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Stick Fighters: Restoration

Started by StickofDoom, March 08, 2011, 04:56:11 AM

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StickofDoom

If any of you remember my first stick fighters game(http://mugenguild.com/forumx/index.php?topic=74811.0 feel free to download and play to see the gameplay), this is a remake, or a continuation of that game, since I never finished the first.

I realized how well the first Stick Fighters game did, and so now 4 years later I'm going to pick it up and do it all again.

This game will feature only a small selection of characters, probably around 7-10, but I hope the gameplay makes up for that.



Current Character Plans:

- Richter - Swordsman
- Brian - Gunman (uses all types of guns)
- ??? - Spearman
- Dave - Fist Fighter
- Earl - Mage/Elemental User
- ??? - Scythe User
- ??? - Tonfa User
- ??? - Whip User (like the belmonts)
- ??? - Thrower User

Here are some WIP Screenshots:



Lifebars WIP:


Screenpack WIP:


Video of first character completed:
http://www.youtube.com/watch?v=XGhXoAwgrs8

Video example of comboing into Supers
http://www.youtube.com/watch?v=lzJJxDkraVc&feature=related

Gunner:
http://www.youtube.com/watch?v=GCpTIAqQAzo
Super at the end

Gameplay consists of 3 buttons this time, instead of 2
A - basic attacks, such as punches and kicks
B - character-based attacks, such as the weapon the character is specialized in
C - "special" button, for the dodging and the supers

Every character will have around 5 skills, 2 supers, a dodge, and a "Final Chance" skill

Final Chance is a skill that powers up all your attacks by 20%, with a possibility of a unique ability for each character. It is helpful.

All skills can be comboed into each other, without any limit. There are no juggles either, allowing infinite combos. However, you can break out of any combo with the dodge/counter skill that everyone has, which costs 200 power. This allows all characters to be equal in fairness.

As you can tell from the video, the fight is very quick and highly comboable, allowing limitless combo possibilities.

Please comment, give suggestions, and criticize!

DOWNLOAD DEMO NOW!

http://sodproductions.ucoz.com/load/stick_fighters_restoration_demo/4-1-0-18

Tutorial video: http://www.youtube.com/watch?v=gCddZWXbn1o

ENJOY, COMMENT, RATE!

All sprites and animation drawn by me, most effects from Ryon's big pack of 100 effects, Anjel's dust effects, and others. Sounds from Tatsunoko vs Capcom, google search, and SSBB. Credit goes to respective owners.
Please visit my website for info on all my newest MUGEN characters!
http://sodproductions.ucoz.com/

dust7

well, in random order:

swordman
archer
spearman
axemen (not to be confused with x-men)
fist/kick dude
magic user
bo staff user (stick)
chakram user (like blade tambourines, usually two)
tonfa user (look up tonfa, hard to describe)
gunmen
replace katanas with daggers (recommended)
big sword (subcategory)
rapier (like fencing sword, thin, subcategory)
scythe user
a creature thingy (KATMAN!)
some kind of rider? (rides dragons, tigers, etc.)
an iron fan user (voila, whirlwinds and a pointy object)
shield (ram opponents, not really a main category)
a crazy guy?
a grappler? (like punch/kicker, except uses tons of throw-type attacks)
a robotics expert? (self-destructing robots sent after opponents)
random objects user (shovel, baseball bat, oranges...)

really, what you can make extends past infinitium.

im looking forward to it's completion.

Dominic Maraschiello


Trying to make a comeback

Cybaster

Very fluent animation. Good luck with the game.

StickofDoom

Thanks for the comments!

I actually got a lot lazier with the animations, but I made them good enough so that they're around the level good enough to be presented XD
I'm mostly focusing on making sheets quickly, so I can code them and make epic combos.

@dust7: some of these are really good ideas! I'll definitely think through them!



3/9/11: currently working on the gunner.
Please visit my website for info on all my newest MUGEN characters!
http://sodproductions.ucoz.com/

dust7

SOME!?

nah, just joking, and yes, catman was a joke.

i liek tonfa, and chakram users are fun, go for them (chakram users are funny and they look like they're dancing (female btw)) :3

Dominic Maraschiello

I'm all for this dude. It looks flipping awesome. Keep up the good work.

Also, That combo with Ritcher, Ridiculous.

