Ryo was the Second character (after Thanos) developed for this game and the one that (ATM) I am working on making as close to mvc (and some of CVS) as I can make it.
Ryo Sakazaki is an all around character much like Ryu. He's pretty much a shoto, except he has a lot more moves and his forward approaching kick is a charge move instead of the normal circle motion.
Magic Series: Stronger (L ->M -> H)
F + MP
Spoiler, click to toggle visibiltyAn over head move that also OTGs. Pretty slow, but possible to OTG with if you're fast.
D, DF, F + P (Air OK)
Spoiler, click to toggle visibiltyThe Standard Fireball, used in the air it travels downwards at a diagonal until it hits the floor. The air version OTGs, and the stronger versions have a longer recovery, but the fireball travels faster.
F, D, DF + P
Spoiler, click to toggle visibiltyAn Anti-Air Uppercut. Heavier versions travel higher, but have longer recovery times, making them easier to punish.
Spoiler, click to toggle visibiltyHien Shinpuu-Kyaku
Hold DB, F + K (Air OK)
A flying forward kick that causes hard knockdown, The heavier attacks have long start up, but Travel farther.
Zan Retsu ken
F, B, F + Punch
Spoiler, click to toggle visibiltyRyo rapidly Punches in front of him, if the enemy is caught in his punches they get punched repeatedly and then knocked away, causing a wallbounce. The stronger versions do more hits, but have a longer recovery time.
Mouko Raijin Setsu
B, D, DB + Punch
Spoiler, click to toggle visibiltyRyo Jumps forward a distance, slamming the ground with his arm. OTGs, and Heavier versions travel further both vertically and horizontally.
F, DF, D, DB, B + P
Spoiler, click to toggle visibiltyRyo dashes forward, Punching. If it connects he hits twice more before launching the opponent upwards. You can cancel the last hit into a super jump. The heavier versions dash further, but has more start up.
D, DF, F + PP (Air OK)
Spoiler, click to toggle visibiltyRyo Launches a large projectile forward that hits 6 times and knocks the opponent back on the last hit. Costs one Hyper Bar.
D, DF, F + KK
Spoiler, click to toggle visibiltyDashes forward, if it connects, He does a flurry of attacks ending in two flaming Kohous. Costs one Hyper Bar.
Tenchi Haoh Ken
D, DB, B + PP
Spoiler, click to toggle visibiltyRyo Charges up and lets out a huge punch that knockes the opponent across the screen and stuns them. A Level 3 Hyper.
Yes I copied Buckus' Character Posting style so what.
I'll make more character topics as they get worked on.