Dragon Ball: The Next Generation(IN NEED OF SUGGESTIONS!!!!)

Started by Monday-Night-War, April 02, 2010, 06:03:36 AM

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Monday-Night-War

FIRST THINGS FIRST(CREDIT):

ALL SPRITES ARE CREDITED TO THE HARDWORKING SPRITERS AT DBZ VORTEX!!!!! WITHOUT THEIR AMAZING WORKS, I WOULD NEVER HAVE BEEN ABLE TO DO THIS!!!!!!

AND

THANKS TO MGMZNX'S SSJ GOKU CREATION THAT INSPIRED THE GAMEPLAY FOR MY CHARACTERS......THOUGH I HAVE NOT STOLEN HIS CHARACTER,MY TEMPLATE IS A HEAVILY STRIPPED DOWN VERSION OF HIS CHARACTER AND ONLY SOME OF HIS CODE WAS USED IN ORDER FOR ME TO BE ABLE TO EXPAND ON IT......THE MAJORITY OF CODING IS MINE............


OFFICIAL INTRODUCTION:

The Dragonball series has always been something dear to me, and I've been more than disappointed in a lot of the DBZ characters created in mugen(excluding Stig87's Choujin Creations)....After finding hundreds of sprite sheets that seem to have been never used(by creators who only wish to be credited) I have decided to create DBZ: The Next Generation......

Why Should You Care???:
This game project will attempt to give a cohesive and unique presentation that will stay true to the DragonBall series and finally give you BALANCED characters that aren't overpowered or graphically hideous. This game will also feature a bunch of characters that have never been seen in mugen(Yes I'm taking request since I have a sprite sheet for almost every character imaginable in the series) such as: Jackie Chun(Master Roshi), Olibu(Afterworld Fighter), and Kid Krillin(And that's just the beginning).....All of the characters will have sounds straight from the series or Newest Video Games and be in English(sorry to all the Japanese lovers).....This game will also feature tag team fusions  that will allow players to fuse two different characters together during Tag-Team matches and form your favorite fusions(with possible new ones).......This game will do the DBZ series justice and bring a new refreshing sense of game play and appearance that will hopefully keep you playing for years.....

Gameplay:


Since I'm not good at knowing exactly what buttons transfer to what in mugen I will explain the gameplay in the only way I know how. Character will be based on a 6-button setup(Q,W,E,A,S,D). Q,W,A,S will be the basic attack buttons that all lead to combos:

Q Combo: Light Kick Combo
W Combo: Strong Kick combo
A Combo: Teleport/Special Combo
S Combo: Knock Back Combo

Button E and D are responsible for Ki(Power)-Based Moves:

E Button: Ki Blast
D Button: Direction-Based Teleportation

Each Character will have 1 super move and 2-3 specials

W.I.P. Characters:

Bardock



-Portrait Will Be Fixed

Kid Gohan:

SolarFlare

-Should I give him normal Ki attacks even though he didn't really have them at this age???
-Need Super Move Ideas

Jackie Chun(Master Roshi):



-Looking for some other special ideas for him that can make him different than Master Roshi

Teen Gohan SSJ2(Created Jailius and was said to be open source, if not I will redo him myself)


Olibu:



-Need help with move ideas for him
-Is anyone interested in helping me obtain good sounds for him???(If not I will find out)

Future W.I.P.'s???:

I'm honestly open to suggestions, so just let me know who you guys would like to see and I will create the most wanted characters in the beginning.....

Release Plans:

I've learned a valuable lesson from the veterans on this site. DON"T SET RELEASE DATES!!!! I will start off by releasing 5-character demo and continuously add 5 characters until I feel the game is complete...The releases do not have exact dates and will only be released when I feel they're ready.....

Final Notes:

Please give me honest feedback , whether it be positive or negative and no matter how small, PLEASE GIVE ME YOUR SUGGESTIONS....they will be greatly appreciated.....Thanx for reading and I hope to hear from you all!!!!!
:sugoi: ;) :sugoi:

Cybaster

Interesting. :)
It's nice to see you're not going for a huge roster at first, and that the characters you're making are original (not the usual Goku, Vegeta, Freeza, Cell for 1st release).

For Mugen layout, people usually refer to this kind of layout :
X Y Z
A B C
Your Q,W,E would therefore be X,Y,Z and A,S,D = A,B,C.

When you say "kick combo", I guess it means combo alone. They can punch too, right ? :P
What is teleport/Combo exactly ? They hit several times by sending the opponent far away, and teleporting each time to hit them ?

Kid Gohan :
- Super move ideas : he get angry and goes as a rocket towards the opponent (see fight against Raditz, when he gets angry and destroy's Raditz armor partially). See E.Honda's super move for reference.
- Isn't his Oozaru form a super on its own, or is it one of his transformations ?
- Indeed, Ki blast would go against the story. If you don't give him ki attacks, then give him an advantage in another area, such as being able to transform to Oozaru quickly, and being stronger in this form, or even have super armor.

