Daniel's WIP Thread. Current WIP: Morrigan Aensland (Bartman on Hold)

Started by jaede_, June 19, 2013, 12:49:51 AM

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jaede_

Apparently so after working on C. Koakuma, I decided to go right away with a new character on the works:

Sanae Kochiya!




However, she's (very loosely) based on Clayfighter 63 1/3, minus the K. Instinct comboing system, that and with a bit more of comboability (standard comboability, given dash and back dash, because MUGEN chars should have these two last ones for good mobility) and better control. She will have 6 attacks per stance, ground comboing based, and as much special moves as I can see and use with her sprites.

Due to the way her sprites are animated she's kinda slowish. I had to guess and make up animation startup frames and frame advantage times as I don't have a direct reference for her. If anyone has, could you let me know?

Some things I have yet to decide are:

  • Whether to put the Moriya Shrine members in
  • Whether to put Reimu Hakurei to her help. (Not saying as exactly strikers, I hate those)
  • What kind of attacks exactly, most of them would be with her staff, giving her range and priority, as well as wind related attacks. But I also need to brainstorm for some antics
  • Whether to actually give her some distinctive feature (C. Koa's was the lives thing, Sanae would obviously use something else)
  • Take BMT down.


Any suggestions regarding her are welcome. Cheers and thanks in advance!

      Posted: June 19, 2013, 01:33:45 AM
So far changed:

-Swapped Strong Punch for Medium Punch and viceversa.
-Gave moves startup, frame adv. and hitboxing according to these:
http://hisouten.koumakan.jp/wiki/Kochiya_Sanae/Normal_Moves
http://hisouten.koumakan.jp/wiki/Kochiya_Sanae

:)


      Posted:



The first alpha is up, click on the picture to go to its download page!
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

Basara Bogard

ClayFighter 63 1/3 gameplay?? OK, you get my attention now :thumbsup: I got you some suggestion and questions for your Sanae:
-She will have CF63 1/3 soundFX??
-Even without the KI comboability, maybe adding some stuff like a Combo Breaker and maybe an Ultra Insane Combo (as a lv3 super maybe)
-Claytalities maybe?? :D
-About Touhou assistants, maybe you can do a move where she can summon a Touhou doll randomly
-You can see my Earthworm Jim if you want :)
-1.0 only or you'll get compassion of WinM users like me?? :3

I'll be watching this project, good luck with it ;)

jaede_

Quote from: Basara-kun on June 19, 2013, 01:57:19 AM
-She will have CF63 1/3 soundFX??
-Even without the KI comboability, maybe adding some stuff like a Combo Breaker and maybe an Ultra Insane Combo (as a lv3 super maybe)
-Claytalities maybe?? :D
-About Touhou assistants, maybe you can do a move where she can summon a Touhou doll randomly
-You can see my Earthworm Jim if you want :)
-1.0 only or you'll get compassion of WinM users like me?? :3

En el orden de las preguntas:
-Sipis! Igualito al proyecto madre original "C. Koakuma" (el cual lo saque hace un tiempo si quieres echarle una miradita :) )
-Combo Breakers? Si te refieres a un especial que lanzara al enemigo lejos para terminar un combo eso, no el combo breaker del gameplay original eso si. Aunque si hiciera ese estilo creo poder hallar una manera para recrearlo. El plagio del ultra Insane combo? Si va estar! Hasta con los hits random como lo hice la ultima vez con Koa.
-Quiza uno que otro, no tengo muchas ideas ni manejo con los estados de fatality, necesitaria una lista de animaciones custom para saber que cosas sadicas podria hacer XD. Pero supongo que con ideas podria desarrollarlo perfectamente o por lo menos decentemente.
-Me suena a una buena idea, tal vez un proyectil o algun super... Tendria que ver :)
-Lo descargaré apenas haya terminado de escribir el post. :D
-Pero claro que es para WinMugen! Mi meta es la retro compatibilidad y para que ningun usuario se pierda del contenido. :)

     Posted: June 19, 2013, 06:21:27 AM


Another update for my character for the day. I really wonder how I am gonna fill all of her crouching attacks.... uuuuuuuuuuhhhh.......
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

Basara Bogard

Jojojojo, no esperaba que me respondieras en español :P Muy satisfecho con las respuestas debo decir, lo del Combo Breaker es básicamente el uppercut del personaje hecho para cortar el combo, yo lo hice así para Jim de hecho. Sobre los Claytality, la mayoría no te piden sprites especiales, como el aplastado (sólo el 5110), el squeeze (5060 con resize para hacerlo más flaco) y el "fuera de la pantalla" (ese donde sale de la isla y queda aplastado en la pantalla), son realizables en MUGEN, aunque yo me guié por los tutoriales de Juano16 para los claytalities :P

As I said, satisfied enough with the answers, I'll be waiting for your Sanae then ;) and I'll test your Clone Koa too, seems interesting :D

jaede_

Quote from: Basara-kun on June 19, 2013, 09:36:10 PM
Jojojojo, no esperaba que me respondieras en español :P Muy satisfecho con las respuestas debo decir, lo del Combo Breaker es básicamente el uppercut del personaje hecho para cortar el combo, yo lo hice así para Jim de hecho. Sobre los Claytality, la mayoría no te piden sprites especiales, como el aplastado (sólo el 5110), el squeeze (5060 con resize para hacerlo más flaco) y el "fuera de la pantalla" (ese donde sale de la isla y queda aplastado en la pantalla), son realizables en MUGEN, aunque yo me guié por los tutoriales de Juano16 para los claytalities :P

As I said, satisfied enough with the answers, I'll be waiting for your Sanae then ;) and I'll test your Clone Koa too, seems interesting :D

Por supuesto que si, ya habia escuchado sobre tus trabajos y que hablas español :) Supongo que eso seria el combo breaker, util cuando no hay poder. Bueno, Para los claytalities necesito solo un estado entonces... Cortado por la mitad. El Fuera de la pantalla me recuerda a cosas que ya he hecho antes asi que sera divertido ese X).

