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(2020 Update) CvS-esque Ironman by Koldskool (Read 3007 times)

Started by RagingRowen, December 14, 2019, 03:09:08 AM
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(2020 Update) CvS-esque Ironman by Koldskool
#1  December 14, 2019, 03:09:08 AM
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Third Edit (3rd July 2020):
- Damage Dampening added.
- Super Jump changed from ~D,~U to $D,$U.
- Various slight animation adjustments.
- Various Damage adjustments.
- Many adjustments to Hitpauses, Hit Velocities, Hittimes and Slidetimes.
- A few CLSN changes.
- Chain Combos allow LP to LK.
- S.MK modified, now excluding the Foot Blast.
- Missile Jet FX repositioned.
- Repulsor Shot speed now changes depending on the Button.
- Proton Cannon deals less hits.

Second Edit:
- Changed and added Jet sounds to the intro.
- Added Laser Sound to Unibeam.
- Repulsor Blast tweaked.
- Proton Cannon now invulnerable and has guard knockback.

First Edit:
- Voice changed to his UMvC3 Voice.
- Changed Super Pause Effects to those of Buckus' chars.
- Fixed Guarding when not holding back.
- Throws are now done with 2P/2K and can be done at any distance.
- Added Energy sound to his Hand Energy win-pose.
- Standing HP hitspark lowered.
- Upward Kick doesn't launch the opponent up as high as before.
- Repulsor Shot has more knockback.
- Unibeam comes out a few frames earlier.
- Fixed Repulsor Blast's insane block damage.
- Proton Cannon now a Level 2.

To Do:
- CS'd sprites with proper Color arrangement.
- Hi-Res FX.
- Parrying.
- Tweaking his Chain Combo timing more.
- Add a Level 3 Super.

https://mega.nz/file/mmpzVKTL#3JGU_lDL1P3Oh1MmXLqxfr-ho3wdu1fLu8tfJtxE9Dk
Re: CvS-esque Ironman by Koldskool
#2  December 14, 2019, 01:38:43 PM
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cool what level 3 super are you planning to give him?

you gonna keep his repulsor shot special? its kinda op with it's 2 hits and quick start up.
Last Edit: December 14, 2019, 04:46:35 PM by 地獄の花
Re: CvS-esque Ironman by Koldskool
#3  December 14, 2019, 03:44:16 PM
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Since you're editing Koldskool chars, you might want to fix his hitboxes. All his chars have weird CLSN.
Last Edit: December 15, 2019, 07:33:30 AM by DeathScythe
Re: CvS-esque Ironman by Koldskool
#4  December 14, 2019, 06:58:12 PM
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any reason to change superpause to buckus?,planning on making ironman play like buckus cap?
Re: CvS-esque Ironman by Koldskool
#5  December 14, 2019, 07:24:49 PM
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any reason to change superpause to buckus?,planning on making ironman play like buckus cap?

Kinda, I just didn't want to do a Modern PotS conversion because of the vastly different coding, and I like Buckus' FX.
I'd also like to point out the use of his old Level text because I felt the new text wasn't as stylish.
Re: CvS-esque Ironman by Koldskool
#6  December 14, 2019, 08:02:51 PM
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Nice edit there Rowen,and i agree aswell about buckus's FX,Marvel chars don't really mix well most of the times with pots style unless coded properly.Also i think EWM color seperated Zvitor's ironman,im aware that isn't the same char but im sure you'll find some sprites that match to save you work.
(2020 Update) CvS-esque Ironman by Koldskool
#7  July 03, 2020, 06:57:31 PM
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New Update out!
Added things like Damage Dampening, more polished CLSN among other adjustments and fixes.
Re: (2020 Update) CvS-esque Ironman by Koldskool
#8  July 03, 2020, 09:04:30 PM
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Nice!! Koldskool characters are a good base for edits.
Time to try the update!

Many POTS projects in my head, I decided to go ahead and try stuffs by myself, even if it's average...
I'm NOT making Angel. If a skilled creator want to make a POTS version, I would gladly provide customs.
Re: (2020 Update) CvS-esque Ironman by Koldskool
#9  July 03, 2020, 11:15:34 PM
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That's fine by me.
For the next proper update, I feel like changing the Repulsor Shot because the Small Projectile is kinda off next to the bulkier Energy attacks like the Repulsor Burst and Angled Blast. I could change it to the Missile (C.HP) but I feel that's more of a War Machine thing.
Re: (2020 Update) CvS-esque Ironman by Koldskool
#10  July 04, 2020, 07:08:00 AM
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how about changing it to a beam like cyclops and use his grab animation for it.
Re: (2020 Update) CvS-esque Ironman by Koldskool
#11  July 04, 2020, 04:06:02 PM
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I actually could use the Grab anim. The animation for the move right now is a bit Hadouken-esque, especially seeing how its used.