Master Roshi :
- Well, I'd suggest you read the manga again for ideas. :P A rock/scissors/paper move could be fun.
- As transformation, will he have his super kamehameha (when he destroyed the moon) ?

Olibu :
Who is he already ? ;P One of the guys Goku fights during the tournament in heaven ?

Good luck. ;)

Nero D.

^ This

Hells yeah man I'm liking the direction. And no bullshit I don't really pay that much attention to chibi fighters but this is looking good. Keep it up.
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/

Lunchbillion

Give Jackie Chun that super lightning suprise attack or whatever it was called.
Also, that fusion thing sounds really, REALLY cool.
Formerly LunchPolice aka Quack

Monday-Night-War

Yes, the Teleport/Special combo, is a basic punch combo that basically ends with a transportation move and the Knock Back combo is a very strong punch combo that creates some distance between you and your opponent

Quote from: Heavy Dee Jay on April 02, 2010, 11:23:27 AM
^ This

Hells yeah man I'm liking the direction. And no bullshit I don't really pay that much attention to chibi fighters but this is looking good. Keep it up.

Thanx I really appreciate it ;D


Okay as far as the move ideas go, thanks Cybaster, those are some great ideas. Kid Gohan's Oozaru is a little different....it appears in his Teleport/Power combo but it is also apart of his hyper.....he can't transform into it due to not having enough sprites for that kind of move since the Oozaru's sprites are extremely limited.

Jackie Chun will be a character by himself, I want him to be unique enough to be able to to stand alone from Master Roshi....which means he'll be a lot more serious as an opponent since I plan to  make Regular Roshi just as perverted as he is in the series with a couple of helpers such as the turtle and Launch. Jackie Chun's Super is already shown in the screen shot.

Yes Olibu is one of the fighters from heaven that helped represent King Kai in the Grand Kai's Tournament, though he lost to Pikkon(Think that's how you spell it,lol)

Ax

This is GBA worthy and an excellent project! The screen shots look promising and the number of wips at work look authentic and real.

As soon as you have two complete characters please post a video!
Seek Truth
Spoiler (click to show)
18 "If the world hates you, you know that it hated Me before it hated you. 19 If you were of the world, the world would love its own. Yet because you are not of the world, but I chose you out of the world, therefore the world hates you.

Monday-Night-War

Quote from: AxKeeper on April 02, 2010, 05:04:10 PM
This is GBA worthy and an excellent project! The screen shots look promising and the number of wips at work look authentic and real.

As soon as you have two complete characters please post a video!

Will do...I actually want to post a video of two of the betas tonight(if possible) so just check back in and let me know what you think ;)

Monday-Night-War

Olibu's New King Kai Attack:



Olibu appears tired, and then King Kai rushes in to help with a basic dash attack....Let me know what you think ;)

Ax

Quote from: Monday-Night-War on April 02, 2010, 06:12:11 PM
Olibu's New King Kai Attack:



Olibu appears tired, and then King Kai rushes in to help with a basic dash attack....Let me know what you think ;)

LOL, not sure if King Kai fights but I like the idea and no reason why he couldn't help out :P

Also i missed that you had Olibu there, that's awesome, finally we'll get to see him in action on the mugen platform! Awesome project!  ;)

Quote from: Monday-Night-War on April 02, 2010, 05:32:09 PM
Quote from: AxKeeper on April 02, 2010, 05:04:10 PM
This is GBA worthy and an excellent project! The screen shots look promising and the number of wips at work look authentic and real.

As soon as you have two complete characters please post a video!

Will do...I actually want to post a video of two of the betas tonight(if possible) so just check back in and let me know what you think ;)

That sounds fantastic, I hope I can catch it if it goes down. I all ready get a sense of fun gameplay from the screen shots. I'll be waiting.
Seek Truth
Spoiler (click to show)
18 "If the world hates you, you know that it hated Me before it hated you. 19 If you were of the world, the world would love its own. Yet because you are not of the world, but I chose you out of the world, therefore the world hates you.

Monday-Night-War

QuoteThat sounds fantastic, I hope I can catch it if it goes down. I all ready get a sense of fun gameplay from the screen shots. I'll be waiting.

Well here you go. This is just a small video that shows some of the characters basic moves, I will create another one that shows some special moves. I apologize for only the BGM, but SnagIt didn't pick up my audio(even though I worked on the voices for Kid Gohan and Bardock).....

http://www.youtube.com/watch?v=IfEJoi7Xrxo

(couldn't embed it)

So what do you think???

Ax

OMG that's awesome, and just a beta they all ready have a lot done, they seem balanced as well. I love how Jackie Chun looks and Bardock has an awesome aura. Really great stuff.
Seek Truth
Spoiler (click to show)
18 "If the world hates you, you know that it hated Me before it hated you. 19 If you were of the world, the world would love its own. Yet because you are not of the world, but I chose you out of the world, therefore the world hates you.

