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Mighty Street Fighter (Formerly SF2Nes) (Read 48473 times)

Started by Cobra Caddie, December 11, 2018, 09:19:24 PM
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Re: Mighty Street Fighter (Formerly SF2Nes)
#141  July 06, 2020, 01:08:20 AM
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I really liked it. Since you are considering change the sound effects to match the 8bit style more, have you (probably yes) considered to change the visual effects to match the same style?
Yes! Hopefully I'll have it ready for the next update, but I have to redraw a TON of effects and reprogram everything around that so it'll take a bit. Either the next update or the update after that will have 8-bit style projectiles. I already redrew and recolored the hitsparks!

Thank you for the feedback! I made a very quick mockup of how the voices could sound. Btw I'm definitely ditching the SSF2 announcer who I never really liked in favor of the SF2 vanilla announcer.



First half is unfiltered, second half is with an 8-bit filter. Can I get some opinions from yall on which work better?
Re: Mighty Street Fighter (Formerly SF2Nes)
#142  July 07, 2020, 10:37:26 PM
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Are you going to incorporate the biker kid in Chun Li's stage. I made an unlisted video showing what that could look like.



I like the new filter. How did you do that?
Last Edit: July 07, 2020, 10:44:17 PM by Pacsonic
Re: Mighty Street Fighter (Formerly SF2Nes)
#143  July 07, 2020, 11:11:02 PM
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I really liked it. Since you are considering change the sound effects to match the 8bit style more, have you (probably yes) considered to change the visual effects to match the same style?
Yes! Hopefully I'll have it ready for the next update, but I have to redraw a TON of effects and reprogram everything around that so it'll take a bit. Either the next update or the update after that will have 8-bit style projectiles. I already redrew and recolored the hitsparks!

Thank you for the feedback! I made a very quick mockup of how the voices could sound. Btw I'm definitely ditching the SSF2 announcer who I never really liked in favor of the SF2 vanilla announcer.

[youtube]https://www.youtube.com/watch?v=H5KGnWCSKQY[/youtube]

First half is unfiltered, second half is with an 8-bit filter. Can I get some opinions from yall on which work better?

The filtred ones are pretty good!
The effect is good I think.

BTW I'm thinking about it, but it's "youg Ryu" voice.
Is there a reason for it ? It's OK, but since the project is mostly based on SF2 games, I would have imagined SF2 or CVS voices.
It's still ok if you keep it like that.

Many POTS projects in my head, I decided to go ahead and try stuffs by myself, even if it's average...
I'm NOT making Angel. If a skilled creator want to make a POTS version, I would gladly provide customs.
Re: Mighty Street Fighter (Formerly SF2Nes)
#144  July 08, 2020, 04:22:56 AM
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Pac: Chun Li's stage will be fully animated, that's all I'm saying right now.  :) It'll be a lot better than the one currently in game.

Nedflandeurse: Thank you! The co-creator of the project used Alpha voices for all the characters, that's the only reason they have them. I've considered changing them up but I'm not sure what to yet.
Re: Mighty Street Fighter (Formerly SF2Nes)
#145  July 20, 2020, 04:33:07 PM
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Re: Mighty Street Fighter (Formerly SF2Nes)
#146  July 20, 2020, 11:16:42 PM
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Thank you that's very interesting. I made the fei long sprites from gba sfa3. I'll take a look at these later and compare them and see if they are compatible thank you!

Since I've been a bit silent, i haven't worked on the game much since I did the interactive stage testing on Ryus stage. I did some testing for more stage interactivity and struggled a bit with the camera but with a lil bit more custom full game coding I think I can pull it off. Some of the things I might do might be firsts for Mugen, or at least rarely done. : )

However, that being said, I think we can call the game being on temp hiatus for now. I'll be back in full swing soon enough though. When I resume, plans are for the next release:
-Scorp
-stage overhaul
-screenpack tweaking and finishing
-music and sound overhaul
-pause menu with movesets and such
-slight control tweaking to incorporate pausing
-updates to all characters to give them the same changes Mike had (palette changing, dynamic shadows)
-palette overhaul on all characters

I also want to add electricity and on fire animations, and start fixing the projectiles to he 8-bit. Not sure if that's next release or the release after that though, we'll see. I've got a lot of work ahead of me lol
Re: Mighty Street Fighter (Formerly SF2Nes)
#147  August 02, 2020, 12:59:13 AM
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I also want to add electricity and on fire animations, and start fixing the projectiles to he 8-bit. Not sure if that's next release or the release after that though, we'll see. I've got a lot of work ahead of me lol

People have made animation numbers for those. Electricuted is animation number 7696 and burn/on fire is animation 7697.
Re: Mighty Street Fighter (Formerly SF2Nes)
#148  August 02, 2020, 04:34:00 AM
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It's a full game I can use whatever I want lol