Limbo (Read 6967 times)

Started by davismaximus, June 09, 2012, 03:45:16 PM
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#1  June 09, 2012, 03:45:16 PM
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Re: Limbo
#2  June 09, 2012, 03:47:03 PM
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Damn, good stuff bro.
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Re: Limbo
#3  June 09, 2012, 03:51:59 PM
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Ohhh nice! Love the game.
Re: Limbo
#4  June 09, 2012, 05:57:12 PM
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This looks greath :o
Re: Limbo
#5  June 09, 2012, 06:58:57 PM
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I loved Limbo as much as Braid, so this is beyond awesome.  Now I must find a spider-related boss to set to this stage.

My only complaint, though, the grass in the foreground is a bit tall.  Don't remember the grass being that tall in the beginning area with the kid who died in that cage in the sky.  Plus, it just obscures any shorter character, making it a bit hard to play as or fight against them.

Of course, this is a homage, so it doesn't need to be 100% accurate, just my two cents.
Re: Limbo
#6  June 09, 2012, 08:24:43 PM
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Thanks for the comments, guys.

The grass being that tall was one of the concessions I had to make with my method animating it, unfortunately.  Reducing its size made it difficult to make the individual blades move. 
Re: Limbo
#7  June 09, 2012, 09:48:23 PM
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I love that game! It is very mysterious!
I love the stage! Thanks for sharing! Made my day.

Re: Limbo
#8  June 10, 2012, 12:45:26 AM
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Guy, you is great... :sugoi:
Blz Brother...
Re: Limbo
#9  June 10, 2012, 12:59:51 AM
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Rest in peace, Tamez. Thank you for everything.
Re: Limbo
#10  June 10, 2012, 01:19:59 AM
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Very atmospheric and a great homage to the original game.

...also, the fact that it invites you to make palettes solely for it is very cool.

Excellent release.

Thanks for sharing.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Limbo
#11  June 10, 2012, 02:16:25 AM
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Re: Limbo
#12  June 13, 2012, 05:02:16 PM
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Now THIS is what I'm talking about. I've never played the source, but your stage gives me a great idea of what the game must be like. Putting together different resources to create your "own" interpretation is awesome!

Nice work, my friend  8)

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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Re: Limbo
#13  June 14, 2012, 08:21:01 PM
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This is a wonderful stage man I never would of expected anything like this ,has the same style to the game great stage.
Re: Limbo
#14  July 12, 2012, 08:00:55 PM
That looks Epic
Re: Limbo
#15  July 17, 2012, 11:25:25 AM
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Cybaster’s comments :
- Very nice and original looking stage. Would be even better if a stage could set the palFX of a character, but hey, no Davismaximus' fault...
- Coming from a platformer, I would have waited for a much wider stage, it's kinda limited here.
- I like the little glowing animations a bit everywhere, and the different X deltas given to the little lights. Makes it look dynamic when the camera moves.
- Loving the effect around the screen too.
- Coding is fine. Nothing super fancy, but not a very simple stage either. Base was done with my stage tool it seems.

ExShadow’s comments :
+ Great sense of originality.
+ Like how you gave each particle their own velocity.
- A couple of the particle deltas are too low.  The movement is unnatural.
- While the grass animation in the front is nice, it's kind of distracting during the battle.
- You can see through the ground base of a couple trees.
- You could have used a higher vertical Follow, and a lower floor tension to make the camera feel less stiff while jumping.

Tamez’ comments :
- Fog tiling spacing error. 
- The hanging cage could have used a more unique delta to set it apart from the rock.