Monday-Night-War

^^^Thanx man, hope everybody agrees with you ;D

Ricepigeon

Finally, a DB/DBZ fullgame project that ISN'T a compilation or a clusterfuck of overpowered SSJ5+2^n edits.

In the event kid Goku is added to the roster (or you could even add this to Goku, who knows?), any chance of him having his Reverse Kamehameha?

Oh and needs Puar as a novelty char. Or Oolong even.

Monday-Night-War

Quote from: RicePigeon on April 03, 2010, 12:15:38 AM
Finally, a DB/DBZ fullgame project that ISN'T a compilation or a clusterfuck of overpowered SSJ5+2^n edits.

Yeah, I hate the overpowered DBZ characters that have been created in mugen and I feel like the series hasn't been represented properly in mugen

Quote from: RicePigeon on April 03, 2010, 12:15:38 AM
In the event kid Goku is added to the roster (or you could even add this to Goku, who knows?), any chance of him having his Reverse Kamehameha?

Oh and needs Puar as a novelty char. Or Oolong even.

As far as the reverse Kamehameha, I will look into it and make sure that it apears in at least one of his forms.

Oolong has a complete sprite sheet though it might need work and Puar's sprites are looking thin but I will see what I can do......thanx for your suggestions and please keep them coming ;D

Jarek Bachanek

#14
Nice thing. I hope you suceeed. I still prefer Snes size sprites but they are coo. But you are horribly wrong if you think there is no fun & balanced DBZ stuff for Mugen. I have roster with 100 chars who are like that. It's just matter of searching :P

And Series was represented properly in Mugen. DBZ Mugen 2005 Demo by Rokcorp comes to my mind :D And no it's not compilation. Game is (was ?) in the works since 2003/2004. Not sure if it's still online.
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16

jailuis

Well FINALLY I can see an advancing DBZ Pocket project...I think its really great idea from u guys...but personally I think u shall use better shading sprites... This is a GREAT base u could use:



For Kid Gohan Special Moves:

-Gohan Power Unleash is one of the most famous...
-"Leave my daddy alone" From burst limit its not a bad idea...
-Most famous of all...the Headbut

Omega

#16
Great Game project You have there. Most single Characters in Mugen are unbalanced that's true but, there are some cool DBZ Characters And Game projects that are well balanced.

I would include some Movie Characters aswell. Just like Cooler, Garlic JR, Turles or Lord Slug.

Henchmens are Awesome aswell:

Zarbon
Dodoria
Ginyu Force (could be tag team)
Cooler's man Sauzer, Doran and all (could be tag team)

Characters like Yamcha, King Piccolo, Tapion or Videl would be Awesome aswell.

Monday-Night-War

Quote from: jailuis on April 03, 2010, 02:06:56 PM
Well FINALLY I can see an advancing DBZ Pocket project...I think its really great idea from u guys...but personally I think u shall use better shading sprites... This is a GREAT base u could use:



For Kid Gohan Special Moves:

-Gohan Power Unleash is one of the most famous...
-"Leave my daddy alone" From burst limit its not a bad idea...
-Most famous of all...the Headbut


I honestly would try for that base, but since I can't sprite at all, I'm gonna have to stick to what I have...though that base is really cool.....

Gohan will have the headbutt attack, though I'm not familiar with the other moves...I will look into them....thanx for the suggestions :)

Quote from: DJ Track on April 03, 2010, 03:24:46 PM

I would include some Movie Characters aswell. Just like Cooler, Garlic JR, Turles or Lord Slug.

Henchmens are Awesome aswell:

Zarbon
Dodoria
Ginyu Force (could be tag team)
Cooler's man Sauzer, Doran and all (could be tag team)

Characters like Yamcha, King Piccolo, Tapion or Videl would be Awesome aswell.

I plan to eventually make all of those characters since I do have sprite sheets for all of them(I actually planned to do Jeice and Yamcha today since I already have ideas for their specials and potential helpers ;)...Just taking this project one step at a time, since I've only been working on it for 4 days now......

Randomish

I suggest just adding one gohan and maybe another Gohan as a secret character.
Welcome to the House of Fighting.

Monday-Night-War

Quote from: Randomish on April 03, 2010, 06:05:09 PM
I suggest just adding one gohan and maybe another Gohan as a secret character.

Well I'm actually planning on having not only base characters but many of their transformations as separate characters kind of like DBZ: BT3 so you can choose between forms...I'm hoping that I'll be able to find someone willing to make a screenpack that will compliment that setup(though we are no where near that stage)......Their will be secret characters along with totally new characters that have never been seen, but will be apart of the story(if I choose to create one).....But back to the situation..as far as gohan goes, here are the forms I want to add into the game:

Kid Gohan
Teen Gohan
Teen Gohan(SSJ2)
Adult Gohan GT
Adult Gohan GT(SSJ)
Mystic Gohan(with Z-sword)
Great Saiyaman

It might seem like there will be too many of some characters but like BT3 my overall plan of action is too have lots of characters to choose from so you won't continue to choose the same overly used characters...and trust me there will be perfect balance ;)