Scal's WIP thread, Kensou's public beta release available

Started by Scal, June 22, 2010, 11:32:58 PM

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Scal

Hey guys,

I am not fast and some of these WIPS have been started years ago.

Anyway, here is what I'm cooking:

Characters


Kensou
Spoiler (click to show)
Spriteset: From KOF98/02/02UM
Gameplay: KOF02 without MAX mode
Modes:
  • KOF02, Psycho Powers
  • KOF99/00, non Psycho Powers
Progress: 99%
Status: Beta released, waiting for edits
Link: Here

Billy
Spoiler (click to show)
Spriteset: From KOF98/02/02UM
Gameplay: KOF02 without MAX mode
Modes:
  • KOF02 mode, based on KOF98UM/02
  • Alternate mode, based on EX KOF98UM
Progress: 50%
Status: Current WIP

Kensou
Spoiler (click to show)
Spriteset: From KOF95
Gameplay: Straight KOF95 conversion
Modes: No mode
Progress: 80%, special and desperation moves left
Status: Updating to my current standards

Billy
Spoiler (click to show)
Spriteset: From KOF95
Gameplay: Straight KOF95 conversion
Modes: No mode
Status: Updating to my current standards

Addons


KOF96 screenpack
Spoiler (click to show)
Platform: WinMugen and WinMugen+ (and Mugen 1.0?)
Progress: 90%
Status: On hold, WinMugen and WinMugen+ supported but need some adjustments.

Also, I plan to update my KOF94 and KOF95 screenpacks to add support for WinMugen+


Softwares


ClsnDetector
Spoiler (click to show)
Description: Find coordinates of CLSNs from clean PNG screenshots. Customizable axis and CLSN detection (color and size).
Platform: .Net Framework 2.0
Progress: 90%
Status: On hold, but requires multithreading to increase responsiveness

QuickPal
Spoiler (click to show)
Description: User friendly generator and editor of palettes. Supports PSP, Photoshop and GIMP file formats.
Platform: .Net Framework 2.0
Progress: 85%
Status: On hold, need palettes fusion functionality

Garuda

OMG!

Scal I am so happy to read all this!

Good luck with your projects, I cannot wait to test everything!!



Nero D.

i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/

walt

OH fuck yeah, you finally decided to let pplz know about this Sauce made of awesome.

Average Mugen Guild Poster


fucking bad poster asshole that home32 bitch

Cybaster

Every single thing is like super great stuff, especially these tools.
Can"t wait to try them all. :)

Jesuszilla

Finally, a good KoF Andy.

Anjel

My shitty mugen stuff:

Rote Zaungast

looking forward to chris, andy and billy
"I'm never gonna grab anything by its balls, especially life. especially if life shows up in the incarnation where it would have testicles. if life showed up and had balls, the last thing I would do is grab those balls" - kyle kinane

Foobs

98 Robert and Billy, sweet.

MadkaT

Nicely done i like what i see ;D someday i'll start to learn the character coding :P see ya ;)
<- Foros Mugen en espaƱol. And also English forums.

Bastard Mami


Cybaster

About the Clsn detector program, which kind of algorithm are you using? Because if you hard code how each corner of a clsn box looks like, you'll be able to find the coordinates even on non cleaned images, using a simple exhaustive search, or other faster algorithms.

Koop

Good luck with your wips.

The clsn detector does work on non clean images IIRC.

Scal

Thanks for your interest.

Quote from: Cybaster on June 24, 2010, 12:09:03 AM
About the Clsn detector program, which kind of algorithm are you using? Because if you hard code how each corner of a clsn box looks like, you'll be able to find the coordinates even on non cleaned images, using a simple exhaustive search, or other faster algorithms.
I use my own algorithm which might not be the most efficient but it is reliable. As I said, the detection is customizable but I suppose that a screenchot is more explicit:


Obviously, the more color are defined as possible cross or box color, the more longer is the detection.

Quote from: KoopaKoot on June 24, 2010, 12:19:22 AMThe clsn detector does work on non clean images IIRC.
Indeed but on slow computers, the software tends to freeze because of the detection that take too much time. Working on a more or less clean picture is a good way to significatively decrease the process time.

NiO ErZeBeTh

well, this wips looks pretty good

specially knowing they have edited sprites  :sugoi:
            Zorf Giudecca


Scal

Quote from: NiO on June 27, 2010, 07:05:24 AM
well, this wips looks pretty good

specially knowing they have edited sprites  :sugoi:
Thanks but do not expect tons of new sprites. Frames have been mainly edited to add him moves and intros.

BTW, I'm working on the DM specific to the Retro mode:
http://www.youtube.com/watch?v=T9CxnFsmmlw&feature=channel

And here is the base:
http://www.youtube.com/watch?v=LvLaczfcXO0

Scal

#18
KOF96 screenpack has been "ported" to WinMugen +.

I still have to fix font offsets, expect a release soon.

Clark98, Andy97, Robert98 and Chris are submitted to betatests.

walt