow, nothing compared to Order-Sol
- able to do charge cancel like Order-Sol
- there is a super like Hakumen's Final Judgment: Infinity which will give infinite charge meter
- 236A~D is Order-Sol's "Rock It!", speed changes depends on the button
- 22A~D, spin sword move
- 214A~D charge forward with shield, links from 5c.
- 623A~D DP, probably has invincibility
- J236A~D dive move
- J214A~D a move from screenshots
- 236236C~D, C version doesn't spend meter and just shoots out a magic circle, D version spends the meter and shoots projectiles towards the magic circle shot out by C version
- 5A standing punch, probably can't hit crouching
- 5B wings come out of shield. Probably the longest attack of 5b class.
- 5C has follow up, reach seems really short.
- 2B a low, links into 5b
- 2C extend wings upwards, probably anti-air
- 6A overhead
- 6B low
- 6C slam forward with shield, looks like tager's sledge。
- JC sword stab downward, seems to have good hitbox

System

- You can stock up to 2 bursts
- Bursts no longer have damage penalty
- You start with one burst and get one extra burst next round if you lose the round
- When regular gold burst hits opponent, opponent will bounce high and will be able to be comboed from there (no more Guard break by gold burst)
- Life bar still goes into DANGER if barrier meter is running out
- All Astral Finishes return and are unlocked.  
- You can use AFs when you need one more round to win (not the final round of the match) with 100% meter and opponent's life is below certain percentage, character shines in white when it is possible to activate AF.  
- Guard Primer (? ガードプライマー) system replaces Guard Libra, similar to the 7-star system in Fist of the North Star PS2
- Guard Primer length changes for every character, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Lambda's Spike Chaser will make the meter go down by 2)
- Guard Primer length
11 Tager
06 Hakumen, Bang
05 Jin, Noel, Litchi, Tsubaki
04 Ragna, Rachel, Arakune, Taokaka, Carl
03 Lambda
- Option select tech throw still works
- Heat Gauge goes up automatically from the beginning of the round (Might only be for the loketest)

Appearance
- New lifebars
- Projectiles such as Arakune's BEES and Rachel's frog has a circle around them, easier to identify (Debug, maybe?)
- Better animation
- New graphics
- Re-recorded voice acting, new announcer
- Life bar turns red when it is extremely low
- New artwork for character select screen

Take note that a lot of this is only speculation, and hasn't fully been confirmed yet.

videoman


rednavi -RETIRED

they're already updating more on this game than GGXX all the way to Slash. And I didnt even play the first Blazblue >_>

Vans


Formerly Hoshi

This is shaping up to be a rather good sequel.  I'm really pleased to see that they're making Arakune harder to use.  People were flow-charting too much.

please dont

to all you LOL GUILTY GEAR UPDATES people: There's probably more versions of SF2 than there are games in the GG franchise.

So shut up.

Bastard Mami

NO, YOU SHUT UP BITCHASSSMOTHERFUCKER !

Shunu

I was wondering who the hell hazma is! he's in the intro video I was like wtf! is this not gonna be DLC?

S.D.

Quote from: Therio on September 29, 2009, 05:19:01 PM
to all you LOL GUILTY GEAR UPDATES people: There's probably more versions of SF2 than there are games in the GG franchise.

So shut up.
LOL GUILTY GEAR UPDATES

Guilty Gear X
Guilty Gear X Plus
Guilty Gear X: Advance Edition
Guilty Gear X Version 1.5
Guilty Gear XX
Guilty Gear XX #Reload (Red Reload)
Guilty Gear XX #Reload (Blue Reload)
Guilty Gear XX #Reload Korean revision
Guilty Gear XX Slash
Guilty Gear XX Λccent Core
Guilty Gear XX Λccent Core Plus

And I'm not counting Guilty Gear, Club, RoA, Dust Strikers, Isuka, Judgment, the Petit Games and 2 Overture because they're too diffferent.

OZ

ಠ_ಠ

S.D.

Maybe so. I'm giving it a special pass because it has completely new stages and 2 vs 2 changes the gameplay. A lot. Also plane movement.

PotS

In before that guy listing SF2 SNES/PSX/whatever ports as revisions.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

OZ

^I was waiting for it.


Almost forgot about those additions.  :P

Plus the whole side scroller mode.
ಠ_ಠ

Shunu

no matter what guilty gear is one of the best fighters ever made! and isuka was different u can have 4 people on screen at the same time and they had that lovely color edit mode! and that streets of rage mode lol but the best was GGXXAC Sol style was better on that 1 to me! I'm impossible to beat with that one.

S.D.