PAC-MANDownloadNeat little idea I had for a MUGEN character. The gameplay is based on the origonal Pac-Man: You run around eating pellets/the opponent while avoiding ghosts/the opponent or else you die.UPDATE 1/30/14:Spoiler, click to toggle visibiltyNEW:-No longer 1.1 exclusive - Now compatible with MUGEN 1.0.-Added a black border so the sprites don't blend into the background as much.-Ghost sprites now properly look towards the direction their going.-Added a mini-game mode where the ghosts and pellets are disabled.-Holding start when picking a palette enables Ms. Pac Man Mode.-Added a rather buggy, unfinished AI.BALANCING:-Pac Man's speed has been halved. -Ghosts can now only change direction every 20 tics to compensate, rather than 15. Shouldn't be too noticable, but it makes some split-second manuevers possible again.-Pac Man now has infinite priority. -The Ghosts now spawn at different times:--Blinky when the player makes their first move.--Pinky when the enemy is damaged once.--Clyde when the enemy looses 1/3 of their health.-The ghosts now have a 1 second delay before chasing after Pacman.-Blinky will no longer scatter once the opponent reaches 25% health. (AKA "Cruise Elroy mode.")-Pacman is immune to the ghosts when the AI is playing. (For now).BUG FIXES & POLISHING:-Touching a ghost the second pacman wins the round no longer triggers the death animation.-Now has proper required sprites.-Fixed Debug spam that resulted from eating ghosts or picking non-existant palettes.-Fixed Pacman's sprite shifting over a pixel when the round ends. -Pac Man now plays the death animation when loosing by Time Over. -Touching a ghost in training mode now causes the ghosts to back off.-Removed that 'pop' from the ambient music.