How do I scale SkullGirls sprites to be lower resolution without antialias?

Started by TrinitroRoy, February 12, 2014, 09:35:58 PM

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TrinitroRoy

Quote from: ink on February 02, 2014, 11:53:19 PM
These sprites resize to low res beautifully!


Cool, how did you did that without making any antialiasing pixels appear?
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Dissidia

Quote from: Trinitronity on February 12, 2014, 09:35:58 PM
Cool, how did you did that without making any antialiasing pixels appear?
Resize with Nearest Neighbor.

TrinitroRoy

Aside from FF3, what other programs have resizing with Nearest Neighbor?
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Bastard Mami

msot iamge editing programs do, when it's not named nearest neighbour it's named pixel resize, same thing.

TrinitroRoy

Quote from: maximilianjenus on February 13, 2014, 06:03:41 PM
msot iamge editing programs do, when it's not named nearest neighbour it's named pixel resize, same thing.
Are you sure? I cannot find that in GiMP or in IrfanView, and if I remember correctly, then both fall under the category of the most common image editing programs (well, at least for free)...
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

TrinitroRoy

Quote from: Trinitronity on February 14, 2014, 09:02:00 AM
Quote from: Alex Sinigaglia on February 13, 2014, 11:20:26 PM
Quote from: Trinitronity on February 13, 2014, 09:08:47 PM
Are you sure? I cannot find that in GIMP or in IrfanView, and if I remember correctly, then both fall under the category of the most common image editing programs (well, at least for free)...

When you scale the image/s the interpolation must be "None" for Gimp.
Thanks, gonna try it out today.
Okay, tried it out.
At first, it looked good, but when I tried to color-seperate the sprite, I notied a lot of anti-aliasing inbetween the shades and between the colors and the outline...
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Formerly Hoshi

Optimize the palette to force certain colors to remain and it will adjust everything to the colors that you want.

TrinitroRoy

Quote from: Hoshi on February 19, 2014, 05:21:37 PM
Optimize the palette to force certain colors to remain and it will adjust everything to the colors that you want.
Uhm...how do I do that?
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

TrinitroRoy

Seems to be.
Thankfully, the outline anti-aliasing can be easily removed with the correct programs.
However, I do have problems with the sprites having anti-aliasing between the shades when scaling them down.
BTW, could someone please help me there with that problem? Thanks in advance!
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

AlexSin

#9
Index the sprite/s (I chose Indexed, then 32 colours, but you can choose any number, and Interpolation = None) and then scale (I scaled it to 25%):

there still is some antialiasing, but you can edit the sprites.

I used Gimp.

TrinitroRoy

Quote from: Alex Sinigaglia on March 08, 2014, 01:04:37 PM
Index the sprite/s (I chose Indexed, then 32 colours, but you can choose any number, and Interpolation = None) and then scale (I scaled it to 25%):

there still is some antialiasing, but you can edit the sprites.

I used Gimp.
Well, I use GIMP, too. :D
And thanks for the suggestion! Gonna try it out now!
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

TrinitroRoy

Quote from: Trinitronity on March 08, 2014, 01:29:40 PM
Well, I use GIMP, too. :D
And thanks for the suggestion! Gonna try it out now!
Well, I have tried it out, although I had to use 64 colours instead of 32, so the sprite doesn't look bad, and yep, still too much anti-aliasing.
Could someone please tell me how I can resize sprites with zero antialiasing? Thanks in advance!
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Bastard Mami

Apply the palette before resizing.

TrinitroRoy

Quote from: maximilianjenus on March 19, 2014, 04:21:21 PM
Apply the palette before resizing.
Sorry, but I still get too much antialiasing, especially on the most trouble places (shades near the outline). I'm not even resizing the sprite to 25% of the original size, but only 50% of the original size.
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Bastard Mami

you palette is not good enough then. go for 5 shades per colour.

TrinitroRoy

Excuse me, but how do I do that with GiMP? And what do you mean with "your palette is not good enough"?
I only knew about the antialiasing, because I tried to colorseperate the sprite.
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Bastard Mami

you don't know how to make a palette ?

TrinitroRoy

Quote from: maximilianjenus on March 20, 2014, 06:35:24 PM
you don't know how to make a palette ?
I know, how to make a palette.
I just don't know how I can resize sprites with zero antialiasing...
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Bastard Mami

choose 5 or less tones per colour of the character, make your palette like that, apply ti to the character before resizing, if it looks good, resize.

TrinitroRoy

Okay, but how do I remove certain colours from the colour table in GiMP?
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns