Custom DBFC Akira Yuki W.I.P.

Started by Sir Ghostler, February 07, 2015, 02:03:50 PM

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Sir Ghostler

Hello.

Overview:
When Akira Yuki's DBFC sprites were first ripped and released I saw them and instantly wanted to make a character with them. However, I was reluctant to do so because I didn't want to go through the hassle of indexing them (turns out the rips were already indexed). The motivation I had to make said character had almost completely drained whe Ryon released his version of Akira Yuki. I had no idea what the DBFC button layout/controls were like, but after testing Ryon's Akira and finding out that DBFC has a 3-button layout, I though to myself; "Why has no-one ever tried to make a DBFC or UNIB character with a 3-punch and 3-kick layout?" I then started this W.I.P. in hopes of making the first ever 6-buttoned DBFC/UNIB character for MUGEN.

This is my first W.I.P. that I have started from scratch, code-wise.

Spoiler (click to show)
I have lost almost all motivation to work on Sagat. He is on hiatus as of two weeks ago.

Project Credits:
Ryon - Used the .sff from his Akira Yuki because I was too lazy to group/organise the sprites from scratch and inspiration.
RajaaBoy - Looked at some of his code for reference when I had trouble with some stuff.
N-Mario - Looked at some of his code for reference when I had trouble with some stuff.
Genesis - Helping me out with some problems I had at the start.
Alexei - Helping me out with a few problems.
LarsAlexandersson - I used the custom sprites he made for Akira.

What you can expect:
6-buttoned gameplay, obviously.
New, custom sprited attacks, gethits, poses, ect. ect.
Custom gameplay with mechanics from various other fighting games.
12 palettes.

Movelist:
Basics:
x - Light Punch
y - Medium Punch
z - Hard Punch
a - Light Kick
b - Medium Kick
c - Hard Kick

Unique Attacks:
Tenzankou (LP + MP)
Tetsuzankou (LK + HK)

Mechanics:
Grab Attempt (LP + LK)
Avoid Edge (MP + MK)
Power Charge (HP + HK *hold down*)

Specials:
Byakko Soushouda (QCF + AP) (Ex)
Youhou (FDF + AP) (Ex)
Mouko Kouhazan (QCF + AK)
Renkantai (FDF + AK) (Ex)

Supers:
Yuki-Ryu Hakkyoku-Ken Hiden Hozan (HCB + AP)
Hougeki Unshin Soukoshou (HCF + AP)

Screenshots:




News:
(07/02/15) Project announcement.
(12/03/15) Movelist updated + Misc.
(19/09/15) Movelist updated + Misc.
(17/11/15) Movelist updated again + other stuff.

Gennos

i also thought the 3 button layout was weird, so I'll be keeping an eye on this :)
Quote from: https://mugenguild.com/forum/msg.2469816I'm going to let god handle you people ✞

bubilovescars

Another Akira that i'm looking forward for this.
Good luck.

lui

aw, why did you lose motivation for sagat? he was nearly done right?

on-topic, cool concept! can't wait to see it in action

Rock Badguy

i don't know if you would use this but since this is a 6-button character you can use this pots style template that Memo made.
http://www.mediafire.com/download/n48elcc5jt91m5u/POTs+style+template+by+memo.7z
MEEP

yaret

#5
Is there a possibilite now you're gonna complete his attacks as well you can change the sprites style like Dempir does.??

The best Dragon ball Mugen: https://www.youtube.com/watch?v=ZzQkB1gVtXA
The best music I ever heard: https://www.youtube.com/watch?v=OmVnhQvMV6U

Sir Ghostler

Quote from: supervegeta on February 07, 2015, 02:21:43 PM
i also thought the 3 button layout was weird, so I'll be keeping an eye on this :)

Quote from: prof. mugen on February 07, 2015, 02:38:28 PM
Another Akira that i'm looking forward for this.
Good luck.

Thanks guys.

Quote from: luisdude1 on February 07, 2015, 04:54:33 PM
aw, why did you lose motivation for sagat? he was nearly done right?

on-topic, cool concept! can't wait to see it in action

He is pretty close to completion, yes. I just got bored of working on him. His style is too difficult to sprite in and there is just so much sprite work to do. Spriting in DBFC style is not only very simplistic compaired to CPS3/SF3 style but it's also a breath of fresh air.

Thanks.

Quote from: Rock Badguy on February 07, 2015, 05:30:53 PM
i don't know if you would use this but since this is a 6-button character you can use this pots style template that Memo made.
http://www.mediafire.com/download/n48elcc5jt91m5u/POTs+style+template+by+memo.7z

Thanks, but I'm making him from scratch. Also, I don't like POTS style.