Thank you very much man! Also, for Clone Koa I had to give her a little fix as I accidentally gave her a bug. ^^'
http://www.mediafire.com/?dudhzcvd1a78nca
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

jaede_

#5
The First Alpha of this character is ready, I think I need some advice with her current normals before preceeding.
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

jaede_

Apparently I tried again to sprite this guy, I don't plan to make him soon, but progressing in the sprites and good fighting stance is something.
Besides I don't know which approach I will take: whether I'd refine the old limiter system while making everything from scratch, or definitely use the system I've been using for the 63 Saga characters.

Another thing is whether if I should be jokey or not, if I am; I am not quite sure what to poke fun of. But that's mostly for whilist he's not fighting.

I packed him a scythe that makes the Billy and Mandy resemblance more obvious he could use for quite a few special attacks, not quite so for his normals, because he's a dumbnut. I think I'd most likely end up taking stuff from Komachi here and there.



This is the sprites so far, this time I freeinked the sprites to give more freedom at the time of drawing. But I feel they turned out too big.

Well, I don't know why I posted this, but I guess it's because I wanted to try my hand at sprites once again.
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

jaede_

#7
Thanks to a certain friend of mine (who's probably sick of hearing me thank him over and over) for teaching me the fun fundamentals of bitwise operators. Thanks to them I was able to do this with only one variable:


     Posted: July 17, 2013, 07:17:35 AM
So far so good! We've got the following changed:

   Added KONG letters.
   Ease to guard Lightning Lookout, Guard Hittimes fixed, More damage.
   Cosmetic things here and there
   Added facep2=1 to most attacks.
   A ton of basics have been given more hittime to them and some even have less startup as well, fixing 1 tick cancels of doom.
   Added Motion+Button Release commands to specials and supers, making them easier to do.
   Standing Medium Punch is an antiair normal, having her head mostly invulnerable during startup and duration and being unblockable on air.
   Can combo BK to QCF+P now.
   Given more startup on air normals.
   Back-step is MUCH faster and can be used quickly - As well as land cancelled to itself.
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

Ricepigeon

So looks like I convinced you to sway away from Yuyuko after all huh?

Xenomic

KONG letters lol. Koa is packed full of references here and there, isn't she? :v

Nice to see you're still at her though~

jaede_

Quote from: Ricepigeon on July 17, 2013, 10:18:21 PM
So looks like I convinced you to sway away from Yuyuko after all huh?

Hell yeah you have! C. Koa is very fun to work in after all, and good to see there were still some quirks to fix.

Quote from: Xenomic on July 17, 2013, 10:22:52 PM
KONG letters lol. Koa is packed full of references here and there, isn't she? :v

Nice to see you're still at her though~

Exactly, mostly from DKC2/3 because favorite games. Still working on a few things here and there, and gotta step up with the Maid Koa, which won't be a very hard edit I hope.. >.<
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

Xenomic

Oh right, almost forgot about that one lol. Still looking forward to it~ If anything, if you ever need help with the spriting, ya got people to help ya out with advice and the like here I suppose~

jaede_

Quote from: Xenomic on July 17, 2013, 11:26:36 PM
Oh right, almost forgot about that one lol. Still looking forward to it~ If anything, if you ever need help with the spriting, ya got people to help ya out with advice and the like here I suppose~

^_^ Right, I guess I should just use Sakuya's maid outfit as a reference (Not direct, but how Maid dresses should look in sprite), and the pic you showed me should help too.




Evening of boredom made this possible
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

Xenomic

Aye, Sakuya should be good enough for at least modifying. Also depends on how long you want the skirt and how lowcut you want the blouse to be and all that of course.

jaede_

So Far:
   Added a few new things to some attacks here and there.
   Allowed WK>FP>BK and WP>FK>BP
   Given her a new super.
   Can't cross up from moving to the corner. (WinMUGEN bug (check video at 0:04), thanks to Rice for showing it to me)
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

Ricepigeon

I just noticed after all this time you included in the beta the Morrigan palette I sent you. Might make more later on when I'm bored.

jaede_

Quote from: Ricepigeon on July 18, 2013, 08:03:53 PM
I just noticed after all this time you included in the beta the Morrigan palette I sent you. Might make more later on when I'm bored.

Well I like to include contributions from people into the main character. So if you made some I'll be glady putting them in, replacing the ones from Som's original Koa.
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

Basara Bogard

Do you accept palettes?? I want to help you with that, too :P

jaede_

Quote from: Basara Pilgrim on July 18, 2013, 08:31:10 PM
Do you accept palettes?? I want to help you with that, too :P

Hell yeah! I'd like to see palette contributions from people. ^_^
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

jaede_



Working on the super portraits ALL DAY LONG.
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.