SF2 Demake using Gameboy sprites (Read 2992 times)

Started by basementApe, February 06, 2020, 02:05:35 PM
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Re: SF2 Demake using Gameboy sprites
#21  February 29, 2020, 07:54:56 AM
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This'll probably be the last release I do before the Beta. The Beta aims to be content-complete and I'll try to get it out in 1 1/2 months or so.

So what's new?

* Added proper gamepad support:
Use your gamepad to control Player 1 in single-player and Player 2 in VS mode.

* Added six-button support:
You can now use A-D and Z-C to do light, medium, and heavy kicks and punches. This is the only button-layout you can use with a gamepad atm. I’ll add a two-button option for pads sometime later.

* Added light, medium, and heavy versions of special attacks:
These are press-sensitive when using the two button-layout: Hold down punch/kick longer to perform medium and heavy versions of the attack.

* Added some more animations and attacks for Linh and Panzer

* Tweaked movement collision distances

* Fixed a glitch in Ryu and Ken’s AI’s

* Some other AI tweaks

Download link here:


* Alpha *
Linh AI
Finish Panzer’s moveset and give him AI
Add Sagat & Balrog
* Beta *
AI tweaks
Balance tweaks and bugfixes
Finish animations for all stages
Endgame sequences
Hi-score board
Customizable controls
Attract mode
Cleanup stuff I’ve omitted so far

Things I’ll try to add in the future but might not be able to due to time / life stuff:
Add two brand new characters: Legionnaire and Crow.
Add SF2 missing characters: E. Honda, Dhalsim, and Vega.
Add SSF2T movesets and balancing.
Online matches.

Working on Sagat's BG stage at the moment:

Last Edit: February 29, 2020, 08:27:45 AM by basementApe
Re: SF2 Demake using Gameboy sprites
#22  March 07, 2020, 06:28:16 PM
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Everything looks amazing.
Good luck and good wishes for this SF2 Project and your New Family
Any donation will be well received  >>
Re: SF2 Demake using Gameboy sprites
#23  March 24, 2020, 03:25:56 PM
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Everything looks amazing.
Good luck and good wishes for this SF2 Project and your New Family
Thanks! :D

Just a quick update. Lots of progress has been made. Sagat and Balrog are now in and 100% functional with fully re-drawn stages and everything. I re-wrote the AI from the ground up for them and it feels a lot better than the old AI. This AI responds better to what the player is doing and is more satisfying to play against in general. I already used the new approach to update Bison's AI and will do the same for all the other AI's as well if I have the time.

I'll post the first beta release sometime soon. In the meantime, here's a new move for Panzer and an ending screen for Linh:

Re: SF2 Demake using Gameboy sprites
#24  March 24, 2020, 07:58:39 PM
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Looks pretty cool, didn't know about this new thread, I posted in the old one and got lost, anyways, keep up the good work!
Re: SF2 Demake using Gameboy sprites
#25  March 25, 2020, 10:47:29 PM
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Awesome work! Glad to see this getting more love.
Jupp. That's cool alright.
Re: SF2 Demake using Gameboy sprites
#26  March 25, 2020, 10:51:35 PM
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if it is not a nuisance, could you add cammy?

this project is awesome.
Re: SF2 Demake using Gameboy sprites
#27  March 27, 2020, 03:22:57 PM
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The project looks good

Re: SF2 Demake using Gameboy sprites
#28  March 30, 2020, 11:05:25 AM
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Thanks guys, happy you like it! :megusta:

if it is not a nuisance, could you add cammy?
Not anytime soon probably. Cammy wasn't in the GB version so I'd have to redraw all her animations from scratch, which is a lot of work.


I have some things I want to do in the future to turn this project into more than just a simple Street Fighter 2 rehash. One is to add a mode where you play against two opponents at once, like the doll fight in SFA3, except you play against Ryu/Ken, Chun-Li/Guile etc. I've written this kind of AI before for another project so I'm confident I can pull it off in a way that's gonna be both challenging and fun.

Another mode I'd like to add sometime is a simple side-scrolling thing where you infiltrate Bison's base out in the jungle. In that event I'll probably put a bunch of dolls in there which means I could add Cammy as well.

But the last mode especially is a VERY big maybe. I'll be quite busy with life stuff soon so development will also slow way down around then.

Anyways, quick update; Panzer ending WIP:
Re: SF2 Demake using Gameboy sprites
#29  April 01, 2020, 10:47:54 PM
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This is the first time I am noticing this. As such I have questions.
  • Any more originals planned for this game?
  • What is the plan for online (if any)?