Quote from: yaret on February 07, 2015, 07:27:38 PM
Is there a possibilite now you're gonna complete his attacks as well you can change the sprites style like Dempir does.??

I'm gonna sprite all of his missing attacks aswell as gethits, more poses, ect. ect. I'm not going to convert him into another sprite style.

Currently working on new normal attacks for Akira. Currently, he lacks all crouching kicks and two jump punches.

Updated Original Post.

LarsAlexandersson

I have one of the new sprites I made. Although it's originally meant for UNIEL style as well like 41's Selvy & Asuna

http://mugenguild.com/forum/index.php?msg=2069938

Sir Ghostler

Quote from: LarsAlexandersson on February 13, 2015, 10:57:54 AM
I have one of the new sprites I made. Although it's originally meant for UNIEL style as well like 41's Selvy & Asuna

http://mugenguild.com/forum/index.php?msg=2069938

These are good! I'll definitely use them. Thanks man, I'll credit you in the original post.

LarsAlexandersson

#9
Yr' welc'. <) sometimes I wish I could able made a custom Crumple, a taunt stance while wait long & face to ground KO sprites, even try to rotate some sprites like original twist-thing one, :( but i'm bailed, while for rotating causes blur


Kintoku

Out of curiosity, what gameplay type are you going to take him in, since you're making him 6-button?

Sir Ghostler

Quote from: Cryonemisis on February 15, 2015, 12:42:57 AM
Out of curiosity, what gameplay type are you going to take him in, since you're making him 6-button?

Apart from having mechaincs from other fighting games, I'm unsure of what his base gameplay style is going to be. He'll have fast movement and attacks, but won't be able to chain/combo that much though.

Sir Ghostler

#13
Been doing a lot of work since last update.

Updated the main post with a couple of things, including the Movelist. All the specials for the main moveset is done, I may sprite a few more things but for now, they are pretty much complete. He will also have Ex specials.

I have decided to give Akira a dodge mechanic (inspired by Sennou-Room since I got the idea to give him a dodge after using his Kirito for a bit) with a little twist: at the cost of meter, Akira can cancel this dodge into a counter attack (idea of my own). This can be used in multiple ways, such as to bait to the opponent or to stop an attacker mid-pressure.

I will also be taking normals from other characters (such as Kim, Ryu, Mr. Karate) and using them for to fill in for the normals that Akira currently lacks. I am also adding in Akira's voice clips fom DBFC.

One major thing: I didn't mention this earlier but Akira is being made for MUGEN 1.0.

LarsAlexandersson

If Parry Counter (count that dubbed as Force Function too) like DOA5's Hold were planned, maybe i could give you advice which moves are suitable for Parry Counters (Ground & Air) as of the containing sprite like Akatsuki (Blitz Guy/Jewpunching Guy) does

Kaiko is suitable for hcb, Joho is rdp & Byakko for hcf

Sir Ghostler



Super BG. It's done for now but I may make some changes to it in the future.

Akira will now have Super Cancelling and an Exceed (from SVC). There will be at least 3 Supers and 1 Exceed. Ex Specials have yet to be implemented but they will be worked on soon.

I am also working on some other, secret stuff for him.

yaret

yes I love what you're doing. can't wait to play with him.

The best Dragon ball Mugen: https://www.youtube.com/watch?v=ZzQkB1gVtXA
The best music I ever heard: https://www.youtube.com/watch?v=OmVnhQvMV6U

Sir Ghostler






I changed Akira's x/y scale from 0.36 to 0.33 to match the scale used by Websta's Hyde and Sennou-Room's Kirito.

Quote from: yaret on March 21, 2015, 02:02:44 PM
yes I love what you're doing. can't wait to play with him.

Thanks!

Sir Ghostler

#18




Working on Ex Attacks now.

Quote from: LarsAlexandersson on March 12, 2015, 04:09:49 PM
If Parry Counter (count that dubbed as Force Function too) like DOA5's Hold were planned, maybe i could give you advice which moves are suitable for Parry Counters (Ground & Air) as of the containing sprite like Akatsuki (Blitz Guy/Jewpunching Guy) does

Kaiko is suitable for hcb, Joho is rdp & Byakko for hcf

Sorry I missed this. I don't think the counter my Akira has now is similar to DOA5's counter system.

Akira has recieved a complete gameplay overhaul. He can now chain normals, as well as cancel almost all of his specials into each other, this costs meter however. He can also cancel Ex Specials from regular specials. The cancel itself doesn't cost meter if it is into an Ex Special.

yaret

Great.! you're still working on this. keep it up friend.

The best Dragon ball Mugen: https://www.youtube.com/watch?v=ZzQkB1gVtXA
The best music I ever heard: https://www.youtube.com/watch?v=OmVnhQvMV6U