Trying to make a comeback

StickofDoom

Quote from: dust7 on March 10, 2011, 05:36:08 AM
SOME!?

nah, just joking, and yes, catman was a joke.

i liek tonfa, and chakram users are fun, go for them (chakram users are funny and they look like they're dancing (female btw)) :3

You know, I just got some ideas for a tonfa user. It could be a defensive-oriented character, utulizing counters and perfect blocking!
Chakram user can have very fluid movements, being a dancer or something, yet the smooth slow movements flow together as fluid combos, that could work nicely~

But, that'd be a bitch to sprite xD
Please visit my website for info on all my newest MUGEN characters!
http://sodproductions.ucoz.com/


Steel Komodo

Love what's been done so far! Keep it up!  :sugoi:

For characters, I've had a few ideas:

  • A man who summons a shadowy double to attack (think Noob Saibot)
  • A man who uses a grappling-hook gun (swings, zipping back and forth etc.)
  • Explosives expert - throws bombs, lays traps and uses a nightstick.

That's it for now.  :P

StickofDoom

Please visit my website for info on all my newest MUGEN characters!
http://sodproductions.ucoz.com/

Dominic Maraschiello

I like that alot. Looks awesome.
Also, for the character suggestion, how about taking some styles from SoulCaliber and adding a little twist to them.

Trying to make a comeback

Cazaki

Impressive. But not enough damage, unless that's not final. I like doing flashy long combos, but they should mean something, the average match shouldn't be so long, IMO. I think it's really imaginative (Not.   ;P) and fun. As for suggestions, while I think the Katana user would be dead weight (There's already a sword user. But I'm just being a jackass.), I agree with an Explosives Man, Dagger Man, Shield Man (Would be fun if you did it right.), Beast Man, Staff Man, Sports Man (Would also be fun if done right.).

As for my personal suggestions, Bruce Lee Man (No fighting game is complete without a Bruce Lee clone, could use Nunchucks or fists/feet, whatever. Make it happen.), Summon Man (Could summon various things. Or a RC Man would be similar, summoning shit like exploding RC cars, turret fire from a RC helicopter, etc. and would wield the RC control thumbsticks thing.)

StickofDoom

#13
Finalized game name and character roster

Will have 9 characters:
-Swordsman
-Gunner
-Fist Fighter
-Mage (old man joke character)
-Tonfa
-Scythe User
-Whip User
-Spear User
-Thrower (such as shurikens, kunais, daggers, darts, chairs, tables, TVs, elephants, whales, buildings, etc)

The reason I'm keeping the roster small is because I want the characters to be simple ideas. I want it to be general. A lot of the ideas you guys threw out are cool, but they're too in depth within another category. The characters I chose here are different from each other, and they're like "main categories".. or the basics if you will. If I ever decide to throw in more characters, I shall.

@Cazaki: Well, the HP thing I'm going to keep, mostly because you can adjust the damage/HP percentage on your own in options...

Currently working on fist fighter and screen pack. Demo to be released after 4 finished characters, screenpack, and at least 5 stages
Please visit my website for info on all my newest MUGEN characters!
http://sodproductions.ucoz.com/

Seph

Quote from: StickofDoom on March 19, 2011, 01:46:57 AM
Finalized game name and character roster

-Thrower (such as shurikens, kunais, daggers, darts, chairs, tables, TVs, elephants, whales, buildings, etc)
This!
Can't wait for the game!  :)

StickofDoom

Yaaay more progress~

Almost done with character select screen, and new character~

http://www.youtube.com/watch?v=yelAKW4cJhA
Please visit my website for info on all my newest MUGEN characters!
http://sodproductions.ucoz.com/

dust7

kewl.

lol, u made random guy thrower guy so hes not ridiculous, ok, throwing whales are gewd enuff 4 me, but the magic dude an old joke char? I expected one of those funny old bo staff users-hold on, i'll find a link quickly

an idea for a stage- stickopolis, a city... with stick people.

dust7

#17
ok, found it: www.stickpages.com/killthespartangameplay.shtml

it may make u want to make a shovel user. Beware, its been years since I actually seen it, so it may contain blood or something else.

also, theres this game called gc, its fun and has 12 chars (4 jobs each, excluding new chars) anyway, u can look to them if you need more inspiration, for new or your existing chars, its kinda hard to set up... (refer me, "dust7" if u do btw) so just look at youtube for their atks, heres some directions if u get lost since theres just so much:
www.grandchase.wikia.com/wiki/characters

it has the 12 characters, their jobs (will help when searching youtube) and each weapon

notes:
elesis, she has sword and spear 1st&2nd jobs
lire, she IS an archer (1st job is bows, 2nd xbow, 3rdbig bow, 4th composite bow
ryan-axe(1) and jade hook*(2)

arme/mari(magic)

dio-scythe



Naniix

This is looking awesome. I'm really looking forward to this mugen game, good luck! I'm sure it will turn out great :D

StickofDoom

@dust: yes, the mage is just an old man with a cane and a hunchback.

Anyways, yes I've played GC, so i know whatcha mean.
Please visit my website for info on all my newest MUGEN characters!
http://sodproductions.ucoz.com/